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Thoughts?
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You are currently reading a thread in /v/ - Video Games

Thread replies: 187
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Thoughts?
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>>342396379
Made me want to kill myself but then I found and HD texture pack for TTYD.

It's pretty good.
>>
Looks really boring
But the paper effects are cool so B+ for that
>>
Sticker Star 2.0
You're a cheeky one OP
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>>342396379
Disappointment, simply disappointment.
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5 guys/10
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>>342396901
You actually finished it
I applaud you Anon
You did a good job
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But she's right.

Why DON'T you just play Mario & Luigi?

>i-it doesnt have the soul of paper mario!
>i-it doesnt have the charm of paper mario!
>i-it was the handheld RPG while Paper Mario was the console RPG!! (<-- not even true anymore)

What does that even mean?
>>
>>342396901

Why the fuck does it have to be like this? How are these people so incompentent? SOMEBODY PLEASE TELL ME.

They MUST know that they're being fucking retarded.
>>
It could be great.
It could be a good game despite not being a TTYD sequel.
But they HAD to spoil it with nothing more than toads everywhere and basic NSMB enemies.
Not even piantas or the new enemies introduced in SM3DLand/World.
They blew up the chance they had by not waiting fan feedback before starting a new game.
>>
>>342396379
butthurt fandom
>>
>>342397486
I enjoy both for different reasons simple as that.
Soul isn't necessarily specific
>>
could be good but /v/ says its bad so ill say it is bad
>>
>>342396521

That looks absolutely ugly. I'd rather play the original.
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>>342397486
Paper Mario had more focus on characters and the world while M&L was more comedy.

I like both series but I am still sad to see PM go the way it is because of some dumb reason.
>>
>>342397704
What's the difference between being upset and being butthurt?
>>
>>342396379
It's going to be the last Paper Mario game for a very long time.
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>>342397486
I just liked Paper Mario more because you have more options in combat and I enjoy customization.
>>
I don't have any, and neither should you, because the game isn't fucking out yet.
>>
As a Nintendo fan, fuck them for making them not RPGs. It pisses me off. Paper Mario was the better of the two RPG series.
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>>342397973

good. The faster IS dies the better
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>>342397921
If you are butthurt you go out of your way to express it. So it would apply to anyone who dislike spammed the trailer for instance.
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>>342396379
It looks really nice...
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>>342397921
>What's the difference between being upset and being butthurt?

Someone who's upset is more rational.
>>
Talk about Zoe Quinn getting triggered by a joke in this game so the mods delete the thread.
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>>342398049
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>>342398393
>>342398419
>last week /v/ hivemind was shitting on this because MUH TREEHOUSE
>now the hivemind is "lol game gets a sale from me!" because it triggers an SJW

wew good job NOA
>>
>>342397501
Miyamoto and Tanabe probably have their family hostage so they can't do anything but this
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>>342398582
Nobody's buying the game because of this Anon
>>
>>342398393
>>342398419
yo Zoe, if you're itt, just want you to know, saw you playing ddr on Twitter, you're looking hella cute girl, hit me up. ;*
>>
>>342398582

2nd guy you responded to, I'm not buying this piece of shit because it's Sticker Star 2.0.

I just find it funny the mods are getting so buttmad over this.
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>>342396379
I think we're in the bargaining stage.
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>>342398210
>more rational
Explain
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>>342398393

I dont get it
>>
I'll give it a chance when i see it in the bargain bin.
>>
it's not exactly like TTYD so it's irredeemable garbage
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>>342398995
Considering how people are now asking for a remaster of the TTYD I suppose so
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>>342397902
I disagree.
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i mad a thread about this game and it was deleted for being "non-vidya". what the heck is going on
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Is the outrage more about people wanting another TTYD or not another Sticker Star?
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>>342399134
>remaster

game's already perfect
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>>342399218
Link to the thread?
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>>342399252
People are asking for a remaster because of what the producer of Color Splash said
see >>342396901
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>>342399370
did you miss the part where i said it was deleted
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>>342399252
They could tone down the backtracking in a few chapters, but I'd prefer a 64 remaster than TTYD
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>>342399419
https://boards.fireden.net/v/
find it
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>>342399218
It wasn't about the game it was about someone's reaction to a line in the game
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>>342399214
The HD texture doesn't even look like paper. I'd be surprised if you could find a worse example of the quality of the pack.
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>>342399494
What does the one on the left look like? It sure as hell ain't paper.
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>>342399494
Perhaps if they added a thick white outline to the outside to make the paperness more apparent.
>>
>>342397486
I like Paper Mario's combat a lot more

In PM everything is a 1 and increases or decreases in increments of 1.
In M&L you start off in the 10s and go up to the 100s to deal hundreds of points of damage, and early game special moves are pretty useless by late game.

Power Jump is just as useful at level 1 as it is level 100 in PM.
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>>342399494
>doesnt look like paper
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>>342398564
>food analogy
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>>342399649
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>>342399023
Butthurt implies a level of anger that's not present with just being plain old upset. Doing something like spamming >it's not exactly like TTYD so it's irredeemable garbage
in every single one of these threads because somebody insulted Nintendo is butthurt for example.
>>
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>>342397486
Mario & Luigi is a fun series & I enjoy it but I preferred the gameplay & characters in Paper Mario. Paper Mario (especially TTYD) had a variety of ways to attack that wasn't linked to 1 button like M&L is (not that it's bad for M&L, it's a handheld after all). The badge system was interesting to me also in the first 2 games, leading to a different way of battling beyond temporary stat upgrades like M&L has & there was also the fact you pretty much had to get hurt by guarding unlike M&L where you can dodge everything, it adds a layer of tactical play and thought while in battle. Also what >>342399676 said.

