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Is this the end of Bethesda?
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I used to really like Bethesda games and enjoy them immensely. However I feel like Bethesda has really fucked up with Fallout 4.
Where does Bethesda go now in order to save face as a good developer or is it too late?
>>
>>343204594
TES6
/thread
>>
>>343204594
bethesda was never good
you've been eating shit for decades and you've finally realized it was shit
>>
>>343205394
They would literally make it in the fashion of Fallout 4 would they not?
>>343205432
So Fallout and Morrowind weren't decent games by their own right?
>>343205485
Overwatch is a meme game
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>>343205564
That is correct. Fallout 3 was watered down garbage and Morrowind is an overrated hiking simulator full of signpost NPCs with next to no personality.
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>>343205485
what does memewatch have to do with bethesda?
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>>343205394
TES6 will probably run on the same shit engine and have nothing to do with a god awful stance in regards to modding and DLC. I can see it bleeding sales from the modding elite.
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>>343205394
The only way for TES6 to be any good is if they create a new engine from scratch
>>
apologize....now
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>>343205394
TES6 Skyrim 2: Remaster Edition
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>>343204594
I sincerely wish its the end, because i literally cant think of an even more stupid TES
>>
Everyone tends to look at the worst thing and never knowledge the good things about this game.
The gameplay has been greatly, greatly improved over the previous games, but the RPG elements have been dummied out and everyone hates the new speech system, which is understandable.

Here are pros and cons
+ More weapon mods
+ More weapons
+ Greatly improved AI
+ Lots of new, cool elements, some of which have been inspired and integrated from mods of previous games, such as Project Nevada and Settlement Building mods
+ VATS feels much more dynamic
+ The world feels much more lively than ever before, with the removal of the tinted screen and actual usage of bright colours
= Voiced protagonist adds some livelihood to the game, but further dummies out RPG elements and makes it difficult to create quests using mods
= Removal of the karma system means you're no longer having karmassassins sent after you just for being either good or bad, or get bad karma from stupid shit like robbing criminals (Powder Gangers), but it makes the character seem slightly duller than they could have been
- Less perks
- Skills have been removed
- Speech wheel, which limits speech to only 4 inputs. Also added the "not guaranteed, only chance" type of charisma system speech, also featured in Fallout 3
- Still using the old Bioware engine, but slightly polished

I'd say it's still a good game if you don't care too much about the story elements of the game and such, but it will be really annoying if you've been a long-time fan of the series, who loved it for the lore and RPG elements.
>>
>>343205394
With each new game, it becomes increasingly obvious how fucking incompetent Bethesda is. They're literally ripping off mods cover the fact that they're talentless frauds.
>>
>>343206769
There are less weapons and less animations for combat. And the core game being shit nullifies the gameplay being up to the standards of 10 year old games.
>>
>i dislike bethesda
>are they about to end?

Genius
>>
>>343204594

most season pass on steam get mixed/negative reviews

people are just assblasted about DLC in general
>>
>>343206729
The setting and lore of Skyrim was pretty good, very deep and interesting, compare this to Fallout 4 and you can see what the problem is, if they can build on this and not dumb down the fucking RPG elements of the game to barebones when they bring out the next ES.
>>343206769
Nice summary, if they really cared about the series they would of made a game that incorporated all the elements that you have described to make a fleshed out game, instead they watered it down to its core elements of a lite rpg shooter.
>>343207060
People expected FNV and F3 level dlc, thats the main reason it has such a bad rep.
>>
>>343205564
Morrowind was the start of Bethesda removing features and making their games more console friendly. Not that Daggerfall or Arena were any good, they were complicated for all the wrong reasons.

There has been more than enough written about how every part of Fallout 3 is just plain wrong.
>>
>>343204594
They are still praised in console land. So they will focus even more on consoles. The only ones who eat their bullshit.

This is the mustard wasteland. The laws of shills and marketing do no apply here.
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>>343207219
>The setting and lore of Skyrim was pretty good, very deep and interesting,
jesus christ
>>
>>343206769
there isn't more weapons than NV, just it looks like that because of mods but mods are actually linear and crappy really.
you cant make a pipe pistol better than a 10mm no matter how you mod it, so late game you will be using all the top teir weapons and mods essentially making the mod feature shallow.

one thing they added in FO4 that is a cut above previous games was the loot system, no more needing to pause the game.
that and the verticality of the world, which morrowind allowed with levitation anyway.
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>>343206769
>+ More weapon mods
>+ More weapons
>+ Greatly improved AI
>+ Lots of new, cool elements, some of which have been inspired and integrated from mods of previous games, such as Project Nevada and Settlement Building mods
>+ VATS feels much more dynamic
>+ The world feels much more lively than ever before, with the removal of the tinted screen and actual usage of bright colours

Those are just shill taglines you fucking mongoloid, you can't pass that off as a game design analysis.
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>>343207045
nice contribution you have there lad, why not go to this website, its more suited to your needs!
>>>https://www.reddit.com/
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>>343205394
TES6 won't be out for 8 years and it will still suck
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>>343206769
mindless shooter for weeb then.
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>>343207341
It was, the White Gold Concordat set the scene for the civil war that Skyrim was thrust into, the changes to the acceptance of magic was interesting to read, and the return of the dragons was interesting also.
Different tastes I have to assume.
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>>343207506
weebs dont play shooters, buddy.
>>
>>343207362
>>343207274
>>343206884
>>343206729
lol fucking butthurt faggots crying to mommy about their games getting ruined
this happens to a lot of games, deal with it
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>>343205394
Has yet to start development according to Hines, and with their history of dumbing down/following in the footsteps of their previous games, the new TES isn't going to be something worth playing.
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>>343204594
Even the plebs at places like IGN hate Fallout 4.

