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>literally over 1000 hours of entertainment for only $30 >pretends
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>literally over 1000 hours of entertainment for only $30
>pretends to hate it anyway cause that's what's cool in PC gaming culture

This shit is unacceptable.
>>
>>342679269
What game? Maybe that's a review for a multiplayer game that was good once but now it's shit after some bad updates like TF2.
>>
>>342679269
Probably because the game went bad after crappy updates.
>>
>>342679269

Patches can ruin games now though.
>>
>>342679269
>game used to be good but it turned into shit in new updates
>change your review because you don't want other people to fall for the developers tricks and waste money on a shit game
>then OP comes in with cocks in his mouth
>hurrrr durrr its le cool in PC gaming!!1!
Fucking hang yoursf faggot
>>
>>342679972
>suggesting suicide

That's illegal in Japan which is now the location of this site's owner thus making it a Japanese website therefor you're technically in Japan meaning you just broke the law. Hope jail was worth that cute post.
>>
>>342679269
he played it so you wouldnt have to
>>
Better than

>GOAT 10/10 Buy this game now!
>0.9 hours played
>Review posted over a year ago

There's a shit ton of positive reviews where the people haven't even finished them
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>>342679859
>>342679884
This OP, and yes it's genuinely depressing as fuck. I won't say "there's nothing worse" exactly because there are some devs that truly plumb the depths of how awful vidya can be, but it's a special kind of pain when a game that was really promising or outright good and had a solid playerbase gets raped, usually because a dev decides they want to "appeal to a broader audience" and then the entire enterprise implodes.

When a game is just terrible from the start then at least you have no surprises and it's over with quick. Watching patch after patch slowly destroy everything, entirely foreseeably, feels real bad.
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>>342680092
Good luck I'm behind 7 proxies
>>
payday 2?
>>
>>342680092
[Citation Needed]

I'm an internet forensics specialist kiddo
>>
WoW, Dota 2 stole me life as well friends...

Let's just pretend we're grateful
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>>342680318
This isn't wikipedia fuck off.
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>>342680227
Tell that to the fucking World Police, criminal scum!
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If the game gets worse over time it's fine to give it a not recommended.

NS2 for example
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>>342680092
I happen to have a X-PhD (more extreme then a regular PhD) in imageboard lawology and I can tell you that you are totally wrong. I asked for a second opinion too and in response dad threw a beer bottle at me and mumbled something about shame which I think means your post is shameful and you should feel shame.
>>
>Implying someone who spend a thousand hours reviewing something wouldn't know what he's talking about

It is wholly possible to regret spending 1000 hours on something after you've finished.
>>
~500 days played in WoW and I sure as shit don't recommend it

not retail anyways
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>>342680610
Why is Revy so adorable?
>>
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>>342679269
>have over 10 years worth of game time in wow
>would still rate it poorly
>>
>>342680606
Stand down, citizen, this is chief furlong executive of the DMP, Department of Meme Protection, disobey a direct order and I'll have you squeezed into the brig.
>>
Someone post the warframe one
>>
>>342679269
What game?
>>
>>342679269
PC is largely entitled overweight manchildren who bitch and complain like women when they could just go do something constructive like a man

>inb4 muh duty to review
>inb4 bitching like a woman online is constructive
>inb4 implying 100% of your reviews were unbiased, well-thought out critics and not just shitposting

Fuck off faggots and stop greentexting on steam
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>criticize a game you've played extensivedly
>HURR DURR IF YOU HATED IT WHY'D YOU PLAY IT SO MUCH
>criticize a game after dropping it with little play-time
>HURR DURR YOU DIDN'T PLAY IT ENOUGH TO CRITICIZE IT
>>
>>342680610
and yet regret isn't a valid reason to give a negative review, because you were clearly engaged forever.

if you suggest engagement without enjoyment or fulfillment, your opinion is to be discarded as you are a broken, worthless time waster.

self correcting situation, like many involving petulant gamers.
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>>342681476
hope you're enjoying your time here as well
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>>342681614
i didn't offer an opinion nor give a review
>>
>>342679269
>bought Minecraft
>had plenty of fun with it
>still occasionally play it
>still wouldn't recommend it at full price with the lack of content it does in fact have unless you have friends to play with
>>
>>342681357

This. It's a no-win situation with people like OP. Just excuses waiting in the shadows.

>>342681476

>and yet regret isn't a valid reason to give a negative review, because you were clearly engaged forever.
Not him, but I was engaged in a different product. A product that worked before the latest patch destroyed the game, ruined the source code, caused many unpleasant glitches, and drove off 90% of the fanbase, making online a dead hovel. My review thus reflects the current product being sold. If you have a time machine to bring the game back to when the dev didn't go full retard, then you might have a valid point.
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I've got over 4k hours in Vindictus and I'm sure as shit not recommending it to anybody.
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>>342681357
>Play halfway through the game
>It gets good X hours in!
>>
@342681347
You ain't getting (you)s with that weak ass bait faggot
>>
>he hasn't played KF2
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>>342681357
Fuck man it's almost like there's this mystical concept of a middle ground that's not on either extreme side of the spectrum. Crazy....
>>
>>342679269
Is this dota2?
>>
>>342681756
>here, i'll contradict you with this description of a totally different event that obviously doesn't fall under what you were talking about

thank you for your story
>>
It could be that a patch turned the game sour, as others have stated. It could also be a warning to not get as invested as they did because it wasn't fulfilling in the end, leading to a bad final impression and the sense of wasted time.

I played WoW for five years and would never recommend it to anyone.
>>
>>342679269
>This shit is unacceptable.
Not really, I'd recommend Vanilla - WotLK but I'd never recommend Cata onwards. Patches and expansions can ruin games.
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>>342682247

Contradicting, hmm? Then tell me, what game were you talking about?
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>>342679269
>literally over 8 hours of cutscenes for only $59.99
>pretends to love it anyway cause that's what's cool in console gaming culture
>>
>>342679269

>game could have gotten a bad update
>game could literally be a this or nothing option as is the choice with most sports games on steam

But no, you look at the hours played and use that to invalidate the text explaining why they thought it was bad.
>>
>>342683586
This, if you play an hour on Football Manager, then go "it's shit", then you've not played enough to know. Since fuck loads of the problems require extensive testing. Like FM13 had a very specific corner tactic which would neat you dozens of goals, because the engine couldn't deal with it. Or FM14 where all you needed was pace, regardless of any other stats, and you were great. It's the same in FM16.
>>
>>342681476
>My arbitrary metric is better than yours.
Post discarded.
>>
>>342684238

For the NBA2K games on steam, they're not regularly updated like the console versions but if you want new modes/mechanics/updated roster up to that point you're going to have to suck it up and play the latest version.
>>
>>342681357
For me if a game takes more than 5 hours to get good it's going in the shit pile. No ifs or buts.
>>
>>342682014
It's easier to shitpost. There has been previous threads with people criticizing every amount of time played.
2 hours? Too little. 5 hours? You're just getting started. 10 hours? Then why did you play it? And this is assuming we're talking about a single player game which usually has about 10 hours for a campaign.
We also have to take into account the actual game in question. TF2 and Payday are two examples of games that people might have absurd amount of time played but through constant updates, no longer makes them fun.
>>
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>>342680610
>>It is wholly possible to regret spending 1000 hours on something after you've finished.

maybe if you're autistic
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>0.5 hours played
>Jumped to the top of a skyscraper and put a lollipop on my dick. 11/10 it's okay - IGN
>5329 users found this review funny
>>
>>342680198
I've never been more salty about a game's patch progression than Dota 2. Patch 6.82's sweeping economy changes fucked the game completely. It's the most what the fuck thing I've ever seen a multiplayer game dev do, even after TF2.

