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Is this the end of Bethesda?


Thread replies: 477
Thread images: 47

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I used to really like Bethesda games and enjoy them immensely. However I feel like Bethesda has really fucked up with Fallout 4.
Where does Bethesda go now in order to save face as a good developer or is it too late?
>>
>>343204594
TES6
/thread
>>
>>343204594
bethesda was never good
you've been eating shit for decades and you've finally realized it was shit
>>
>>343205394
They would literally make it in the fashion of Fallout 4 would they not?
>>343205432
So Fallout and Morrowind weren't decent games by their own right?
>>343205485
Overwatch is a meme game
>>
>>343205564
That is correct. Fallout 3 was watered down garbage and Morrowind is an overrated hiking simulator full of signpost NPCs with next to no personality.
>>
>>343205485
what does memewatch have to do with bethesda?
>>
>>343205394
TES6 will probably run on the same shit engine and have nothing to do with a god awful stance in regards to modding and DLC. I can see it bleeding sales from the modding elite.
>>
>>343205394
The only way for TES6 to be any good is if they create a new engine from scratch
>>
apologize....now
>>
>>343205394
TES6 Skyrim 2: Remaster Edition
>>
>>343204594
I sincerely wish its the end, because i literally cant think of an even more stupid TES
>>
Everyone tends to look at the worst thing and never knowledge the good things about this game.
The gameplay has been greatly, greatly improved over the previous games, but the RPG elements have been dummied out and everyone hates the new speech system, which is understandable.

Here are pros and cons
+ More weapon mods
+ More weapons
+ Greatly improved AI
+ Lots of new, cool elements, some of which have been inspired and integrated from mods of previous games, such as Project Nevada and Settlement Building mods
+ VATS feels much more dynamic
+ The world feels much more lively than ever before, with the removal of the tinted screen and actual usage of bright colours
= Voiced protagonist adds some livelihood to the game, but further dummies out RPG elements and makes it difficult to create quests using mods
= Removal of the karma system means you're no longer having karmassassins sent after you just for being either good or bad, or get bad karma from stupid shit like robbing criminals (Powder Gangers), but it makes the character seem slightly duller than they could have been
- Less perks
- Skills have been removed
- Speech wheel, which limits speech to only 4 inputs. Also added the "not guaranteed, only chance" type of charisma system speech, also featured in Fallout 3
- Still using the old Bioware engine, but slightly polished

I'd say it's still a good game if you don't care too much about the story elements of the game and such, but it will be really annoying if you've been a long-time fan of the series, who loved it for the lore and RPG elements.
>>
>>343205394
With each new game, it becomes increasingly obvious how fucking incompetent Bethesda is. They're literally ripping off mods cover the fact that they're talentless frauds.
>>
>>343206769
There are less weapons and less animations for combat. And the core game being shit nullifies the gameplay being up to the standards of 10 year old games.
>>
>i dislike bethesda
>are they about to end?

Genius
>>
>>343204594

most season pass on steam get mixed/negative reviews

people are just assblasted about DLC in general
>>
>>343206729
The setting and lore of Skyrim was pretty good, very deep and interesting, compare this to Fallout 4 and you can see what the problem is, if they can build on this and not dumb down the fucking RPG elements of the game to barebones when they bring out the next ES.
>>343206769
Nice summary, if they really cared about the series they would of made a game that incorporated all the elements that you have described to make a fleshed out game, instead they watered it down to its core elements of a lite rpg shooter.
>>343207060
People expected FNV and F3 level dlc, thats the main reason it has such a bad rep.
>>
>>343205564
Morrowind was the start of Bethesda removing features and making their games more console friendly. Not that Daggerfall or Arena were any good, they were complicated for all the wrong reasons.

There has been more than enough written about how every part of Fallout 3 is just plain wrong.
>>
>>343204594
They are still praised in console land. So they will focus even more on consoles. The only ones who eat their bullshit.

This is the mustard wasteland. The laws of shills and marketing do no apply here.
>>
>>343207219
>The setting and lore of Skyrim was pretty good, very deep and interesting,
jesus christ
>>
>>343206769
there isn't more weapons than NV, just it looks like that because of mods but mods are actually linear and crappy really.
you cant make a pipe pistol better than a 10mm no matter how you mod it, so late game you will be using all the top teir weapons and mods essentially making the mod feature shallow.

one thing they added in FO4 that is a cut above previous games was the loot system, no more needing to pause the game.
that and the verticality of the world, which morrowind allowed with levitation anyway.
>>
>>343206769
>+ More weapon mods
>+ More weapons
>+ Greatly improved AI
>+ Lots of new, cool elements, some of which have been inspired and integrated from mods of previous games, such as Project Nevada and Settlement Building mods
>+ VATS feels much more dynamic
>+ The world feels much more lively than ever before, with the removal of the tinted screen and actual usage of bright colours

Those are just shill taglines you fucking mongoloid, you can't pass that off as a game design analysis.
>>
>>343207045
nice contribution you have there lad, why not go to this website, its more suited to your needs!
>>>https://www.reddit.com/
>>
>>343205394
TES6 won't be out for 8 years and it will still suck
>>
>>343206769
mindless shooter for weeb then.
>>
>>343207341
It was, the White Gold Concordat set the scene for the civil war that Skyrim was thrust into, the changes to the acceptance of magic was interesting to read, and the return of the dragons was interesting also.
Different tastes I have to assume.
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>>343207506
weebs dont play shooters, buddy.
>>
>>343207362
>>343207274
>>343206884
>>343206729
lol fucking butthurt faggots crying to mommy about their games getting ruined
this happens to a lot of games, deal with it
>>
>>343205394
Has yet to start development according to Hines, and with their history of dumbing down/following in the footsteps of their previous games, the new TES isn't going to be something worth playing.
>>
>>343204594
Even the plebs at places like IGN hate Fallout 4.

The only people that praise it are the ultra normies and zombies who are rightfully so Bethesda's primary audience nowadays.
>>
>>343207556
jesus
christ
>>
Let's see, they can get tons of money from people who like fun videogames or get E-cred from a bunch of nobodies that can't let go of the past.

What should Bethesda do guys?
>>
>>343207219
>people expected FNV and F3 level dlc
And those people are fucking retarded. This game basically has the same amount of dlc Oblivion and Skyrim had. Oblivion had 2 large dlcs and a few smaller dlcs mixed in. Skyrim had 2 large dlcs and 1 building dlc. FO4 will end up having 2 large dlcs and 4 small building dlcs, two of which add new stories, characters, and locations. You could even argue that those 4 combined as one large dlc would give you overall way more content than Hearthstone did.

As far as New Vegas and FO3 dlcs go, Far Harbor had enough content for me to play around 40 hours. Compare that to the NV and FO3 packs which took me around 10-12 hours each to complete. Far Harbor alone adds almost the same amount of stuff as the other games dlcs combined, and thats not including Nuka World.

People are just hopping on the reddit hate bandwagon for this season pass when it offers relatively the same amount of content (more in some cases) as Bethesdas previous titles.
>>
Is Nuka the last DLC or will there be more?
>>
>>343207219
>FNV and F3 level dlc

FUCKING BLASPHEMY, the shitstains that were 3's dlcs don't live up to NV's dlcs
>>
>hurr fallout 4 is da bad cuz it's popular

Memes....
>>
>>343208363
The Last.

On THIS season pass anyway.
>>
>>343208316
Exactly, New Vegas and 3 had more story DLCs but people seem to forget the maps were pretty small and most of the missions were just about collecting things.
>>
>>343208575
What does popularity have to do with it abysmal writing and gameplay ?
>>
>>343205668
>Morrowind is an overrated hiking simulator
I do believe that Morrowind was a bit overrated but it nailed certain mechanics that Oblivion and Skyrim dropped just to appease casuals. For instance, no scaled enemies.

I hate that shit. With Morrowind you had to get creative and take big risks if you wanted to level up quick. If not, prepare for a steep learning curve. Oblivion dropped this and it was took away a lot of pleasure to level up and have enemies be just as dangerous at lvl 50 as they were at lvl 1. In Morrowind, lvl 1 = you are a peasant. Lvl 50 = god. That's what made it so brilliant. Not the end result but the journey. That's why RPGs today aren't as fun.
>>
>>343205668
TRUTH HURTS PEOPLE BUT TIS TRUTH NONETHELESS
>>
>>343208456
I am saying that the content of those dlc's were similar were they not?
A short to medium length story within a new area that enhanced the game with new locations, weapons, perks etc.?
I wasn't saying one was better than the other my friend
FNV dlc is better lets be honest
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>>343207659
i wonder who could be behind this post
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>>343208923
Oh, as in the format

Yeah they're similar, I see your point. My bad
>>
>>343204594
The season pass has only resulted in like 2 ACTUAL DLCs since release. And for the cost, its silly.
>>
>>343207879
>/v/ says skyrim is garbage which means literally every aspect of it is

Fuck off, Skyrim's lore is fine.
>>
>>343208678
You must be joking. All 4 New Vegas DLC were fairly large, added tons of shit all around, including perks, weapons, armor, recipes and other shit, and were pretty fucking cool story wise as well.

They were not small. Maybe small compared to classic expacs, but much bigger than MOST DLC these days.
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>>343209210
Far Harbor, ok. But you don't count Automatron as no.2...?
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>>343209669
Nuka World?
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>>343205394
Can't wait to add another image to this compilation 2bh.
>>
Where can I pirate the dlc, that isn't in Russian or malware?
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>>343204594
>Fallout 4 sells 12m copies.
>Is this the end of Bethesda?
Le Tortanic 2.0 meme XD
>>
>Spearmaiden mentioned in that Elder Scroll card game shit
>Spears haven't existed in TES since Morrowind

What did Beth mean by this
>>
>>343209742
We don't even know if it will be any bigger than Diamond City. I'd be shocked if it was.
>>
>>343210025
Fuck You.
>>
>>343210006
I'll bite, its the end of what I knew was Bethesda.
They have changed their core audience to the console millennial shits that now want MUH RPG, its become watered down horseshit.
If you can't fail to see that and only want to judge a game on its numbers, then Call of Duty Infinite Warfare will be the greatest shooter to exist until the next one?
>>
>>343209818
Not saying your'e wrong, but that's a fuckin' shit way of arguing. Cherrypicking is literal trash.
>>
>>343210073
I'm an optimist. What can I saw. Its still a kick in the teeth even if its excellent. For the cost of the season pass the game should have 4 genuinely solid DLC areas by the end of the year IN ADDITION to all the half assed mod crap they have been throwing at as DLC.
>>
>>343210025

It must be an actual design choice since spears can't be any harder to add than the other weapons.
>>
>>343210285
>muh Blackreach
>>
>>343210459
it's obviously a design choice but is it because todd want to save money or because most americans dont think polearms are cool or even know they exist.
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>>343210289
I agree 100%, even having bought the pass early I still feel ripped off. I just can't see Nuka World being icing on the cake, so much as the last turd on the pile. Just half baked raider faction in a desperate attempt to make up for no bad dude choices, and yet more settlement shit. Vaults will suck too.

