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Say something nice.
>>
I really fucking like Morne's Greathammer
>>
You were worse than DS2

Prove me wrong faggots
>>
>>344072486
It's better than Dark Souls 2.
>>
I'm glad the soundtrack was great again after only 1 or 2 memorable tracks in DS2.
It was almost DS1 level.
>>
Dancer is fucking sexy
>>
well designed boss fights, unlike DS2
>>
Better than Dark Souls 2 at least.
>>
>>344072637
prove yourself right
>>
Dancer was a pretty cool fight
>>
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>>344072486
Theres no poise
>>
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>/v/ in april
>"BEST SOULS GAME EVER IT DIDN'T HAVE ANY FLAWS OF THE PREVIOUS GAMES AND WAS THE MOST BALANCED AND FAIR BLOODBORNE BTFO"

>/v/ now
>"DS3 was just as bad if not worse than DS2, it made me want to go back and play bloodborne"

What went wrong?
>>
>>344072619
Shit weapon with little to no viability in PvP
>>344072486
Saying that this is even close to DS2 is stupid, soulsfags need to realize that 3 has the best gameplay.
>>
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>>344073180
>caring about pvp in a single player game
>>
it's [spoilers]fun[/spoilers]
>>
>>344073180
>Is not viable because muh streamers say is not!!
>>
>>344072486
It's Dark Souls
>>
>>344072486
>Say something nice.
I'm glad its over.
>>
Can I get a serious unironic trolls-free answer to a question? I haven't played any Dank Souls but I don't have a PS3 so I can't start with DeS or DS1. So should I go with DS2 or DS3?
>>
>>344072486
it's a lot better than Dark Souls 2, even if Poise does not work
>>
>>344073118
>What went wrong?

DaS2 apologists shitting up the place

>>344077350
jump into Dark Souls 3. Dark Souls 2 is the worst of the games so playing it would give you a bad impression of the series.
>>
>>344072486
still in the top 5 games i've played this gen

what a shitty gen lol
>>
>>344077350
das3 no question.
but das1 is on 360 and pc, just play that. what platforms do you own
>>
>>344072486
I wanna fuck the firekeeper!
>>
>>344072486

It's the best one of the trilogy.
>>
>>344077735
I do have a 360 and a PC. I didn't know it had been released on 360. As for PC, what the fuck are the controls like? Seems like it would be a nightmare without a good controller, which I don't have. At the risk of opening the door for sick bantz, I mostly only use my PC for strategy shit. Civ, CK2, etc.
>>
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You win.
>>
>>344078151
>Seems like it would be a nightmare without a good controller, which I don't have.

Yeah, it's a controller game, you do NOT want to play Dark Souls with a kb+m.
>>
>>344072486
It was the sequel Dark Souls deserved- not as great as the original, but still a happy second helping.

I think a couple of the boss themes were on par with Bloodborne in quality.
>>
>>344072486
It's genuinely the only Dark Souls game I like, although I only played 1 and 3. That being said, part of that is probably due to me playing Bloodborne immediately before DS3 and I wanted to do something different. Everyone says magic is shit now, so I tried out a full magic build as a challenge and so the gameplay wouldn't be too similar.

Magic isn't really all that bad. It's terrible against groups of enemies and some bosses, but the game was clearly designed with melee characters in mind and a lot of enemies have no idea how to handle a heavy soul arrow to the face. The game ends up being you being a cocky bitch, dancing on the very edge of someone's aggro range while firing magic missiles at them until you go too far and get fucking slaughtered.

Pretty fun, would recommend.
>>
>>344078607
DS1 on 360 it is then, thanks man. Bet it's cheap as balls by this point too.
>>
>>344079008
Usually people are referring to PvP, of course a powerful ranged damage dealer is amazing in PvE.
>>
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>>344079160
nice, i envy you.
dark souls 1 is one of those games that it hurts how i'll never play it for the first time again.
>>
>>344079748
Yeah, kind of. See, when a spell hits it will hit HARD. But like, bosses in Dark Souls don't just sit around right? They love ramming attacks and moves with a wide hitbox. Spells take a while to cast, so you're kind of defenceless while preparing it. It's not like with a sword where you can roll and hack and roll and slash. Plus you only have a finite amount of FP too, and if you're doing a full magic build then once you're out of FP then you're fucked.

I kind of want to try PvP with my magic character, but sadly that's never going to happen. I have the game on PC and for reasons beyond my comprehension it won't go online. Whenever I fix one problem, another appears.
>>
>>344072486
>Say something nice
Is this the FOTM /v/ meme?
>>
>>344072486
It felt a lot like what I imagined Darks Souls II would be like after playing Dark Souls I, even if it was to the point of ignoring the good things from the real DSII.

Also Mound Makers is an awesome covenant. I love how you can help or hurt, it makes it so you can always side with who you want.
>>
>>344072486
Cool boss fight ideas

Tons of nostalgia
>>
>>344079160
you can just play the pc version using the 360 controller, but it's your call
>>
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>>344080327
>even if it was to the point of ignoring the good things from the real DSII.

if he good things existed
>>
>>344077350

Start with Demon Souls. Then Dark Souls (PC), then Dark Souls 3. Then Bloodborne. Skip 2.
>>
>>344073093
Wat is dat
>>
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Good music, good bosses, good dialog, probably the most balanced souls game at launch.

Also it's good because now FROM can fucking move on like they should have after 1.
>>
>>344074396
>>344074396
I think you may have messed up
>>
It plays like DS1
>>
It's the real Dark Souls 2. Miyazaki Souls: DeS, DaS, BB, DaS3.
>>
If you have the game on PC, all you need to do is equip a melee weapon in your right hand and a staff with farron darts in your left.

Now you're playing Bloodborne on PC.
>>
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>>344072486
It's my favourite Souls game.
It's wonderful.
>>
>>344087618
how can a staff use darts?
>>
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>>344072486
Shit was so fucking populated around launch, it made my DEX/FTH co-op character very enjoyable.
>>
>>344088078
I am trying to recall what boss gate that is
>>
>>344088276
Pontiff
>>
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It has the most players.
>>
>>344088476
I guess that explains it.

