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>/v/ shitting on VR without trying it.
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>/v/ shitting on VR without trying it.
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>playing games with ski goggles and captain hook controllers
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>>342899635
>playing games while staring into small rectangular screen
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>Saying people haven't tried it because you can't stand the thought of people not liking your throwaway game paraphernalia
>>
Can you give me one good reason to spend money on this bullshit?

There isn't any. I can wait for VR porn until the headsets are the size of eyeglasses.
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MOTION CONTROLS ARE GOING TO BE HUGE GUYS. YOU'LL SEE.
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Watching people in VR is funny and the things you can do to them while they are in it. Obvious to the real world
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I've tried it, it was pretty fun. Most definitely would get bored of it within a week though.
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>post yfw people spent hundreds of dollars on prototype meme tech
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>>342899467
Does that shit got analog sticks or similar? Why no VR to date game uses them for movement? All i see are shitty games that require you to teleport to move. That's fucking lame.
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>>342899467
That's like saying ">shitting on dog food without trying it" you idiot. I have enough judgement to decide when something isn't worth an inordinate amount of money.
https://youtu.be/fQ0JTkBZdyw
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>>342901216
oh so that's why you made the thread
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>>342899467
What can you even play with it right now?
I'm going to wait 5 more years when there's actually games for it.
>>
so do we actually want to talk about the technology or not
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>>342901703
Sure.
Sucks.
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>>342901884
y tho

everyone here mostly just calls it a gimmick or shit without explaining why, and the vast majority of responses that attempt to explain why are severely indicative of either not having tried it or having used google cardboard for 5 minutes

for fuck's sake, my gear VR is a better experience than the best motion control games I've seen however, I understand why a lot of people are comparing it to VR- it's being marketed similarly, and shoved into a lot of shit that just doesn't need it (see FFXV)
>>
>>342903049
>everyone here mostly just calls it a gimmick or shit without explaining why
It's a peripheral that
>is space restrictive
>is expensive
>can induce motion sickness in 10% of users
Currently a kb+m and traditional monitor is WAY better in terms of practical use. Immersion isn't worth all of these drawbacks.
>>
I see a bunch of faggots that havent been paying any attention to its development complaining.
>>
>People don't care about something you care about
>WAAAAAAAH FUCK YOU PAY ATTENTION TO MY HOBBIES AND INTERESTS.
>>
>>342903705
>not in half of all existing use cases
>temporarily
>if you're playing games that are designed poorly

In practical terms, though, a typical flat screen + controller/kb+m is better for most traditional games. Obviously. FPS games as they are currently will not translate to VR unless we suddenly develop perfect omnitreadmills. That's because they weren't designed for it.

There are, however, a shit ton of legitimate and practical use cases for VR as a technology. Motion controls were just a less comfortable way of doing the same thing we'd been doing with a controller without any benefits. It wasn't immersive at all.

That's not what VR is. You're not doing the same things you were on a 2d screen- moving a mouse to move a crosshair, pressing a button to peek around a corner. You're actually doing those things, inside the world. You're in the cockpit, not staring at an image of someone's perspective of the cockpit.

Of course you're not going to be playing the same games you've always been playing, but in VR. That's a terrible idea in most cases. Some games (elite: dangerous, eve: valkyrie, warthunder) translate pretty well, others poorly.

There will always be uses for 2d screens, even if they're inside a VR living room. Some games just need them. But to say that VR is a gimmick dismisses so much about the technology, it baffles me.
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>>342903705
>is space restrictive
way less space restrictive than any other traditional wayt of gaming

>is expensive
600-700$ isn't huge a sum for lots of people

>can induce motion sickness in 10% of users
you can play static games, or just get used to it.

Immersion is totally worth it. I was blown away playing Half-Life2 on Rift DK2. It's has pretty terrible screen, I played it on my shitty PC that could barely handle frame rates, the 10 year old game which definitely wasn't built with VR in mind, and yet it was single most greatest gaming experience of my life.
It made me a believer.

People keep shitting on VR, and yes, there are plenty of reasons to do so, the technology still is far from perfect. But every VR fan, developer or enthusiast is a stepping stone for greater things. Technology will get better and content will eventually get released.
The potential is huge here, and I'm definitely excited for the future, and so should be every gamer.
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Had Oculus since May, I'm glad I got to try it out but there is literally no gaems. Edge of Nowhere is kind of neat I guess and Chronos is basically a ghetto dark souls. Lucky's Tale has been basically the best experience on it so far. Other than those listed I see nothing but shovelware for miles.

