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How's that game going, anon?
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How's that game going, anon?
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LIKE SHIT
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Dumping pics from the home alone game I started today
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>>342442957
>unity
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>>342443368
>>342443526
>>342443664
Beautiful.
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MAKE VIDYA GAEM!

>:(
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Last one
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>>342444843
thx fab
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>>342444968
Is that fox mcCloud?
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Is there any way to make custom WADs standalone?
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how can I make a N64 game and actually put it on a cart?
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>>342446672
Learn MIPS programming then buy an Everdrive or an EEPROM writer to dump the code onto a chip and solder it onto an existing cartridge.
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>>342447034
wow, i wasnt expecting a real answer.. thanks anon.
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>>342447417
np fab I want more low poly vidya
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>>342448031
I'm a big fan of it, it'd be even cool to do PS1 games aswell. I do have to know C well before I learn MIPS?
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>>342442957
Made a face, will work on the hair and body tomorrow
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>>342448191
MIPS is an assembly language so while learning C could help you understand certain abstract concepts, assembly works on a much lower level than C. However, depending how far you want to take this you can use C to make PS1, and N64 games, if you just want to make something simple. If you want to have full access to the hardware and make something akin to what the best games were like then you'll need to get into the nitty gritty with assembly language.

Luckily MIPS was designed to be used by humans as opposed to other assembly languages like x86 which read like nonsense because they're designed to be written procedurally when you compile C code. Another great thing is that both the N64 and PSX cpus use the MIPS architecture so learning it will let you make games for both systems.
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>>342448992
Where would you recommend on learning MIPS? Like I'm super serious and wanting to try this out. Please tell me more anon.
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Are there any legit and checked tutorials how to make 3D models?
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being a writer is suffering
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bretty good. have a quick shot of my shitty stolen kenney assets.
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>>342449971
I can't write a story for shit.
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>>342449816
>>/3/
>>
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>>342449464
If you're a complete noob about assembly language then I suggest you understand about how a CPU reads assembly language.

https://www.youtube.com/watch?v=cNN_tTXABUA

Here's an example of how a Gameboy works which should be simple enough to get you started

https://www.youtube.com/watch?v=RZUDEaLa5Nw
https://www.youtube.com/watch?v=t0V-D2YMhrs
https://www.youtube.com/watch?v=ecTQVa42sJc

Then familiarize yourself with MIP assembly and its instruction set

https://www.youtube.com/watch?v=bdnoI2Hv9ow
https://www.youtube.com/watch?v=uvxwawlsDOs
http://www.mrc.uidaho.edu/mrc/people/jff/digital/MIPSir.html

Then setup a work environment
https://en.wikibooks.org/wiki/N64_Programming/Compiling
http://forums.cen64.com/

Finally get your hands on an assembler there are a few options out there
http://origami64.net/showthread.php?tid=30
https://github.com/PeterLemon/N64
https://jul.rustedlogic.net/thread.php?id=17510
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>>342450101
Wow I didn't even know that we have such an mazing board, thans
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>>342448257
This is actually pretty good, post wires.
>>
Horribly
I have drive to work on it for a week, then stop completely
A month later the drive returns, but I want to work on something different
This has happened many times
>>
>>342442957
nice general
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>>342451375
Jesus dude, I can't thank you enough. I'm more of just an artist but I also wanted to learn programming N64 games in general. Is there anything else I need to know while I'm learning all of this? I don't wanna skip anything that I need to know.
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>>342443368
>mfw we're able to infiltrate outer Kevin
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>>342449971
any specific issue you're running into to or are things just hitting a rough patch.
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>>342452409
Here's the online manual for the N64 since you're so serious. Contains everything about the hardware, and how it works.

http://n64.icequake.net/doc/n64intro/kantan/index.html

God speed anon.
>>
Overwatch and FF14 killed my drive to keep working on it.
>>
Reminder to use Unreal for 3D and Godot (monogamous you prefer C#) for 2D
>>
Since I've recently gotten time to do it I'm working on a short little RPG, sort of in the vein of old school ones, just as a babby's first really.

