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F.E.A.R. Thread
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Thread replies: 255
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What was the freakiest part of the franchise in your opinion?
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>>343850896
This was pretty "freaky."
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Ladder

/thread
>>
that nosedive in quality the series took with sequels. Really scary
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>>343851137
I enjoyed Fear 2, I never played 3.
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The part where you install the game, I immediately uninstalled it and went to play an actual good game instead
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>>343850896
The part where your mom raped you
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>>343851080
hello there
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>>343850979
To be fair, a lot of the scariness went away when you realized she was your mom in the first game + XP and that she just wanted your dick in 2

webm kinda related

>>343851137
FEAR + XP = gold
FEAR PM = silver
FEAR 2 + Reborn = bronze
FEAR 3 = shit
Idk about FEAR Online but I can't bet it's good
>>
just bought FEAR 1 on the steam sale
was debating between this and dead space
I need to get into horror games, what should I add to my list? Silent Hill? Resident Evil? Which ones are goos?
I know to avoid FEAR sequels (especially 3)
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>>343850896
The part where the fans call it a great game because of one bullet time gimmick.
Freaked me the fuck out.
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>>343851080
You don't /thread yourself.

But yes, ladder.
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>>343851558
This. It is the only time in any game ever where my fight or flight response honestly kicked in.
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>>343850896
Elevator sections never scared me desu. It's pretty obvious that something's gonna happen, so it doesn't take you by surprise.
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>>343851573
When you play FEAR make sure you look up disabling HID input devices since not doing that will probably cause your framerate to be awful because of some bug.

I've seen a lot of people recently recommending Underhell for people who like FEAR so if you do like FEAR's mix of action and horror that would probably be a good game to play.
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>>343851573
3 is great, especially in co-op. Don't fall for /v/ memes.
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>>343851573
*good
wow need sleep
>>
Underhell is better

There, I said it
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>>343851562
you make it sound like she wanted her own child's dick in 2. But you play a different guy in 2 and he dies in 3so what I'm saying is there's no wincest
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>>343851767
Ah Underhell, what an amazing mod, can't wait for a part 2 from Mxthe.
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>>343851080
>>343851674
Are you niggas serious? You could tell it was coming by the way your UI flickers every damn time something spooky was about to happen, I literally called it before she appeared there
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>>343851892
I've been wanting to make a thread about it since I recently started replaying it but I feel like it would die pretty quickly unless people really want to guess where the story's going.
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>>343851573
dead space 1 and 2 are also good
Silent hill 1 through 4
Resident evil HD, 2, 3, 4, and 0 and CodeVeronica if you want to
And fear 2 is not that bad it has its moments and honestly I liked it a lot. 3 is cancer
>>
I got really spooked by her crawling through the vent early in the first game for some reason.
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>>343851573
Nah, Just 3. 2 isn't TERRIBLE, but I wouldn't really call it a horror game. Wouldn't rally call the first one a horror game either. You can start to predict when the spookiness will occur and learn that you are actually in no danger during those segments. It is definitely more horrifying than the second game though.

Get Condemned Criminal Origins. Great horror game with great AI, unsettling scenarios,and it keeps your heart racing and feeling (and being) vulnerable throughout the game. If you start winning against the AI in that game, they will actually run away to find a nice spot to ambush you. Great game.
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>>343851995
Make one, introduce it to other people on /v/, I'm sure a few haven't heard of it and would like something similar to FEAR
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>>343852193
The guys that made condemned should make a new F.E.A.R game. Shit would be dope.
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>>343851704
This bit is probably scarier (theres also a high pitched scream involved)
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>>343852735
The guys that made Condemned were the same that made FEAR.
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>>343851573
have you played much of it yet?
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>>343852110
that got me too. Wasn't expecting it at all
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>>343851684
lol. I missed it the first time I played the game cause I jumped straight down instead of actually climbing down the ladder.
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Wallpaper for anyone that wants it, extracted from FEAR 2 files
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>>343851558
This.
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>>343851558

Agreed

Still, the kindergarten school on 2 is pretty rough too...

THe ghost part with the slamming doors.
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>>343851558
Hi
>>
That part in the first game when you have to turn on the power to open an elevator and you walk out and Alma is coming towards you with her arms spread. I always said "HUUUGGGSS!!" during that part.
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>>343851080
/thread
Alternatively, the helicopter scene
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>>343856959
which one is that from?
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>>343857702
Look at the HUD, FEAR 2, in the school
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>>343857260
which interval was that? cause I'm up to 5 and it hasnt happened to me yet
>>
FEAR Extraction Point had a more tense and freaky vibe in my opinion. Feels like they really ramped up the jumpscares and horror sequences, there's so many that stand out but just to name a few