On the plus side, VR is the closest I'm ever going to get to fucking anime girls, shit's amazing.
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>>342899467
why would i pay 800 dollars for a prototype
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>>342899467
>anon shitting on the floor and posting a picture of it
>>
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Got my hands on Arkham VR at e3.
It was alright but you can tell it'll only be like an hour and a half.
Not going to bother buying one until there's a sizeable library of actual games. VR 'experiences' are novel and worth it if they're priced accordingly. I need full games though.

Another thing that would help me pull the trigger is if certain shows and movies became VR compatible.

My co-worker also tried out the RE7 demo on PSVR and it reportedly looked like hot garbage, presumably to up the framerate and keep it stable so that you don't vomit.
I don't know, I'm more of a spectator than an enthusiast.
If the market grows and puts out quality stuff I'll take the plunge but as of now I've not seen much to warrant getting excited about
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>Steam store page for the sale is over 50% VR games shit
>Only around 1% of gamers even own VR shit.
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>>342905663
Didn't like EVE: Valkyrie?
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>>342906071
TV show's don't just "become compatible" with VR, you need to have special cameras filming to get the 360 and stereoscopic depth out of it. They have to be made for VR from the start. If you just want to watch something with VR strapped to your face that's a different story, just use Virtual Desktop or something.
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>>342906071
what did the gameplay consist of? Was it just detective stuff or was there combat?
>>
>>342906325
I played that for 10 minutes before deciding I need a flight stick to play that. Impossible for me to chase ships down with just a keyboard and mouse. Plus the whole nausea thing of doing barrel rolls in god damn space.
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>>342899467
>$1000 wii goggles

are we making this thread again
>>
>>342906071
As a huge VR evangelist, the E3 announcements worried me.

Much like motion controls, big companies have decided the best way to showcase the newest cool tech is by shoving it into things that really don't need it at all (see FFXV). We got very few full games. RE7 doesn't look great at all, and Eagle Flight, while it looks great, is not going to sell any units. Honestly, the coolest VR experience I saw at E3 was the Star Trek one. That's an idea I've been waiting to see realized in VR for a long time.

The PC conference wasn't much better. I can't see Serious Sam working well in VR. Giant Cop looks awful. The core gameplay would need to be seriously modified. Most FPS games that are coming out need to be designed from the ground up (Dead Core, Hover Junkers). Killing Floor looked like it might work, but I haven't used a vive yet, so I'm not totally sold on teleportation.
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>>342906390
Poor phrasing on my part.
Meant to say filmed with VR in mind.

>>342906631
Part I played was messing around in the bat cave, talking to Alfred, suiting up and leaving in the car. It cut off before I could fight or do detective shit. Could throw an infinite number of batarangs and the body awareness was on point though.
I could hook gadgets onto the side of my belt without having to look which was satisfying
>>
>>342901149
Because apparently having the virtual world move around when you physically aren't really fucks with your brain.
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>>342906823
Have you tried it?
>>
>>342908023
Can confirm this.
>Play project SOLUS
>"Oh shit I can actually move forward like in a normal game!"
>Almost fucking fall over while I'm standing still because when you move forward it's where you're looking because it can't reliably detect which way your body is facing.
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>>342908023
>>342908193

They are getting that covered hopefully, probably not for a while though.

https://techcrunch.com/2016/03/30/vmocion-looks-to-end-motion-sickness-in-virtual-reality-by-tricking-your-brain/

Now they just need to up the shitty resolution and the glorious waifu age will begin.
>>
>>342905510
>way less space restrictive than any other traditional wayt of gaming
I forgot that plugging in a console required 2x2m of space, not including the space for the PC.

>600-700$ isn't huge a sum for lots of people
I have never had to deal with anything in my life because mom and dad paid for everything
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>>342899635
> playing games with weird speaker things in your ears
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>>342901216
9gag
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>>342899858
Thats how games have been played for years mang
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>>342908179
good meme
>>
I already have Time Crisis on PS3 I know how stand and shoot games work
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>>342905191
>In practical terms, though, a typical flat screen + controller/kb+m is better for most traditional games.
That's the problem. People call it a gimmick because its uses in gaming are extremely limited. I'm not talking about immersion, just literally watching or participating in a videogame. Traditional monitors facilitate that in a better way.
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>>342899467
OP, most of /v/ can't even afford more than one platform. What makes you think they can afford VR?
>>
>>342907575
Fair enough that sounds pretty cool.
>>
If you haven't played Space Pirate Trainer, your opinion on VR isn't worth shit.
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>>342899467
>He fell for the VR meme
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>>342899467
>wii goggles' tech demos cost more money than real games

fuck off shills
>>
>>342909756
>nvidya bricks or amd furnaces cost more money than real games

Fuck off shills
>>
>>342899467
If you want a bootleg experience of VR. Homebrew a Wii and install the Quake port.