I'm still in design phase so I haven't really started building it yet but is RPG Maker VX okay or are there other engines that can do its job better with little programming knowledge? I'm willing to learn C but I want to hook at least a little something under my belt before I want to start needing that.
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>>342450001
I wish Kenney made more 3d shit. They're great for prototyping.
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I'm learning to make models in Blender
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>>342453278
Thank you, anon! I actually put every thing you said on a notepad and I'll start learning tomorrow since I'm a NEET and I have all the time in the world to learn. You're a nice person.
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Scissor blade for a lil Kill la Kill game I'm making.
Expected release date: 2025
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>>342453745
>Blender

Check this out.

https://www.youtube.com/watch?v=DDj3yo3mjSw
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aw yeah
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>>342454565
>pocket league
oh god anon, if you don't finish this and make it the new sanicball I will be one disappointed nobody on a board full of other nobodies
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>>342442957
>>
POST

GAME

DEV

MUSIC
>>
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I don't make games, I just make random assets for fun.

Here's my latest, an AKM.
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>>342454207
You got a blog?
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>>342455479
https://www.youtube.com/watch?v=0kcF7E69C6Q
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>>342442957

Dont really know where to start learning how to make gaymes.'

It seems you need to already be in college working at a computer science degree.
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>>342455805
Start by learning basic programming. Language doesn't really matter but something like C# is easier to start with than C or C++.
>>
>>342455805
You hardly need a computer science degree
All you need is Game Maker (Or if you're actually serious about it, Unreal (or Unity if you prefer who cares)), or if you're really old style a teach-yourself-a-computer-language book.
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>>342455947

How far in do I have to learn programming before starting to experiment with making games? There is never getting around programming but idk, learning programming seems so discouraging at the start of it.
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working on boring dialogue/cutscene systems right now, but this is what my tactical RPG looks like in general

>>342455805

there are enough resources on the internet for an autodidact to learn programming (C++, C#, even Java is enough for a game) or art (3D modeling in 3DS Max, Maya, Blender, or 2D art in Photoshop, Aseprite, or Gimp). the biggest hurdle you'll encounter is motivation to continue on and improve yourself. no university is necessary.
>>
>>342456113
Game Maker and Unreal use visual stand ins for code blocks. Just use those as a start.

Toby Fox made Undertale with the basic shit Game Maker gives you, and he's a music guy, so it's really not impenetrable.
>>
>>342455521
Afraid not sorry.
It's just a super casual thing for fun really so never thought of making a blog for it.
I'll try and post updates here occasionally if anyone's interested though.
>>
>>342454338
Thanks for the suggestion. I'm also watching Darrin Lile's tutorials, they are super comfy to watch.

I want to make something quite low-poly, like toaster-worthy. But I figured out, I need to learn how to make actual models first and then learn how to scale them down for a toaster to handle.
>>
>>342455498
Very nice!
Got any more you wouldn't mind posting?
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>>342456113
Honestly you could just dive into an engine or a framework but without a basic understanding you'd probably be overwhelmed and give up because of it.

There isn't a set point where you're ready, it depends on the person. For example I started with a introduction to programming in C at a uni. Then I changed my degree and had to do introduction to programming in Java the next fall. As our final for that course we had to make a Hammurabi game http://www.hammurabigame.com/hammurabi-game.php that worked entirely from command line, so you'd give inputs one by one and it would print the results of the new turn or year in the game's terms. So roughly one and a half years after my first touch to programming I started to experiment making games for the first time.

You should try and see how programming feels. It might seem daunting but once you get started you might like it and find it easy. Or you might not. Fairly quickly you'll see if programming is your thing or not.

If programming isn't your thing and you still want to make games you should start training in some other disciple related to making games, most likely 2d or 3d art.
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>>342455805
Go to the /agdg/ and read just the sticky, it will give you a head start on learning resources and software recommendations.

