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I want to try and talk about this game and the action genre in
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I want to try and talk about this game and the action genre in general.

I really have very little experience (and next to no real history) with the genre, so I'm more curious about what you have to say.

tl;dr is that Bayo is 2ez and MGR is better

MGR was my first Platinum game, and my first action game/hack and slash, because I was PC only my whole life. Loved MGR. Emulated God Hand. Loved that. Got a PS3, beat Bayonetta, and I didn't love it like I loved the first two.

I bring this up because people give a lot of shit to MGR and mention Bayonetta as a counterpoint, because it has 'deeper combat'. Which I'm not going to argue against, just like I'm not gonna pretend that I know ins and outs of it when I only beat it once on normal. What I wanted to say is that the actual encounters and boss battles in Bayonetta were kind of underwhelming in terms of different scenarios that you have to put up with. The only real change of pace were the angels that were on fire, so you couldn't attack them directly. Every other monster got dispatched exactly the same with no change in tactic or tempo needed. Large scale boss battles came down to hitting the weak spot for massive damage. Pacing was off. A boss with 5 life bars that took couple of minutes to take down appears in a later level and goes down in 10 seconds even though my character hasn't gone through any apparent power-up.

I realize that I played Bayo on normal (still highest difficulty that I had to choose from), but I really did feel like the game was too easy. When I died, it was because of a QTE or a platforming section, not because I got my ass handed to me. At no point did I feel like I need to git gud, like I did in God Hand where I felt every punch I gave or received. All of it felt earned and nothing was hidden behind crazy visuals. Witch Time is even more of a crutch than parry in MGR. I really truly feel like MGR is a better action game than Bayonetta, but I'm willing to have my eyes opened to me.
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>>343792508
You're objectively wrong. I have no idea why you've come here when you're so wrong about MGR and Bayo.

> the actual encounters and boss battles in Bayonetta were kind of underwhelming
There's entirely different encounters on each difficulty. On hardmode you have Grace and Glory attacking you in the prologue fight at the Cemetery.
> Large scale boss battles came down to hitting the weak spot for massive damage
Bayonetta 1's bossfights that aren't Balder or Jeanne are pretty weak.

>I'm willing to have my eyes opened to me.
Bayonetta has more content, more depth and better replay value. It's a superior game on an objective level. It looks like you play these games for the challenge. If that's the case, you've done yourself a huge disservice by not playing difficulties above normal before trying to pass judgement.
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>>343792508
Bayonetta is pretty overhyped by /v/ in general but when comparing MGR and Bayo it's more like MGR is all style no substance and gets boring fast and Bayo is less style more substance but is more replayable because of it.
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MGR is exponentially easier outside of a few bosses.

The tells are colossal and hugely telegraphed with visual and audio cues, and parrying is incredibly easy to pull off.

Don't bitch about Bayo being too easy when you've only beat the game on fucking normal either.

Thoughts on Bayo 2 fellas? it's my personal favorite action game but i can understand the criticisms of it, which are incoming.
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>>343793501
will also dump some bayo art if anyone is interested, I have a fuckton.
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MGR is just an easier game, in general even without the shitty instant kills
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>>343793501
>Bayo 2
It's a better game overall. I've heard the UC complaints before and I've never ever ever thought they were worth paying any mind to.
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>>343793154
I do plan on replaying the game on Hard to see the difference, but I would have preferred it to be availablefrom the get-go. On my first playthrough of MGR, I started over after an hour cranking up the difficulty because it was much more rewarding to do well. Didn't have that option with Bayo unfortunately.

But I need a break first, I did the second half of the game in one sitting while drinking a jug of coffee and needed to go take a walk afterwards.
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Bayo is EZ but its solid. It works.

MGR is deeply flawed from the camera to the equipment implementation and beyond.
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>>343792508
>The only real change of pace were the angels that were on fire, so you couldn't attack them directly.
TOP KEK
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>>343793851
I dunno I think that yosheque's (>>343793627
) criticisms of it are legitimate and well reasoned, but it doesn't affect my enjoyment of the game, it's beautiful and brilliant and a blast to play.

time for some bayo art though
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>>343793964
Bayo is typical of a Kamiya game. He wants you to replay the game and slowly improve. I don't think I would approve of you playing Hard Mode before beating the game once. Severely nerfed WT and much much less forgiving encounter layouts are pretty heavy business.