Remember how consoles hold back graphics?

Mobile phones hold back VR.
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>>342910054
atleast im paying for something i'll actually use to play vidya
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>>342907116
What VR game is that?
>>
Vive is way down on the list of "cool shit I want to buy"
>>
>How do you know it's shit? You haven't even tasted it yet.
>>
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>mfw my first time meeting my waifu in VR with Vive

My mind literally could not comprehend it. She was really there, you guys. Well, more like I was really there in her world. then I nutted in less than 45 seconds

What a time to be alive
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>>342911246
so whats the highest vidya related?
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>>342911296
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>>342911348
Well I just bought my herman-miller aeron yesterday for comfy vidya butt.

Next up are hd800s and the benchmark dac 2 hgc.
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i feel like VR will only really be popular with waifu fags and people who dont actually play vidya
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>>342911965
the future is scary!
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>>342912357
thats not really a bad thing, porn will benefit the most from it
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>>342911167
H3VR
Currently the best VR game
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>>342911540
>paying $1000 for headphones that are no different than $200 headphones
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>>342899467
>buying glorified tech demos
eat shit and love it while your at it.
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>>342901216
Memester
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>>342899467
https://www.youtube.com/watch?v=8-rm6R9bJ98
Same thing that'll happen with a 3DTV will happen with VR.
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>>342905678
i bet you think the nvidia 1080 is an overpriced prototype as well..as any new released hardware.
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>>342913631
>implying nvdia products are reasonably priced
im not even him but you are really buying into overpriced hardware, good goy

yes i do prefer nvdia cards, fuck off
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>>342913614
>Triple A publishers are already starting to release VR games
>VR now has several hardware competitors
>VR now has over 400 games from over 180 developers
I 100% believe that anyone who thinks VR is a tech demo is too poor to afford a headset.
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>>342912605
Those gun mechanics look cool to play around with but the floating controls feel lacking. I mean, floating hands aren't that much better, but I'd much prefer them.
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>>342914659
Floating controls? You mean your hands?
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>>342914732
The controllers. Yeah I mean how you don't see your hands in the game.
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>>342914818
I sorta get what you're saying. I've played over two dozen VR games now and never once felt that the lack of vision of my forearms/hands was limiting.

You have very good hand eye coordination in a headset.
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>>342913614
> comparing non-head tracked fake '3d' to VR

"How about full of shit? Is that a meme?"
>>
>>342914936
Maybe it's not limiting to you, but come on, you can't say being able to see your hands would be so much better. You also can't discount that you might be biased because you started out and got used to these games.
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>>342915521
*wouldn't
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>>342915521
I'm biased because I have first hand heh experience playing them and my opinion isn't limited to only viewing others play the game.

Having moderately opaque hands would be be the best, yes. I don't find controller 'hands' like H3VR has to be limiting though.

I think it depends on the game. Out of Ammo (A top-down tower defense) would benefit from visually having hands. Holopoint (Archery) wouldn't because the only mechanics are a bow which is perma-fixed to your arm and arrows.
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>>342899635
Pretty sure you're secretly selling the game. That sounds awesome.
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>>342899467
I think VR is pretty cool for regular games but is dogshit for the "VR Exclusive" junk
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>>342915521
> you can't say being able to see your hands wouldn't be so much better.

Depends on how the hands are added. If they're you're hands and you're using Leap Motion then that's awesome, but you don't get the same haptic feedback you do with the vive wands. Really, most people's brains readily accept the virtual rendering of the vive wands as a virtual prosthetic quickly and seamlessly.
>>
I've just finished a second Vive demo today.

I've also done Oculus on everything but the commercial build.

Frankly I think Vive is good, but not good enough to put the money down for it. If you have the space set up it's cool, but I don't and I don't expect to anytime soon. On top of that, the cost is just too high. Also, I don't like the cord, it dangles behind you and (for me) was too easy to step on. I was impressed by the tracking and immersiveness, though the impressiveness admittedly waned after doing it a second time.

