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>Hear about new H.R. Giger inspired game >Expect Dark
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>Hear about new H.R. Giger inspired game
>Expect Dark Seed successor
>Find out it's some indie walking simulator
>meh
>watch trailer, see player legs at 4:46
Welp, I'm interested.

https://www.youtube.com/watch?v=hBlBtP3-x_w
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>>343737004

>Indie walking simulator
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>>343737004
>walking simulator
There's a gun though.
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>>343737004
No idea who H.R. is, but this is some weird stuff.
Looks like a playable Tool music video.
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>>343737421
There is no indication it's used for much.
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>>343737004
My goodness can you people not talk like you work for a magazine for once.
First fucking post literally read nothing but "indie walking simulator" like a fucking mouth breathing idiot, didn't realize you changed your mind about that opinion after watching more of the video.
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>>343737439
That we know of yet. I imagine there will be combat, in a slower pace than most other science fiction games.
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>>343737435
He's the artist who designed the xenomorphs and sets for Alien.
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>>343737435
Swiss-German artist and designer known for producing the Aesthetic in the Alien films, pioneering a unique brand of body and biotechnological horror, and incorporating Kaneko-levels of phallic imagery.
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>>343737435

Artist who draws all kinds of fucked up shit, worked as an inspiration for Alien for example.
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>>343737004
>walking simulator
>these recent years adventure/exploration is no longer a game mechanic
>people have problems with games act as if it's a choose your own adventure story book
>people have problems with being able to roam around in the world of a game trying to tell a story
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>>343737871
Blame the walking sims the hat fail to grasp people. Firewatch was atrocious.

I don't think this game is a walking simulator but if it would be I think it would still be fitting. They have that whole Blame! atmosphere going on where the world is desolate except for some NPC's and the occasional settlement.
>>
Walking simulators aren't bad if they're actually used in an interesting concept or world like this. They just got a shit rep due to lazy devs using them as a cop out for actually doing something noteworthy. Personally I'd love more walking sims about stuff like being a detective.
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>>343738181
>the hat
I meant that, fucking phone.
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>>343737464
Or maybe he's giving him shit for being excited for a walking sim you fucking idiot. lrn2read
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>>343737707
Kaneko isn't obsessed with dicks you fucking faggot. Ancient cultures were and he was tasked with drawing these creatures/spirits/deities.
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>>343737004
looks emotional.
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>>343738591
>Kaneko
>not obsessed with dicks
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>>343738514
Except it's not, faggot.

He's literally just quoting the OP, as OP made it seem like fact.
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>>343737278

clearly says on the website FAQ

"IT IS NOT A HIDE N SEEK WALKING SIMULATOR"

fucking learn to read faglord
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>>343738797
>If I post a reaction face and use greentext, I'll win the argument without needing to make any real points!

You're retarded.
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>>343737004
This looks absolutely amazing, actually.
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>>343738952
I mean, there's not much of an argument to be had, as only Kaneko can say.

That said, it's pretty apparent to anyone familiar with the series that he is highly intrigued by the sexual undertones of mythology and culture. It's charming in it's own way.
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>>343737004
>that video
HOLY FUCKING SHIT
How did I not know about this?
Take my money!
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>>343737004
>it's a 'everything looks horrifying and vaguely sexual in a weird primal way' episode

This could be okay.
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>>343739523
>That said, it's pretty apparent to anyone familiar with the series that he is highly intrigued by the sexual undertones of mythology and culture.
It's not about intrigue. The dick imagery is always central to the lore of any given dick demon in an SMT game

You're a moron. Shut the fuck up.
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>>343740150
It is, deal with it, the strictly voluntary artistic decisions he made reflect that. Are you afraid of genitalia or something?
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>>343740403
>strictly voluntary artistic decisions
they aren't voluntary. Mara literally HAS to be a giant talking dick. All the dick demons are just accurate to the lore and mythology that surrounds them

You're a fucking idiot.
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>>343740479
>has to be a giant dick
>when the Hindu themselves didn't typically represent it that way
Spoiler alert, Rahu was not drawn with a dick horn either.
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>>343737439
well considering you can swap out parts and aim with it i would think the game has plenty of combat..
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>>343737004
those shitty pixar tier character proportions.

Why? Why make it looks so fucking stupid and cartoony?
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>>343737838
>an inspiration for Alien
He didn't "inspire" alien, he fucking created it.

James cameron is a faggot and ruined the designs.
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>>343738923
>trusting indie devs
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>>343739504
I so badly want to fix that shit looking character.

Fuck it, I'm going to fix it and send my painting to them.
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>>343741340
m8 what the fuck are you talking about?

no seriously that whole sentience make no sense
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>>343739504
>Tentacle on the gun goes DEEP into his arm
NOPE
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>>343741763
>replacing ammo is like removing an organ from your hand
Fuck I love it already
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>>343741607
look at the hands, the eyes in the trailer. It moves around like a cartoon and it looks stupid as fuck in comparison to everything else.

The character has popeye proportions for fuck's sake.
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>>343741582
what's bad about it? i wanna know so if i design things they will not be bad
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>>343741582
what is there to fix? it doesnt look like its human anyway
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>>343741582
>anything is wrong at all with that design
really, i cant even imagine what your "fix" is.
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>>343741881
You are 100% full of shit.
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It looks disgusting and unsettling. I'm excited.
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>>343741881
>popeye proportions

well that would be because his goddamn gun plugs into his arm and is powered by whatever organs are in there. its really obvious too.

as for the animation its perfectly fine, and exactly what id expect from something like this.

i think your jimmies are just rustled for no reason. take a break.
>>
>>343741881
>WHY DOESN'T THIS INHUMAN MONSTER HAVE HUMAN PROPORTIONS!?

Better question, why don't you have a goddamn brain?
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>>343742358
>>343741993
>>343741951
>>343741945
>>343741912

Just give me a fucking minute you dicks. I'm a professional concept artist and art director, Giger is one of my all time favorite artist. I know my shit.

There are some key fucking changes I would make to this design. One, the arms look stupid. They just don't carry any design elements from the rest of the character (layered, repeating lines like the muscle tissue and spine cage)

The ass looks stupid, as well as the lower back. It doesn't look like it would move properly at all. There is a reason humans have ass cheeks. Secondly, it's too smooth and broad. As in, the shapes are large and simple which draws your eyes to that section of the design since it's the only area like that.

the hands needs more design elements from the rest of the character. Muscle tissue, mostly.

The design of the thigh, hip areas don't match the rest of the design. Again, it's just a random design element not repeated in the character (but is repeated in the gun's design). This is a simple fix, place those kind of hard, angular shells on the shoulders, ass, and arms. Just more unification of the design.

The entire face needs to be redesigned. It looks far too cartoony and simplified to the rest of the game. Two little lights as the eyes behind membranes is a neat-ish idea but needs to be executed better.

