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Broken Competitive Mode
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Find a flaw in this plan:


In Competitive you should should move up in rank by winning two consecutive matches with the rewards increasing the more consecutive matches you win.

There should be zero penalty for losing.

Everything would reset at end of the season.
>>
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>>343551472

>d.va poster has stupid idea

it's like pottery
>>
So it would reward grinding instead of skill? No wonder you like that korean cunt.
>>
>>343551656

Then find a flaw in the plan faggot.
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>>343551656
>dipping into one ingredient
>then dipping into another
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>>343551830

>no penalty for losing

This isn't kindergarten you fucking baby
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>>343551472
A progression based competitive mode was their original idea, but everyone in the beta hated it. People wanted the individual skill based competitive mode we got.
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>>343551771
Meh, if they did this, they could just make the top rank traditional leaderboards like Killer Instinct does. That way, casual shitters get to feel like they're getting somewhere, and actual players get to have their real rankings.
>>
>>343551472
Holy shit am I glad you're not in charge of anything. Worst idea I've ever heard.

Kill yourself.
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>>343551771

How is rewarding an increasing number of consecutive wins "grinding"?

Winning 50% gets you nothing and the best players would always have the highest rank.

The rate of winning consecutive matches would count because the time frame is limited to a single season.
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>>343552109

>confirmed retarded for not understanding the system.
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>>343551656

I don't play D.VA but I kinda want whatever that is
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>>343551987

>getting penalized by a matchmaking system rigged to make you lose.

>actually expecting a coherent thought process from /v/
>>
>>343552892

>forced 50% meme
Nice
>>
>>343552190
>Winning 50% gets you nothing
How fucking dumb are you? Having a 50% win rate does not mean that you'll alternate between win and loss.

You know Hearthstone? In Hearthstone you have win streaks until you reach rank 5. Which means that with a 50% win rate you will eventually reach rank 5. It's basic arithmetic.
But to advance beyond rank 5, you will need a win rate higher than 50%
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>>343553060

>meme
>>
>>343553257
umm, hey anon, umm so like, umm *giggles*, have you maybe considered that, umm, hehe, you like, umm, belong in that skill bracket? *giggles again*
>>
>>343552892
Nigga I've played a fuckton of comp matches in a fuckton of games. The matchmaking system should have been an abortion and it fucking hates you. If you want to win, you need to step the fuck up and lead your team. Show them how to not fucking suck while being at the top of your teams leaderboard. If you can't do that then you don't deserve to rank up. Of course there will always be those matches were your team sucks on purpose, the worst thing you can do there is get angry. Just sit back and enjoy the ride.
>>
>>343553257

>implying it isn't real

>implying once I hit level 100 I wasn't paired with level 9 and level 7 Genji'so and Hanzo's
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>>343553257
I've never had below a 56% winrate and I still win more than lose when I'm playing properly.
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>>343551472
What they need to do is fucking let me choose which gamemode I want to play. This payload shit is way too one-sided for competitive. Now, Controls Points on the other hand are almost always completely balanced. Look at a map like Lijang Tower. Amazing fucking balance and have had a great time everytime I play on it.
>>
>>343552381
The current system isn't very good, but your idea is completely fucking idiotic, Anon.

I realize that because you are a complete shitter, your idea is the only way for you to advance. I understand that. But ruining the entire competitive ranking system is not the way.
You'll just have to git gud.
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>>343553587
Chingchong Tower is the worst map in the game.
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>>343553257
You are just bad.
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>>343553361

The only way to overcome the matchmaking algorithm over a period of time is to play with a premade.

There is literally no other way. If anyone says they are dominating in Competitive playing strictly solo they are lying.

No matter how good you think you are or even truly are the matchmaking system will fight you until you get your ass back to 50%.
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>>343553939

If he was bad he would be at 30 not 50.

50 is the number that the system was programmed to give him.
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>>343553939

>bad
>I don't understand percentages

wew
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>>343553587

With around 600 strictly solo games played I was at plus 15 wins to losses.