>the whole bit where Holiday gets disemboweled
>first bit in the subway where all the lights go off
>seeing an extra part of the warehouse room materialize and extend, then picking up that fucking phone
>the whole maternity ward with those shades that ambush you in the bloodied room
>seeing jin lying dead on the floor with her camera going off over and over

that last one gave me some chills tbqh
>>
Are there any other shooters with challenging AI?
STALKER was all right, but FEAR AI was still more entertaining.
>>
I want to fuck the replicas
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>>343858787
They actually used a really simple method for the AI so it's weird that there aren't too many other games that feel similar in how their AI react.
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>>343858469
>>seeing an extra part of the warehouse room materialize and extend
I don't know why, but this is really effective at creeping me out

time/space manipulation is legitimately upsetting because there's nothing you can do about it
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>>343856959
>>343851562
>>343850979
Was she trying to make herself look more and more attractive throughout the course of the game because she wanted to hump Buckett?
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>>343858787
half-life made waves with its human soldier ai at the time
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>>343859294
Another plug for Underhell here. Same thing happens multiple times in it too. Was going to make a webm of it if someone made a webm thread but I might post it here.

I like when stuff like that happens too.

Have you played the Penumbra games? There's at least one part of the second game where something like this happens and it's pulled off in a pretty cool way.
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>>343859493
Of course, duh

>>343859582
I can't wait for the second chapter to release, might do a playthrough on max difficulty but IIRC it starts off VERY slow
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>>343858469

its also significantly harder

doing extreme/no slowmo, i died more in the first 30 minutes of extraction point than the entire original game
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>>343859894
Well the first part of the game is the SWAT stuff but then comes the slow part in the prison before all hell breaks loose.
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>>343858469
>>343859294
That one part in EP where you approach a door in the hospital only to find that it's locked, then turn around to find you're in a completely different location really blew me away. There wasn't even a loading screen or a stutter to indicate a load time, it all happened seamlessly. Bravo
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>>343851767
is this game made by the guy who did nightmare house & 2?
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>>343860032
I'm not sure but while reading the Wiki there were multiple places where they bring up Nightmare House and connections to that game so maybe.
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>>343858469

>the bloody room in the subway where you fight the invisible ghost things
>it seemingly never ends the first time, they just keep fucking coming

wears you down
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>>343851558
>I jumped and took 40% health damage because of that
That was unexpected.
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>>343858787
Fallout 4
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>>343850896
The scariest part of the game was running out of pistol ammo for some sweet slowmo headshot action later in the game and you had to settle for some gay shotgun or assault rifle.

That and any time you entered a kids school.
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>>343858469
i fucking loved extraction point. it did a great job of making you feel very alone and isolated. things like having an npc fight alongside you and then brutally murdering him while all you can do is helplessly watch gave me feels i've never quite experienced in a computer game before
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>>343860259
The shotgun was great but I agree, I didn't really like the assault rifle/smg guns because there was no way to fire single shots. Any time you pressed the fire key it would fire 3 shots or so.
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>>343851558
>The top of the ladder
>The bottom of the ladder
I had to stop playing for a while after that.
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>>343860512
>his last words were "find Jin"
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>>343860595
>the rats getting scared
>that heavy breathing
>she's still there when you turn around
I wish I could forget these games so I could play them through again.

Just finished an Extreme playthough and got all the boosters + 1 just because I've played it through like 3 times already
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>>343859294
>>343859582
Here we go

>>343860595
Oh God there was this one part in one of the expansions where you go down an alley with a dead end or something (might have been an upgrade down there or something) and when you turn around something pops out and scares the shit out of you. I think that was the worst scare for me out of the first game and its expansions.

I don't think the part I'm thinking of is the one in your screenshot but it looks similar to what I'm describing.
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I haven't actually played the first 2 FEAR games, I only played 3 because a friend gifted it to me so we could co-op.

But at some point we were walking in a destroyed supermarket or something, and I heard glass shatter behind me. So I turned around to find little Alma slowly walking towards me. I nearly cried because I have a very serious fear of being followed.
>>
somebody convince me to play through this

I have all 3 on steam
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>>343861139
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>>343861178
fucking hell

but is the whole game stupidly dark? I cant stand not being able to see where im going
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>>343850896
Is F.E.A.R the best game of the action-horror subgenre? Or is there another game which you prefer?
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>>343861281
You have a flashlight.
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>>343861130
>only played 3
Holy fuck dude you're missing out

Play FEAR and Extraction Point at least, Perseus Mandate is a little notch down, and 2 is more like a spin off

FEAR 3 is such a disgrace in comparison

>>343861281
Light is a tactical thing

>violent firefight
>if you use grenades/shoot wildly, lights go out
>turn on flashlight
>enemies can see your beam and zero in on you
>leave flashlight off
>can't see
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>>343861281
It's not that dark in that webm I don't think but it suffers from the same thing as Doom 3 where the shadows are pitch black. But yeah I'd say it looks similar to that for most of the game. You do have a flashlight though. It doesn't work during spooky segments though generally.