And now I paint.
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>>343741881
well yeah he's an alien
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>>343743093
Looking forward to the drawing, artanon.

Thanks.
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We finally getting existenz
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>>343743093
Think whatever you want, but anything you see wrong with it is insignificant enough that most of us don't give a shit.
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>>343739504
That doesn't look like Giger, more like Beksinski/generic sci-fi FPS thing
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>>343743093

You should email them your critique why waste all that time writing a post here when it would be far more useful for the devs.
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>>343743273
I want to add one little huge difference in this concept art/game's art and Giger's art.

Giger is all about biomechanical looking shit. Every "character" in this game just looks... too biological. Like the main character. He doesn't have any of the elements of the environments which look like straight giger rip offs. With black steel melded with bone and sinew. The MC looks 100% biological like an insect. The gun is the same way, it just looks biological bone, tendons, sinew, ect. The only "mechanical" pieces are the drilled holes in his back.

I would like it a lot more if the character looked like the rest of the world. More mechanical.

Lastly, the eyes of the characters look so fake and cartoony because it looks like they have flashlights stuck in their heads. It makes them look like puppets. Which is a pretty cool style in its own (like say, a tool video) but looks off in this game's world because they don't look like they were suppose to be puppets.

Whats that animation some guy did that took him fucking years to do. It was stop motion, everything looked like creepy tool puppets, about humans no longer being able to breed so they go looking for a creature that had balls and a dick deep within the earth.

....

It was awesome. That's how you make a creepy as fuck unified style.
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>>343740860
roasted
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>>343744107
>Giger is all about biomechanical looking shit. Every "character" in this game just looks... too biological.
Biology IS mechanical you fuckwad. You are nitpicking because you don't want to like the game.
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>>343744213
No it's organic
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>>343744213
This is idiotic. You can argue whether a human is a machine but in giger art theres clearly a fusion between biological tissue and metal machines. why are you being so obtuse?
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>>343744334
There is fusion between the two and that's how its presented in the game you fucking twat.
The hand is a gun, the walls are alive, a heart powers the machine.
You are crying for no reason. Both the biological aspect and the mechanical aspects are there.
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>>343744107
Yo okay, fuck whatever you were talking about before, I need some sauce for that dick and ball demon video you mentioned
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>>343744107
What's that animation, I'm interested
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>>343744213
congrats, you're literally retarded.

Also I like the game. I just don't like the MC and some of the other "creatures" designs. The changes I'm talking about would be minor but help a lot for the visuals.

The MC has more in common with Davy Jones from PiotC than it does with Giger. Meanwhile the environment is 100% Giger.
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>>343744107

the shiney eyes is meant to be
https://en.wikipedia.org/wiki/Tapetum_lucidum

its what animals use to see in dimlighting.
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>>343744213
Have you seen the difference between the xenomorph in Alien 1 and the one in Alien Resurrection ?
One is designed by Giger, the other is organic. The difference is clear. This doesn't look like something Giger-inspired. Which I don't mind since they're obviously also inspired by Beksinski
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>>343744681
see >>343744490
and fuck off
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>>343744490
well now youre just yelling at the wrong person and i think youre a cunt. also that wasnt the point you said biology is mechanical which means you have the iq of a gopher
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>>343738591
>>343738952
>>343740150
>>343740479
Goddamn, boy. If you were any more defensive about dicks in a video game, you'd be a textbook Freud case.
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>>343744719
But we're talking literally aesthetics, not a metaphoric machine. You can twist it however you want, Giger's style can't be separated from metallic mechanical elements.
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>>343744107
Why do they have to be unified?

There is a chance the player character is not native to the game's locale, and thus not a product of the same technology.
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>This looks co-

Oh, it's a fucking kickstarter game. Art direction is good but you know full well this shit will come with a serious handicap, there is always a catch to kickstarter shit. Anything from it being a 2 hour game to a game without gameplay, there is always a fucking catch.
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>>343744903
>But we're talking literally aesthetics
Change some textures from reddish to blackish.
Boom, your fucking problem is fucking gone.
It looks perfectly fucking Gigeresque, you blind shit.
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>>343745009
>Oh, it's a fucking kickstarter game.
No, its not.
It tried kickstarter, its now privately funded.
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>>343745009
The kickstarter for that game was a while ago, it failed. Now they got some funding and are making the game in two parts.
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>>343745009
It already failed its kickstarter because its not yet another survival game, its being funded by someone else
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>>343744650
>https://en.wikipedia.org/wiki/Tapetum_lucidum
It's 100% not that though. The lighting needed to trigger that effect is very specific and is not in this at all.

You guys know who Beksinki is right? it's like the devs couldn't decide if they wanted to be him or Giger.

>>343744517
I found it. Took a bit but I found it. It's super fucking awesome.

https://www.youtube.com/watch?v=vc2i4pFlqYo
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>>343745023
why are you so defensive about a game you know nothing about? Also why are you unable to see subtletys between art styles? Are you autistic?
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>>343745023
You should take an art course if you can't see the difference between mechanic shapes and organic shapes. Then your opinion on design may start to matter.
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>>343745196
>It's super fucking awesome.
It looks like clay dog shit you blind fuck!
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>>343745268
Both are there you stuck up faggot.
Fuck yourself.
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>>343745223
No, but clearly you are as there are no subtleties significant enough to fucking matter.
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>>343745345
No and no.
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>>343744554
Whats wrong with that
Cant MC be a fleshy creature exploring biomechanical enviorments?
Why would he explore areas he would be familiar with?
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>>343737004
Kill yourself shill.
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>>343743530
>Beksinski
>generic sci-fi

It looks like neither. It looks like someone tried to design a Giger imitation but forgot the mechanical components halfway through. Beksinski has no mechanical components to characters, they're usually skeletal or with deathly and diseased imagery tied to them, like the endless knotted knuckles and fingers everywhere, or emaciated rib cages showing through dried skin. He was more into environments, the characters in his works were less characters and more walking elements of that environment, like an extension of their surroundings given the faintest grasp of life and damned to roam.

There's nothing like that in that design. Yeah there's weird spine looking shit on his back but it's not organic, it's rather metallic and mechanical. It juts off the character instead of scraping against the surface from within.
>>
Dev here, You're all wrong and i think you are very gay bois.
>>
This is now a Mike Dawson thread
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>>343745394
As someone who works in the games industry (not the concept artist anon) I can tell you it matters immensely

Not everyone who is going to play this game is oblivious to the art, especially if it's literally a Giger-like marketed game

It's a product. You have to be very, very dedicated to what you're selling.
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>>343741467
>this debate again
best of both worlds, anon. best of both worlds.
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>>343745487
>Beksinski has no mechanical components to characters

>>343745549
I'm not oblivious you the art you stupid nigger, I'm telling you you are so autistic that the tiniest fucking detail is jumping out at you because you're desperately fucking looking for it.
Fucking kill yourself.
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>>343745718
The MC design is not a tiny detail and it is cartoony. Just the silhouette itself it's terrible at the beginning.

