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Monster Hunter thread?
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Monster Hunter thread?
>>
Post rooms
>>
is it worth getting a 3ds or a 2ds for this game?
>>
>>343959842
it's worth getting a psp for mhfu
>>
>>343959889
is mhfu the best in the series?
>>
>>343959991
No.
>>
>>343959991
>>343960030
It's by far the most difficult and a great entry to the series

If you manage to solo MHFU you're basically ready to jump into online play
>>
>>343959842
For this game? Eh
For this game and the two other Monster Hunters on it? Definitely. Even if you play backwards you'll still get a lot out of it, although I'd recommend playing this with the launch crowd and then jumping back to 3U and then 4U assuming Generations is your intro to MH
>>
>>343958852
I bought the game, why don't I like it?
>>
>>343959991
It was the last Monster Hunter game without any gimmicks. For some people, that's a big deal.
>>
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>>343960138
>It's by far the most difficult and a great entry to the series
>>
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>>343960320
>>
why has it not released yet. I can only hunt narga with preset equip so many times before i pang for more.
>>
>>343960391
M-m-mad?
>>
>>343960138
>It's by far the most difficult

Flipping a coin 20 times in a row onto heads is even more difficult, I guess that makes doing that better than Mon Hunter then.

>retarded hitboxes I shouldn't even have to mention this shit
>doesn't have ANY verticality that 4 added to the series making every fight a fucking blank arena fight
>less movesets on weapons
>is on a handheld to fucking boot, so all the problems are even MORE glaringly obvious because the graphics can't distract you from them even a little
>less monsters than other games in the series

Oh but I guess that's all fine because the plesioth can cart you while 50 meters away.
>>
>>343960291
It's very weeaboo
Archaic concept
3DS control is objectively shit for MH
240p

We're not even touching why the newer games are shit in the context of the series
>>
>>343960632
don't get so autismal

of course it won't appeal to everyone but i still prefer it because of it's simplicity and lots of unique monsters that haven't been seen since
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i started with Freedom Unite and i still think 3rd Gen is the best
>>
>>343960950
>b-but I like it

Nobody is telling your pathetic ass not to like it, but you can stop posting your shit opinion any time.
>>
>>343960632
>doesn't have ANY verticality that 4 added to the series making every fight a fucking blank arena fight
the verticality is cancer though, the 3DS doesn't have the proper camera controls for that shit
>>
>>343961197
>the verticality is cancer though

Yes, anything that saves the series from endless plain arena fights is cancer.

>the 3DS doesn't have the proper camera controls for that shit

It's not ideal, no, but the button that points the camera towards the monster helps a lot in that regard.
>>
Come kill the owl
19 9844 8317 4057
>>
>>343961524
I'm kinda happy that damaging mounted monsters helps in generations, but I've seen a lot of people get thwacked by narga's tail by going in at the wrong times because they were too cocky
>>
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See, this is why you're supposed to start these threads with bait. At least people can fuck around and pretend to take OP seriously instead of immediately hating each other for opinions.
>>
>>343961912
Best way since the demo is to insult people and give them a room to join

Something along the lines of "get in here cunts, narga cat rape dungeon"
>>
>>343961042
All the games have their ups and downs. Hard for me to pick a favorite. Did you like swimming or was it everything else that makes it your favorite gen?
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>>343961703
That was fun. It's been over a year since I've played mh4. Looking forward to getting gud again. Well done lads
>>
>>343958852
Monster Hunter is one of the most boring games I've ever played and I still don't get why people like it.
>>
>>343960950
>unique monsters that haven't been seen since
You mean all the ones that are in 4U and Gen with updated hitboxes, AI, attacks, physics, and mechanics?
>>
>>343962531
i did enjoy underwater fights, but what i mostly liked was that Tri sort of felt like a 'back to the drawing board' game after FU, they stripped everything down to the basics and pretty much had an entire cast of new really well designed monsters and just 3 returning ones

it felt like they were attempting to sort of make the world feel a bit more like nature and take more influence from real creatures, instead of everything just being a flying wyvern

Portable 3rd and 3G expanded on it nicely i think
>>
Have the 4U servers been shitting themselves, or is there something wrong on my end?
I've been dropped from half the games I join for no noticeable reason
>>
>>343963006
What games do you like anon?
>>
gen 4 has the best diva song
https://www.youtube.com/watch?v=gluF4tQByO8
>>
>>343963639
I agree that having a fresh start really did wonders for the games. They even made their first good giant monster fight. It kind of felt like they really got their shit together in most ways. I did miss the darker atmosphere of the older games though. I'm not sure that "darker" or "atmosphere" are the right words to use, but there is a distinct difference in the moods presenting before and after Tri. At least FU is still decent enough that I can go back to that if I'm craving it.
>>
>>343961912
So I can't just rely on other people to not be colossal spergs?
>>
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>>343964598
Never.
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How did we go from this...
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>>343964787
... To this?
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>>343964554
yeah i think the designs themselves became less fantasy and more whimsical, again probably not the right word

all the wyverns and elder dragons in games before FU feel distinctly more impressive and rare in the world, where current monsters feel more like fauna

also everything became a lot more colourful, and less moody

one of my favourite locations was the Swamp, its so bleak and you just know you will find some dangerous creatures there
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Birb
>>
>they will never bring back qurupeco
>but that fucker kut-ku and garuga will be in every game
>>
>>343960632
>Oh but I guess that's all fine because the plesioth can cart you while 50 meters away.
Jesus fuck 4Ubabby git gud, try actually play FU past 3* village. Plesioth is actually easy, extremely predictable.
>>
>>343966073
All the monsters are extremely easy and predictable once you play it enough, retard. And trust me, you will be if you want those armour sets.
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>>343966073
>plesioth is extremely easy
Doesn't make his hitboxes any less broken
>>
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Boy I can't wait for this game to be released! You can all see how fearsome I am with a hammer as I use it to slap your ass while you carry me because I'm too dumb to get good!