Also, what boss did everyone die to the most? I personally died to the Nameless King the most followed by Ancient Wyvern (it's like they tried to re-create the Dragon God and kinda did it well)
>>
>>344088739
Probably the big gay twins myself, I just couldn't get the teleporting first one down soon enough.
>>
>>344087931
A lot of spells use arrows or darts as part of their naming convention. Arrows are basically your standard magic projectile. Darts are smaller and do less damage but fire much faster. It's really only useful for interrupting enemy actions, which is what guns in Bloodborne are for
>>
is it worth $38?
i loved DS1
didn't like DS2 much
>>
>>344089296
If you liked 1 and didn't like 2, then yes.
>>
>>344072486
I had a lot of fun while playing it :)
>>
It's the last souls game. Thank fucking god.
>>
>>344089213
oh, spells that have darts in their name. I was thinking of the shit you throw.

On my first run of DaS3 (which I am still on) I only used some Pyromancies (my current load out is Dark Fireball and Poison Cloud because holy fuck DaS3 loves mimics)

>>344089189
have not had the pleasure of fighting them. I have every optional boss down (I think) and the last main boss I fought was the Dancer
>>
I honestly don't get why people hate it so much.
Yeah it's shorter and the progression is more linear but the levels themselves are well designed, the enemies are varied, and the bosses are a lot of fun. How anyone thinks the shitty fangame disguised as an official title that is DS2 is beter than it is completely beyond me.
>>
>>344072486
It had better graphics and bosses like the Dancer and Champion Gundyr are pretty good
>>
what's next for FROM? new IP? bloodborne2?
>>
>>344090328
It's "not Souls Related" so probably a new IP.
A hack and slash futuristic would be nice.
>>
>>344090481
god of war in space?
>>
>>344090532
I was thinking SOULS. IN. CYBERSPACE.
But ignoring QTEs, that'd be fine too, honestly.
>>
BEST OST

https://www.youtube.com/watch?v=f0LdIZ8TWYo
>>
>>344090481
Hopefully it's a new Armored Core
Or a new Lost Kingdoms
>>
>>344072486
It was....
Hmm
I like... hmm
Man this is really hard.
Uh... Hmmm...

I liked the knight's set?
Yeah. Yeah. I think that is the only good thing to come from this game. Knight's Set was fucking pretty.
>>
>>344090640
as much as i love cyberpunk i really don't think the souls series would work in a world where automatic guns exist.

new king's field
>>
>>344090771
>>344090738
>TFW would like all three of these

As for guns, it would be interesting to see how it is used.
My biggest hope is something along the lines of Light Souls, but that's edgy retarded idealism at this present point, so I just toss it in the back of my mind. Why did DS3 have to be so mediocre.
>>
>>344090732

I wish Abyss Watchers were more challenging, I like the atmosphere, music and lore of the fight but I beat them on my first attempt and I'm not particularly good at the game.
>>
>>344090481
So what's the chance that they'll make a Not-Darksouls like Bloodborne?
>>
>>344072486
dank sword is nerfed
>>
>>344091384
1 in 1
>>
>>344072486
There's nothing nice I can say to this insult to the soulsborne games.
>>
>>344090481
Cowboy would be better. Not bloodbornes fedora shit with flintlocks.

But real revolvers for legit damage purpose would be sick.
>>
>>344091695
>Actually add a zoom ability that isn't on binoculars
>Shootouts

>All these good ideas
>>
Dark Souls but cavemen with dinosaurs. You can throw your spear, but you have to fight barehanded unless you can get it back.

The spear can be broken by enemies after being tossed
>>
>>344092047
>The Far Cry Primal of the Souls series
>>
Abyss Watchers had a great theme
>>
Only played Bloodborne, which was more difficult and less cool gear. DS3 gear a lot better looking, and an easier game than BB
>>
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It will get some DLC sometime later and I'll have a reason to play again.
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>>344072486
LE LITERALLY IMPOSSIBLE xDDDD
LE DAILY SPAM THREADS :^))
LE BEST SERIES OF ALL LE TIME LMFAO
LOOK AT ME I'M HARDCORE GAYMER >:^)

dark souls threads in a nutshell
>>
>>344094776
I really hate how mainstream the Souls games got. It really would have been much better for everyone for it to stay a niche series.
>Less insufferable fanbase
>Less equally insufferable contrarian hatedom
>Less stupid comparisons to it as though it's some bastion of video game difficulty
>DS2 wouldn't exist
>DS3 may have existed as the actual DS2 but been overall better
>>
>>344094776
Yeah it's annoying I suggest filtering the following:

Miyazaki
Dark Souls
Demons' Souls
Souls
Soulsborne
Apologize
Bloodborne
Memeborne
DaS
DaS3
DaS2
DaSII
DaS II
DaS III
DaS 3
>>
>>344095228
>Less insufferable fanbase
Yes
>Less equally insufferable contrarian hatedom
Yes
>Less stupid comparisons to it as though it's some bastion of video game difficulty
Fucking this
>DS2 wouldn't exist
Eh? It was still a good game, but I do agree that if it wasn't mainstream we'd get a better IP that isn't Dark Souls related
>DS3 may have existed as the actual DS2 but been overall better
Sequels only exist because popularity
>>
>>344095520
DaS2 was not a good game. It was a pale imitation that was worse in every regard except for one or two improvements. The series would be better overall if it didn't exist.
And it was clearly already popular enough to get a sequel; that's why Dark Souls even exists in the first place. It just got way too popular for its own good so the horrible 2 was made as a cashgrab and then 3 was rushed as a cashgrab as well.
>>
>>344095741
It wasn't even an imitation, it was it's own game. Dark Souls 3 was the pale imitation.
>>
Fully clearing through High Wall of Lothric for the first time on release was incredibly fun and satisfying. It was slowly all downhill afterwards.
>>
>>344077561
>Dark Souls 2 is the worst

Do you prefer r1 spamming and estus chugging: the game?
>>
>>344080889
Low quality bait
>>
>>344096145
if Dark Souls 2 has good things, why were they not carried onto 3?

>>344096045
>Do you prefer r1 spamming and estus chugging: the game?
I prefer a good game
>>
>>344095853
DaS2 was definitely a pale imitation. Sure the world was way more of a stupid generic fantasy instead of being a nice dark fantasy, but even then it had a ton of shit from the other games. I would say it tried to be its own thing but didn't go far enough and it was pretty damn weak because of it.
Sure 3 just basically copied from every game but 2 but even then it was more interesting than 2 could ever have hoped to be. Also it didn't play lot garbage and actually knew what good level and enemy design was.
2 fucking sucks
>>
>>344082585
Don't listen to this faggot. 2 has the best mechanics and PvP of the series.
>>
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>>344073118
Anyone with half a brain knew it'd be shit. It just took the hype culture shitters a bit longer to realise it.
>>
>>344096247
Why is it that all anti-DaS2 autist only talk about the shitty base game and never take SotFS into consideration?
>>
>>344096265
2 does NOT have the best mechanics. It has easily the worst mechanics of them all. Unless you're a big fan of even slower, clunkier combat based off already slow combat.
Best PvP sure but who cares. Souls PvP always sucked honestly. It was a fun thing added the main game but just on its own it doesn't hold up.
>>
>>344096392
Because DS2 hating is a meme at this point.
>>
>>344096392
because SotFS still DaS2 at it's core.

it's like not buying/caring for DmC:HD because it's still DmC at it's core
>>
>>344096045
That's why I like full magic build for DS3. You need almost all your flasks to be ashen so you have enough FP to use spells. Depending on the area, you should have at most 2 estus and the rest ashen.

