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It sucks. It truly sucks. At first I thought "hey, this
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It sucks. It truly sucks.

At first I thought "hey, this may be just another hate wave, these professional reviews don't mean a thing". But no. The game is horrible in many, many ways.

>Level design
>Enemy (their patterns, not the art)
>Object placement in general, ladders, platforms, pits, checkpoints
>Weapons are literally useless, even on bosses
>English dub is one of the worst I've seen in a couple years
>Inconsistent performance (lots of random frame drops)
>Forgettable music
>Presentation. It looks like some fan game made at home with a team of two people
>Clunky menus on PC, lots of useless functions and some don't even work properly (like setting lower resolutions)
>Bugs. But that was expected

In the end, this guy spent $4m on fucking nothing. Delayed because he had to set up online? Fuck you.
>>
The hate for MN9 is dumb. Evil, even. To be honest, people are being mean, tearing into it for no reason. Everyone needs to chill out.

Remember it didn't have a huge budget, that kind of money doesn't go far. How many kickstarter games even come out, and furthermore, how many are good? Next to none, I'll bet. Nobody cares about a few framerate issues. One or two delays? So what? Terrible art style? Totally subjective. Horrid voice acting? Nah.

I'm pretty damn satisfied with this game, nobody can tell me it's bad.
>>
>>342414386
It's bad.

There, I told you.
>>
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>MN9 took almost 3 years to be made
>pic related was done in 3 months
>>
>>342414386
The art isn't bad, but you must be deaf to not notice how bad the english dub is. Maybe you're just baiting. Who knows.

And yes, there are many other kickstarter good games, specially one very famous blue knight with a digging tool... and guess what? It didn't even need $4m.
>>
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>>342414386
>Remember it didn't have a huge budget
3 million dollars in kickstarter money. This does not include money from other sources, like publishers or comcept investors.

>that kind of money doesn't go far.
It can. I'll demonstrate in a moment.

>How many kickstarter games even come out
So long as you practice basic kickstarter sense, you shouldn't be burned too much by video games.

>and furthermore, how many are good?
Most of them, actually.

>Nobody cares about a few framerate issues.
I do. Anyone who cares about gameplay does. I'm not one of those MUST RUN AT 60 nerds, but framerates should be stable.

> One or two delays? So what?
Delays would be acceptable if the game was good. It's not.

>Terrible art style? Totally subjective.
Art is, generally speaking, subjective. However, there are certain things that are not. Mighty Number Nine looks bad.

>nobody can tell me it's bad.
I can. It's bad. You are working to justify your shitty purposes.

Now let's talk about my favorite kickstarter backed project. Armello.

Armello runs smoothy, it has fun gameplay, and makes for a great night with friends. Sure, it's kind of slow because it's a digital boardgame, but it doesn't have any huge technical problems.

Armello was made with a TENTH of MN9's budget, if that. A TENTH.
>>
>>342415881
You can't say MN9 is bad, I don't see you making a better game :^)
>>
>>342416679
Jokes on you dude
then again you might just call my game shit

im not even that guy but i agree eniterly with him, game is terrible no matter how you look at it
>>
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>>342417432
I was being facetious
>>
>>342414185
Needs an "Over 20 lbs of Ass & Ass" sticker.
>>
>>342416679
I'm not a game developer, I pay for games for entertainment, our fucking money pay their bills and they should deliver quality material in return. Specially when we blindly invest $4m on a product he promised to be good.

So what, am I supposed to be forbidden to call your job shit just because I can't do better? What if you depend on my money to pay your fucking bills too?

You're an idiot.
>>
I played two stages so far, Dynatron's and Cryo's. Dynatron's stage and boss fight was kinda easy but Cryo gave me a good workout. Both stages are kinda short and the one weapon I tried, Dynatron's, seemed like a useless piece of shit. The main thing I take issue with is the awful, awful optimization. Also, not being able to change graphics options during a stage is pretty bad. Still, the hour I've played so far was at least ten times more enjoyable and challenging than the three hours I spent on Shantae and the Pirate's Curse which a lot of people seem to fawn over for no good reason.
>>
The stretch goals fucked them over hard, they bite way more than they could chew, the dumbest thing was promise to release it on every fucking platform, no dev can do that much work and deliver a decent product
Exclusives are the most polished games for a reason
>>
>>342414386
+$4.2 MILLIONS
>>
>>342420106
Shantae is polished, have a better level design and specially a clever dungeon design. It may not be as fast as MN9 but the upgrade system, the adventure, story, music, performance, graphics, literally everything, beats MN9 easily.

