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Please discuss Sim City 4 with me
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>>343193959
It looks better than any city-builder since.
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It was almost as good as 2000
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10/10 soundtrack thats for sure

https://www.youtube.com/watch?v=Q8HW5agFwUY&list=PL271D01492F1B52BB
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>>343193959
I would kill for a high res isometric 2D citybuilder to replace 4. The transition to 3D forced the reduction of the scale of all cities. Even Cities Skylines can't make the same size cities you could in 4.
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>>343194104
Damn straight
https://www.youtube.com/watch?v=BmwScE2JgwA
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>>343194137
Skylines also has every single citizen simulated properly instead of SC4's approximation tbqh.
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>>343194137
Sim City 4 is technically in 3D, though. It's the fact that SC4 visualizes approximations of its metrics instead of 1:1 that enables for large cities.
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>>343194218
Yeah, and agent-based simulation is terrible for a game about building large cities. You can do a lot more with a lot less by using an abstraction.
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>>343194218
That's stupid. Simcity games are supposed to be macroscopic. It took a turn for the worse when they started incorporating The Sims shit into it.
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>>343194552
>>343194664

Cities skyline takes some getting used to, but it works out pretty alright once you understand the ai priorities on traffic.
>>
>>343194552
True, but I still personally enjoy proper system-based games more because looking how one factor can influence several more is fascinating. Same reason why I love A-Life in Stalker. Sure, it's buggy but it's "real", it's working, it's not just smokes and mirrors.

>>343194664
Good thing Skylines is not Simcity, then. Also several hundred thousands of people is not exactly microscopic.
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>>343194829

>A bunch of drunk slavs made better contributions to AI then numerous AAA devs in the last decade
>>
>>343194984

>drunk slavs

It was actually a bunch of feminists
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>>343195030

Was talking about A-Life

Cities skyline has some issues, like stuff being unlocked by size. So your initial city will always be dogshit.
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>>343193959
fuck, how come games cant capture the look that the older sim city games did. All of the new ones look cartoony.
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>>343195190
Because cartoony means less budget and less resource intensive.
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>>343195325
All they have to do is make the textures less clean and less vibrant.
>>
I've heard that every single SC4 city ends up like Detroit due to bugs, or that may only have been on the lower difficulties. Either way, is it fine with that NAM mod or other fixed?
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>>343195903
NAM is essential.
If you don't play with NAM, you're not playing the game.
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>>343195903
Proper usage of parks and educational facilities. slap on curfews as well.
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>>343195903
fixes*
fug
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>>343195903
NAM fixes it, yeah. SC4 is basically perfect with NAM. Certainly the best game in the genre.
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>Mayor come quick! It's a vehicle mission!
>Ha ha wait nevermind nothing here
>Repeat 10 times in a row
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>>343196590
the missions really feels like cheating

they give you so much money
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>>343196076
Your challenge is to grow that into a skyscraper without constructing any other buildings.
>>
i am installing sim city 4 again

I always played the pure version, but now i want mods

The only one i know i should use by now is NAM, any others?
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Posting these because why not
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I truly miss the good old /cbg/ times.
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>>343194829

I dunno man. The town where I come from, Portsmouth, has a pop of just over 200,000 and I wouldn't call it a city.

Major cities have populations in the millions.
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>>343196076

It's got all you need.
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>>343197868
Why did it die out?
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>>343198594
Developers started focusing on games for the masses, so quirky games got watered down and simplified to the point of ruin. Sim City 4 was the last good game of the franchise.
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>>343197767
>>343197659
>>343197550
>>343197452
>>343197309
oldshoes truly is a god amongst men
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>>343193959
Best in the series and still best in the genre.
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>>343198907
I really figured that Cities: Skyline would carry the torch and it seems like a worthy successor for their first entry.

Could it also be that simcity-like games are niche as it is and hard to garner an audience, nevermind on really small message board such as /vg/?
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>>343201883
Hey, wait a minute, this isn't video games! What's it doing on the video games board?
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>>343200952
I really, really wish there was something like Sim Town or similar, where instead of metropoly, your goal is to run some rural community or small town.
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>>343202148
Closest thing that i can think of is banished
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>>343201952
I've never tried Cities Skyline. I wish they had a free demo I could just try.
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>>343202148
Even though the goal is usually to build for size, some of the most fun I've had in SC4 was when i built on a tiny sliver of land on the edge of a small water filled map. Room for one street and a bit of a curve at the end to get a few more yards of land.
>>
>>343202310
Just pirate it? Try it out, if you really like it buy it.
>>
>>343202242
Nah, Banished is still about going big eventually. Here, let me try to describe the idea for such game.
A boom town during gold rush. So you start small, but stay small too, and each building is a pretty big deal and every person living in the town being important. And when the boom goes out, keeping your population is another big deal, since if you did nothing to keep them, they will just leave.

