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What type of monsters would have to be in a survival horror game
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What type of monsters would have to be in a survival horror game to make it "scary" for you again?
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Uncanny valley.
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Full-on Cronenberg
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>>344169297
I don't think any monster could do it
It'd have to be done by tension using a combination of good music and difficulty
So if they make a decent Silent Hill again
That
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>>344169297

Probably all these different forms of SJW people we've now been made aware of but twisted into horrific monsters.

Bonus points for making their growls and roars from their notable catchphrases, or typical sayings.
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Is Jacob's Ladder any good?
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>>344170940
One of the best psychological horror movies ever made.
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>>344170940
fuck yeah.

Easily one of my top 10 horror movies.
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>>344171070
>>344171291

You people have shit taste.

It's a decent movie. Worth a watch. Nothing more.
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>>344169297
definitely nothing animal-shaped. Until Dawn was doing great until I actually got to see the monster.

A creepy silhouette will do the job. Fear is sometimes built on hype and if you do your best at verbally describing the monster without showing it, the greater it climbs.

If you didn't already know, horror is mostly composed of acting. Acting afraid despite staring at nothing but CGI or animatronic, etc. They have to put it in their heads a belief to experience fear. And that belief comes straight from the writing.
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>>344171728
>I only watch kinographé
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>>344169297
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>>344172284

Oh, fuck off.

None of you would calling it "one of the greatest psychological horror movies ever made" if the creators of Silent Hill never mentioned it. If they had said they were inspired by Flatliners you'd all be running around call that "a top 10 horror film".

And the funny thing is all they did was rip off some of the superficial imagery from Jacob's Ladder. The game and the film have very little of substance in common.
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>>344172945
i watched jacobs ladder before silent hill existed though, i still liked it a lot
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>>344173115

I didn't say it was a bad film, I just said it's nowhere near as good as the Silent Hill fanboys love to make out.

It largely received lukewarm reception on release and it was well deserved reception. The film is just okay.
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>>344173445
Because mainstream critical reception is always a good metric to judge things by.
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>>344169297
abstract lumps of flesh. no teeth
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>>344174592
like Back in 1995's monsters?
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>>344174913
holy fuck. exactly like that. what game is that?
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>>344175017
>filename
got too excited before posting
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>>344175017
It's called Back in 1995, it's a indie PC game from Japan developed as a homage to old school survival horror. It's not really that deep though, it's kind of like a tech demo.
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>>344169297
>What type of monsters would have to be in a survival horror game to make it "scary" for you again?

>implying the part that makes horror games scary isn't the mechanics

Most horror themed games aren't scary after a time, and many times, not scary in the first place despite containing all the spooky elements you'd expect from a movie.

The scariness and tension in horror games are created by the mechanics more than they are the other factors. The game needs to make the player feel disempowered, as if they're constantly balancing on a knife's edge for a game to be sufficiently "scary."
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>>344175204
I'm starving for old school horror desings. Gonna buy that from next sale. thanks anon
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Thread replies: 25
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