Bayonetta 1 is already very very punishing on the first playthrough. Most people ended up with nonstop Stone Awards.
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>>343794217
hard mode adds the white fuckers to right
gracious and glorious i think?
the ones who cant be witch timed?
man fuck those guys
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short hair bayo is best bayo
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>>343794217
How is WT nerfed exactly? I did feel like it was borderline game-breaking on normal.

And I did get stone awards mostly, but I find that it really came down to missing a bunch of encounters in each chapter.
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>>343794434
I disagree
especially considering her hair is a huge part of her power
it doesnt make sense for her to have short hair
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>>343794561
how wrong you are my friend
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>>343794512
I believe hardmode adds enemies that cant be WTd
it might get a length nerf as well
on top of that you get infinite climax mode after that which takes WT out entirely unless you use artifacts
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>>343794512
>How is WT nerfed exactly?
It's much much much harder to activate. You pretty much need perfect timing your your dodge. You can only trigger it with stuff like perfect parries or bats within dodges.
>And I did get stone awards mostly, but I find that it really came down to missing a bunch of encounters in each chapter.
Backtrack. There's optional verses at some points if you go backwards, and I bet you missed all the Alfheims.
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god I fucking love bayo 2
might go play some in a bit if no pals come online for Overwatch
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>>343794434
>>343794561
All Bayos are best Bayo.
I can´t wait to see her new hairstyle
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>>343795301
bayo 3 when

I will buy 10 copies
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>>343792508
>Bayo is 2ez and MGR is better
But MGR's hardest difficulty makes every boss fight trivial. This opinion makes no sense.
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>>343793501
>>343793627
I loved Bayo 2, but I think a lot of the flaws that went unnoticed for most people because they were new to the game. Going from the Wii U new fans were inevitable, and since it came with 2 games as one, you beat one game you'll probably want to play the other that got more praise right after. Without really mastering the original first.

Can't really blame them though. On basic playthroughs Bayo 2 is better, but mastering the game the original is better.
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Tried playing MGR on 3 separate occasions. Couldn't get into it.

Once I got it for free on PS Plus.
Once I pirated it when the pc version game out.
Bought and refunded during this steam sale.

Why try 3 times? I used to love MGS games. Many of the bosses are iconic. It keeps coming up as a thrill to play for many people. But I just can't get into it. Stringing together combos is too easy, parrying is too hard, ninja running is too unsatisfying, and mashing buttons is literally a mechanic, not to mention QTEs. I thought I could just enjoy it for what it is, and maybe I could with more time invested, but for the time being I just can't.

Now here comes the real blasphemy, I will just reinstall DmC and play through it for the 3rd time to scratch my action game itch.
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Is bayo 2 still wiiu exclusive? That really pissed in my cheerios when I heard that the first time.
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>>343792508
>Bayonetta
>PS3
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>>343793501
>>343793627
Feels like i'm the only one who enjoys Bayonetta 2 on both low and high difficulty. This is coming from someone who near-platinum'd NSIC
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>>343797442

It's only a Nintendo exclusive forever
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>>343796889
>parrying is too hard
MGR had the most lenient parrying system in the history of vidya.
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>>343792508
I hate the first one. QTEs simply killed it for me.

The 2nd game is a masterpiece though.
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>>343797442
It will never be available anywhere else. And the third will be probably coming to NX *only*.
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Every time I think of replaying this game I remember the Space Harrier and driving sections.
Then W101 came along and like half the game were terrible variety sections on par with those. Thanks Kamiya
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>>343800241

Makes sense a failed game on a failed system
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>>343793154
Holyshit this guy is butt blasted because someone has a different opinion about his favorite game.
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>>343801665
>Every time I think of replaying this game I remember the Space Harrier and driving sections.
That motorcycle mission is fun as FUCK


fuck you
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>>343794434
Are there pics of short hair Bayo in the old costume?
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>>343802845
It's not my favorite game and I'm not buttblasted. It's just a fucking FACT that MGR is an inferior game. It's got less of everything. Content, challenge and depth.
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If anyone gives a damn about my take on it, Stylish Action is probably my favorite genre of game right now. Picked up W101 during Christmas one year, got hooked on Platinum and worked through Bayonetta 1 and 2, MGR, and the first DMC - I plan on starting the next two soon.