The only people that praise it are the ultra normies and zombies who are rightfully so Bethesda's primary audience nowadays.
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>>343207556
jesus
christ
>>
Let's see, they can get tons of money from people who like fun videogames or get E-cred from a bunch of nobodies that can't let go of the past.

What should Bethesda do guys?
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>>343207219
>people expected FNV and F3 level dlc
And those people are fucking retarded. This game basically has the same amount of dlc Oblivion and Skyrim had. Oblivion had 2 large dlcs and a few smaller dlcs mixed in. Skyrim had 2 large dlcs and 1 building dlc. FO4 will end up having 2 large dlcs and 4 small building dlcs, two of which add new stories, characters, and locations. You could even argue that those 4 combined as one large dlc would give you overall way more content than Hearthstone did.

As far as New Vegas and FO3 dlcs go, Far Harbor had enough content for me to play around 40 hours. Compare that to the NV and FO3 packs which took me around 10-12 hours each to complete. Far Harbor alone adds almost the same amount of stuff as the other games dlcs combined, and thats not including Nuka World.

People are just hopping on the reddit hate bandwagon for this season pass when it offers relatively the same amount of content (more in some cases) as Bethesdas previous titles.
>>
Is Nuka the last DLC or will there be more?
>>
>>343207219
>FNV and F3 level dlc

FUCKING BLASPHEMY, the shitstains that were 3's dlcs don't live up to NV's dlcs
>>
>hurr fallout 4 is da bad cuz it's popular

Memes....
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>>343208363
The Last.

On THIS season pass anyway.
>>
>>343208316
Exactly, New Vegas and 3 had more story DLCs but people seem to forget the maps were pretty small and most of the missions were just about collecting things.
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>>343208575
What does popularity have to do with it abysmal writing and gameplay ?
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>>343205668
>Morrowind is an overrated hiking simulator
I do believe that Morrowind was a bit overrated but it nailed certain mechanics that Oblivion and Skyrim dropped just to appease casuals. For instance, no scaled enemies.

I hate that shit. With Morrowind you had to get creative and take big risks if you wanted to level up quick. If not, prepare for a steep learning curve. Oblivion dropped this and it was took away a lot of pleasure to level up and have enemies be just as dangerous at lvl 50 as they were at lvl 1. In Morrowind, lvl 1 = you are a peasant. Lvl 50 = god. That's what made it so brilliant. Not the end result but the journey. That's why RPGs today aren't as fun.
>>
>>343205668
TRUTH HURTS PEOPLE BUT TIS TRUTH NONETHELESS
>>
>>343208456
I am saying that the content of those dlc's were similar were they not?
A short to medium length story within a new area that enhanced the game with new locations, weapons, perks etc.?
I wasn't saying one was better than the other my friend
FNV dlc is better lets be honest
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>>343207659
i wonder who could be behind this post
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>>343208923
Oh, as in the format

Yeah they're similar, I see your point. My bad
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>>343204594
The season pass has only resulted in like 2 ACTUAL DLCs since release. And for the cost, its silly.
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>>343207879
>/v/ says skyrim is garbage which means literally every aspect of it is

Fuck off, Skyrim's lore is fine.
>>
>>343208678
You must be joking. All 4 New Vegas DLC were fairly large, added tons of shit all around, including perks, weapons, armor, recipes and other shit, and were pretty fucking cool story wise as well.

They were not small. Maybe small compared to classic expacs, but much bigger than MOST DLC these days.
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>>343209210
Far Harbor, ok. But you don't count Automatron as no.2...?
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>>343209669
Nuka World?
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>>343205394
Can't wait to add another image to this compilation 2bh.
>>
Where can I pirate the dlc, that isn't in Russian or malware?
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>>343204594
>Fallout 4 sells 12m copies.
>Is this the end of Bethesda?
Le Tortanic 2.0 meme XD
>>
>Spearmaiden mentioned in that Elder Scroll card game shit
>Spears haven't existed in TES since Morrowind

What did Beth mean by this
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>>343209742
We don't even know if it will be any bigger than Diamond City. I'd be shocked if it was.
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>>343210025
Fuck You.
>>
>>343210006
I'll bite, its the end of what I knew was Bethesda.
They have changed their core audience to the console millennial shits that now want MUH RPG, its become watered down horseshit.
If you can't fail to see that and only want to judge a game on its numbers, then Call of Duty Infinite Warfare will be the greatest shooter to exist until the next one?
>>
>>343209818
Not saying your'e wrong, but that's a fuckin' shit way of arguing. Cherrypicking is literal trash.
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>>343210073
I'm an optimist. What can I saw. Its still a kick in the teeth even if its excellent. For the cost of the season pass the game should have 4 genuinely solid DLC areas by the end of the year IN ADDITION to all the half assed mod crap they have been throwing at as DLC.
>>
>>343210025

It must be an actual design choice since spears can't be any harder to add than the other weapons.
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>>343210285
>muh Blackreach
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>>343210459
it's obviously a design choice but is it because todd want to save money or because most americans dont think polearms are cool or even know they exist.
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>>343210289
I agree 100%, even having bought the pass early I still feel ripped off. I just can't see Nuka World being icing on the cake, so much as the last turd on the pile. Just half baked raider faction in a desperate attempt to make up for no bad dude choices, and yet more settlement shit. Vaults will suck too.

Hell, I wouldn't even be shocked at a second season pass.
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>>343210459
No because in Skyrim's case all one handed weapons have the same animations. Same with all twohanders.

Having spears would require a third set of animations and that is too much effort.
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>>343210459
It is probably because spears would require extra work. Every other melee weapon in the game, you swing.