Your tastes may just be different.
>>
>>342414185
>>342414386
That samefag tho
>>
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>We want to make a sequel to 2016's GOTY.
>>
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>>342414386
>didn't have a huge budget

nigger what
>>
>>342422810
OP here. No, not samefagging.
>>
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>Die at Trinity
>Have to do the stage again
>Those things you have to shoot to turn into platforms or destroy to make a path instantly reform after exploding and I can't make anymore progress
>>
>>342414185
Wow ty for ur opinion now I don't need to go to gamefaqs :DDDDDDD

Do you have any other reviews made of bullet-pointed memes for me?
>>
>>342423302
quality bait
>>
I'm scared to imagine what the game would have looked like if it just barely met its kickstarter goal.
>>
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>>342414386
>didn't have a huge budget
3.8 million dollars is more than enough you stupid fucking nigger
>>
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Reminder that if you backed this, you and Dina have your names on the same product.
>>
>>342423717
Way better probably, because then it wouldnt have had to do the retardedly ambitious stretch goal, just look at the first demo they put out in 7 days, it looked way better than the final product, but then they had to adjust the development process to make it easier to develop for 10 fucking different platforms
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>>342414386
Hmmm, I wonder where this came from...
>>
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>>342414386
>for no reason
>>
>>342423717
Comcept is a shitty company, I doubt they could end up delivering a decent material. They should have tied with a bigger company.
>>
>>342424056
Maybe better? I haven't looked but it sounds like the stretch goals expanded the platforms beyond what they could manage, if they just hit there minimum goal maybe the game would have been more focused.
>>
>>342424562
yeah thats what i said, exclusives are the most polished games for a reason
>>
>>342414950
Yeah and both suck.
>>
>>342424749
I tagged wrong post, my bad :-p
>>
>>342414386
I'm not going to pretend $4mil is a massive budget for all video games, but it was plenty for a game of this scale.
>>
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A better game that took less money, is more memorable, has more replay value, and overall a better presentation, sure, there might be slowdown issues at times, but the game itself is pretty good.
>>
>LE MIGHTY NO 9 IS BAD MAYMAY
Just stop, /v/. You're trying so hard to force another TORtanic when MN9 is a fucking awesome game. I backed the kickstarter and I have no regrets.
>>
>>342425118
How much did you pay? Be honest now.
>>
Would this have done better if Capcom wouldn't stop bullying them?
>>
>>342414185
4 mil is a fucking ton for this kind of game. I doubt not a single Mega Man game had that kind of budget and even its worst entries are better than MN9.
>>
>>342424126
Sauce please? Reverse image search shows nothing.
>>
>>342424126
I need source on this.
>>
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Dina's name is in the credits with a shitty rap song playing over.

Holy fuck.
>>
>>342425441
Hello orangutano
>>
>>342425441
hello orangutano
>>
>>342425441
Lose some fucking weight, Lanky
>>
>>342414386
>that kind of money doesn't go far.
It does with competent devs.
https://www.kickstarter.com/projects/yachtclubgames/shovel-knight
>>
>>342414185
it's definitely no x4...it's barely an x7
>>
Why is this game so buggy? It crashed four times on my computer, and for whatever reason, the game doesn't fucking save. Every time I loaded the game up it was reset to factory conditions. Who programmed this nonsense? And what fools failed to bug test critical crashes and inability to save? On the fourth crash I just gave up and uninstalled the game.

Also is it just me or do spikes kill you even during invincibility frames from taking damage? Maybe my timing was just poor and the invincibility wore off moments prior to touching the spikes but I felt like every time I'd get hit back into a spike pit I died instantly.

The game doesn't have the magic in Megaman because the characters and designs are so soulless and the English voice acting is so atrocious, only matched by its awful script. Luckily I speak Japanese and the game does allow you to change to Japanese text and voice. While the Japanese is not exceptional, in fact, it's about as standard a performance as you can get from any Japanese media, it doesn't have such forcibly shoe-horned in "jokes" that make me feel embarrassed just for having witnessed it.