It's not even like the usual "argument" where people go "oh well it's free so you can't complain" bullshit, it's "Okay you like this game? Ok let's rework the entire metagame to the point that it's basically not the same game anymore and you can never play the old version again. Have fun!"
>>
>>342679269
>Look at the steam reviews for a game
>Top three reviews are [something stupid/cool I did] 10/10 with 5 hours of playtime or less
Would prefer to see 1000 hours of insight instead of this dog shit.
>>
>>342679269
Who's a more valid critic, the guy which played for 10 hours or the guy which played for 1000 hours?
>>
>10 minute played
>started a new game and the tutorial boss killed me XD
>11/10 would play again!!
>its a top review
>>
>>342679269
>Console faggots like to take it in the ass and buy every game even when they're shit
>>
>>342689376
>>342689435
ALSO:

>obviously a very short game with little to no replay value like a budget VN
>7,530 hours played
>"It's okay."
>>
>>342689575
Your opinion isn't any more valid because you wasted 10 thousand hours playing garbage, kill yourself.
>>
>>342689803
Not him but I don't see why it wouldn't be. I guess if that's a good reason to off yourself though then I suppose we should all go buy guns.
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>>342689575
The guy who is smart enough to not take an extra 990 hours to realize something was shit.
>>
>>342681789
>Vindictus
is that the game from the webm you posted because I'm sure as shit interested.
>>
>>342681789
Is that Glas?
>>
I have god knows how many hours on my WoW main.

I would never encourage anyone to play modern WoW under any circumstance.
>>
>>342689885
What the fuck are you talking about? I wish I could talk about video games on this board without someone being completely retarded.
>>
fallout 4
>>
>>342690112
Yes. Long time Vindictus players are always hateful and jaded but it's a very fun game. It's also a Nexon game so expect jewery.
>>
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>>342689426
You didn't play the beta for Tribes:Ascend did you?

They gutted a perfectly good game right before release. They took something beautiful, gave it to us for free, then yanked it out from under us and gutted what was probably the most enjoyable online fps I've ever played. I still get a little mad thinking about it.
>>
>Some wacky thing you can do in the game explained in ten lines
>10/10

these make me want to kill myself
>>
>>342690367
How does "I have literally analyzed every nook and cranny of this game" make you a less valid critic of it than a guy who's played for 10 hours. If you spend that much time on a game you better damn well know its pros and cons.
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>>342689426
That's how it's been since DotA Allstars though
>>
You see this is the issue with dumb, triggered totally-not-like-a-tumblrina /v/irgins

>if he doesn't recommend my favorite game it means he hates ir
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>>342690590
I didn't and I like Tribes. All I gotta say is I'm sorry friend, I feel your pain. At least tell me people who liked the game were on your side instead of developing Stockholm Syndrome over the course of 5 hours and submitting themselves to Peru Master Race for a year plus.
>>
>patches can ruin games
Please. Just because they nerfed your favorite character/race/civ doesn't mean they ruined the game. It was blatantly overpowered, you salty fagit.
>>
>>342690590
HAHA FUCK YOU MAN I PLAYED TRIBES UNTIL IT FUCKING DIED

I PLAYED COMP

I PLAYED FOR TOP TEAMS

I HAD FUN WITH PEOPLE IN PUGS AND COMP MATCHES

RANDOM PUBS WERE FUN TOO SOMETIMES

FUCK THAT GAME

I'M STILL FUCKING MAD AT HIREZ

I have more than twice the amount of hours in the game, this is just counting what I played after they launched it on steam
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>>342690809
I can't speak for if anyoen plays it now, but almost everyone I knew in the alpha/beta quit and got refunds when they changed to a f2p model. They literally tried to just change over to microtransactions after giving everyone a package deal and just give us the dollar value in in-game currency. Was shit show. I'll put up with a lot of things, but don't give me everything and then take it away and tell me I have to pay for it.
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>>342690957

Is that the shooter where you fly/jump everywhere going at the speed of sanic?
>>
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>>342690957
tfw this game is 10000X better than OW, despite being hi-jew game
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>>342690878

There can multiple ways a patch can ruin a game in:

>introduces gamebreaking bugs
>introduces pay2win dlc
>breaks balance completely by making something stronger than everything else
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>>342691030
Oh okay, so Monday Night Combat syndrome. The first game had so much potential and then they brought the sequel out, complete with a runes/masteries equivalent. That's some fucking shit. Sorry man.
>>
>>342691282
Wrong
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>>342691419
I'll trade jetpack + skiing + flag capping and all that "defense" building elements for this shit what's called "overwatch" which doesn't even have proper base defense meta, no movement, low skill gap
>>
>>342689426
At least they toned the gold swing back down to reasonable levels.
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>>342691345
>Takes well-balanced economic system and literally throws away the entire thing, replacing it with an entirely deathmatch-centric ace-up-the-sleeve-character-favoring shitshow that caters to players at the absolute lowest levels of play in response to one patch where early game strats were god tier, then converts all of said ace-up-the-sleeve characters into early game deathmatching gods across the next 5 patches, nullifying the point of an entire class of characters.
>>
>>342691282
The only saving grace for OW are Widowmaker and Mercy. The "press Q for awesome" gameplay is ridiculous, I got a code from my brother and played the open beta during the 2 days it was only people with code. Got to level 25 and just dropped the game entirely.

>>342691186
https://www.youtube.com/watch?v=Q1rREEAKBfw
>>
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>>342679269
I agree OP, no respect.
>>
>unironically playing online games
>playing singleplayer games for more than 30 hours max
Is /V/ seriously this autistic?
>>
you guys think you have it bad, try being multi class glad pre cata and then having to keep playing it even though it got facefucked infront of your eyes because mmr boosting pays too much
>>
>>342691361
I will always remember the brief time I was rank 15 in the world in MNC crossfire
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>>342679269
someone hasn't experienced Payday 2.
>>
>>342679269
>Likes a game
>Is willing to accept it's bad regardless

I call that well adjusted. Only fucking children think that because they like something it's good. It's okay to like bad things, I'm sure your mother likes you for instance.
>>
A cracker won't recommened you to do crack
>>
>not being extremely critical of things you may have enjoyed at some point
>>
>>342679269
...why?
Why is it unacceptable?
They paid for it, they can like it or dislike it all they want.
>>
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>>342691829
>>
>>342692062
Speak for yourself faggot
I hand out cracks to kids like its candy
>>
>>342691829

>playing singleplayer games for more than 30 hours max.

>30 hours as the max cap for a single player game

Your kind do not belong here. Begone foul creature.
>>
>>342691657
Can you explain this in lolbabby terms? I'm legitimately interested in what you mean but I don't know shit about Dota.
>>
Think about it this way, OP.

When Archeage first appeared to Beta. It was out for roughly three months. In that time, I probably played it for 1.1k hours. It's was honestly one of the best MMORPG's I had ever played.

However, the second it was released openly, they changed the shop system to be Pay to Win. Literally. You could not do anything if you weren't constantly buying the best items in the store.
A single update to the game completely ruined it.
>>
>>342691918
Honestly my two favorite things about MNC were that they took two of the most obnoxious and/or unfun class archetypes in class based shooters and made them fun to play while not annoying to play against.