If you try that shit in competitive without friends you shit is gonna get stomped.
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>>343554202
>50 is the number that the system was programmed to give him.
Yeah, if forced 50 was a thing. But it isn't.
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>>343554858
>t. 300 games 53% wr
>>
There is no way they should penalize you for losing with a forced 50 percent win rate. Just the thought of it is fucking retarded.
>>
>come back home from work
>win 10 matches in a row
>go to sleep
>Blizz system's update
>next day
>lose 10 matches in a row
>rinse and repeat

It would be nicer if they updated more often. It's a bit frustrating to be stuck for multiple matches in a row with low level teammates against higher level ones.
>>
>>343554858

What part of "I am level 100 and being teamed up with level 7's and 9's" do you not understand?


Do you think the moon landing was fake too?
>>
>>343553540
>>343555371
>implying level matters
This is the highest level guy on US servers, level 421
http://masteroverwatch.com/profile/pc/us/SusanStrong-11521
If you take a gander at his skill rating, you'll notice that it's 30, which is absolutely horrendous.

Also, if you take a look at this guy
http://masteroverwatch.com/profile/pc/us/IIIIIIII-11637
You'll see that he's level 26, yet he's the 7th highest ranked player on US servers.

Level != skill. You are being grouped with people around your skill level. Forced 50 is not a thing.
>>
Forced 50 doesn't matter in Quick Play because there is nothing at stake. That is not the case in Competitive.
>>
R8 mine changes

> Remove sudden death entirely and give the win to the team that completed the objective the fastest
> Leaving a game only removes rank for the leaver and blocks them from ranked play for an hour, no one else gains/loses anything
> The game purposefully makes well rounded teams based on what their top heroes are and not just rank
> 2 wins required for a rank, but if you're on a 3 win spree it's only one
> Losing 2 matches in a row lowers your rank , but if you're on a 3 loss spree it's only one
> The voting system at the end gives an equivalent of 1 rank for 5 votes and people can't vote for their own team
>>
>>343555826

Do you not understand probabilities? The higher your level the more likely you are to be a more experienced if not skillful player.

Having a graduate degree from an Ivy League school doesn't guarantee that you'll be wealthy but if you had to pick who would be more likely to be rich: the Ivy League grad or a high school drop out, you'd take the Ivy Leaguer every time.
>>
>>343555826
>levels don't matter
>but "skill rating" does
lol
>>
>>343555826

I never saw a level 7 or 9 until I hit 100. This was in Quick Play mind you. I was plus 15 wins in 600 games of 100% PUG matches.

I can assure you my skills are not regressing to that of a level 7 Genji scrub.

You are in denial.
>>
>>343551472
It would take science to fix competitive!
https://www.youtube.com/watch?v=SeNv81OSKqw
>>
>>343556372
>I can assure you my skills are not regressing to that of a level 7 Genji scrub.
Sure sounds like you're the one in denial.

If forced 50 was a thing, wouldn't that mean that everyone should be at ~50% winrate? Why are some people at 80% or 30%?

>>343556308
Skill rating is how the game determines your skill level. It uses a multitude of variables to calculate where you are on the ladder. Yes, skill rating matters.

>>343556135
Of course your average rank 100 will be more skilled than your average rank 7. But if you are level 100 and you're being grouped with rank 7s, you are at the same skill level, because...

Forced. 50. Is. Not. A. Thing.
>>
>>343556070

>no one else gains/loses anything

Too easy to fuck over winning team progression in that case, they have to earn -something-

What if it's the last objective on a blowout and someone leaves? Winning team gets jack shit even though they would've won 100%?
>>
>>343551472
>There should be zero penalty for losing.

This was the original plan. People hated it because there was no point in competitive if there was no risk, and no losers.

Competitive is designed to have winners and losers. If you want no risk, play Quick Play.
>>
>>343556070

Imo stopwatch sucks balls at the very most it could be used as a tiebreaker if neither team completed the map and they both finished in the exact same spot.
>>
>>343551472
so you basically want to coddle shitters so they feel like they accomplished something when in fact they were just shitting around all the time?
>>
>>343551472
So you want it to be fucking easy for you because you can't handle it? Premades exist for a reason moron, get some friends outcast.
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>>343557194

The risk would be losing the streak. Especially a long one since the rewards increase the longer the streak.