I didn't back this shit, even as a huge Megaman fan, and I'm glad I didn't. For years I considered Inafune the father of Megaman, but now I know him to be just another businessman looking to eke out just a few more bucks.
>>
>>342425284
They had talented people working in, people who certainly aged programming and designing platformers like Mega Man since the dawn of videogames

Inafune left and built his own company, Comcept.

>Capcom used to make the good Mega Man games we remember
>Comcept is not Capcom
>Comcept certainly has no experient people to work on such titles

No wonder why it went so wrong.
>>
>>342414185
This is exactly what happens when you pay for a job up front. They already had everyone's money. So why would they care about the final result.
>>
>>342427107
I totally agree. I tried so hard to find the magic from Mega Man in this game (which I ironically found in Gunvolt and Shovel Knight) but it was nowhere to be found.

It's just a shitty platformer, with bad music (only the main theme shines), shitty voice acting and frustrating boss fights that aren't 1/10 as rewarding as old Mega Man games used to be.

I guess we're done with this guy and his attempt to revive some of the nostalgia MM entries had.
>>
>>342427107
The spikes are just like Mega Man 1, they kill regardless you're on iframes or not. Lame programming.
>>
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>>342428324
>It's a feature!
>>
>>342414950
That game was awful
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>>342428896
Better than 8
JUMP JUMP
>>
>>342428896
No it wasn't


faggot
>>
>>342428868
It is a feature.
Doesn't mean it's a good one.
>>
>>342414386
bait
a
i
t
>>
ITT: People surprised that Inafune made a shit game.

Don't forget, kids: Inafune was only a concept artist. He had nothing to do with the games beyond that. Expecting Mighty No. 9 to meet or beat even the worst Megaman is like hiring a an artistically inept clown to make a stroke-for-stroke replica of the Mona Lisa. Or hiring Michael J. Fox to create a perfect copy of the Venus de Milo. That shit just isn't going to happen.
>>
>>342428896
I played all classic megaman games in a row and 7 was pretty delightful, megaman 4 is more forgetable in my opinion.

people who compare about sprite size "fucking up the gameplay" are inflicted with mongotism.
>>
can someone give me a download for the game
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>>342424415
>>
>Weapons are literally useless, even on bosses

I'll accept your criticism of the game because I believe it has its fair share of flaws. But this is bullshit. The problem with this game is that the weapons are broken. They trivialize the combo system. Ice power? Get 100% on basically everything. Exploding projectile? Get super high 2.0x combos all the time and kill enemies super fast. Use weakness on boss? Boss gets fucking rekt.

They're too good, nowhere near useless.
>>
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>>342424126
Me too.
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>>342425042
God I fucking love this game
>>
>>342414185
How is the online anyways? I haven't heard anyone talk about that.
>>
I enjoy the game but yes the level design is inconsistent and the weapons are weak. The Mine stage is unnecessarily cruel and I don't get what the designers were smoking when they made it.

It's an okay game but will never back anything Inafune again.
>>
>>342425441
hello orungutano
>>
>>342434019
I doubt anyone bothered about trying
>>
>>342425441
hello orungutano
>>
>>342425042
I loved it back in the day. Still have in my HDD Loader though.
>>
>>342426289
god-tier platformer
>>
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>>342414386
>Remember it didn't have a huge budget,

Lad are you retarded or a shill
>>
>>342425441

hello orungutano
>>
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>>342414185
I really hate the overreliance of the dash mechanic. Even the most tiny enemies takes a fuckton of shots just to kill or you have to dash it.
>>
>>342432768
They have poor energy, making most basically 4-5 shots then done.
>>
>>342435340
>no charge shots
>no autofire when holding down the button
button mashing never made any game better, not even Metal Slug
>>
>>342425441
>Hello orangutano
>>
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>>342414386
Here's your (You)
>>
>>342414386
Are you fucking kidding me? Divinity OS had a fraction of the money from backers that this game did and it turned out a hell of a lot better than the majority of triple A titles that come out. Inafune does not give a fuck about making games anymore, he'll take the money gladly and churn out shit games because people won't let megaman just die. There's a reason Capcom gave up on his shit.
>>
>>342425441
hello orungutano
>>
>>342428979
MM8 has dope sprites and music though
>>
>>342414185
>>342414185
Funposting and reaction images aside, the reason for the delays and the mismanaged budget is because Inafune decided he wanted his game to be playable on everything from the TI-82 to ColecoVision and voice acting and shit. The game being two hours long and not very interesting is inexcusable, though (the former is okay since this is a mega Man game after all, but the game play is pretty droll. It's not offensively bad gameplay, but it's quite simple and easy)

But by all means, make fun of the game for looking like ass and that joke backer rap they did
>>
>>342414386
I'll take your bait.