>Assassin character can backstab instakill, but has to use stealth only to avoid line of sight because it's loud as fuck in kill range and still leaves you visible as a hologram at that range.
>Support class that builds turrets doesn't require immense amounts of turtling to be useful and has one of the strongest primary weapons in the game if you get in range to use it. Also can hack into enemy turrets, turning them against their own team and can heal allies. Strong independent support who don't need no team.

"Okay, we gonna hack into de turret now!"
>>
>>342689226
I regret going to school for a degree in a field that isn't hiring. It's not autism, it's poor choices.
>>
>>342689376
this is MUCH better than the original system of "5329 players out of 6000 found this review helpful"

Now they just need to add a report option
>>
>>342691667
I thought Reinhardt was pretty cool, being slow-moving and nearly full-melee in an FPS where half the cast moves at lightning speed.
>>
>>342692380
I mean, some characters aren't bad. I enjoyed playing as Widowmaker, which was way too easy, Reinhardt, Lucio, Healslut, Symetria some maps, and Pharah but the maps, the modes and the gameplay mechanics are just so mindbogglingly bad that I just couldn't deal with it.
>>
>>342680198
Oh god fucking this
>dev doesn't like that combat is so quick and bursty
>players have been telling him it's because the only way to survive fights is to abuse broken builds and shit out damage at the speed of light
>players point out that the reason for this is because monsters respawn too fast and deal too much damage, and players are too frail and sustain is too weak
>dev decides to "try a new approach" by giving all monsters a chance to avoid hits at random, while also gutting player damage and essentially deleting all forms of sustain
>players immediately test it out in end game dungeons
>within 2 hours of the patch release, forums are flooded with threads explaining how and why this new patch ruined everything, providing screenshots and stories and politely asking for the changes to be reverted as soon as possible
>dev gets assblasted and tells players that they couldn't possibly have tried out the new system thoroughly enough to provide proper feedback
>players respond by providing even more constructive feedback
>over half the server's max level players group together and try to do the current end game dungeon
>wipe on trash repeatedly and never even make it to the first boss after TWO HOURS of trying
>almost every single player there could solo the dungeon before the patch hit
>one of them goes and makes a forum post detailing the entire thing, with screenshots of each pull and each wipe and a copy of the whole chatlog
>dev bans everyone involved, then bans everyone who calls him out on it
>game is left with only one max level player, who has already done literally everything and only logs in once or twice every 6 months, and was already discussing quitting before the patch hit
First time I've ever been banned from an MMO. I'm still mad about it.
The best part is that he claimed that the people banned were abusing a bug, but I know for a fact that some of the people he banned didn't even know about the bug until after it was fixed.
>>
>>342680092
I kinda want to go to prison in Japan. Take a trip to Aokigahara nerd
>>
>>342692596
Very true, I've never seen such bad offputting map design in a video game.

The lack of content and loot box shilling really doesn't help its case either.
>>
>>342679269
You know its possible to play something and enjoy it, but admit that it has problems and probably isn't for everyone... right?
>>
>>342692264
Sure. Imagine if in LoL, ADC's were worthless early game but turned into some horrifying hybrid of a tank top laner and an ADC lategame if they got enough farm, but they basically had to AFK rice their asses off to get there, and the game had turn rates. To put it in perspective, some of the scariest hard carries were basically giant creeps initially but come with shit like a 5-second AoE stun, "face me for 2 seconds over a 5 second duration and you get stunned and take 50% extra phys damage, oh yeah and I can shoot five targets at once for 85% damage and can use my mana to absorb 60% of all incoming damage", and "I can teleport to any enemy on the map, visible or not, while have vision of them all at the same time while weaker clones of me slap their shit." Weaker carries have shit like Yi Q as an ultimate that'll basically 2-shot supports, a 15% chance to crit for 4.5x your damage and a 50% evade, enormous magic burst while hitting everything in a massive AoE for 6 autoattacks, etc.

Now, discard the entire game's economy and replace it with a Marvel vs. Capcom 3-tier comeback mechanic where winning one teamfight will give every member of your team equivalent GPM to free farm, even after 30 minutes. One support kill will get you something equivalent to a Banshee's or at least a Zeal. Per player. One of the common easily-stompable lineups was when you'd get 5 South Americans on a team who all instalocked five hard carries, and then you lose one team fight pushing high ground and whoops, they all have an infinity edge or worse now.
>>
>>342692893
I got lucky with the whole lootbox thing
>Only level 40
>Have managed to snag 4 legendary skins and have 940 coins

I've never once felt tempted to spend any sort of money on them With the downside being that I end every session as soon as I get my first loot box because the game isn't fun enough to want to play a whole level until the next one
>>
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>>342692714
What game you asshole, you got me super interested and then you didn't even give a name.
>>
>>342692893
If the game where F2P with all that lootbox shit being pay to get I wouldn't mind and maybe would even play the game every now and then, but as it stands right now there's no fucking way I'm paying $1 for it.

And it's shame really, because it's become so fucking popular that it will inevitably spawn a new generation of shit shooters.

I fucking hope Law Breakers becomes a success and gives us a much needed good FPS
>>
You can still play a game and not recommend it.

Look at League of Legends players. Everybody I ask says "No, don't get into this shitty game for the love of God."
>>
>>342680198
fucking Fistful of Frags

my absolute favorite multiplayer FPS, and slowly, patch by patch, it became worse and less fun

broke my heart, and nothing will ever come close to the fun I had in it
>>
>>342680198
I assume this is only a problem for multiplayer only games. Because you could just go retro active patch for singleplayer via torrents or something. That said, if games had proper LAN and splitscreen anymore then multiplayer wouldn't have that problem either because everyone would just stay on the preferred patch. Would it segment playerbases? Yeah, but they already did that with the shitty patches. At least this way people get to stay on whatever patch they like best.
>>
>>342679269
For whatever godawful reason, I still play MapleStory after all these years. You better fucking believe I tell everyone to stay the fuck away from F2P trash MMOs. I would never wish this horrible fate on anyone.
>>
>>342693005
Holy shit that sounds awful. Why the drastic inclusion of the equivalent of X-Factor? I'd think buyback and fortify should be enough to stage a comeback, adding on even more to that just sounds like bullshit.

When you were talking about "making an entire class of heroes useless" you meant strong early game heroes right?
>>
>>342692714
what game is this? ro or 1st patch in cata?
>>
>>342693101
Project Gorgon.
Last I checked in, they decided to revert the evasion bullshit "for now", but they haven't made even the slightest effort to fix the issues with power costs and regen, burst damage, respawn times, healing and tanking, which were apparently longstanding issues with the game that have been growing steadily worse for years now.
Evasion was just an extra "fuck you" that triggered yet another mass quitting/banning which got rid of all the veteran players who'd stuck around after the last two.

I really miss it though. The game could have been amazing if the dev would just pull his head out of his ass and listen to his fucking players.
>>
>>342680198
>>342679884
>>342679859

War Thunder.jpg
>>
>doesnt even name the game

Jesus christ op why?
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>19 hours on Overwatch
>beginning to feel that I fell for the hype
>much more salt because I'm bad/pubs rather than fun
>>
>>342693848
Get some friends.
>>
>>342693490
Not that guy, but yes. It's not nearly as drastic as it was at the time he's describing. There's still significant gold swing when you kill and when you die but not huge game changing levels of it.