So once again, I'm left in about the same position as I was before, an interesting piece of kit with a high price tag and some considerable barriers to entry, which I'd buy but not until it's much, much cheaper and/or has some more compelling software. But by all means, go ahead and buy it now, irresponsible folk. Keep it alive so that I can play it for a reasonable charge in the future.
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>>342899467
Well to be quite honest, no I haven't tried it, but then again I don't have an extra eight hundred bucks laying around to put towards something like that, and I really don't have a lot of living space either, so chances are good I will be hitting a wall or tripping over something.
Must be nice to be able to blow your money on something like that though.
Eight hundred bucks, I would rather upgrade my PC or buy a damn gaming console, rather than just buy a peripheral with only a few ok games supporting it.
Call me a poorfag if you wish, it still isn't justified as a must have purchase in my eyes, even if I had the money for it.
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>>342916020
I'm very biased toward the Vive and I won't lie that the cord is bad and breaks immersion when you have to twirl around to unwind it or step over it.

I ran a swivel hook through my ceiling and the cord goes through that. The slack is held by two more hooks with a weight on the third so it has tension to pull back.

Perfect immersion.

I'd say a cheaper, non thusiast grade VR kit will be within $300s reach in four years.
>>
anyone have eyesight problems give VR a try? I cant use the 3d on 3ds at all, and im worried VR will have the same problem.

I'm hoping a game stop or something will have demo kiosks soon.
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>>342915965
>>342915789
I don't disagree with what you guys are saying here, but logically, the more inputs you perceive that match up with what your brain is familiar with and expects should make things feel much more real, no? In that case, I'd want to be able to see my hands in every application no matter how "unnecessary" it is. I understand the Vive motion controllers don't necessarily track your hands and fingers and such, but there should still be some sort of visual indication of something where your hands are, at the very least not empty space. If you can't have actual hands, do slightly larger glove like hands.
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>>342916451
Eventually VR won't use controllers, it will use gloves. This will inherently give you what you're after.
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>>342914275
>too poor to afford a headset
Or they simply don't see the value in purchasing a headset with a limited selection of games. Once VR gets some killer apps it'll be a much better value, but to be completely honest I don't think it'll ever be worthwhile (especially considering $800 can net an excellent gaming computer) due to how gimped VR is (poor graphics, limited gameplay, high price, etc.) But if you're rich enough then it doesn't matter.
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>>342916698
Every single platform has a limited selection of games.

The price to entertainment value of current games and applications is a valid reason not to buy a VR headset though, you're right.
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>>342916451
>but logically, the more inputs you perceive that match up with what your brain is familiar with and expects should make things feel much more real, no?

Logically yes. In reality, getting hands that match up to your real ones close enough to not cause dissonance is really hard. Your hands are loaded with nerves and a huge portion of your brain is dedicated to keeping track of them. Even the tiniest mismatch causes a surreal ghost hand feeling.

> If you can't have actual hands, do slightly larger glove like hands.

Many games do this but even then you'll notice they turn them off when you pick something up. This is because they're doing two things: only drawing the hands when they know *exactly* where you're touching the controller, and trying to avoid having to model / animate tons of hand poses.

>>342916698
> Or they simply don't see the value in purchasing a headset with a limited selection of games.

Anyone with a vision that limited should probably stop using technology. It's not just gaming - the thing is basically a goddamn holodeck. The ability to experience simulations of your own design first hand is priceless in a bunch of domains. Gaming is just a bonus.
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>>342916610
Can't wait for the return of the power glove
>>
is there any chance for older games to get vr with simple head tracking. I'd be fine using a controller and sitting, but with the addition of 3d and head tracking for first person games.

I know its been semi rigging for shit like skyrim and gta, but any hope for warband or other less popular shit.
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>>342917076
>is there any chance for older games to get vr with simple head tracking

It's called VorpX. Go nuts.

> I'd be fine using a controller and sitting, but with the addition of 3d and head tracking for first person games.

Are you completely impervious to all forms of motion sickness? Because if not you're in for an unpleasant surprise. Any VR game where the virtual camera's motion is not 1:1 with your real head motion can cause problems if you're not one of the rare supernerds.
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>>342916932
VR nowhere near holodeck levels and saying so is disingenuous and only serves to push people away from VR as you create an image of a spin doctor trying to trick gullible idiots to spend money on what you've blatantly lied through your teeth about. Stop being such a fucking faggot and sell VR's good points instead of making it out to be something it's not.