>Remember it didn't have a huge budget
Hahahahaha.

>How many kickstarter games even come out
Why or how does this matter in the slightest?

>and furthermore, how many are good?
Clearly not this one.

>Nobody cares about [various issues]
Maybe, if there are only one or two issues and the rest of the game is solidly built.
Obviously, general consensus from everyone is that this is the polar opposite of the truth.

>I'm pretty damn satisfied with this game, nobody can tell me it's bad.
Everyone's entitled to their own opinion.
>>
>>342425441
hello orungutano
>>
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>>342431754
Fucking this.
>can find pretty much all upgrades without buying a single one
>shop is still nice to have even if you don't and are a e-tank chugging casual or just don't want to search for shit
>weapons affect stage elements and even bosses they aren't weak against
>OST is pretty baller at parts
>never has a "that one stage/segment" part like some of the other games did (not just 8, I fucking hate Plant Man's spring jump bullshit. How hilarious that you get Rush Jet Adaptor after beating him.)
>nice bonuses such as the super adaptor and proto shield that you don't even NEED, and the former even gets upgrades to it
Also, speaking honestly, I loved the graphics at the time. Yeah, they're bigger, but the game is made around that fact, and having played the GB games more than the NES games, I didn't even really care about size. I really got a kick out of the cartoony style they were going for.
>>
>>342444180
My only real bitch though is that some weapons are pretty damn imbalanced, like slash claw, which could have been way better, and scorch wheel, which is... yeah. Others are almost too cool, like noise crush.
https://www.youtube.com/watch?v=GbfagHtJ8fE
>>
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>>342414185
>>
>>342414386
FOUR

FUCKING

MILLION

GIVE ME FOUR FUCKING MILLION DOLLARS RIGHT NOW YOU CUNT

WHAT'S THE MATTER FAGGOT? IT'S NOT A HUGE BUDGET
>>
>>342425441
herro orungutungaru
>>
>>342428979
7 is shit. 8 was good enough.
SLIDE SLIDE
>>
>>342428979
>it was better than 8 because memes
I can tell that you haven't played either
>>
>>342419372
Did you miss the smiley face, you retard? That anon was being sarcastic.
>>
>>342414185
I find it decent, worth $10-$15 at the very most but definetly worth a pirate. Aside from grafix, it plays quite nice, at least Ray does, haven't used Beck much at all
>>Level design
50/50
>>Enemy (their patterns, not the art)
Nah
>>Object placement in general, ladders, platforms, pits, checkpoints
50/50
>>Weapons are literally useless, even on bosses
Idunno, Ray with fire killed the ice boss super fast.
>>English dub is one of the worst I've seen in a couple years
Yep
>>Inconsistent performance (lots of random frame drops)
Hasn't happened to me but I don't doubt
>>Forgettable music
I like the tracks.
>>Presentation. It looks like some fan game made at home with a team of two people
Yep
>>Clunky menus on PC, lots of useless functions and some don't even work properly (like setting lower resolutions)
Yep
>>Bugs. But that was expected
Haven't ran into any but I expect bugs
>>
>>342425441
hello orungutano
>>
>>342444180
>>342444180
7 has great music too
>>
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>So much fucking pseudo walljumping it isn't funny.