It was INTENDED to let teams that are extremely high net worth come back but all it really did was make early game heroes worthless.

Trust me it's much better now.
>>
>>342689426
Tbh post 6.81 dota has been the most ove ever had.

Especially now, with all these new items, tons of viable strats, so many carries i can pick and play well in pubs. Ive got 3k hours in this game and i fucking love it. the only real problem right now is alchemist and slark to a lesser extent, but all in all its a freat game. Cant wait to get to 6k

I think its important to remember that what may be a shit design choice for you may be something other players absolutely love
>>
>>342693921
Any fucking game is fun with the right people

You can't judge games based on that
>>
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>>342680198
At least the music is still good

https://www.youtube.com/watch?v=S0EcBjf-Vp4

Why do jews have to ruin everything
>>
>>342694194
>>342680302
Have you kept up with it? After they went full jew with microtransactions, the publisher went under and the devs removed all that shit and put out some bomb ass updates

Give it another shot anons
>>
>>342693490
Yep. Supports specifically. I know in a lot of class-based games (not just moba's, shooters and shit too) "support" usually implies that you're a healer or something. In Dota, having a heal built in in general was rare, but more or less distributed equally among supports and carries.

What support entailed in Dota was that your early game was god tier even without farming anything more than boots, but you fell off pretty rapidly beyond 20-25 minutes or so. So supports were usually hyper-aggressive burst/CC characters that spent every moment of the early game causing trouble. Lion's a classic example: 2.5 second line stun with burst, 1.5-ish second polymorph before they reworked the numbers, and then his ulti was an enormous burst nuke that did like 2/3 of your health in one hit but had almost a 3 minute cooldown until you leveled it up.

In other words, because your character was so godlike early, you could afford to spend your starting money on courier (item delivery unit) and wards, plus some regen for good measure. Then you spend early game either defending your ADC equivalent from the big bad offlaner or if they're fine, you go around and gank other lanes. Shit was fun.

That said,
>>342693938
is kinda right, but the problem still persists to some degree. It's not one death while winning = you lose, but it still means that games draw out for like 20 minutes after you should have rightfully won and supports got the shit power creeped out of them because half the semicarry and hard carry reworks made their early game so strong while still having god tier late game that it's like, "why even choose Lion anymore?". I still think that patch was completely unwarranted and they should've just threw it out instead of trying to rebalance everyone around it.
>>
>>342694054
Maybe I'm just salty because I was a support main even after I learned how to actually play carry, but yeah if carry's your thing Dota's better than ever desu.
>>
>>342679884
That's true, I normally enjoy patches or updates that have to do with adding new content that doesn't involve changing game mechanics, but rather new locations or refreshing new quests and whatnot.
>>
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>>342683328
>that image
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>>342694353
Here's one of a game that should have ended at around 30 minutes but kept getting drawn out due to deaths. Since they had more people that scale better and I was really the only one that scaled.

I really really tried to carry. I tried my best.
>>
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>>342694316
I did and I couldn't be happier. Thanks for the dlc unlocker and the trainers anons! Most fun I've had with this game yet!
>>
>>342681789
my sister plays that. i'm sure she's spent over a thousand dollars on horse armor because she has no concept of money.
>>
I'm almost certain that OP's image is from a Payday 2 review - in which case there is no issue with it.
>>
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>be the only space multiplayer dogfighting game that has an active playerbase of 2-3k
>game when I got into it during was great
>ship buying tree is grindy but who cares the game isn't p2w
>just everything I want in multi space game, fast dogfighting in my little intercept and specially made fighter built completely for maneuverability
>then the patch hits
>they completely changed how you buy ships to make the grind fucking insane
>they also severely limited which weapons each ship can go out with
>you have to buy every single version of a certain ship in order to get to the ship you want, instead of the ship tree it had where there only a few milestone ships you actually needed to have
>oh and you have to master these ships too for the exp bonus to even unlock the other ships ;)
>quit the game
>come back
>I can't even get into a pvp lobby
>they made the entire game into some sort of bastardized "open world mmo" instead of it being a pure pvp lobby game
>fly out of the hanger
>go kill an npc since that's the only thing in the entire system
>kills me immediately somehow
>get told to respawn I need some sort of premium currency


>everything I enjoyed about the game is gone
>>
>>342694353
I feel like you have a low mmr understanding of the comevack mechanic.

It was introduced to elegently change one thing. They importance of early-midgame performance compared to lategame.

Dota has always been a game that rewards performance. You play well, you are rewarded by having the game shift in your favor so you win. This is true with all games, but this is the core philosophy of dota, so i state it again here.

Now, pre 6.83 there was a major issue with the most popular strats. Early game "deathball strats" where extremely powerful. Im sure you know what these strats are but for other people reading this thread its when you pick heroes that do well early and try to net eady kills and use the resulting early networth advantage to snowball the game.

So the problem was this: early heroes were too strong.

Most game designers would reply with: nerf the strong esrly game strats, and buff the late game heroes. And this all did happen in one way or another.

But at the end of the day, of you keep doing this, you end up neutering heroes which had their niches in a certain part of the game, homogenizing the entire hero poo (as is what ended ul happening in league, at least in the 3 years that i played it).

So now comes the comeback mechanic

This is sheer genius. Because it accomplishes so many things:

1. It rebalances performance rewards. It allows heroes which are shit early, but strong late, a viable method to regain their lost advantage. It is unfair that they autolose early.

2. It decourages solo play, and encourages teamwork. One man, who picked a snowball hero, can get 10+ kills cuz hes good, and win the game, but if all 5 of the enemies work together as a team, they can completely neytralize the advantage. Dota now rewards teamwork more than solo performance (some people can rigbtly hate this, since it makes it harder to carry a team now, but it highlights dota as a team game)

Uggh so much more to say but comment too long
>>
>>342681789
I would recommend it for shits and giggles. Really like the combat.
>>
>>342694797
Exactly. The problem ends up being that you're ultimately 90% dependent on your team to not feed, so in pubs it's usually that whoever has the most carries wins. And of course they've got Weaver, Tiny, Death Prophet. And Earthshaker and (especially) Lina are less farm-dependent characters but still way scarier with it anyway. Then your team has a beefcake that does no damage, a strictly defensive support, a support that falls off REALLY hard (CM), and a surprisingly underfarmed Lesh.
>>
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>>342693201
League is a special example though because the new player experience is so terrible. The instant you get into pvp you're pitted against veteran players on new accounts because their main accounts got banned for being toxic shitters. You have to grind several hundred of these games to slowly climb your way to level 30, at which point the metagame changes so drastically that you have to relearn the game from the ground up.
As if the learning curve wasn't enough, you also have to spend centuries grinding IP to get your hands on a decent champion pool and a decent set of runes. The best way to get IP is to win games, and the only way to win games is to have a decent champion pool and a decent set of runes. A proper rune page gives a winrate advantage of nearly 15% regardless of player skill, and it actually goes up to like ~40% at the highest skill levels IIRC.
You can bypass SOME of this by buying champions with real money and buying IP and EXP boosts with real money, but you'd need to spend several hundred dollars to even slightly mitigate the bullshit.