If you were on a long streak the stakes could potentially be enormous.
>>
>>343553980
that's not true. first of all you can have a >50% win rate for a long time until the match making system finally puts you into your rank. second of all if you improve while playing your winrate will always be >50% (even if its just a small amount) because your skill will always be ahead of what it was last game while the rating system will rank you as if you were still exactly at the same skill level it knew about you last game.

honestly if you've ever played a competitive game at a decently high level you'd know what it was like to have a permanent >50% winrate. the system never catches up with you unless you're one of those shitters who stagnate at a level and don't know how to improve.
>>
>>343555826
"Skill rating"? More like "gold medals rating".
>>
>>343557554
Doesn't work. People want others to lose, and themselves to win. This is the heart of competitive. It is not enough that they gain something, the loser must lose something too.
>>
IMO they copied stop watch from WoW's format and they used hearthstone's ranked format which is equally bad.
>>
>>343552049
And now they're fucking bitching about it nonstop on the forums. Jeff even admitted they liked what they had before, but it was the Blizztards who threw bitch fits
>>
>>343557068
Didn't consider that.
I guess the team that is ahead could get a win if they finish the match and win, but no one should get a lost rank when there was a leaver.

>>343557338
Yeah that's what I meant.
You remove the current sudden death tie breakers and just use stopwatch to break ties.
>>
>>343551472
That just makes it about time played in competitive rather than skill. That's entirely retarded.

you're actually an idiot.
>>
>>343553980
>>343557647
also it's easilly possible to have permanent >50% by, for example, playing on a more consistent skill level and 'farming' people who are temporarily on loss streaks (i.e. temprarily on a 45% win rate or something).
>>
The Overwatch forums are in non stop bitching mode right now. Although good points were raised by people:

http://us.battle.net/forums/en/overwatch/topic/20745635563?page=1
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>playing video games competitively
>>
They really need to get their shit together
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>>343557647

You are leaving out the fact that unless you have a premade the system has total control of your team composition on top of the fact that it takes points away for losing.

You can have one or the other but you should under no circumstances have both. If it were something TRULY serious with money involved it would be tantamount to fixing.

Blizzard needs to pick their poison. They should either take away the active penalty for losing, or ditch Force 50 and go to random matchmaking, only taking into consideration things like ping and region.
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>>343557915

>That just makes it about time played in competitive rather than skill.

No it's not because it is a set time period. The rate you go on winning streaks would matter more than how much you played because the time period is finite.

Everything would reset at the end of the season. So unless you were really good and went on a lot of winning streaks you would never reach a high rank because you would simply run out of time.
>>
>>343558592

All my want.
>>
>>343558458
Forced 50 isn't inherently a bad thing. Ideally, the game's ranking algorithm would work and be used as a way to match people with similar skill. You should move up or down in rank until you get to the point where you win 50% of your games. This is a sign that the ranking system is working.

However, the match making in this game doesn't seem to be the best. Quick play tends to throw you in unbalanced games as a way to keep you at 50% rather than putting you in balanced where you would naturally end up with 50%. I haven't played rank enough to know if this still happens there.
>>
>>343558592
c-call me a pok gai
>>
>>343551656
NOT THIS SHIT AGAIN
>>
The competitive mode sucks.

>both teams equally matched
>both teams move the payload to the end
>a fucking coinflip puts your team on either attack or defense
>you lose and you lose an entire rank

>your team is winning the entire match
>gets to the end of the last round
>one or multiple people rage quit
>you get barely any XP now

You seriously need like an 80% win rate to just rank up. It's frustrating.
>>
http://us.battle.net/forums/en/overwatch/topic/20745604460

This is what Jeff had to say about all of this
>>
>>343560027
I got placed at 49
Climbed to 51
Then went on a 5 game lose streak and deranked to 46 levels (when KOTH was bugged and gave no exp)
Now Im at 53 after some games 44W 37L, 54% winrate, solo
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>>343560027
It is scary how Blizard is so incompetent, they did not implement something as simple as the stop watch system independent tournaments are doing.

If Team A win on attack in 7 minutes. Then Team B has 7 minutes to finish or they lose. Then end. No fucking RNG tie breaker.

Also, would it have killed them to separate team ranks and solo ranks?
>>
>>343560027
>>343560543
See >>343560131
>>
>>343559707

You are forgetting that wins and losses is not cumulative. It is ZERO SUM.

If you win one you gain. If you lose, your gains are TAKEN AWAY.