Hell, I wouldn't even be shocked at a second season pass.
>>
>>343210459
No because in Skyrim's case all one handed weapons have the same animations. Same with all twohanders.

Having spears would require a third set of animations and that is too much effort.
>>
>>343210459
It is probably because spears would require extra work. Every other melee weapon in the game, you swing.

Spears would require poking, with it a completely new animation.
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>>343210230
That makes you a fool and an idiot. If "I'm" your "le millennial casualshit" you assumption riding faggot, then "I" am right where "I" need to be.

Bethesda has changed and YOU are the one that needs to find another game.
>>
>>343207556
>the changes to the acceptance of magic was interesting to read
What? Aside from "the Nords don't like mages because they're a warrior race", what are you referring to?
>>
>>343210285
Is it really cherrypicking if the examples chosen are actually an accurate representation of the state of the game?
>>
>>343211167
Not him, but did you miss the fact that there is no Mages Guild now, only the Synod...?
>>
>>343208624
>>343210852
>Second Season Pass
Would they really...?
>>
What the hell are season pass'? I see them more frequently this past few years.
>>
>>343211649
moneys
>>
>>343211972
Theoretically, they are a way to pay for ALL the DLC a game is going to put out ahead of time at a lower price. Thing is, its a gamble, because you don't know if they are worth the cost. Like with FO4, only 1 of the DLC so far has been worth shit, and the rest have been things modders threw together in a week.

Also, some companies double down and have multiple seasons, each one needing its own pass.

Basically, its bullshit.
>>
>>343211972
Google is also a new thing to look into.
>>343212012
Yes, but how likely is it really?
>>
>>343212152
Interesting and thank you. I was about to purchase TW3 with its dlc but there was an added option for expansion pass. However I thought only two dlc's would be released for TW3?
>>
>>343205394

The only way tes 6 will be good is if they stop liking money. Seriously it's gonna be the same engine and even more casualized
>>
>>343212390
The season pass is a cheaper way to get BOTH DLCs than buying them separately, and both are awesome, so in that case its a decent deal if you want them. Compared to buying them separately anyway.
>>
>>343212390
Yes, only 2. 2 really good DLCs.

If the expansion pass works out cheaper than buying each seperately, you'd be silly not to. TW3 DLC is worth it.
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>>343212615
>Same engine
In 6-10 years...?
>>
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>>343205394
>TES6
>they'll somehow make a more dumbed down game than FO4
>>
>>343204594
What are you talking about? Fallout 4 sold extremely well. And most people outside of /v/ like it.
>>
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>>343207621
I beg to differ.
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>>343213018
If she had a flat chest to match her loli face she would be 100 times better.
>>
>>343206769
oh hai marketer
>>
>>343206769
There aren't more weapons in FO4. At all.
There are more Mods, but that is because the entire weapon system relies on modding, and most are boring.
I didn't notice the AI being much better than previous games.
Settlement building is pretty meh. It needs to be far more substantive.
>>
>>343206769
>+ More weapon mods
>+ More weapons
And I am already done reading this list. You are clearly an idiot.
>>
>>343211972
apostrophes at the end of a word are reserved for names of people or places at end in an S, the word you wanted was 'passes'
>>
>b-but the game has more awsum weapon mods and weapons in general!
>combat rifle and shotgun share the same fucking model

Thats when I quit playing
>>
>>343215121
That fucks me off so much...
>>
>inna prewar super secret govermnent bunker that has a test facility for high-end weaponry and robotics
>safe in the R&D wing
>brahmin meat x1 scrap pistol x2
>>
>>343207556
You do realize they just poorly copy pasted Scandinavian lore and then watered it down, anon.
>>
>>343215801
>In a Pre War Vault
>As a major plot point
>Jet
>>
>>343215970
I am not interested in the game being true to the lore when it has two headed cows and talking zombies!
>>
>>343207376
God you are fucking cancer.
>>
>>343211029
they had spears in game jam thing, they simply dont want to add them for some weird reason

>>343207879
I see you cant appreciate the setting beyond its visuals, you do know that it weren't the giant mushrooms that made morrowind great right? or that a lot of Skyrim (the province) was described long before the game was released, its map could be found in earlier titles and its pretty much 100% accurately replicated in skyrim
>>
>>343216260
its not about lore
its about a coherent world
>>
>>343216624
> and its pretty much 100% accurately replicated in skyrim
They only did this because of the shit storm Oblivion caused.
>>
>>343216909
it doesn't matter why they did it, the point is that the province is rather accurately made, and the lore is bretty good too, its just that its not all that "in your face" as morrowind, but then again Skyrim was never quite that interesting as a province. There is still a lot of good lore stuff to see and read there
>>
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OP is an idiot.
People like FO4 well enough. His image is of the season pass, which has so far been two decent story expansions and a handful of atrocious cash-grab Sims 3 tier item packs. Of course the people who paid for it without knowing what they'd get are unsatisfied, but it's completely their own damn fault.
>>
>>343204594
Why is the season pass so hated? :o
>>
I'm just waiting for The Frontier for NV to be happy again. I'm burned out on Fallout.
1400 hours into NV using various mods and TTW I'm just burned out.

But, I guess some people are happy with 4. Who knows mods might improve it and make it barable. But at this point You'd have to rework the entire game. Alternate start mods are going to be a bitch to do which AS is why I played NV/3 for so long. Also from what I've heard isn't it hard to do even grass mods in 3 because how they set up how the game works?
I don't see a Project Nevada-type mod working either or a mod to bring back skills/old perk system.
>>
>>343206769
>+More weapon mods
Somehow, I doubt this; but sure, the weapon system isn't atrocious.
>+More weapons
Re: above.
>+Greatly improved AI
If this is the case, and I doubt it, they're still braindead.
>+Lots of new, cool elements
Like?
>+VATS feels much more dynamic
What does this even mean?
>+The world feels much more lively than ever before
Aesthetically, it is the best Bethesda Fallout, imo, so I'll give you that one.
>=Voiced protagonist
Was a bad idea, and one of the most glaring faults in the whole game.
>=Removal of the karma system
Could've been handled better, and is more of a loss than it was a gain.

Fallout 4, in the moment-to-moment gunplay, was pretty fun, for me, but I can play pretty much any shooter and have a better time. As a RPG, it's a load of shit piled into a garbage can, and there are more flawed gems out there that are more deserving of the title "RPG" than Fallout 4.
>>
>>343217713
>What does this even mean?
Can you explain why you felt the need to throw "even" into that sentence?
>>
>>343207219
>>343207556
...
>>343207879
Do you want to shoot me first, or should I shoot you?
>>
>>343210073
judging by the pics of nuka world it looks empty
>>
>>343204594
>as a good developer
No they're fucked. They only have about one good chance to set things straight and if they don't do it properly they really are fucked.
But they've stated that they can't do TESVI yet so they're fucked.

But that's as developers. Interestingly enough Bethesda appears to be shaping up to be something of a decent publisher. They have potential as a publisher at the very least.
>>
>>343217691
>I'm just waiting for The Frontier

You'll be waiting a while. Probably forever.
>>
Fallout 3
>MUH DAD

Skyrim
>MUH DRAGONS

Fallout 4
>MUH SON

TES 6
>MUH _______
>>
>>343221112
>MUH DICK
>>
>>343221112
new engine?
>>
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>>343221287
>implying Bethesda will ever adopt a new engine
>>
>>343221112
>TES 6
>MUH _______
MUH LANDFALL
>>
>>343204594
normies eat bethesda shit up

Todd's not going anywhere OP
>>
>>343222094
Pretty much the crux of new Bethesda titles, it makes money so it must be good.
>>
>>343217592

nice dmg control todd
>>
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>>343217592
Wonder who is behind this post...
>>
>>343212152
>Thing is, its a gamble
I actually find this pretty interesting. Because pretty much each and every game still offers season passes even after they've already gotten all their DLC.
And by that point, how is it in any way a gamble? By that point it's pretty much just a bundle.
Why you should ever buy a season pass before all the DLC is out is beyond me though.
>>
>>343217592
Im a little disappointed, but not disappointed enough to give it any below average ratings. I pre-prdered it all and was expecting 3 large DLCs and some not important DLCs like horse armor tier.

Turns out i spent more time with the smaller DLCs than the larger ones.

I can say i expected it before the game was released, at least far harbor is a new map.

Fallout 4 have its flaws, sure but its a pretty good game for 2015 and 2016. Its just the autismo /v/ that complains everything. Expansions ? Average rating is pretty fitting.
>>
>>343221112

well spring of cash?
>>
>>343221112
>MUH

No,

WE WUZ KANGS N SHIET
>>
>>343223328
In the case of FO4?