Spears would require poking, with it a completely new animation.
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>>343210230
That makes you a fool and an idiot. If "I'm" your "le millennial casualshit" you assumption riding faggot, then "I" am right where "I" need to be.

Bethesda has changed and YOU are the one that needs to find another game.
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>>343207556
>the changes to the acceptance of magic was interesting to read
What? Aside from "the Nords don't like mages because they're a warrior race", what are you referring to?
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>>343210285
Is it really cherrypicking if the examples chosen are actually an accurate representation of the state of the game?
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>>343211167
Not him, but did you miss the fact that there is no Mages Guild now, only the Synod...?
>>
>>343208624
>>343210852
>Second Season Pass
Would they really...?
>>
What the hell are season pass'? I see them more frequently this past few years.
>>
>>343211649
moneys
>>
>>343211972
Theoretically, they are a way to pay for ALL the DLC a game is going to put out ahead of time at a lower price. Thing is, its a gamble, because you don't know if they are worth the cost. Like with FO4, only 1 of the DLC so far has been worth shit, and the rest have been things modders threw together in a week.

Also, some companies double down and have multiple seasons, each one needing its own pass.

Basically, its bullshit.
>>
>>343211972
Google is also a new thing to look into.
>>343212012
Yes, but how likely is it really?
>>
>>343212152
Interesting and thank you. I was about to purchase TW3 with its dlc but there was an added option for expansion pass. However I thought only two dlc's would be released for TW3?
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>>343205394

The only way tes 6 will be good is if they stop liking money. Seriously it's gonna be the same engine and even more casualized
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>>343212390
The season pass is a cheaper way to get BOTH DLCs than buying them separately, and both are awesome, so in that case its a decent deal if you want them. Compared to buying them separately anyway.
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>>343212390
Yes, only 2. 2 really good DLCs.

If the expansion pass works out cheaper than buying each seperately, you'd be silly not to. TW3 DLC is worth it.
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>>343212615
>Same engine
In 6-10 years...?
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>>343205394
>TES6
>they'll somehow make a more dumbed down game than FO4
>>
>>343204594
What are you talking about? Fallout 4 sold extremely well. And most people outside of /v/ like it.
>>
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>>343207621
I beg to differ.
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>>343213018
If she had a flat chest to match her loli face she would be 100 times better.
>>
>>343206769
oh hai marketer
>>
>>343206769
There aren't more weapons in FO4. At all.
There are more Mods, but that is because the entire weapon system relies on modding, and most are boring.
I didn't notice the AI being much better than previous games.
Settlement building is pretty meh. It needs to be far more substantive.
>>
>>343206769
>+ More weapon mods
>+ More weapons
And I am already done reading this list. You are clearly an idiot.
>>
>>343211972
apostrophes at the end of a word are reserved for names of people or places at end in an S, the word you wanted was 'passes'
>>
>b-but the game has more awsum weapon mods and weapons in general!
>combat rifle and shotgun share the same fucking model

Thats when I quit playing
>>
>>343215121
That fucks me off so much...
>>
>inna prewar super secret govermnent bunker that has a test facility for high-end weaponry and robotics
>safe in the R&D wing
>brahmin meat x1 scrap pistol x2
>>
>>343207556
You do realize they just poorly copy pasted Scandinavian lore and then watered it down, anon.
>>
>>343215801
>In a Pre War Vault
>As a major plot point
>Jet
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>>343215970
I am not interested in the game being true to the lore when it has two headed cows and talking zombies!
>>
>>343207376
God you are fucking cancer.
>>
>>343211029
they had spears in game jam thing, they simply dont want to add them for some weird reason

>>343207879
I see you cant appreciate the setting beyond its visuals, you do know that it weren't the giant mushrooms that made morrowind great right? or that a lot of Skyrim (the province) was described long before the game was released, its map could be found in earlier titles and its pretty much 100% accurately replicated in skyrim
>>
>>343216260
its not about lore
its about a coherent world
>>
>>343216624
> and its pretty much 100% accurately replicated in skyrim
They only did this because of the shit storm Oblivion caused.
>>
>>343216909
it doesn't matter why they did it, the point is that the province is rather accurately made, and the lore is bretty good too, its just that its not all that "in your face" as morrowind, but then again Skyrim was never quite that interesting as a province. There is still a lot of good lore stuff to see and read there
>>
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OP is an idiot.
People like FO4 well enough. His image is of the season pass, which has so far been two decent story expansions and a handful of atrocious cash-grab Sims 3 tier item packs. Of course the people who paid for it without knowing what they'd get are unsatisfied, but it's completely their own damn fault.
>>
>>343204594
Why is the season pass so hated? :o
>>
I'm just waiting for The Frontier for NV to be happy again. I'm burned out on Fallout.
1400 hours into NV using various mods and TTW I'm just burned out.

But, I guess some people are happy with 4. Who knows mods might improve it and make it barable. But at this point You'd have to rework the entire game. Alternate start mods are going to be a bitch to do which AS is why I played NV/3 for so long. Also from what I've heard isn't it hard to do even grass mods in 3 because how they set up how the game works?
I don't see a Project Nevada-type mod working either or a mod to bring back skills/old perk system.
>>
>>343206769
>+More weapon mods
Somehow, I doubt this; but sure, the weapon system isn't atrocious.
>+More weapons
Re: above.
>+Greatly improved AI
If this is the case, and I doubt it, they're still braindead.
>+Lots of new, cool elements
Like?
>+VATS feels much more dynamic
What does this even mean?
>+The world feels much more lively than ever before
Aesthetically, it is the best Bethesda Fallout, imo, so I'll give you that one.
>=Voiced protagonist
Was a bad idea, and one of the most glaring faults in the whole game.
>=Removal of the karma system
Could've been handled better, and is more of a loss than it was a gain.

