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Why do people dislike Silent Hill 4? What went wrong?
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Why do people dislike Silent Hill 4? What went wrong?
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Nothing really. It was an experiment. Some people liked it, Some people hated it.
>>
It was really good

It was also really shit
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>>342680806
prease exprain
>>
it was suppose to be different ip but was renamed sh4 in the end making it essentially not a true sh game which is pretty obvious if you played 1 2 or 3 before 4. but its still better than all other silent hill games that came after 4.
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>>342680594
This is pretty much what I had to say. I admire it solely for how brave it was, but there was some janky elements that didn't really work out. Still glad I played it. Has some of the more unsettling, avant garde horror moments in the series, and provides an interesting chapter in the Akira's soundtrack/audio work.

Honestly, I would've rather it not had Silent Hill attached to it at all. People would've liked it better, and it could've spawned one hell of a series.
>>
Room of Angle makes me cringe every time.
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>>342680486
I thought it was the scariest of the series along with the first. I love it probably more than 3 but also I understand why it isnt as beloved as the others. Great ideas, specially around the apartment building and the prison but the more cryptic storyline, the backtracking put a lot of people off, that and the 'linearity' of some levels.

Eileen is best SH girl.
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I love it. Haven't played it but I love the story and the subtlety.
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I like the game but it's kinda hard to ignore that the back half of the game is an elongated escort mission while backtracking through all the areas you spent exploring in the first half of the game. Dat room mechanic doe.
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Not so much anything going wrong, just that it was too different for the really hardcore fans. It's like how some Resident Evil fans were put off by RE4 being full-blown action instead of slower paced affairs of RE1-CV.
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>>342683906

No, some things were pretty shaky with SH4's foundation. It did some great things as well but it was very much hit and miss design. RE4 was different but it did what it did consistently well.
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>>342684230

Nothing was shaky about The Room, it was solid for what it wanted to do.
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>>342684492

The entire back half of the game being a backtracked escort mission raises no red flags for you? I mean, I wasn't super bothered by it but you can't envision that stopping the game dead for people? Not to mention some occasional odd aesthetic choices. Burping nurses, anyone? On the flipside, I do think it is mechanically a better survival horror than its predecessors at least.
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>>342680486
if this is a silent hill general. which are the bes tones to play? i hear 2 is
>>
SH4 proved that it was still possible to be creative with the RE1 formula, and still produce a solid, scary game. It's unfortunate that it's kind of shit on by series fans for trying to breath new life into a genre that had gotten very stale.
I guess in the end it didn't matter since RE4 nuked showed up shortly afterwards and permanently killed classic survival horror.
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>>342684804

Backtracking isn't bad as plenty of games have had it over the years in some form or another. It still didn't do anything that wrong to warrant the hate it gets.
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>>342684853

Kind of. 2 is a good one to start with in that it's relatively easy, but it is aesthetically quite different from its surrounding entries. For one, 1 and 3 are their own, connected storyline; 2 is pretty much exclusive from it. 2 also has a much more depressive and somber tone to it, whereas 1 and 3 have a bit more terror in their backbone, opting for a storyline revolving around more supernatural cult shit. I'd say 1 is the scariest of the original trilogy while 3 is somewhere between 1's terror and 2's more psychological approach.
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>>342684981

To warrant the hate it gets, sure. I still think it does have some standout flaws though.
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>>342684940

The SH formula wasn't getting stale. And how was The Room anything like RE1?
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>>342681386
>it was suppose to be different ip
ha ha ha, what a story, Mark.
http://archive.videogamesdaily.com/features/konami_interview_sep04.asp
>Despite what has been popularized around the Internet, Silent Hill 4 was always meant to be connected to Silent Hill and not an unrelated separate horror game that later became a Silent Hill title, although different gameplay mechanics and change were intended
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>>342685285
I don't know about RE1, but it was kind of similar to RE3 with that faggot following you around during the second half.
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>>342684940

SH4 is kind of its own beast. It really has nothing to do with RE design aside from limited inventory space.
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>>342680486
how much time do you have?
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It's my favorite SH game

>>342684492
there are actually some mechanical issues the game has, like sometimes pinning ghosts with the cross just doesn't work

there's also random stuff like the nurse that falls down the stairs in that really awkward unintentional way in 90% of playthroughs

The game is really unpolished standing next to SH2 and 3 which are among the most polished games ever.