Because they doubled the cost of the fucking thing after a couple months.
>>
I feel like every new game from Bethesda is them trying to convince themselves that the RPG genre is inherently confusing / bad and can't be successful, so they have to make some kind of open-world action game that makes you think you're making a unique character with unique advantages/disadvantages, but is really just a generic character that relies on level-perks or items to actually achieve different results.
>>
>>343221287
hahahahahahahahahaha, they are going to milk that poor engine for the next 40 years.
>>
>>343207376
>le reddit meme
>>
I liked Fo3 120h, FoNV 200h and Fo4 245h (2 DLCs to come yet)

Guess im sort of retard or something.
>>
>>343219249
DLC doesn't make or brake them anyway. The last good dlc they made was Shivering Isles. There main games are solid mod platforms.
>>
>>343223804
>engine can barely support 10 NPC's in the same cell
>Static premade LOD instead of dynamic
>lighting made by fog that illuminates everything and static lightsources
>own fucking IDtech that could whip up a new engine for RPG games

Nah, we are fine with this hunk of junk that barely even works on consoles where our main income comes from
>>
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>not buying Witcher 3's expansion pass at half the price with twice the content
>>
>>343206769
>greatly improves ai
>shoot a guy who can't die
>he does nothing about it
>gets back up and keeps walking
10/10 ai
>>
>>343223329

>pretty good game for 2015

it's a good game for 2010, mr. cuck. fallout 4 is absurdly shallow for 2015/16
>>
>>343204594
I really enjoyed Fallout 4 unironically
>>
>>343224237
>TES/Fallout
>IDtech X engine

I hope your dreams will be dreams. Thats pure FPS engine.
>>
Bethesda president says they're not working on TESVI, what could they be working on?
HD Remakes of F3, Oblivion, and Morrowind until technology allows them to make the TESVI of Todd's dreams?
>>
>>343205394
>Skyrim was already dead in regards to NPC interaction and quests
>Fallout 4 was somehow worse in those regards and took dialogue and rpg mechanics to a new low

TES 6 can't possibly be good.
>>
>>343224465
I enjoyed it for what it was to be honest, it was a half decent shooter with light rpg elements.
>>
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>>343206769
>+ More weapon mods
-16 bland receivers
-three stocks two models or sawed-off
-short, long, ported barrels or sawed-off
-small medium large magazines
-short medium long scopes
>+ More weapons
-5 useful guns
-3 useful melee weapons
>+ Greatly improved AI
-AI gets stuck on literally everything
>+ Lots of new, cool elements, some of which have been inspired and integrated from mods of previous games, such as Project Nevada and Settlement Building mods
-Would a sprint and grenade key have been optional?
-Settlements? More like nursery
>+ VATS feels much more dynamic
Absolutely useless just like in all the other games but now you can't score crits without vats either.
>+ The world feels much more lively than ever before, with the removal of the tinted screen and actual usage of bright colours
-yea ok

10/10 bait
>>
>>343224186
>DLC doesn't make or brake them anyway.
No. But garbage like Skyrim and more prominently Fallout 4 does.
>There main games are solid mod platforms.
No. That's a joke. And even then, mods will never change how the base games are fucking terrible.
>>
>>343206769
I agree that the gameplay of Fallout 4 is good. The issue is that most open world rpgs have the potential to be played for hundreds of hours. Gameplay isn't enough to carry an rpg for hundreds of hours unless it is godly.

Once the gameplay gets monotonous, Fallout 4 has nothing left to stand on. The game doesn't last much longer than most casuals attention span. That's why the game is rated well by them.
>>
>the bugs makes it better
How could Bethesda release games in fucking terribly, barely even working conditions. And not only get away with it, but get praised for it too?
>>
>>343224507
what I meant is that they have a studio that has experience in making game engines. If Zenimax wouldnt be such a jew they could just take them out of games for a while to do a new engine for bethesdas specifications
>>
>>343224874
because mods will fix it

Seriously. the mod team that makes the unofficial patches for bethesda games should get paid for it.
>>
>>343224186
>The last good dlc they made was Shivering Isles
dragonborn was actually pretty good

dawnguard had a few good elements, I would have prefered it all the vamp plot was dropped and the DLC just focused on falmer though
>>
>>343204594
If the next elder scrolls doesn't look and play as nice as the Witcher 3 they're kind of fucked aren't they?
>>
>>343210003
add me on steam and ill link you famalam desu
>>
>>343224536
I think they are making the new engine.
There were rumours that possible GoT game.
>>
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>>
>>343210003
>>343225501
im retarded, here is my steam profile
http://steamcommunity.com/id/habsraggs/
>>
>>343205394

>/thread'ing your own post

And I thought tripfags were bad.
>>
>>343206769
I feel like that real test of how retarded FO4 lovers are is in that they think more shit to shoot is a better world to explore. Megaton, Tenpenny Tower and rivet city were all way better than anything in 4. FO3 had way better shit everywhere. Republic of Dave, Dunwhich, raider camps that felt like actual places. 4 has a bunch of generic building crammed together with all types of enemies a stone throw away from each other. It's completely retarded.

NV obviously was even greater than 3 at making the world connected. 3 was a bombed out shit hole , but they put people where they should be. DC was full of mutants controlling their turf fighting the BoS, with a spot for non feral ghouls.

4 is a complete joke. You have to be really fucking dumb to not see how little effort was put into 4. It's disgusting.
>>
>>343212615
>>343207253

These
>>
>>343206387
It seems like the new TES won't be announced until at least 2020, so I'm guessing they'll be working with a new engine, hopefully not related to Gamebryo.. Gamebryo can't handle a lot of things that they'd like to do. For example, if they wanted to do a game in Valenwood, Gamebryo wouldn't allow them to program in stuff like walking tree-towns and shit.
>>
>>343225427
>Witcher 3
such an incredibly overrated game, its ok, but nothing special, witcher 2 world with its hub design was far better anyway. CDProject dont understand how to make good open world games, the loot system is garbage, they waited ages before adding any kinda home/stash and the Ubisoft style points of interest design is just boring
>>
>>343225806
>in stuff like walking tree-towns and shit.
good thing the trees stopped moving then
>>
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How many weapon mods are in the game now?
>>
>>343215939
Didn't realize Scandinavian lore has an insane God of Time that's stuck in a cycle of battling itself through human and dragon avatars.
>>
I don't think there is anything wrong with Skyrim.

I have more than 100 hours, never finished main quest, never started factions quest, never felt bored. The only mistake is that gameplay is too repetitive, and that you have to specialise or you're as good as dead (tried to do a spellsword, ended up almost never using spells other than healing because I two-shot them with dual-wielding.)
>>
>Always thought morrowind was shit
>friend used to get angry at me irl when I told him I didn't like it
>fast forward 10-15 years
>still think morrowind is shit
>"LEL YOU'RE JUST A NEW-AGE HATER COS ITS COOL TO HATE"

okay, fucking retards. Morrowind/oblivion/skyrim/daggerfall/whatever has always been shit due to the fucking gameplay, not because of the stories/whatever.

Also whilst we're at it, whenever someone goes
>IT WAS GOOD FOR IT'S TIME
Well motherfucker I don't live in the fucking past so I couldn't give less fucks.
>>
>>343225534
I fucking hate normalfags.

Thankfully, I know these comments were just cherrypicked so my sanity is still stable.
>>
>>343226297
Just because you admit you're a moron it doesn't mean you're right.
>>
>Game have less default guns than New Vegas
>Game have less default energy weapons than New Vegas
>Game have less default melee weapons than New Vegas
>Game have less default unarmed weapons than New Vegas
>Game have less explosive types than New Vegas
>>
>>343204594
Yes, despite 10 million sales, Steam reviews will end the company.
>>
>>343225854
(Guy you replied to.) I just meant aesthetically/graphics wise and the better feel of combat. Those two aspects seem to be a lot better than what Bethesda has offered
>>
problem with their games is that they have terrible first person mechanics

either make them 3rd person action games like dark souls or turn based RPG
>>
>>343226489
http://fallout.wikia.com/wiki/Fallout_4_weapons
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_weapons
>>
>>343225989
I bet the Imga never returned, either. And Valenwood Orcs probably moved to the Dragontail or Wrothgarian mountains. The Ayleids must have been assimilated into the Bosmer, too.
>>
This game is 28GB and it has less content than games that barely scratch 1GB
>>
>>343226489
>Less core mechanics than FO3
>Less quests than FO3 if you discard settlement bullshit
>Less perks than FO3
>Somehow; worse writing than FO3
>Worse performance than FO3
>Little to no immersion compared to FO3


It is objectively worse than both previous entries outside graphics.
>>
>>343226210
>100 hours
cute
>>
>>343221112
>MUH REDGUARD IS THE ONLY PLAYABLE RACE
you know it
>>
>>343226786
This is exactly the problem with /v/'s shitty criticism of Bethesda games. You expect them to be these games whose main focus is combat like Dark Messiah or Bayonetta but the fact of the matter is their focus is making an immersive open world with RPG elements and the truth is they have never been topped in that regard.

There is not a single open world RPG that feels as engrossing as Elder Scrolls games, and don't say The Witcher 3 because that's barely even an open world much less an immersive one considering it feels more like an interactive Game of Thrones season rather than exploring an actual world.
>>
>>343223456
>WE WUZ KANGS N SHIET
I can actually see this, they even tried that with FO4, but it goes against character creation.

So what's up with the jew overlords, if you are subscribed to any form of media you must also comply with the WE WUZ KINGZ fad?

I would like to met the headmaster jew in charge of this.
>>
>>343208775
>lvl 1 = you are a peasant. Lvl 50 = god.
How is that better?
I agree Oblivion scaling EVERY enemy was bad, but I would get bored of morrowind by 30-40. Games are not fun when you just steamroll past everything, especially if you're going up against enemies who are practically harmless but with tons of hp. Again, I agree too much scaling is terrible, but no scaling at all is just as bad. I tweaked both Skyrim and Oblivion to have a wider range of what could spawn. Sometimes I might fight a few worthless skeletons, and sometimes I get caught by an atronach.

If you want a game where you're godlike after a certain point, just play kotor 2.
>>
>>343215939
>dragons in Scandinavian lore
Bullshit
>>
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>>343208775
>With Morrowind you had to get creative and take big risks if you wanted to level up quick.
Morrowind is a game about exploits and abusing OP items. If there was something morrowind did right besides the setting, its sure asfuck not balance
>>
>>343227597
I would say the huge as fuck world with tons of exploration was the thing they did right, but apparently /v/ thinks it's a hiking simulator. That and dark elf manors complete with guards.

Apparently /v/ has no idea what a silt strider is.
>>
>>343227242
Also, mods. No other games have such powerful modding tools.
>>
>>343227597

excited to see him on the desk at esl one cologne
>>
>>343227242
and the shitty combat gets in the way of that
>>
>>343228349
And investing time into making a complex combat system would take away from other aspects.
>>
>>343223328
Just like Bethesda started retarded dlc trend with horse armor. They opened up a new playing field with season passes.

After all the dlc is released, increase the season pass price by a lot. Better get that shit now, or you will miss the chance at cheaper high quality dlc boy.
>>
>>343228349
The combat was reminiscent of cRPGs like Baldur's Gate, which was still popular when morrowind released. The combat is shitty now but it was familiar to people then. Most of /v/ is probably still too young to know when morrowind released.