Fallout 4, in the moment-to-moment gunplay, was pretty fun, for me, but I can play pretty much any shooter and have a better time. As a RPG, it's a load of shit piled into a garbage can, and there are more flawed gems out there that are more deserving of the title "RPG" than Fallout 4.
>>
>>343217713
>What does this even mean?
Can you explain why you felt the need to throw "even" into that sentence?
>>
>>343207219
>>343207556
...
>>343207879
Do you want to shoot me first, or should I shoot you?
>>
>>343210073
judging by the pics of nuka world it looks empty
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>>343204594
>as a good developer
No they're fucked. They only have about one good chance to set things straight and if they don't do it properly they really are fucked.
But they've stated that they can't do TESVI yet so they're fucked.

But that's as developers. Interestingly enough Bethesda appears to be shaping up to be something of a decent publisher. They have potential as a publisher at the very least.
>>
>>343217691
>I'm just waiting for The Frontier

You'll be waiting a while. Probably forever.
>>
Fallout 3
>MUH DAD

Skyrim
>MUH DRAGONS

Fallout 4
>MUH SON

TES 6
>MUH _______
>>
>>343221112
>MUH DICK
>>
>>343221112
new engine?
>>
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>>343221287
>implying Bethesda will ever adopt a new engine
>>
>>343221112
>TES 6
>MUH _______
MUH LANDFALL
>>
>>343204594
normies eat bethesda shit up

Todd's not going anywhere OP
>>
>>343222094
Pretty much the crux of new Bethesda titles, it makes money so it must be good.
>>
>>343217592

nice dmg control todd
>>
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>>343217592
Wonder who is behind this post...
>>
>>343212152
>Thing is, its a gamble
I actually find this pretty interesting. Because pretty much each and every game still offers season passes even after they've already gotten all their DLC.
And by that point, how is it in any way a gamble? By that point it's pretty much just a bundle.
Why you should ever buy a season pass before all the DLC is out is beyond me though.
>>
>>343217592
Im a little disappointed, but not disappointed enough to give it any below average ratings. I pre-prdered it all and was expecting 3 large DLCs and some not important DLCs like horse armor tier.

Turns out i spent more time with the smaller DLCs than the larger ones.

I can say i expected it before the game was released, at least far harbor is a new map.

Fallout 4 have its flaws, sure but its a pretty good game for 2015 and 2016. Its just the autismo /v/ that complains everything. Expansions ? Average rating is pretty fitting.
>>
>>343221112

well spring of cash?
>>
>>343221112
>MUH

No,

WE WUZ KANGS N SHIET
>>
>>343223328
In the case of FO4?

Because they doubled the cost of the fucking thing after a couple months.
>>
I feel like every new game from Bethesda is them trying to convince themselves that the RPG genre is inherently confusing / bad and can't be successful, so they have to make some kind of open-world action game that makes you think you're making a unique character with unique advantages/disadvantages, but is really just a generic character that relies on level-perks or items to actually achieve different results.
>>
>>343221287
hahahahahahahahahaha, they are going to milk that poor engine for the next 40 years.
>>
>>343207376
>le reddit meme
>>
I liked Fo3 120h, FoNV 200h and Fo4 245h (2 DLCs to come yet)

Guess im sort of retard or something.
>>
>>343219249
DLC doesn't make or brake them anyway. The last good dlc they made was Shivering Isles. There main games are solid mod platforms.
>>
>>343223804
>engine can barely support 10 NPC's in the same cell
>Static premade LOD instead of dynamic
>lighting made by fog that illuminates everything and static lightsources
>own fucking IDtech that could whip up a new engine for RPG games

Nah, we are fine with this hunk of junk that barely even works on consoles where our main income comes from
>>
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>not buying Witcher 3's expansion pass at half the price with twice the content
>>
>>343206769
>greatly improves ai
>shoot a guy who can't die
>he does nothing about it
>gets back up and keeps walking
10/10 ai
>>
>>343223329

>pretty good game for 2015

it's a good game for 2010, mr. cuck. fallout 4 is absurdly shallow for 2015/16
>>
>>343204594
I really enjoyed Fallout 4 unironically
>>
>>343224237
>TES/Fallout
>IDtech X engine

I hope your dreams will be dreams. Thats pure FPS engine.
>>
Bethesda president says they're not working on TESVI, what could they be working on?
HD Remakes of F3, Oblivion, and Morrowind until technology allows them to make the TESVI of Todd's dreams?
>>
>>343205394
>Skyrim was already dead in regards to NPC interaction and quests
>Fallout 4 was somehow worse in those regards and took dialogue and rpg mechanics to a new low

TES 6 can't possibly be good.
>>
>>343224465
I enjoyed it for what it was to be honest, it was a half decent shooter with light rpg elements.
>>
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>>343206769
>+ More weapon mods
-16 bland receivers
-three stocks two models or sawed-off
-short, long, ported barrels or sawed-off
-small medium large magazines
-short medium long scopes
>+ More weapons
-5 useful guns
-3 useful melee weapons
>+ Greatly improved AI
-AI gets stuck on literally everything
>+ Lots of new, cool elements, some of which have been inspired and integrated from mods of previous games, such as Project Nevada and Settlement Building mods
-Would a sprint and grenade key have been optional?
-Settlements? More like nursery
>+ VATS feels much more dynamic
Absolutely useless just like in all the other games but now you can't score crits without vats either.
>+ The world feels much more lively than ever before, with the removal of the tinted screen and actual usage of bright colours
-yea ok

10/10 bait
>>
>>343224186
>DLC doesn't make or brake them anyway.
No. But garbage like Skyrim and more prominently Fallout 4 does.
>There main games are solid mod platforms.
No. That's a joke. And even then, mods will never change how the base games are fucking terrible.
>>
>>343206769
I agree that the gameplay of Fallout 4 is good. The issue is that most open world rpgs have the potential to be played for hundreds of hours. Gameplay isn't enough to carry an rpg for hundreds of hours unless it is godly.