Still though I love everything else in the game.
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>>342685398

Wasn't the first time the series had done something like that. Pyramid Head appeared in nearly every "level" of the game after you first see him, as did Valtiel throughout much of SH3 being present in some way as Heather got around.
>>
>when the attract mode to a game is the scariest part of the franchise
>when the nightmares invade your safespace savespace.

fuck you, The Room
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>>342686280

Gonna be honest with you man, the room as a mechanic is one of the most brilliant things I've ever seen a horror game do. It's bullshit but it's inspired bullshit, and the game has the balls to take away the one reliable safety blanket that the player has. That's actually kinda cool.
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>>342685937
no, neither of those actually stalked you through a level/s, besides a brief minute or two in the hospital in SH2, and that was through a narrow 1 way corridor. .
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>>342686671

It's the same principle of having something out there following you.
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>>342686671

That part was so fucking bullshit on Hard. How someone was supposed to intuitively come to the conclusion that bullets slow PH down when on any other difficulty Maria can just outrun him is beyond me.
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>>342685285
Well that's what I was saying, it got more creative with the survival horror genre. Obviously RE's influence is still there in the basic idea of an exploration and puzzle heavy, 3rd person horror game with tricky controls that encourages avoiding enemies over fighting.
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>>342687346

I don't know, given they opted for psychological horror as the main draw, it had potential to keep going for a while, whereas RE was certainly hitting issues because it was snowballing the whole conspiracy with Umbrella instead of trying something unrelated to them which it finally did with RE4 (even if the game sort of implied Umbrella's lingering influence was there in a way).
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>>342686939
only in the most basic sense. in 4 and RE3 you have a real presence that is actually hunting you throughout the game.
in SH2 and 3 you just have these encounters that are extremely brief, unchanging, and it doesn't carry the same interaction as the other 2.
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>>342689167

Maybe not the same threat level, but the purpose is to unnerve you nonetheless, more so in PH's case than Valtiel's.
>>
So did you take the doll?
>>
it was frustrating how you couldn't kill the ghosts, and some of them were really dangerous
I hated that the whole second half of the game was revisiting the same fucking areas from the first half. I think I got to apartment world II and stopped playing, despite how hyped I had been for the game before it came out.
Huge disappointment. It did deliver in the creepy department though
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>>342686941
oh I remember this shit, for some reason using the handgun didnt work for me, so I used the chainsaw and locked PH while Maria escaped
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>>342680486
>Its a good game.
>Its just not a good Silent Hill game.
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>>342689350
>but the purpose is to unnerve you nonetheless
which it doesn't convey to the same effect, because of how differently they're presented while playing.
you have played these games right?
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>>342689892

I have, and they are meant to unnerve you. PH even goes further as being a threat in the few instances he appears between boss fights, while Valtiel is always doing something eerie.
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>>342689745
No, it was a good silent hill game, twice. But it was much more of a SH game than all the shovelware that came after.
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>>342690621

Gonna have to slightly disagree on that. For all the shit it gets for its story, Origins apes the original trilogy so shamelessly that it's more like them than SH4 was. SH4 was a departure, Origins was anything but.
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>>342690161
>they are meant to unnerve you
I didn't say they weren't, just that they do so in two different ways.
>PH even goes further as being a threat in the few instances he appears between boss fights
you have more opportunities to fight walter and nemesis than you ever can in SH2 with pyramid head.
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>>342690795

Except for the fact that it aped SH2 "Oh but it turns out I have some bad history that I've conveniently forgotten for the sake of the plot" and being able to change the worlds at will which goes against the very point of the otherworld shifts.
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>>342691024

The otherworld shifting and weapon degradation notwithstanding, the game played like diet classic SH.
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>>342681386
this meme needs to die.
SH4 was always a Silent Hill game, it was made by half of Team Silent while the other half worked on SH3.
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>>342691139

With a plothole-ridden story that failed to be anywhere near as gripping as the original.
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>>342680486

It was the first Silent Hill game to go below the 10/10-9/10 treshold. Has some problems in its gameplay but overall still a good game and the sequels after it just made it look all the better.