There are even mods that completely disable missing, if you feel so inclined.
>>
Why do we have now, many months after the fallout 4 release, threads all over the place of people complaining about it?
Did you people get it through the steam sale?
>>
>>343228705
This is probably what is happening. They got enough good boy points to get the new Fallout.
>>
Fuck off with this meme shut. Fallout 4 is a great game.
>>
>>343207413
>>343207752
I don't believe for one second what Pete Hines is saying is true. Anyone who believes Bethesda Game Studios aren't currently working on the next Elder Scrolls game is very gullible.
>>
>>343228836
No one has enough GBP these days.
>>
>>343204594
Fallout 4 sold like hot cakes so no one is going to give a shit.
>>
They turned FO into TES: Wasteland

They can't be forgiven.
>>
>>343204594
I don't think so
They did a lot of experimenting with Fallout 4 and clearly most of it didn't work
They didn't do the things they did for nefarious reasons and I think with the coming games, they're gonna ditch all the shit people complained about.
I honestly thing the only thing that might come back is the voice protagonist
Todd Howard said that one thing for sure that they're getting rid of is dumbed down conversation prompts
>>
>>343222756
>say a game is shit
>DAMAGE CONTRRRRRRRRROOOOOOOOOOL

Hang yourself my friend.
>>
>>343204594
No they're appearing to the lowest common denominator at this point so they'll make more money that ever. This is of course at the cost of diluting a good series.
>>
>>343207621
Then why is FO4 so waifu-centric?
>>
>>343229316
It has the absolute worst leveling mechanic I have ever seen in any game. No matter how many locks you pick, your lockpick skill will not improve since there is no such thing as a lockpick skill and you have to choose a perk to get better at anything. It's shit.
>>
>>343205394
TES6 is going to be "very late".
Expect release in 4+ years.
>>
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>>343229679
This.

They do this kind of games because they work for them. The easier it is to consume the product, the faster instant gratification is delivered, the more successful it will be. They know exactly what kind of string needs to be pulled so Average Joe buys it. And that's the target audience these days.
>>
>>343213228
weebs truly are pedophiles
>>
>>343230545
Yup, just look at Overmeme. I refuse to support games like that, even if it makes me sad and bitter and friendless.
>>
>>343230545
>>343230953
capitalism ruined gaming
>>
>>343221960
that actually could be fun... No, wait, it's Bethesda
>fuck skills and attributes, players can develop thief, mage, or warrior perk trees
>fuck character creation alltogether, we'll use a predefined Redguard that isn't a colossal pirate badass like Cyrus
>fuck making enemies harder with new combat animations or magical effects, just give them bigger health bars
>fuck differing quests and factions, just make them fight and fetch like always
>ect fuck ect
>>
>>343206769
FO4 had no weapon variety, though. It had the 2nd least in the entire series after FO1 if I remember right.
>>
>>343225639
this tbqhwyf
>>
>>343231065
>>343230181
I can't wait to see what their two new IPs are!
no wait it's Bethesda
>>
>>343231027
Capitalism ruins everything man. If only everyone were smart enough to read up on Marx like me society wouldn't be so fucked...
>>
>>343205668

It's true, absolutely true. I still enjoy morrowind despite it's glaring flaws.

Fallout 3 manages to get everything wrong. About the only thing it does right is most of the art design involving pre-war stuff. The laser pistols and rifles might have nothing in common with the fallout 1/2 lasers, but thems some pretty solid art assets, in spite of how fucking retarded the laser rifle stock is.

The post-apocalyptic stuff like raiders doesn't ape hard enough enough off of road warrior.
>>
>>343204594

I was a huge fan of morrowind and oblivion. I was very excited for skyrim, which was a good game but clearly they are turning away from rpg towards more action and movie-like experience. Fallout 4 even more so down that line, with character voice and very limited speech weel. However, it's okay for me, fallout 4 is a pretty good action-rpg i guess, so long as you don't expect a real deep rpg experience anymore. If they focus on action in fallout and try to return some closer to rpg with tes6, i'm happy. But i won't hold my hopes up.
>>
>>343230953
But the difference between overwatch and fallout 4 is that overwatch is come thing new that didn't turn a good IP into a bad one instead it does what it wants independent of any previous IPs. Also overwatch isn't claiming to be something it isn't.
>>
I know the memes are still going strong since it only released several months back, but honestly I like that Bethesda tries to change up the formula with every game and try new things, not to mention what they did change shows they were paying attention to what fans wanted and tried to make it work

The biggest complaints about FO3 were the awful combat, lack of followers or charecters with personality, and the loading spaces as well a how little of the big DC buildings you could explore.

Fixing the gunplay, making Vats fun yet optional, no walls of rubbish in the urban space, followers, and lots of vertical space were big improvements over 3.

Also far harbour showed they were continuing to change thing and expand ideas.

Really I don't understand the massive hate, it's not gods gift to gamers but it's far better than Fallout 3 was which shows improvement
>>
>>343224465
I would have enjoyed it if I didn't find the leveling so cripplingly unrewarding. I felt like I had to spend 30 levels just getting the shit skills gave me in EVERY OTHER Fallout game, and THEN I was allowed to grab actually interesting perks.

Drove me nuts.

I would kill for a mod that could go back to the old skill and perk system.
>>
>>343233365
Skills are redundant, what they really need are more/branching perks

Skyrim improved significantly for me with a mod that expanse the perk trees with more an more specialised options
>>
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>>343204594
they really need to update the engine.
its like technological progress has stifled in favor of pursuing more pretty effects.
in the past game makers actually innovated in technology.
remember dungeon siege?
how fucking amazing it was when it came out because there were no loading screens during gameplay?
see that dungeon? yep just go in.
or even older games where they found clever ways to display graphics on very limited hardware.
not even consoles get that type of optimization anymore.
fuck bethesda man.
imagine if they ditched the shitty grid system and finally have an actual world instead of a fucking cunk based cell world that works like fucking minecraft.
imagine the possiblities.
>no loading screens. game logic not bound to frame rate.
>ai and logic actually run outside of only loaded cells.
>modular assets that can be changed on runtime
>an actually good editor to work with
>features provided out of the box without the need for a skript extender to change the FUCKING UI

in the past software companies funneled excess profits into R&D to make their shit better in any conievable way.
bethesda just updates the graphics.
>>
>>343208775
You do know Morrowind was the easiest TES game because of no level scaling right?. By level 10 you had a set of glass armour and Daedric longsword and could easily kill everything from Mudcrabs to Winged Twilights.
>>
>>343233727
I hope to christ that the new engine or whatever they are working on is something along these lines, it would be really good for them to follow design principles such as these and truly make an open world game.
>>
>>343233515
Skills aren't redundant though. Skills made you better at everything you did, and perks altered the way you did things, in general. And because they didn't conflict with each other, you could level both, making both rewarding. In this game its either get better at lockpicking OR better at shooting stuff OR 100 other things, 1 every level. Its limiting and unrewarding. You need 30-50 levels to get everything skills would have given you in the base game. What fun is that?

I wouldn't mind perks as much if you could invest in multiple things every level, like how you could split skill investment in other games, or if the entire system was just more interestingly done. But now I have to wait up to 5 levels to max ONE perk tree, and most of those points are just minor changes on their own. There is no fun in that.
>>
>>343233256

You're forgetting

>incredibly bad 4 option dialog system that railroads you through like a motherfucker without even having the decency to pretend like it's giving you a choice.

>level up system is just perks, with a simple linear progression through each perk line and you can't even focus on anything from the get-go because everything but the first rank of each perk is locked behind level requirements.

The first person shooting is far better than the shitshow that was fallout 3, but it's not all good news.
>>
>>343205394
Bait
>>
>>343229413
Lol no they are working on card games and micro transactions.

Actually making good games has taken a backseat in the industry
>>
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>>343209818
superior RPG coming through
>>
>>343235347
todd confirmed at e3 that they are working on it.
its just very early in.
>>
>>343235783
todd confirmed that they're working on TWO NEW IPS and that TES6 is "a very long way off."
expect several years
>>
>>343236297
>they actually expect people to buy their bug-ridden products that have no relation to the lore of the Fallout or Elder Scrolls universes
>>
>>343235783
Todd confirmed they were still at the conceptual stages. That's sketches on napkins and wish listing.
>>
>>343236389
>From the Makers of Skyrim and Fallout 4
PreOrders
PreOrders Everywhere.
>>
>>343236297
6-8 Minimum
>>
>>343204594
>not even all DLC is out yet
>people write negative reviews
I got the season pass for $25 and I got well worth my money. I don't think I would have bought it for 50 without knowing what it will be, but people are stupid, what a surprise.
>>
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Too bad Bethesda couldnt be satisfied just ruining their own games and had to fuck up one of my other favourite franchises
>>
>>343237818
>you will never have proper mouse support through a decent GUI ever again
>>
>>343237818
go read a book, faggot.
>>
>>343237818
The Toddler himself admitted Fallout 4's dialogue was a mistake, stop bickering about it.
>>
>>343238119
That doesn't make it any good though.
>>
>>343237818
The only reason Fallout is around today is because of Bethesda.

Fallout was dead after Van Buren got cancelled. Bethesda brought it back.
>>
>>343238039
>>343237818
partially voiced gameplay was the best
they had such great potential for amazing writing but it fell to Oblivion's memery

>Lead designer Ken Rolston found the plan to fully voice the game "less flexible, less apt for user projection of his own tone, more constrained for branching, and more trouble for production and disk real estate" than Morrowind's partially recorded dialogue. Rolston tempered his criticism with the suggestion that voice acting "can be a powerful expressive tool" and can contribute significantly to the charm and ambience of the game. He stated "I prefer Morrowind's partially recorded dialogue, for many reasons. But I'm told that fully-voiced dialogue is what the kids want".
>>
>>343238314
Ok, I'll go dig up your great grandpa and make a puppet from his corpse. That's ok right?
>>
>>343238295
Yes, but they're trying to remedy it as is apparent in Far Harbor and it's only one game out of the whole franchise.
>>
>>343238507
How are they remedying it in Point Lookout?
>>
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>>343238462
>But I'm told that fully-voiced dialogue is what the kids want
>>
>>343238462
I don't agree. At least for TES all NPCs should be fully voiced. The great strength of those games is immersion and having to read walls of text all the time breaks you out of the game. Of course you can express more in plain written text, but that is not what video games are about, it just destroys the flow of the game if you have it in almost every conversation.

I like how they still include it by having books you can read, which is optional and makes actual sense within the game world, thus not breaking your immersion.
>>
>>343238504
If the puppet is 100 times better than my great grandpa ever was, then of course!
>>
>>343204594
>he fell for the fallout 4 meme
>>
>>343239072
It makes sense, but not in the context of Bethesda. Nothing broke my immersion more than the constant reuse of voices, the lack of dialogue, the lack of personality attributed to every NPC (especially non-quest related NPCs).
I suppose text never bothered me. I feel the ideal situation is having a short voiced introduction for every character to establish an emotion, and nothing more.
>>
>>343239516
I actually feel voice acting (if done good) greatly helps characterizing NPCs. The inflection and dynamics of what is being said are equally important to it's meaning. Therfore, with much less lines of actual dialog you can convey much more information compared to just text. It also makes them feel more human and real instead of like an information dispensing object (see morrowind).
>>
>>343239934
Then you have Bethesda. Where entire races are voiced by one guy.
>>
>>343239516
To be fair a lack of personality attributed to a lot NPCs isn't an issue in open world games considering it would actually be immersion-breaking if every average peasant you'd meet was this deep thought provoking character with dozens of layers.