Once the gameplay gets monotonous, Fallout 4 has nothing left to stand on. The game doesn't last much longer than most casuals attention span. That's why the game is rated well by them.
>>
>the bugs makes it better
How could Bethesda release games in fucking terribly, barely even working conditions. And not only get away with it, but get praised for it too?
>>
>>343224507
what I meant is that they have a studio that has experience in making game engines. If Zenimax wouldnt be such a jew they could just take them out of games for a while to do a new engine for bethesdas specifications
>>
>>343224874
because mods will fix it

Seriously. the mod team that makes the unofficial patches for bethesda games should get paid for it.
>>
>>343224186
>The last good dlc they made was Shivering Isles
dragonborn was actually pretty good

dawnguard had a few good elements, I would have prefered it all the vamp plot was dropped and the DLC just focused on falmer though
>>
>>343204594
If the next elder scrolls doesn't look and play as nice as the Witcher 3 they're kind of fucked aren't they?
>>
>>343210003
add me on steam and ill link you famalam desu
>>
>>343224536
I think they are making the new engine.
There were rumours that possible GoT game.
>>
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>>343210003
>>343225501
im retarded, here is my steam profile
http://steamcommunity.com/id/habsraggs/
>>
>>343205394

>/thread'ing your own post

And I thought tripfags were bad.
>>
>>343206769
I feel like that real test of how retarded FO4 lovers are is in that they think more shit to shoot is a better world to explore. Megaton, Tenpenny Tower and rivet city were all way better than anything in 4. FO3 had way better shit everywhere. Republic of Dave, Dunwhich, raider camps that felt like actual places. 4 has a bunch of generic building crammed together with all types of enemies a stone throw away from each other. It's completely retarded.

NV obviously was even greater than 3 at making the world connected. 3 was a bombed out shit hole , but they put people where they should be. DC was full of mutants controlling their turf fighting the BoS, with a spot for non feral ghouls.

4 is a complete joke. You have to be really fucking dumb to not see how little effort was put into 4. It's disgusting.
>>
>>343212615
>>343207253

These
>>
>>343206387
It seems like the new TES won't be announced until at least 2020, so I'm guessing they'll be working with a new engine, hopefully not related to Gamebryo.. Gamebryo can't handle a lot of things that they'd like to do. For example, if they wanted to do a game in Valenwood, Gamebryo wouldn't allow them to program in stuff like walking tree-towns and shit.
>>
>>343225427
>Witcher 3
such an incredibly overrated game, its ok, but nothing special, witcher 2 world with its hub design was far better anyway. CDProject dont understand how to make good open world games, the loot system is garbage, they waited ages before adding any kinda home/stash and the Ubisoft style points of interest design is just boring
>>
>>343225806
>in stuff like walking tree-towns and shit.
good thing the trees stopped moving then
>>
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How many weapon mods are in the game now?
>>
>>343215939
Didn't realize Scandinavian lore has an insane God of Time that's stuck in a cycle of battling itself through human and dragon avatars.
>>
I don't think there is anything wrong with Skyrim.

I have more than 100 hours, never finished main quest, never started factions quest, never felt bored. The only mistake is that gameplay is too repetitive, and that you have to specialise or you're as good as dead (tried to do a spellsword, ended up almost never using spells other than healing because I two-shot them with dual-wielding.)
>>
>Always thought morrowind was shit
>friend used to get angry at me irl when I told him I didn't like it
>fast forward 10-15 years
>still think morrowind is shit
>"LEL YOU'RE JUST A NEW-AGE HATER COS ITS COOL TO HATE"

okay, fucking retards. Morrowind/oblivion/skyrim/daggerfall/whatever has always been shit due to the fucking gameplay, not because of the stories/whatever.

Also whilst we're at it, whenever someone goes
>IT WAS GOOD FOR IT'S TIME
Well motherfucker I don't live in the fucking past so I couldn't give less fucks.
>>
>>343225534
I fucking hate normalfags.

Thankfully, I know these comments were just cherrypicked so my sanity is still stable.
>>
>>343226297
Just because you admit you're a moron it doesn't mean you're right.
>>
>Game have less default guns than New Vegas
>Game have less default energy weapons than New Vegas
>Game have less default melee weapons than New Vegas
>Game have less default unarmed weapons than New Vegas
>Game have less explosive types than New Vegas
>>
>>343204594
Yes, despite 10 million sales, Steam reviews will end the company.
>>
>>343225854
(Guy you replied to.) I just meant aesthetically/graphics wise and the better feel of combat. Those two aspects seem to be a lot better than what Bethesda has offered
>>
problem with their games is that they have terrible first person mechanics

either make them 3rd person action games like dark souls or turn based RPG
>>
>>343226489
http://fallout.wikia.com/wiki/Fallout_4_weapons
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_weapons
>>
>>343225989
I bet the Imga never returned, either. And Valenwood Orcs probably moved to the Dragontail or Wrothgarian mountains. The Ayleids must have been assimilated into the Bosmer, too.
>>
This game is 28GB and it has less content than games that barely scratch 1GB
>>
>>343226489
>Less core mechanics than FO3
>Less quests than FO3 if you discard settlement bullshit
>Less perks than FO3
>Somehow; worse writing than FO3
>Worse performance than FO3
>Little to no immersion compared to FO3


It is objectively worse than both previous entries outside graphics.
>>
>>343226210
>100 hours
cute
>>
>>343221112
>MUH REDGUARD IS THE ONLY PLAYABLE RACE
you know it
>>
>>343226786
This is exactly the problem with /v/'s shitty criticism of Bethesda games. You expect them to be these games whose main focus is combat like Dark Messiah or Bayonetta but the fact of the matter is their focus is making an immersive open world with RPG elements and the truth is they have never been topped in that regard.

