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FINALLY got around to playing this game, and It's fantastic
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FINALLY got around to playing this game, and It's fantastic so far. The UI doesn't feel intrusive at all and it's one of the few games to use the wiimote well

Also scanning is such an innocuous addition that ends up adding a lot to the exploration/worldbuilding aspect

Prime Thread I guess
>>
>not emulating it at above 1080p with the widescreen UI on Irishuuka
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More games need scanning. My only problem is sometimes it doesn't make sense, like what information database did her visor pull from to know what the Metroid Prime core was, or what it was weak to?
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>>343924491
the visor is analysing it. not coming from a database
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I've played only Corruption and honestly I didn't like it, sometimes it felt like a chore, I didn't have much time to play it and starting it again from some point was bad, I had to remember all the power ups and how to use them, the boss fights were "unlock this thing so you could perform this kind of thing and finally hit him with that other thing".
Amazing visuals BTW, and controls felt really natural.
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>>343925596

I started playing it a while ago and haven't picked it up again for ome weeks. While actually being inside the ship is comfy as fuck and it was interesting to see dialogue introduced, I quickly got tired of how linear it felt in comparison to previous games.

And speaking of previous games, FUCK Emperor Ing phase 1, what the flying fuck.
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1 is fantastic
2 is the weakest of the 3 but still good
3 controls surprisingly well and managed to add other characters and not making them terrible.
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I hope the next 3D Metroid (lol) is more like Prime 1 in its lack of characters and cinematics. I didn't think 2 and 3 were excessive in this regard and even had some good characters (luminoth were lame as fuck though), but it took away from the isolation. I don't want a single spoken line, or a single living ally.
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>>343927287
I don't understand why 2 tends to be the one people like the least. It's hard in a good way, had some of the best environments, has the best lore and the dark/light weapons are more rewarding (the way the Ing catch fire and scream). The only bad part about it is how quickly the dark world gets stale. Plus, beam combos are actually worth using in this game.
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>>343929317
the early dark world bits and the fact that it doesn't hold up graphically like 1 does. It's my least favorite of the 3 but It's still a good game and I enjoy playing it when I get the urge to replay the trilogy.
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>>343924491
This is one of my problems with Dark Souls items lore.

Sometimes I wonder why it's okay to know an items history. It would make more sense for an NPC to comment on it.
But then that would take a long time.
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>>343923590
Yeah, the UI in the Prime games has to be my single favorite piece of game design ever conceived. The scanning visor alone is addictive as fuck but all of it is fucking 11/10. Currently playing Prime 2 myself after finishing 1 and I can safely say it's just as good, if not a tad better than 1. Super is still my favorite Metroid. That being said, I can't see how they could have ported the Metroid goodness from 2D to 3D better than they did in Prime.
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>>343929317
>hard in a good way
I honestly don't remember the difficulty people speak of, and I played it at launch. I had more trouble with MP1 but that was just a matter of not being used to it.

> some of the best environments
One of the best, and three of the worst. And then the unforgivable Dark World versions of all of them.

>best lore
Worst lore, the luminoth vs. ing is some of the dullest good vs. evil stuff and the luminoth themselves were like a poor man's chozo. And since the environments were boring, the lore there was boring too.

>dark/light weapons are more rewarding (the way the Ing catch fire and scream)
Dark beam was an ice beam rehash that didn't freeze enemies or have any use outside of combat and the usual color-coded doors and panels like in the first game, light beam was the same as above but with the plasma beam (which also caused enemies to burn and scream)

>the dark world gets stale.
can't disagree with that

>beam combos are actually worth using in this game
I think this is tied to the difficulty which I again did not have a problem with, so I was using them just as arbitrarily as in Prime 1.