Remember to chop that tail for me oniichan!
>>
>>343966073
I'd tell you to git gud and learn to parse what other people are saying, but I'm well aware of the significant disadvantages subhumans have to actual humans.
>>
>>343966051
>not having a game with all 3
Get a load of this chump
but one exception
bring back Konchu bowling, let Kut Ku do it at any rank
>>
>>343964554
I agree, in 1, dos and the portable series the setting felt more hostile, like hunting was a struggle against nature rather than fun anime times with friends

not that the series has ever been super serious, but they really started hamming it up in 3

still my favorite series though
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How do we fix monhun, /v/?
Pic related, they were on the right track.
>>
For anyone who has played X/Gen already, are the guild quest monster's health pools more comprable to prior entries (i.e. pretty high) or 4u (not quite as high)?
>>
>>343967385
I've done like LR shit only, but even Ostalgoa was ez with 2 people. Plus, I only had sergerios LS
>>
>>343965643
JHOOOOOOOOO
>>
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>>343967346
Let Tencent take over
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>>343965048
I think the difficulty has a lot to do with making the older games' atmosphere.
In Freedom 1, every hunt was a battle. Every kill a victory. Even monsters I've killed before, even going back to the game after dumping 700 hours into newer ones.
In newer games, there's still that thrill of victory, but I go into each hunt assuming that I'm going to win. It's just a matter of how long it'll take.
>>
>>343967346
Put it on a platform that isn't a handheld so the game can look like it doesn't belong on the PS1.
>>
>>343967385
HP is pretty much the same as 4U with a few exceptions like Akantor which somehow has more HP than the 4U G-rank one.
Stagger points are higher
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>>343959991
I'd recommend getting a patched MHP3rd iso and playing it on your pc with PPSSPP and see if you like it.

Why P3rd? Because it is the easiest one in the series and it will surely ease you into the game, especially if you have no senpais to guide your hips during hunts. It also looks fucking stunning for a PSP game

If you got comrades to play, anything goes, really.
>>
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POST WEAPONFU
POST STYLEFU
POST OPINIONS

AERIAL GREATSWORD IS THE MOST FUN COMBINATION
THIS CANNOT BE ARGUED
>>
>>343966504
That was a pretty good hentai Im not gonna lie
>>
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>>343967346
You buy the everloving shit out of the next title they bother putting on console.
>>
>>343968318
Funlance
Guild I guess
I don't care if I knock you down, I just want to blast things
>>
>>343968318
Guild Greatsword
Adept Hammer
I don't like my weapons being smarter than I am
>>
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>>343968420
>Freedom 3
>>
>>343968853
that was going to be the name for localized P3rd. It's still on Capcom's site
>>
post room ids
>>
>>343967346
MHXG so 4th gen doesn't end up as wasted potential.

Revamp more of the 1st/2nd gen monsters.
>>
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>>343968318
>weaponfu
Idk, I'm a huge whore and keep jumping from weapon to weapon. I'm in for the SnS now, though.

>stylefu
Adept. Free invincibility frames instead of gimmicky one press flashy attack? Yes, please.

>opinions
I am so very afraid that this "style" thing will catch on. I honestly would prefer if you had perform a certain combo / input to trigger it. The "hotkey for awesome attack :^)" is cancer in my eyes.

Also I don't like the Aerial style simply because I'm not a fan of mounting monsters. And I sure as fuck won't give up my normal attacks for that. It looks cool, though.

I miss quru
>>
>>343960928
>3DS control is objectively shit for MH
But the control is no different aside from not being able to CLAW. With a CPP or a N3DS it's better than a PSP ever was.

>>343965048
Honestly most non-flagship monsters are fine. Elder dragons get away with it because elder dragons, but they really shouldn't be making flagship monsters neon, tron-line, clashing-colour, freak-of-nature body design monstrosities. Like, most of the new non-elder, non-flagship monsters of 4/4U were perfectly fine. Great, even.

Gammoth is fine although he could definitely have his colours dulled just a tad.
Mizutsune is lovely and works pretty well actually.
Glavenus needs to have his front-swept spines scaled down a little bit and his colour scheme dulled just a tad.
Astalos needs a LOT of work. An insectoid wyvern would be really cool, I love his stained glass dragonfly wing webbing and his colours but the number of edges and his horn is so ridiculously over the top it becomes hard to appreciate him.
Brachydios should lose or at least tone down the horn, sand off those airplane wings on his cheeks, and turn his tail into a matchstick.
Gore's fine because his sort of alien design works well for the role he plays in 4U's setting, plus he's an elder dragon.
Seregios... I feel like something needs a tweak but I can't exactly put my finger on it. I want to say it's his horn and the way his scales extend out. Like it'd be cool if he JUST rattled them like a snake or something, but going full pinecone is a little over the top, y'know? It ruins the sleekness of his design as a flying wyvern.
Zinogre's shells feel like they jut out too much and he's too pointy in general, plus the whole tron line thing bugs me. Maybe if we saw a swarm of fulgurbugs fly out of his vents and cling to him, thus showing off the symbiosis and giving a reason for tron lines along his body.
>>
>>343969075
Frontier and MHO already revamped 1st/2nd gen monsters. Frontier even did for 3rd gen monsters.
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Kill the owl
Use weapons you don't normally use
I started trying out bow today
ID: 16-8878-1175-4995
Pass: 7243
>>
Any MHX players know where to get Monster Keenbones? I tried Kiranico but its fucked up on my phone.
>>
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>>343969886
Frontier didn't touch shit with older monsters, in fact many of them still have really bad hitboxes like Guren's charge. All Frontier has really done is continuously add new variations of said monsters and forgetting to fix their old ones.
In fact, "changes" to old content are only centered around the player like the extended base-weapon movesets and pseudo-gen 4 climbing
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>>343970146
>>
>>343968318
LS
Striker
I thought I would love adept a lot mire but thw distance the roll puts between you and the monster is retarded and the spirit slash is easy to whiff because it's a straight vertical slice
>>
Should I buy a new 3ds xl and start playing MH4U or wait and get the MHGen n3ds design when it comes out 10 days from now?
>>
>>343968318
BOOMSTICK
STRIKER