Forced 50 means you will never gain anything. But in Competitive it seems like there is even more going on underneath the hood than that.

It seems to be forcing 50 while at the same time matching you with players around your same rank. So if you are solo and you lose, your rank goes down and you get matched with worse players at your new lower rank.

This then becomes a self repeating vicious cycle that is absolutely impossible to get out of without joining a good premade.

I would like to hear from someone that dug themselves out of a Competitive losing streak without help from their friends list. You won't see it because it cannot happen.
>>
>forced 50 meme
i understand that you feel the need to justify your badness, but cmon
>>
>>343560678
But what if the "worse players at your new lower rank" are actually pretty good, they're just ALSO luckless joes who got shafted by their team?

Since it's a lot easier to lose than it is to win, this should happen about as often
>>
How long is a season?
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>>343561295
3 months
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>>343560678

Just luck of the draw on teammates. Started out at 50 this morning, went down to 46 due to some godawful games/teams and now I clawed myself back to 50 this evening. Just had a few good games in a row.
>>
>>343561394

Sounds like Forced 50 kicked in at some point.

Call me when you hit 60 rolling strictly solo.
>>
I have basically never played without at least 2-5 friends, maybe im just not that good.
>>
>>343561412
but then why are people still talking as if forced 50 exists?
>>
>>343555826
>forced 50 doesn't exist
There is a vast amount of evidence backing forced 50 and absolutely none contesting it.
Where are the people with 30% and below winrates? You marxists can never answer this question, no matter how many times it's asked. You just deflect with some bullshit and fall back on ad hominem.
>>
>>343561586
>Call me when you hit 60 rolling strictly solo.
See:
>>343553939
All solo, because I have no friends
>>
>bads still believe in the forced 50 boogie monster

Bads remain bads no matter the game.
It was hilarious to hear this in WoT which didn't even have skill based mmr.
>>
>>343561634

Because it does.
>>
>>343560678
Zero sum is the goal when you are at a rank that matches your skill. In an ideal match making situation, you are just as likely to have the bad people on the enemy team as you are to have them on your team. You shouldn't get stuck with bad teammates enough to lose rank unless you are the factor that is causing your team to lose. You will gain when you get better at the game and start to tilt the balance in your teams favor resulting in more wins and rank promotions until your wins and loses balance out again. Note that this is all under ideal conditions and I am not trying to imply that Overwatch's match making is ideal.
>>
>>343561939
The system attempts to put you against equally skilled opponents, you cant just expect to win every game.
>>
>>343561775
Uninstalling and commuting seppuku
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fucking dva
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>>343562074
fucking garbage munching gremlin
>>
>done with half my placement matches
>lost the first one because MY TEAM OOGA THEIR TEAM BOOGA
>carried 4 matches in a row
If I end up, say, 8-2 what SR would I expect?
>>
>>343562046
If you win too much it'll eventually put your with actual retards on your team making it impossible to win
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>>343562531
But how do the actual retards win if every game they play is a loss?
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>>343561979

Your are not not just as likely to have bad people on the other team because of the added possibility of premades on the other team.

You obviously don't have a chance to be in a premade because you are NOT IN a premade team. Thus causing you to lose and your rank to go down. Thus forcing you to be matched with other players of a similar rank until you lose enough for Forced 50 to kick in and start matching you with better players.
>>
>>343562430
i went 8-2
i got placed in the 50s
1 person left followed by the rest of the team and it counts as a loss
>>
>>343561939
>>343562531
There is no proof that forced 50 exists. If you find any, feel free to post it here. And no, anecdotes is not proof.

>>343561775
>Where are the people with 30% and below winrates?
Currently, there is no way to sort leaderboards by winrate ascending, only descending. Which kinda makes it impossible to find people with garbage winrates. You can however find people with 70% or 80% winrate, which does sort of debunk the entire "forced 50" meme.
>>
>>343562531
Except in Competitive, when skill has a general, direct numerical value, and you can see plain as day that everyone is, in fact, roughly as good as you are.
>>
>>343551472
HOLY FUCK THAT FACE

EWWWWWWWW
>>
>>343562641
They play against bigger retards. The retard scale is a neverending gradient. The sad thing is that some retards think they don't suck, like me.