>>343202310
It's currently on sale at 1/3 of the price, which is roughtly the value worth for this game, so go try it.
>>
are those screenshots high res mods or what ?

I play at 1080p but my game looks nothing like that
>>343199118
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>>343202310
its on sale now and most definately worth the money
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>>343202892
Most of that is modded, it's not my photo.
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>>343198194
>Major cities have populations in the millions.
That's silly. Miami, Atlanta, DC and SanFran all have sub million populations.
Unless you want to get into the metro area, then ok sure.
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>>343198194
Portsmouth exists because of Virginia independent city allotment. Otherwise Hampton Roads would have been annexed long ago together and it would be a metro area of 2,2 million.

>Norfolk gets big from naval investment
>portsmouth and newport news do too
>Suffolk (Forgot its county name), south norfolk county, and princess anne county decide they dont want to be annexed by neighboring city
>become suffolk, chesapeake and Virginia beach

and this is why all those cities are too busy throwing shit at each other. It's quite the unique situation, when you have seven cities constantly competeting with each other directly adjacent to each other. Norfolk just told virginia beach to suck it because they got an Ikea, while virginia beach is giggling because it cucked Norfolk by building more malls on the old golf course. Meanwhile Portsmouth and Norfolk are getting anal reamed by a swedish company working on the midtown tunnels and have a license to charge whatever they want for it for the next 70 years.
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>>343203459
>>343203212
>>343198194

Oh nevermind, he's a britcuck. Whoopsadasies went off my rant about metro shitflinging in the U.S.
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>>343203578
Invent your own names for cities already goddamnit
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We rollercoaster nao
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>>343195123
>like stuff being unlocked by size

Literally the most downloaded mod on workshop alongside the achievements unlocked with mods mod.
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>>343202310
one of the best city builders, not the best, but one of them
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>>343204446
>Not OpenRCT.

>>343204542
Isn't it possible to turn on expert mode or something in the options too?

>>343204564
Easy to be one of the best when there's so few.
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>>343204683
>Easy to be one of the best when there's so few.
You said that, yet EA managed to make the worst game possible
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>>343194664

SC4's pathfinding model exists because they didn't have the ability to actually simulate every person. SC2013 and CSL do.

Also 2003 was a long time ago, but don't forget that on release SC4's pathfinding heuristics were fucking broken. Namely, Maxis deliberately turned it down in order to get it running on budget Pentium IIIs with windows 98. As a result, citizens didn't use transit enough so getting high density development was difficult. The first patch in 2004 and Rush Hour fixed most of it though, but still the heuristic wasn't perfect enough. It wasn't until 2008, when NAM got underway, did everyone figure out the exact number and got it included into NAM. This is why NAM is a prerequisite mod for SC4D.

Here's some old threads on it:

http://simcityforum.com/showthread.php?t=844

http://community.simtropolis.com/forums/topic/29437-nam-traffic-simulator-and-data-view-support-thread/

http://www.wiki.sc4devotion.com/index.php?title=Tutorial:Understanding_the_Traffic_Simulator

My point is that it's done for a reason: modelling individual citizen takes a lot more resources but produces a more realistic result especially compared to launch SC4.
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>>343204959
CSL doesn't simulate every person actually, is a reduce number (like 1/10 or something like that)
SC2013 is another can of worms
i am saying this from memory so i could be wrong
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>>343205374

CSL does simulate every person, but high density buildings only have a maximum population of 20-40 (and not a more realistic 200 or 400). I think SC2013 uses the same trick.
>>
Let's post OC screenshots, lads
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>>343205660
I am pretty sure a good number of workers just teleport to the work place instead of actually driving.
Don't get me wrong, i think is amazing still at reduce scale.