Just decide that you will spend your entire summer on this and nothing else. It's easier if you're bored of all vidya.

Don't forget, if you decide to actually do this, you're not the audience anymore, you're the director and it feels completely different.

https://www.youtube.com/watch?v=7i_9rrNqyQE
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i've made tic-tac-toe game once to learn unity if it counts

i got a job as unity developer later so it payed off
>>
Should i start learning C# entirely based on Unity and gaming in general or should i start with more "universal" stuff?
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>>342456147

Reminds me of FFT I mean this as a compliment, I'd play it.
>>
>>342455805
>>342456931
>Don't forget, if you decide to actually do this, you're not the audience anymore, you're the director and it feels completely different.
This. Once you get into gamedev you start looking at games differently and atleast for me the parts I enjoy about games have changed drastically.
>>
>>342457201
Start more universal and then get into unity tutorials.
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>>342457201
Game design isn't just code and pictures. You could have a pretty and perfectly functioning game but it still might be boring, frustrating, or just plain shitty because it's designed poorly.

That said the code and pictures need to work or else the design is lost behind the game not working.
>>
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Working on a boss battle for an on-rails shooter.
https://www.youtube.com/watch?v=HMhqnQcFhx4

After that I'll make some kind of shield for the player to activate.
>>
>>342456931
>orson welles
COUNTRY GOODNESS AND
>>
lads, got a question

How does publishing on the Steam Greenlight thingy work? You simply post it, wait for it to get approved and cash out the money? No additional documents whatsoever needed to be personally signed and so on?
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>>342457201
I'd spend at least a few weeks to get the basics of C# in general, not just C# that's used in Unity.
Unity gives you some custom-made tools in its documentation that you won't find in the language itself and this can get a little confusing.

Get yourself a C# tutorial and do all the exercises.

I didn't want to download VisualStudio at first, so I just bootlegged csc.exe compiler from the .NET framework, I literally copypasted the application and the dll it needed on a folder on my desktop, I felt like an Ork Mekboy that day
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is Godot Engine any good?>

had some game idea but cant draw for shit.
>>
It's a work in progress. I haven't even started production, all I've been doing this last month is trying to put the levels, story, and overall design in place.

It's easier to imagine something cool but hot damn is it a pain in the ass to bring it on a sheet of paper.
>>
REMOVE VIDYA
>>
>>342457151
>i got a job as unity developer later so it payed off
How the fuck? Surely you had more to offer than "i made tic tac toe"? It can't be that easy.
>>
>>342459030
You'd be surprised

There's plenty of literally who small time companies out there that just want somebody who knows something.

That said these companies usually develop phone apps or licensed shit.
>>
>>342459231
>had a dream about making some GOTY open world RPG
>end up making shitty phone game

life is cruel
>>
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>>342459030
couple other simple apps like this one, nothing much.

but i've also had years of other experience in graphics design and programming
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>>342459231
This

A lot of people naturally think that most lobs are ultra-elitist shitholes where even the way you breathe is judged, but in reality it's quite the opposite and they'd gladly welcome you
>>
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It's coming along slowly
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>>342443368
jesus this has better visuals than Revolution 60
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>>342457210

That's the main inspiration. Hopefully I'll be able to share a demo on /v/ and /agdg/ within a couple months. It really depends on the 3D modeler who is helping me
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>>342459590
looks a lot like Risk of Rain

niceeee
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>>342459683
Thanks anon. I actually posted the wrong webm, this one has a nicer looking walk animation.

A year from now my game will be great, I promise
>>
Been wanting to do a remake of sorts of Knights in the Nightmare. Basically, redo the gameplay to make it a more traditional SRPG. I love the game to death, but the gameplay seems complicated just for the sake of it, so I want to make things simpler. I had a page of stuff written up on changes I wanted to make, but I lost it.

Also, was making chess, just to practice the SRPG-like elements, but the logic confused the hell out of me and I gave up.
>>
Friendly reminder that c# is property of Microsoft and that you'll need visual Studio, the .net runtime and windows to run your code properly
>>
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I made a new dialog window.