This means you're relying on miracles to heal yourself. You can't double chug and walk around, you have to slowly cast the spell while rooted in place. It's a lot more risky but it's a lot more exciting that way.

Man, but the curse rotted greatwood boss was a terrible experience for me. Having to aim your spells manually was terrible. I had to take all my flasks as ashen because I knew I'd need as much FP as possible since I'll miss 60% of the time.
>>
>>344096247
It had different game mechanics
Different combat
Different stat system
Different magic system
Different weapon system
Different approach to leveling
Different approach to enemy AI


DaS3 is just DaS1.

How can you say 2 was an imitation when it was it's own game? I understand liking and hating it is an opinion so I won't get into that
>>
>>344096392
Because SotFS didn't fucking fix anything. The level design was still ass, the combat mechanics were still shit, the enemies and bosses were still really same-y and boring, etc.
Hell if anything it made things even worse. Someone it added even more huge gankfests instead of toning that shit down. SotFS Iron Keep is a mess.
People say the DLC was fantastic too but I don't see it. Yeah the level design is better but the enemies are still boring and, at the end of the day, it's still the shitty DS2 mechanics at its core. Also Sunken doesn't even have good level design.
>>
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>>344096392
>play SotFS after hearing autists boast about how it redeems DaS2
>it's almost exactly the same shit with marginally better graphics while fixing absolutely none of DaS2's issues
>>
My favorite souls game. Really felt like playing in the world of Berserk

Combat was fast and fun, bosses were neat. Last boss was best of the series I think. Linearity didn't bother me one bit since I don't really replay these games, so it makes no difference to me. Game held nicely to the very end, which can't be said about DaS1 with its rushed second half. All of the areas were great
>>
>>344096392

>SotFS
You mean the DLC. The difference between vanilla DS2 + DLC and SotFS is minimal.
>>
>>344096640
I suppose in that sense, yeah. To me it just feels like a pale imitation because it's basically a shittier version of the Souls series in general; a pale imitation in the way that a somewhat decent fangame still doesn't live up to the originals.
DaS3 may just be DaS1 and Bloodborne shoved together but fucking hell two great games shoved together still makes a fun game in the end.
>>
How to determine if you will like Dark Souls II

Do you like games where dodging has to be precise and require timing?

If so you'll like DaS2
If not, you probably won't but you can level up a stat to get it back to par with DaS and DeS. Though this discourages some min/maxers.


Do you like areas where there are a lot of mobs in close areas that can swarm you if you're not careful (like oolacile)?

If so you'll like DaS2
If not, you'll dislike DaS2

Do you like levels to flow seemlessly with each other?

If so, you'll dislike DaS2
If not, you'll like DaS2
>>
>>344096969
You forgot the two most important parts

Do you like well designed levels and interesting enemies and bosses?

If so, you'll dislike DaS2
If not, you'll like DaS2

Do you want your combat to be as slow and clunky as possible? Do you think animation cancelling is overall a mistake?

If so, you'll like DaS2
If not, you'll dislike DaS2
>>
>>344072776
Fighting the Dancer leaves me feeling extremely thirsty.
>>
>>344072486
You're cute and your hair smells nice.
>>
>>344096969
>Do you like areas where there are a lot of mobs in close areas that can swarm you if you're not careful (like oolacile)?

except you trigger one enemy in DaS2 you trigger and you tigger an entire army

>Do you like games where dodging has to be precise and require timing?

and tied to a stat that you never put points until unless you dual wield.
>>
>>344097175
I already covered levels.
Interesting enemies and bosses is debatable.

The entire series is plagued with tall humanoid with big weapon + gimmick bosses. It's not exclusive to DaS2.
And most enemies in all souls games are just generic undead humanoids with weapons. Even bloodborne was the same.

Take a look at DaS3 all but Oceiros, Wolnir, Ancient Dragon, and Rotten Greatwood are generic humanoids. And out of those 4, only 1 is a real boss while the others are gimmicks.

DaS2 combat is not Dark Souls 1 combat, judging as if it should be is incorrect. The combat works for the game, if you replaced it with DaS1 mechanics the game would trivial as you would be too fast for the enemies to catch up.

DaS2 is more methodical and slow over the other games. It's intentional, they want you to be cautious and not overzealous as the latter will result in death in this game
>>
>>344097619
>It's not exclusive to DaS2.

it's more obvious in DaS2. At least DaS3 varies them up
>>
>>344097619
Yes but in DS2 they all fight the same way, or essentially the same way. They have incredibly similar movesets even if they have different weapons.
DaS3 has a ton of variety in this way. Even the humanoids all fight differently. The Lothric Knights fight much differently than the Irithyll ones, for instance. And this goes to the bosses too; they're not just repeating the same 3 hit combo and overhead slam over and over. The Abyss Watcher's moveset is a lot different than Iudex or the Pointiff's. DaS3 also has much more weird enemies overall.
>>
>>344097508
>except you trigger one enemy in DaS2 you trigger and you tigger an entire army
That's not true, take for example the giant knights in heide. You can microwalk/stutterstep and aggro one at a time. Or shoot one at a time.
>and tied to a stat that you never put points until unless you dual wield.
You don't need adp while you're dual wielding either, every attack in the game can be dodged except for Phase 1 Chariot charge. If dual wielding you need to be aware when an enemy is going to attack and stop early so you're not locked in an attack animation and spamming roll hoping to avoid damage. It's very similar to Dual Blades from Monster Hunter which locks you into very long attack animations so you HAVE to plan out your attacks before hand

I don't think DaS2 is as good as DaS1, but let's stop judging it as if it was suppose to be like Dark Souls 1.

When you play Dark Souls 2 you have to play like it's intended, not try to imitate Dark Souls 1 play.
>>
Why would the Soul of Cinder say something nice? He's an amalgamation of all of those who linked the flame. Nice and bitter people. He can be nice when he wants to be though. As we are all skilled video game veterans who have linked the flame it is no surprise that this thread is filled with both nice and bitter opinions.