SC2013 has the problem about agents not having a set "home" so the same agent will go to the work place from house A and stay in house B because is closer and empty
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>>343205660
>>343204959
CSL does simulate every person, but I think the agent limit is something like 65000, so when the city gets bigger than that, the game starts selectively teleporting people above that cap around or something.
>>
I like Cities but it has none of the charm of SimCity 4

I really miss my advisers
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i cant quite put the finger on what's so bad about city skylines, i bought it, played and got bored of it really fast, it just feels like it doesn't work. i love sim city 4 and was able to do loads of shit in it, in skylines you just do a crappy city that gets to like 20k and then your cpu overheats
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>>343205962
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Any good open source city simulators?
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>>343206257
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>>343200139
Wasn't he the fag who also started(or jumped onto the bandwagon rather early) the vidya minimalist wallpapers shit a while ago?

He could also have just hosted them too.
>>
DIE TRUMPLETS
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>>343203578

That's right. Also holy shit, San Fran has a sub million population? I thought it was big, that's smaller than Birmingham.
>>
4 is great but i cant shake the feeling ea just retooled 3000 and made it 3d.
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>>343199118
>fucking commieblocks
hits to close to home
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>>343207272

Where from, friend?

Are commieblocks/housing estates a common thing in the USA? They're reasonably usual thing around towns and cities in the UK.
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>>343206742

Santa Clara County has about 2,000,000 residents, SF County only has 850,000. However, Alameda County has 1,500,000 residents which makes SF/Oakland slightly larger than Santa Clara.

The long term effect of this is that BART (local metrorail) was never extended south, since nobody expected growth there. Instead all the growth happened there, effectively splitting the region into two. Now a third region, the Tri-Valley, is popping up as well. To get an idea of the state of Bay Area regional transit, in Livermore BART is building a new station, however it is over two miles from the existing ACE rail station. This is because BART doesn't want to mix with any other rail agency except SF Muni, even when other agencies (especially ACE) service areas BART will never be able to (areas outside the Bay Area).
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>>343195903

Speaking of which, does anybody else actually like making rundown, ghetto-looking Detroit Cities with abandoned buildings and such?

You call it crime, I call it character
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>>343207794

tl;dr there are three hubs in norcal:

1. BART, built 1970: focused around the Transbay Tube (aka Market St-West Oakland). As a result of this, when protesters shut down either station it shuts the entire system down.
2. Caltrain, built 1985: originally a feeder service for downtown SF, it's now a feeder service for San Jose because that's where all the jobs are. San Jose Diridon is also the southern terminus of ACE and the Capitol Corridor
3. ACE, built 2000: originally a feeder line from Stockton to San Jose. However, with all the growth along the line it's getting a second prong to Merced (which is due east of San Jose). A third Sacramento spoke will happen in the next 20 years.

This is so because the original norcal hub, Oakland, ripped out all their light rail in the 1950s (replacing it with BART) and built a freeway on top of what used to be biggest train station on the west coast (Alameda Station, which is now UPRR car storage). For all the stupid shit LA did, they at least kept their original hub and run three systems (Metrolink, light rail, metrorail subways) out of it. And, more importantly, #1 isn't compatible with #2 or #3.
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>>343195903

yes, that's why NAM exists
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>>343208472

Another problem:

BART and Muni are well connected, and Caltrain and VTA are well connected, but Muni and Caltrain are not. This makes getting to and from SF a major hassle if you live in Silicon Valley.
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Hillary will roast orange man in tje ekection and you trumplet rednecks will be crying
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>>343207786
eastern europe. it's basically either these or private houses
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I wish I could find a modpack, for my own good.

STEX and SC4 Devotion are ruining my life
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>tfw no guides for skylines

>want to play skylines but so many fucking options for mods and have no idea what to choose

fucking kills me, i love skylines
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>>343199118
I used to build commie blocks too, should really make a new city like that one day.
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>>343208054
I always try but then the ghetto blocks inevitably turn into mansions then get abandoned

SC4 is really fucking weird sometimes.
>>
I heard the japs have some great mods for SC4, but don't share with filthy gaijin
I once was a screenshot of a cyberpunk city, with skyscrapers so tall you couldn't see all of them in a screen, and everything close to ground level was covered with slums
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>>343211228
>I once was a screenshot of a cyberpunk city
Then a princess kissed you and you became a man ?
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>>343196076
Minecraft.jpg
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>>343211630
I am anime girl now
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>>343210995
There's a checkbox titled "make historical" that prevents the building from changing.
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>>343195903
Tbh, I never had had this happen to me in SC4, but all the time in Cities Skylines