Gunlance's frontier iteration should be more closely replicated in mainline series. They kind of ruined it with X, but on the plus side Striker GL exists for greater stab/shoot combo potential than Guild. I've recently started replaying FU as gunlance main, also mained GL in frontier and really would love to see them un-fuck the weapon for the next mainline game. Heat gauge needs to go.
>>
>>343970439
Appreciate it immensly anon. Gotta get that Cheda Blade upgraded
>>
>>343970331
Most old monsters all have tons of new attacks, but in G rank. Yes they practically never touched the low rank versions from Dos.
>>
>>343968318
Hammer, always has been always will be.

Guild, I use all the moves that are lost in other styles. Aerial Hammer might have some potential with things like Fast Charge

I think some of the supers have way too huge attack areas, and will be a god damn pain in multiplayer. I'm looking at you, switchaxe.
>>
does MHX have gypceros
this is important
>>
>>343968318
Aerial GS gets boring pretty quick though

Plus from what I understand it's X's biggest shitter magnet
>>
>>343971202
Yes
>>
>>343971202
It does
>>
>>343971225
I think Aerial in general is going to be a pretty huge shitter magnet. Its like the new insect glaive, but now you can do it with any weapon.
>>
>>343969927
player 2

I'm really fucking sorry about that, I had no idea what the fuck i was doing on lance, and ended up shitting the bed hard at the beginning.
>>
>>343971528
Player 1

It's all good
>>
>>343971225
Granted I only played it once in the demo, I'll see if it gets a bit more boring in the main game.

Do you have any other fun weapon combinations? Aerial in general seems fun for most weapons. I tried Adept LS, it seemed a bit weird at first. Swaxe (or Sword, as it will be in the main game) might be the actual magnet for scrubs though
>>
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>>343968106
>tfw no pals to play mohun with.
>>
>>343971882
Host a room. Fag.
>>
>no wandering temnoceran as a Deviljho/Rajang equivalent
>still no new fanged wyvern
>>
>>343971820
Aerial is fun for low rank, but once monsters start really hurting it can become a bit of a liability

Adept hammer is pretty fun with the super uppercut, any of the adept weapons with perfect guards are very satisfying once you get the hang of using it
>>
>>343971882
literally play online
>>
>>343971820
STRIKER LS

You get to use your "heh....nothin personnel monster" move(gives you one spirit aura), absolute evade and the half crescent slash(gives full spirit for x amount of seconds) all in one

It's really fun and the hunter art combos are strong. No fade slash into spirit slash though
>>
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>>343972290
BUSHIDO LS

>dodges through your attack
>quick combo for spirit gague
>pssh
>>
>>343972258
I haven't tried hammer or even most other weapons since I was an LSfag back in the day but sure anon. I'm assuming it plays a little more like mobile GS? I'll check out a couple of videos.

>>343972290
>>343972448
I'll give LS another shot in the demo. Tried out bullshido but wasn't too used to aiming the "insta-attack" after adeptly dodging.
>>
>>343968318
>Aerial greatsword
>spam jump and attack for 10 minutes
no thanks
>>
>>343972640
You'll whiff that shit alot. Monsters recover too quickly imo
>>
>>343972640
I've been doing it a bunch. Does take some getting used to but it's so much fun. Rolling through a monster's roar when you first meet it to get insta white is so fucking great.
I am bummed that the LS counter art isn't in the demo though.
>>
>>343972907
But the LS counter art is in the demo? You mean Critical Juncture, or is there another?
>>
>>343970572
>Heat gauge needs to go
No. It needs to be improved. It takes the weapon in a good direction, it just needs some work to be better. It shouldn't be given up on entirely like the 4U LS aura was.

This is the smartest way to make gunlance users use both the gun and the lance, instead of endgame being completely dominated by one or the other. They just need to unfuck the damage values a tiny bit.

What I'd like to see though is the heat gauge work differently for normal, long or wide types and, on top of that, make gunlances tweakable like bowguns, to pick the type of shot type you want (and as a result, also the type of heat gauge you want). This way if you want to pick a gunlance based on status or element or make a new one, you're not stuck with a shot type you don't like.

Normal types should be allowed to keep Red if they overheat (since it's actually pretty easy to go over with a full burst) but then drop down to nothing once it wears off, and even if they lock the heat in with WF, they'll lose another chunk of heat once cooldown wears off, meaning they'll have to build it back up again (not that it's hard with full bursts).