AR > VR, cry harder you autistic permavirgin
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>>342916610
I guess so, but I'm talking about what games are currently doing.

>>342916932
>Logically yes. In reality, getting hands that match up to your real ones close enough to not cause dissonance is really hard. Your hands are loaded with nerves and a huge portion of your brain is dedicated to keeping track of them. Even the tiniest mismatch causes a surreal ghost hand feeling.

That sounds about right, but you should still be able to assume many things with how the controller is held and what inputs are being received. If you can't do the whole thing, do as much as you can possibly get. Innovate and go beyond what's easily there. I understand the reality of game dev might not be so forgiving, but I want everyone to strive for greatness here since that's what VR should be about.
>>
I'm open to buying one but nothing has made me want to yet.
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>>342916345
see that's all well and good, but it's another stupid barrier to entry. VR is already unreasonably expensive, it doesn't need any more things to hold it back.

Quality will likely only stay as it is or go up, but either way the actual working order of it needs to improve and the price needs to plummet.
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>>342917076
That is seriously a fucking god awful thing to add if you have ever used one of these things. You would be better off just sitting close to your monitor for the same effect minus the literal gimmick of head tracking.
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>>342912605
can you shoot yourself?
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>>342916610
The nice thing about a controller is that it feels like an actual object you are holding, so if you're holding a gun in the game it actually feels like you're holding a gun IRL.
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>>342916345
Post a picture of this. I want to to see how much more fucking ridiculous this actually looks compared to what I think. Putting a fucking hook in a god damn ceiling is not something that makes these things look appealing.
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>>342917773
>VR is already unreasonably expensive

No, it's really not. Compared to the $50k monstrosities that were the best on the market until just a few years ago, these new systems are an absolute steal.

You are poor, the devices are not expensive.
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>>342917959
>implying the glove won't stiffen to conform around what you're holding

You think this is a meme but the technology already exists.
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>>342918009
The idea of having a hook in the ceiling didn't even come across as weird to me. My current dining room has a hook hanging from the ceiling for a chandelier. Besides, /diy/ing your home is a great feeling.
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>>342918281
There is a difference between a small hook in the ceiling for hanging a light, and a fucking pivoting hook with some retarded counter weight to hang a fucking cable.
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>>342901884
it sucks as a means to improve already existing gaming experience, but as a stand alone experience the technology and how it works is actually impressive as hell. The vive in particular had meticulously accurate tracking in basically everything and controlling things within VR and looking around felt natural and responsive
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>>342907087
Color me surprised, big companies with huge budgets wouldn't want to focus on a small niche of a niche of users.

They want to sell to as broad an audience as possible to maximize their profits, but at the same time don't want to eliminate the possibility of missing out on VR should it become a big hit so they dip their toes in it.

PSVR's tracking is not as good as vive as far as roomscale is concerned particularly their dated PSmove controllers but as far as increasing adoption rates and introducing games that are not made on a shoestring budget they seem to be the best bet.

I have a vive myself to try out the technology, it is promising but there are plenty of flaws that must be addressed primarily the pixels per degree and getting rid of the damn cable.

It would be foolish to throw $800 on the HMD and $1000 at least on a PC to run it unless you are an enthusiast.

PSVR sounds more sensible for the average joe as far as price is concerned but it is still too early, Sony has rushed into VR instead of taking the time to develop a brand new console designed from the ground up with VR in mind.

Don't cite PS4 neo, it is a desperate attempt to rush a VR ready console into the market still insufficient in the CPU department despite the GPU upgrade.
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>>342918946
>getting rid of the damn cable
It's not going anywhere. Wireless is too slow
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>>342912605
My current favorites that are not demos are
>H3VR
>Battle dome
>pool nation

H3VR is nice for messing around with shooting ranges and playing grenade skeet ball.

But it is all over the place currently, it is good that the dev is experimenting with various things but it is slowly becoming a clusterfuck of redundant shit lacking focus.
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>people complaining about pixels
sorry that 1,296,000 pixels an inch away from your eyeball isn't good enough for you
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>>342919374
Take a monitor and use a magnifying glass to make it fill your vision. And these don't even fill your vision, they just tunnel it with black all around.