However with that being said Elder Scrolls games actually do not have such "filler" NPCs that make the world feel more alive and immersive but rather you can talk to NPC and they all have handcrafted names and dialogue.
While that's not strictly bad if we're talking about small villages that don't have a lot of people the even bigger flaw is the quality of the writing itself, I'd be hard pressed to find a character that left an impression on me or an interesting bit of dialogue in Skyrim.
Oblivion was a little better from this regard, I've played it a long time ago but I do remember some characters having a bit of personality.
And of course Morrowind was the best in this regard, having some really great dialogue, lore and the most memorable character(s) in the entire franchise.
>>
>>343208151
Somebody with some sense
>>
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>>343238671
I wouldn't be opposed to it if the main character was an actual character with a personality, likes and dislikes, and makes his own choices.
With games you either have a well developed main character, or a silent self-insert.
You can't just go halfway, it doesn't work like that.

That being said, I really don't like silent "make your own MC!" videogames because it all feels so fucking lazy and no game can get it right these days so I'd prefer they just make the main character themselves.
>>
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>>343239934
>information dispensing object (see morrowind).
all they needed to do was make a clear dividing line on the rightside panel between unique dialogue and the general info, but instead they made a meme
fukin bethesda
>>
>>343240086
That's true for skyrim and especially oblivion, but fallout 4 was a HUGE step forward in NPC voice variety and quality. I don't remember a single overused voice in that game after about 200 hours.
>>
>>343238314
Bethesda also cancelled Van Buren themselves, and stalled development on it by requiring multiplayer and action orientated gameplay when the devs wanted turn based..
>>
>>343240180
A main character with a set personality would be absolutely horrible in an elder scrolls game.
>>
>>343240340
Settlers were samey as fuck tho.
>>
>>343240416
Who the fuck talks to their settlers?
>>
>>343240340
Nate and or Nora
Non Feral Ghouls
Handys, Nannys, Curie
Super Mutants
Settlers
>>
What did settlements really get you again. Outside of a place to drop off garbage to make more garbage?

I think you could get a few good shops going maybe?

I honestly can't remember what the real benefits were.
>>
>>343240480
TThe cunts won't shut up.
>>
>tfw you're the only one who wants a TES game without a mainquest where you're saving the world as the Dovahkiin Dragonborn Oblivion-portal Hero of Kvatch Nerevarinememer
I just wanna be a normal human/elf/beast.
>>
>>343240680
Beds, ie save points in Survival Mode.
>>
>>343240412
I agree only because they're great modding playgrounds, I don't actually like elder scrolls games much vanilla but the metaphysics and lore of the world is kinda interesting, but TES is a mass of wasted potential.
>>
>>343240779
How was survival mode? Didn't they add it like 6 months after the game came out?
>>
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>>343205394
>tfw TES6 will literally just be an empty white room to be fixed by modders
>GOTY! evun if u don liek it iz real gud wit teh modz guis!1 trust me itz le harcore r0l3pl41ng g4m3
>>
>>343239072
it's not every immersive when they use the same 3 voice actors for 90 percent of the characters and npcs
>>
>>343240589
>Nate and or Nora
only one character each
>Non Feral Ghouls
haven't met too many I guess
>Handys, Nannys, Curie
Robots make sense though, who else has the same voice as curie?
>Super Mutants
the ones with actual dialog have unique voices
>Settlers
well, that's why you build concentration camp settlements
>>
>>343240852
relese mod for xbox pls relese for xbox pls relese for xbox pls relese for xbox pls relese for xbox pls relese for xbox pls relese for xbox pls relese for xbox pls
>>
>>343240889
see my other post
>>343240340
>>
>>343240340
not really, several of the voice actors were recycled from their other games, so it all still managed to sound lazy

The guy that voiced Nick Valentine in Fallout 4 voiced these characters in skyrim:
Mercer Frey
Clavicus Vile
Barbas
Cynric Endell
Belethor
Mallus Maccius
Alain Dufont
Andurs
Boethiah Cultist
Braig
Captain Valmir
Dark Brotherhood Initiate
Endrast
Enthir
Erikur
Fallon
Jesper
Kodrir
Lemkil
Lucan Valerius
Madanach
Malthyr Elenil
Molgrom Twice-Killed
Nobleman
Orini Dral
Emperor Pelagius Septim III the Mad
Pelagius the Suspicious
Pelagius the Tormented
Sarthis Idren
Sibbi Black-Briar
Sild the Warlock
Sorex Vinius
Stig Salt-Plank
Viarmo
Arch-Curate Vyrthur
>>
>>343240847
It's probably the best way to play. It doesn't solve vast swathes of problems, but it's a lot more fun than Vanilla.

>>343240904
One character you're stuck hearing.
How haave you not met that many in 200 hours?
Ms Nannys do, so do some automated systems. But even "unique" Handys are just a bad accent.
Super Mutants are all voiced by one guy with REALLY limited range.
...
I prefer to call them gulags. Or ghoulag if it's The Slog.
>>
>>343241258
Well...okay? Proves my point I guess? I obviously agree that Skyrim had too few voice actors. Fallout 4 didn't.
>>
>>343240789
It's wasted potential because while the lore is extremely interesting unfortunately an open world RPG that's truly focused on it wouldn't sell nearly as much because the sort of demographic who had Skyrim as their first Elder Scrolls game are recoiled by anything "weird".

But even with that being said a main character with a set personality wouldn't work in an installment that's rooted deeply in the lore either because you just lose the feeling that you're the one who's exploring the world and changing history.
Bear in mind I'm not saying you can't express a personality that's different than your own in dialogues and the like, however all those personalities are alter egos that are derived from your own into an abstract historical title (Nerevarine, Dragonborn, etc) so it still feels immersive.

However having an external ego forced on your own as a character that was written beforehand would make it feel less like exploring a world as a historical figure that could have been anyone and more like watching an interactive story.
There's nothing wrong with that, however it is two very different types of games which is why The Witcher and the Elder Scrolls really aren't very comparable.
>>
>>343241258
They need more voice actors of his calibre then. Many of those are very distinctive and I wouldn't have pegged them as the same.
>>
>>343241629

Can't they just relegate it to side-quests and shit? It doesn't have to be the focus, but it's nice when it's there.
>>
>>343241582
he also voiced 11 characters in Fallout 3 and 7 different characters in Fallout 4 so far, they used him again in the dlc so at this rate he'll probably get almost as many characters
>>
>>343241816
Well to be fair the lore is still there even if it isn't explicitly expressed in quests and characters. It's in books, the White Gold concordant, how the whole main story is structured around Akatosh fighting itself through you and Alduin, etc.
>>
>>343241780
most of those characters sounded exactly the same...
the only one that actually sounded different enough that you couldn't tell it was him was Barbas, but it didn't even matter since he used the same voice for Clavicus and you hear both of those characters talk in the same quest in the same conversation!
Honestly I don't think it's laziness at this point, I think Bethesda honestly believes they're being funny
>>
>>343241935
So?
The difference is he's good enough YOU CAN'T TELL. It's not as bad as Oblivion Orcs or every Argonian in Skyrim being voiced by Johnny Five.
>>
>fucked up with 4
>not 3
>>
>>343242260
>Barbas and Clavicus sound alike
What language did you play in...?
>>
I think all the Bethesda circlejerk hate involves 2 groups.

One is the old hardcore rpg fans that are disappointed that there series is taking a casual route. These fans really liked Morrowind. And played Oblivion and Skyrim.

The others are just people that don't like any Bethesda game, they just want to jump on the hate bandwagon. They never played Morrowind to know how TES series got so big. The Obsidian fans are a part of this group.
>>
Let me just quickly rank all major BGS games released so far in terms of quality:

FO4 > Skyrim > FO3 > Oblivion > Morrowind

There you go.
>>
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>TES VI has dialogue wheel and voice acting
>removes beast races and orcs
You know it will happen
>>
>>343204594
fuck off, autismo. Bethesda isn't going anywhere just because a couple of faggots like you were unhappy with one game they made.

if this isn't a troll it's the worst case of faggotry I've ever seen.
>>
>>343242607
>The newer the better
Have your rod back.
>>
>>343242607
Todd, pls.
>>
>>343242607
swap skyrim and oblivion and you have a perfectly backwards list

morrowind is great you dumb nigger
>>
>>343242771
Todd made all those games.
>>
>>343242607
Morrowind =/> Skyrim > Fallout 4 > Oblivion > FO3.
>>
>>343242794
Oblivion had much better quests than Skyrim, and it is one of the only open world games where the world is a joy to explore.
>>
>>343242846
Todd, pls.
>>
>>343242794
morrowind was great for its time (as were the other games), but if it would come out today, everyone would shit on it, rightfully so.

Of course maybe the quests were good and it had cool characters and story, but that alone doesn't make a good game if the gameplay itself is shit.
>>
>>343243164
Oblivion has better quests than any Elder Scrolls game. That doesn't mean it is overall better.
>>
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>>343241546
>It's probably the best way to play. It doesn't solve vast swathes of problems, but it's a lot more fun than Vanilla.
That's objectively wrong.
I had to install a quicksave mod and a fast travel mod (and of course f4se and the achievement enabler mod because bethesda are incompetent idiots) to make it somewhat enjoyable.
Losing 5 hours of work because of a bug\glitch that instantly kills me is a beatkiller.
They can fuck off with this "you can only save if you sleep in your bed" and their glitchy overbugged game as soon as possible, and for free.
>>
>>343243164
>Oblivion
>World to explore
Elf ruins, town, or neon green trees.
>>
>>343243307
>I had to instal fast travel
Why even play survival mode, pussy?
>>
>>343243285

Considering the quests are a good half of the gameplay...
>>
>>343243342
And it was comfy as fuck
>>
>>343243307
I recount 2 crashes in 200 hours of gameplay and one of them was my fault. It's pretty fucking stable. Also if you don't suck, you always find a bed somewhere within maybe 15-30 minutes of playing.
>>
>>343243526
But even Morrowind had shades of brown and Skyrim's areas were varied.
I don't hate oblivion by any means, but the world to explore was bland.
>>
>>343243307
Yes quicksave mod is a must in Survival mode. I can't imagine losing all the progress just because of a random landmine or a molotov from an enemy
>>
>>343204594

They are making way much more money now than when they were "good" to you. Kill yourself.
>>
>>343243756
git gud or save more often
>>
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>>343205432
>>343205668