>>343861324
Underhell
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>>343861458
I tried playing the other two after we finished, but I sucked ass at 1 and I couldn't bring myself to leave the first room of the hospital after noticing that ghost cunt was standing at the end of the hall.
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>>343858080
She might not of had her arms spread so I might be remembering it wrong. I also don't remember which interval it was. Sorry, I'd seriously have to play the game again.
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>>343851558
>>343851080

first time I played FEAR I jumped down and skipped the ladder.

my boyfriend was watching and he got mad at me for ruining it. he really really likes FEAR.

maybe I'm too old, but I was never scared at any point during the game? seeing one of those auto turrets drop down unexpectedly made me tense up more than anything else in the game.
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>>343859904
Yeah, I was going to say it was harder too. I also think the dust that kicks up in a gunfight lingers longer, making it harder to see sometimes.
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ok guys, you convinced me, Ill try it out again

any tips before I go into it?
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>>343861591
>can't play like this on Extreme
>have to play really conservatively
What difficulty is best?

It feels better the combat is fair though, 6-7 bullets to kill me, 6-7 bullets to kill an enemy

>>343861607
FEAR 2 really ratchets up the horror factor, FEAR 1 is a little more narrative with greater complexity in combat

>>343861863
>>343859904
little details in XP?
>can stay crouched during slide for cover-to-cover movement
>can bash open doors
>flashlight recharges slightly faster
>more balanced weapon drops(no more single pistols in midgame just to tease you)
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>>343861723
Well if you just said fuck it and rushed, its obviously not your thing. And yes you really ruined it, I would have been mad as fuck.
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>>343862058
Set it into a high difficulty, you will enjoy the challenge, the AI actually cooperates against you and changes tactics, smart fuckers.
And abuse slowmo, shit is dope.
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>>343858469
jin dies? oh well, she never seemed to do anything anyway
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>>343862058
Use Slomo liberally, it's the only resource to really make the game fair

Use the environment, you'll get flanked VERY quickly if you stay in one place, so push up and use your reflexes to stay mobile

Don't hesitate to experiment with new weapons, but if you need ammo, do this:

>have gun X
>see gun X on floor
>drop your gun X
>pick up new gun X
>pick up first gun X that you were carrying previously
This gives you 4x more ammo than just picking up the new gun
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>>343862205

I didn't mean to rush, to me it just looked like any old room. I wanted to skip the slow ladder animations so I just hopped down since I had 10 health kits. honestly I had no idea it would skip anything
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>>343862058
You get 3* the ammo from picking up weapons you don't allready carry and you can drop weapons.
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>>343859493
From Alma's bio on F.E.A.R. wiki:
'As Alma's obsession grows, she begins to manifest as a healthy, naked young woman in the hopes of attracting Becket. When she finally corners him in a rare moment of victory, she spares his life. '
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>>343862407
Retconned in the sequels
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>>343862058
good luck. Don't forget to explore a bit and you'll find health boosters and stuff. Also, when your HUD reads a transmission of 'unknown origin' you can be sure something spooky is gonna happen so brace yourself
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>>343863873
retconned?
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>>343865361
Dies in EP
Alive in F3AR
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>>343865361
extraction point and perseus mandate did not happen, but what do you expect when fettel is back - after being plugged in the head - with the words :"Iunno, lol".
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>>343865668
man, they really fucked up that 3rd game. I'm reading the 'plot' right now and it sounds like absolute shit
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>>343861723
I did the exact same thing.
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>>343866476
Fettel was overused. They should have just kept Alma as a reoccuring character and come up with new villains
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name one shooter with better single player enemy AI than FEAR 1
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>>343860786
I think they got young and hot the wrong way round
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>>343852875
Monolith
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>>343850896

The office stall in the first game. You know which one I'm talking about.
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>>343858787

Crysis 2 and 3 use the same tech for their AI, but the bots are artificially limited on anything except the highest difficulty, and they feel way easier to kill because you're primarily fighting in big areas, not tight corridors.

On post-human warrior, you can see the cell soldiers pull off all the 'amazing' moves you'd see in FEAR if you fight them in doors.
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>>343861281

No, there's lots of well lit areas, but the engine was shit at making big outdoors environments.

