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What was this guy's fucking problem?
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>World of WoWCraft
>dominating the MMORPG genre

>Hearthstone
>dominating the TCG genre

>Overwatch
>dominating the arena shooter genre

>Starcraft
>dominating the RTS genre

>Diablo
>dominating the hackem slashem genre of games

>Heroes of the Storm
>it's shit
>>
>>343042443
It's because MOBA players aren't Blizzdrones
>>
It's blizzard only in name .

The current blizzard is composed of failed abortions .
>>
>>343042443
>Dominating
if your in Korea or USA i guess so.
>>
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>>343042443
Blizzard is in free-fall in terms of actual good game design

>WoW going massively downhill in popularity
>Warcraft movie doing pretty poorly except in chinkland
>SC2 dying
>Diablo 3 started shit but sort of getting better over time. PoE blows it the fuck out though and it's free
>Heroes of the Storm lmao
>Hearthstone is casual coin flip simulator
>Overwatch is better then expected but still overpriced and seriously lacking content or complexity

Blizzard sold their soul when they joined Activision and most of the talent left along time ago
>>
>>343042674

Are you implying there's games that are exclusive to non-US and non-korean markets that are more popular than the Blizzard games in their entirety?

Of course not, you wouldn't be that retarded.
>>
>>343043043
The only time i have heard of Overwatch, Hearthstone, Starcraft or Diablo in my country is in /v/. i have not even seen them sold in markets.
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>>343042998
>most of the talent left along time ago

It seems all the vidya mans always leave, and then the games all become stale. Doesn't matter what company
>>
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>>343042443
The SotIS team from the starcraft 2 mod were picked up after Blizz failed to babyrage their way into DotA name. Those guys literally had 0 idea what they were doing once Blizz told them "make a moba more casual than LoL, but make sure it has 0 to do with either that or DotA"
>>
>>343042443
>WoW when FFXIV exists

>Hearthstone when MTG exists

>Overmeme

>Rest are also not as good anymore

Whoah.....
>>
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>>343042443
Starcraft is not the best RTS, not even close.
>>
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>>343042443
Can we talk about comfy replacements over Blizz shit

>WoW
Rift, or TERA, back in their heyday, now XIV or BDO

>Hearthstone
Faeria (Shit name, glorious playstyle)

>Overwatch
VGTG VGS VGTG

>Starcraft
Total war: warhammer or Shogun

>Diablo
Path of Exile

>Heroes of the Storm
DotA for cereal, LoL for casual, SMITE for fun
>>
>>343043534
>Comparing any mmo to WoW

Fuck off. Regardless of it's current state it fucking revolutionized the genre. Take your FF and get thee gone.
>>
>>343043780
>revolutionized
The word you're looking for is "altered"
or "mutilated"
or "disfigured"
or "sabotaged"

the moment 40 man raids were tossed out for the casual audience was the day every MMO in past present and future was damned to a themepark hell or no playerbase
>>
>>343043951
Yeah bud that's what happens when you revolutionize something. Not my fault every other mmo copied it poorly.

I don't even play WoW but trying to say it's not the landmark mmo is just denial.
>>
>>343044442
They essentially reskinned Everquest, the only revolution they offered was how to market it, that's it
>>
>>343042443
this fucking thread again?
how many more times are you going to keep shitposting this?

kill yourself
>>
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>>343042443

>World of Warcraft
>Established huge marketshare early on before other MMOs could by being accessible and of some reasonable quality.

>Starcraft
>Established huge marketshare early on before other RTS games could by being accessible and of some reasonable quality.

>Diablo
>Established huge marketshare early on before other similar action games could by being accessible and of some reasonable quality.

>Hearthstone
>Established huge marketshare early on before other e-TCG games could by being accessible and of some reasonable quality.

>Overwatch
>Waited until TF2 was dead, then blew it out of the water with insane production values and quality.

>Heroes of the Storm
>Beat out by LoL and DOTA2, who have established huge marketshares prior - mostly by being accessible and of some reasonable quality.

It's not hard. Other MMO's have come out that have been better than WoW, but WoW was there first, and is familiar, and will ultimately be what everything else is compared to.
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>>343042443
>>Overwatch
>>dominating the arena shooter genre
>>
>>343042674
why does that matter?
>>
>>343045589
Blizzard had a strong property already with Warcraft. Almost everyone characterizes WoW as Blizzard catching lightning in a bottle, and for good reason; nothing has ever matched WoW's performance before or since.
>>
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>>343042443
WoW's strengths were strategically designed to attract a large audience, and the genre self-perpetuates if the playerbase gets past a point.

Hearthstone is a CCG, not a TCG. Splitting hairs from one point of view but a ludicrously important separation in how blizzard make money from it.
There was no competition in purely electronic formats and they did a superb job primarily with visual design and the 'gameplay' of the board.

Overwatch isn't an arena shooter, it's an moba-arena-shooter hybrid. There happens to be no modern competition with arena-shooters as well.
It is highly polished and marketed with tremendous effort.