Just include a damn wall-jump. It can be as picky as the one from Metroid Fusion, but don't do this immersion-breaking laddering shit.
>>
>>342446283
That's I mentioned it, chuckleruckamus
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>>342446335
Fucking this.
>>
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>>342444970
>sonic talking shit about disappointing games
>>
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>>342447098
>>
>>342414386
Fuck off Rami
>>
>>342444970
At least it is better then Sonic '06, Sonic Boom: Rise of Lyric, and most likely whatever Sonic game Sega craps out next...
>>
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Never forget

http://i.imgur.com/pIdvYO7.jpg
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>>342448558
>so long imgur made it smaller

http://i3.kym-cdn.com/photos/images/original/001/138/655/031.jpg
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>>342425441
Hello orangutan
>>
>>342425441
hello orungutano
>>
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>>342440706
I wonder what the atari jaguar port will be like.
>>
>>342448558
>>342448635
A VERY HAPPY UN-RELEASEDAY TO YOUUU
>>
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>>342448558
>>342448635
>>
>>342447098
>>342448428
there's multiple levels to it.
>>
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Honestly I don't hate it at all. Didn't pay a single cent for it and finding the game pretty enjoyable so far, especially after that piece of shit Gunvolt. Absorbing enemies is a whole lot better than I imagined too since you can pierce them so it flows fairly smoothly.
>>
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I enjoyed it despite the flaws

Anyone on PC wants to try coop? I can be the girl, I don't mind
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>>342431754
>people who compare about sprite size "fucking up the gameplay" are inflicted with mongotism.
In MMZ this can be a real issue though.
>>
The game sucks. For the budget and time and everything all together, and the retail cost, among a ton of problems its almost bargain bin junk.

But we all love it. Because the game represents creative freedom and someone taking into their own hands, the thing we all wanted to do ourselves. Make another megaman game.

I bought the full game and the dlc because I want to support the developers. One mistake is not defeat. And to be honest, I think keiji inafune did it for the fanbase. I think he always knew that only certain people would enjoy it. Who knows...

So.... Red Ash?
>>
>>342450934
id play the coop but i cant be assed to play it after beating it 7 times now on a new save data
>>
>>342414950
The only good that that came out of it was the music
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>>342451386
Gosh, that's harsh man.
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>>342451118
>>
>>342451040
Needs more panties on the outside of her pants
>>
>>342451118

I disagree that it sucks and that it's bargain bin junk.

I have some complaints against it, but overall I found it to be fairly enjoyable and had no real problems when playing it.

Also, 4M, which is before kickstarter takes its cut and taxes get taken out, is not a lot of money for a game. Particularly one that's releasing on so many platforms.

I think the problem is people are really upset about the kickstarter itself and many of them are taking that out on the game itself.

Also, I'm very much looking forward to Red Ash and The sequel for MN9.
>>
>>342451118
>Make another megaman game.
But they didn't make a megaman game though.
They made a slam your face into stunned enemies game.
>b-b-b-but the weapons and the-
No. Having multiple weapons and shooting doesn't make your game into megaman. That's like saying Cave Story is like a megaman game.
>>
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Just so you anons know, if you have the debug build, you can still get the achievements if you own the PC version

For SOME REASON steam registers it as the retail copy and allows you to get the achievements even if you abuse the debug build's command line. I know this because it granted me 6 achievements in the debug build out of nowhere.

It also doesnt matter where its run either.
>>
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>>342451615
>>
Heres the PC DLCs if anyone is interested

Fuck uploading the game itself again.

Steam doesnt care about the dlcs as long as theyre in the DLC folder inside the game folder they'll appear in game. Go get them from the installed folder (these are installed to \program files (x86)\Mighty No.9\DLC) and drop em in the main game folder

https://mega.nz/#!HlBnkCRL!FlhCPjeOJsRnnCLIGhkpID0IQSaIc0pKYZVwSEytJBQ
>>
>final boss takes like 10 minutes of nonstop shooting to kill

it's like they looked at borderlands 2 and loved damage sponge
>>
>>342452684

Faggot, no one cares. Start posting leaked Bloodstained shit if you want to stay relevant.

Do you think Punished Inafune (A Falle Producer) can recover from this?
>>
>>342452807
>Do you think Punished Inafune (A Falle Producer) can recover from this?
yes. i dont know how but he will
>>
https://www.youtube.com/watch?v=xdCIrHWzXoE

Look at this abomination of a final boss
>>
>>342425340
>>342425389
https://danbooru.donmai.us/posts/1627171
>>
Can EU redeem their codes for this shitshow yet?
>>
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>>342452880
>yes

Maybe if his company made better games + better publicity. As it is, its the laughing stock of gaming news right now and I wouldn't be surprised if he faded into indignity and/or obscurity (with the rest of the millions).