Light is also very much your enemy. The AI is very good at pin-pointing your location if you leave it on, and can trace you based on shadows, so you want to avoid it as much as possible.
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>>343850896
Loli Alma following you around in the indoor pool room in FEAR 2.
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>>343851562
I liked 2 but I can honestly say the scares got a lot less scary after she reveals she wants your meat stick with that sexy form.
I don't think it's out of line to say something has gone wrong with your horror game when the player is now actively seeking the sexy ghost.
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>>343868291

In the Extraction Point expansion, the AI was so good in the hospital level that they managed to create a perfectly defended bottleneck with no means to breach it. A single doorway with bulletproof windows on the sides and two passages beyond the doorway. They formed up in those two passages, front guys on the knee and back guys standing up behind cover. As soon as you tried to go for the door, they'd be watching you through the windows and throw grenades at you through the door. They'd shoot at the door and cover one another when reloading.
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>>343870467
It's actually eerily effective considering the first half of the game is trying to dodge her as much as possible, let alone the Abominations that jump you after her appearances fuck the bathroom and all mirrors

some anon teased me with Alma x Becket erp last FEAR thread and I can't stop thinking about it

>>343870880
This is really effective at making the combat pretty grueling. If you let them set up you'll get fucked no matter what you try, burning medkits/ammo/grenades like crazy, so you have to throw yourself into every gunfight pretty actively
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>>343858787
They certainly approached it in an interesting way. With the AI programmers also being the map designers. There was a very interesting in-depth PDF floating around of the methods they used to develop the AI.
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>>343871391
Oh hey go figure "fear ai pdf" yields results.
http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf
And sure enough the guy who designed it is an MIT alum.
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>>343871391
Didn't they just design the maps so that the AI moving from one piece of cover to another, it gave them an automatic flanking route?

>>343871638
>And sure enough the guy who designed it is an MIT alum.
holy fuckin shit
>>
I never got the plot of FEAR. There's a spooky ghost loli messing with you while your simultaneously mowing down 800 guys in slow motion (with very satisfying gun physics)?

What's the game actually about?
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>>343872146
That's actually a pretty accurate description.
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>>343872146
A telepathic commander ruling over a legion of clone soldiers is running loose, and you're part of an elite team sent to investigate and apprehend the commander, who is named Paxton Fettel.

To say more would kinda spoil it
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>>343872146

Spooky kid is the ghost of your mom. Antagonist is your brother. Brother has an army of clone soldiers under his control. Brother is under mom's control. Brother uses clone army to go set actual physical mom free from psycho-containment electroball prison.
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>>343872146

It's anime.

The evil institute has enslaved a psychic girl and put her in sci-fi capsule. They've bred her for super-psychic soldiers. The pointman is one of them.
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>>343872636
>these spoilers
fuck off dude
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>>343872146
I haven't fully got my head around it but basically It's about how a girl (Alma) with psychic powers is experimented on and shit. You can read up on all the background on the FEAR wiki.
>>
is FEAR 3 worth playing, even for the "story"?

The whole CO-OP concept gave me the impression that it may as well have been an spinoff.
>>
Ninja guys in the offices is the only part that's genuinely scary for me. Wish the game had more of that kind of shit instead of just jump scares.
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>>343872636
but isn't the mom (alma) dead?
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>>343872910
They thought they killed her when they shut down the life support but she lived on as psychic energy
>>
I always meant to play F.E.A.R., the furthest I got was playing the demo of 3 because it was free and I was bored. Not that great.

Is the PS3 version the definitive one?
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>tfw games will never have this kind of innovation ever again
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>>343872814

No, it's shit. So is fear 2. Play the first game and its two expansions. It's all you need.

>>343872910

She's powered by spite and vengeance. Even after you 'banish' her at the end of the first game, she keeps attacking from beyond the ultra dead, and you have to escape the facility while under constant attack by what's essentially ghosts.
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>>343873340
What innovation?
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>>343873434
I remember seeing screenshots for the first time, the game looked like fucking magic.

it's still top tier by today's standards
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>>343871672
>Didn't they just design the maps so that the AI moving from one piece of cover to another, it gave them an automatic flanking route?

They kinda go more in depth about it in some interviews and the pdf but basically instead of "point to point" via a drawn path, which was common for other AI systems at the time, it was "area to area" movement and "replanning". I think it was the first time Navmesh was used in that fashion. So I guess an example would be you're in Room A. To engage you the enemy wants to get into Room A. Now in other games the enemy would usually burst through the door, spot you, and either stand still and die or run to cover, where it will stay until it dies.
In Jeff Orkin's system the AI is constantly learning and replanning. So if you're already covering the door the AI can dedicate that to its own internal memory and approach from a different area, such as a window you're not looking at. I'm sure the same applies to cover wherein if the enemy finds a "cover" area, and makes use of it until it determines that it is no longer safe and tries something different. So to facilitate the AI's ability to make use of a multitude of options there would obviously have to be a multitude of paths and objects it could make use of.
It's all quite interesting.
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>>343872814
It's basically like the first game if they made the scope of what was going on hilariously overblown. It's less like playing a good horror story and more like a full on trainwreck still sliding on the rails until it jumps track onto an elementary school. There are definitely far worse games out there, worth burning through a weekend with at least
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>>343850896
>freakiest
The fact that there was so little freakiness relative to shootiness.
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>>343873543
>keep hearing about how amazing FEAR looks back in the day
>decide to try it
>"this looks really dull, Doom 3 was much more impressive"
>get to the later parts where you can start causing some decent environmental destruction with sparks, debris, blood and objects flying everywhere in slow mo
>mfw
>>
>>343872814
I don't know what happened but the AI from Fear 1 and 2 is practically nonexistent.
The story is dog shit. Not that FEAR is exactly renown for its story but I felt like I was watching something out of a cheap comic book. Nowhere near as scary or interesting.
>>
I'm never going to understand the hate that FEAR 2 gets around here.
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>>343871638
>GDC is all about progressiveness and indie shit demanding they be celebrated for making an 8-bit walking simulator now
Feels bad man
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>>343851767
>the best part is the house
>it's the least updated
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>>343873543