Starcraft was again unbelievably well polished and supported for its time and it deserved the attention it got.
SC2 is dead because they had no idea what they were doing when wangz launched, because the genre is a dried up husk compared to what it was and because they made a product vastly inferior to one they made more than ten years prior.

Diablo's style was perfect for the genre. Every skill felt impactful, the pace and the challenge were incredibly smooth.
Diablo 3 was a failure at launch, it would've certainly bombed harder than even SC2 had it also been attached to a dead genre. But it wasn't and people were tricked by the past so it barely survived.
After Reaper of Souls and a year or so of continued support they had actually rediscovered components to making a good game within its genre and they managed to breathe some life in a unique fashion. They however sacrificed longevity and build variability so it is on par or beneath the quality of the competition, depending on what exactly the audience is seeking from within the genre.

Heroes of the Storm was very well made and has a lot of effort put into polishing parts of the game that the competition displayed proudly covered with rust.
It turns out that the moba audience likes squeaky hinges and blizzard ended up separating themselves from the competition only negatively.
>>
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>Starcraft 2 dominating anything

If everything else didn't convince me of it, then this is what revealed you as a troll.

>attack+move to win
>pushed as an esport when the singleplayer is garbage
>story is laughably beyond repair, literally throwing prophecies and chosen ones everywhere
>massive amounts of DLC which you don't get even if you bought all 3 installments (Abathur in coop, Nova's missions)
>custom maps and arcade are broken and only push Nexus Wars to the top every time
>>
>>343043731
As a long time fan of total war games and starcraft, they are as interchangeable as petroleum is with milk.

There simply isn't an RTS that has an audience as skilled or a custom map scene as creative anywhere near approaching Brood War with gameplay as balanced and demanding as it.

Company of Heroes and Supreme Commander Forged Alliance are the best competition in the multiplayer RTS business.

P.S. Attila is great, if somewhat lacking in setting and optimization.
>>
>>343042443
>>World of WoWCraft
>>dominating the MMORPG genre
Pretty easy to dominate a genre most AAA publisher gave up on, since it was a waste of money because WoW was so entrenched

Also WoW is dying at a steady rate.

>Diablo
>dominating the hackem slashem genre of games

I doubt that.

>Starcraft
>dominating the RTS genre

Dead genre, replaced by MOBAs
>>
>>343042443
Heroes of the Storm was too late and released at a time when literally nobody wanted a new moba. Had it been released before or alongside LoL it'd probably be somewhat successful.

You also forgot to mention Warcraft.
>>
>>343042443
>Nearly no competitors
>Lots of advertising
there's your answer
>>
>>343043731
>Diablo
How To Survive 2
Me and my cousins have been playing it, fun game full of TECHNOLOGY
>>
>>343043164
Your country is a thirdworld shit hole so it doesn't really matter.
>>
>>343045589
>production values and quality
>overwatch
No.
>>
>arena shooter

here we go again
>>
>>343043601
>ctrl+f
>"best'
>your post is the first result
>>
>>343043731

I used to play EQ2 over WoW pre-2010
Now it's a f2p P2W mess that has no compass in what it wants to do anymore.
>>
>>343043165
But why though, why do good game devs form companies, then leave?
>>
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>>343042443
>implying Overwatch wont be a wasteland once pic related releases

Stay delusional, Blizzcuck
>>
>>343043731
TA is fucking dead lad
>>
>>343047597
>mediterranean is now 3rd world
>>
>>343043731
there are good replacements for blizzard games, but you posted approximately none of them
>>
>>343048351
It always was. You lazy fucks destroy the economy of europe.
>>
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>Overwatch
>dominating the arena shooter genre
>>
>>343048582
name one(1) that's more popular
>>
>>343048523
not him but Italy is by definition a first world country

https://en.wikipedia.org/wiki/Third_World
>>
>>343048752
It's not an arena shooter
>>
>>343042998
>>SC2 dying
It's an amazing game, it is dying because casuals like you are afraid to play it because you can't blame your team for your miserable performance.

Try again faggot.
>>
>>343048752
OW is a MOBA hence the ults
>>
>>343046952
>attack+move to win
Maybe if you are playing against scrubs
>>
>>343047094
>lacking in setting
>not being the bringers of the apocalypse with your mongolbros while blasting throat singing
>not playing as slav cockroaches who swoop in and squat on destroyed regions and make comfy farms.

It has god tier aesthetics.
>>
>>343048817
>>343048957
>I don't like that the game is popular so I will just mislabel the genre

Surely TF2 is also a moba then? With the buff banner being an ability and the medic uber being an ultimate.

It is also totally a coincidence that the current pro scene of OW is completely made up of ex quake, TF2 and CS players.

The delusion of anti-blizzard drones really knows no boundaries.
>>
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>>343042671
>It's blizzard only in name .
Could the same be said for other companies that once produced great work?
>>
>>343048879
CoH2 is much more engaging than SC2 without being a gookclick meme
>>
>>343042443
>Overwatch
>dominating the arena shooter genre
for "professional" gamers, because they think they can make money by playing the game.