Game lacked any gameplay whatsoever as well. When will the meme of showing no gameplay will ever end?
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>>343744943
>>343744852
>>343744681

See, I just don't think beksinski and giger's style work well together. At least the way they did it in this game. Beksi looks far too rustic and biological. The "webbing" and designs of his work are the opposite of Giger. Giger loves smooth surfaces that are very symmetrical or repeating while Beksinski is more organic and random. A type of chaos that still maintains pattern.

I like Scorn for the most part. The artists could have done a better job combining the two together though.

This is what happens when you become an artist. See something neat, you think "I want to paint that" but at the same time you can't help but deconstruct works of others. What makes a movie, game, painting, whatever work and how can it be improved upon.
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>>343745718
All of your arguments so far are only there to stir shit and dodge the point. What's your goal exactly?
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>>343745718
That's not really a biomechanical thing in anywhere near the same sense Giger approaches his work.

And I mistyped, he has little to no mechanical components. I recall at least one besides your pic that might have had a sort of biomechanical element but his work was predominantly NOT that by any stretch of the imagination.
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>>343745868
>Game lacked any gameplay whatsoever as well.
We see what is bound to be a weapon as the hand is gun shaped and we saw atleast one puzzle.
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>>343737004
>I'm interested because of a shitty gimmick
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>>343745718
how the fuck is that mechanical? It just looks like spider legs on a bathtub. That's not mechanical like Giger at fucking all. Beksinski is more about stone, concrete, rock, shit like that covered in bone, tendons, sinew, excretions.
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>>343746025
It looks like a vehicle with legs you fuck.
Are you slow?
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>>343743093
>The ass looks stupid, as well as the lower back. It doesn't look like it would move properly at all. There is a reason humans have ass cheeks.
I absolutely agree with this.

What >>343743885 proposed isn't a bad idea, actually.
>>
>>343746025
>Beksinski is more about stone, concrete, rock, shit like that covered in bone, tendons, sinew, excretions.
Beksinski is about textures you inbred fuck.
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>>343743093
ITS SUPPOSE TO LOOK LIKE A PERSON WEARING A SUIT YOU STUPID SHIT.
>>
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>>343746025
They are similar, but are different enough that the devs should have put more thought into how they were combined.

It's been a long time since I have done a piece inspired by giger or beksinski so I'm a bit ehhhh on posting my own work (as I'm inspired more by art deco, east asian, fashion work) but Giger, Escher, Jean Gabriel Domergue are some of my favs.
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>>343746214
The "why" is meaningless. It still looks like shit. Like the guy said, the membrane thing is a good idea that carries the idea of being a suit but in practice looks like a fucking western cartoon.
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>>343740860
>Hindu themselves didn't typically represent it that way
>Spoiler alert, Rahu was not drawn with a dick horn
thats cuz those shit shitters have micro penises
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>>343737004
yeah that game looks phenomenally sick

I'm not huge into horror but that's something I'd give a genuine shot
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>>343746309
I think its in your fucking head and I disagree.
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>>343745873
It looks much more predominantly Giger over Beksinski though there is some Beksinski and even Wayne Barlowe in there. The footage is definitely more Giger-esque though, it's much more focused on biomechanical elements over rusted out skeletal landscapes or demonic hellscapes.

It doesn't quite work though in my opinion either, I think it sort of looks like a cheap imitation. It's designed to be like you're exploring a Giger painting and that seems to be the entire and solitary point. Whereas Giger was so focused on his own psyche and sexuality, this doesn't seem to explore any of that beyond the pure biomechanical aspect. Maybe a bit of the rapey stuff but it doesn't seem to be in the forefront like in Giger's work.

I'm sure it'll be spooky and atmospheric and have some really neat places to see and walk around in but it doesn't feel very true to either of those artists' visions, I'm not sure the dev team fully "gets" the underlying tension and horror of Giger's themes. Of course we've only seen just a tiny amount of the game so who knows I could be entirely off base here, I just don't get that vibe yet.
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>>343746093
"a vehicle with legs"

No, it doesn't. It looks like a bathtub that grew spider legs.

That is not machinery you stupid fuck. Not in the way of context. Biological machinery, aka our bodies, is not Giger-esque.

Ah fuck it you're too stupid to tell the difference.
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>>343746452
Fuck you, you stupid shit.
I'm no less intelligent than you just because you THINK you see a fucking difference.
You shit licking fuck.
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>>343743093
>I'm a professional concept artist and art director


>lying on the internet
>lying on 4chanz which is made up of like 90% lies

why

also your complaint boils down to, "this is creative, i want it boring"
if you do have such job, i bet your shit at it. you sound like some fag in a "art" college who will only ever have debt to show for it.
>>
It's definitely a lighting issue at least with the design of the face. It's alright in the concept art but it gets cartoony in game.
>>
>>343746631
it looks cartoony in the design as well
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>>343737435
Hello underage
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>>343746424
>psyche and sexuality, this doesn't seem to explore any of that beyond the pure biomechanical aspect. Maybe a bit of the rapey stuff but it doesn't seem to be in the forefront like in Giger's work.

This is exactly what's wrong with it. The devs took a bunch of shit they thought "looked cool" without any actual respect to the source material.

I have already mentioned the aspects that don't blend together but those are only symptoms of a larger issue. It's a shallow copy and I don't think the devs understand what makes both artists' work so good. It really does look like they thought "Hey, giger and beksinski look cool right?" and lazily slapped that aesthetic poorly into the game.

Again, individually the designs are neat. As an overall package they don't go together at fucking all. The levels they show in here lack any of the amazing compositions of giger/beksinski paintings have.
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>>343746683
Well, shit MC designs or not I hope this game does well and not only has an interesting setting but interesting gameplay mechanics. Like petting and feeding your gun.
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>>343743093
>
thats a whole lot of assumption you are making, particularly as we know nothing about the background of this design choice.

im willing to bet its based on a number of individual paintings /pictures , rather than a whole style like people assume.

also if what you make is as disappointing as i assume it will be we are going to laugh you the fuck outta here. especially with that cocky ass attitude of yours.
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>>343745196
https://www.youtube.com/watch?v=vc2i4pFlqYo [Embed]

Thanks dude, this looks p. fucking cool so far.
>>
>>343746631
>>343746683
its just soft with its lines is all, makes it look a tad flat.
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>>343737439
>pick up a gun
>don't use it
You fucking retard.
>>
>>343746759
>The levels they show in here lack any of the amazing compositions of giger/beksinski paintings have.
True, a lot of power from their works come from their actual, set compositions as well, something a game can't replicate unless it's strictly on rails or a cutscene.