Seeing the finished product after reflecting into the past, it's a real shame. But at least it's over more or less. Lesson learned and we can move on onto better things.
>>
>>342452684
>starts fighting ray
>the moment it shoots a laser from its mouth the game breaks

thanks!
>>
>>342424126
>Mighty No 9 came out before Shantae.
Oh that's right, it wasn't "delayed" it's just running on "Wayforward time".
>>
>>342454856
Inafune need a good team.
He is not very smart and top of that he surround himself with more dumb people.

https://en.wikipedia.org/wiki/Kaio:_King_of_Pirates
>>
>>342455085
shit breaks m8
let me get the one from steam and not humble bundle for ya
>>
>>342455658
here ya go big guy
https://mega.nz/#!n5RG1A6B!B8mXQeodKxJUmxpZPsS7IJae3bJ3DOFGXmkvLym3Nr4
>>
Does porting to other consoles really take away a huge chunk of your budget? sounds suspicious.
>>
>>342455936
there is no porting with unreal engine
you just compile to whatever target platform it offers
>>
>>342423089
>2 forms
>That one fucking beam attack with a tiny window to dodge in
>>
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You guys wanna know where all the money was spent? Take a look at the list of Japanese voice actors. They somehow managed to get big names like Sawashiro and Koyasu on this game.
>>
>>342455905
it worked! and holy fuck it's fun! thank you very much!
>>
>>342457289
>its fun
i refuse to believe you after the shit ive gone through
>>
I hope Bloodstained fails because I hate the fanbase.
>>
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>>342457820
i dont follow bloodstained but at least this will be up on a torrent soon
>>
>>342458193
I don't know how we've come to a point where even fucking demos have to be pirated.
>>
>>342458486
Well the demo is free to backers, and if its free to those that backed it then it can be free to torrent

probably better that it's not but hey, its better than nothing
>>
>>342458648
It's not free if they had to pay for it
>>
>>342458193
>releasing a demo to people who have already paid for the game
I don't think these people understand what a demo is for
>>
>>342458648
>pay money to get """""free"""" demo
>>
>>342458704
they paid to back the project, and for backing it youre allowed to play it early.

>>342458785
Different demo, different content (in theory).
>>
I'm pirating it at the moment to see if it's really bad or just a meme wave of hate

>Unreal Engine 3
WHY?
This shit only causes bad perfomance fucking everywhere, specially in PC ports
>>
>>342458885
>Different demo
So there is a demo for non-backers?
>>
>>342451891
I still can't belive Dragon's Crown is a 1 million game and looks so fucking good
>>
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I agree with many of the complaints about the game except the dub. Most characters are very well-acted. White, Bat and Avi are a couple stand-outs. You want an example of a REALLY shit dub just look at MM8 or X4.

Even once you get past the fact that it's Yuri Lowenthal yet again his Beck is pretty solid. The characters and setting are all quite charming but fuck do I wish they were in a better game.

working towards getting into voice over so i'm very critical of these things. haven't listened to the Japanese voices yet
>>
>>342425441
Hello orangutano
>>
>>342459042
no idea. i dont care much for bloodstained
>>
>>342451891


>valdis story

OH SHIT THAT IS MY JAM
>>
>>342458785
>make demo available only to backers
>and only to backers who paid at least a certain amount and are more likely to be true believers and would be more easily impressed by the demo's offering and far more forgiving of any of its shortcomings
>rely on their word of mouth to hype up the game and get others to back it

Welcome to the modern age of videogames
>>
>>342456856
The English dub has some heavy hitters like Steve Blum, Fred Tatasciore (Soldier 76) and Matt Mercer as well. And yes, Yuri Lowenthal also counts

Tempted to switch to jap audio just for based sawashiro
>>
>>342428979

git gud
>>
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>cleared it a couple of hours ago
>tfw i had some legit fun
>>
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>>342424415
I used to believe that due to an abundance of information on the internet, people would have informed opinions and would be able to better themselves by theoretically being able to learn about anything.

But all it did was enable retards to justify their own opinions by finding more people like them. The internet enables people to galvanize their opinions to the point where no matter how wrong they are, they will still believe it.
>>
>>342414185
>just want to make documentary about developers
>get disliked to hell and have your channel flooded with shitty comments

feels bad, all they're doing is exposing Inafune in the most nuetral way possible.
https://www.youtube.com/watch?v=Ri4bV3Z186Q
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