Long types should have no heat loss from using WF, making it so that you can technically WF right away the moment you cool down, but can't shell or else you'll overheat until you WF, or unless you poke a bit. Maybe it'd also lose heat a little faster in general due to the super lenient WF. It also means you can technically WF right at the beginning of Red.

Wide would simply have no overheat state, but it loses heat a lot faster from pokes and waiting around so you need to shell constantly to keep it up (which is pretty much what Wides are built for regardless).

I dunno, I think the ideas need a little more tweaking.
>>
>>343973167
I thought we just had the slash, the crescent, and the evade.
>>
>>343971202
Sadly.
>>
>>343972907

But it is, I know the guild style has it.
>>
>>343959991
4 Ultimate is the best in the series.
>>
>>343973389
Fuck
I've only been using bushido[\spoiler]
>>
Adept Hammer's blue charge is fucking sick
>>343973317
Whats crescent? Theres the Sakura Slash which is the slash that increases your Aura gauge, Critical Juncture, which is a counter, and Absolute Evasion.
>>
I still need to pre-order this game, but I don't feel like going to gamestop.
>>
>>343973232
I was a bit hasty in saying it needs to go entirely.
I like the suggestions you're putting forward to improve it - in my time playing X managing the heat gauge wasn't a major issue, but as you mentioned the damage inconsistency was the main issue. Shelling damage in X definitely should have been higher with regards to each level of GL heat.
Guess we can only wait til next generation to see where they take it, which hopefully will return to a home console.
>>
>>343973664
The one that keeps your gague maxed for a while.
>>
>Tonfas will never escape from Frontier
;_;
>>
>>343973664
Half Crescent Slash. Charges up for a bit, before unleashing the first spirit slash that gives you unlimited spirit for x seconds.

It gives the full spirit regardless of whether the move hits the monster or not
>>
>>343973798
>>343973960
Is that in the demo? Which style?
>>
>>343974060
I didn't play the demo. I'm talking about X in general.

That half crescent slash is really good because motion values on spirit slashes are 30 for each hit and always have innate mind's eye. That's a lot of free damage in those seconds.
>>
>>343973863
I'm more interested in some of their old monsters.
>>
ANY MHG DEMO ROOMS?
>>
>>343967882
>Put it on a platform that isn't a handheld so the game can look like it doesn't belong on the PS1.

You do know that MH has enjoyed commerical success BECAUSE it's on a handheld right?
>>
>>343974597
start a narga room
>>
>>343974843
>>343974597
NAG ROOM ON MHG DEMO.

30-1420-8083-1219

pass 1111

GONNA TAKE A PISS.
>>
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>>343974945
im in
>>
>>343974945
where you go
>>
>>343968420
>game is put on the least selling console of the gen
No shit it got low sales, I ain't saying it would have sold 10 million or something but if you slapped it out on PS4 I can assure you it would have broken over a million easy.
>>
Narga hunt

29-1155-8364-7575

password: 8008
>>
>>343975271
started ill host more soon.
>>
>>343968106
I have an old psp that i've been playing MHFU on,
i've been enjoying it and want to play more atm, but i can't due to an injury
>>
>>343973232
Continuing from this post, maybe if arts and styles are phased out in the next entry or so, we can fit some of them into the Gunlance somehow.

Maybe the Wyvern's Breath can be a modified WF that sticks you in cooldown, but doesn't lock the gauge. You'll still lose heat from poking and over time and have to maintain it with shelling, but you'll be up to Red right away, meaning it won't be so painful if you have to chase a monster around and as a result of the heat mechanic end up losing heat.

Not quite sure how to fit in the rocket thruster slam though. I mean, in Generations it does a reloading animation so maybe we can do something with that.

Maybe you can sort of charge it up by reloading multiple times even though you've already got shells? Yeah. Work it out like there's a secondary chamber you're dumping extra shells into. One redundant reload will prime it, and the second redundant reload will overstock it and force you to eat up all the extra shells in the secondary chamber to rocket yourself forward. But you can't stock the chamber if you're missing shells, because otherwise it'll just be a normal reload.

Maybe different shell types will have different distances, with Wide having the shortest and Normal having the longest?

The fuckhuge fireball can go suck a dick though, it's way too over the top.

>>343973794
I don't get why they're still so fucking stuck on the idea of shell levels.

Honestly I'd rather see shell damage be based off of lance gunlance rarity so there's a greater level of consistency at the end even with shit tier raw damage on a joke weapon, and more room to tweak the values by small amounts for the devs.

Thought: Elemental Gunpowder. Changes the type of element of the minimal fire damage on shells, but more importantly will modify the neutral damage upwards depending on the elemental weakness of the hitzone, but you can only bring like 30 of each and you can't combine them on the fly? Too much?
>>
where are the lewds
>>
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>>343977292
Dunno.
>>
>>343975640
good hunt, no carts

thats what I like to see
>>
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>>343977292
>>
>>343975640
Player 3 here
Sorry I fucked up the sleep bomb. Noticed the narga fell asleep too late.
>>
>>343974945
FUG
>>
>>343977909

lol gg on that Nacg we ALMOST got but time up

First time ever fighting that monster and first time ever longblade.
>>
>>343977875
you son of a bitch
you were a vital asset to our hunt and helped greatly
>>
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Narg room
ID: 52-6734-7926-6501
Pass: 7243
>>
>>343968318
>Weaponfu
Hammer
>Stylefu
Adept. There's no reason to go guild with Hammer when Adept is a straight upgrade and loses no useful moves. Aerial can come too depending on the monster.
>Opinions
Adept style is probably the best style for every weapon now. Other styles can get better times but I theorize that the sheer safety Adept style gives makes it the easiest style to do hard quests with even if they take a few minutes longer. Therefore tier lists should no longer be based solely on clear times.
>>
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>>343977292
>>
64 9484 9579 8564
7243 Narga Demo pick whatever you want.
>>
>>343978592
>loses no useful moves
It loses the uppercut which is a good, high-reaching move and is great for closing distances. Furthermore, you can't combo from the first charge, meaning you can't use charge 1 to reset a triple pound combo, and have to go to charge 2.