I usually don't shit on someone's opinion point for point like this but MP1 is my favorite game of all time and MP2 was a huge letdown 8/10
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>>343927847
>or a single living ally.
I wouldn't be averse to seeing helpful animals giving you hints about game mechanics that you could optionally save at the end like in Super, as long as they don't speak.
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Prime blew my 11 year old mind. I think there was some demo disc with the space station playable, because I remember replaying that section so much. Either that or I kept making new files to replay it. Hearing the main theme with that eerie choir, and the booming behind it as Samus's ship appeared on screen and she made her exit, holy fucking shit man. Then the THUNK and silence when she jumps out, and the theme of Samus appearing and you shifting to first person view...GODLIKE.

Then I get to Tallon IV and I literally spent like an hour in the first area before the ruins just looking at everything. It was like I was playing Super but I was living in it, down to the remixed themes. Needless to say the rest of the game swept me, except phazon mines. If the game had one mediocre area (aesthetic-wise) that was it.

I get the animosity towards 2 because the dark world made it a chore to play and enjoy sometimes. But if that intro wasn't one of the most engaging to me I'd be lying. You finally see a character that isn't a space pirate, or a fake ass chozo monster, or the dead marine in brinstar. Those reanimated troopers were freaky and I loved it. Agon Wastes was the weakest area for me, and annihilator beam felt kind of dumb. The visors were sort of underwhelming, even taking into account that they were the thermal and xray under a different skin. Dark Samus battles were hype as fuck, and I loved Torvus as much as Sanctuary.

Three was linear as fuck and I enjoyed it the least. I felt like it went backwards design-wise, but it gave us that fantastic control scheme. The other hunters were pretty damn cool. This was the game that showed characterization without having Samus speak. Overall, weakest entry for sure but it did have its high points. Final battle was a let-down since I had been following the game since it was announced and there was a trailer with a blueprint looking map of Tourian with a pic of mother brain at the end, so I fully expected mb.
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>>343923590
Literally the only game ever where I actually liked Wiimote.
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>>343932352
> If the game had one mediocre area (aesthetic-wise) that was it.
Agreed, the endless corridors of enemies grew tiresome both to look at and play. Got better towards the end though with the spoopy phazon and metroids.
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>>343932352
Agreed on most accounts. Ironically one of MP3 weaknesses was its greatest strength: the wiimote controls. It worked great and the aiming itself felt like a real way to control the game and not at all like a gimmick. But then the game does silly gimmicky things with it, like make every boss/miniboss a target practice bot with specific weak spots you need to aim at. Fun at first but gets tiresome in the long run.
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>>343932352

The Primes really sucked when it came to dark areas, visibility went to shit and what little things there were to see were rather lame.

The complete dark space pirate base in Phendrana drifts that had you use the thermal visor was great though.
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>>343926343
>>343927287
3 is definitely more linear, but I really enjoyed some of the environmental puzzles. Instead of Prime 1 or 2, which were pretty much "adjust these spinners," they felt more natural and built into the worlds and took a modicum of thought.

Of course, the biggest puzzles of Prime and Prime 2 were figuring out where to go.
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>>343929317
2 had an incredible atmosphere. The lore entries, on top of seeing your former enemies the Pirates get absolutely wrecked by Ing, really built it into a desperate, futile-seeming mission.

I can see how aspects of it were bland (especially with the Dark World), but a lot of people ignore the fact that it took every aspect of Prime's combat and platforming and improved them. Prime 1 was the foundation for a lot of techniques/fights, Prime 2 became the playground Retro got to unleash them all in.
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>>343932765
Really? I loved the sense of thrill and infiltration in that part. Every room you entered you knew there was an enemy waiting to sabotage you. The compressed, industrial feel let it stand out from the other areas, and the sky's hues/the rocky look of the place really gave you a penultimate, sunset-kind of feel, and you knew you were getting to the end.