I think that EYE still is the best representation of Beksinski in a game, not because it took his style or anything but reinterpreted some of his pieces within the context of the game itself. It sure as hell doesn't look like his work though there are many references, however it seems to, on some level, get what he was going for and successfully reinterpreted that in new context dealing with the game's own themes. f

This is just a copy, a misshapen little abortion of visuals crunched together because it looks really neat but carries no thematic power like the source material it's inspired by. I'm not even calling it a bad game or anything, the art direction just looks really shallow. Not even lazy because that sure as hell wouldn't have been easy to model and design, but it ironically lacks any life to it.

Shame too, I'd love an actual heady horror game exploring actually terrifying, fucked up themes like those artists.
>>
>>343747136
have you even played the resident evil 7 prologue?
>>
As with most beautiful games (and particularly indie), if you don't have a competent enough dev that wants to focus on gameplay, they will just fall in love with their props and scenarios and make entire empty rooms full of nothing, just walking around, forcing the player to take in the environment, instead of focusing on gameplay around beautifully designed sets.

It's the problem with good props, it's like in those cheap horror movies where the director just can't help himself showing the monster prop over and over in perfect lighting just because he's so in love with the artistry and craftsmanship behind it. When instead you're not supposed to ever have a good luck at the monster, it only cheapens the spooks when you get a good luck and can perfectly make out that it's just a toy, it's supposed to be obscured in shadows most of the time if you want your brain to be tricked by it.

Calling it now, you just know this shit is going to happen, it's going to rely on the atmosphere too much and the gameplay will be almost disregarded. I mean really looking at this video does it look like they even have any idea of what they want to do with the game despite crafting beautiful scenarios? It's going to be key puzzles and unlocking more rooms with beautiful scenery, sometimes shoot a blob monster with an existenz gun. And reviews will praise it for it, they'll say it's revolutionary.

But then again I might be wrong.
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>>343747283
You mean the demo, which by name is an incomplete example of a game still in the making thus making any judgement of the game on the demo a moot point?
Yes I have.
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>>343746530
You're not as intelligent, educated, experienced, or knowledgeable as I am when it comes to this subject(or any subject really). I have a decade of experience as a professional designer and concept artist as well as BFA in art history/illustration. I worked as an AD for a year of that time. I have worked for Imagine FX, EA, Gameloft, and a few other companies/freelance firms.

>>343746591
[pic related]

And no, that's not what it boils down to. Way to go, you're an idiot that has no idea what you're talking about.
>>
>>343747136
Happened in Arrival in Hell
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>>343746631
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>>343737004
If you just want Giger aesthetics, a walking simulator is the perfect fit.
Wouldn't want generic cover based third person gameplay to get in the way of the setting.

I unironically believe that video games being called "games" and people insisting on the "game" thing is hurting the media, and we should embrace the whole "experience" thing. Some games are carried by their setting, others by their story, and by their music, and I find that half my favorite games have trash gameplay.
>>
>>343747429
>I have a decade of experience as a professional designer and concept artist as well as BFA in art history/illustration
>I have worked for Imagine FX, EA, Gameloft
So you've not done anything of any real significance in your entire life.
>>
>>343744107
Not to shit on you or anything because your posts a pretty good, but maybe they're only partially inspired by Giger. Some of the concept art looks like Beksinski and the gun from the trailer looks like something out of a Cronenberg movie. It's a mishmash of things.
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>>343747429
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>>343747429
The reason they're getting pissy at you is because you're acting like an total egotist.

You sperging out as if you're not just another anonymous asshat on this anonymous forum is what is making people grill you.

If you want to wave real life credibility in someones face, go to reddit.

Nobody gives a fuck what your background is here, if they think your ideas are stupid they'll say so regardless.
>>
>>343747429
One of the anons arguing finer points of Beksinski here, where did you study? I'm in a graphic design program but I'm considering switching to studio/art history minor because the head of our art history department is a phenomenal professor and has halfway persuaded me into her program already.

Also really nice work! I'm pretty inexperienced with character design myself, and I'm new to digital art, could you give me any pointers or feedback?
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>>343747429
>You're not as intelligent, educated, experienced, or knowledgeable as I am when it comes to this subject(or any subject really)

nice attitude m8, really professional of you, talking hot shit when you haven't proved any of it, you sound like a hack.

>FX, EA, Gameloft

well thats fucking nothing, figures
>>
>>343737435
>H.R.

The guy who made Alien what it is.
Mixing dicks, fetuses and machines into one, making sex-scary aliens and heavily toying with the idea of impregnation.
Also, something people rarely talk about, but pretty much the father of "retro-futuristic", even when he was doing his things they seemed unrealistic, as in this is most definitely not how the future will look like, this is the future imagined by someone from the past.

Pretty cool guy.
>>
>>343747429
Wait, I recognize you're autistic rants. You've posted in threads like this before. I'm amazed you get so upset over random artwork.
>>
looks scary as f*ck!
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>>343747429
>>343747670

this, right out the gate you were talking hot shit before we even knew what you were talking about. all you are doing is begging for attention, which means you probably aren't as great as you would like to believe, 50 bucks says you never even deliver on your "fix".
>>
>>343747429
is that yours? its pretty but composition wise its boring as shit, i cant imagine it being concept for jack squat. so try posting actual concept art with context this time.
>>
>>343747429
A decade as concept artist and you still cant manage to get anatomy correct on figure floating in empty space, good job buddy. Though they seem hire shitcunts all time at ea so you might not be lying about that.
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>>343745196
He's my favorite artist
>>
>>343748280
oh shit yer right, her arm is fucked up completely, her neck is super small too, and something about her chest seems off, although that might just be the angle
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;_;
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>>343745718
That's not really mechanical. In fact Beksinski's character or other designs aren't that interesting, what makes it interesting is how he chooses to present them.

Beksinski's designs focus mostly on one key scenario, which is taking something and imagine it's been laying in a dead world with dry atmosphere and no weather changes for thousands of years and see how the landscape would react to it. Essentially it's about decay, but not focusing on biological decay, it's mostly how something would react to eternity in a dead world.

Even the dead creatures he *usually* draws aren't actually decomposing, it's like there's not even larvas and bacterias alive, everything is dead, and even though it's a dead corpse lying in a wasted scenario for thousands of years it still preserves all it's skin, everything is sort of mummified.
>>
>>343747429
I figured that pic was something pulled off of DA that the post must have been lambasting.

Little did I know it was someone's proof of their towering artistic ability.
>>
>>343748478
Just look at the pelvis to ribcage gap, spine length and flat thighs. Not to mention the terrible shoulders and man hands.
>>
>>343748527
Don't be sad anon.
He was happy.
>>
>>343748635
>Not to mention the terrible shoulders and man hands.
It's obviously a post op tranny.
>>
>>343747670
>saying you have experience is egotistical
uhh... ok. I'm sure if someone asks a question about black holes on /sci/ the guy with a masters has no more credibility than a random NEET.