Also there's going to be a lot of people that make the mistake of trying to hold onto the strong charge for too long instead of just letting it go, never mind the people that try to take attacks on purpose and end up eating shit because the monster might have variable timing on its attack or because they overestimated their abilities.

Not to mention that it only has one hunter art. Consider that with Guild, you can use the Battle Ready Evade in addition to some other art, which not only leaves your weapon out but also sharpens it a little bit.

>adept style is probably the best style for every weapon
Not really. Not by a long shot. Some weapons have really lacklustre adept counters.
>>
>>343978117
trip city
>>
>>343978117
Player 1

Good hunt. Sorry I had a slow start.
>>
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That fucking owl
ID: 54-1037-0337-6333
Pass: 7423
>>
>>343978592
>loses no useful moves
the uppercut is extremely useful. It closes distance very well, has one of the highest vertical hitboxes of all the hammer's attacks, and does really good stun damage. The combination of these three attributes make it very useful for hitting monsters heads from a ways away. I can't count the number of times its gotten clutch stuns with it. Not to mention it lets you launch other players for silly aerial combos.

I'm not disagreeing that Adept is good however, I just don't necessarily think it is outright better than Guild.
>>
cross has to be like the easiest monster hunter period. It's laughable.What went so wrong from the concept of 140's?
>>
>>343980308
How long have you been playing the MH series?
>>
>>343979324
The uppercut is good but it's not a bread and butter move. If I wanted to move fast I would either be close enough to adept dodge and run or far enough away that sheathing my hammer and running is faster.

>Furthermore, you can't combo from the first charge, meaning you can't use charge 1 to reset a triple pound combo, and have to go to charge 2.

And nothing of value was lost. It's quicker to do a golfswing combo, wait for the animation to end, then golfswing combo again. It'll also probably outdamage the r-x move combo because you can squeeze in two golfswings when a monster's vulnerable when the second golfswing would miss by doing the r-x combo.
>>
>>343980424
Played online since the ps2 original. skipped alll psp games but FU and P3rd tho
>>
>>343980585
Just as I expected. I have news for you.

It isn't easier, you're just good.
>>
>>343980490
>the uppercut is good but it's not a bread and butter move
It absolutely is. I use it whenever I'm closing distances, and it does quite a lot of damage and KO.
>>
>>343978825
holy fuck that last part...
>>
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>Player 2 leaves
>four seconds later it dies
>>
>>343980490
>uppercut is good but it's not a bread and butter move
It most absolutely is, and I would even say its vital for fight some of the faster monsters. The Adept-dodge-charge moves take too long to land to be useful against those ones anyways, outside of times when it's already locked down.
>>
>>343980706
Do you put focus on your hammer? If I wanted to get in close fast in 4U I would just roll because charging took too long. It doesn't seem worth it.
>>
>>343979948
2 spots left
>>
>>343980889
The whole reason you don't focus on a hammer is lvl 2 charging. It zips right by it.
>>
>>343980889
>focus
Fuck no, m8. Focus would skip past level 2 too fast. I usually start charging as I get close to the monster, either with the intention of uppercutting as I get in range and it turns around, or superpounding if it shifts closer.
>>
>>343979948
>>343980951
pass is 7243, actually
>>
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After messing around with the Gunlance I'm still very unsure of the changes. I can get myself into red quickly enough if the monster positions himself right and use Wyvern Fire to lock it in but it still feels odd. Now I just can't imagine using this in teamplay unless I aim the lance up and fire shots off that way or hope a teammate isn't in the way so I keep myself in the red.

Also I swear this Owl loves divebombing everything every chance he gets.
>>
>>343980889
Focus isn't nearly as useful for the hammer as people seem to think it is. Exhaustion, stun, and part breaker, are all much better.
>>
>>343981117
I used to play like that way back when I started in 3U, then I found I got faster times by either sheathing and running up to a far away monster so I could start the golfswing combo, or by rolling into a close monster so I could start the golfswing combo. The whole charge mechanic rarely factors into how I play and the basic r-x combo I only still do out of habit.
>>
Come with me and you'll see how much we hate the Owl
ID: 27-5092-6587-9727
Pass: 2536
>>
>>343981263
>Stun
Are you talking about ko king? that paltry 10% boost that can't be stacked with the food buff?

no no no.

Hammer is all about raising attack period. If you're not running C+2, ATKXL(honed blade), and we, don't bother bringing hammer.
>>
>>343958852
I dont know why but hunter styles feels like shit.... TFW I'll probably gonna be using guild style all the way on generations
>>
>>343981637
>Hammer is all about raising attack period. If you're not running C+2, ATKXL(honed blade), and we, don't bother bringing hammer.