Wonderful 101 has a certain charm I really like to it, but some fights on the harder difficulties have their platinum medal ranges for time all the way up to 5:00. Other games in the genre have their combat sections running up to about 3 minutes or so even at the longest points - most fights are over much quicker. The amount of content is just tremendous though, replay value is very high, story is campy as hell, but the final boss has to by the hypest moment in video games I know of.

Bayo 1 and 2 are very, very close in terms of quality for me. I feel like Bayo 2's enemy variety was much better, but the forced "not actually a cutscene but let's walk for 2 minutes for some dialogue" and most of the weapons put me off, as well as the whole game being much easier. The main saving grace for weapons is that is has Salamanders, which I love to death. Bayo 1 has better weapons overall and seems less tedious in some places, but way worse in others, like Angel Slayer. Witch Trials did the same sort of challenge with a better format in my opinion.

MGR had some phenomenal boss battles and a great soundtrack to go with it, but suffered from too many "stick wiggling" QTEs and was much shorter than the other games as well. Putting the good bosses at the end of otherwise annoying levels didn't help, but on the bright side most of the useful tools for Raiden like Offensive Defense are available from the start, meaning no grinding is needed to get the basic stuff you need. On the other hand, nothing to work on unlocking means lower replay value overall.

Bayonetta > Bayonetta 2 > W101 > MGR

Long Hair Jeanne > Long Hair Bayo > Short Hair Bayo > Short Hair Jeanne
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>>343803835
I'd agree with this.

I absolutely love mgr and maybe even enjoy it a bit more, but the bayonetta games are objectively better as far as overall game design goes.
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>>343803835
Metal Gear Rising is good. It's probably better than Bayonetta in a lot of ways. Platinum games representatives will tell you that they don't treat their games like candidates at a beauty pageant. What you're saying makes sense, but you're also leaving out a bunch of other credible points in MGR such as gameplay and design choices. Baynoetta's design is so simple and has been used a lot in other games (God Hand, Viewtiful Joe, Ninja Gaiden to an extent), while Metal Gear Rising completely develops a new style of hack and slash without relying on too many previously used mechanics. I think at the most, MGR's parry technique is the most iconic and familiar feature of the game, but there are a lot of innovations in gameplay that MGR has, that are lacking in Bayonetta, at a critical level.
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>>343804512
Oh shit you haven't played dmc 3 yet? You're in for a real treat my man.

What I'd give to be able to experience fighting vergil for the first time again
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>>343803313
never seen any unfortunately
>>343804512
>Long Hair Jeanne > Long Hair Bayo > Short Hair Bayo > Short Hair Jeanne

damn nigga that's some shit taste
Short hair Bayo>Short Haired Jeanne>Long haired Bayo>Long Haired Jeanne
>>
Dmc3 is still better than all these games. It must make kamiya extremely butthurt
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>>343804797
>there are a lot of innovations
like?

there is almost nothing that MGR does that bayo doesnt do better
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>>343804910
no one is arguing this
the thread is primarily about bayo and MGR
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>>343804512
>Long Hair Jeanne > Long Hair Bayo > Short Hair Bayo > Short Hair Jeanne

Leave
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Once you into parries MGR becomes the easiest game of the genre.
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>>343804939
In Bayonetta, you have the option to buy lollipops, earrings and headdresses to compete in the campaign mode.

MGR doesn't feature the same design choice, you can wear armor that gives you upgrades and use weapons that all come with benefits, but the design is not around making the experience easier. Contrasted with how some of the items in Bayonetta work (extended witch time, more spells, stronger attacks), with the items in Metal Gear Rising (more defense, more items and so on), it's obvious the experience is not the same. Gameplay wise the two are so critically different you would be grasping at straws trying to figure out how they're the "same."
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>>343792508
Incredible troll post senpai. Jesus, even including the fact that you played the worst possible version available of the game.

Bravo.
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>>343805374
but where are the innovations you speak of
sure your artifacts are tied to costumes instead of picking and choosing but I wouldnt really call that innovation
if anything its the opposite

I'm not even sure what you are saying about the weapons themselves either
honestly all of MGR's choices just feel like watered down versions of bayonetta

>YOU CANT CHOOSE YOUR ARTIFACTS ANYMORE
>YOU GET THREE WEAPONS AND NONE OF THEM ARE PARTICULARLY THAT GOOD AND CANT REALLY COMBO FOR SHIT
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>>343801665
>that mandatory section before the Jeanne 4 fight

Why Kamiya.
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>>343804804
>Long haired Jeanne last

Are you a homo?
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>>343806343
Jeanne is 100/10, but i wish she should go a little easier on the makeup. Kamiya fix this
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>>343804803
I went back to DMC3 just the other day, and I don't know. It feels kind of bad.