Dunno why
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>>343197103
link?
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>>343207794
Wait, they're building a station in Livermore? when the fuck did that get approved?
>>
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It's been so long since i actually played SC4. I feel like this quick sketch was around the idea I used for my standard city block. Might have been a bit bigger, I forget. I generally tried to get them to use the maximum size lot utilization so I could get the largest buildings possible. Subways and bus everywhere, so I kept car traffic as low as possible.
>>
>>343196076
>Libertarian Utopia.jpg
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>>343196076
this looks like a surreal setting to some art house film.
>>
>>343198594
It became a "look at my screen shot" thread. With Skylines as the current city builder juggernaut, there's no scope for in depth conversation about the mechanics of cities, only "look at my pictures". That tends to stop attracting people to the thread
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>>343196076
You don't need a water pump. Hell, you don't even need a water tower for one property.
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>>343215990
>Hell, you don't even need a water tower
>water tower

Anon..
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>>343215990
You're right he doesn't now, but he'll need water if he wants it to grow to more than a single family residence.
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>>343213369
>grid
Disgusting. Get out.
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>>343210151

https://steamcommunity.com/app/255710/guides/#scrollTop=0
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>>343216642
Don't be jelly that my citizens are so happy.
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>>343217265
>grids
>happy

Any happiness they might feel is an electronic abstraction forced on them. Even code knows how wrong it is to live in grids.
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>>343217562
This city is so ugly.
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>>343217562
how's that cathedral going
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>>343216642
>>343217562
>hating grid
https://www.youtube.com/watch?v=NTJQTc-TqpU
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>>343217562
>>343217864
>>
>>343194793
I'm about 50 hours in. I still haven't got the hang of traffic.
I do suck at city sims though
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>>343218919
>meme video
>>
Does anyone else like to raise an unassailable plateau, and then put the city on top of it?
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bloody hell trying to reinstall and somehow the multi-disk mounting doesn't work on windows 8
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>>343195903
Watch out for the eternal commuters.
>>
/sbg/ miss me
>>
>be EA
>put a female in charge of simcity 5
>it fails
>it fails so bad maxis is shut down
>some upstart studio takes over the city builder genre

lol
>>
>>343193959
still play it from time to time. It's one of the better city building games if you NAM installed.
>>
>>343219172
Turn off your fucking icons
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>>343197309
>>343197452
>>343197550
>>343197659
>>343197767

I want to play simcity 4 again. Will it work on windows 10?
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>>343220351
you are either a troll or an idiot to attribute the fail that was sim city 5 to a woman.
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>>343221317
Only the digital versions.
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>>343206126

Yes and no. If I remember it's half SC4 half SC 2013. It simulates a limited number of cims with priority of cims that have resources IE your doughnut trucks delivering goods to shops being physically showen. While it doesn't show everyone it still simulates them SC4 style so having bad traffic will still make your cims "late" or take longer than usual to deliver goods.

physical cims also have a bit of a rage meter in which they will sit in traffic. If it hits max rage and stays at max for to long they will eventually teleport to their destination but will give a huge blow to your happyness.

I'm pretty sure that your service vehicals (police, fire tucks, buses ext) will always be physical and will never disapear even when sitting in traffic for too long.
>>
>>343206140

MY big thing is the buildings. They are all really generic and bit to goofy. SC4 was great because it has 4 different styles that where all based on real world styles. It had a lot of realisim to all the buildings with a bit of style.
>>
People mod City Skylines? Why not come up with a SC4 mod for City Skylines?
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>>343220351

Honestly SC5 was fun. I really prefer the style and music over CS. Also I think it handles city specialization much better than skylines.

great thing was modules. It was so much more fun and better to just add a wing to your school instead of slide a bar for more funding. It let you customize your buildings a lot more in both being more efficent and how they look and it also made you think a bit more on how you want things to work too when you do specailizations.

Plus multiplayer was a lot of fun. It was great seeing a region develop with other people and trading resources with everyone and coming together to make the big projects.

SC5 had a lot of really awesome concepts and ideas that where really cool but will never be noticed because of how shitty they handeled everything else.
>>
>>343222045
good pixel art is timeless
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>>343223009
if you like the module stuff I recommend Anno 2205, all the industry revolves around that, it does look good and well its Anno so I hope you like legos
>>
>>343222625
What would that even be like?