And that's why adept is so good for hammer. Fighting Tigrex without any form of defense is complete hell. Better to bring a Greatsword and have a shield too or a weapon that has less laggy moves and benefits more from evasive skills.
>>
>>343980308
Wait for XG or 5G.
>>
>>343981128
Fuck me. I'm retarded.
>>
>>343978117
is he a bat or a tiger bird?
>>
>>343981772
Same. The styles feel too gimmicky, even if that's kinda the point.
Something about them just turns me off from the whole deal.
>>
>>343981985
A cat
>>
>>343981772
It's a mix bag for me. Adept Longsword really is like easy mode and closing the distance to pull of its spirit combo really surprised me though I can't see myself using anything but Guild Style on Sword and Shield. Though after experiencing Striker Lance just to get back the original 3rd poke I'm sticking to that also.

Everything else just feels experimental
>>
>>343959842
none of them are playable, the graphics are awful
>>
>>343982158
That's pretty much the point of Gen though, throw shit at a wall and see what sticks.

Styles are too disruptive imo, Arts can stay as long as they fine tune them to not invalidate entire playstyles(all the SA arts)

If they are going to keep both I expect serious work to fine tune things.
>>
>>343982349
I don't mind the styles, but they do feel weird. Aerial kind of defeats the identity of insect glaive being an aerial weapon, though it is still fun to play.
Striker is hit or miss on most weapons
Adept guard is awkward as hell to use and adept roll is a bit funky.
>>
>>343981864
sometimes it just takes being smart.

https://www.youtube.com/watch?v=oAF3kQn6osc
>>
>made a 4U character today
>already 3 quests away from shaggy maggy
Fuck these games go fast when you don't farm anything.
>>
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What's the best weapon/style combo? And why is it Aerial Gunlance?
>>
>>343982778
Fair point, but you're not always going to be fighting Tigrex on top of a large grass mesh that it can get stuck in with plenty of room to maneuver. Sometimes you're going to be fighting a Tigrex in an area that's been divided into 4 tiny sections, get knocked into a corner by a glancing blow, get hit by the tigrex spin, which is too big to dodge through and quicker than your slow climbing animation so you can't get out of the corner, and then get shouted to death while you're stunned.
>>
>>343970539
Wait and get the MHGen edition, you can get MH4U later for cheaper, many people will trade in their copies
>>
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Are they in Generations, bros?
Is Nibelsnarf?
>>
>Have no friends to play with
>Haven't played a MH game since 2 so going to be rusty
>Wasn't even that good in the first place

You guys will still play with me right? I'll pretend I'm being useful.
>>
>>343984002
Even in the main games people don't really care unless you're doing dumb shit like going in with no armor skills or triple-carting.
Post a demo room and we'll help you get back into the swing of things.
>>
>>343983906
Uragaan, Duramboros, Nibelsnarf are in.
>>
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>>343983906
Uragaan, Duramboros, and Niblesnarf are in. Sadly no Barroth tho.
>>
>>343984476
Whats the difference between a Barroth and a Uragaan?
>>
>>343984564
One rolls around a lot and has a big chin. The other taught me how good lance is in mh3
>>
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>>343983720
Adding onto this, Hammer wasn't viable in 4U, and it wasn't even Tigrex's fault. it was this corner's fault. In 3U you had wide open areas to dance around the monsters until an opportunity presented itself, and while 4U had similarly large areas, often they were sectioned off into ledges that you had to slow down to get across, whether you were going up OR down them. If I am fighting Tigrex and I find myself in a position like this and I have a Greatsword I could shield its attacks and come out of them relatively unharmed. If I'm fighting Tigrex with a Hammer I'm fucked, because its moves have hitboxes too big to dodge through. If we're going to keep having level geometry like this then hammer absolutely needs an escape option.
>>
>>343984331
>>343984476
Shame about Barroth.
But at least I'll have:
>Demon King Blademaster Duramboros
>Fat Blademaster Uragaan
>/operator/ Gunner 'snarf

>>343984564
Barroth is headbutts and mud.
Uragaan is roly-polys, chin-slams and *PRRRRFFFFT*
>>
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>>343984564
Uragaan uses its chin to attack hunters as well as attempting to roll over you. Barroth plays in the mud and is best monster.

Why didn't he make the cut anons?
>>
>>343985368
Not even some 4U monsters like Nerscylla or Diablos made it in.
>>
>>343985527
>Nercylla didn't make the cut
Fucking one job.
>>
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>>343985180
Like check this shit. So cool.
>ablative armor for when bitches try to bust out their .47 and start shit
>backpack for more /operator/ tools
>full-face mask
>>
>>343985527
>Diablos
>4U monster
Umm, Diablos isn't a 4U monster... He's been in this forever.
>>
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>>343985527
>No Diablos
Thank Go-
>No Nerscylla
GODDAMMIT FUCKING CAPCOM ONE OF THE BEST MONSTERS FROM 4TH GEN AND THEY FUCK IT ALL UP.
>>
I'm not liking MHG much from the demo. The Great Sword is neat with adept style as it allows you to attack more often, but when compared to old/guild style with the strong charge attack, I'm not sure there's a noticeable difference at the end of the day. I guess free invincible frames are always good, though. The Charge Blade doesn't even benefit significantly from adept style as far as I can tell, that weapon already had excellent mobility, block, parry, and dps options in MH4U.

I don't think the styles add enough to pull me back into the game, especially because there are so many repeat monsters once again. Is the monster AI in this game even as good as it was in MH4U? That game's monsters got really damn dangerous and clever in G Rank, particularly the variations.
>>
>>343986019
Much better, especially the variants and ferocious monsters.

Ferocity is a lot more dangerous than Frenzy, think frenzied S.Queen's charge but on every monster.
>>
>>343985527
>>343985676
>>343985902
I've gotta ask, why cut any monster from 4U? Cutting the alternate colors makes sense, but was there just no way to fit everything in? Did they think it would be overkill?
>>
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>>343986019
Adept CB has ridiculous guard point opportunities so I can see it being THE parry style.