I've been playing League consistently since Shyvana's release. I didn't have a decent champion pool until season 4(partially my fault since I fucking hated jungle and top and refused to buy anyone for those roles except Trundle and Teemo). I got my first proper rune page (for AP champions) late season 2, I think a few weeks before season 3 hit. I got my AD rune page mid season 3, and I didn't get a tank rune page until Braum's release.
I would not recommend League of Legends to anyone, ever. Not even the people I hate the most in life. Because even if you do survive the new player experience and you get yourself a good champion pool and a good rune pool and you figure out how to play each role well enough that you don't automatically lose because "we need tank" or "pick support pls", you get to spend 5 years watching every little thing you like about the game get reworked or removed and it is soulcrushing.
>>
>>342692008
Payday 2 is like a fucking cycle. Just when they've fixed a chunk of the problems and I come back to play it, start having fun again, then they drop a new update the next week that adds stupid shit that completely ruins the game for literally everyone I play with and myself to cater to do "muh Overkill+ difficult wave survival hardcore" players.
>>
>>342694194
They have to contract Simon Viklund for music now. Glad he went independent.
>>
>>
>>342679269
>game day 1 release its pretty good
>attracts a lot of people who love the game
>devs go full jew and add microtransactions
>game goes to shit because the fuck it even more with added p2w shit
>add dlcs and season passes
>players start to leave because they are getting banned on forums by devs
>go to steam to tell everyone why no one should play it
>"huuurrr duuurrr you have 1000+ hours"
fucking kill yourself
>>
>>342680092
Kill yourself. It's for the best.
>>
>>342695336
>that 31
Hahaha
>>
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I've got over a thousand hours in TF2 and I wouldn't recommend it as it is today. It was fun for a few years, but became trash right before it went F2P.
>>
>>342695336
>have lots of hrs in dota
>try to play league with some friends
>huge disadvantage from minute 0 since everyone has le epick rune pages of + everything
>everyone but ME

kikes will defend this
>>
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>>342695258
This man gets it.

I've been playing since 2011 and have clocked 7000 hours into the game.

The game feels more like a team game instead of one incredibly skilled player carrying 4 retards.

The only problem is in pubs which make winning feel like banging your head against a brick wall. This new patch fixed it slightly so you can win easier when you get an advantage.

This patch isnt perfect, but I like it well enough to keep on playing.

The cosmetics like battle pass are cancer and undermines what the compendium stood for and why it was made in the first place.
>>
>>342680797
This. I spent so damn long in that game, but watching Blizzard slowly kill it and then rape its mutilated corpse was too much.
>>
>>342679269
I blame /v/ and their contrarian attitude to everything that they hold to make themselves feel special since they're losers in real life
>>
>>342695336

I feel like LoL's in a better place now than it has been in a while, especially since they made all runes less than greater ones cost 1 IP.
>>
Is criticism not allowed now?

If I play a game for 1,00 hours and have a blast, but then it's suddenly ruined by a bug, or a bad update or patch, or a game-ruining discovery, I should have the right to input a bad review. Hell, for that matter, if I put in 1,000 hours and come out of it jaded and hating it, that shouldn't matter either. It's about personal input.

Why get mad at the people who put in a ton of time into something only to end up hating it, while not a word is said about the people who give a positive review with 0.2 hours on record?

Being angry about people dismissing or criticizing something else is silly. If it bothers you that much, for fuck's sakes, leave a positive review.
>>
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>>342695258

> Most game designers would reply with: nerf the strong esrly game strats, and buff the late game heroes. And this all did happen in one way or another.

> But at the end of the day, of you keep doing this, you end up neutering heroes which had their niches in a certain part of the game, homogenizing the entire hero poo (as is what ended ul happening in league, at least in the 3 years that i played it).

First of all, first greentext is exactly what they did with reducing tower gold and making towers tankier while nerfing Razor and DP. Reworking the entire economy in addition was severe overkill. If anything they *did* neuter a bunch of shit and *did* homogenize the entire hero pool because early game push strats are almost non-viable at all and it's been that way since the rework.

Second, the "low mmr understanding shit" needs to gtfo. I'm sick of all these newfags from r/dota2 coming in lecturing oldfags like me who've been playing the game for 4 years and damn well know the fucking meta.

Even ignoring those first two points, if "skill" is supposed to determine the outcome of an inherently snowbally genre at all points of the game, then why is the game even thirty plus minutes long in the first place? Why not just condense the game down to a single teamfight if every moment of the game except for the final battle is completely, 100% inconsequential to its outcome? Establishing map control and economic dominance was way more important that you give it credit for. Also, being dependent on 4 angsty teen Perushits is not anybody's idea of fun regardless of how the pro scene plays out.

I don't wanna flame but you sound so fucking pretentious it's grinding my gears hardcore.
>>
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What's the average amount of hours played must you have before you got your money's worth for each of the following prices?

>$10

>$30

>$50

>$80
>>
The most ironic thing about the shitters who attack a bad review based on too much play time and the exact same pricks who will attack a bad review because someone didn't have enough play time into it. You literally can't win with this argument because it's either

>You can't say you don't like it because you played it so much!
or
>You can't say you don't like it because you didn't even play it enough!

Fuck it's retarded
>>
>>342694316
Yeah. Keys are now openable for free, no keys required.

This happens everytime. I come back because they fix something, only for them to fuck it up.

>leave because now if you complete a mission without 100% stealth, which is only possible on a small amount of heists, you get a POLICE CHASE mission and have to carry all the fucking loot through shitty maps.
>they fix it, making it pretty uncommon and change the requirements for the trigger
>friends all come back, heists are playable again
>literally 3 days later add indestructible vans that show up with infinite ammo turrets that shred anyone who walks near them into pieces
>only way to destroy them is with a rocket launcher, which is only available via DLC
>makes any mission with a street they can spawn on (most of them) completely fucking unfun
>all quit
>they tone them down, tune their spawning, make them destructible by more sources by they can now begin to slowly repair after
>all come back to play
>they add crates and keys, new helicopter that can spawn on literally any map to do the same shit as the vans did only now it can move if you start damaging it, healing in the process

I get that they have a huge fanbase that only cares about doing every heist on the hardest difficulty with the hardest obstacles and opponents for the e-cred, but I hate when they roll out universal features that show up on EASY MODE heists because me and my friends just want to do group stealth missions, not L4D where the zombies have guns.
>>
>>342696029
You don't need to play over a thousand hours to see if a game is shit. less than 30 hours for most games is acceptable. After that, you're either retarded or lying if you say you don't like the game.
>>
>>342696023
30 hours at the bare minimum, unless it's $5 and indie. Then it's dropped to 15-20 depending on what type of game it is
>>
>>342696023
I feel like this isn't exactly fair. Yeah if I pay 80 bucks for a 2 hour game I'll be pissed, but most of the time it's the value of the experience more than the length
>>
>>342696023
For every dollar spent in total, it should at least provide you one hour of entertainment.

If you bought $60 DLC after a $60 game, you should have at least 120 hours of fun logged.

If you received a humble bundle game for a dollar, it's ok to have played 1 hour into it before never touching it again
>>
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>>342694316
Why did you have to lie anon
>>
>>342696023
1 dollar per hour is my 'base'. I tend to rate things more leniently if I have more fun with it but that isn't an accurate measurement that I can describe.
>>
>>342696023
>$10
40 hours
>$30
80- hours
>$50
120 hours
>$80
No game is worth 80 dollars, no matter how many hours of play. You could have 1,000 hours of gameplay (and I mean real gameplay, not "random/procedural" shit) and it still wouldn't be worth 80 bucks.
>>
>>342696023
$1 = 1 hour is the bare minimum, unless the game is the second coming of Christ.
>>
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>>342680198

Fucking this.