I think people tend to gravitate more to SC4 because of the mechanics like demand caps and terraforming. That and the sheer number of mods and the scale of the city.

Not sure how that could be modded into C:S
>>
>>343223249
I don't know, I've never even played City Skylines. If there are features missing from CS that SC4 had, then maybe they can be added to CS?
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>>343223249

CS can get pretty big, they just added terriforming and there are a lot of mods for new models and buildings.
>>
I am having some fun with sc2013 but man, I might be completely retarded.

once I use all the (tiny) space avaliable for residences, my buildings have no fucking where else to go, they don´t developp after upgrading every road around, what do I do?
>>
What's the coolest map you've played on?
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>>343224765
If it is anything like the old Sims, you need to make sure you are zoned for high density, and that you are providing water and electricity.
>>
>>343224786
A map of the Kerguelen Islands covered in snow.
But then I got pissed because all the buildings still had green gardens and shit. So I started playing on Mars height maps instead.
>>
>>343193959
I don't trust screenshots on /v/ and /vg/ anymore, because so many people post modded content.
most mods are poorly done and even the best implementation I've seen since today (steam workshop) is still only a mediocre solution to the problem, that games are not finished but released. so the game doesn't deserve my shekels.
but people go apeshit because they can fix the game themselves. me no understand
>>
>>343220351
>Swedish SJW-ass looking chicks then proceed to create what Simcity 5 should have been
>It's a good game

The point you were trying to make is dumb and shitty
>>
>>343222045
thank god for the workshop on this issue

tons of good collections to pick from, sadly we only recently got good looking foilage and a lot of assets use the default foilage that looks like shit
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>>343224964
SC2013 has no concept of zoning density, only road types affect building density.
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>>343195190
>>343195325
>>343195439
I blame apple inc for that.
muh sleek design
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>>343225440
That sounds kinda awful.
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>>343225529
would make for a good low countries simulator

caution, picture may trigger autism
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>>343225876
That pic is kind of beautiful 2bh
>>
>>343193959
>Best city building soundtrack
>it the most fun to look at the city from close in city building games.
>I like all the small details
>best city building game.
>>
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>>343226081
its a complete and utter urban planning nightmare though when half the homes are build around connecting roads between villages and cities rather than properly concentrated
>>
>>343195903
for me no
for my brother yes
>>
>>343193959
wow that looks great. I've only played Sim City 2000 and (2015). Was 4 asymetrical (sprites/2d) or is it full 3D models? Looks great from that screenshot.
>>
>>343226743
Sprites.
>>
>>343205962
Loving that pier!
>>
>>>/vg/cbg
>>
>>343210151

Skylines is complete dogshit. Only buyer's remorse I've ever had. Hounded volvo for a week trying to get a refund.
>>
>>343206476
I don't think this was me, never made wallpapers, minimalist or otherwise.

>>343197767
I hate how old these are now but I can't be assed to re-make. Glad they are helpful for you!
>>
>>343206364
this pic is very nice.
I really liked it
>>
>>343227108
oldshoes what do you think about skylines? would you ever do a guide for it?
>>
>>343222045

The biggest problem for Skylines, at least for me, is the lack of medium density buildings. You get single family homes or towering apartments and nothing in between. It's impossible to make a realistic transition from urban to suburban.
>>
>>343225440
simcity plays itself
>build some low density roads
>leave out one corner for future water and waste services
>add about 50 residential, 15% commercial, 35% industrial zones
>build parks for for residential and commercial
>landvalue should be 50% rich, 30% wealthy, 20%
>add one lot of residential to very poor, so you don't get homeless people
>lower taxes for residential to 5%, commercial 6%, Industrial 7%
rinse and repeat the following steps:
>check every 10mins for desire to grow and services
>add more services as the city grows
>upgrade one road at a time that has a strong desire to grow
you will have a 100k city with +10k budget in no time
>>
>>343227152
Mind if I save it?
>>
>>343219681
Me and my brother used to think what it's like if it was irl, living on the edge like that.