There is not a single open world RPG that feels as engrossing as Elder Scrolls games, and don't say The Witcher 3 because that's barely even an open world much less an immersive one considering it feels more like an interactive Game of Thrones season rather than exploring an actual world.
>>
>>343223456
>WE WUZ KANGS N SHIET
I can actually see this, they even tried that with FO4, but it goes against character creation.

So what's up with the jew overlords, if you are subscribed to any form of media you must also comply with the WE WUZ KINGZ fad?

I would like to met the headmaster jew in charge of this.
>>
>>343208775
>lvl 1 = you are a peasant. Lvl 50 = god.
How is that better?
I agree Oblivion scaling EVERY enemy was bad, but I would get bored of morrowind by 30-40. Games are not fun when you just steamroll past everything, especially if you're going up against enemies who are practically harmless but with tons of hp. Again, I agree too much scaling is terrible, but no scaling at all is just as bad. I tweaked both Skyrim and Oblivion to have a wider range of what could spawn. Sometimes I might fight a few worthless skeletons, and sometimes I get caught by an atronach.

If you want a game where you're godlike after a certain point, just play kotor 2.
>>
>>343215939
>dragons in Scandinavian lore
Bullshit
>>
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>>343208775
>With Morrowind you had to get creative and take big risks if you wanted to level up quick.
Morrowind is a game about exploits and abusing OP items. If there was something morrowind did right besides the setting, its sure asfuck not balance
>>
>>343227597
I would say the huge as fuck world with tons of exploration was the thing they did right, but apparently /v/ thinks it's a hiking simulator. That and dark elf manors complete with guards.

Apparently /v/ has no idea what a silt strider is.
>>
>>343227242
Also, mods. No other games have such powerful modding tools.
>>
>>343227597

excited to see him on the desk at esl one cologne
>>
>>343227242
and the shitty combat gets in the way of that
>>
>>343228349
And investing time into making a complex combat system would take away from other aspects.
>>
>>343223328
Just like Bethesda started retarded dlc trend with horse armor. They opened up a new playing field with season passes.

After all the dlc is released, increase the season pass price by a lot. Better get that shit now, or you will miss the chance at cheaper high quality dlc boy.
>>
>>343228349
The combat was reminiscent of cRPGs like Baldur's Gate, which was still popular when morrowind released. The combat is shitty now but it was familiar to people then. Most of /v/ is probably still too young to know when morrowind released.

There are even mods that completely disable missing, if you feel so inclined.
>>
Why do we have now, many months after the fallout 4 release, threads all over the place of people complaining about it?
Did you people get it through the steam sale?
>>
>>343228705
This is probably what is happening. They got enough good boy points to get the new Fallout.
>>
Fuck off with this meme shut. Fallout 4 is a great game.
>>
>>343207413
>>343207752
I don't believe for one second what Pete Hines is saying is true. Anyone who believes Bethesda Game Studios aren't currently working on the next Elder Scrolls game is very gullible.
>>
>>343228836
No one has enough GBP these days.
>>
>>343204594
Fallout 4 sold like hot cakes so no one is going to give a shit.
>>
They turned FO into TES: Wasteland

They can't be forgiven.
>>
>>343204594
I don't think so
They did a lot of experimenting with Fallout 4 and clearly most of it didn't work
They didn't do the things they did for nefarious reasons and I think with the coming games, they're gonna ditch all the shit people complained about.
I honestly thing the only thing that might come back is the voice protagonist
Todd Howard said that one thing for sure that they're getting rid of is dumbed down conversation prompts
>>
>>343222756
>say a game is shit
>DAMAGE CONTRRRRRRRRROOOOOOOOOOL

Hang yourself my friend.
>>
>>343204594
No they're appearing to the lowest common denominator at this point so they'll make more money that ever. This is of course at the cost of diluting a good series.
>>
>>343207621
Then why is FO4 so waifu-centric?
>>
>>343229316
It has the absolute worst leveling mechanic I have ever seen in any game. No matter how many locks you pick, your lockpick skill will not improve since there is no such thing as a lockpick skill and you have to choose a perk to get better at anything. It's shit.
>>
>>343205394
TES6 is going to be "very late".
Expect release in 4+ years.
>>
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>>343229679
This.

They do this kind of games because they work for them. The easier it is to consume the product, the faster instant gratification is delivered, the more successful it will be. They know exactly what kind of string needs to be pulled so Average Joe buys it. And that's the target audience these days.
>>
>>343213228
weebs truly are pedophiles
>>
>>343230545
Yup, just look at Overmeme. I refuse to support games like that, even if it makes me sad and bitter and friendless.
>>
>>343230545
>>343230953
capitalism ruined gaming
>>
>>343221960
that actually could be fun... No, wait, it's Bethesda
>fuck skills and attributes, players can develop thief, mage, or warrior perk trees
>fuck character creation alltogether, we'll use a predefined Redguard that isn't a colossal pirate badass like Cyrus
>fuck making enemies harder with new combat animations or magical effects, just give them bigger health bars
>fuck differing quests and factions, just make them fight and fetch like always
>ect fuck ect
>>
>>343206769
FO4 had no weapon variety, though. It had the 2nd least in the entire series after FO1 if I remember right.
>>
>>343225639
this tbqhwyf
>>
>>343231065
>>343230181
I can't wait to see what their two new IPs are!
no wait it's Bethesda
>>
>>343231027
Capitalism ruins everything man. If only everyone were smart enough to read up on Marx like me society wouldn't be so fucked...
>>
>>343205668

It's true, absolutely true. I still enjoy morrowind despite it's glaring flaws.