It's probably just my playing on PC though.
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>>343792508
>Got a PS3, beat Bayonetta
That's your biggest mistake. If you have played a non-shit port you might have enjoyed yourself a bit more.

I do agree with you on the dumb gimmicks, like QTEs, on-rail shooting sections and platforming that punishes you with instant deaths. The game is all about ground combat and kicking ass at it, so these sections may add a bit more of spice and variety in your first playthrough, but they become a chore and a giant inconvenience if you replay the game and want to get platinum or perfect plat rankings.

But I like Bayo more than MGR because it has more variety of gameplay. It has more enemies, more scenarios, more stuff to unlock, and a bigger skill ceiling.
Once you master the perfect parry and the three or four combos that work in MGR, it becomes a breeze where the only fun things to fight are a few bosses (Sam, Mistral and Armstrong). While Bayonetta has many viable weapons, it is super fast-paced, has many different combos, and the hard mode even removes witch-time.
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>>343803835
Don't tell that to Kojimadrones
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>>343805837
>but where are the innovations you speak of

Ninja run is a good example of gameplay mobility done right. There's a lot of gameplay elements that can't be circumvented without Ninja run, the game has the challenge mode where it flat out asks you to use Ninja Run in various ways to complete the objective. Ninja Gaiden has some variation of this, and it's a wall run that can't be manipulated very easily. In Bayonetta, you have a dedicated dodge button and witch time the gameplay gives you an assortment of tools to help with the witch time, all of which make the game easier, there are no mobility options, and far less reasons to truck around environments. Metal Gear Rising values the gameplay in a much more realistic and different environment than Bayonetta, for you to infer that it's inferior than the other in terms of content, while neglecting design philosophy and gameplay choices is just wrong.
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>>343806591
>kojimadrones

you mean the people who dont care about the game because kojima not only worked on it but the game as a whole can be considered no canon?

MGR fans are in their own space
not good enough for it to be high ranked platnium game
not good enough to be a high ranked MG game
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>>343806343
>long haired jeanne first

it all looks like one mass and doesn't flow at all. it looks alright in concept art and fan art but it's awful in game.

short hair bayo on the other hand is aesthetic perfection.
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>>343804512
You are a man of supreme taste.

In both opinions and Bayo girls rankings.
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I didn't read anything, but I feel like the dynamic soundtrack and good music is like 9/10ths of why Rising felt so good to play. Correct me if I'm wrong but I don't think Bayo has that.
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OP's bait aside, I played both Bayo and 2 recently and I like one a lot more better than 2.
While one had bullshit like instadeath QTEs, the buttonmash QTEs were a lot better and felt you had a reason to mash because there was no cap on how far you could go unlike 2.
2 also feels a lot more easier than 1. The windows for witch time are a lot looser and you are allowed to use items without getting punished.
The references felt really shoehorned in and overall mediocre to bad in contrast to TW101. I think I cringed when she said "So you're saying diplomacy has failed then", despite that being one of my favorite lines from TW101.
My final gripe is that it never got to Bayo 1 levels of style or craziness. Only thing that came close was Madame Butterfly headbutting an asteroid or her turning the Shirogane Comet around.
It did have some cool things like the mech suit chapter and riding on the back when Rodin just annihilates any enemy that shows up, but one just feels so much better than two.
Pic unrelated, it's so you'll read my post and smug images get the best results.
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>>343806724
>there are no mobility options
You didnt play bayonetta did you
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>>343806837
>>343806959
keep going please
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>>343807035
I don't feel like playing MGR right now
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Bayo 1 is A LOT harder than MGR. Bayo 2 is probably equal if you don't abuse her madam butterfly shit.
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>>343806892
Then you would be wrong.

Bayo doesn't have OG songs with lyrics for the fanbase to spout into meme status, but it has a great OST with some very hype inducing songs for certain moments of the game.
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>>343807118
damn it
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>>343806551
It's a character trait.