Nowadays only Silent Hills you should bother playing are the first 4, Shattered Memories and if youre still hungry for more, maybe SH:Origins. Ignore the rest, they're just pure garbage.
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>>342691564
Shattered Memories is a weird fanfiction with some interesting ideas so it's worth a try, Origins is arguably the worst of the lot though.
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>>342691479

Yes, I acknowledged that. "For all the shit it gets for its story", remember? I'm talking sheer gameplay here, and SH4 is only really like the first 3 games in terms of music, artstyle, and a throwback to a minor character in 2. Beyond that, it's pretty damn different from them. Still in the same genre but it has a VERY different approach.
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>>342691683

In terms of story, maybe. The gameplay of Origins at least felt true to the originals even with the broken mechanics like having a million tvs and enemies still hitting you despite having sanic speed. Meanwhile, Downpour and Homecoming had the worst combat where it was just whack-a-mole shit.
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>>342691827
I guess.
I forgive Downpour a lot just because they played it safe with the story, distancing itself from the canon in order to not rape the previous games.
Origins and Homecoming being complete fuckups in that regard.
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>>342681125
I'll try to explain for this guy.

So, the game did have some good scares, and the story is pretty good, but the combat is different (as well as easy if you know how to cheat the melee combat's charge meter), and the game basically makes you play the whole thing over again while doing an escort mission just to get to the end.
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>>342691923

It still had some fuckups with the lore, like blatantly treating the town like purgatory and having those Mailman and DJ faggots.
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>>342691827

I honestly think Origins' gameplay would be way better if it just had a cap on how many weapons you can hold. Just have like 8 slots and have particularly good weapons take up 2 slots or some shit. Being able to hold as many items as you want really hurt whatever it could've had going with that mechanic.
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>>342680486
nothing it is amazing. who are people? they are wrong.
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>>342692070
If the game's themes revolve around prison, and purgatory is a metaphor for that, does that explain why the only two niggers in the town don't escape purgatory while everyone else does?
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>>342692182

Maybe for the breakables. But it was better when you had unlimited inventory like the first 3.
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>>342691683

But Origins is still arguably a decent game, which is why I gave a caution recommend for it.

Homecoming and Downpour are just pure shit.
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>>342692312

It didn't matter in the first 3 because items weren't breakable. Origins decided to run with such a mechanic, which is fair for a survival horror game, but then it's busted from the outset by Travis apparently being a bag of holding. Oh, my medical stand broke, let me just pause and pull out one of my 40 other random household appliances that I have on my person, or one of my 5 fully loaded guns. That's another thing now that I think about it, guns kinda fucked that mechanic too.
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>>342692639

Never said the weapons were breakable in the first 3.
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Nothing. My second favorite SH, honestly, and Walter is one of the greatest antagonists in gaming.
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>>342692639
the problem is that if you have unlimited storage but the environment gives you limited ammunition the developer can balance the game around it.

If you have limited use weapons then the developer needs to give you lots of items to make sure you always have something.
For example in the Dead Rising games you have limited use items and limited storage, but literally everything is a weapon so it's no big deal. You break one thing and immediately pick up another.

But if you have limited use items and unlimited storage that means it's near impossible to balance around.
You need to keep laying items around the environment in case the player runs out, but a player who hasn't run out is just stockpiling all that shit.
And so the items breaking at all becomes redundant, because you can hold so many.
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>>342680486

Pic related, educate yourself pleb
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>>342692726

And I'm agreeing, which is why Origins' inventory system wouldn't really work for those games even in theory. It only works if the items have some transience like Origins' breakables.

>>342692942

Fair point, but it's not like items weren't just about everywhere in Origins anyways so a limited inventory could still work. It would only really need a rework in design during boss fights.
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>>342693051
this ranking isn't forgiving enough.
IMO: SH1=SH2=SH3>SH4.
All team silent games are good for different reasons.
SH1 is gritty, it's sharp graphics and rough soundtrack set the tone for the series, and the plot subverted expectations.
SH2 is sombre, it's often the fan favorite because of it's simplicity, and it's oddly nostalgic atmosphere embodied by that godly opening.
SH3 is more chaotic, you feel like you're descending into hell as your progress through the game. It has probably the best imagery in the series and concludes the Alessa story satisfyingly.
SH4 is the most experimental, it's not perfect but it took some chances and it earns it's own place next to the original trilogy.
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>>342693051

>factual opinions

More like asinine bullshit. Though this shit image was always good for a laugh.
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>>342686361
aww
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>>342680486
Not sp00py enough
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>>342693587
Said the SH expert
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I thought it was alright. It's very closed off unlike the others since the main hub is in Henry's apartment. You do got to SH and the other locales from his washing room if I remember right.