>>342459841
that's what I said last yearI'm still saying it nowwelcome to development hell anon
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>>342460397

https://twitter.com/MonoGameTeam/

> to Android/iOS/MacOS/Windows(8 Metro)/Linux/OUYA/PlayStation 4 & all using C# with OpenGL/DirectX11

https://unity3d.com/unity/multiplatform

>iOS Android WinPhone Tizen Windows Mac Linux SteamOS WebGL PS4 PSVita Xbone X360 WiiU 3DS

Ok.
>>
>>342459590
Oh, I saw your work in another thread. Good job, man, keep it up!
>>
>>342460706
>Mono game
That's why I said properly
>>
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>>342442957
Doing animations. It's slow and I hate it. Going 2D was a mistake.
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>>342456147
>no university is necessary

This is the exact mentality we need in this century of ever-increasing circlejerking of the "you N E E D university to succeed else enjoy your mcdonalds job".

Everything, quite literally billion times more information any human professor can ever teach you, is freely available in a few clicks. You can acquire enough information to take over an entire country if you put enough effort into it and I'm not even over-exaggerating. The only problem here is putting the effort itself, and having the balls to go balls-deep into such a risky adventure of learning and applying the stuff all by yourself.

Sure, university is easy. You go for a few years, you learn basic stuff like everyone else and you get a guaranteed diploma. Nice! But do you honestly expect exceptional results when you just went through the exact same way of information acquisition that the average person went through? Do you think that knowing what pretty much everyone else knows, and learning it in the exact same streamlined way they did, will somehow make you better and more successful than everyone else?

Going through university is the safe but mediocre result.

>"People fail not because they set their goals too high and miss them—it’s because they set them too low and hit them" - Jordan Belfort from “The Wolf of Wall Street”
>>
>>342461269
But that's gorgous anon ! Keep going !
>>
>>342461269
That looks really good. Good job buckaroo.
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>>342461345
geez man no one asked, we're just making videogames here.
>>
>>342461269
I want to say the pole ax isn't getting enough movement but realistically I'm not sure if it would.
either way, looks good so far.
>>
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Mighty No. 9 was so lackluster that it's inspiring me and the programmer to make a game that takes the basic ideas from it and implement them in an actually enjoyable fashion.
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>>342461489
I used to have a way more exaggerated motion for the polearms, but it ended up looking kinda off. The musket walking animation I made with an actual reference, and I ended up just using the same arm movements for polearms and scrapping the old one. It might not be precisely accurate since 20th c. firearms are a bit heavier and balanced differently than medieval polearms, but it's good enough for me and I don't really have any spears or halberds lying around.

>>342461379
>>342461419
Thanks senpaitachi.
>>
>>342462296
anubisdev?
>>
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just trying to get my explosions to look good, special effects and particles have always been my weak points

some of the sprites like the bubble are obviously placeholders, and in the final version there's going to be a post-effect in place on the camera so you don't get any of those naughty rotated pixels that pixel art connoisseurs hate so much
>>
>>342442957
I'm not telling you, you mocked me last time and hurt my feelings.
>>
>>342445718
Isn't the DooM code open source now? I played a Sonic game once which was basically a doom mod.
>>
>>342462296
so you ruin it with a memedog furry
congrats
>>
>>342462746
sometimes the best thing you can tell an artist is that he fucking sucks balls, anon.
>>
>>342449816

https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro#Table_of_Contents
>>
>use textbox engine for a game because i'm a lazy fuck who can't make decent textboxes
>decide that i have no idea how to use it, so i might as well branch off and see how i can edit this thing to my advantage
>suddenly i get a half-complete aa engine, with only the witness testimony (which is easy enough), and court record parts to do (which is harder, but doable)
Help
>>
>>342462558
Yeah.
>>342462889
Dogs are cute. A selling point.
>>
>>342462950
>blender
don't.
get a real 3d software.
>>
Hey

I'm going to study system engineering over the next couple of years.