Fallout 3 manages to get everything wrong. About the only thing it does right is most of the art design involving pre-war stuff. The laser pistols and rifles might have nothing in common with the fallout 1/2 lasers, but thems some pretty solid art assets, in spite of how fucking retarded the laser rifle stock is.

The post-apocalyptic stuff like raiders doesn't ape hard enough enough off of road warrior.
>>
>>343204594

I was a huge fan of morrowind and oblivion. I was very excited for skyrim, which was a good game but clearly they are turning away from rpg towards more action and movie-like experience. Fallout 4 even more so down that line, with character voice and very limited speech weel. However, it's okay for me, fallout 4 is a pretty good action-rpg i guess, so long as you don't expect a real deep rpg experience anymore. If they focus on action in fallout and try to return some closer to rpg with tes6, i'm happy. But i won't hold my hopes up.
>>
>>343230953
But the difference between overwatch and fallout 4 is that overwatch is come thing new that didn't turn a good IP into a bad one instead it does what it wants independent of any previous IPs. Also overwatch isn't claiming to be something it isn't.
>>
I know the memes are still going strong since it only released several months back, but honestly I like that Bethesda tries to change up the formula with every game and try new things, not to mention what they did change shows they were paying attention to what fans wanted and tried to make it work

The biggest complaints about FO3 were the awful combat, lack of followers or charecters with personality, and the loading spaces as well a how little of the big DC buildings you could explore.

Fixing the gunplay, making Vats fun yet optional, no walls of rubbish in the urban space, followers, and lots of vertical space were big improvements over 3.

Also far harbour showed they were continuing to change thing and expand ideas.

Really I don't understand the massive hate, it's not gods gift to gamers but it's far better than Fallout 3 was which shows improvement
>>
>>343224465
I would have enjoyed it if I didn't find the leveling so cripplingly unrewarding. I felt like I had to spend 30 levels just getting the shit skills gave me in EVERY OTHER Fallout game, and THEN I was allowed to grab actually interesting perks.

Drove me nuts.

I would kill for a mod that could go back to the old skill and perk system.
>>
>>343233365
Skills are redundant, what they really need are more/branching perks

Skyrim improved significantly for me with a mod that expanse the perk trees with more an more specialised options
>>
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>>343204594
they really need to update the engine.
its like technological progress has stifled in favor of pursuing more pretty effects.
in the past game makers actually innovated in technology.
remember dungeon siege?
how fucking amazing it was when it came out because there were no loading screens during gameplay?
see that dungeon? yep just go in.
or even older games where they found clever ways to display graphics on very limited hardware.
not even consoles get that type of optimization anymore.
fuck bethesda man.
imagine if they ditched the shitty grid system and finally have an actual world instead of a fucking cunk based cell world that works like fucking minecraft.
imagine the possiblities.
>no loading screens. game logic not bound to frame rate.
>ai and logic actually run outside of only loaded cells.
>modular assets that can be changed on runtime
>an actually good editor to work with
>features provided out of the box without the need for a skript extender to change the FUCKING UI

in the past software companies funneled excess profits into R&D to make their shit better in any conievable way.
bethesda just updates the graphics.
>>
>>343208775
You do know Morrowind was the easiest TES game because of no level scaling right?. By level 10 you had a set of glass armour and Daedric longsword and could easily kill everything from Mudcrabs to Winged Twilights.
>>
>>343233727
I hope to christ that the new engine or whatever they are working on is something along these lines, it would be really good for them to follow design principles such as these and truly make an open world game.
>>
>>343233515
Skills aren't redundant though. Skills made you better at everything you did, and perks altered the way you did things, in general. And because they didn't conflict with each other, you could level both, making both rewarding. In this game its either get better at lockpicking OR better at shooting stuff OR 100 other things, 1 every level. Its limiting and unrewarding. You need 30-50 levels to get everything skills would have given you in the base game. What fun is that?

I wouldn't mind perks as much if you could invest in multiple things every level, like how you could split skill investment in other games, or if the entire system was just more interestingly done. But now I have to wait up to 5 levels to max ONE perk tree, and most of those points are just minor changes on their own. There is no fun in that.
>>
>>343233256

You're forgetting

>incredibly bad 4 option dialog system that railroads you through like a motherfucker without even having the decency to pretend like it's giving you a choice.

>level up system is just perks, with a simple linear progression through each perk line and you can't even focus on anything from the get-go because everything but the first rank of each perk is locked behind level requirements.

The first person shooting is far better than the shitshow that was fallout 3, but it's not all good news.
>>
>>343205394
Bait
>>
>>343229413
Lol no they are working on card games and micro transactions.

Actually making good games has taken a backseat in the industry
>>
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>>343209818
superior RPG coming through
>>
>>343235347
todd confirmed at e3 that they are working on it.
its just very early in.
>>
>>343235783
todd confirmed that they're working on TWO NEW IPS and that TES6 is "a very long way off."
expect several years
>>
>>343236297
>they actually expect people to buy their bug-ridden products that have no relation to the lore of the Fallout or Elder Scrolls universes
>>
>>343235783
Todd confirmed they were still at the conceptual stages. That's sketches on napkins and wish listing.
>>
>>343236389
>From the Makers of Skyrim and Fallout 4
PreOrders
PreOrders Everywhere.
>>
>>343236297
6-8 Minimum
>>
>>343204594
>not even all DLC is out yet
>people write negative reviews
I got the season pass for $25 and I got well worth my money. I don't think I would have bought it for 50 without knowing what it will be, but people are stupid, what a surprise.
>>
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Too bad Bethesda couldnt be satisfied just ruining their own games and had to fuck up one of my other favourite franchises
>>
>>343237818
>you will never have proper mouse support through a decent GUI ever again
>>
>>343237818
go read a book, faggot.
>>
>>343237818
The Toddler himself admitted Fallout 4's dialogue was a mistake, stop bickering about it.
>>
>>343238119
That doesn't make it any good though.
>>
>>343237818
The only reason Fallout is around today is because of Bethesda.