I liked how it got more dilapidated as the game went on.
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>>342693521

IMO it goes like this:

From best to worst:

SH1-SH3-SH2-SH4-SM-Origins

I've noticed a trend where people who began the series from the first game tend to like first and third game the most, while those who began with 2nd game like 2nd and 3rd the most.
>>
It was pretty good, I don't feel like it should have had silent hill in the name at all though. I hated those fucking ghosts. But other than that it was a pretty solid game.
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>>342693521

>taking that image seriously

I mean, their ranking isn't awful but the sheer pretension that image gives off should've been a tip.
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>>342692020
>the game basically makes you play the whole thing over again while doing an escort mission just to get to the end.

Eileen was so impossible to kill though, it really didn't bother me.
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>>342693757

The game should've explained the ghost-fighting mechanics better. Like how the amulets dont just shield you from headaches but give you a damage buff vs ghosts and reflects the headache-damage back to them, making them sometimes drop dead in your vicinity without you doing anything. So you need to save the amulets for whenever you really want to fight a ghost (Like when you have to defeat Andrew to get a key from his hand).

Plus escorting Eileen becomes much less of a pain when you just dont give any weapons to her, and realize she cannot die and all the accumulated damage can be healed with 2 candles before Superintendents room.
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>>342693740
I would put Shattered Memories below Origins, at least Origins was a game. SM was half running and waggling to not die and half the development team's first experiment with motion controls. Almost every normal world puzzle is using the wiimote to open a cabinet or slide a curtain.
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>>342693652

Said the fan who isn't an asshole who doesn't say nonsensical things like "factual opinions".
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>>342693740

I started with 2 and would rank them as

SH1 > SH2 > SH3 > SH4 = Origins > SM

Actually, 2 is kinda hard for me to rank because I think it's about as good as 1 is on Hard, but on any other difficulty it's just so damn easy. The symbolism and tone really carry it as high as it is for me, as is likely the case for a lot of people. Gameplay-wise, 1 and 3 are generally a bit better.
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>>342693854
While her taking damage isn't a problem, it becomes really annoying when she's further behind you in an area, making it so you can't leave and have to take damage from surrounding monsters as a result.
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>>342694023

Yeah but then Origins had problems like input lag, dumb fucking camera controls and stuttering framerate, so from the perspective of polish, that development team spent obviously more time polishing Shattered Memories than they did with Origins.

Understandable with Origins, the original dev team in that game fucked up so fucking bad their british counterparts had to take control of the project and try to salvage it. And they did manage at least giving the game that good old Silent Hill atmosphere every once in a while, that feeling of cold sweat and being creeped out by every possible dark corner. Thats something games like Homecoming and Downpour never managed to do.
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>>342693051
>SH2 = shallow plotline

Who has written this awfull piece of shit ?
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>>342694302

I generally just left her at the beginning of areas, cleared the place out and then led her to the exit. Not really how you're supposed to play a horror game but whatever.
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>>342694403
That works too. Even when you can find ways around her annoyances, there really shouldn't be any there to begin with. The game would've probably been better off without her inclusion.
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>>342694389

Alleged "fans of the series who understand the series better than any other!"
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>>342684853
I'd say that 2 is the most popular since it's more psychological and and Silent Hill is more of a mysterious force while in 1&3 the town is home to a stupid cult.

The first three are all really good, The Room is a hit or miss

>>342686280
>>342686483
I fucking hate but also love it.
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>>342692020
>the story is pretty good
how did anyone think that story was good?
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>>342694863

Because it was. It expanded on a literal who from the second game, and also tied elements from the first game, but managed to not feel like one of those hamfisted expansions that you absolutely must play in order to "get the full story!"
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>>342694863

Mainly just how it expanded upon the cult and the spiritual power's influence from 1&3.
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>>342694761

Silent Hill fan communities are the fucking worst.

Silent Hill Heaven was the biggest one, and its thanked in the credits of both Downpour and the second movie which was godawful. And the community helped with development of both.

I remember there even was a topic where the forum tried its best to defend the 2nd movie despite it being the worst fucking video game film since Uwe Boll's abortions. And the simple reason why they contributed to making them bad was because the general consensus of all the "fans" in those forums was that Silent Hill is all about cool visuals and Pyramid Head and less about psychological horror and being like Jacob's Ladder, except a game. Thats why they thought the 2nd movie was really good, and Shattered Memories was bad because it didnt have Pyramid Head and the alternate world looked too different.
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>>342680486
Well let's see
>Half of the game is recycled
>Enemies designs are shit except for maybe 2 monsters types
>No bosses whatsoever
>Half the spooks don't even make sense plot-wise (giant Ayyleen head in the hospital)
>Fucking wheelchairs
>Barfing abortion ladies
>Escorting segments
>Axe is OP af
>lol invincible ghosts :))
>no dark areas
>The game wasn't even suppose to be a SH game in the first place

Outside of the actual room the game was pure garbage.
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>>342695146

Shame, since some of the people on those sites sounded like fun people with the threads about SH-related nightmares, even the silly ones about SH3.
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>>342693051
this is retarded. Ignoring the silly points they have about the games, the whole "we don't count any other game in the series other than these 3 to be silent hill, and therefor won't add them to the list because we're butthurt" is complete bullshit.