>Get into game a little late into it's life cycle
>Is literally perfect for a long time in my eyes because it's exactly what I want out of a shooter with a decent collection of loot to play around with and lots of different ways to min max
>Devs see players reaching beyond what they consider "endgame" when in actuality most of the fun from the game comes from pushing your abilities and builds as far as possible to reach ludicrous rounds into the game because it sure as shit aint the tileset variety
>Their answer is to nerf shit repeatedly instead of fixing any enemy armor and damage scaling so that other characters are as viable as the press ult button to win characters
>Some characters get reworked, most are good on the basis that they rework abilities to be better than they used to be, but bad on the basis that the abilities people are accustomed to using are nerfed into the ground
>So many nerfs happen that veterans of the game feel like they can't enjoy any particular weapon or character because the threat of them getting nerfed six feet under is looming like a drunken abusive father randomly ready to use your favorite class as a punching bag whenever he's having a bad day, and while they clearly understand the problem they refuse to sober up
>Playerbase is dropping off
>Forums are on fire
>One of the main clans for the game residing in /vg/ is dying out fast
>Hoping damage 3.0 fixes enemy scaling, but most just believe that it's gonna nerf multishot and do very little to counteract the problem while making it even harder to get loot in the process since they're going to make it alert based; This means that only the super mega autists who don't have to work for a living will be able to get endgame loot since there will be no place to simply just farm it at a leisurely pace as it is RNG on top of fucking RNG.

Fucking Digital Extremes, you had gold on your hands and you slowly distilled it into nothing.
>>
>>342696242
Those aren't the microtransactions he was referring to
>>
>>342696023
I don't judge the value I've gotten from the number of hours because I'm not a fucking idiot.
>>
>>342695336
Most of my friends who play league don't seem to understand this concept at all
>Don't have the exact counters to the enemy team, ~60 champions weren't even picked at the last big tournament
>Don't have rune pages custom tailored to each champion
>They still call it completely fair because "By the time you're level 30 you'll have enough to get a few champions and most of a rune page"
>>
>>342695931

I think the problem is people forget that in a lot of these games stuff like that CAN happen when its good and then just turns to shit overtime and just think you're trying to be some kind of troll or hipster fag that doesn't like the game cuz it got popular.

On the other hand they could think you're one of those people in the Gauntlet steam community and bitch endlessly about the Slayer Edition update that objectively improved the game on most levels except the removal of the hub level and just hate it because it's not exactly the same.
>>
>>342696360
I haven't played the game in about 3 years, that's when I remember it stopped being fun and started being a paywall for new content.

Shame, heists weren't bad and the soundtrack was excellent.
>>
>>342696365
You know why people call LoL pay2win? That's why. I swear half the people who play these games think they're playing an MMO and not a zero-sum game. It shows in the business model too.
>>
>>342696242
The microtransactions are gone. You no longer can buy keys to open weapon skin crates, and weapon skin crates can now just be opened if you get them as a payout.

Not the DLC. Character DLC and paid heists are how the game keeps funded and how every other heist and character is free.

You can still play the paid heists for free too. Buying the heists just gives you the ability to pick that heist from the jobs menu when it pops up. I've only bought 2 DLC ever and have played pretty much all the heists because there are pubs who will host public rooms who have purchased the DLC.

But the microtransactions are gone.
>>
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>>342680198
Goddamt Tripware
How can anyone be a dumb as them
>>
>>342696472
>paywall for new content

The only stuff that is paywalled is the new characters which is cosmetic. You can play any heist as long as the job selector has it, even if they're doing a pub game. I have only purchased 2 heist DLCs and have played most of them through pubs who have purchased them.

The only thing that used to be paywalled were the grenade slot, which they later fixed by adding free ones.
>>
>>342680610
like 4chan
>>
>>342696242
I won't defend the DLC isn't awful to anyone approaching it. The only way I can justify it is because of a couple of things: It goes on sale for 75% off every few months and I can catch up on what I didn't buy at launch, and by then I've clocked another 100 hours and can justify it EASILY.

It's complete bullshit for newcomers though since the game is based around you owning all of the DLC
>>
>>342679269
you do fucking realize that some games change?

you can play a game that you love and then something the devs do can completely ruin it, take WoW for example.

even if you never liked it, the players that loved it, hate what its become.

something small can change how you perceive a game, fuck off and think a little more before you shitpost.
>>
>>342695878
They've definitely improved the game a LOT in the past year or so, but I haven't touched it since they shipped the mage update and ruined Malzahar.
Malzahar was the reason I first installed the game, and he's been my favorite champion the entire time. Other champions came and went. Taric, Volibear, Karthus, Swain, Teemo, Trundle, Talon, Braum, Poppy etc. I'd play them for a little while and thoroughly enjoy them, but then something would happen and they'd get ruined by some stupid change and I'd go back to Malzahar.
I thought they'd never touch Malzahar because he was just weak and hipster enough that nobody really knew or cared about him so he wouldn't get Skarner'd, but just popular and strong enough that he wasn't going to get Poppy'd. Apparently not even that's enough to keep you safe.
>>
>>342696502
They never agree with me when I call it pay2win because they always say runes can't be bought with real money

Honestly any multiplayer game where every player isn't on even ground at the beginning of a match isn't worth playing ever
>>
>>342696741
Honestly to some degree I sort of wish that games getting chain-patched wasn't a thing. I mean fuck people still play Smash Bros. Melee and that literally was patched once or twice after it came out. Same with Marvel 2.
>>
>>342680364
this.

imagine you basically played a game you love and played for so long that it changed in such a way that left you bitter and depressed.

much like life thats the way she fuckin' goes, boys.
>>
>>342696878
>>342696878
The funniest part is that it IS still p2w because it's basically extortion. "Better spend real money on champs unless you want every champ you buy to be severely gimped, scrub!"

And even then it's still grind2win which in an exclusively PvP multiplayer game is almost as bad.
>>
>>342696741

I actually got back into the game because of the complete Taric rework after not playing for almost 2 years and yeah it's a lot better than when I quit.

That sucks, about Malzahar tho. It probably would have lessened the sting if they had at least bothered to give him a shiny VU, he's a monster in the jungle now but man does some of his animations and new textures look like crap.
>>
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>Paid for all of FE: Fates in full
>$138 dollerydoos
>Invested 200 hours of game time in all 3 paths
>Still can't bring myself to like any of it besides Conquest
At least I have 50 other 3ds JRPGs to enjoy
>>
>>342697032

The funny thing is that fucking JonTron himself made a video on this with WoW. Like, when I first saw that I was like "yep, I don't play your game but I know the feel, sorry dude".
>>
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>>342681789
>That hitbox
Holy shit, why the fuck does a korean instanced free MMO has such flawless hitboxes while modern AAA titles still fuck them up big times?
>>
>>342696878
It's pay to win in a sense. If you buy champions with IP instead of RP you have less IP to spend on runes so you're much less versatile.
>>
>>342695336
LoL is a vicious cycle that traps gullible people. The game is made in a way that lets you believe that if you lose,it's all your team's fault or maybe your own for not having picked the right build/champion to counter others,not because you suck at it. Since the """meta""" is as tight as a butthole and Riot can't balance for shit, there's only a set amount of X champions and X builds that can compete.
So you keep playing to grind more runes/champions. Then you're forced to play 40 minutes with retarded people. Then you lose. Then you bitch at every mistake your teammates do,because it's obviously their fault if you lose.
I've never seen a playerbase that cancerous and what's worse Riot is actively encouraging this behaviour by making both the """meta""",builds and matchmaking stricter and worse with every season. Thank god I dropped the game like in S3, but I have still lots of friends that keep playing it and bitching about it,the problems are still the exact same and apparently nothing changed for the better aside from random skins being free.
>>
>>342697146
Better question is how does it manage to have such tight hitboxes on a fucking SOURCE engine.