But seeing as you are invading his shit in the Kiln, a PVP hotspot, he has no choice but to kick your ass over and over again.
>>
>>344075267
>slow as UGS
>less damage than UGS
>less range than UGS
>weighs more than most UGS
>massive stat investments
>shitty WA that only catches retards
>>
>>344098035
>When you play Dark Souls 2 you have to play like it's intended, not try to imitate Dark Souls 1 play.

and yet there is no indication that DaS2 would play any differently than DaS1
>>
>>344072706
>I'm glad the soundtrack was great again
>It was almost DS1 level.
>implying DaS1 had a great soundtrack
>>
>>344084147
>straight swords in DS3
>most balanced

The fuck, anon?
>>
>>344098035
>That's not true
There are a lot of situations in DS2 where aggroing one enemy, no matter how far away, will aggro a bunch as well.
>Comparing DS2 combat to MonHun
Now that's just insulting. I absolutely hate DS2 combat but I fucking love the dual blades with a passion in MonHun. They're way more fun; their attacks are much faster and you can actually cancel them; when you're in demon mode you can basically dance around an enemy as you cut them to bits. MonHun has much more well designed slow combat in my opinion; DS2 combat kinda boils down to circle strafe enemies and bait them into doing their generic 3-hit combo and then hit them once or twice, and in groups it just takes longer because there's more of them and you can't hit one safely until either one enemy is far away enough or all enemies are in cooldown. It's just kinda boring overall. It's very slow and nothing's really interesting enough
>>
>>344096297
Except it's not shit, just worse?

Also, fuck off with your avatarfagging.
>>
>>344097973
>>344098003
That's also debatable, I feel like you're overly biased against DaS2. The enemy attacks vary just as they do in DaS3. Just because Ruin Sentinels does a horizontal sweep doesn't mean it's the same boss as Raime because he does a horizontal sweep. Each boss has a different moveset that needs to be respected. Fighting blue smelter with regular smelter mindset will get you killed.

The only fight I found uninteresting and boring in Dark Souls 2 was Rotten. I've yet to find a boss as exciting and challenging as Lud and Zallen in the entire series. Meh, maybe I 'm biased towards two. I just don't see the "same moveset" as you guys are seeing. Unless you mean they're same because swing their weapon similar. Velstadt is unique, Alonne is unique, Demon of Song was a terrible boss, but he was unique. Covetous was a joke but still unique. Medusa too.
>>
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>>344087765
You know, it really fucking bothers me that you can't get the poster set for Dark Souls 3 until after you beat the final boss.
>>
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Optional areas in DaSII:
>Heide's
>No-Man's Wharf
>Undead Purgatory
>Grave of Saints
>Doors of Pharros
>Belfry Luna/Sol
>Dragon Aerie
>Dragon Shrine
>Dark Chasm
>Giant Memories (minus Giant Lord's)
>DLC shit
13 optional bosses, not including DLC

Optional areas in DaSIII:
>Smouldering Lake
>Untended Graves (a literal recolour of the starting area)
>Dragon Peak
6 optional bosses

Hopefully 3's DLC will add something interesting to make me go back to it. 2 also had a lot of great mechanics that didn't make it in 3, for whatever reason.
>>
>>344098562
>I feel like you're overly biased against DaS2.

because it's a bad game
>>
>>344089673
>How anyone thinks the shitty fangame disguised as an official title that is DS2 is beter than it is completely beyond me.
DaS2 didn't spam you with bonfires and shortcuts as much as in DaS3. There was a semblance of achievement going through the zones.
>>
>>344098457
There are some pulls that don't aggro everyone, and theres some that do. This happens in the entire series mind you. 1-3 the stairway before Penetrator. The area before The Abyss in Oolacile, Grand Archives, Undead Burg, Blighttown, Lower Burg, Catacombs, etc. Undead Settlement, Carthus, Farron Keep, Grand Archives, Lothric Castle.

There are attacks you can't cancel, (unless you're refering to MHX with absolute evade battle) like the X+A combo or the twirl. There is a lot of similarities between MonHun and DaS2, especially the rolling system. I was also speaking more along the lines of boss fights rather than average mobs. Average mobs fights isn't exactly stellar in the series outside bloodborne. In DaS1 it was circle strafe backstab, in DaS3 it was just r1 spam.
>>
>>344098562
>The enemy attacks vary just as they do in DaS3
No they don't. Nooooo they don't. Here's the bread and butter of every single DS2 humanoid:
A 3-hit combo.
A slow overhead slam that tracks you hilariously.
Next, we have the optional bits that multiple enemies have but not all:
A jump attack to close gaps.
A thrust attack to close gaps with a ridiculously bad hitbox.
A sweep attack. This is mostly enemies with bigger weapons.
Bosses also get these added to the package:
A power-up phase in the second half where nothing really changes that much. Fume Knight is the only exception
A slow, easy to avoid projectile attack.
A slower gap-closing thrust attack with a terrible hitbox that also grabs you and powers the boss up.
An AoE.

That's basically it. Mix and match, change the weapon around, and that's basically every humanoid enemy in DS2.
>>344098918
You haven't played 2 in a while, huh? That's just not even true, DS2 had so many bonfires it was ridiculous. Speaking as someone who played 2 to 3 back to back, 3 has far more time between bonfires most of the time. I still agree it has too many and it should focus more on shortcuts like the others though.
>>
>>344098703
quality > quantity, DS2 should've made that very clear
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>>344098703
The problem with 2 is that it was so incredibly drawn out while amounting to nothing at all. It almost feels like the opposite of progression most of the time.

>>344098918
>DaS2 didn't spam you with bonfires and shortcuts
Yeah, just shitty ones.
>>
>>344072486
Made me appreciate Bloodborne even more after how awful dark souls 3 turned out to be lol
>>
>>344098703
Almost every boss in 2 is optional if you have enough souls.
>>
>>344098658
I don't know why they didn't go for another armor set.

All those people google the "Dark Souls 3 cover armor location" and spoil themselves.
>>
>>344072486
Unironically my third pick. Will probaly be second once the DLC comes out.

Fite me you contrarian memers
>>
Had potential like all the Souls games did but squandered it all the same.
>>
>>344072486
Dragon's Dogma.
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>>344099306
Bloodborne is a work of art, to be fair.
>>
The revist to Anor Londo was absolutely fantastic, and made me actually tear up.
>>
>>344072486

The set piece boss fights are rad as fuck.