Gameplay-wise I honestly thought the mushroom Phazon part was the least appealing, literally just jumping across a bunch of platforms and finding a few gimmicks with the X-Ray visor, and it for the most part ditches the complex pirate enemies for lackluster Metroids that you can two-shot via Ice Beam/Missiles.
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Is Metroid Prime Hunters considered a Prime metroid?
I know it may sound redundant cause the name
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>>343935796
It's a spin-off in every senses of the words, entirely irrelevant to the main Prime series. Still, I wouldn't have minded a sequel to THAT instead of Federation Force
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>>343923590
This is probably one of the very few trilogies that aren't shit

Prove me wrong.
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>>343936290
And that fucking music, holy god in heaven so godlike

https://www.youtube.com/watch?v=42u0KB6f5eU

https://www.youtube.com/watch?v=QQCZIb0fbt8

https://www.youtube.com/watch?v=qqitTmFEiH4&index=25&list=PL3131658AD4C63BA7

Ive lost count how often I've been listening to MP music throughout the years. It just all blends in perfectly, goddamn I love that composer, guy knew exactly what he was doing
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>>343936290
Mother trilogy.
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>>343935282

The characterization for the space pirates was... weird, to say the least.

>Pirates giving treats to Metroids and giving them food poisoning by accident
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>>343935282
I feel like the most glaring flaw of the game was the poorly thought out backtracking. In the middle parts of the game it forces you to go through the same parts of Temple Grounds over and over as you travel to and from Torvus to collect various items. Many of the cross-area elevator shortcuts only open up in the later parts of the game when they're already nearly irrelevant. The generous amount of loading screens when transitioning between light and dark Aether is probably a close second. And we mustn't forget the parts when you're looking for the keys, which most people find to be insanely tedious.

But even with all this the game's still great. Much like Prime 1 it's really fun to immerse in the game and take your time collecting optional powerups and stuff. Gotta love that soundtrack too.
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>>343936625

>Get to emperor Ing
>"Eh, kinda underwhelming song"
>Get to second form
>AWW FUCK

https://www.youtube.com/watch?v=qXbDCF7IHoU
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>>343936642
The first Mother game aged like shit and is a fucking chore to play.
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>>343931407
I can agree with this.
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>>343923590
>walk through steam and your visor gets foggy
>look up in the rain and your visor gets wet
>kill something too close to your visor and its guts fly on in
>cause an explosion near your visor and you can see a reflection of samus's face on it

Why did this not become the norm in first person games?
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>>343936625
The games are great by themselves, but holy shit the music adds so much to them. Would the first time landing on Tallon IV have been so amazing if it wasn't for that banging remix of the original Brinstar theme from Metroid 1? Would Skytown have been as magical if it wasn't for that angelic choirs and bells theme chiming in the background? The answer to both is probably no.
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>>343936290
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>>343937339

DUDE, KILLSTREAKS, LMAO
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>>343937486
Skytown is my favorite location of the series and I attribute half of that to the music.
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>>343936860
my exact thoughts, goddamn,

also, fell asleep during this track
https://www.youtube.com/watch?v=7VGuWDQBXrU
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>>343935796

Chronologically it takes place between 1 and 2, but is inconsequential.

It's still fun.
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>>343936290
most trilogies aren't.
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>>343939289
It's technically tied to the MP3 ending but I doubt that matters anymore and it felt like more of a wink than anything meant to be expounded upon.
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>>343927287

>weakest
>not 3

I too fondly remember the long cutscenes, superfluous dialogue, forced waggle controls, shitty upgrades like ship grapple and hyper ball, beam stacking, nonsensical lore with no conclusion, the escort mission, achievements...
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>>343935784
I'm the guy he replied to but, the mushroom areas are what stands out most to me about the mines. Yeah, it had a feeling of almost being at the end, but the other areas just felt better overall to me. The color coded pirates were also funny. I think the final area should have been something more like the laboratory in phendrana, times ten. A serious pirate stronghold.
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Reminder that Prime 2 has the best title theme of the trilogy

https://www.youtube.com/watch?v=oLOkc9MwFHs
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>>343938825
that theme is ultra comfy
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>liking /v/-core games
fucking kill yourself, you're not welcome on this board
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>>343937339
Most first person games don't have helmet screens.