But the best arena fps is with a huge margin Battleborn. But you need much more skill and time to enjoy Battleborn at its fullest. And the "I hope I get rich without working" gamer would never stream Battleborn, because it wasn't hyped for kids (the main twitch consumer).
>>
Diablo 3, Starcraft 2, and Warlords of Draenor killed all 3 of their major franchises so badly that they had to create Overwatch from the ashes of their greatest failure, Project Titan.

Heroes of the Storm is another major flop. Overwatch and Hearthstone are anomalies in the current Blizzard pattern.
>>
>>343049219
>CoH2 is much more engaging than SC2
How so? Because it was not made by blizzard?

>being a gookclick meme
What, is it too fast for you? Your slow casual self can't keep up with the game?

Also what is it with retards labeling everything they don't like a "meme"?
>>
>>343049131
It certainly does. They paid the time period superbly. It is an incredibly important time period.
I'm mostly refering to the setting from a gameplay perspective. You could tell from most of their games and Shogun 2 more or less proved it for good: That Total War games are best with small nation starts and few if any default powers; the big enemies of the campaign emerging along the way like you do.
Attila has a boring campaign from a gameplay perspective, given three incredibly well established empires at game start. Even if the WRE is designed to and usually does explode, you're still crawling through a quarter of the map worth of roman-faction units.
>>
>>343042443

>Diablo
>dominating the hackem slashem genre of games

you have no idea what you're talking about
>>
>>343049416
eh, I played as the armenians and later as the empires of the sands. They were civilized factions that started off small, and were fun to play with.

Playing as the WRE is a different challenge.

Of course, I am waiting for Ancient Empires and 1212 AD to come out so that we can play in different time periods.
>>343049361
because CoH2 focuses on unit tactics and combined arms far more than SC2. A tank is a tank, not another unit with extra damage. It's aesthetics are better, it's sound design is much better, its gameplay is far more intuitive and engaging than SC2.
>>
I miss Broodwar
>>
>>343049630
me too. Isn't it still alive?
or is it slowly dying.
>>
>>343049620
>It's aesthetics are better, it's sound design is much better, its gameplay is far more intuitive and engaging than SC2.

How so, because it was not made by Blizzard? You only make claims, but never give any reasons why they are true. "It's better because it's better" I am pretty certain you didn't play either games for more than 20 hours anyways.

>because CoH2 focuses on unit tactics and combined arms far more than SC2

There are a lot more builds and tactics in SC2 than in CoH2. Obviously so, because CoH2 is limited as fuck. Only the most delusional anti-blizzard drone would think otherwise.
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>>343049246
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>>343048957
nice meme
>>
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>>343042443
They made a team game, and we all know Moba players aren't team-players.
>>
>>343049754
There are players on custom servers with ranks, but I get mostly bad ping to them.

I think outside of Korea the scene is small and even there it's nothing like 8 years ago.
>>
>>343049185
Kojima
>>
>>343049768
what builds?
Just because you have inflexible single unit types doesn't make the game have more build orders.

CoH2 has a dynamic battlefield that changes as you keep fighting in it, a resource system that is far more skill dependent than SC2 and it's mining gas thing


SC2 is rightfully criticized for making everything too much like WoW, with over designed units and buildings. Creep looks like a mess compared to SC1. Protoss units are draenei w/o faces and terrans go from their Star ship troopers aesthetics of blocky space ships to an army of mechas

CoH2 keeps a relatively standard visual tone, units don't look confusing, and visual design is not a mess. Two infantry units that have similar weapons look different enough at a cursory glance.
>>
>>343049882
I still see if there are new games on teamliquid. they still hit the comfy spot for me.
>>
how is overwatch an arena shooter
>>
>>343049152
TF2 is listed as a class-based FPS and has nothing to do with MOBAs, while the creators of Overwatch have specifically said that Overwatch is partially a MOBA.

>Kaplan states that some of the ideas in the current FPS they wanted to emulate were the trend of near-future realism exhibited by games like Call of Duty: Modern Warfare 2, the use of in-game maneuvers like rocket jumping and grappling hooks that helped players move with fluidity across maps, and team-based shooters such as Team Fortress Classic and Team Fortress 2.[32] At the same time, multiplayer online battle arena (MOBA) games were starting to take off, which required players to cooperate with others to successfully win the match. Kaplan said that their team considered how to adapt the large-scale and fast-paced gameplay of Team Fortress 2 with the smaller scale and cooperative nature of MOBAs, forming the basis of Overwatch

Further evidence is that Overwatch characters are called "heroes", that EVERY character has abilities and ultimates linked to buttons as opposed to weapons to swap between, and that Overwatch classes are heavily balanced around counters. Also, there is no air control, and a large and expanding number of "heroes".

Oh, and Koreans have just started picking up Overwatch, and it has the same "counter" mobafire-style websites now as League of Legends does. http://www.owfire.com/overwatch/wiki/heroes/zarya/counters

Overwatch is not an arena shooter, it's a MOBA with shooter elements, and caters to a separate market to that of arena shooter players.