I just wish there were more real fights in the game.
>>
>>344099508
/tv/ here, daily reminder that video games will never be art
>>
>>344098703
>Heide's
>Dragon Aerie
>Dragon Shrine
>Optional

Are you talking about how they have branching paths that you don't actually need to follow?
>>
>>344099657
BANE?
>>
>>344099165
>You haven't played 2 in a while, huh? That's just not even true, DS2 had so many bonfires it was ridiculous.
Bonfires that don't matter, like getting you next to NPCs you might want to revisit. I agree there are exceptions, but at least you didn't just do 1-2 encounters then activate a shortcut like in Lothric Castle.
>>
>>344099165
>A 3-hit combo.
DaS1, DaS3, Demon Souls had this
>A slow overhead slam that tracks you hilariously.
Unique to DaS2, unless we include weapon art attacks of 3
>Next, we have the optional bits that multiple enemies have but not all:
>A jump attack to close gaps.
All games have this (in demon souls if you sprint towards an enemy you'll force them to do this)
>A thrust attack to close gaps with a ridiculously bad hitbox.
Not exclusive to DaS2
>A sweep attack. This is mostly enemies with bigger weapons.
This is true for the other games as well. Cathedral Knight in 3, Pontiff Knights, Anor Londo Giant Knight
>Bosses also get these added to the package:
>A power-up phase in the second half where nothing really changes that much. Fume Knight is the only exception
That's also in Dark Souls 3 man. Abyss, Soul of Cinder, Twin Princes, and if we're just doing phase that makes them stronger/aggressive inludes: The Champ, Oceiros, Rotten Greatwood, Pontiff, Aldrich, Yhorm...
>A slow, easy to avoid projectile attack.
Are we speaking bosses or mobs? Mobs its exclusive to ranged weapons. Select bosses have range attacks, not all of them.
>A slower gap-closing thrust attack with a terrible hitbox that also grabs you and powers the boss up.
Pursuer, Alonne, Rotten, Medusa, can't think of any other boss that grabs desu. But in 3 you got Rotten greatwood, Gundyr, and Soul of Cinder. Grab hitboxes in this series are all bad, its not exclusive to 2.
>An AoE.
Not all bosses, not all mobs either. This also isn't exclusive to DaS2.
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>>344099342
It kinda unintentionally spoils the final boss, in a way. It's really a big shame, and I suppose most people would say the starter Knight set is the closest thing to a sorta "canon" set.

>>344099657
Give it 20-30 years.
>>
>>344098658
Set on the cover =! poster set.

Alva was on Dark Souls 1 cover and wasn't even in the game.
>>
>>344099665
Heide's is only optional if you got the soul memory for the Shrine of Winter since it gives access to the Old Iron King path. Dragon Aerie is completely skippable only in Scholar and Dragon Shrine is not skippable.
>>
>>344099848
I never said these were exclusive to DS2. It's just that, in the other games, this wasn't the moveset of every single humanoid in the fucking game. There was way more variety in how enemies fought. Especially the humanoid bosses.
I also had neatly split those into three categories because not all enemies have all pieces of the generic humanoid enemy moveset at once, but I guess you failed to read that part.

And yes grab hitboxes and thrust hitboxes have always been bad. Dammit FROM fix your sloppy hitboxes. 2 has by the far the worst though
>>
>>344072486
I hope you have a wonderful life OP
>>
>>344099990
>Alva was on Dark Souls 1 cover and wasn't even in the game.
Really? Only ever played DaS2, 3, and BB, and never knew Alva wasn't in DaS1.
>>
>>344072486
That Dancer boss looked pretty nice

Even if the swords from the boss soul are absolute trash. Fix those and I might be back
>>
>>344099665
Heide's isn't optional? I thought it only led to No-Man's > Lost Bastille, which you can get to via Pursuer.
>>
>>344072486
You... control well?

>>344096760
You might want to replay them I'm sure you won't. The bosses don't change much, but there's a ton of small things that changed between the two versions people don't even pay attention to.
>>
>>344100467
you can skip Hiede and No-Man's if you beat the Pursuer in the forest
>>
https://www.youtube.com/watch?v=dZC8-3Rb2yo
>>
>>344099990
no it wasn't you idiot. That's the elite knight set
>>
>>344099990
Wasn't the cover art someone in Elite Knight walking away from the player or something?
>>
>>344100467
If you don't have the 1 million soul memory to go through Shrine of Winter without killing any boss, you need to beat the Dragonrider in Heide's to have the miracle lady unlock the path to Huntman's Copse.
>>
>>344100143
>this wasn't the moveset of every single humanoid in the fucking game.
But that also applies to Dark Souls 2 as well.
>2 has by the far the worst though
That's an opinion, but I understand that one. If you didn't understand the system it's easy to call things bullshit. The game wasn't lenient with it's iframes. If your hurtbox (and not currently in iframes) is inside an enemy hitbox you will get hit. If it's a grab you will be teleported into the animation (which happens to all souls games, even bloodborne) Winter Lanterns are a BIG OFFENDER of this.
>>
>>344100467
You need it to get to Huntsman's, don't you? At least in Vanilla you did
>>
>>344100673
yes it was
>>
>>344072486
Best souls game, by a fucking mile.
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>>344072486
Grat music, really creative bossfights, and the level design was stellar

It was the quality of DS2's dlc, only throughout the entire game. It makes me very excited to see how they'll top this shit with the DS3 dlc.

DS3 completely renewed my faith in B team, after the bosses and level design we got with DS2.
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>>344100663
>>344100673
>>
>>344072637
that's not something nice
>>
Prince Lothric is cute
>>
>>344100638
now do a 10 hour video of what dark souls 3 did better than 2
>>
>>344100842
>It was the quality of DS2's dlc
Without any of the gimmicks like Shulva's platforms, pressure buttons you have to shoot with arrows, cursing statues you have to use rods on, the elevators in Brume you can from to get to many places, the weather effect in Eleum Loyce and Frigid Outskirts. It's sad how straightforward most of the areas are in DaS3.
>>
>>344100732
>But that also apllies to Dark Souls 2 as well.
That's what 'm saying, yes. There is very little moveset variety and it makes all the fights samey and boring.
And if you meant to say 3 instead that's not even close to true. 3 has enemies with a ton of different attack patterns and combos that you all have to dodge in different ways. People like to say you can just dodge spam through that game but trying to dodge spam on Pointiff whatever his name was sure got me destroyed a lot. It also has a lot of humanoid enemies that don't even have weapons that all fight in different ways like the hopping satyr abyss dudes.
>>
>>344099848
be honest now did you actually enjoy any of these fights?