Yeah, sure, they may not be as good as the first three games, but you know what? Most of them, even the shit ones, are still somewhat enjoyable in their own way, and even so, the name of "Silent Hill" is still attached to them. If you're gonna rank them, you can't just disown them because you're angry the game didn't end up as you intended.
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>>342695249

>Enemies designs are shit except for maybe 2 monsters types

I'll be the one to say it - Twin Victims are massively overrated as an enemy type and I never felt like they fit well in Silent Hill.
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>>342693051
>official anything

Autism.
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>>342695381
see
>>342693835
>>
>>342695249
>>Half the spooks don't even make sense plot-wise (giant Ayyleen head in the hospital)
C'mon dude, don't be that guy. That's one of the best Silent Hill moments ever.
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>>342695381
you can disown the later games because they were made by different developers and contradict the canon.
But disowning 4 makes no sense, it was still a team silent game.
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Half the game is an escort mission

Also I prefer this cover
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>>342695381

They have a point about not counting the western made games. But their reasoning for excluding The Room is utter bullshit considering anyone who has read up about the series knows that the team was constantly changing members since the beginning. The first director left to make Siren, while one of the writers went off to make Shadow of Memories, while others were shuffled into other teams like Kojima's and Igarahi's.

Still never got though why so many insisted they couldn't be called Team Silent. Sport teams rotate/change out players, you don't see someone saying "Those aren't the Eagles, they haven't been the Eagles since 97!"
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>>342695624
Visually, not substantially.
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>>342695731
the first cover is more similar to the original boxart
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Unpopular opinion time, I think 3 is the worst out of 1-4. It was a chore to play, even more than 4. It didn't have enough safe scenes to make the horror scenes have any impact.
1>2>4>3
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>>342695882

I know but SH4 was creepy and funny more than it was scary, and the image of Tommy's ghoulish laugh is more fitting.
>>
Whole backhalf of the game being a really annoying escort mission where taking bad care of said escort can make getting the good ending hard as fuck.

Outside of that, and the enemy designs being really mediocre (with exceptions to Ghosts and the Twins), and the combat being a slight step backwards from 3, I enjoyed it a lot.

The apartment visiting aspect was fucking great.
Getting used to it being your main method of healing and finding comfort, and then having that shit ripped away from you mid-game, was fucking terrifying.
>>
give a simple good plot setting for a new silent hill
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>want to play Silent Hill so badly
>no PS2, HD collection sucks horribly, no games on PS store
>stuck in a constant loop of feeling bad that I can't play these games
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>>342696287
>town near SH also affected by cultists shennanigans
>you play as a teenager who one day wakes up being trapped in the otherworld but not realizing it right away
>SH manifests all the fears/traumas teenagers are especially sususceptible of
>there's a pure waifu it creates for him amongst all the hell but she's turning into a ravaging bitch as the game progresses
>>
>>342696451
there are pc versions, or emulation
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>>342696523
Really, is the emulation any good?

Where can you buy the Silent Hill games?
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>>342696451

What's your PC situation like? Unless you're somehow stuck on a rig from 02, I doubt there's anything really holding you back from getting them on there.
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>>342696610
I dunno I played the pc versions

amazon probably
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>>342696520

Sounds a bit like SH2 crossed with SH3. Heather's teenaged fears were seen in some monsters, and Maria acted like a bitch throughout much of the hospital and "nowhere" levels.
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>>342696610
In silent hill threads people post links to megaupload frequently with sh 2 3 and 4 iso files
It's possible to emulate, but there's also PC versions except for 1, iirc
>>
>>342696610
Just play the SH3 PC version, it's very good for a port.
The SH2 port is fucked up but you can get it to work and SH1 can be emulated with no problems, especially since now apparently epsxe doesn't make Harry morph anymore.
>>
>>342696610
>is the emulation any good?
You know you can google that shit in seconds, or better yet you can set up an emulator and try it out for yourself. I don't understand people who ask this on /v/ like goddamn, it's not difficult and it takes barely any time to do.
>>
>>342695035
>>342695041
a grown man imprisoned by a cult, was then given access to high level teachings, and then used that to try bring to life an apartment room, which he thought was his mother because he was abandoned in it. and then he begins sacrificing tenets of that room, and when he gets caught he kills himself as just another sacrifice, then comes back from the dead to keep up the ritual.
you really think that is a decent story?
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>>342696287