Bedshitter finally shit the bed? No, ref, they've been doing it for years.
They just managed to market the parts of RPGs people liked without bothering with the other parts, each time min maxing more, until finally, the casuals noticed.
They've effectively created a new genre that most people think *is* an RPG, that of the facegen fetch quest open sandbox world XP grind.
FarCry 3 is in effect, another one. Dying Light. Borderlands as well. Not really RPGs, are they? Give them a self insert wank character creator and they'd be nearly impossible to tell from a Bethesdaâ„¢ "RPG".
>>
>>343243164
This. Oblivion has by far the best setting of any Elder Scrolls game, also the most varied.
>>
>>343243496
Because they literally put some new content behind a wall of retardation.
I enjoy the water, eating, sickness, illness, meds and everything that the survival mode offers, but the "no fast travel" bullshit and the save system.
Don't judge me, i'd not use the fast travel system if the actual gameworld of Fallout 4 or any other bethesda game was actually interesting and built in a "no fast travel" approach.
Yet, it isn't.
>glitches everywhere
>die because a car literally bumps itself and falls on you
>the ai spots you behind walls
>engine has memory issues since oblivion, the cellbuffer gets reset only if you fast travel\enter a new in-game cell, which means entering a fucking house to clear 4gb of ram
>"radiant" AI basically spawns fucking idiots behind you all the time
This is just, no.
I gave up after trying so many times, but this isn't exactly possible unless you already have a high level character or zen levels of patience.
And i'm not even going to address the save system since its retardation is pretty obvious, as being killed by a fucking bugged doodad or get stuck in a chair in the fucking metro and lose 30 minutes of play are just fucking retarded.
>>
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So what went wrong?

>2011 vs 2002
>>
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>>343243935
>>
>>343244054
>b-b-but I d-don't suck, the game is broken!
dude, I'm almost 100 hours in on my survival character without any mods and none of the things you listed happened or bothered me in any way. The saving restriction and no fast travel make it MUCH more enjoyable imo, and I was also sceptical at first.
>>
>>343225639
this

/thread'ing your own post is the gayest thing you can do
>>
>>343244054
The levels of entitled ADHD kiddy are off the charts.

Navigating through hostile territory is part of the challenge of survival, fast travel in survival is just lazy impatience.

>Losing 30 mins of play to a glitch
You clearly missed the era where games would have you start from scratch.
>>
>>343239072
>The great strength of those games is immersion and having to read walls of text all the time breaks you out of the game.
And NPCs looking the same while sharing the same voice actor(s) doesn't?

If anything non-voiced dialogues with proper writing is much more immersive since it actually allows the characters to express themselves both more uniquely and more in depth.
>>
>>343204594

>Where does Bethesda go now in order to save face as a good developer or is it too late?

Buy Obsidian, give them the Fallout franchise.

Listen to your fans, not the fucking focus testing.
>>
>>343205432
>game
>/v/ loves it

>game's popularity reaches a certain point
>/v/ claims to have never liked it
>>
>>343244616
It's like being back in Games Workshop every time a new codex came out...
>>
>>343244613
do people actually read the thread before posting? I addressed both arguments here >>343240340 and here >>343239934
>>
Get rid of fucking radiant quests.

I'm all for procedurally generated content, but when the devs use it to be lazy and it becomes the bulk of a game, it's bullshit.
>>
>>343244616
Why do think Obsidian sold their IP to Bethesda in the first place?

And Obsidian itself said they don't want to be owned by a bigger company.
>>
>>343244989
No, they can keep them, just keep them optional, improve them and add far more side quests. Radiants aren't inherently bad, it's the balance of Radiant vs Scripted.
>>
>>343206769
Why has nobody addressed the claim of the "old Bioware engine."

Bioware never had anything to do with the current engines Fallout is made on.
>>
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>>343244439
>The saving restriction and no fast travel make it MUCH more enjoyable imo, and I was also sceptical at first.
>imo
Good for you, i'm not going to lose 3 hours of play because of a bug.
>lol u suck cuz u can't find beds
If i wanted to play sleep simulator, i'd play the sims.
This is just retarded, New Vegas' hardmode was literally perfect, they only ruined everything with the "save only in beds" bullshit.
>>343244496
>LE ADHD MEME
>LE YOU ARE NOT PLAYING THE GAME HARD ENOUGH
>LE YOU ARE CASUAL CUZ U CAN'T ACCEPT SURVIVAL XDD
Yeah nah, mate.
You can put these hot opinions up your ass.
If i have to enjoy this game, i'm going to do it the way i seem reasonable and not just retarded because Bethesda thinks it's "fun" and it just "works".
If you want to waste 2 hours of progress and several missions because of a retarded gimmick, good for you.
I'm not going to do that, and there's nothing you can do about it.
>activate the fusebox
>20 raiders and 2 deathclaws, one of them is an alpha one suddenly teleport downstair
>MUH SURVIVAL EXPERIENCE, FAGGOT
>WHAT'S THE MATTER? TOO DEEP FOR YOU? DON'T YOU LIKE TRIAL AND ERROR BULLSHIT?
>H-HAHAHA! HE DOESN'T LIKE DOING THE SAME THING OVER AND OVER AGAIN BECAUSE BETHESDA ARE INCOMPETENT FUCKS!1 WHAT A PUNK11!
Even Dark Souls has a better save system.
>>
>>343244989

>Get rid of fucking radiant quests.

I like radiant quests in theory. If you threw enough variable into them (location, enemy type, objective, environmental conditions) then you could have it cranking out interesting scenarios above and beyond the written quests. In particular I think it would be a cool thing to do with locations you've already explored so that if you visit them again after a while something new and random will be there (enemies or friendlies).

The problem as you said is that the devs used it as a crutch to be lazy. Its not a flaw in the premise, its a flaw in the execution.
>>
>>343245340
Your butthurt is beautiful to behold.

>I don't save regularly, that's not my fault
>Go to Dangerous area unprepared, Die, it's not my fault
Seriously, git gud.
>>
>>343245103

Yeah, I mean if I was Obsidian I certainly wouldn't want to be owned by Bethesda. I'd work on Fallout if they gave me the opportunity; but I wouldn't want to be owned by them.

Realistically I admit its not a solution. If Bethesda bought them we'd more likely see Obsidian's creativity destroyed the same way EA destroyed Bioware.

The solution to Bethesda's problems is really just that they need to be more like Obsidian, a company making real fucking RPGs that enjoys what it does not a company making focus tested open world games that no one making or playing them really loves.
>>
>>343245229

Exactly, I'd be totally fine if Radiant quests existed purely as just side-content I can do for an extra bit of money or a chance at a random rare weapon or something, but when it's the majority of the content, I can't help but hate it.

Radiant quests should work like the mission board in Freelancer - repeatable shit you can do for a bit of cash and some reputation, that's it. There's no way with current technology to make them interesting enough to justify how prominent they were.

It's sad, too - I know Skyrim is a more technically competent game, but I still can't help but go back to Oblivion because its quests are just better in every way.
>>
>>343245869

I mean that's how the radiant quests are in Skyrim and I didn't have a problem with them there. It would be nice if they had more variables; but they were just an option to play with not an integral part of the game.
>>
>>343245340
If you have problems with crashes in this game then you either have a shit PC or even worse you play a BGS game on console. Either way you might consider killing yourself.

Also you obviously severely suck at videogames. So either play gone home or similar "games" without a failstate or get a new hobby. Also calling NV hardcore mode perfect is the wrongest statement in this thread, which is not easy to achieve.
>>
>>343245848
They just need to hire Obisidian writers to make their Fallout games. Bethesda's team should focus on engine, gameplay, exploration, game-world design.
>>
>>343246105

>Bethesda's team should focus on engine

fuck that, get id to do it
>>
>>343245869
I suppose Radiant quests would benefit from adding randomized encounters to the mix.

Ie, got to PLACE collect THING
at PLACE generate random encounter

It couldn't be THAT hard, right?
>>
>>343243342
>>343243526
It was so fucking comfy.
>>
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>>343245753
>h-a-ha you're b-butthurt!11! g-git g-gud!1
>>343246024
>h-haha you s-suck at v-videogames!1!
>>
Radiant quests are a bad thing and a good thing. I noticed Fallout 4 has many side locations that aren't tied to any major side-quests or main-quests. Only way to discover those places is by random exploration or radiant quests.
>>
>>343210285
How is it cherrypicking? Dungeon are not a small part of a RPG. Dungeon is a big part of a RPG, the objective when you make a dungeon is to make it dangerous : Progressively harder : Labyrinthic, and finally, REWARDING!
>>
>>343221450
why the fuck havent they decided to go with unreal or even unity for fucksake
>>
>>343246297
We are right though. That scenario where you died, if you died you were a moron. You were on top of a tower where the Deathclaws cannot physically reach you due to the narrow spiral stairs. You let the raiders get mauled and snipe the deathclaws. It's not that hard FFS, no trial and error just common sense.
>>
>>343204594
Regardless of the reviews, people bought the game. Bethesda has money for Fallout 5 and it will also sell and be hated.
>>
>>343246556

Holy shit, Unity would 100% be a better option than the trash they're using. That's just sad.
>>
Fallout 4 disappointed me and made me ask a really simple question

Shouldn't a game this far in the series take the pros of the past games and subtract the cons and improve into a better experience.

Fallout 4 feels empty and gives me Borderland vibes with its randomly modded and generated weapons and shallow locations without the fun that borderlands even had.

Sure it still has charm like Ironsides and the idea of the institute but even then it falls flat.

Your always going to be the same character and always max out everything useful in the end. There are no more builds and very few role-playing anymore with the removal of more than 4 dialogue choices and skills

I beat the game and felt nothing
>>
>>343246556
>>343246885
No modding support that is why.
>>
They need to make a new engine from scratch. Currently playing fallout I feel like half of the environment is part of one giant heightmap. The "cars" and shit strewn about are indestructible and permanent, literally equivalent to hills more than anything.

They need to look at the very beginning scene of Portal, where everything is part of a living, breathing world, and its all interactable and contributes to some sort of charming theme.
>>
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>>343246714
I didn't die, it was just a retarded stuff.
How was i expected to know that a full war party of raiders paired with two fucking deathclaws were supposed to literally spawn from nowhere?
Of course i waited for the deathclaws to end everyone and then literally snipe them for half a fucking hour, given my retarded pipe rifle and their DT.
Don't be an idiot, you're not right and your buddy is a faggot.
Given the actual optimal conditions, there are so many ways to fuck this shit up, and your argument isn't an actual defense for the blatantly retarded save system of the survival mode.
No amount of mind-wanking business will save it from the unreedemable shithole that is the core game.
Using the "you're not good enough" as an argument for a game such Fallout is a clever sign of retardation, especially since said game is a game plagued with bugs, glitches, framerate drops and more to come that have plagued Bethesda games since the early ones.
It doesn't matter how hard you stomp your feet, i'm not going to disable these things just because you told me i'm not playing it properly as i'm not engorging myself in bethesda shit as you two fuckers do. :^)
>>
>>343247119

wot

plenty of Unity games have modding support, or are you saying they'd be too lazy to incorporate it if they switched engines, seeing as the mods have pretty much worked the same since Morrowind?
>>
>>343247238
By following the associated quest?
Or by not being an idiot that presses every button blind.
>Pipe Rifle
In THAT part of the map...? That's like trying to punch Cazadores you moron.