>Drgaonslayer
>Dragonrider
>Dragonriders
>Rat Vanguard
>The Rotten
>Najka
>Magnus
>Covetous Demon
>Old Iron King
>Defend and Watcher
>Nashandra
>Vendrick
>Ancient Dragon
>>
>>344101234
No I'm saying it applies to all games. The moveset isn't "Samey" as you are preaching. Panic dodging also gets you killed more in souls than anything.
>>
>>344101198
I'm sorry you didn't enjoy them

Frankly, I was just happy that we had levels with verticality, organic design and a sense of scale again. So much of vanilla DS2 was just hallways and box-shaped rooms.
>>
>>344101514
It does apply to all games. But you're mising the point here:
The other games have these moves sure, but they expand on them and different enemies, even different knight-type enemies, often have things to set them apart. In DS2 they do not. That moveset I listed was basically everything any humanoid with a weapon pulls off in the game. Except maybe the Heide knights, who are all optional. And I guess the frozen knight guys in Ivory King had that attack where they stuck their weapon in the ground and it shot a line of ice on the ground.
That's all I can think of though.
>>
>>344101504
>>Drgaonslayer
This was a fanservice
>>Dragonrider
This was my first boss, so it was no more difficult like vordt
>>Dragonriders
I enjoyed this one
>>Rat Vanguard
I prefered authority, im not really a fan of gimmicky bosses
>>The Rotten
I already said I didn't like this one, the only enemy with no variety in the game
>>Najka
She was fun, I think From left an oversight and didn't add a hitbox to her swipe though
>>Magnus
Same as Vanguard
>>Covetous Demon
A joke
>>Old Iron King
I enjoyed it
>>Defend and Watcher
I enjoyed this a lot
>>Nashandra
I enjoyed this
>>Vendrick
I thought this was fun too
>>Ancient Dragon
I found this fight fun too. It's like fighting Yhorm but without a dumb gimmick weapon.
>>
>>344101171
>Undead Purgatory
the thing is ds3 didnt do all THAT much specifically better, i dont think either game is better than either game, they both have good and bad points
>>
>>344100732
>But that also applies to Dark Souls 2 as well.
It's not that the movesets in DaS2 aren't as varied as in DaS3, it's that the movesets in DaS3 don't create varied encounters. There's no difference between taking one of the swordsmen in Lost Bastille and replacing with a FotFG hollow, a Shaded Woods lion warrior or a Doors of Pharros Gyrm, but even replacing a sword-shield Lothric knight with a spear-greatshield Lothric knight in DaS3 changes the approach greatly.
>>
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>First time playing DaS2 was a few weeks back
>Wandering around Aldia's Keep trying to figure out how you activate the boss because it's a giant fucking bone structure of a dragon and I remember seeing videos of the game before release of it being a boss, at least I think
>Jumping around, not sure what to do
>End up landing on the horn or something
>Starts moving
>Oh shit, here we g-
>I turn around to see the boss die and fade away
>>
>>344101795
>Someone actually enjoyed the Ancient Dragon fight
Jesus christ how is that even possible.
>>344101702
>So much of vanilla DS2 was just hallways and box-shaped rooms
Fucking this so much. The level design is just awful. It's not even bad only by Souls' standard, it's just bad in general
>>
>>344101776
The different knight-types did have a different moveset and attack pattern though. Drangelic knights with spears buffed with lightning and played defensively, drangelic knights with swords were more aggressive. Hollowed soldiers and knights are just the same as other games. Elceum Knights were hyper aggressive and had a very different moveset. Sunken Knights were hyper aggressive and had a varied moveset. Beserkers were different too. Bell Fry "phantoms' where different. Turtle knights had a different moveset, Alonne knights behaved differently etc.
>>
>>344101702
>Frankly, I was just happy that we had levels with verticality, organic design and a sense of scale again. So much of vanilla DS2 was just hallways and box-shaped rooms.
That's not really my main problem with DaS3's levels. I just don't feel like it uses its environment for encounter variety as much as in DaS3. Where in DaS2 you'd get stuff like killing enemies near golems to open doors, stopping zombies from ringing bells to prevent the summon of ghosts and all the explosive barrels and poison pots everywhere, in DaS3 you only really get the giant shooting arrows near the white trees, the skeleton balls and the waxhead stuff.
>>
>>344102047
Tough fight with enemies that can oneshot you is fun. I love the challenge of battles that test your stamina
>>
>>344101795
>I enjoyed this a lot
Why?

All I could think about was how much worse it was than Smough and Ornstein
>both have the same weapon
>no transformation
>shitty music
and this was the last serious boss of the entire fucking game

S&O were a midgame boss, and easily one of the most memorable parts of DaS
>>
>>344102293
>as much as in DaS3
as much as in DaS3*
>>
>tfw just started ds2 and bought ds3 on sale
>everyone says it's shit
>just feel like skipping 2 and playing 3 because MUHNEWGAME
>>
>>344102393
You don't need a transformation for it to be a good boss anon. While I don't think it was the best dual boss (that goes to lud and zallen) I did have fun with it. Killing watcher only to see him res later was a cool oh shit moment, and gave me WoW flashbacks of killing the corehounds in Molten Core. That got me excited, I also loved the diferences between them. Defender was slow and a heavy hitter and Watcher was quick and nimble.
>>
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>>344102515
It's not bad, but it's just not particularly good either.
It's just sorta alright.
I found it to be very forgettable.
>>
>>344102293
>>344102397
Goddamnit, DaS2*

Like, Irithyll is really pretty and all, but it's also pretty flat in its encounters. It's just "bunch of enemies" after "bunch of enemies". In Lothric Castle at least there's the two dragons breathing fire on the bridge, the hollow throwing Lloyds at you, that dark room full of explosives and guys throwing firebombs and the healers staying next to red-eye lothric knights. The most variety you'll get in Irithyll are casters.
>>
>>344102515
Skipping because others don't like it isn't a good idea. However, if you just finished DaS1, it might be better to Play DaS3 before tackling 2. DaS2 is a different game mechanically and has to be approached differently
>>
>>344102102
First off, I wouldn't count the DLC enemies; they were made after the garbage that was vanilla DS2 was made so the devs had time to realize how they fucked up. Even then I'd say they didn't differentiate them enough.
Second of all, even if the enemies are more aggressive or less aggressive they all still kinda fight the same way, which is what I'm trying to say here. Yeah the Alonne Knights are kinda outliers, and spear enemies are a big exception as well since they just poke you, but other than that enemies feel really interchangeable. Turtle Knights don't have a different moveset: they have a sweeping mace hit, an overhead slam, and a slow combo. It's the same shit as every other enemy, just slower. Also they chase you, which is thei l ittle gimmick, and they fall on you, which doesn't matter much since lol tracking.
Seriously. play the game again and pay attention to the enemies. You'll start to see the same shit over and over and over again and it's really boring. I absolutely fucking hated the bosses in Iron King because of this; like fucking really two more knight dudes who still basically use the same stupid mvoeset? Come on. The entire game is just HEY DID YOU LIKE THE PURSUER AND THE LOSS SINNER CAUSE LOL WE KINDA RAN OUT OF IDEAS AFTER THAT
>>
>>344101198
>Without any of the gimmicks like Shulva's platforms, pressure buttons you have to shoot with arrows, cursing statues you have to use rods on, the elevators in Brume you can from to get to many places, the weather effect in Eleum Loyce and Frigid Outskirts