Surely, I can implement these same techniques and tools to make a small 3d game right?

Is programming the meat and potatoes of making games?
>>
>>342463393
Like what?
>>
>>342463393
Blender can do what most people want. Unless you're going for massive animation budget or ultra-high poly, Blender is fine.
>>
>>342462738
Put a little anticipation into the initial animation and don't have the flames last so long, have them be around only a little and then have mostly smoke and maybe a few embers. That makes the explosion look sudden and powerful, like...well, an explosion.

I'm a bit too tired to bother drawing out the theoretical frames, so I'll use onomatopoeia.

Right now your explosion is like

Booooosh

When it should be more like

ka-BOOM
>>
>>342463436
>Is programming the meat and potatoes of making games?

coding = meat
art = potatoes
sound = pepper for the meat, butter for the potato

you won't get anywhere without art, but you might make due without sound.
>>
>>342463441
cinema 4d is the best one i've worked with
3d studio is garbage but it's the most widely used
>>
>>342442957
i've got a scheme to make my own earthbound clone

look forward to seeing it by 2018 or 2019
>>
>>342463550
Are they both free?
>>
>>342463871
of course not
but why would that matter?
>>
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>>342462296
Same here I didn't want to impose on MN9 but now I just don't care, I'm making my robot kid game.
>>
>>342443368
Will we be infiltrating Outer Kevin in this game of yours anon?
>>
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>>342463908
Ah, I thought I was having a serious conversation there, for a moment.

Good troll, have a biccy.
>>
>>342464080
i bet you use Gimp
>>
how well does a general programming education translate into video game programming?
would I be better off going a game dev education instead?
what about those that self-learn, how different is their approach to coding and shit compared to those that have an education?
>>
/v/, i'm stuck in a bad rut. How do I get motivated?
>severely behind on grad thesis that involves Unity & have a seperate project from an awful class I need to finish
>need to get shit from the college labs to work on either
>can't get in when it's super late
>sleep cycle fucked up
>try to go to bed at reasonable time
>can only sleep for an hour
>try to pass time by working on side Unity project
>constantly worrying about actual work I need to get done
>try to pass the time playing vidya to drown the worry
>gets to be around 9 in the morning
>feel sleepy finally
>try to only nap till noon
>end up sleeping till 6 at night because depression or some shit
>by the time I clean up & eat dinner, feel it's too late to go to the labs
>repeat 7 days a week.
Help.
>>
It goes rather well. I have worked on this for about a week and a half now
>>
>>342463917
Nice topology
>>
>>342464805
>How do I get motivated

by sitting on /v/ and asking strangers how to get shit done instead of actually doing it.
works every time.
>>
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I'm trying to put off artwork until after everything else in my game has become more solidified, but recently I've been making some prototype assets so I can finish my pre-alpha / proof of concept but it is sort of painful to make assets that I know I will eventually have to replace.

Right now I'm putting the finishing touches on a level generator.
>>
>>342464946
>not handcrafting your levels
It's like you want your game to be immediately forgettable.
>>
>>342464805
Get off /v/ to start, doofus.
>>
>>342442957
I'm an artfag primarily, though I've got a history with modding and I'm pretty sure that with an engine I'd be able to make a fully fledged game in my spare time or, if unsuccessful, at least have an outlet for my artfaggotry.
The problem is, I've got multiple concepts for a game that I like pretty much equally, and can't decide on a specific one.

-Two of them follow the theme of being crew/vehicle management sims built around character permadeath - one where you explore a procgen universe managing a spaceship crew and another where you manage a convoy and explore a procgen desert wasteland. Both would utilize turn and grid based combat systems, crew management would extend to tending to your crew's needs and the relationships between characters.

-A somewhat lovecraftian first-person Survival Horror focused on building tension by making the player weak and reliant on resources, and making the combat difficult and chaotic but in a way that you would eventually be able to pick up and be good at.