Yes Vindicitus is on Source. Which is black magic in of itself.
>>
>>342681347
im so sorry you don't have a proper outlet to relfect on for your reviews and shit, at least we can fucking come out and tell others how shit something is other than suck the devs cock 24/7.


go be a cuck elsewhere you idiot.
>>
>>342696023
That it's not how it works m80, it's not about hours, it's about how enjoyable the experience is according to the pricing.
>>
>>342697209
It's actually amazing, like they've fostered a community so shitty that it's blatantly obvious when their fans bleed over into other games, moba or not. See literally every Overwatch post on this board.
>>
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>>342679269
>0 competitive community
>0 support from valve
>best maps are community made
>would have to be literally vomitting to not be able to beat expert maps with just bots
>pubbing is a fucking joke
>the scoring system is fucked and you have to use a mod to have any proper game
>people rage constantly
>bots are better than most people
i regret almost every hour
>>
For people who still don't understand it, look at WoW. I had like 500 days in before Wotlk released, at which point it was basically a completely different game.
>>
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>>342681874
Here's a question for you /v/, how high does X have to be before you can't really use this as an argument any more? I'd say about 2.
>>
>>342697505
Like I don't even mind change per se, it's just that when you change something and mulch something perfectly good to get it, that's the problem.

YOU THINK YOU DO BUT YOU DON'T
>>
>>342691419
>wow i must be really hard to kill as the super mobile jet class!
>soldier turns and fingers his bf while shooting me down for full health
so fun and useful mobility
>>
>>342697545
It's only an argument when these X hours works as a setup or retroactively add something to the other "good" parts of the game. I'm not sitting through X hours of 100% shit because "maybe" the rest could be good.
>>
>>342697479
Why the fuck did you waste so much time of your life on something you regret and hate? Jesus fuck, go find a game that makes you smile, retard.
>>
>>342681789
>tfw Korean server needs VPN to be constantly up
>even though it's fucking impossible to register an account if you're not already in Korea unless you know someone who is
>softether's top servers are still shit for non-solo play
Fuck me. I refuse to play on western servers.
>>
>>342697709
Sounds like you need a tall glass of get gud. And get fast. Good Pathfinders/Light classes are nearly impossible to catch and hit to anyone except other lights.
>>
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>>342695824

>22 hours a week since 2011 in one game

Jesus H Christ
>>
>>342696339
I feel you.

Tried playing it again for two days but I quickly got stuck in the grind. It had so much potential and they threw it all away.
>>
>>342697783
competitive drive
>>342697890
im talking about overwatch tho m8? loved tribes
>>
>>342697104
I was actually excited for the rework right up until I saw the numbers.
If they had just given old Malz the void shift passive and made his voidling passive part of his W without changing any of his numbers, he'd be perfect. Null zone was his strongest skill by a landslide and the voidling swarm in its best case scenario is still a slightly worse version of a properly placed null zone.

He's always done incredible amounts of sustained damage. He was just played as a burst mage/assassin because he's too frail for anything else. His job was to position himself properly and kill anyone who got too close to him. It's a very useful niche because it meant that if the enemy tank initiated on anyone except Malzahar, they would die immediately and Malzahar's team would faceroll the teamfight.

His new kit doesn't let him do that. He doesn't do enough damage to punish a tank like that anymore. Instead of being rewarded for properly placed Qs and Ws, Malzahar's damage comes from standing next to someone and keeping malefic visions up while his voidling crew rapes them. Even then he still does less damage than before unless his voidlings get upwards of 30+ hits in.
It's turned him into a completely different champion with a completely different playstyle and mindset. I can't even watch someone else play it without feeling sick and depressed.
>>
>>342696339
What game was this?
>>
>>342698060
Lots of spectating. You could say 40% of my game time was on spectating.

Ive mellowed out as time went on. I used to play near 40hrs per week when I started.
>>
>>342680365
its a fun way of saying you're wrong and stupid
>>
>>342695747
its fucking absurd how people defend that shit and say LoL is not P2W, fuck any of you faggots who say it is NOT.
>>
>>342680198
i loved war thunder :((((((
>>
>>342698404
Warframe i'd guess
>>
>>342697868
play on the jap ones
they're pretty much days behind and have even more cute stuff

also do they really? korean servers usually don't need VPNs
>>342696339
Ah, warframe, the good old game where I'd go volt and allow our loki to copter trough walls
then they removed coptering and I saw nothing of the game but facebook tier grind + waitwalls.
>>
>>342698526
It's not pay to win since spending money doesn't directly result in you winning. It's pay to lose less since spending money reduces the amount of times you have to lose before you're allowed to properly play the game and potentially win.
Basically it's everything bad about P2W combined with everything bad about not P2W. I think that's why so many people try to argue that it's not P2W, because all the most infuriating parts of the game cannot be bypassed with money.
>>
>>342695531
oh god
>>
>>342680092
I know this was a funpost, but 4chan servers are hosted in USA
>>
>>342696023
anything above 60 needs ~200 hours at least

50 or under can get away with 10-20 hours

under 10 bucks can be shorter, but they usually end up being roguelikes with 1 hour long games that you can play over and over
>>
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>>342679269
>Say you dislike a game but you haven't completed it/have many hours in it
>lol git gud scrub you haven't played it enough shut up your opinion is worthless
>Say you dislike a game after finishing it or investing enough time anyway
>lol I you dislike it why the fuck did you play so much fucking autist your opinion is worthless

Is there any way to win?
>>
>>342679269
I have 60 hours in Fallout 4, shit's still bad, I just fell for the 'It gets better after X hours' meme so fuck off
>>
>>342699530
>10-20 hours at $50 is okay
>but you need at least 200 hours for $10 more
How the fuck is this supposed to make any sense? Are you fucking retarded?
>>
>>342681789
>tfw I can't advance in that game because no one is doing that mandatory story raid mission where I have to kill the evil version of that hero from the story

I actually feel like Vin had the best MMO story to date. You're not some chosen one in the beginning, just a lowby mercenary. You remain one for a long af time too
>>
>>342698526
It's probably more pay to play/compete than pay to win. Once you get in """""competitive""""" it's realistically impossible to gain enough IP by grinding to get the right runes and champions that Riot always cycles to be the hot shit meta (unless you're an autist and play it 4 hours a day), and even if you do there's no guarantee you will win if the teammates are retards.
>>
>>342679269
I have said this many times:
I would rather have any kind of review from someone with many hours than someone with few hours into the game.
Would you trust a "food critic" if he has only eaten from one restaurant and has eaten the same dish at that or trust the guy who has been all over the world and has eaten from countless establishments?
>>
>>342699549
Easy, just don't play video games
>>
>>342696023
I only consider a game worth my money if I get an hour of solid enjoyment for every dollar spent. If it's not fully enjoyable, I'd inflate that to two or three hours of playtime.