And I'm not calling Bethesda perfect, I'm calling YOU a retard.
>>
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>>343247661
>HURR DURR YOU HAD TO DO THE QUEST BEFORE GOING THERE, EXPLORATION IS DUMB!1!!
>HURR DURR DON'T PRESS EVERY BUTTON BLIND, THAT'S BAD!1!1
>HAHAHA YOU WERE USING A PIPE RIFLE """""""""""""""""""THERE"""""""""""""""""""? YOU'RE SUCH A PUNK!1!1!
>YOU ARE A RETARD IF YOU DON'T PLAY THE GAME LIKE I DID AND YOU'RE DOING ALTERNATIVE STUFF, FUCK YOU!
These are your arguments.
Tell me again how much an enriched and absolutely great gaming experience you're having on my face because of these details.
>>
>>343246376
>random exploration

you say that like it isn't a staple of open world games.
>>
>>343209818
Reminder that this image is bullshit. I been playing Morrowind recently and most of Morrowind's dungeons are Oblivion tier in terms of linearness but smaller..
>>
>>343248121
As opposed to your, ahem, "argument" that saving in beds is too hard and planning ahead is too hard, so you need to "correct" that "mistake". Interesting fact. Within a few feet of that tower? Beds.
>>
>>343209818
>>343211193
>>343246546
>>343210545

http://trainwiz.tumblr.com/post/103227155704/ive-seen-this-pic-a-couple-times-and-you-know
>>
>>343248394

I don't think he meant too hard, more that it was a chore.

But he's still an idiot.
>>
>>343248394
My argument was and still is that locking saving in a videogame like Fallout behind a retarded artificial difficulty-system like finding a bed is absolutely retarded, given the nature of said game and everything related about it.
Yet again i will tell you, i'd have no problems using that feature if the game was barely acceptable in terms of quality and bugs\glitches\random issues, but you can't deny the fact that the game was never built with the "no fast travel, bed only" mindset, and thus you are forcefully gibbing yourself by playing a game that hides mines under rocks and has npcs spam grenades like they were fucking footballs.
Have fun playing that shit, i'm definitely not doing it, that just isn't fun, at all.
>>
>>343248556
Well, he may say chore, I say part of the challenge. His failure to adapt to that playstyle isn't a fault of the game.
>>
COME TO DRAYGONSH REASCH TO DISHCUSS THE ONGOING HOSHTIL
>>
>>343248814
>his failure to eat shit is his fault
jesus fucking christ, not even him but you bethesda drones never fucking change
>>
>>343248802
>It's too hard
I heard you the first six times.
Finding beds isn't hard. Plannning a route to and from a goal isn't hard. The game's flaws don't excuse you inability to adapt.
>>
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>>343249082
>still ignoring the central argument
>lol too hard for u m8? xddd
Running out of options, aren't we?
>>
>>343248985
Point me to where I claim FO4 is anything but an average time killer made better by survival mode.
>>
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>>343249082
>ha! i'm going from X to Y, there's a bed in the middle, nothing will go wrong!
>clip through the terrain, died from fall damage
>last save: bed in central boston, 3 hours ago
>>
Bethesda prioritized a very poor settlement system, and radiant quest, in place of actual content. They created a boring world with nothing to do.
>>
>>343249234
>time killer made better by an even more worse time killer
Are you retarded?
>>
>>343248553
didn't they hire this guy
>>
>>343249167
What central argument?
>I die to bugs
You're an unlucky SOB, but most bugs aren't lethal
>I can't find beds
How can you not?
>I might lose progress
So?
Why not just switch on god mode if all you want is zero risk?
>>
>>343249605
>le god mode fallacy
This is it, you're not even trying anymore, you're just shitposting for the sake of it.
It's okay, i've won harder arguments to be honest, don't worry.
>>
>>343249294
>clip through terrain, die from fall damage
Literally never happened to me in 200+ hours, stop exagerating.
>>
>>343249545
no, now he's making nukaworld before bethesda does
>>
>>343249393
>more worse
>>
>>343249751
I was never trying you spastic, but I guess if you're done, enjoy playing risk free
>>
>>343249830
>i didn't happen to me, so i guess it doesn't happen at all
>in a bethesda game
not him, but you're not a clever one, are you
>>
>>343249545
apparently
>>
>>343246951
No, because the pros and cons of each game are subjective and devs don't care about what one type of fan likes and dislikes. They want to try to appeal to everyone, and they do that by disregarding one group of people and appeasing another on a game-to-game basis.
More fans, more money.
>>
>>343211029
They made two animations for 2handed weapons already, for swords and axes/hammers differently
Having swords retain the same moveset as the other two and adding spears as 2handers would've been no extra work
>>
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>>343249972
It's okay anon, sometimes you lose, sometimes you win. :^)
>>
>>343204594
bethesda needs to stop calling this shit an RPG and call it an immersive shooter or something like that.
>>
>>343249992
I don't deny it COULD happen, I utterly reject its so common that you need to save every time you breathe.
>>
>>343240171
>Oblivion was a little better from this regard, I've played it a long time ago but I do remember some characters having a bit of personality.

I get the feeling they wanted Skyrim to be more "serious." There are a lot less goofy characters than in Oblivion.
>>
>>343204594
When has fan feedback mattered to Bethesda? People still drop dollars in their pockets no matter how much they complain.
>>
>>343250250
>moving the goalposts
pls
>>
>>343250146
That's 100% correct, glad you realise.
>>
>>343221112
>tfw you still have hopes that it will be at least better than skyrim
How naive am I?
>>
>>343250367
This entire conversation centres on the supposed necessity of frequent saves, so, no, shit all has been moved.
>>
Real talk, /v/:

Was Fallout 4 the worst game ever made?

I think so.

And obviously I know there's shit Flash games, unfinished Kickstarter shit, RPG Maker vomit, etc. But no one expects anything from those.

I'm talking about a game made by a studio that, coming off Skyrim, literally has unlimited funds to develop with. I'm talking about one of the most highly-marketed and hyped AAA products of the generation. We're talking about a game that, prior to it's release, more than half of everyone who plays video games at all would tell you they're going to pay full price to buy it because of how hypes up they are.

And then compare that to what was actually delivered. Something that can barely be described as "playable".

I really do think that Fallout 4 is the worst thing ever inflicted on the game industry.
>>
>>343250597
Watch Dogs
>>
>>343204594
>save face as a good developer
Didn't fallout 4 sell millions of copies though? All this industry cares about are big numbers and bethesda get big numbers with literally every game.
>>
>>343246265

Even with all those mods Oblivion still looks like shit.
>>
>>343250597
Its on the same level as Bioshock Infinite, being a hackjob of a game with absolutely garbage writing that is a 100% downgrade from the previous titles.

The main difference is that Infinite sunk Irrational. Beth will live on and continue to shit out no effort games that sell fuck loads.

I mean for fucks sake, you had reviewers of FO4 praising the bugs and glitches as fucking positives.
>>
>>343250847
>The main difference is that Infinite sunk Irrational

What? I thought it was a hit.
>>
>>343250597
It's actually one of my favorite games of all time. Stay mad, babby.
>>
>>343251328
Oh Todd, you scamp.
>>
>>343251328
What do you like about? Just curious. I never played a 3D Fallout but I do like Morrowind/Oblivion/Skyrim.
>>
>>343244262
Bait? It makes a lot of sense.
The 'bait' things a go-to for hurt feels, it seems.
Don't worry, the Toddster will apply the lotion to your bum-bum and make you feel better.
>>
>>343250597
>Was Fallout 4 the worst game ever made?
You would have to have only played Fallout 4 and one other decent game to ever think this, get a fucking life.
>>
>>343251470
I really like the world, exploration, art design, gunplay, weapon and armor crafting, level design, power armor mechanics, story themes, factions and companions. The settlement bulding is neat, even if I haven't put much time into it yet. Far Harbor was outstanding as a DLC - easily my favorite Fallout DLC.
>>
>>343251470
>>343251994
Also I forgot survival mode is absolutely phenomenal. Last time I had so much fun with any game was oblivion.
>>
>>343251994
Todd, you have a new IP to work on.
>>
>>343204594

No because you should have bought it while it was cheap faggot

Or wait for the fucking game of the year edition once all dlc comes out.
>>
>>343224592
>Not participating in the circle jerk
but desu exactly
>>
>>343250597

>Was Fallout 4 the worst game ever made?

No; but its up there with Mass Effect 3 as one of the most disappointing games ever made.

Same as with Mass Effect 3, they took a franchise with a large fanbase said "fuck the fans" and did what the focus testing told them would sell the most copies.

Its not a bad game; but its a bad Fallout game.
>>
>>343205668
so what is a good rpg then? are there any cause I thought Morrowind was the best there was? If you say witcher 3 kys
>>
>>343252548
murdering 3 dog was satisfying.
>>
>>343252548
>>Its not a bad game;

Fallout 4 is objectively a bad game.

The only thing up for debate is whether it's the worst game of the last 5+ years, or just the worst game of the year.
>>
>>343252749
Persona 4
>>
>>343252749
>are there any cause I thought Morrowind was the best there was?

Morrowind is not the only good RPG, but it certainly is one of the best 3D RPGs ever made.