>Jeanne is the kind of girl who gets home from work and just collapses into bed without even taking off her makeup
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>>343806775
Long hair has never looked good in a videogame.

But long hair Jeanne still a best. Short hair Bayo second best.
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>>343792508

MGR is literally the dumbest modern 3D beat 'em up. Your opinion is invalidated. By the way, you're only allowed to talk about difficulty and quality in this genre after you played Ninja Gaiden Black (or Sigma 1) and Devil May Cry 3 as well. And that's just to start the conversation.

You wouldn't be talking about which movies are the best or better than accepted classics if you haven't watched said classics either.
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>>343792508
>he mentions the enemies on fire
>no mention of Gracious and Glorious which LITERALLY DO NOT GIVE WITCH TIME

I'm sorry, OP, but you're kind of a scrub.

I mean, the fact that you didn't notice such a glaring pace change when it came to the White Angels in general suggests that you were very rarely landing perfect dodges to start with.

And it's just sort of hard to take your critique of a combat system seriously when you barely managed to master its core components.
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>>343807292
>short haired Jeanne
>not being able to button map in Bayonetta 1
Kamiya has some questionable tastes.
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>>343807292
The stupid fight between Jeanne and Bayonetta accosted me so many tears.

It wasn't until I had beaten the game a couple times that I realized it was really easy to play.
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>>343807632
Short haired Jeanne is still great.

Of course Cutie J is one above all.
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>>343807498
blue > red
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>>343807660
Jeanne 1 was pretty fucking easy yeah.
But fuck Jeanne on the plane. That shit still ruins me to this day.
Final Jeanne is to awesome of a fight for me to get mad at.
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>>343807952
Sure.

Just not in Bayonetta.
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>>343793501

Bayo 2 has some of my favorite moments in the genre (the Masked Lumen Sage battles) but it's still gimmicky and has those stupid enemy introductions that are fun the first time you see it but just get in the way in subsequent playthroughs. The last boss fight is extremely uninspired as well, for Bayonetta standards.

My favorite is probably DMC3 or Ninja Gaiden Sigma 2 (sue me).
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>>343807952
>blue > red
Literally wrong

>>343807961
>final Jeanne fight is hidden behind the Space Harrier level
What the fuck were they thinking?
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I also happen to prefer Love is Blue over Scarborough Fair.

Those two weapons and the schoolgirl outfits are good enough to make me come back to Bayo 2 from time to time.
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>>343806904
>Pic unrelated, it's so you'll read my post and smug images get the best results.
REEEE
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>>343808274
blue vs. red, the timeless conflict

Love is blue though baby, don't you value love?
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>>343808117
>cant find an uncensored version

fug
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>>343808432
I don't care about the weapon designs but Scarborough Fair had a much more satisfying moveset.

The "fast and weak punches, slow and heavy kicks" dichotomy was less pronounced and made combat feel more responsive.

I did think that including Shuraba and Scarborough Fair in Bayo 2 as unlockable weapons was nice. I miss Onyx Roses and Sai Fung though.
>>
Wait, so Balder became evil because Loptr went inside him?
Then the screen went black with the Bayonetta symbol on the screen implying that the first game then took place.
But then how could the first game take place after the events of Bayonetta 2? They already changed the past to allow Cereza to not be imprisoned by Jeanne stabbing her, so how does any of Bayonetta one then take place? She doesn't need to go to Vigrid to find her memories, she doesn't need to take care of a kid Cereza, nothing needs to happen and Bayonetta would be strong enough to kill Balder outright.
I'm so confused.
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>>343808781
You already hit the jackpot, you don't need more than that.
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>>343809005
I'm sorry, meant to say "Love is Blue"' had a better moveset.

Scarborough's kicks sucked. I actually liked the kick patterns on Onyx Roses, though; I feel like Bayo's original combat system was balanced around pistol hands and shotgun feet
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>>343809093
>giving a shit about the story
>>
>>343809093

It's a time loop.
>>
>>343809093
Ignore the past changing shit from 1, that didn't actually happen.
>>
I think for most people it can be summed up as MGR is better on the first playthrough and then the combat's shallowness starts to show the more you play.