the gimmicks of the DaS2 DLC were bullshit because they were poorly designed, like the rest of the game
>>
>>344102293
I thought the Skelly bridge was a clever bit of design, especially using it as ladder afterwards
Siegward's first encounter was great
I liked lighting the pillars in Farron Keep. It was a nice touch to the standard poison swamp area, and I really liked that you could just look to the skybox, find where the pillar was and then walk in that direction.

DS2 had some neat ideas, I'm not going to deny that. But the execution really left a lot to be desired. The physical level design was so much sloppier than what we had seen with the rest of the series. It had none of the sense of scale or the organic design that I had come to expect from Souls levels design. Just a bunch of "video gamey" hallways and box-shaped rooms.
>>
>>344103118
>Just a bunch of "video gamey" hallways and box-shaped rooms.
That's really insulting; even video games that tend towards that style of level design generally have better level design than DS2
>>
>>344102981
Anon, I SL1'd the game. I didn't see the "samey" moveset you're talking about. Turtle knights aren't different from other Turtle knights. I didn't say that. But they are different from the other "knight" enemies in the game. Tracking isn't an issue either because of the way the game wants you to dodge. It was intentionally designed so that you would roll before being hit rather than the animation starts like in the other games.Without dlc enemies we just drop 3 knight subclasses. I'm just going to say we're never going to agree on this..
>>
>>344102712
I'm glad you enjoyed it, then. It wasn't for me though.

DS3 blew me away with the boss fights. I loved that they took a page from BB and gave every single boss multiple phases. It made every single fight feel unique, even the gimmicky ones. Lothric Princes, Nameless King, Abyss Watchers, Pontiff Sully, and Champion Gundyr set a whole new standard for the series.
>>
>>344102293
I feel like DS2 put all its gimmicks into the level design, but most of the bosses came off very bland

DS3 had less gimmicks to the level design, but the bosses were much more creative
>>
>>344103409
I'm just going to say you're deluded. It's okay anon, it's probably the only way anyone actually enjoys DS2.
Also they definitely just added tracking in later as a sort of fix to make the game harder. What's the fucking point of the turtle fall attack if you never even get behind them in the first place? It's really funny too: imagine watching one of the enemies spin around like an idiot from any other perspective: it'd look fucking hilarious.
>>
>>344103634
DS3 didn't have as many gimmicks in its level design because the quality of the level design itself didn't need any dumb gimmicks to hide how bad it was.
>>
>>344102801
I liked that you could eventually explore under the bridge. Also the hidden bridge to Yorksha which loops back to the cathedral bonfire was pretty neat.

If this were DS2, it would all just be an inaccessible skybox.
>>
>>344072703

/thread/

Let's leave.
>>
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>>344072486
The music is fucking godlike, the controls are the best, great level design, all good bosses except Yhorm.
>>
>>344104097
and go where?
>>
>>344091134
Try beating them with the Greatsword.
>>
>>344104127

Which tracks do you like? I thought it was the least memorable OST of the soulsborne series. Dancer is the only one I remember, besides Soul of Cinder which doesn't really count.
>>
>>344079160
anon if youre still here, ds2 and 3 are on sale on the xbone right now and ds1 is backwards compatible.
>>
>>344072486
Gundyr's theme is the only thing good to come form this game.
>>
>>344104560
What didn't you like about it?
>>
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>>344104356
Not him but from the top of my head Vordt and Soul of Cinder are probably my two favorite OSTs.
The piano bit for phase 2 is fucking God tier.
>>
>>344072637
not an argument
>>
>>344103745
>because the quality of the level design itself didn't need any dumb gimmicks to hide how bad it was.
Instead it just shows it in plain daylight?
>>
>>344104748
Ignore him, he's being a contrarian. The game is great. I would put it on par with Dark Souls 1 and Bloodborne.
>>
>>344098918

The lack of shortcuts was the worst thing about DaS2. The areas were layed out like fucking Skyrim dungeons.
>>
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Is there anything more pathetic than people who run all the way back to the bonfire to re-summon phantoms after you killed theirs?
>>
>>344104356
Abyss Watchers
https://www.youtube.com/watch?v=f0LdIZ8TWYo

also Lothric Princes
Gundyr
Oceiros
Abyss Watchers
Sullyvan

I loved that the music would progress along with the fight.
Also, the subtle change in the Firelink theme after you gave her the eyes, really cool stuff.
>>
>>344105201
This. Fewer bonfires, but way more shortcuts make exploring areas really exciting.
>>
>>344072486
It's a good Dark Souls game, but it's not what the franchise deserved. It's fun, but that's it. It's not as memorable as DaS1 or BB, and all in all, it felt disappointing; mainly because of how "samey" the recycling of the lore makes it feel.
>>
>>344103049
>the gimmicks of the DaS2 DLC were bullshit because they were poorly designed, like the rest of the game
I'm sorry the game asked you to use your brain and you refused.
>>
>>344104889

Right, that's why I didn't really include it in the "good tracks" category, because what makes Soul of Cinder's music so great is that he turns into Gwyn and Gwyn's theme comes in. Powerful, great nostalgic moment, but Gwyn's music is really the good part of the song.
>>
>>344105003
What are you smoking? DS3 had great level design. They areas were big and organic again, there were multiple paths to go down that all wrapped back together a lot of the time, the enemy placement was actually thought out, you could usually explore any structure you could see. It was solid stuff, it harkened back to series core level design after the travesty that was 2.
Of course there were some exceptions. Looking at you Demon Ruins.
>>
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>>344104356
>>344104889
Fucking menu music
https://www.youtube.com/watch?v=stWae6r7Blw

Abyss Watchers
https://www.youtube.com/watch?v=f0LdIZ8TWYo

Nameless King
https://www.youtube.com/watch?v=ajq6MFS_ysM
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>>344084147
>probably the most balanced souls game at launch.
>>
>>344105369
You can't use your brain on horrible level design.