>>343562754
You really need a post from a dev or something? Play the game and you'll see.
>>
>>343562641

Because Forced 50 starts putting the actual retards in teams stacked with enough good players to carry them.
>>
okay riddle me this

I win 4 consecutive matches. Increase 4 ranks.
Then lose 2. Decrease 2 ranks.
Win 3, barely increase 1
lose 2, decrease 2

What the hell
>>
>>343562712
>>343562430
Placement winrate does not matter as much as you think it does. I went 4-6 yet I was placed at 59.

>>343562886
>Play the game and you'll see.
But I have played the game. And I have 60% winrate. Why am I exempt from forced 50?
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>>343562754

>70% or 80% winrate,


Those are people in premades retard.
>>
It doesn't strike me as "Foced 50" so much as it does just general statistics.

If you flip a coin enough times, it's going to come up heads roughly have the time and tails roughly half. That's just how that works.

You play long enough, you're going to be matched with and against people out of your skill range. That's just statistics.

Your skill as a human being doesn't actually factor into individual matches all that much. That's really only something that becomes apparent over the course of hundreds of matches. You're not going to climb ranks unopposed all at once, and it's stupid to think you will. Your rank climbing should look like a slightly upwards tilted sine wave. That's basic statistics.
>>
>>343563230
I had not considered that. Fair point.
>>
>>343563182
Your personal rank isn't determined purely by wins. It's determined by your objective points. If you just ride your team, you won't earn anywhere near as much as if you carry your team.
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>>343562886
That makes no sense anon, how do the bigger retards keep a 50% win ratio?

>>343563021
Well if the retards win half the time you just have to be good enough to be on the right side of that 50%
>>
>>343563484
I assume we're speaking objective kills/objective time when you say objective points?
>>
>>343553939
>picking on someone's winrate in a game based heavily around teamwork
It doesn't matter how good you are if the rest of your team sucks. And if your team sucks and you're consistently losing, you're not going to go up in skill rating and you'll stick with sucky teams.
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>>343563230
I have a 63% winrate in comp as solo over 60 games so far
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>>343563381
This info is 3 months old, but they say they wanted to reduce the possibly of premades vs non premades even more so
these numbers would look even better by now i would assume. I queue in a 5 man premade very often a 6 man
pretty often as well and it can take a while to find a game.
>>
>>343563610
yeah, that. the terms escaped me there. Thaanks
>>
>play comp
>get matched with people I'm clearly better than
>win more than lose
>eventually reach a level where everyone is the same as me
>win rate goes to 50/50
>over time the 50/50 winrate overshadows my previous win rate
>forced 50

This is how match making is supposed to work.
If you are being forced to lose 50% of your games then the idiots you are playing with are as bad as you and you belong there.

This forced 50 meme is just spread because of idiot's vast underestimation of how much they actually suck.
>>
>>343563701
>Also, when the population of the game is larger (it's very small right now) this will be even less likely

HOW do they expect to increase in size when the game was just released? How is it already doing terrible?
>>
>>343551656
Why is the world so adamant about making dishes based around doritos?
>>
>>343563572

If you are one of the actual retard that is starting to get to far below 50 then the system will start sacking your teams with enough good players to carry you back up to 50.


Conversely if you are a truly good player and you start to get too far above 50 then the system will start sacking your team with more and more actual retards until you can't carry them and you lose enough games to get you back down to somewhere in the neighborhood of 50.
>>
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>Lost first round defending on Temple of Anubis
>But won next round attacking
>SUDDEN DEATH
>we're defending again
>3 (T H R E E) teammates leave the game
>"You can leave without getting penalized but it still counts as loss."
>Enemy team sympathizes with our rage
>Still proceeds to take the point in less than 30 seconds because we're going 3v6

Tell me, why the fuck is this even allowed? Why not cancel the match just like when somebody leaves before it starts? It's even worse because even if we left and it counted as a loss, we were still going to lose against a full team.
>>
>>343563198
You realize that 60% is still part of the forced 50. Try getting higher than that. I still can't hit the 75 or 80 mark solo and that is purely due to my teammates.
>>
>>343564017
>Why are mexicans so adamant about making dishes based around doritos?

fixed that for you. and, it's because they're fat.
>>
>>343562652
Doesn't the game try to match the number of people in a group on both teams? If they are putting you against 6 person groups often enough for you to de-rank then that is a problem with their match making and not the concept of ranked based match making in general.
>>
>>343564012
That post is 3 months old.
Just addressing the fact the people commonly talk about getting stomped by premades
>>
>>343564064

>sacking

stacking
>>
>>343564064
But how do those actual retards have the same rank as me?
How does the system find so many actual retards at all ranks?