I hope you're not pretending to be retarded, because I don't want to demolish the opinion of a guy pretending to hold it.
>>
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>all these blizzdrones in full defensive mode again
Lmaoing @ your lives rn
>>
>>343042443

>Overwatch
>dominating the arena shooter genre

Nope.
Thats still Call of Duty.
>>
>>343048957
Destiny is a moba too then
>>
>>343050040
Not many other games have as nice comp games to watch as BW does, thankfully there's still some old pros that stream/play in whatever tournaments they have.
>>
>>343048006
It starts out good, it is you and a bunch guys making games you would like to play and you like making games but then the jews take over and it becomes profit profit profit.
Next thing you know you can't take risks anymore and can't make the games you like but the games that the biggest market will like.

Everyone predicted doomsday when activation and Blizzard merged together, they all promised that nothing would happen but the Blizzard store got digital in game items for sale and the expansions after the merger were shite.
Blizzard went so shit that Ghostcrawler left.
>>
>>343050269
mhm. I like watching CoH2 and DoW2 games too, but for different reasons.
>>
>>343050362
>Blizzard went so shit that Ghostcrawler left.
>turns wow to shit
>leaves
kek
>>
>>343049985
>CoH2 has a dynamic battlefield that changes as you keep fighting in it

SC2 has a far more dynamic base and army system, your army, tech and base constantly changes as the game progresses, much more so than CoH2.

>a resource system that is far more skill dependent than SC2 and it's mining gas thing
What and that is supposed to be impressive? A RTS game should be based around the units and base building, not about resources. And if you want to talk about skill, the massive amounts of things, economy, consistently making units, spreading creep, expanding, dropping, defending drops, microing units, using spellcasters ALL AT THE SAME TIME is much more skill depending than CoH2 is.

Of course you would know that if you had actually played it. Which you didn't you read a few lines about the game on /v/ and that is all you know about the game, but you shitpost about a game you have absolutely no idea about anyways just because it was made my a company you dislike.
>>
>>343049620
There are diamonds in the rough for sure. But overall there are far few avenues for interesting campaigns than in other titles, and the world develops quite similarly as opposed to other titles as well. Sure you may get the Franks down in the levant for some ludicrous AI reason, but that doesn't really shake anything up too much, as they'd just be an eternally raiding baby stack to run away so far.
1212 disinterests me with its geography. Unfortunately hardcoded of course not being the modder's fault, but using the provinces of the 400s in the 1200s is really jarring for me.
I'm more inclined to just wait for Medieval 3 to be honest.

Regarding your opinions on CoH and SC, it's hard to compare them.
SC is undoubtedly more balanced and demanding a far higher skill ceiling, both facts resulting in tight, fast and intense gameplay. While these things are all good and contribute positively to team games, the desired arena is 1v1.
I'm mostly talking about Brood War, but SC2 does preserve many tenets of its progenitor.

I haven't played CoH2 very much but I have played a ton of the original CoH. While 1v1s are the most balanced and interesting and plenty of fun, they do require far less skill than SC, and there isn't really as much variation or opportunity to overwhelm an opponent with a short burst of superb play.
Yeah you have a force of combined arms and need apply them each in different ways depending on the opposing composition as well, but a lot of it is binary knowledge:
You either engage that tank because you can kill it or you cant. Whether or not you can kill it or not depends on similarly easy things to predict. Starcraft is not as immediately obvious.
I'm generally of the opinion that other RTS games like CoH are more suited to team play in a more laid back way.

Aesthetically it's weird to be comparing them at all. They've just very different by definition. BW is amazing while SC2 is an aesthetic disaster though.
>>
>>343042998
>WoW going massively downhill in popularity
12 months with no content will do that to you. The last raid tier had its anniversary a few days ago.

>Warcraft movie doing pretty poorly except in chinkland
Not true.

>SC2 dying
Don't play, don't care.

>Diablo 3 started shit but sort of getting better over time. PoE blows it the fuck out though and it's free
Don't really play enough Diablo 3 to have an opinion. PoE is fun and offers flexible and interesting builds. Diablo 2 is still the overall better game.

>Heroes of the Storm lmao
Played two games in beta. Got bored real fast.

>Hearthstone is casual coin flip simulator
Most TCG games are.

>Overwatch is better then expected but still overpriced and seriously lacking content or complexity

TF2 launched under the same circumstances. Overpriced, lacking content, and it took SEVERAL patches before things panned out.
>>
>>343049152
>and the medic uber being an ultimate
for one, building Ubercharge is not an ultimate which passively builds and then you click it and then it goes on cooldown, it's something you actively work towards getting
>With the buff banner being an ability
the handful of optional weapon unlocks with a cooldown do not suddenly make every class in TF2 have dedicated ability buttons and set ultimates

Overwatch is a MOBA with shooter elements, TF2 is clearly not a MOBA, and the fact that its daily player number remained almost completely unchanged following the release of Overwatch shows they're not competing for the same genre (even if there is clearly overlap and Overwatch clearly borrows a lot from TF2)
>>
>>343050132
>and caters to a separate market to that of arena shooter players.