>>343747713
I went to ringling which has a pretty great graphic design program as well. Their animation and illustration programs are the best in the world but their fine arts, fashion, photography, and game design programs are lacking.

Art history is incredibly important to an illustrator, concept artist, or graphic designer. Having a complete picture of how art has advanced throughout the various cultures of the world allows you to combine and reference them in your own work. Most concept artists today have no idea what they are even doing when they design. A great stylistic fantasy world is always based on reality. So when a concept artist doesn't have any art history education they have no foundation to work with.

Honestly, illustration and the like won't do much to make you a better artist. If you practice your foundations like figure drawing while also learning art history you will be a better artist in the end. At least I think so.

>>343747770
>largest companies in the industry
>extremely competitive position (concept art)
>Art Director, high level position leading a team of 50+ artists

I mean, sure. Whatever you want to think man.
>>
>>343748635
>pelvis to ribcage gap

yeah, i keep making that mistake, happens a lot when im doing shit from memory.
>>
Anyone got that giger pic where he talk about how he made the eggs more obscene?
>>
>>343748280
>>343748478
She has a couple extra lumbar vertebrae it seems. I thought her lower ribs were breasts at first, which are also too high. Her spinal arch is alright but it's WAY too high for her pelvis. Her obliques look kinda fucked too though that might just be from the fabric. Her hip doesn't look properly attached like the great trochanter is pushed a bit too far out, since her pelvis seems to be proper proportion. Shoulders are a bit weird for the rib cage as well like she's pushing them forward and tilting them behind, due to the angle of her spin and neck there. Where's her neck?
>>
>>343737707
Didn't he draw all this inspiration from the nightmares he had every night, he had some incurable disease.

shit nigga, having nightmares about cock shaped aliens every night, what a life.
>>
>>343748697
>largest companies in the industry
>extremely competitive position (concept art)
>Art Director, high level position leading a team of 50+ artists


ya see the problem is for all we know you were the retreaded shithead that had a cool portfolio but couldn't lead a team for shit and was dropped after one project.

frankly all we have to go on is your word and attitude, neither of which are inspiring confidence.
>>
>>343748635
And her chest is all pixelated wtf
>>
>>343747915
>having passion is autistic
ayyyyeeeee
>>343748279
It's not concept art 'tard. Grabbed first censored painting of mine I came across.
>>343748478
>>343748635
It's not incorrect. You can keep trying to bother me because come on. How retarded are you.

I deal with critiques from amazing art directors and other artists all day. I trust their word a hell of a lot more than dumbasses trying to bait.

shitposters gonna shitpost.
>>
>>343747915
>Literally everything I don't like is autism. If people are passionate about anything in life they're autistic
>>
>>343748697
Oh yeah I'd say probably 1/3 of all my classes were art history, I'm a senior now about to graduate but I was considering getting a second degree in art history with a minor in studio arts/illustration. I've already done a shitload of illustration, gesture drawing and artistic anatomy classes. I don't have extensive art history knowledge, but I've had a number of courses and love it to pieces. Working in a museum would be really awesome I think, as either a preservationist or curator or something.
>>
>>343737004
>some indie sjw garbage

fuck off
>>
>>343749046
or the paragraphs of critique I have already posted that compares and contrasts beksinki/giger with the game. Until someone questioned my "experience" I didn't post about it.

I love how we live in a world where posting facts (aka, my education, work experience) is "egotistical" and bad.
>>
>>343749080
Uh-huh, so where is your redesigned drawing?
>>
>>343748891
Don't know if Giger did that, but Salvador Dali also inspired himself by the dream world. Take a look at this madman:

>Dali was intrigued with the images which occur at the boundary between sleeping and waking. They can occur when people are falling asleep, or when they are starting to wake up, and they tend to be extremely vivid, colorful and bizarre. He experimented with various ways of generating and capturing these fantastical images.

>His favorite technique is that he would put a tin plate on the floor and then sit by a chair beside it, holding a spoon over the plate. He would then totally relax his body; sometimes he would begin to fall asleep. The moment that he began to doze the spoon would slip from his fingers and clang on the plate, immediately waking him to capture the surreal images.
>>
>>343749260
>everything is SJW
>even things that include no valuation of society at all
>>
>>343749260
>sjw

Is sjw the new edgy?
>>
>>343748527
Why ;_;
>>
>>343737004
>have an idea for a game
>cant put it towards so just daydream about it
>someone actually goes and makes it real

I was leaning more towards beksiński but this will do
>>
>>343749402
Being inspired by your dreams is pretty much surrealism 101.

Also drugs but the best artists don't need that shit.
>>
>>343747429

I hope you were going for a mutant-like design because that looks like complete trash otherwise.
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>>343749260
>sjw
>>
>>343749425
>>343749447
>taking the bait
Seriously guys, couldn't be more of an obvious bait if he tried.
>>
>>343749425
everything on kikestarter is, otherwise no one would back it
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>>343749080
>I deal with critiques from amazing art directors and other artists all day. I trust their word a hell of a lot more than dumbasses trying to bait.
Not that anon but I gave a fair critique and you happened to ignore it in this post. She looks like she has two extra lumbar vertebrae and her rib cage is unconvincing to me. Yeah there are all sorts of biological oddities when dealing with life modeling, but I get the impression this wasn't life modeled. You may have had critiques from amazing artists but her anatomy is still slightly off I think. Granted, I know many artists even Manet elongated spines for the sake of visual pleasure but that doesn't quite seem to be the case here unless it's a playful nod to him (seeing as it's almost all in whites too).

I'm not some dumbass trying to bait, I'm giving you my own fair, informed opinion here. Defend your work besides "muh job muh colleagues I know more so don't argue," that's not the basis of ANY good quality critique in any creative industry. You posted it to prove something, so justify your artistic decisions at least.
>>
>>343749562
>Was waiting for jumpscare
>Get cute instead

:3
>>
>>343747429
I don't think you understand that making claims about your own authority on a topic is worth fuckall compared to a solid argument with evidence or watertight reasoning. Being an arrogant cunt about out is just fuel on the fire too.
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>>343749080
then wheres her neck bro? its thinner than most anime necks, and dont try to tell me her left arm and hand aren't off,

everything else is within the realm of reason but i aint gonna let you slink away when you been this big all night.

>>343749314
yeah, why would anyone lie in the internet, huh? besides that you have been high and mighty from the very get-go, its the only reason we started responding to you in the first place. that and we are waiting to see if you actually deliver, which seems unlikely seeing as you keep replying with no hint of the "eddit"
>>
>>343749080
It just looks like some taylor swift looking bitch. Not sure why you posted it at all if it's suddenly "some shit you farted out".