Sunken King can go fuck itself
>>
>>344105484

Well, thanks for all the suggestions. I appreciate that we just have different preferences in Dark Souls music. I was really let down by the menu music this time around, I always thought 2 had the best by far.
>>
>>344104356
not him but i thought demons ost sucked, only remember false king and maidens theme. bb's and ds3 i remember the most

>pontiff
>iudex/champ
>vordt
>nameless
>dancer
>dragonslayer
>yhorm
>cinder
>>
>>344105447
Great level design that wasn't used to make traveling feel like a trip. If they just spam you with shortcuts, then there's no feeling of achievement for finding them. Same goes for bonfires, which is something DaS1 did right.
>>
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>>344098703
>13 optional bosses

And how many were actually good?
>>
>>344084147
>Most balanced souls game.
>Everything big and heavy is weak and has nothing to back it up except a couple of exceptions.
>>
>>344105708

Demon's is my favorite, followed by Bloodborne. They're both really moody and creepy, which I think ends up being a lot more memorable than heroic orchestral pieces.
>>
>>344104748
Me? I liked the controls and the music.
I hated the bosses, i hated how easy it was. I hated how safe they played it this game. Nothing really struck me as memorable except for Oceiros, but that was mostly because he talked a lot (HAH IGNORANT SLAVES). Game just felt extremely easy and bland. Bosses felt the same, the cool bosses ended up being gimicky messes (Yhorm, Ancient Wyvern). The only bosses I really enjoyed were Champion (Mostly for music), Oceiros, and Nameless King. Nameless king felt like a Dark Souls 2 boss, so good.

But outside those 3 bosses (disappointed in final boss) the game didn't really offer much. All weapons feel very samey, I've even tried magic, faith, pyro, luck bleed, dex/x, str/x/ and quality runs but they all just end up the same.
I tried to force myself to like it but I just can't seem to do so. Weakest souls game in my opinion. But if this is someone's first souls game I think they'd enjoy it a lot.
>>
>>344098035
>every attack in the game can be dodged except for Phase 1 Chariot charge
I know I'm late but you can dodge it actually
Just roll through the wheels.
>>
I just finished DaS and I'm 3 bosses or so into DS2. Do you think I should keep going with it? I've heard that it might be better to play 3 before 2
>>
>>344105114
Post like this are why noone likes you fags.
>>
>>344106103
>Nameless king felt like a Dark Souls 2 boss, so good.
Might want to explain that one.
>>
>>344105858
I'll agree about the bonfires: 3 still had too many. Though not to the degree 2 did. At least 3 HAD shortcuts and levels that wrapped around on themselves again.
>>
>>344098703
>Dragon Aerie
>Dragon Shrine

>optional
>>
>>344098703
>No-Man's Wharf
Shit.
>Undead Purgatory
Shit.
>Grave of Saints
Shit.
>Doors of Pharros
Shit.
>Belfry Luna/Sol
Shit.
>Dragon Aerie
Shit.
>Dragon Shrine
Shit.
>Giant Memories (minus Giant Lord's)
Shit.
>>
I loved it for one playthrough but it is just so fucking linear, holy shit. It makes it a massive chore to play again. In all the other games you can get tons of different weapons and armor really early on as a reward for knowing what you are doing.
>>
>>344106183
Why would that be better? Just play it in the order they were released in, they're all pretty good.
>>
>>344106183
I'd say play as much of 2 as you can. If you find it disappointing/hate it, just go on to 3: it'll be a fantastic palate cleanser. If you love it, then you probably won't like 3.
>>
>>344098703
>>344106024
literally the only good boss in vanilla dark souls 2 is darklurker. executioner's chariot is pretty cool too.
>>
>>344106210
Even less people like a guy who says he hates everything. It doesn't make you look like your standards are higher than everyone else, it makes you look like a hipster cunt.
>>
>>344098703
Doors of Pharros isn't optional, you can just skip all the fun parts
>>
>>344106237
Smelter King (Blue) varied his attacks with delays, Nameless king and Smelter are the only bosses i the series that do this. To a lesser extent Gwyn and SoC do it too, but just one move. I got so use to dodging early that Nameless was a wakeup call and it reminded me a lot of dark souls 2 where you couldnt roll early
>>
>>344106508
>If you agree with me you're based
>If you disagree with me you're a hipster contrarian
Do you not understand what you are saying?
>>
>>344106456
Executioner's Chariot is a cool concept but the execution is bad just like fucking everything in DS2. Also it has a really annoying walk back to boss arena.
>>
>>344101795
>This was a fanservice

I don't see how robbing the second best boss in the series of his dignity is fanservice.
>>
>>344106525
>a lot of dark souls 2 where you couldnt roll early

because they tied I Frames to a stat
>>
>>344088720

Wow quite a few people still play 1. I recently jumped onto 2 the other day and noticed how dead it was. It didn't really occur to me that everybody was playing Scholar of the First Sin. I never got that one so I wasn't aware how popular it is
>>
>>344106636
>annoying walk back to boss arena.
Just like 4 Kings and Bed of Chaos
>>
>>344106745
>because they tied I Frames to a stat
That doesn't change what I said though.
>>
>>344106636
>Executioner's Chariot is a cool concept but the execution is bad
I don't really see how the execution was bad. It did exactly what it wanted to do for the concept it had. Is it the skellies that can get you stun in the holes?
>>
>>344106898
Eh, I just didn't like the first phase of the fight that much. It was cool at first but it was just kind of annoying overall; I think they could have done it a lot better. Maybe make the whole thing more intricate, like you have to avoid the skeletons as you run through the track but add more things outside the track where you actually fight the necromancers instead of just awkwardly shoving them in the little divets. And the second phase was pretty meh too but I suppose that was kind of the point. But hey at least it wasn't another dude in armor with a big sword.
>>
What is the worst zone in the DS series?

Tie between between Shaded Woods ( shit lighting/textures/theme) and Lost Izalith (Lava ring gimmick/copy pasted butts/RNG boss) for me.
>>
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>>344106797
>Recently learn that once you drain the water you can just roll down to the 4 Kings instead of having to take the elevator and walk all the way
I really really wish I had known that when I played
>>
>>344072486
Two things:
1. The Soul of Cinder is one kickass fight.
2. The fire keeper is hot.
Thread replies: 255
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