Again, then how come the entire OW pro scene is made up of ex Quake, CS and TF2 pros right now? If it was a moba shouldn't it be ex LoL and DotA players switching over? You conveniently ignored that in your argument.

Also it has literally nothing in common with mobas aside from ultis.

Does it have creeps? No.
Does it have lanes? No.
Is it played in a third person camera from the sky? No.
Do you level up your heroes? No.
Do you buy items? No.
Do you level up skills? No.

Do you play first person like in other arena shooters? Yes.
Do you manually shoot at things rather than having your hero "auto hit"? Yes.
Do you manually need to aim with your attacks? Yes.

It's funny how far the delusion of anti-blizzard drones reaches that they will go against blatant common sense and label OW a moba rather than a TF2 clone.
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>>343050830
>for one, building Ubercharge is not an ultimate which passively builds and then you click it and then it goes on cooldown, it's something you actively work towards getting

I am impressed. You haven't even played a single second of OW. You are shitposting in a thread about a game you have never played about a game you have never played.

I am honestly, genuinely impressed. I don't think I could see this on any other place on the internet aside from /v/.
>>
>>343043043
Check wow census - there are 3 - 4 times every time more players in us compared to eu
>>
>>343050506
>SC2 has a far more dynamic base and army system, your army, tech and base constantly changes as the game progresses, much more so than CoH2.
The battlefield remains the same. You cannot create or destroy terrain features other than some rocks to seal off your base.
CoH2 has you destroying buildings so that you can shoot through them with your vehicles manually.

SC2's skill is all about ticking a box, an APM sink. You press buttons like a chimp at a typewriter and do things that are not tactically important. CoH2 is far less APM demanding than SC2 and promotes better gameplay without having to tick boxes. It has a much better LoS system, an arguably superior resource system that revolves around your map control and better combat mechanics that don't break immersion like SC2 does

I have played both COH2 and SC2, and COH2 is better because it promotes a combined arms gameplay, tanks behave like tanks, infantry behave like infantry.

SC2 has capital ships being shot down by ayylmaos chucking spines from their shoulders.

>>343050714
it depends on what way you look at. CoH is the only other RTS that people play, and it plays completely differently from traditional RTS games in the way everything from combat to resource generation works. I can understand it being different
>>
>>343051104
>and do things that are not tactically important

Do you want to know how I know you have not played starcraft for more than a few minutes?
>>
>>343050867
Not the person you're replying to, but there are a fair few similarities with mobas that OW has. The team size and the victory conditions and the maps encourage no gameplay outside of teamfighting, which is a very moba-thing. All other FPS games hingle mostly on individual actions. Everything is tuned to the point that you cannot win singlehandedly in OW.
Multiplayer games are only as hard as your opponents are skilled, but such extremes of performance should technically be possible. In OW they are not.

Also many heroes need straight up zero FPS skills.
>>
>>343051189
>I spam creep by using queens, it is tactically important.

WC3 creep was better, BW creep was better
>>
>>343046657
>moba-arena-shooter
How is it a moba? There's no creeps, towers, shop, if you're talking about the ults then you might as well call street fighter a fucking moba
>>
>>343051337
because it is dependent on teamplay to an absurd extent that your average arena shooter isn't
>>
>>343051251
Yeah and the unit compositoins, opening builds, movement on the maps are not important, right?

Also SC has destructable terrain but let's not even get into that right now. I am honestly tired of this argument.

The only thing that is more tedious than arguing with a blatant fanboy who will defend anything that the company he likes does is arguing with a blatant hater who will bash anything that the company he dislikes does, because at least the fanboy has actually played the game he talks about. Meanwhile the hater tries to bash the game by talking about the mechanics are bad, but shows that he doens't even know anything about the mechanics of the game. It's genuinely tedious.
>>
>>343051337
Because retards on /v/ will call anything that they don't like and is too popular a moba. Just ignore them.
>>
>>343045589
>WoW was there first

Subtle trolling, not bad m8
>>
>>343042443
>Hearthstone
>dominating the TCG genre

What is Magic the Gathering Online.
>>
>>343051771
Dead in comparison.
I don't know why people think Blizzard are geniuses they basically just look at an under crowded dead market and breath some life into it.
>>
>>343051561
If he means out in the general public first, he'd be right.
>>
>Hearthstone
>Only dominating on PC / mobile because MTG makes PC games JUST for people to get into the normal TCG and YGO is basically exclusive to consoles.
I really hope Hearthstone makes MTG or YGO actually give a fuck about making a good online PC game.
>>
>>343051104
Map changing is just garrisonables.

In SC your units are less autonomous, there is no real delay or lead in damage dealt.
You can't really hit moving things with a mortar, and you can avoid paying attention to a tank v tank battle if you're in a position where can't flank you and have other defenses in place, only moving it once it gets low.