I'm also not seeing what makes you a professional artist since it looks so bad but I guess they give degrees to anyone.
>>
>>343737435

>everyone taking the bait
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>LOOK AT ALL THE COOL ENVIRONMENTS WE HAVE
>Yeah, but what what does your game play like? What am I even doing in it?
>LOOK AT ALL THE COOL ENVIRONMENTS WE HAVE

This looks like another one of these first person immersion games we've had nonstop for the past decade. Call me when they actually show anything remotely interesting gameplay wise.
>>
>>343749530
>Being inspired by your dreams is pretty much surrealism 101.
Literally surrealism 101 alongside Freud and subversion of function. Pretty much the most essential three tenets of that movement (though Freud can be replaced by "psychology" as a blanket, though his study was predominant at the time).

Subversion of function is what gets lots a lot. It's not enough to just be weird to be surrealist but, in traditional surrealism, a function should be subverted or broken to some degree. I don't see this at all really in many popular contemporary internet surrealists.
>>
>>343749383
You realize painting takes time right?

I could rush and post a shit rough sketch but retards like you would lose your minds that it isn't rendered correctly.

Odds are this thread will be dead before I finish it but I'll post it if a new one pops up.

>>343749402
I love Giger, dali, beksinski, and all kinds of fucked up surrealism. I can relate with them. My brain is fucked up beyond repair with chronic depression, anxiety, and schizophrenia. Most artists have some form of mental illness, including actors, singers, muscians, painters, every other kind of art. It's a great way to channel your demons into something positive that can help others as well.
>>
>>343749968
>My brain is fucked up beyond repair with chronic depression, anxiety, and schizophrenia
opinion discarded
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other than the shitty upscaling how giger is this
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>>343749530
>Also drugs but the best artists don't need that shit.

You are being naive.

Cigarettes or coffee or alcohol are also drugs and they help out a lot. Cigarettes and Alcohol specifically is the choice for a lot of writers.

Don't hate the drugs, they're just a gateway to a different consciousness, it really helps accessing weird imagery. Meditation helps as well. There are loads of ways to access ridiculous imagery from your consciousness, drugs are just one of many methods.

Now I'm not saying you absolutely need drugs to do it, of course not, there's been multiple reports of great sober artists, but at the least you need to experiment with consciousness or getting into a trance state.
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>>343737435
>No idea who H.R. is, but this is some weird stuff.
>>
>>343749080
>I deal with critiques from amazing art directors and other artists all day. I trust their word a hell of a lot more than dumbasses trying to bait.

Hard to see the blemishes of your world from atop your brilliant, high horse, eh?
Either way, I seriously hope you're just having a bad day, and not that you have some shitty superiority complex.
Hope you have a better day.
>>
>>343749657
I didn't ignore you. I said you were wrong. Are you illiterate?

>I know many artists even Manet elongated spines for the sake of visual pleasure b
Really, no fucking shit? I'm sure her large eyes are anatomically incorrect as well.

You do not have an informed opinion so quit lying to yourself.
>>
>>343737004
>HR giger inspired
> exploration of weird world
a modern neverhood?
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>>343744107
>Whats that animation some guy did that took him fucking years to do. It was stop motion, everything looked like creepy tool puppets, about humans no longer being able to breed so they go looking for a creature that had balls and a dick deep within the earth.

YOU CNAT JUST YOU CANT JUST FUCKING SAY THAT AND NOT POST IT YOU ASSHOE
>>
>>343750175
Pffthahahaha
>>
>>343749935
What do you think of Lynch or El Topo guy or other surreliat film makers?

>>343750038
I really only mentioned it because I knew I'd get a response like this and I hate the "dude you gotta get HIGH to apreciate anything weird" types.

Now while I agree with you I wouldn't compared alcohol to psychedelics or weed in a million years.
>>
Thank you to our sponsors
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>>343750175
Not him but if the spine and eyes are intentional, what about the fucked up arm tho ?
>>
>>343749968
>My brain is fucked up beyond repair with chronic depression, anxiety, and schizophrenia
This isn't a badge of honor as an artist, anyone who romanticizes mental health in the arts is an imbecile.

>I could rush and post a shit rough sketch but retards like you would lose your minds that it isn't rendered correctly.
Not if it's a solid undersketch or even line drawing. Hell even a color comp with mild details to get your point across would be perfectly suitable, no one is expecting a finished piece I don't think except you. You come in and wave your dick around then get upset defensive when people call you out despite your pedigree. I can accept you've got over a decade of experience but you're being such a cunt about things I have a hard time believing you're a well functioning member of a team unless you always get your way as director. Your attitude is pretty much that of an egoist and I probably would be turned off from working with you in a workplace setting if you acted like this. You've got nothing to prove, no one cared until you jumped down people's throats. Present your ideas but you don't have to be a shithead about them and talk down to people at the same time.
>>
ITT: faglord butthurt about his art degree raves about his art degree
>>
>>343749968
Anon I'm an artist as well, not a very good one, I'm so all over the place with things that I can do from animation to illustration to graphic design to typography, programming, motion design, etc, etc, that I'm never going to really be a master of either craft. But, I hope you're aware that sort of thinking is the artist's trap, even though historically speaking you know that lot's of artists draw their energy from their pain or anger or whatever grievance they have, that's not exactly necessary. You can get your shit together and still be a successful artist, don't think you'll lose what makes you special if you take care of yourself. Lot's of artists have successfully wrestled with their demons and came out alright, but most just assume they need their demon to draw energy from it until it consumes them. Anon, don't be another cliché, please take care of yourself.
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>>343749856
>Not sure why you posted it at all if it's suddenly "some shit you farted out

You people are literally retarded.

The first complaint was that it wasn't concept art. I never said it was. I said it was just the first piece of mine that I came across that had censorship.

I never said I "farted it out".

Is reading seriously this fucking hard? Reading comprehension?
>>
>>343750246
>What do you think of Lynch or El Topo guy or other surreliat film makers?
To be completely honest I've not watched any Jodo at all, though I've read his Eyes of the Cat a long time ago and really liked it. I've been meaning to read Metabarons get watch some of his movies. I've seen both Dune and Jodo's Dune, though Lynch's was when I was much younger and can't recall anything besides it being very different from the book. Loved the doc though.

I've not gotten into much surreal cinema over the years, I've been meaning to for a while though.
>>
>>343750246
>Now while I agree with you I wouldn't compared alcohol to psychedelics or weed in a million years
Not him but why do you mention agreeing on a factoid? It is a fact that caffeine and alcohol are classified as drugs; there is no opinion there. On the subject matter at hand, alcohol is grossly more harmful than a drug like marijuana, and there was a rather large case study several years ago that showed psychedelic drugs themselves to have no negative link to mental disorder. Essentially, their 'harmful effects' are a huge misconception since most people are willfully ignorant and do not research their opinions.

Polite sage for responding because I don't expect any sort of civil discussion on 4chan, especially /v/ of all boards, especially especially when informing someone that they are wrong about something. I do fully expect this entire post to be a waste of time.
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>>343750434
It's really bad tho. If you're so "crazy" shouldn't you have a more interesting style going for you?