>>343220351
>some upstart studio takes over the city builder genre
exept even them didn't make a great game like SC4
>>
>>343227321
you need to use smaller zones. like 2x2 for houses. but then they look all the same. only workshop helps, which is a pity
>>
> 3000>4
>>
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>>343227213
I really enjoy it, especially with mods. Not so deep mechanically, but it's fun to make nice looking cities.

Don't think I will make a guide, lots are already made by others that do a pretty good job of explaining things. I made the SC4 ones because there wasn't really anything else available/current (at the time in 2010).
>>
>>343227364
it's not mine I just told this anon it's nice.
if I Was him I wouldn't care if you save it.
>>
>>343196076

>TWO cars
>>
anyone got some good region maps?
feels like if I design a region myself its just to easy to make everything perfect
>>
>>343227606
thanks for the reply, dont suppose you have any suggested guides or mods? kind of lost when it comes to all the content and suggestions

really want my cities to have that sim city 4 look instead of the weird near future ones
>>
I need to transfer my simcity 4 pics from my old computer, I mad cities like american cities(downtown and suburb)
>>
>>343227845
Seconding this request

I suck at making water realistic
>>
>>343227845
I made this one a while back, maybe it will do it for you. Was inspired by the Eaton region. Can't find a screenshot, but when the map loads there is a cosmetic graphical glitch on the region tiles, otherwise the map plays fine.
http://www.mediafire.com/download/5kytsdmwsounjfh/Columbia_SC4_Region.zip


>>343227907
I haven't played CS in months so I'm not sure what's up, but the Rush Hour traffic mod was pretty great. Other than a few quality of life improvements and other tweaks I primarily just had custom buildings.

I use all this guys stuff, especially the building packs: http://steamcommunity.com/id/DPruett2333/myworkshopfiles/?appid=255710
Keeps it vanilla, but adds much needed variety.
>>
>>343227364
Go right ahead. Hell, I feel honored.
>>
I liked the riots that happen
>>
>>343228294
see what you mean with the graphical glitch, still looks pretty good, thanks man
>>
>>343228846
Glad you like it. The graphical issue is just the game having issues saving a thumbnail graphic at higher resolutions, if you load the map, save at a lower resolution, the tile looks fine.
>>
>>343229657
Three decker boat race bridge
and the bridge where they turn around
>>
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>>343230405
Pleasure craft only??? River doesn't even look deep enough for boats anyway.
>>
>>343205962
Is this Falling Down?
>>
>>343193959
Please revive /cbg/
>>
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love
>>
>simcity societies
>>
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>>343234183
>simcity societies
>>
City skylines isn't really a simcity game in the true sense, more of a transport simulator. but people focused on its size and reacted to it specifically as a response to Simcity 5 (which was an abject failure). However, I think objectively

Simcity 4 (high point of the entire genre) >>>>>>>>>> Simcity 5 > CS Skylines
>>
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>>
>>343235371
>Putting Simcity 5 above C:S

The only reason you would do that is not knowing that under the hood, Simcity 5 was a hilariously terrible smoke-and-mirrors hackjob.
>>
>>343193959
You just convinced me to reinstall SC4 OP. With all the right mods I believe it still the best city builder out there
>>
>>343223230

I heard 2205 sucked though.
>>
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> Westwood and Maxis were my favourite childhood developers
> mfw what EA had done to BOTH of them
>>
>>343235519
Skylines is literally a traffic simulator. Once your city is done, it's done, there is no management.

>>343223230
>>343235764
2070 and 1404 objectively better
>>
>>343207786
>Are commieblocks/housing estates a common thing in the USA?
Used to be, alot got built throughout the 50s-60s but most turned into ghettos and have been torn down in most cities.
>>
>>343236602
>Once your city is done, it's done, there is no management.

>Implying this doesn't apply to Simcity, especially 5
>>
I love this game but every city ends up with tons of abandoned buildings that never get filled. I don't want to spend my time going around deleting them all manually. What am I doing wrong?
>>
I fucking loved SC4.

Cities is okay, but I felt i had more creative control with SC4
>>
>>343241238
I havent played it in a while, but man I hated that too. People would cry about work being too far away when there was a bus stop literally right outside their front door. Lazy sims!
>>
>>343241238
Either traffic or growth,I think there's other factors too.

Having Commerical zones in silly places can do this, they need to be proximate to residential. A good formula is Residential with a commercial buffer inbetween Res and industrial.