In SC there is less waiting for things to unfold.
In CoH you move your riflemen squad into close range with a volksgrenadier squad. The rifles win at close range with their superior rate of fire. You may need to repeatedly move your riflemen as he tries to take his volks back to longer ranges, but this requires ludicrously less APM than even your basic reaver drop in SC.

The resource systems are not very different. You could easily recreate CoH's resource system in SC with a few map changes and a new unit to fit the changes. You could easily create an SC map in CoH with certain control point placement.

People play more than CoH2 and SC2, though those two have the largest audiences, yeah.
I mentioned earlier in the thread, Supreme Commander Forged Alliance is a good RTS to play today, and you have older and more clunky RTS games like AoE2 with fairly large player bases as well.

>>343051337
First reply to your post got it.
There are also many substitutes that result in similar impacts on gameplay. Heroes of the storm is clearly a MOBA, it's a casualized moba but it's still a moba. If you take the creep score importance out of creeps, then their role is purely momentum, which it usually ends up being after the midgame in DOTA as well. The payload cart drift, and score continuing to tick on control point maps even when contested are equivalents of this momentum. Again with the HOTS example, item building is a component but not a genre defining pillar of the genre.

OW is not a moba, it is closest to an arena shooter. But it is an arena shooter with many design aspects hearkening to the moba.
>>
>>343050725
>TF2 launched under the same circumstances. Overpriced
TF2's individual retail price was 20-30 USD depending on country, OW's is 40-50 USD
>>
>>343052395
>OW's is 40-50 USD

It's 40 USD globally.

If you preordered before the beta third party it was even cheaper. I paid 32 USD for the origins edition.
>>
>>343052510
>It's 40 USD globally
You obviously haven't heard of the "Australia Tax".
>>
>>343052395
>>343052510
Wasn't TF2 bundled with the orange box?
>HL2
>HL2: Episode one
>HL2: Episode two
>Portal
>and tf2
All for fucking $50
>>
>>343043601
are you implying it's C&C?
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL xD :^) tbhfamsmh
>>
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>>343050867
>You conveniently ignored that in your argument
No I didn't, you blind motherfucking cunt. I already talked about how the Korean League market has made a major shift to Overwatch.
>Again, then how come the entire OW pro scene is made up of ex Quake, CS and TF2 pros right now?
If a player from a racing game went to play chess because they were bored of racing games, would that make chess and racing the same genre? Some of the people who've swapped like Clockers spend a lot of time talking about how they had to relearn basically everything from TF2 because the game mechanics are so different.
> If it was a moba shouldn't it be ex LoL and DotA players switching over?
https://www.youtube.com/watch?v=KShEZ-lhmNY idiot

>Also it has LITERALLY (L I T E R A L L Y) NOTHING in common with mobas aside from ultis

Does it have passives? Yes.
Does it have three abilities and an ultimate? Yes.
Does it have clear segmentation of heroes into roles? Yes.
Do the heroes have very clearly defined "counters" with each other and little room for counterplay, just like MOBAs? Yes.
Do characters have largely similar movement speeds with only minor variation until abilities come into play, just like MOBAs? Yes.
Does Overwatch have a set "X players vs X players" limitation like MOBAs? Yes.

Does Overwatch have regular weapon switching? No.
Does Overwatch have air control and advanced physics-based movement as a primary factor? No.
Does Overwatch allow any number of players feasible to face off against any number of players (eg 9v9, 12v12)? No.

Did the creators specifically fucking say "this game has major MOBA elements"? Yes.

>Does it have lanes? No
ARAM.
>Do you buy items? No.
You don't in Heroes of the Shit, Blizzard's other MOBA, either.

It's funny how far the delusion of Blizzard drones reaches that they will go against blatant common sense and label OW an arena shooter rather than an FPS MOBA.
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>>343053935
>Does it have passives? Yes.
So does TF2
>Does it have clear segmentation of heroes into roles? Yes.
So does TF2
>Do the heroes have very clearly defined "counters" with each other and little room for counterplay, just like MOBAs? Yes.
Aside from a few exception, like Mei and Genji, it doesn't. Also it's same for TF2.
>Do characters have largely similar movement speeds with only minor variation until abilities come into play, just like MOBAs? Yes.
Any shooters with similar movement speed are mobas then? CS and Quake are mobas?
>Does Overwatch have a set "X players vs X players" limitation like MOBAs? Yes.
So does TF2 on official server and in the pro scene.

>Does Overwatch have regular weapon switching? No.
Most characters have different fire modes, Widowmaker for example has her Sniper rifle, SMG and a meele. Like the TF2 sniper.
>Does Overwatch have air control and advanced physics-based movement as a primary factor? No.
Just like TF2
>Does Overwatch allow any number of players feasible to face off against any number of players (eg 9v9, 12v12)? No.
Are you so desperate that you need to repeat yourself? See above.