Just looks like some dumb modern broad you'd see in a pepsi commercial.

Honestly it looks just a little bit better than shadman.
>>
>>343750246
I hardly even do drugs, I've done weed once and I hated it. I just find that experimenting with consciousness helps a lot accessing weird imagery. I mean really if you just close your eyes and stay still for 15 minutes your brain will start producing some ridiculous fucking artifacts, problem is the moment you open your eyes the spell breaks, so it's hard to take back those images in your head to the real world and try to draw them in real time.

If only there was a print screen for the mind.
>>
>>343750406
> You can get your shit together and still be a successful artist,
Anon, I never said they couldn't. I also never said that mental illness is the only way to become an artist or to make art.

I said art is a good way to deal with mental illness. Which is why so many artists have those issues. Art is a great way to take something bad and turn it into something good.

You can still make good art if you have your shit together. You can make shit art if you're mentally ill as well. But at least they are trying.
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>>343749968
>My brain is fucked up beyond

Yhea, we figured that part out lmao. Doesn't change the fact that you are also a bad artist.
>>
>>343750223
Read the thread, friend >>343745196
>>
>>343750175
>I didn't ignore you. I said you were wrong. Are you illiterate?
You literally did not quote my post you dingbat, you're being way over the top antagonistic for your own good. Literally no one will care whatsoever once this thread 404s. What are you trying to prove by being such a know-it-all cunt about absolutely everything and refusing to take ANY critique or feedback? I really hope you aren't like this in your workplace, it would be unbearable.

>Really, no fucking shit? I'm sure her large eyes are anatomically incorrect as well.
Difference is spinal elongation was seen as more sensual instead of conveying innocence or trustworthiness, but of course you'd know this right? Of course you would.

>You do not have an informed opinion so quit lying to yourself.
I never claimed to have an informed opinion, you are putting words in my mouth. Are you illiterate?
>>
>>343750521
Lynch's Dune is a famous example of someone trying to do something good and then the suits coming in and fucking it at the last second. Just watch Eraserhead and then move onto his other stuff. He hasn't made anything bad that was an original creation. And you'd love him since he's a Dali fan as well.

Jodo is also amazing but even more batshit insane.

>>343750556
We're specifically talking about how it affects your brain? As an artist? I don't really care if it's bad for you, m8.

>>343750625
I completely agree with you, man. I feel that it's really sad that people HAVE to ingest psychedelics or weed to open their mind to different ways of thinking.
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Seeing my man Beksinski get posted always fills me with a quiet, soft joy.
his death may be the most tragically stupid thing i have ever heard.
>>
>>343750024
Too blurry.
Giger has very clearly defined surfaces.
>>
>>343748531
Theres something just so unsettling about eastern european painters and their artwork.
>>
>>343750631
>I said art is a good way to deal with mental illness. Which is why so many artists have those issues. Art is a great way to take something bad and turn it into something good.

Yes but what I'm saying is, some artists assume that they need their own little inner demon to be an artist, and refuse to take care of themselves because they're afraid they'll lose what makes them a good.

If you're not of those great, I was just advising you because that seemed like what you were saying.

Carry on, nothing to see here.
>>
>>343750578
>It's really bad tho. If you're so "crazy"
lolololol. Again, you can try your hardest but in the end you're just an idiot that clearly doesn't know what you're talking about.

Seriously this is the problem with the internet. If you say "Yes, I am very knowledgeable and experienced at this subject" retards like you reply with "OMG THIS FAGGOT THINKS HES THE BEST IN THE WORLD HOLY SHIT HAHAHA"

I never claimed to be the best artist in the world. There are a lot of artists better than me, but then again, there are a lot more worse than I am. And yes, I do have a lot of experience and education. Yes, I am good at what I do. I know exactly where I stand as an artist myself. I know a lot more than the person I said those things to orginally. Go back and read the comments. The guy has no idea what he was talking about when it comes to what makes a Beksinski or what makes a Giger painting.

The art field is filled with rhetoric like this. You have to have this faux humble attitude towards your own work or retards lose their god damn minds. "Oh I'm not any good, teehee thank you though" is bullshit. I can't stand that shit but it's expected.
>>
>>343751076
ur a faget
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>Some autistic faggot highjacks the thread to make it all about how much of an amazing artist he is and everyone should praise him

Oh joy
>>
>>343750784
>I'm giving you my own fair, informed opinion here.
Is that not the post I replied to?

You really are illiterate.
>>
>>343748527
that documentary was so depressing. Just you can tell, he knew he was toward the end of his life. He seemed somewhat sad, especially when compared to the footage they showed of him years earlier when he seemed more happy. And those shots of him walking up and down stairs were eerie.
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>>343751076
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>>343751206
Welcome to mental illness.

Just move on.
>>
>>343751076
But, anon. Your art is shit. At the end of the day it's the unlearned like me who have the final say in whether something is affecting or not. If you need a bunch of rhetoric to explain why something is good, especially if you're just a whore artist for hire like yourself, then you've probably missed the mark in a lot of ways.

How come I can look at other artists and see something special but then I look at yours and think it looks like shit? I mean I just happened to see your picture while scrolling. I don't care that you're an ass.
>>
Am I the only one who thinks those environments in the OP are boring as shit?

>hurr organic-looking environment that's 90% static and you can only interact with things that are obviously not a part of it
>>
>>343750951
>>343737004
Giger and Beksinki's art gives me shivers.

Gives me this huge sense of longing when I look at their art.
>>
>>343751206
>make posts the game's art
>critique the game's art
>retards lose their god damn minds
I mean, just read the fucking thread. I was talking about how the game lazily combined two different artists. Not my fault retards got so butthurt over it.
>>
>>343751076
oddly, you seem to prefer to reply to obvious bait, rather than engage with the more competent anons in this thread
>>
I really hate the term pre-alpha and how game devs keep trying to warp the words meaning.
Got a build of something that's internal only? Never going to see a public release? That's an Alpha. No other word's needed.
>>
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>>343751076
>The art field is filled with rhetoric like this. You have to have this faux humble attitude towards your own work or retards lose their god damn minds. "Oh I'm not any good, teehee thank you though" is bullshit. I can't stand that shit but it's expected.

Even though I agree with what you're saying there's also a pitfall that you can fall into. *If* you're satisfied with your art to such an extent (and I'm not saying you are, that's just an if possibility) you can lose your drive. What fuels a lot of artists is the continuous strive to improve, if you start feeling like your art is great you can easily lose your motivation to continue, so walk that tightrope a little carefully.