On that note, The Binding of Isaac: Rebirth is probably my best per dollar value with 150 good hours and I'm still not done.
>>
>>342680198
>what is robocraft

It's sad when you know that I am able to say I don't even feel anything bad anymore when a game totally bombs.
>>
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>>342679269
>pretends to hate it anyway cause that's what's cool in PC gaming culture

Completely and utterly wrong. Look at Runescape.
>>
>>342700005
Your food analogy doesn't work because it's the opposite.
If a player gives a review about a game they played a thousand hours of, wouldn't that mean in your analogy that the "food critic" is going to a restaurant to eat the same spaghetti over and over and then saying it's shit?
>>
>>342698802
>also do they really?
They do, really. Other (most of them, at least) Nexon games don't, this one does. BDO also blocks any regions with own servers, but that one can be bypassed.
>JP
Japs are known to IP block everything, pretty sure it's the case here as well. Haven't checked, though.
>>
>>342700243
Maybe the chef changed the way he cooks, and now the delicious spaghetti he used to eat everyday taste like shit.
>>
>>342700269
I know you only need a VPN/Proxy for one IP on the jap version
>>
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>>342679269
Personally I think the whole bad review because 'DEVS RUINED MUH GAEM' is almost always just neckbeards reacting poorly to change, but the other reason people do this is if after 50 or so hours they realize they actually aren't enjoying the game but are just addicted to it. You might love crack but you probably wouldn't recommend it to someone you cared about.

See MMOs and other grindfest online-only games.
>>
>>342700117
>robocraft
Fuck, don't remind me. Got in about a month before helicopters. Got a bunch of friends in, just by playing it while they were around. Had some fun times, played serious stuff in whatever level tier we were at, played dumb cheese jet / high-powered railgun stuff in low tiers, some of us even got premium, for that sweet "stacking bonus XP for everyone in a match with premium players!" thing (which was one of the best ideas that game had).

And then, helicopters came out. And we all stopped playing within three days.

Were you there before or after that? What was the breaking point for you?
>>
>>342700382
What do you mean, exactly? The problem with KR's IP block is that you can't drop the VPN at any point (which is how blocks are usually bypassed), you have to keep it up for the entire session. I can log in and play solo just fine but in party it becomes an unplayable lagfest.
>>
>>342699549
>spending 1000+ hours on a game you dislike

I think you have some major brain damage.
>>
>>342700243
i liked macdonalds apple pies

keyword: liked
>>
>>342679269
Those types of reviews are usually saying that the game turned to shit after a couple of updates
We all played games like this, don't be a faggot
>>
>>342699549
The only way to "win" is to not say anything about the game. Why even bother? You don't stand to gain a damn thing by putting out a score/review.

Only talk about the game when a friend specifically asks about it, in which case you'll most likely receive a much more respectful response.
>>
>>342700481
Is helicopters the point you left?
Are you up to speed what the game is like now?
>>
>>342700595
>What do you mean, exactly?
On the JP/EUR/NA version, the connections to other players are P2P, are the parties on the KR version hosted on the server instead of peoples own servers?
>>
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>>342700634
arma. got around to 1600 hours before they put out a dlc with infantry weapons.
to elaborate

most powerful/useful handheld weapon
before the dlc: . 7.62 light machine gun, can kill at a 1000 meters, cant be suppressed, holds 160-170 belt fed. can only penetrate wood and some brick under 400 meters. cant penetrate bulletproof glass. sometimes a one hit kill on infantry, if they arnt too far away

after the dlc: 12.7 heavy machine gun. can kill armored vehicles from 1000 meters, maybe more, infantry at even farther, 200 round belt fed, can be suppressed. can go through steel/metal fortifications at up to 800 meters. can penetrate bulletproof glass. ALWAYS a 1 hit kill on infantry

you can only use the second one if you paid for it
>>
>>342679269
I don't even play good games that I love 1000+ hours.

You have genuine autism and are also underaged if you do this.
>>
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>>342701168
are you asking again, or are you asking the guy who you replied to, because if its the latter he literally said 3 days after helicopters
>>
>>342701284
>calling people autistic and underage when you've spent at least 2000 hours on a shitty taiwan girl cartoon board
>>
>>342701168
>Are you up to speed what the game is like now?
No. I've gone back to Fighting Games that get released with alright balance, and get one patch to go to great balance, and fucking stay that way.

I really miss the "third person shooter with lego vehicles" thing robocraft did.
>>
>>342696339
>Fucking Digital Extremes
Heh, knew this was Warframe by about a third of the way down.

Had a couple friends try to get into it a few months back which was maybe a year after I stopped playing and I was so disappointed to see they'd nerfed Saryn when she hadn't even been an OP problem child and was fun to play around with.

The game is still probably really good but it's so hard to want to go back when things are different for the sake of being different.
>>
>>342701348
Yes. I asked again because he though he had it bad then.
Now, the game has become a literal cash grab, crates after matches, no RP gain anymore.
Think CS:GO crates with random loot.
>>
>>342701284
that just means you havent found any good games.
>>
>>342701496

I agree. It had something unique to it and they fucked it up:
>>342701506
>>
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>looking at darkest dungeon
>top reviews hundreds of hours played
>not recommended fills the whole page
>"this games great! but i cant recommend it."

after actually playing i completely understand but come on.
>>
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>>342696365
Had this problem ages ago when I played LoL and again when I tried to get into HotS

>"hey let's go play ranked"
>I'd rather not, I only have one or two heroes for each role and not enough of a pool of counterpick options
>"lol who cares just pick your main"
>but I'm not dumb enough to only play one hero in a game where roles, hero selection, and counterpicking are all super important
>>
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>>342680198
God I used to love League back in season 2
Played that shit six hours a day every day in 10th and 11th grade
Then it all went to shit

They reworked every character I liked because they weren't meta and OP
Nobody likes revive? Take it out for no reason
Not many people playing dominion? Remove it because we're jewish-ass greedy pieces of shit who won't just let the servers stay up and lose an extra dollar a day to maintain them
3v3 map was kinda janky and unbalanced? Change it into generic shit and don't even let us play the old map even if we want to
5v5 map is too colorful? Dull it down, wouldn't want people thinking our game was fun and had character

3,000 hours of my life wasted
>>
>>342701503
>OP problem child
I thought WF was a PVE co-op game?

How does OP even work in something that's not PVP?

>>342701506
>crates after matches, no RP gain anymore.
What the actual fuck. I'm glad I bailed when I did. Helos patch quit wasn't about the jewry, it was about the fact that those things absolutely fucked balance, because they could fly, have decent mobility (unlike helium chairs/blimps), and be stable enough to shoot railguns from (unlike planes).

>>342701709
I don't know when you played, but that, like so many other things in this thread, was mainly the result of an incredibly ill-advised mechanic: Heart Attacks.
>>
>>342694182
Multiplayer games, especially team games pretty much require friends to be fun. Some games are a lot more fun with friends than others. If you don't have friends then I wouldn't recommend overwatch.
>>
>>342680198
rip killing floor :(
>>
>>342701247
No, it is P2P, but you can't log in with a non-Korean IP, and if you log in and then try to disconnect from VPN, it kicks you from the server. So even with P2P you're going to lag like hell since you need to route through the VPN host's location.
>>
>>342701503
>The game is still probably really good
It never was.
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