It's top tier compared to shitty console games.

FEAR lacks all of the following:

big outdoor areas.
battles that aren't focused around corridor shooting.
reload animations that are actually animations, as opposed to 'conveniently put my guns under the field of view, thus meaning I don't have to make a reload animation.'
excluding headshots, location based damage.
functional ragdolls that don't fuck up like it's judge Dredd vs Death.

It had a bunch of very innovative features that you didn't see then, and don't see now, like its pretty advanced terrain damage, the fact that you can look down and see your fucking feet, AI that was allowed to be competent, and functional, to the point writing that doesn't get in the way of the gameplay. It's nice having swimming animations and morrowind tier water with a fraction of the processing power required. Also the INCREDIBLY fun and easy to use 'kung-fu' melee system. You can slide, punch, do circle kicks, sweep people, power punch, little combos, and the double kick sprint finisher. The crysis games have a lot of this, but the melee system isn't as fleshed out, which is a shame.

A lot of the 'innovation' is just state-of-the-art graphics tech that they had to remove because the PS3 and xbox 360.
>>
>>343874160
I swear my game plays so much slower than that.
>>
>>343873942

I keep telling you guys, that AI tech is still in use to this day. Go pirate crysis 2 and 3, play on the hardest difficulty. You'll notice a lot of similarities.

Even half-life 2 stole some ideas from FEAR, but didn't really execute it well.
>>
>>343874203
>dat webm
I remember them talking about how they could only have a handful of dynamic lights per scene and stressing on hardware

stop being a contrarian and finding dumb nitpicky flaws
>>
nothing was really terribly freaky. i enjoyed the first game's story; some decent sci-fi. once you know what's really going on the game is not scary at all. then they said lol xpacs are a alternate universe and everything went to shit after that.
>>
>>343858469
Extraction Point was legitimately terrifying. Holy SHIT that entire hospital segment.
I'd always hold on to a minigun if I found one for the parts where you'd have to fend off the specters inside rooms with the bloody A insignia too.
>>
>>343874160
>motherfuckers vaulting all over the place to get at your flank

I'd love a mod that just lets you pit two AI replicant squads against each other. I don't think I'd ever get tired of watching them duke it out.
>>
any reason why all my weapons would be really low res when I am aiming them?
>>
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>>343874317

My point is that back in those days, the magic sauce was sprinkled on just right, and the chef knew what the fuck he was doing, since he invented it.

Nowadays, they just throw everything on top, and it never works out. FEAR is really a 'less is more' approach, with remarkable use of the primitive hardware at the time.

Hell, back then, we didn't even have dual-cores, but games still looked better than just a few years later.
>>
i was really freaked out by the part where you were going through offices
>>
>>343862058
dont play it when you are tired because you will fall asleep

its such a boring, linear, repetative game, its actually hilarious how much it gets praised here.

the combat is good. that will keep you going for an hour or 2. but once you experienced slowmo shotgun clearing the room you for the 30th time, you will probably find it boring once more.

the jumpscares are ALL telegraphed, and apart from a few, they arent very interesting or creative either.

the worst thing about FEAR is how mind numbingly boring and uninteresting the level design is. warehouses, sewers, office buildings... yeah probably a combination of the most boring enviorments possible in a videogame
>>
i remember after i legit finished it i got a trainer to give me unlimited bullet time and replayed the whole game using only bicycle kicks, so much fun.
>>
>>343874243
Either your PC can't handle it, or you're having slow motion perception due to your level of focus.
>>
>>343874243
Turn off your HID devices.
>>
>>343873195
There is no definitive version of 3 since it's shit all around. PC is the way to go for 1, 2, and the expansions.
>>
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>>343856959
>>
Can I run Underhell with any Source SDK or does it have to be 2007?
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>>343851080
I love how FEAR balances great gunplay with kooky haunted house mystery but honestly, I could have lived without the ladder.
>>
>>343875087
I did the same thing. inoj mod, or something like that. Great fun.
There should have been an NG+ where you keep your reflex injectors from the previous game.
>>
>>343875301
I meant for the original, but I'll probably get it on PS3 anyways, at least for the first playthrough, so I can sit far away and not get as scared as I would sitting at a desk with headphones on.
>>
>>343873195
Did you really ask if a console version is the definitive version of anything?
>>
>>343875394
I just read up on it & it sounds like it has to be the same version, in case anyone's interested.
>>
>>343873521
I missed that on my first 2 runs wondering where she was, third run I look down and nearly shat myself panic spraying all over.
>>
>>343875501
I heard the Steam version is not so great on Windows 7.
>>
>>343875559
So get the GoG version.
>>
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anon reporting back after trying it again