>Did the creators specifically fucking say "this game has major MOBA elements"? Yes.
It does in the form of abilities and ults. TF2 has "moba elements" too unlike Quake and CS. It's still 90% fps. If you think this game is closer to LoL than it is to TF2 you are a delusional retard.
>>
>>343054686
Not the person you're replying to but you've done a good job of convincing me how much TF2 is like a moba.
>>
Lol.

Mostly it's past glory and empry hype. Diablo 1 and 2 was great, but current diablo was shit. Current starcraft also is not as good as sc1 and exp. There's little competition in rts i guess, but no way diablo 3 dominates the "hack and slash" genre. Wow has long fallen from glory. People interested in vidya are not interested in TCG genre and hearthstone, only former WoW addicts and pc neets who only play online games such as mobas and tcg. And don't call overwatch an arena shooter, it's not quake. It's a team fortress rip off for fans of pixar.

All their games are empty online games for 25+ loners who've lost any real interest in vidya.
>>
>>343054686
>anime shitposter

>tf2 has passives
Only on Medic and Pyro, 2/9 classes in the game. Overwatch has passive abilities on half of the roster
>tf2 has clear segmentation of heroes into roles
except TF2 has classes, not heroes, and said classes' roles aren't clearly defined- everyone frequently mocks the "support, offense, defense" classifications because Demoman is equally useful defensively or offensively, Scout's usefulness against a solid defense is minimal and fulfils a pick role as opposed to a generic "offense", Soldier is an all-rounder, etc
>Overwatch doesn't have clear counters with little counterplay available
Wrong http://www.owfire.com/overwatch/counters
>TF2 has counters with little counterplay available
Wrong, Pyros can be gunned down by Spies, Heavies can be circlestrafed by Pyros, in tf2 classes kill their softcounters all the time whereas in overwatch/league hard counters are rife
>CS and Quake are mobas?
Do CS and Quake have any kind of gameplay-distinct characters to have different movespeeds you fucking dipshit?
>TF2 has a set X players vs X players limitation
There's comp 9v9, 4v4, 2v2, 6v6 in TF2, and for a long time comp was 8v8. Overwatch was explicitly built around 6 players vs 6, which Kaplan SPECIFICALLY said was inspired by MOBAs.
>Most characters have different fire modes, Widowmaker for example has her Sniper rifle, SMG and a meele. Like the TF2 sniper
Graves in League of Legends has "different fire modes" he activates with his different abilities, yes. In this way OW is akin to League and Dota, not TF2
>TF2 doesn't have advanced physics based movement as a primary factor
Wrong, surfing and strafing are relevant in some degree to every class https://www.youtube.com/watch?v=JADbX2ydDGM
>Are you so desperate that you need to repeat yourself?
The post I replied to repeated itself, fuckwit.

Overwatch is just a MOBA from a first-person perspective. It's a separate genre to TF2 and they are not in direct competition.
>>
>>343042443
Blizzard isn't relevant anymore. They only dominate because of their former glory. Overwatch is printing money even though it is just a fun game.
They can only make forgettable games and forgettable expansions at this point.
>>
>Hearthstone
>dominating the TCG genre
>TCG
>trading card game
>trading cards in Hearthstone
>>
>>343042443
>Overwatch
>arena shooter
???
>>
>>343048879
>it is dying because

it needs a proper ladder.
>>
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Everything under the red line is horse shit.
>>
>>343057327
Blizzard stopped being great when me and my friends got bored and stopped playing
>>
>>343056958
not that guy but,
ow has gun switching(mercy, torb)
scout has a passive(double jump), making it 3/9/ without unlocks compared to owerwatchs 9/21
ows support offense defense tank are as shit as tf2s,
ow has physics movement factor(junkrat mine jumping, pharah concussive boosting).
you are full of shit
>>
>>343042443
my god this thread brings the crown jewel of retards to the table. the topic begins with someone saying overwatch is an arena shooter, and the thread contains people seriously discussing whether starcraft and total war are comparable (get your brain checked) and worse shit.
>>
>>343057449
Sounds like you have your causality backwards there.
>>
>>343057327
>LotV
>shit

Too hard for you?
>>
https://www.youtube.com/watch?v=8UV9xNbjchc
>>
>>343052395
TF2 had way less content than overwatch at launch though.
>>
Heroes of the storm is not bad, the problem is that competitive gaming is cancer and full of faggots, as long as you don't fall for the competitive meme this is a fun game. It's the same as that game that is horrible because the fanbase is horrible, I thought were be familiar with this to be honest senpai.
>>
>>343043373
Not true, i haven't talk to ekcolnovcol in a while, but the rest of us gave up on sotis before it switched names. Still talk to Brax NapalmITM and lionheart occasionally.
>>
>>343062640
But it had more possibilities at launch than Overwatch. Mastering a single class (excepting maybe the Heavy and the Sniper at launch) in TF2 can take months.
>>
>>343063425
Who cares? Overwatch costs twice as much and contains twice as much content. That's all there is to it. Over twice as many heroes, twice as many maps (and one more game mode), and in game progression in the form of levels and items.
>>
Actiblizzard doesn't realize that ASSFAGGOTS teamfights aren't actually that exciting, it's just mashing a combination of QWER.
>>
>>343056979
This is pretty to the point. key word being forgettable.
>>
>>343048752
Quake 3
>>
>any of the current games listed above
>good
>>
>>343063631
And most of these heroes are just half of TF2 classes. Mei is a Pyro without the air blast, Mercy is the medic with wing, and so on. They bloated the number by cutting half the possibilities of each classes. And the ones that weren't in TF2 come directly from Mobas.