Bayonetta actually gets better as you play, due to the depth, peaking during the hardest difficulty.
>>
>>343809005
I prefer Love is Blue as playable weapons. I kinda like the aesthetic of Scarborough Fair more, because the red looks really cool in some environments and they look more like guns instead of the blue toy guns of Bayo 2.

My favorite loadout for Bayo 2 is 4 Love is Blue guns. And Dual Blades + whip.
>>
Bayo 2 or MGR? I'm going MGR all day. Bayo 2 is shit.
>>
>>343793501
The biggest thing about Bayo 2 that I dlsliked is that it wasn't as stylish. The button mash QTE had a cap in 2, meaning you mashed until the circle was complete. It was impossible to go over it and get a giant pulsating max combo number. There wasn't anything like Bayonetta catching a rocket and throwing it at Jeanne or headbutting a building back at Balder. There was Madame Butterfly headbutting a meteor, but when in Bayo 1 a not at full power Bayonetta could catch a falling satellite and throw it back to Balder, bringing out Butterfly feels silly.
References were dumb in this game for the vast majority of them as well.

Moon River played 2 times in the entire game despite being heralded as the main theme.
>>
>>343806561
PS3 was patched properly quite a while ago. I played it on 360, PS3, and WiiU. Surprisingly the WiiU tablet is actually fine for playing this game. I was truly shocked.
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>>343811289
>Moon River played 2 times in the entire game despite being heralded as the main theme.

well that's okay because we all know Tomorrow is Mine is the best song in the series
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>>343809664
I agree with the whole 4 Guns setup, it's probably the most well-rounded set in 2, but
>not having quad Salamanders
Really dude?

>>343811289
Final boss fight, Bayo flips the Shirogane Comet into Aesir in one of the "spin the stick" QTEs. I'd say that's pretty damn stylish if you ask me. Also the end credits theme is better.

https://www.youtube.com/watch?v=YCUe7UyA_Ec

https://www.youtube.com/watch?v=bGbxxcuJSQ0

>>343811791
>we all know Tomorrow is Mine is the best song in the series
Yes

Or at the very least SO much better than Mysterious Destiny
>>
>>343811716
If I recall it only got kidn of patched
it didnt fix all the issues
fairly certain it still has a noticably lower frame
>>
>>343811289
Expanding on the references, most of them felt like "Hey, you remember this from Bayonetta one, well here it is again" like her revving a vehicle with her middle finger or Balder's chapter being called The Lumen Sage in both games.
Wicked Weaving Jubileus in some fusion kind of retcons the fact that Jubileus was the creator no?

>>343812012
Shirogane Comet is one I forgot. Yeah that one was pretty good but the other TW101 reference with diplomacy has failed was lame as shit.
And Let's Dance Boys is better. You May Call Me Father is the best song anyways.
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>>343812656
>You May Call Me Father is the best song anyways.

Well at least we can agree on something.
>>
>>343804512
I'm in the same boat anon.
Just finished DMC2 today and started DMC 3 shortly after. (i've already played through 1 and 4).

2 has nice animations but I didn't really like the fights, there is only 1 melee weapon (well, there are 3 but I think they have the same combos), also there aren't many threats in the game.
It only took 3 hours as well, so I'd say it's worth playing through just to experience it since it doesn't take long.

3 has really impressed me so far, it's a blast to play.
>>
>>343807175
I never beat 2, so you could be right, I legit don't know
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>>343792508
Why is her suit so low cut? Is that not inefficient?
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>>343792508
i played all of 5 minutes of this game before retiring it to my shelf forever.
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>>343815474
The suit is literally made of magic hair that she controls with her mind and "it's too low-cut" is where you draw the line?

>>343815587
You're missing out.
>>
>>343812869
I didn't know Sparda was in Bayo.
>>
I was really disappointed by how short MGR was, even by Platinum standards.
You had 4 great chapters and the last 3 just seem like filler.
I know it had a fucked development but it built up some excellent fucking momentum and after the Sundowner fight which was my favourite it just felt phoned in.
>>
How's the DmC HD collection?
I'm working on Transformers Devastation at the moment (I'm loving it and I don't even give a shit about Transformers) and I need more Platinum/Clover action games to play afterwards.
I got hooked after playing the Bayonetta 2 demo because my girlfriend wouldn't stop raving about the first Bayonetta and I just want to play as many Platinum/Clover action games as I can. I'm holding off on Madworld until I finish building my gaming PC so I can emulate it at 1080p.
My rankings so far for the ones I've played.
>Wonderful 101 > Bayo 2 > Bayo 1 > MGR
I liked Bayo 2 more than Bayo 1 because Bayo 1 had a lot of parts that really annoyed me, even though the game was much more challenging to beat.
>The motorcycle
>"Press X to not die" QTEs in cutscenes being even more obnoxious.
>Running towards the camera chase sections.
>>
Bayo 2 continues the salt tears flowing, even after 4 years since it's announcement.