Fallout was dead after Van Buren got cancelled. Bethesda brought it back.
>>
>>343238039
>>343237818
partially voiced gameplay was the best
they had such great potential for amazing writing but it fell to Oblivion's memery

>Lead designer Ken Rolston found the plan to fully voice the game "less flexible, less apt for user projection of his own tone, more constrained for branching, and more trouble for production and disk real estate" than Morrowind's partially recorded dialogue. Rolston tempered his criticism with the suggestion that voice acting "can be a powerful expressive tool" and can contribute significantly to the charm and ambience of the game. He stated "I prefer Morrowind's partially recorded dialogue, for many reasons. But I'm told that fully-voiced dialogue is what the kids want".
>>
>>343238314
Ok, I'll go dig up your great grandpa and make a puppet from his corpse. That's ok right?
>>
>>343238295
Yes, but they're trying to remedy it as is apparent in Far Harbor and it's only one game out of the whole franchise.
>>
>>343238507
How are they remedying it in Point Lookout?
>>
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>>343238462
>But I'm told that fully-voiced dialogue is what the kids want
>>
>>343238462
I don't agree. At least for TES all NPCs should be fully voiced. The great strength of those games is immersion and having to read walls of text all the time breaks you out of the game. Of course you can express more in plain written text, but that is not what video games are about, it just destroys the flow of the game if you have it in almost every conversation.

I like how they still include it by having books you can read, which is optional and makes actual sense within the game world, thus not breaking your immersion.
>>
>>343238504
If the puppet is 100 times better than my great grandpa ever was, then of course!
>>
>>343204594
>he fell for the fallout 4 meme
>>
>>343239072
It makes sense, but not in the context of Bethesda. Nothing broke my immersion more than the constant reuse of voices, the lack of dialogue, the lack of personality attributed to every NPC (especially non-quest related NPCs).
I suppose text never bothered me. I feel the ideal situation is having a short voiced introduction for every character to establish an emotion, and nothing more.
>>
>>343239516
I actually feel voice acting (if done good) greatly helps characterizing NPCs. The inflection and dynamics of what is being said are equally important to it's meaning. Therfore, with much less lines of actual dialog you can convey much more information compared to just text. It also makes them feel more human and real instead of like an information dispensing object (see morrowind).
>>
>>343239934
Then you have Bethesda. Where entire races are voiced by one guy.
>>
>>343239516
To be fair a lack of personality attributed to a lot NPCs isn't an issue in open world games considering it would actually be immersion-breaking if every average peasant you'd meet was this deep thought provoking character with dozens of layers.

However with that being said Elder Scrolls games actually do not have such "filler" NPCs that make the world feel more alive and immersive but rather you can talk to NPC and they all have handcrafted names and dialogue.
While that's not strictly bad if we're talking about small villages that don't have a lot of people the even bigger flaw is the quality of the writing itself, I'd be hard pressed to find a character that left an impression on me or an interesting bit of dialogue in Skyrim.
Oblivion was a little better from this regard, I've played it a long time ago but I do remember some characters having a bit of personality.
And of course Morrowind was the best in this regard, having some really great dialogue, lore and the most memorable character(s) in the entire franchise.
>>
>>343208151
Somebody with some sense
>>
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>>343238671
I wouldn't be opposed to it if the main character was an actual character with a personality, likes and dislikes, and makes his own choices.
With games you either have a well developed main character, or a silent self-insert.
You can't just go halfway, it doesn't work like that.

That being said, I really don't like silent "make your own MC!" videogames because it all feels so fucking lazy and no game can get it right these days so I'd prefer they just make the main character themselves.
>>
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>>343239934
>information dispensing object (see morrowind).
all they needed to do was make a clear dividing line on the rightside panel between unique dialogue and the general info, but instead they made a meme
fukin bethesda
>>
>>343240086
That's true for skyrim and especially oblivion, but fallout 4 was a HUGE step forward in NPC voice variety and quality. I don't remember a single overused voice in that game after about 200 hours.
>>
>>343238314
Bethesda also cancelled Van Buren themselves, and stalled development on it by requiring multiplayer and action orientated gameplay when the devs wanted turn based..
>>
>>343240180
A main character with a set personality would be absolutely horrible in an elder scrolls game.
>>
>>343240340
Settlers were samey as fuck tho.
>>
>>343240416
Who the fuck talks to their settlers?
>>
>>343240340
Nate and or Nora
Non Feral Ghouls
Handys, Nannys, Curie
Super Mutants
Settlers
>>
What did settlements really get you again. Outside of a place to drop off garbage to make more garbage?

I think you could get a few good shops going maybe?

I honestly can't remember what the real benefits were.
>>
>>343240480
TThe cunts won't shut up.
>>
>tfw you're the only one who wants a TES game without a mainquest where you're saving the world as the Dovahkiin Dragonborn Oblivion-portal Hero of Kvatch Nerevarinememer
I just wanna be a normal human/elf/beast.
>>
>>343240680
Beds, ie save points in Survival Mode.
>>
>>343240412
I agree only because they're great modding playgrounds, I don't actually like elder scrolls games much vanilla but the metaphysics and lore of the world is kinda interesting, but TES is a mass of wasted potential.
>>
>>343240779
How was survival mode? Didn't they add it like 6 months after the game came out?
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