was instantly sold on it when I vaulted over cover, bicycle kicked a guy in the face, peaked around a corner and nailed a guy to the wall with the penetrator

also
>going through vents and your flashlight battery dies
>>
>>343861178
dual wielding handguns while bullet timing is legit one of the funnest gaming experiences.
>>
>>343875559
It works well on Win 7 once you turn off your HID-compliant devices as some anon said earlier. And that's only if you have the slowdown in the first place.
>>
>>343875559
worked on my machine(tm) you can even force hbao and ssaa to spruce the game up a bit.
>>
>>343851080
I quit right after this part because I shit my self
>>
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THE PART IN THE VENT WHERE SHE SUDDENLY APPEARS CRAWLING TOWARDS YOU

FUCK
>>
>>343873543
It was all just visual flair.
Bullet time had been done before, just never as sexy.
>>
>>343876096

There's a better one in the office. It doesn't even show the radio static before she's already in your face, and all the physics shit hits a moment after she's vanished. It's like an afterimage.
>>
>>343873701
So basically for other AI systems, for cover placement, there would be a set of points within the room. The AI would run to those points upon seeing the Player and then not move unless a variable is activated, whether being damaged by the Player from beyond a certain point on the XY Grid or whatever the designer has in mind.

For FEAR's AI, there are instead marked areas on the map. When the AI becomes aware of the Player entering the area, it makes a basic check of where each Actor is through what the Player interprets as sight and sound. Depending on who's there, the AI changes accordingly.

So if an AI Actor dies within a certain area, the variable for that area would change to reflect that, making the other Actors that detect that play a voice line and then change to an area with more appealing variables. For example, if Point Man kills a Replica soldier within one area, the variable for that area has changed to reflect a lack of Replica Forces, making another Replica solider know that Point Man is within a certain distance and interact with a nearby Smart Object, such as a Table, to fortify his position, or possibly make him reposition to flank Point Man depending on what variables there are.

FEAR's AI is effectively a bunch of extremely simple switches based on Player, Actors, and Smart Objects, but ultimate garners better results due to providing more options for Actors.

Is that about right?
>>
>>343875274
Just disabled them and the improvement is dramatic!! It's like I'm playing another game!
>>
>>343876728
always read the pcgw article of any game you play anon.
>>
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>>343875398
>I love how FEAR balances great gunplay with kooky haunted house mystery
This perdy much.
For me FEAR sits at that absolute apex of video game evolution where the graphics were great, the gameplay was great, and while there was a full narrative story to give the game some depth and context, the story could be almost entirely ignored in favor of just shooting dudes.
>>
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>>343876793
Will do. Thanks
>>
>>343876572

Something like that. It wants to cover X space, but only has Y units, but each unit has far more capabilities than you see in many other games.

They can throw grenades, use cover, retreat, warn each other, reinforce, will calculate the odds that the light bobbing in the nearby room is the player, versus a trap, send in more units if the odds look good, but not good enough, jump, mantle, flip over shit for cover...

Since the game is structured around corridors, the player's vastly superior imagination and improvisation isn't that big a handicap for the AI.

It's not really complicated stuff, but FEAR was probably the first game that made use of it.
>>
the beginning of the second fear game was pretty good
>>
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>mfw I never saw the ladder jump scare because like any non-pleb I look down when going down a ladder
>>
>>343877348
How? It's during the turn around animation getting on the ladder.
>>
>>343861723
>boyfriend

HEY LOOK AT ME IM AN ATTENIONWHORE >>343861723
>boyfriend

HEY LOOK AT ME IM AN ATTENIONWHORE >>343861723
>boyfriend

HEY LOOK AT ME IM AN ATTENIONWHORE >>343861723
>boyfriend

HEY LOOK AT ME IM AN ATTENIONWHORE
>>
>>343877501
dunno m8 didnt see it. i heard the noise though. i knew there was a ladder scare because my friend told me about it and i was waiting for it the whole game but never saw it in the end. i wasnt intentionally not trying to see it either
>>
So, what game/expansions should i play?
Keep in mind that i have a half-toaster, for reference dishonored is as good as i can get for a stable framerate.
>>
>>343877925
what do you mean? There are only 2 FEAR expansions (Extraction Point and Perseas Mandate)
>>
>>343877925
Play the first and its expansions, definitely. If you can run dishonored, you can run all F.E.A.R. games fine.
>>
>>343878495
Just getting informed on what game/expansions are worth it.
In some cases (like dishonored) some expansion are excellent while others not as much
>>
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The part where their advertisement campaign had black cats.