Just look at Frank Frazetta, he was one of the greatest artists of the 20th century, and in the 60s and 70s he produced some of its most beautiful paintings, and as his ego grow bigger his motivation got lost. I mean he was correct in assuming he was the greatest, it's essentially true, but when you assume there's nothing else to improve you lose your drive. He eventually stopped painting altogether. So even though it's good to be confident in your abilities, please make sure you don't go overboard, otherwise you'll lose it.
>>
>>343751076
I was hoping this thread would be about the game. However, this is pretty pathetic. Worth a giggle.
>>
>>343746093
its a bathtub with organic legs. what part of that is moving mechanical parts? you dumb fuck.
>>
>>343751260
I posted >>343748867
which you did not quote in >>343749080
I even specified I was not that anon or any anon you were responding to.

I'm not gonna keep up up this conversation and ruin the thread further. You're a brick wall, incapable of admitting any deficiency at the moment. You have no respect for anyone you're talking at, because you're sure not talking TO anyone at this point. It feels like this is but an exercise in ego and masturbation. Goodnight anon, it was fun when it started but it's run its course. If you refuse to acknowledge any faults or perceived faults (and they're not even major either) then there's nothing else left to discuss as you've smothered this entire thread with your bullshit. Hope you have a better day and week though, and good luck with your depression, anxiety, and schizophrenia. I suffer from the same too so I know how rough it can be.
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>>343751448
like which ones exactly? Or do you think I'm not making more than just those replies?

I've skipped over a majority of the samefags and shitposters.

If I wanted to just shill my art here I would do it full scale. I posted one painting with a name or website. Sure they can reverse it but whatever.

For my paintover of the MC I'm making this face [pic related] much more like this. More like a creepy mask with shiny eyes.

I think it would be very cool to have a character look like a giger/beksinski cross over. Right now it's more like a cartoonized version of a beksinski figure just stuck in a Giger environment.
>>
>>343737004
what's wrong with indie walking simulators? as if the idea of being transfered into a fictional world that you can explore at your own pace and order is somehow inherently bad
>>
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they should just remake Darkseed
neat idea with a terrible execution
>>
>>343751615
Did Franzetta say that's why he stopped painting?
>>
>>343751440
> azily combined two different artists
that's some good bait anon.
>>
>>343751873
they're usually boring to play and lazily made

I don't want to say it's impossible but I can't even imagine it being as good as something like Shadow of the Colossus which has SOME kind of gameplay motivation tying everything together.

Speaking of I think my favorite "exploring some world" game is FFXII. The lore and environments in that game were amazing.
>>
>>343751873
Not that guy but it's like asking what's wrong with modern warfare corridor shootans. Everything is good in moderation, and grating in excess.
>>
>>343751780
>incapable of admitting any deficiency at the moment.
Ah, you're just retarded. You're butthurt that you're wrong. Like, you can't grasp the concept that your "critique" is wrong.
>you have no respect for anyone you're talking at,
Ah, you're just retarded. There is literally no reason I should give you any respect. You don't deserve it. I have replied to other anons in the thread about many things quite nicely in fact.

But for you... you say one thing, then claim you never said it. You're stupid. That's all there is to it and the fact you can't remember what you've said in a 30 minute time span kinda proves it.
>>
>>343751946
I have already posted why that's a reason and I'm not the only one in this thread that thinks so.
>>
>>343751615
he actually didn't stop.
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>>343751615
>One of the best.
>Queen is genetically deficient.

Sorry Frank, but your stuff isn't that good m8. Best of luck.
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>>343751927
I don't think he even knows why he stopped painting, I mean he never really stopped altogether but he was never as prolific. But personally that's how I read the whole situation.

I mean really, as an artist do you know that feeling when you're about to finish a drawing and you just know you're improving and it's the best thing you ever did. Now imagine if that feeling is gone, if you reach the peak (which essentially he did in my view) how do you regain that feeling back. How do find motivation to continue producing art if all your incentives are gone, except money.

There's an interesting podcast that talks about how the brain handles motivation, and how using external rewards (money, fame) as your only incentive can kill your drive to create:

https://soundcloud.com/youarenotsosmart/037-motivation-daniel-pink#t=9:05
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>expecting "giger, beksinski in the games" thread
>get this shitfest instead
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>>343751902
Eh, it wasn't too terrible as far as VGA-esqe adventure games go.
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>>343737004
/v/ overhype this type of game eventually it will fail
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Nihei is better than Giger.
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>>343752293
How dare you
I mean I understand Frank is overhyped and if you have any hipster bone in you, you're going to rebel against it. But our boy Frankie deserves all the praise he gets.
I know it doesn't make for such a compelling underdog story as Beksinski, but don't be such a faglord contrarian you penis muncher
>>
>>343752148
Not the guy you were replying to but ever notice that the only posts you respond to nicely haven't critiqued you? Also notice that you never actually engage their critiques and instead just call them wrong and insult them?
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>>343752293
name a better artist.
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>>343750951
Ayy, my nigga is gettin stoned
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>>343737871
>>343738181
Allow me to shill this game.

It's a mostly linear exploration game (i.e. walking sim) whose focus is on visual arts, mostly in the form of playing with lighting & shadows. Draws inspiration from Blame among other things. Give it a pirate.
>>
>>343752148
>anon provides thoughtful critique
>ah you're just retarded

Going by the chain of posts you're the retarded faggot here, you literally didn't read what he said and shitposted about inane cancerous bullshit while insulting everyone who so much as dared to have an informed opinion. Fuck off cunt, you can't even follow the posts yourself. I thought you were supposed to be a professional? This is fucking pathetic. You're a generic, run of the mill whore for hire artist and what's even sadder is you can't even accept honest feedback when it comes your way anonymously. No one in this thread has been antagonizing except you and blatant bait posts, and I don't think you're baiting because you're so fucking serious about your own shitty paintings that anons DARED to talk even a little bad about. Fuck outta here you dense piece of shit and stop shitting up /v/ with your viral either.

>>>/ic/
>>
>>343752368
Well I'm not too big on many art artists myself. I only asked because a similar situation happened with Rimbaud. He basically came in and leveled the poetry world and produced tons of work from 16-21 and then just quit and became a gun merchant until dying of cancer in Africa somewhere. And now we only have theories as to why he just up and left.

It's interesting you look at artists like science specimens or something tho. I guess you'd say Rimbaud's chemicals stopped telling him to do poetry.
>>
>>343752417
My nigga, I love The Void. That level also has a secret Pathologic room.
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>>343752417
looks good to me.
>>
>>343752610
Anyone who can make a non-malformed face.
>>343752552
Just telling you what I see. Your pic is good tho'.
>>
>>343752658
I was the first (You), I bought that game and played it and I'm going to play through it again with my CV1. First person adventure games are my shit and I think it sucks when devs have to slap game gimmicks onto their stuff just to quell autists. Said game gimmicks most of the time tend to ruin the immersion of the world they're trying to create and is distracting.
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>>343752148
>you're retarded, you're stupid and I'm better than you so there: the post
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>>343752658
Example of pretentious artsiness.
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>>343752368
shame his art was wasted on shitty scifi novels from the 60s.
>>
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>>343752610
This anon>>343747429
Thread replies: 255
Thread images: 108

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