If you're talking just RPG genre stuff, though, I'd say Ultima IV and V, Planescape, Baldur's Game 1 and 2, Gothic 2, Divinity: Original Sin, and a few others are all good choices.
>>
>>343252930
>jrpg
into the trash
>>
>>343251994
>I really like the world, exploration, art design, gunplay, weapon and armor crafting, level design, power armor mechanics, story themes, factions and companions

So, nothing.
>>
>>343252749

Bernd und das rätsel um unteralterbach
>>
>>343253394
anon, when was the last time you really, genuinely had fun in a video game?
>>
>>343253246
Be more specific then next time
>>
>>343253558
About an hour ago.
>>
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>>343231289
>>
>>343253558
Tetris, now THAT'S how you make a good game.
>>
>>343253626
what game?
>>
>>343253476
sorry I don't speak Italian
>>
>>343253662
You can't tell that post was sarcastic...
>>
>>343250597
you have to be one hell of a reactionary fucking baby to think fallout 4 is anywhere near the worse game ever, and I say this as someone who hates it. Even in the past few years, Dragon Age Inquisition is another huge AAA RPG that was way, way worse.
>>
>>343253036
I will screencap this and keep it for later, thank you very much
>>
>>343253752
Dark Messiah.
>>
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>>343252548
>three dogs' speech
fuck you, i had a good laugh
>>
LET ARKANE HANDLE TES6 BETHESDA YOU FUCKS
>>
>>343245240
>2 hours ago
Guess what SPECIAL is? Hint: Its not GURPS like the Fallout games were originally going to be.
>>
>>343253939
>Dark Messiah.
It's okay 8/10. FO4 is better though.
>>
>>343204594
The way I see it Bethesda had two more shots.

TES6 and Fallout 5.

If they fuck that up, they'll have done enough damage to their main breadwinners to be on deathrow.
>>
>>343254162
You really circled all the way around just to post a shit bait like that?
>>
>>343217592
Of course his image is of the season pass, it says it all over the image.
He's asking if Bethesda has fucked up with it.
The only idiot here is you, thinking you are clever over something no one misinterpreted except you.
>>
>>343254076
>Le GURPS Meme
>>
>>343252749
Gothic 1 and 2
Might and Magic 6
Fallout 1 and 2
>>
>>343254185
TES 6 is 6-8 years away, they have two new IPs out first.
>>
>>343254185
Only one - TES6.
With fallout they've already shown enough incompetence with F3, so for me F4 was the last drop. Also, considering all the hype and promises and how bad the actual released game is.
If they fuck tes6 up, I'm done with them for good.
>>
>>343253939
Funnily enough, Bethesda owns the studio who created Dark Messiah. If they genuinely wanted to make TESVI good, like this anon said; >>343254048 they would get them involved in some way.

COMBAT PLS
>>
>>343253558
When I played The Witcher 3 not ten minutes ago. THAT'S an RPG.
>>
>>343254532
I know Bethesda bought Arkane.

And surprise, it's the reason Dishonored was a piece of shit.
>>
>game earns $750 million in 24 hours
>is loved by normies everywhere
>continues to be talked about
>continues to sell
>"really fucked up"
>"where does Bethesda go now"

Bethesda is laughing all the way to the fucking bank, you god damn mongoloid.

Where do you fucks get this shit from? Seriously.
>>
>>343254532
maybe they'll do what they did with FO4 where they went to id
>>
>>343253558
2 hours ago
>>
>>343254570
>THAT'S an RPG.

Olol no. TW3 is a mediocre third-person action game with poorly implemented and badly designed "RPG mechanics" slapped on top of it.
>>
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>>343254348
http://fallout.wikia.com/wiki/Vault_13:_A_GURPS_Post-Nuclear_Adventure
Not a meme, fact.
>>
the season pass unlocks ALL fallout 4 dlc right

so if they made stuff this year, next year, and the year after that

people who got the pass would get all of it
I'm really surprised they continued selling them after release day, seems like it's a perfect pre-release strategy to pad first day winnings
>>
>>343254570
>THAT'S an RPG
Barely more of an RPG than Legend of Zelda.
>>
>>343254679
>tfw you would enjoy Witcher a lot more if it were in first person
>>
>>343254749
They never got it past conceptal stages.
It's NOTHING.
>>
>>343254902
TW3? Nah, it'd still be shit.
>>
>>343254902
>mentioning camera angle means he wants it third person
How do you figure?
>>
>>343254570
hahahahahahahahahaha!
Man, I love the Witcher, but anyone with a brain can see that it's much less of an RPG than FO4:
>set character with established backstory and ideals
>extremely unflexible character progression system which only lets you spend perks
>you always play as a melee swordsman
>>
>>343254749
Steve Jackson's GURPS?
Shit, that makes a lot of sense.
>>
>>343204594
Who the fuck reviews a season pass? Like, when the fuck has a season pass even been reviewed by someone who isn't butthurt about their purchase?

Mostly negative, wow dude it's also got less than a 50th of the number of reviews the main game does.
>>
>>343205394
Anyone who says this won't sell insanely well is retarded.
Skyrim is probably the most univerally praised game ever made outside of shit heads on /v/
The sequel will sell regardless of quality.
>>
>>343254912
>Nothing
No, it got pretty far. At some point way down the line, Steve was too much of a god damned pussy because the game had bad words in it so they dropped it and invented SPECIAL.

>>343255225
Law of sequels is a thing. If enough normies equate Fallout with TES, then TES VI will not sell nearly as well as TES V did. See also why DMC3 sold like shit for the longest time when it came out due to how bad DMC2 was.
>>
>>343255581
>GURPS Fallout got off Napkin stage
>Big bad Bethesda will die
Clueless
>>
>>343255225
>Skyrim is probably the most univerally praised game ever made outside of shit heads on /v/
https://www.reddit.com/r/gaming/comments/4qixll/the_most_frequent_1010_games_from_the_recent/d4tfym9
WOH WOH WOH LAD
>>
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>>343255040
Your a fucking retard.
>>
>>343255225
Then go back to Re-ddit where people have the apparent "correct" opinions.
>>
>>343255842
I never said Bethesda will die. It would take four or five bad games in a row for them to die. FO4's problems would be quickly solved by a perceived good successor to TES.

Also check the FO Bible sometime. From the misc. interviews, it got rather far but was dropped when Steve was shown the FO1 intro.
>>
>>343255859
go back there and never post here again
>>
>>343204594
IMO, the season pass was worth it at the $30 mark, but $50(or is it $40?) is too much. They have $25 DLCs that are okay, but not as big a deal as something like Shivering Isle. Far Harbor is interesting and cool, but it doesn't really add that much to the game besides more areas to set up settlements, but even that isn't as nice because the settlements are gated through Far Harbor so you have to go out of your way to get there and back. The wasteland workshop dlcs are basically quality of life upgrades that should have been free releases. Mechanist was worth it, the whole robot creation adds a shitload of new ideas and potential to the game.

The DLCs were necessary because they give modders a lot of new material to work with and design things around, but the prices and the season pass price are all way, WAY too high.
>>
>>343255914
>Your
>>
>>343255914
Wow, 129 reviews this time! That's still less than 1% of the userbase for that game.
>>
>>343256769
It disproves your argument that no one reviews it unless it's because they hate it, you retard.
Go to steam and search season pass, most are positive, some are mixed and very few are disliked.
You are objectively wrong.
>>
>>343214631
Am I on reddit?
>>
>>343204594
Bethesda was good till 2005, when I saw oblivion i got disgusted. Then Fallout 3, then Skyrim, ugh. What worse could be coming from it? And they keep doing it.
>>
>>343204594
Here's a question.

No matter how long I wait, who my companion is or how I enter Diamond City these fuckers turn hostile.

Usually the security eyebot floating around starts shooting me first and everyone joins in. I don't fucking understand it.

It's been like this for awhile and it's annoying. I have tons of material to sell for goods and I have no place to do it.
>>
>>343257279
"Nobody" is a hyperbolic statement in this case, of course if the review form is open there's going to be reviews there but there's still significantly less (0.45% in the case of Dark Souls 2) than the base game so citing bad reviews on a fucking season pass isn't exactly worthwhile.
>>
>>343204594
itt whiners crying because they hate the base game but without the season pass which gives all the extra content its not unexpected.
>>
>>343252898
It would be a generic open world FPS without the Fallout name.
>>
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>>343204594
>game was a fuck hunking turd

>90% of the content we wanted are in the jew pass

>it still fails expectations

green text green text. I bought a PS4 for this and now I regret everything i've done.
>>
>>343245534
Radiant quests should be combined with a random dungeon generator, and then you have hand-crafted dungeons for all the scripted quests.
>>
/r/ing the FO4 webm where the gun's ejected shell loops back into the gun in VATS mode
>>
>>343250139
>They made two animations for 2handed weapons already, for swords and axes/hammers differently
Actually, they didn't. All two-handed weapons swing exactly the same. The only animations that are different are the killmoves.
>>
>>343252548
>Same as with Mass Effect 3, they took a franchise with a large fanbase said "fuck the fans" and did what the focus testing told them would sell the most copies.
The ending certainly wasn't based on focus testing, although it does fit with the theme of "Fuck the fans."
>>
>>343254532
They wouldn't even have to do much work to improve it. Dark Messiah's combat actually isn't radically different from Skyrim's.
>>
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>>343264807

>The ending certainly wasn't based on focus testing

It was actually. The focus testing told them that new players wanted total control over the final outcome of the game and didn't want the previous games to affect the final outcome.

It was poorly written drivel; but it delivered on that directive an ending determined by the choices of new players not the choices in the last two games.
>>
will i finally be able to fuck a khajiit
>>
>>343265073
You can fuck them now with some mods from /tesg/, look in the pastebin for Sexrim
>>
>>343265183

yeah but, canonically marry one and give her horrifying mutant kittens
>>
>>343265242
There are mods to add more marriable companions and catgirl mods, yes.
>canon
ugh
>>
>>343265068
Focus testing also should have told them that people don't like endings that invalidate everything that came before (even within the same game, not just the previous two), and where the universe is completely fucked no matter which ending you choose.
>>
>>343265331

i just think racial phylogeny was a completely pointless, shitty book, that's all
>>
>>343265467
no fur but id fuck a kahjiit at least once.
>>
I can't really see the appeal in cat women. Muscular orc women, on the other hand...
>>
>>343256541
>>343255914
>>343255040
>season pass
Just another meme after "DLCs" to jew the playerbase.
>>
>>343267470

it's all about the indecipherable, mysterious face that attracks people to feline races. They look cute but also kinda dangerous and you can't immediately read them like humans.

also they're cuddly.
>>
>>343267470
>Muscular orc women
orcs are literally shit in the TES universe, their god was eaten and the shat out, and that transformed all orcs into the monsters they are
>>
>>343205394
>/thread
>on your own post
Fuck I hate summer 4chan
>>
>>343270576
>blaming summer
nigger /v/ is retarded year round
>>
>>343270719
This, it feels like that you have to live in the southern hemisphere to actually notice this
>>
>>343204594
>>343204594


Bethesday's been daisy chaining themselves on life support by absorbing better past IPs and draining them of any fucking worth over the years.

they burned up Elderscrolls (Which was theirs)

And then burned through Fallout. Interplay got a fuckin' bum deal considering the money Bethesday raped from it.
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