TRAINED black cats.

Seriously, TRAINED black cats is some crazy high level magic.
>>
>Wade used his own daughter to make a psychic commander and an army of super soldiers
>two sons were born, the first one had extreme reflexes, the other became the psychic commander who could gain knowledge from consuming others
>tfw Alma just wanted to have a normal life and a happy family

Fettel was right, they all deserved to die.
>>
Are the expansions good?
>>
>>343879334
Better than 2 & 3 combined.

3 was a disaster and I will never consider it canonical.
>>
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http://www.newgrounds.com/portal/view/388559
>>
>>343879645
Does Alma even appear in 3? I mean like in the 1st one (hallucinations, jump scares etc)
>>
>>343880323
Yes
>>
>>343874021
Isn't it supposed to be scarier than the 1st game? Especially since Alma literally attacks you regularly instead of just appearing in the distance
>>
>>343850896
Its funny how many bullets come out of a gun in such little time
>>
I want to molest Alma.
>>
>>343874021
Me either fampai. The first game was great, but I think the second was a little better - at least graphically. Maybe the AI got a little dumbed down - I can't recall exactly, but it still had quality elsewhere.
>>
>>343850896
Alma, and whole chapter "watchers in the dark " made me sprinkle every corner with bullets.

Its one hell of a scary, fun, and well made game.
AI is great and make this game so much fun to replay on higher difficulty. FEAR2 wasnt so great but still strong IMO and I never wanted to touch FEAR3 for some reason.
>>
>>343886893
I'm playing the first one at the moment and am now regretting not buying fear 2 and 3 in the steam sale. There's always the demos I suppose
>>
>>343858469
You just spoiled it for me. I never played the DLC for fear, even though I got the game at launch. Its okay though. I'm still gonna play it and enjoy it.
>>
FEAR 2 was a pretty decent game, to be quite honest, my family.

I liked the part where you jump into the pool and shit gets all crazy
>>
>>343851767
>Underhell
MY FUCKING NIGGER
That mod must have been one of the best games FPS I played in a long long time. Lots of really tense and even scary parts, specially in the house.
It also have one of my favorite vidya shotguns ever, satisfying as fuck.
>>
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This entire hospital sequence feels like it lasts forever, fuck

>>343887183
>whole chapter "watchers in the dark "
Which one was that? Not ringing any bells
>>
>>343889358
I'm guessing it's the one in the offices with those stealth replicas which come out of the ceiling and run off when you don't kill them quick enough
>>
>>343887583
Same here. I'm playing through the first game at the moment and then will go straight into the expansions.
>>
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This entire game was scary because someone thought this was acceptable
>>
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>>343889358
>That FOV
>>
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>>343891869
>not playing at 120+ for twitching shotguns and being able to see around you
You can see your legs and shit too, so being able to turn and see your shoulder on a ladder is pretty immersive
>>
>>343887446
Pirate it, nigga - or just wait a few months for the next sale... F.E.A.R. 3 is dog shit, you should just not even bother with it. I played through it and it was a love-hate relationship... mostly hate.
>>343851767
>Underhell
Neato I'll look into this, thank you.
>>
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> a very tall ladder
>>
>>343880323
yup
you get loli Alma, spooky-sexy Alma and wtf-preggo Alma
>>
I always wanted to help the little girl. ;_;

Best spook.
https://www.youtube.com/watch?v=wYyNhBa714U
>>
>>343860512
EP is probably the best FEAR game. You're so alone. The whole city is a ghost town.
>>
>>343850896
How much ammo did we all shoot at shit that we didn't need to?
>>
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>>343877589

sorry to ruin your day, faggot. next time I guess I'll write "the person who happened to be watching me play the video game" so as not to offend your sensibilities. after all we don't want to hurt anyone's feelings by implying that we have friends, do we
>>
>>343896401

Quite a lot.
>>
>>343897159

shut the fuck up mike buongiorno
>>
>>343851562

>wants to bone you
>assumes to form of a lascivous woman
>not a loli

dropped
>>
>>343850896
The only time I got really fucking spooked was when she quickly crawls at you from the left, I think it was near the end.
>>
>>343897506
pelvic mounds >>>>>>>>>> everything else
>>
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>>343897639

>lolis can't have pelvic munds, they aren't human
>>
>>343897506

this man speaks truth
>>
>>343897768
too flat and underdeveloped

shill your pedophilic tastes elsewhere
>>
>>343850896

When I played the demo I freaked out when I saw my own shadow, cast by the first fucking flaming barrel in the first room.