I can't remember the exact mechanics but there's a good guide on /vr/'s city building thread, also the reddit has decent mods for fixing up the traffic.
>>
>tfw lost my 4gb mod folder ages ago
>>
>>343193959
It's fucking hard. I've played Civ III-V and never figured out Sim City IV.
>>
>>343242210
I hear that modding SC4 is a bitch so many mods ruin eachother and require tweaking
>>
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>>343242618
You have no fucking idea. It's pretty much the only downside. There was so much content that you'd need around 70+ dependency packs to get a proper good building working. The main site that hosted them even started selling discs with them on.

>>343242486
Protip: Easy and Normal difficulties are actually broken and will fuck up your demand later in the game. Hard is actually adjusted properly.
>>
>Integrated Pentium 4 graphics
>Game runs like shit
>ATI Radeon 9200
>Game runs like shit
>Geforce 9600 GSO
>Game runs like shit
>Geforce GTX 970
>Game runs like shit

I would kill to have SC4 not run like shit when the city gets big
>>
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>>343193959
Long shot question here...

Anyone played A-Train City Simulator 3D? It's on the 3DS and it's fucking complex as shit. But very very fun and rewarding if you learn it. Sadly there isn't much info on it as not many people have bought it.

But it's a great entry point for the A-Train series, as the 3DS version offers good, detailed tutorials rather than just kind of throwing you out there with two dozen complex systems to learn like the PC version does.

People looking for a deeper version of Transport Tycoon would want to check it out, but fans of city builders may also love it.
>>
>>343242903
>you'd need around 70+ dependency packs to get a proper good building working.
This is the reason i can't play SC4 any more.
Fuck having to go through 20 fucking webpages to find 100 dependences for a single summer house.
And if i recall correctly, the community throws a shitfit if somebody dares to put them all together probably because they are selling them the fucking jews
>>
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>>343242992
This. Man back in '05 SC4 was the reason my autistic friend converted his pc into a fucking aquarium just so it could run that game. Not sure if aquarium pcs are just a meme or legit but it was funny how retarded it was.
>>
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>>343243730
Pretty much. People kept some exclusive too.

Just play Skylines, Steam Workshop makes shit a lot better.
>>
>>343242992
Intel needs to get off their ass and actually start improving the performance of individual cores. Then maybe the game can actually perform properly.
>>
>>343243876
Heh... it was a fad kind of thing. Water cooling is/was fun. But the era for consumer-grade water cooling (complete with tinkering and the risk of electrocution) started and ended pretty quick.

Nowadays we have (admittedly) cool self-contained units, but they aren't nearly as fun as the do-it-yourself rigs from back in the day. But I mean, bitch please, water cooling is a vanity project anyway. Modern shit is good enough to run with stock cooling unless you're in a pissing contest.
>>
>>343242903
>Protip: Easy and Normal difficulties are actually broken and will fuck up your demand later in the game. Hard is actually adjusted properly.

I never knew this or even thought to consider it but it makes sense.

Do you have further detail on what gets tweaked and how when the difficulty changes?
>>
>>343244047
Ironically, from what i recall, the japanese were a LOT better in that aspect, if you downloaded a building, it had everything to work out the box

Also yeah, Skylines is my citybuilder to go now
>>
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>>343244307
Mainly because they worked with their own dependencies or made the content in the packs entirely themselves. I don't really think I've seen two Japanese packs use the same content.

Best thing they ever made was that modpack that changed the majority of streets and buildings. It's a bitch to get working but it's seriously impressive.
>>
>>343243587

I was super excited for this but it's complicated as fuck. It's amazing what they where able to do on 3DS. That thing fucking simulates an entire metropolis plus 6 different economies and a stock market at the same time AND looks fucking good.

I never got past the second tutorial because the game is literally that complicated and long.
>>
Best city builder for someone who never touched the genre?
Cities Skylines seems cool
>>
>>343246198
SimCity 3000 Unlimited, SimCity 4, Cities Skylines, Pharaoh, Ceasar 3, Zeus, all great games.

SC4 can get a little complicated, but not too bad.
>>
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>>343246198
Jump in with Skylines, then complain about why your traffic isn't working.
HINT: USE A ROUNDABOUT AT THE HIGHWAY EXIT
>>
>>343246198
Cities should be on sale, it's good.
>>
>>343246575
Says $39.99.
>>
>>343247019
on PC it's 60% off
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