That said, The Last of Us, released recently, by a dev that "worries about the little details" and wants full immersion.
Shine a flashlight on someone's face, nothing.

Meanwhile, in 2004...
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>>343931407
>other m
>not equal to skyward sword
missed opportunity/10
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>>343936770
>>343935282
Toy have to remember that Retro had less than a year to make a sequel to Prime, and their first idea was too ambitious and scrapped. They literally didn't finish Echoes because of the retarded deadline. Dark Aether was supposed to be larger and had more things in it, for one, as well as not be such a chore to get to certain areas of it.
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>>343941238
For all its flaws and gimmicky controls, Squidward Sword was still very much a Zelda game. It's a solid 7/10 in a series of 8-to-10s. Meanwhile Other M was a 5/10 in a series of 9-10s, and like the CD-I games, everyone would rather forget it ever existed and consider it non-canon.
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>>343941582
>everyone would rather forget it ever existed and consider it non-canon.

/v/ loves Other M, why would they want it non-canon? It's the perfect movie, it plays itself, exactly what Nintendo promised they would never do. Everyone bought it and said it was the best Metroid game because of naked Samus and attacked the few people who didn't buy it.
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>>343925596
It's for sure the weakest of the 3. Way too linear and with a lame story and lamer endgame.

Man, the Wii would have been perfect for the fps genre
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>>343942212

At least it brought us the Trilogy version.

The lightgun controls were worth the flaws.
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Despite them trying to make Space Pirates out to be an intelligent species, I still would see them as mindless monsters. They don't seem to communicate and act with intelligence much.
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>trying to play prime for the first time
>get to phazon mines
>get my ass kicked all the way to the power bomb room
>get the powerbomb
>go into next room with only 1 energy tank left
>die
>dont want to play again because It was an hour of progress and I scanned literally everything

>decide to play again a week ago
>get to power bomb room
>see door and go in
>its a save room
>mfw
>get power bomb go into next room
>notice a morph ball hole
>realize I could have just gone under the turrets and turned them off from behind
>mfw

Also this part of the game just feels less good then the first 7 or so hours it took me to get here. It just feels like Im running back and forth over and over to get stuff with no real progress yet. Just got the Plasma Beam, should I head back to the mines?
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>>343942324
Is the bottom one the PAL version? Because it sucks.
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>>343943031

PAL version or the trilogy, both botched the NTSC writing. If you look up metroid prime lore differences you can see all the changes in detail
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>>343923590
Now get ready to be disappointed with each sequel
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>>343942950
Nah you're gonna need to pick up the X-Ray visor, which is in Tallon Overworld I think. Phazon Mines are wonky because they're daunting to play through your first time and because it feels like progress winds to a halt. Power Bombs don't feel as significant an upgrade as anything else in the game, in my opinion.

If I remember right, you might not even get to go to the Mines again til you have the Gravity Suit.
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>>343923590
It's a good game, but it's not a good Metroid game
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>>343944642
>but it's not a good Metroid game
No, it's a good game and a good Metroid game. Probably the best one, even.
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>>343944442
Wait, you might already have the Grav bong suit in order to get there. Damn, it's been a while.
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>>343944642
Just like Ocarina of Time and Majora's Mask are good games but not good Zelda games?
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>>343944914
Those aren't even good games.
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2 = 1 > 3

Objective truth
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>>343944914
Protip: he's trolling.
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>>343945089
OH BOY MEMES!
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>>343942324
>>343943406
why did this happen
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>>343923590
>The UI doesn't feel intrusive at all

This is the opposite of true. You barely have any visibility.
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>>343945639
Explain how you "barely have any visibility".
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>>343945165
Completely agree Anon, dearest.

Is there a way to okay metroid prime trilogy on pc, with mouse controls?
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