I never experienced a player-cast shadow before.
>>
Cubicle scene was the one that really got me. I looped around the office and missed the primary trigger that sets her off to crawl passed the cubicles. Instead I went through it backwards and out of nowhere she was crawl sprinting at me, scared the shit out of me and the only reaction I had was to waste like 5 shotgun shells
>>
>>343871136
>Alma x Becket erp
Sounds pretty hot desu.
>>
>>343899682

>baby triggered hard

OH MY GOD!!!! SO WRONG AND IMMORAL!!!!11

>>>/reddit/
>>>/facebook/
>>>/tumblr/
>>
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Why is RPL submachinegun such a based weapon. Why does it make me cum every time I fire it.
>>
>>343903726
Not him, but you're talking about a game in which anybody can play, don't you think showing a 12 years old girl fucking a grown man will give a bad first impression to the public?

But I guess your answer will be no, since you're too autistic to realize your fetish has no place in society, outside 4chan.
>>
>>343851080
Motherfucking ladder
>>
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>>343860595
>>
>>343877758
the camera literally locks forward when you get on a ladder, its pretty impossible to miss it
>>
anyone have the webm where you kill Fettel
>>
>>343875037
>projecting 101

congrats
>>
>>343903726
You have no right to joke about others being triggered when you got triggered this fucking hard yourself, you fucking sperg.
>>
>tfw

https://www.youtube.com/watch?v=XFwzmfgZCM4

I wasn't ready for this when it happened to me the first time.
>>
https://www.youtube.com/watch?v=fsAcF1s4Pr4
>>
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>fear was 11 years ago
Jesus fuck, I feel so fucking old.
>>
>>343851767
Did Underhell have branching paths/alternate endings?

I've seen people's nightmare sequence in the jail play out differently. Also when the military show up and you see some soldiers being briefed, I threw a grenade and killed the commander. Later in the game you have to hunt down three commanders it says one is already dead.
>>
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>people thinking FEAR 2 was the beginning of the end
>they don't realize that Perseus Mandate was the start of the slide
>>
>>343909365
I bet you wake up in the middle of the night angry about this
>>
>>343851562
dem lips
>>
I've only played FEAR 1 vanilla

I want more.

What is there aside from Extraction Point? What the fuck is Underhell?

I heard 2 and 3 are pretty bad
>>
>>343850896
>>343852862
GOAT E3 demo
>>
>>343872762
There is a shelf date for spoilers and we are clearly past it for this game, so deal with it.
>>
>expecting the player to be scared when you're a killing machine that can literally pin people to walls by firing spikes
>>
>>343875037
What a mengeloid
>>
>>343909726
There is also Perseus Mandate or whatever its called.
2 is okay, 3 is garbage.
>>
>>343874292
>that AI tech is still in use to this day.
>crysis 2 and 3
>Even half-life 2 stole some ideas from FEAR
FEAR didn't invent the concept of enemy soldiers flanking or moving as a group. Every other game you mentioned had their own method of handling AI.
>>
>>343858080
>>343857260
Shortly after rescuing Bishop, interval 5/6.

>>343909726
Perseus Mandate
FEAR 2
FEAR Reborn
FEAR 3
3 is trash; Reborn is all shoots, no spooks; 2 has a lot of good spooks but the gunplay was significantly worse than 1.


My best memory of the FEAR series was from Perseus Mandate. Near the end of the game, you walk into a surgery and the HUD flickers. I cautiously walked in, nothing happened, and so I looked into the nearby storage room. There was a bunch of gas cylinders sitting inside, so I had the bright idea of throwing a grenade and standing back to watch the explosion. Completely forgot about the spook-warning, threw the grenade and backpedalled to the nearby wall to watch. I hit the spook trigger which made a loud as fuck DWOOOOOOO noise, span around and was inches away from the corpses most people saw from a distance. I unintentionally made the spook way worse than it would have been.
>>
>>343909726
>>343910307
Story for 3 is garbage, but the game is fun af co-op.
>>
>>343910515
Is it even possible to find people to play co-op with anymore? The game must be dead as fuck.
>>
>>343910820
Haven't played in a while, but BYOF.
>>
>>343910820
Friends, m8.

I doubt it was ever intended for drop-in, drop-out coop.
>>
>>343911108
>>343911071
>friends that own FEAR 3
Yeah, about that ...
>>
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>>343868552
>>
>>343858787
Far Cry 2 had 10 percent amazing AI, but the rest of the time was meh AI.
>>
>>343855124
you have to climb up that ladder dude
>>
>>343915231
No? You have to proceed downwards
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