This is such a mystery.
>>
>>343564124
>I still can't hit the 75 or 80 mark solo and that is purely due to my teammates
because they're as bad as you?
>>
>>343563701
Put groups against other groups. If there aren't other groups start pulling groups of 4, 3, and 2s. This shit has been figured out by tons of other games at this point.
>>
>>343564282
Bad as me, yeah probably. This simply isn't a get good thing when you need your team to not suck to win.
>>
>>343551472
>There should be zero penalty for losing

Typical shitter wanting no consequences to loss.
>>
>>343551472
>Zero penalty for losing
>shit tier idea
>competition mode in a hit scan weapon game
>competition mode for a game built in aim assistance
>esports

You along with all the other shit tier people of the world should just jump off a fucking bridge and catch super cancer aids.
>>
>>343564395
team starts with you
git gud
>>
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>>343564124
>can't hit 80% win rate
>forced 50
>>
>>343564909
post your stats, I'm curious
>>
>>343552892
>>getting penalized by a matchmaking system rigged to make you lose.
is bad but it's all your achievement when you win and not the shitty matchmaking screwing up the enemy... yeah
>>
>>343553257
>161

i have like 800 and 485 won
>>
>>343563948

I would not be matched against high level e-demigods with a bunch of level 15 and level 20 Genjis on my own team in Comp and level 7's and level 9's on my own team in Quick Play if it were simply pairing everybody against their own skill level.

I never even saw a level 7 and a level 9 until I recently hit 100.
>>
>>343565070
I don't play this game
>>
>>343565378
So how do the high level e-demigods have the same ranking as you?
>>
>>343564802

If I am going to get penalized for losing I want it to be because I lost fair and square. Not because the system said I was winning too much and so it decided to pair me with a bunch of low level Genji shitters to even things out.
>>
>>343565378
I have a question.
Do you know what the stars below portraits mean?
>>
>solo queeing
>get put vs two 3 man groups as a whole solo group
>balance
>>
>>343566314

>Yeah since I have one.
>>
>>343566548
Oh sorry.
You were typing like a retard so I assumed you were one.
>>
>>343564079
This. They should implement a system like csgo where a bot replaces whoever left and there is still a penalty for leaving. In overwatch if 1 person leaves, all the players in a team bail immediately.
>>
>>343566932
But then the skill level of the team as whole would improve
>>
>>343566314

I want to know who here is winning CONSISTENTLY on Comp running strictly solo matches?

If you are running in a group you have no idea what the fuck you are talking about because the algorithm doesn't apply to you.

If you solo you will win some and you will lose some but you will not stay up in rank without a group.

Some guy here said he is at 60 running strictly solo. I don't know if he is full of shit our an outlier but I would like to see if he stays there running solo if he is telling the truth.
>>
I lost a match when it said I could leave without penalty during the placement. Why is this allowed?
>>
File: comp stats.png (1 MB, 1193x817) Image search: [Google]
comp stats.png
1 MB, 1193x817
>>343567313
I played 3 matches as premade, the rest solo.
>>
>>343567920

>You can now leave without penalty.

>You will be awarded a loss.


The actual fick?
>>
>menus on character screen freeze up and I can't select a hero
>Type out in chat this and say help what the fuck is going on

>Dumbass: REPORT ANON, HES GRIEFING
>>
>>343568134

Taking out your group matches that is a 55 percent winning percentage.


That's about in line with Forced 50 so what's your point?
>>
>>343567920
>>343568303
If I recall correctly, the message reads "You may leave the match without penalty" with a timer counting down from 1 minute.
Once the timer reaches zero, the message changes to "You may leave the match without penalty, but with a loss" or something along those lines

>>343567313
>Some guy here said he is at 60 running strictly solo. I don't know if he is full of shit
That's me, not full of shit.
>>
>>343569042

I am curious to see how long that lasts.

Bravo if you are actually good enough to keep it up let alone improve upon it.
Thread replies: 152
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