4k is the minimum when you put something that close to your face. Fuck off shill.
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>>342918583
https://www.youtube.com/watch?v=8otQV_h_eMU
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>>342919507
Let's see you make a 4k headset then.
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>>342899467
>that's like shitting on rape without trying it
>that's like shitting on murder without trying it
>that's like shitting on cannibalism without trying it

Pro-tip: you don't need to try it to know it's shit
>>
>>342919840
>Comparing a video game console to rape, murder and cannibalism
poorfag detected
>>
>>342919507
It's not the same. A magnifying glass blows up what's directly in front of your eye, the lenses on VR sets usually do the opposite. Pixels get smaller directly forward.

4K would be nice but very few people have the setup to run VR applications at rock-solid framerates at 4K and won't for some time.
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>>342919374
it becomes very apparent that the resolution is lacking when you try to look at objects in the distance or examine fine details on objects up close.

And when I say objects in the distance I don't mean a fuck huge distance, think human sized targets at 50m+

Let me give you a few examples:

H3VR
>aim down iron sights that are very fine, good luck seeing sights, blurry mess
>try inspecting stamped or engraved writing on the guns, blurry mess

Warthunder
>have fun spotting aircraft in the distance when you can see them just fine on a monitor even at 1920x1080

The resolution is tolerable for objects in the near field a few meters away, or fuck huge objects in the distance. Far from ideal, perhaps once we hit 4k per eye.
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>>342920338
The reason the screen is so pushed against your face is for peripheral vision. The solution would be a curved screen that conforms to the shape of the eyeballs.

Some day.

My biggest gripe with the Vive is lack of ventilation. I'm a 230lb fatty and after 30 minutes of playing the lenses get wet.
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>>342920338
I don't own a Vive, I have a Rift, but it shouldn't be that bad. Actually it should be quite satisfactory. Are you sure you're rendering that right amount? 90 Hz refresh combined with micro head movements should actually give you a lot of detail, but only if you have the right rendering resolution and use the right AA (optional). On the Rift, by default, things are usually supersampled, while I've heard that the case is not the same on the Vive. You want at least 1.3x, if not higher. I find that if the system can handle it, 2x is sort of the sweet spot where anything higher isn't that much better, but that is really hard to run, considering it's actually quite larger than 4k.
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>>342920535
yeah I am skinny and my lenses fog up from the sides the moment I put them on.

I have it on a little tight because I don't want it wobbling when I move my head quickly.

The mounting system is far from Ideal, I think Oculus did a better job in that regard but still not as good as PSVR they will probably have the best ergonomic fit.

Vive has the best tracking system going for it, PSVR seems to have the best screen and ergonomics at the moment since they don't use RGB instead of pentile so a higher subpixel count despite the slightly lower overall resolution.

Too bad PSmove sucks complete ass, and the PS4 itself even with neo is still limiting.
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>>342899467
>that carpet
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>>342899467
/v/ is full of fatlards who hate motion gaming because it makes them all sweaty. Don't forget they're also jobless and broke as fuck.

They can't afford VR, they're not physically apt to use it either. Hating it is easier than admitting how shameful they are.
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>>342921041
I tried messing around with AA in planetside 2 and vorpx, and suprise suprise most games not designed for VR with vorpX suck don't even bother trying it unless curious.

But yes, playing it on low with DSR set to 4K and some light AA looks significantly sharper but still not quite there.

Very few VR games offered extensive graphical settings let alone AA. Most don't bother to with settings all together.

Haven't tried fiddling with GPU settings, don't know if you can force AA level using nvidia control panel without disabling direct mode.
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>>342899467
I did try it

Apart from feeling sick after using it for two hours, I also found it uncomfortable and requiring way too much space for games where you dont use a KB/M

For using a KB/M its pretty cool, did ED and a few other games with it, but its a gimmick. It looks great for a short time but the gimmick wears off real fast. And it actually makes it harder to be effective than an ordinary screen. Arma 3 was near impossible to be competitive with it, even though it looked amazing, and when the frames struggled (which it did in most mainstream games with VR support and not the shitty VR games) it felt fucking awful, infinitely worse than anything you would get from a frame drop on a monitor. I think fundamentally VR will fail because no matter how cool it looks ingame, its functionally impracticable as a gaming device.

I mean if you're happy with spending that amount of money on something you're going to throw out after a month then more power to ya. But it really is a gimmick device that doesnt have lasting appeal.
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SONY WINS AGAIN
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>>342921441
Yeah it's kind of sad. Very clear graphics are actually possible if you have the processing power for it, but many games don't give you the option. On Oculus, some games do give you the option to supersample, and on UE4 games, you can use the Oculus runtime to force them to supersample. Not sure if you can do something like that on the Vive.