The boat which disappeared into the Otherworld.
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>>342696813

https://www.youtube.com/watch?v=ebkjAVjCJ50

Still, those corruptions.
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>>342696912

Not like it's any less bizarre than a fucking novelist fighting demon worshiping cultists, a clerk looking for his dead wife who apparently sent him a letter, or a teenaged girl with no makeup being the reincarnation of a 14 year old who turned into a "God" and died.
>>
I like it. If anything, its trailer is legit spooky.

https://www.youtube.com/watch?v=bKfdpwl5Vtc
>>
I loved it.

Definitely has its awful, shitty, terrible parts.. more than most SH games, even. Even so, for whatever reason the idea of thinking youre safe in your apartment only to have hell right outside the door really hit me hard. The entire outside world was an illusion designed to torment the main character and even the room itself turns against you. It was fucky, man. That by itself makes it fucking great for me.

But, the flaws make it a real shitshow for most and I don't blame anyone at all for passing this one up.
>>
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Anyone played the nameless game before?

https://youtu.be/NNbCag81qIA
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>>342697182
actually, yeah, it's a lot more bizarre, and generally just off the wall retarded. 1 and 3 built off each other fairly well, and didn't overreach too far. SH2 was self-contained but was well thought out. SH4 was just a miss-mash of a plot which seemed to spawn from the idea of telling the story of a mentioned character on the side, but not having enough time and/or resources to actually think/work it through. so instead you're left with a jumbled mess of explanations and reasonings which might not outright clash, but don't fit well together.
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>>342697637

It really wasn't, the game made plenty of sense if you actually played it. The only real strange thing is the tower prison in the middle of the lake, but that's hardly enough to make the entire story fall apart.
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>>342697869
>It really wasn't, the game made plenty of sense if you actually played it
I did. twice. the only thing I found didn't seem like a hamfisted attempt to remind players that the game was a part of the SH series was a brief mention of james' father. I honestly can't even say walter was a good inclusion because it felt like they had something else planned but ended up shoving him into a corner which didn't make much sense. the whole game was extremely disappointing, more so due to the fact that it held a lot of promise and just utterly failed to see it through.
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>>342697448
Played the first game, I would have never thought an handheld game would spook me this much.
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>>342697637

Silent Hill games tend to be inspired by movies, like how first one is inspired by Jacob's Ladder, third one by both Jacob's Ladder and Session 9 and so on.

SH4 is a mishmash of two movies. The Ring, and The Cell. Sounds weird? Lets compare The Cell and Silent Hill 4 together:

>Both go inside a world of a serial killer.
>The serial killer in The Cell resembles Walter a lot
>Both serial killers have child versions of themselves roaming the nightmare world.
>Both have nightmare worlds which are highly surrealistic.
>Both have the serial killer victims turn into weird creatures in the nightmare land. In The Cell, they were marked with red collars, in SH4, they were marked by carved numbers.
>Jennifer Lopez was the main character in The Cell movie, Cynthia Velasquez somewhat looks like Jennifer Lopez.
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>>342695146
shattered memories was goddamn awful but for different reasons, your credibility of good taste goes to the shitter if you at least considered it relatable to the main series
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Bad game is bad

>terrible voice acting that takes away some of the horror
>having to replay the game on the 2nd part
>contribed excuses to make you go back to the room (limited inventory, or some plot items requiring you to find something that now suddenly appeared on your room)
>main protagonist is a plank
>the game constantly tries to remind you that you are playing a Silent Hill game, bombarding you with references to SH2 (especially in apartment world)
>bad puzzle design (one of the worst is in Apartment world where you just need to check all rooms floor by floor)
>bad sound design (i.e: patient demons)
>plotholes (the superintendent keeps the umbilicard cord of a baby that is not his for no reason)
>endings are lackluster, especially the bad one

the only thing this game does good is the OST and the symbolism, but that's it, it's a really bad game
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