-An arcadey twinstick shooter centered around a transforming mech with 3 modes - the baseline medium damage/medium armor/good mobility mech mode, high damage/high armor/low mobility tank mode and a low damage/low armor/high mobility hovercraft mode. Weapons, repairs, powerups etc. would be scattered around the map and all the levels would be sprawling military compounds that you have to explore and blast your way through. I'd also attempt a multiplayer mode for this one.
>>
>>342463871
>>342464080
If you don't wanna find a crack or some shit, there's other options.

Best one would be to see if you can get a student version of shit.
Autodesk has free student versions of all their shit, and you just need to have a "student email".
I don't know if they even try to verify it or anything, but if they do and you don't have one, try asking a friend that goes to college or some shit.
Either way, the student version of Maya and 3ds Max are both full versions really, there's just this popup that comes up saying the file was made/modified with a student version of Maya/whatever.

You can also make it not read like that if you save as a maya ascii (.ma) file, open it in a text editor, and remove the line that says something like "License: "Student""
A teacher taught me that bit actually.
>>
>>342464805
Stop thinking about all the things you have to get done, think of the satisfaction you well get once its over, and then consider how to get to that point instead. That'll give you a better outlook on life in general.
>>
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>>342465018
Actually, I will handcraft a lot of smaller sections which are randomly strung together. But like I said, I don't want to put a ton of effort into those before I have a chance my mechanics a bit more.

It's a roguelike in a loose sense, but the gameplay cycles are short so the game has to be different every time. It's more of a strategy game, so it's not like I'll be weaving story through level design or anything, just random things to blow up and fight on and in.

The green on this pic turns into the crazy rooftops that dominate the first pic, the gray squares are replaced by premade structures and areas of varying sizes, like the castle-like fort in the foreground of the last picture. The maps are pretty big.
>>
>>342465491
Why that specific kind of generation? First time I've seen something like it.

Cellular automata, then expanding boxes to a limit at random points? Or am I missing something?
>>
My game has been on hold for almost four months now. I got to the stage where I began dong AI and path finding. This shit is hard as balls and I really should ask for help. I have almost no motivation to keep going, despite thinking about what finishing this game would mean for me.
>>
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Doing all right. Today gonna finish optimizing for android and upload demo. I've already remade lightning bolts and skybox to work on shaders, next gonna be the sun.

After that I'm going for cardboard support.

Right now there are old builds for PC and Oculus here:
https://omicron.itch.io/placid-trip
>>
>>342466987
Some webum for attention.
>>
Can I publish a game (for profit) and never reveal my identity/real name?

Does steam release names? do I have to do some copyright legal stuff?

I just want to make stuff, but I am extremely paranoid about people discovering my identity.
>>
>>342467213
Yeah I'd be worried about someone discovering my identity too if I made that
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>>342467348
made what?
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>>342467213
protip: nobody gives a fuck about your identity
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>>342467420
I have a shady past. I don't want it to be associated with my creative properties.
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>>342455498
Nice tutorial gun. :^)
>>
>>342467535
you've been drawing loli porn or something?
now i want to see it.
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>>342444686
LOW POLY FOOT FETISH GAME

GO GO GO
>>
>>342467213
Reveal it to whom?

I'm sure steam at least would need your real name, and at the very least your bank account number which in extension would lead to you anyway.

But for the general public there should not be any way to find out your identity as far as I know.
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>>342467074
Looks really neat, I'd like to try it.
>>
>>342444843
>>342443664
>>342443526
>>342443368

Why the FUCK are you taking pictures of your monitor? Are you really that stupid?
>>
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just gonna post this shit again. Anyone have any experience with playmaker for Unity? Can i make a whole game with no programming?
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>>342444686
Got anymore low poly stuff?
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Adding a simple shield for the player to activate.
Ignore the 'shield effect' i'm just reusing textures for now.
>>
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>>342459347
damn dude that hit me right in the feels
>>
REMOVE VIDYA
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