It's pretty fun so far but my muscle memory from the 4U CB fucks me up in MHG
>>
>>343986594
How so? What guard points are different with adept style as opposed to MH4U CB?
>>
>>343986423
They always did this. 4U is still on the market, gotta give it some unique content.

You fags complain about a bore like Nerscylla, meanwhile they had fucking Tigrex in P3rd and cut it from MH3U.
>>
>>343985676
>>343985939
Great Jaggi, Congalala, Nerscylla, Basarios, Gravios, Monoblos, Diablos, Dahren Mohran, Dalamadur, Gogmazios, and Fatalis are all missing. No material trader either.
>>343986423
Giant monsters would need adjustments now that we have the style system.
Knowing Capcom, the others are being reserved for a potential G rank version.
>>
>>343987028
Basarios, Great Jaggi, Gravios and Monoblos can all fuck off.
>>
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>tfw solo'ing Raging Brachydios in 4U
Regular Brachydios is fun but this guy. It's like I have to tip toe around it every time I want to hit it when it's glowing orange. The orange parts just explode instead of leaving slime behind too so it's not safe to stand near it. I can beat it if I play super carefully with my GL set but each run takes like 30 minutes that way.
>>
>>343987028
>>343987183
>mfw no B.Gravios
mfw I have no face
>>
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>>343983906
Is Duramboros supposed to be one of the "fun" 3rd-gen monsters according to general opinion? Barroth I can understand but this faggot just charges around all the time and takes so long to kill. And I have fun fighting Gravios.
>>
>>343987296
I honestly found soloing him to be a better time than hunting with randoms. It's a deathtrap to melee the thing with everybody attacking at once. Even if you're mindful of its mechanic it's so, so easy for somebody to knock it into explosive range as you're mid-swing, and that doesn't even cover those who blindly hack away not knowing. It's just a fool's parade of being blown away by your own attacks and cowering away to heal and repeating the process ad infinitum.

At least when solo I know exactly how much pressure is being put on each part.
>>
>>343986705
Every style has different moves that generate guard points. With adept simply pressing A to do a slash in sword mode will generate a guard point almost instantly.

So adept evades + guard points make it pretty cool if you want to mock the monster by never letting it land a hit
>>
I'm playing mhfu and I'm getting fucked by the seltas

I started out using a Lance, and switched to a great sword, but now I am thinking the Lance was the better option for the fight to begin with.

It is shit to have to follow it around the map more than you are actually fighting it, I hate it
>>
>>343987657
I like Duramboros because of the goofy tail spin.
He just wants to dance but mother nature won't let him.
>>
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>>343987296
>soloing Raging Brachydios as a bow main
My favorite form of target practice.
>>
>>343987183
>hating Monoblos
Fucking how?
It's Diablos except fixed, the only shitty thing about Monoblos is when it runs in a half eclipse
>>
>>343987721
The threat of the exploding slime has hurt me more than actually getting caught up in the explosions since I try to reposition to a safer area to hit, but then i just lose my chance to attack or end up rolling right into his next move.
>>
>>343986594
Adept CB has a lot of guard opportunities but it does most of its damage in axe mode now that AED punishing is gone and AED sniping is the new hotness

If you want pure guard/counter action it's all about the lances
>>
>>343987759
My main problem is that I cant put my Lance away fast enough to dodge his dash attack, and the sidestep is about a 50 50 chance of me being able to dodge it
>>
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>>343987759
Bring a stunning weapon

>flash bomb
>stun it
>hit it on the ground until it flies again
>flash bomb and repeat
>>
>>343976008

if they take out the arts wyverns breath can find a place to stay, the rocket boosters have to go. A downside is supposed to be a downside, and mobility is a downside for the gunlance. the takoyaki ball has to go as well, buff wyvernsfire if you want to.

also i agree with the idea of element on gunlance, but i think you should be able to completely change the fire and neutral damage to an element before the hunt instead of having it being a type of shot or something.
>>
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>>343987296
>>343987721
I always go gunner/bow when fighting it Solo or with a group.
>Oh shit its arm is gonna blow up the next time its hit. I'll just shoot it out of the range of the explosion so that blademasters can start attacking it again.
>>
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I made a thing explaining CB changes between 4U and Gen
>>
>>343983863
Good thinking, thanks anon
>>
>>343987759
>mhfu
>seltas

Bring a more mobile weapon and aim for the abdomen
>>
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>>343987834
tfw I got a relic spread water bow with power shot. Running and dodging him in circles while pelting him with arrow all day.
>>
>>343985012
HH user here

I don't really agree with you on the Hammer being shit on 4U. The thing is: 4U asks for you to be 100% aware of where you are at every given moment in every area. If you try and play it like the previous MHs, you're just gonna get your shit pushed in because you forgot there's a ledge on your back. It's true that weapons with shields or any type of guarding get off easy, but like for the HH, you just need to know your surroundings and actually use it to your advantage.

Fuck, I've lost count to how many times I managed to escape a fucking charge or spin because of a ledge.
>>
So did they ditch Archdemon mode in MHG? Or is there just something I'm missing here?
>>
>>343988192
You should probably add a note that there is no reason to ever use the yellow shield charge
>>
>>343988461
it's only striker DB that ditches it.
>>
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>>343988479
Good point.