I can agree with the maps, but the level progression is really laughable. I wouldn't be surprised if the game was deserted in several months. It is a fun game but that's all there's to it. It appeals to casuals but they will migrate to the next shiny thing actually.
>>
>>343057327
This.

It's so clear man.
The activision-Blizzard boundary...

The line should probably be INSIDE of the WOTLK though.

Every WoW expo after that has been shittier than the ones before the line.


SC2 released and butchered probably the best competitive RTS franchise in the world due to BUISNESS decisions about splitting the game into 3 for no reason. (likely because of kottick's yearly exploitation philosophy).

D3 was a train wreck, and will NEVER be the level of game D2 was. The mindset they went into the design with was key. The whole thing isn't an RPG, it's just got COD's perk system and weapon attachments on fantasy characters.

Yeah just put a silencer attachment on your barbarian's spell and call it role playing character development. Blizzard. You. Fuck.

Overwatch is meh, Legion is going to flop harder than any expo before it.
>>
MOBAs are fundamentally shit, there's only a difference between interesting shit and just plain shit.
>>
>>343043780
Classic was amazing, but it didn't revolutionize shit except maybe the quest model. They took the best stuff of every other MMO of the time and did it in a way that new players would not be overwhelmed while giving vets a big world with a long road of character progression that felt worthwhile. They also did the Warcraft world tremendous justice such that any Warcraft 3 fan was awestruck by it.

These combined meant massive populations that were constantly online and constantly interacting, which was like the holy grail for an MMO. The game as it is now is the opposite of all those points. I guess you could say its popularity was revolutionary.
>>
>>343064202
>And most of these heroes are just half of TF2 classes. Mei is a Pyro without the air blast, Mercy is the medic with wing, and so on. They bloated the number by cutting half the possibilities of each classes. And the ones that weren't in TF2 come directly from Mobas.

Nice opinions anon, except they're completely wrong. Have you even played this game? How is Mei anything like the pyro, at all, aside from holding mouse 1 a lot?

I play and enjoy TF2 a lot more than you, and have done so since launch, and even I'm not willing to be this much of a faggot shill. If you consider Overwatch too expensive, then you should consider launch TF2 too expensive too. That's all there is to it.

>the level progression is really laughable.

"I don't like it, so it isn't content."

It's an incentive to play that game beyond just getting better, which is more than TF2 had at launch.

I love how /v/ actually thinks this game is going to die in such a short amount of time and they consider themselves justified because "/v/ was right again!" When all you do is play the role of doomsayer then you're bound to hit a few bullseyes on the way, but you retards are off the mark with this one. This is their new cash cow. Blizzard are gonna pump content into this game and people will stick around.
>>
>>343063631
>twice the heroes = twice the content
nah

oh boy now i can snipe on the same couple of maps with two sniper classes ! wow ! now i can tank on the same couple of maps with four different tanks ! amazing !
>>
>>343042443
>Overwatch
>dominate
he doesn't know
>>
>>343057327
WotLK was fine until 3.2.
>3.2 brought the worst raid yet
>3.2.2 brought another rehashed raid
>3.3 brought dungeon finder while ICC was fine
Right uptill 3.2 it was shaping to be the best expansion yet.
>>
>>343064653
Do people think that saying "I don't like the content" is an argument here or something?

>the same couple of maps

TF2 literally had half the maps at launch, don't be a hypocrite.
>>
hey I'm playing Starcraft Mass Recall. It's really hard, is it supposed to be this hard? I don't remember the first Terran campaign giving me this much trouble. It's like the enemy attacks a lot more frequently and my bunkers/towers go down faster
>>
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It's kinda funny because last-hitting is actually a good, well-developed mechanic. It is easy to learn ("bust a cap in a nigga to get cash money"), but hard to master (improving the timings is an endless task) and has many implications that flow naturally instead of hardcoding "do X for money boost".
>>
>>343064691
11mill current players and still raising.
>>
>>343042443
>Overwatch
>arena shooter
What
>>
>>343042998
the wow movie was basically intended for the chinese market so a success there is a success overall
>>
>>343064521
I really hope so. Want some nice new skins, they really have to up their game in that department (it's pretty similar to HoT's skins but it's dead so maybe they'll put some effort in with OW)
>>
>>343064808
Yeah the IA is considerably better.
But as far as I know it doesn't cheat.
>>
>>343066336
I guess I'm used to the fun overpowered stuff from SCII campaigns like 6 person bunkers
Thread replies: 143
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