It just never stops.

How long until CEMU becomes playable at more then 3 fps? At least it will make some people less angry (although not the Sonyboys)
>>
>>343818069
Good.

The first DMC is a good game, simple action and mechanics but a good story and atmosphere.

DMC2 is the worst of the lot, but short and doesn't outlast it's welcome. Since you're getting it in the package I'd say it's worth playing.

3 is amazing, a huge step up in terms of combat, and just feels amazing to play.

I'd say it's definitely worth it, I had only played 3 before and I don't regret buying it.
>>
>>343818442
Just to add, I can't think of any game that plays as well as DMC3, maybe I'm bias but it just feels so right for me.
>>
>>343811791
Is that a man?
>>
>>343800950
I knew that was the one thing some autist would focus in on. It's all relative, buddy.
>>
>>343818654
it's not a very flattering shot of her but that's our bayo
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>>343805779 #
Gee maybe I didn't buy the console just for one game? While it's very likely that my experience would be better at higher fps, I'm not the kind of person who would drop the game just because of lower framerate.

>>343809394 #
This is probably the only reasonable reply in the entire thread. I was comparing my first playthrough of each game, and made it very explicit that I'm not capable of rating them on a technical level. A bunch of autists, you lot.
>>
>>343792508
You have fine taste OP. MGR is the genuinely superior game.
>>
>>343819676
anal fap it is then
>>
>>343792508
>when I only beat it once on normal

LAD status
[x]WEW
>>
>>343792508
>What I wanted to say is that the actual encounters and boss battles in Bayonetta were kind of underwhelming in terms of different scenarios that you have to put up with.
Bullshit, Bayonetta is EXTREMELY varied when it comes to that sort of thing.
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>play on hard
>Jeanne 1 is essentially Jeanne 4 without a sword
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I finally got around to playing the Bayo series last year. Damn fun games. After that I moved onto MGR and the Dmc series. I'm realizing that suck ass at action games but they're super fun.

PIc related, arrived yesterday, need to find a frame for it.
>>
>>343811716

The patch only fixed the loading times. The actual game still fluctuates at 30-45 fps most of time.

It's not unplayable but some sections chug hard. I had to force myself to play through the PS3 version again after beating it on 360.
>>
One of my favorite things about Bayonetta was it's difficulty curve. I went into it relatively new to action games of that sort, so normal kicked my ass, I learned a lot though and moved on to hard, which kicked my ass, and then NSIC, which kicked my ass, although that time noticeably harder. What I mean is that through the difficulties I had an extremely smooth time and it always remained right at satisfyingly challenging, there were no huge spikes in difficulty, and no parts which were roll over easy.

The complete non-existence of WT in NSIC on paper seems like a huge difficulty spike, since the player will be used to it, and somewhat reliant on it, even if they didn't intended to be. But by sprinkling in just a few Gracious and Glorious in Normal and then putting more and more in on Hard, by the time you get to NSIC you have a pretty good idea of how to fight without WT at all. That little thing right there is one of my favorite things about the entire game, and almost makes me think that they were added purely to ease the transition to NSIC, but thats just pure speculation.
>>
>>343818559

My issue with DMC is the physics. You can hardly maneuver when you jump and they're insanely vertical.

I realize you can run and use skills to traverse maps and maneuver around enemies (stinger, trickster, etc.) but it just doesn't feel good. Bayonetta honestly spoiled me. You have such ease of movement from the shit like Beast Within and everything else just feels very fluid.

I guess that's what contributes to DMC3's higher skill/tech ceiling though.
>>
>>343826703

Exactly my thoughts. Bayonetta is one of the few games that does difficulty well. Honestly, WT is a crutch that keeps you from learning how to actually play the game.

I understand that Bayo 2's enemies were balanced differently but the addition of WT to NSIC mode made it easy as hell. That shit was disappointing.
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