Please repost this when some fucktard asks about CB in future threads so it saves time explaining
>>
>>343988192
>hey guys this weapon does way too damage
>LETS GIMP ITS MOVESET
Why didn't they just change the motion values
>>
>>343989184
>hey guys this weapon is shit
>lets nerf its damage


guess the weapon
>>
>>343989372
gunlance

>>343989184
the moveset being so good was the problem
>>
>>343989372
Gunlance.
>>
>>343989184
They did nerf motion values as well. Suppose they wanted more an axe focus because Japan went with Charge Axe for the name.
>>
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>>343989184
>SA axe mode
>GL shelling
>CB guard point

JUST FUCK MY PLAYSTYLE UP
i feel real bad for people that liked playing those. except maybe pure shelling gl.
>>
there are so many games between the ds/psp, where do you even start?
>>
>>343985012
Is this why MHFU players disliked verticality in MH4U? Those steps there that you have titled "the fuck zone" actually give you extra mobility no matter what weapon you're using. Sheathe your weapon as you walk into the short step, and you will cancel the sheating animation with the short climbing animation, essentially halving the time it takes to sheathe your weapon, so you can panic dive on short notice. Or you can roll into the wall and press 'A' at the end of the roll animation, so you immediately enter a long climbing animation without having to sheathe your weapon, after which point you'll likely evade an incoming attack by finishing your climb up and rolling away from the ledge. Or if you have time and the enemy is correctly positioned, you can jump away from the wall to gamble for a mount.
>>
>>343989730
Now you'll have to deal with full burst spam in X/Gen knocking you away
>>
>>343989730
>Decided long ago that I was going to use SA before watching anything on MHX
>Turns out its a meme weapon
Too late now, I'm stubborn as fuck. I'll X-X my way to the top.
>>
>>343974842
Fuck your commercial success faggot, there's plenty of retarded games that please retards out there.
>>
>>343989520
ding ding

i wanna die
>>
>>343989580
They added styles, they could've made one of the hunting styles to have more focus on axe instead of completely revamping the weapon. I DONT LIKE CHANGES
>>
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>>343989929
>have a good time with axe mode SA
>new changes make it so I'm basically gimping myself if I'm ever in axe mode
>>
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>>343989730
>mained GL exclusively in 4U (first game) and only started learning SA a few weeks ago
>find out GL is still shit and SA is apparently top in MHG
Mixed feelings.
>>
>>343990240
>People say to never use Axe mode or ED
Fuck em, use axe when you feel like it, ED like crazy if it works. Min max bullshit should never come in front of having fun.
>>343990207
Price paid for everyone and their mum bitching about how OP it was, when in reality the only OP thing was how much KO it shit out.
>>
>>343990207
If styles come back in some form in the mainline games, then the devs should at least make them alternative movesets that focus on an aspect of the weapon like in Frontier instead of focusing on certain gimmicks

>CB styles that emulate 4U's moveset or Generation's (though with extra damage to compensate)
>A SA style that uses the phial to power up the axe

The potential is there and I'd hate to see it go wasted
>>
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You can emulate the PSP games and if you like them then you get a 3DS and play the other ones.

It's the best I can recommend if you are not sure about spending on them. Unless you have a 3DS with CFW if so then play any or all of them. The newest one is usually the one with stronger online presence naturally.
>>
>>343975575
If you notice, none of the PlayStation titles are on there either.
MH just does not sell on consoles.
Plus 4U is the best selling monster hunter ever in the West and it's on Nintendo's worst selling portable. Install base is pretty irrelevant, as long as the game is fresh and on a handheld it'll sell.
>>
>>343990240
your best chance might be adept SA, since the adept counterattack on the axe is the hack and slash finisher, which does a hefty 95 mv(i think). demon riot in the art slot, so when your phial is maxed, you can go ham on sword mode.
>>
>>343983357
You fool, you posted a picture of a lance
>>
>>343989912
Monster Hunter is pretty much just a straight improvement between games.
Playing 4U and Generations would let you experience a good 95% of the monsters the series has had.
>>
>>343990839
Because it was never released on a playstation console since the original game. This excuse has run thin as shit over the years.

The two recent MH games to hit a console were nintendo exclusive in an age where Sony absolutely dominated the market.

4U selling more than ever in the West is absolutely relevant in the grand scheme of things, the markets are different. West is consoles, East is handheld.

They'd make money, no if's ands or buts if they put it on PS4.
>>
>>343989184
>IG was even more OP than CB
>they managed to nerf just fine simply by lowering motion values without gutting moves
Dunno, Capcom and the shitters who bitched about CB are retarded.
>>
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>started mhfu
>reached Basarios quest
>sword keeps bouncing on this motherfucker
>only way to upgrade to the right weapon is by having components you only find AFTER the Basarios rank quests
>every guide recommends going gun when you face him for the first time
>game forces you to go ranged faggot bitch mode in order to progress

nice game monsterhuntershits
>>
>>343989921
It does not give you extra mobility, all of those animations give you less distance in the same amount of time as rolling away would even with the cancels. Depending on the attack It's impossible to escape if you're knocked into the corner and then have to do the get up animation and then have to climb out.
>>
>>343991327
You can beat the game with any weapon. Attack the chest enough and you'll break the armor open.
>>
>>343991094
>Monster Hunter is pretty much just a straight improvement between games.

Apart from the whole handheld business, I'd agree with you.
>>
>>343970528
>thw distance the roll puts between you and the monster is retarded and the spirit slash is easy to whiff because it's a straight vertical slice

exactly my thoughts, i think i'll stay with guild style because of that. i didn't try striker though
>>
how come pierce is shit on bow, but it's good on bowgun?
Thread replies: 255
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