Many forms of AA actually are detrimental to clarity by virtue of how they work. You're actually losing information by smoothing out pixels, in a sense.
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>>342899467
>implying

The rest of you who haven't should though.
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>>342911348
I was thinking of getting the new Doom for PS4. Now that the hype has settled, it seems to be genuinely worthwhile.
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>>342901434
Then place an order and then return it before 30 days, you faggot. Don't tell me that you live in the boomies where you can't just go and return it?
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>>342915917
Regular games? I thought /v/ doesn't consider sim such as Euro Truck Simulator or Project Cars or even War Thunder as games.
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>>342916168
Just buy it, use it for 2 weeks and return it. There.
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>>342899467
>>342922126
So? How is it?
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>>342912605
>Sped up to cover up the clunky and unresponsive controls
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>>342921447
I only ever got dizzy with games that had traditional locomotion like spellfighter VR and Solus. And spamming teleport very fast in vanishing realms.

As far as lasting appeal is concerned that issue for me is more to do with software than the hardware.

I still fire it up every once in a while to play some Battle Dome and Holopoint. I play other games once they get a major update.
Been playing some more VR lately because it is fucking cold and some of the games really get my blood running.

Starved for decent content, budget cuts looks the most promising they nailed the mechanics in the demo.

Waiting on Sisters, Retro Arcade neo, and Skyworld, onward might be good as well depending on how they tackle locomotion.

Locomotion is the biggest god damn hindrance and immersion breaker currently if the game is not designed to make sense in the game.

Not all games work well with teleportation, and sliding on the ground is just god awful. I only ever found running in place type or arm swinging+grip as if you are power walking locomotion to be decent.

Rotating the game world with a button press and walking would be really good for slower paced games that don't have a lot of action in them. Even allowing you to rotate the game world when teleporting is a huge boon.

I still play more on my monitor overall, I don't see VR replacing KB+M instead it is a niche suited for specific types of games.
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>>342922686
1. There's no going back when it comes to sim titles. VR is here and no surround setup will ever beat it.
2. FPS could care less about it. Some titles such as horror can take advantage of it.
3. A whole shitton of tech demos and Wii tier crap making a quick cash grab atm. No real killer blockbuster game for VR yet.
4. VR sucks for fags like me who wear specs. The cord is heavy and you can actually trip over it cause roomscale makes you move around.
5. Vive > Oculus in terms of controller and that roomscale thing. Oculus will require a second camera that has to somehow hookup to the PC, while Vive's lighthouses are easier to manage.
6. Oculus comes with headset, Vive has detachable earbuds. I use my own headphones instead.
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>>342922864
I sped it up because it's the only way to make a webm of loading 10 guns 3mb. I'm also playing with mag assistance off.

https://my.mixtape.moe/gvoqyy.webm

good shitpost though
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>>342919840
Why do people think these are valid analogies?
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>>342923942
same reason food analogies are popular in america
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>>342899467

I ordered my vive yesterday.

I am excited as fuck.
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>>342917076
Don't bother with VorpX, you will soon find most games not designed for VR from ground up really suck in VR.

I only ever found dark souls 2 running in theater mode with 3D to be tolerable, but it is gimmicky and I would rather play it on a normal monitor. DS2 a shit

Not having head stuck to the crosshair for instance just feels wrong.

Having head movement decoupled from the weapon you are grabbing and being able to swing/fire that weapon with the controllers is way better.

I don't know if someone has made mods for skyrim previously that enable motion controllers tracking. I think someone might have made a mod for razer hydras. Bethesda is porting skyrim to VR anyway so perhaps save that money you would spend on VorpX to buy that instead.
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>>342924082
try out battle dome it could use some more players.
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>>342924290

I will.

Are there other nice games I could try out?
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Does it seem like Dolphin could support VR? I'd like to imagine playing the Metroid Prime trilogy in VR would be pretty awesome.
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>>342924784
H3VR
vanishing realms (1-2 hours of gameplay)
the lab (free)
holopoint (if you have no space problems and aren't fat)
poolnation VR
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Alright VR bros, tell me, what's the best VR related meme?
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>>342925123
You know what they say about Google...

Yes, it already has VR support for a while now, and Prime is pretty great in it.
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