Character wise I just simply prefer them in Paper Mario since your partners are completely new & are with you the entire game, their attacks also effect the field outside of battles more than M&L. M&L mostly focuses on using your hammer & spin-jumping (and obviously a couple more like the ball from PiT but you get the point), Paper Mario had more ways to do this through partners, hammer, super/ultra hammer spins, Super Boots for ground pounding, Ultra Boots for the spring jump & the papery curses you get in TTYD. All the level design revolved around this & it also allowed for more secrets to be around.

On a side note I dislike how a lot of mini-games have been in the Mario & Luigi series since Bowser's Inside Story, Paper Mario had a couple sure but they were mostly focused on quizzes & that one fuzzy mini-game, M&L relies on it A LOT for progression and it just not fun to me.
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>>342397486

I liked the audience system from TTYD.
>>
>>342399840
It's not a food analogy just because it has a plate in the image. Also
>Not an argument
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>>342397486

Why don't you just play Mario instead of Kirby? They're platformers, so it's no different at all, really.
>>
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>>342400095
Uh, because they're from different franchises? Mario is not Kirby and Kirby is not Mario.

The interview answer was clearly because there were two **MARIO** RPG spin-offs, and there was no point to having two. We don't have two Mario racing spin-offs. We don't have two Mario partying spin-offs. We don't have two Mario golfing spin-offs.

>b-but we have 2D and 3D mario!

Mario is inherently a platformer. That's the franchise's main genre.

And honestly, do we even really have 3D Mario at this point? The whole point of 3D Land/3D World was to merge 2D Mario and 3D Mario into one.
>>
>>342397486
I've enjoyed most of the battle system in the M&L games, but I've never been a fan of the locations, stories, and characters.
Really not a fan of having to pull off repeated "super moves" that take up several minutes because regular jump and hammer attacks are made obsolete.

TTYD's audience/stage made fighting really fun and it's a damn shame it won't ever return.
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>>342397168
But are they fun guys?
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>>342396901
>Miyamoto's least favorite character is Toad
>meanwhile, Tanabe fills up Paper Mario with Toads
Cleary, not even Miyamoto wanted this.
Why did Tanabe had to fuck everything? Someone needs to stop him.
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>>342400959
>Tanabe produced Chibi-Robo! Zip Lash
>Tanabe produced Sticker Star
>Tanabe produced Federation Force

Uhh....
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>>342401202
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>>342401202
>Tanabe
It's not like there are no good games that he's been involved in.
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>>342401202
He was also the producer for metroid prime and dong freeze, but I guess that Retro had the balls to tell him to fuck off
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>>342401602
Wasn't there a rumor Tanabe & Retro were on bad terms or something lately?
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>>342399637
actually in printmaking it is said that serrated/torn edges of the sheets are very aesthetic.

I'm not saying it looks like that, however perhaps they were intending to achieve this.
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>>342401869
The rumor was from Tamaki
Fucking Tamaki
>>
>>342400362
Why do you think that because we already have one series we don't need another? They aren't the same series. They don't play similarly. They don't have the same art style. I don't know if anyone was complaining about two RPG series until I heard it as justification for changing the series so much.

I guess what it comes down to for me is that no one was complaining about the RPG elements of PM, so why the sudden change?
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>>342402158
There's also the fact they kind of had their own distinction for the other reason of Paper Mario (before Sticker Star) was the console Mario RPG while Mario & Luigi was the portable console Mario RPG.
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>>342397486
Aside from timed hits and some cameos, the RPG series really don't have a lot in common. Just look at the combat.
>traditional turn-based style with the addition of action commands for extra damage, sort of a class-based party system
>focus on obtaining badges to customize Mario's stats or movepool to one's personal liking and swapping in party members with vastly different abilities to fit the situation
>more complicated action command tag-team attacks dependent on having both Bros. available, heavier focus on learning to evade all oncoming attacks and counter instead of defending
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>>342401949
I doubt it, you gotta keep in mind the highest resolution the Gamecube was intended to go was 480p so you most likely were never meant to notice that much since you're playing on a normal sized TV. It's not like you're meant to zoom in to see all the unpolished parts or harder edges in HD.
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Pretty ballin', yo.
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>>342402158
>>342402597
People who say they are the same clearly have no played both, it's no use arguing with them.

>>342403358
And then we have this fag again.
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>>342403358
Go back to a Star Fox Zero or Federation Force thread or something PretendoAnon.
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>>342400959
Miyamoto has been ruining games for a long time now, just look at the Zelda series. Majora's Mask probably turned out better because of the stress, but he said that Aonuma could only make it if he could do it in a year. A one year timeframe for the sequel to one of the most acclaimed games of all time.

The Twilight Princess team wanted to make a full fledged sequel, but Miyamoto made them make Link's Crossbow training. Miyamoto had even wanted Link to use an automatic gun from the future.
>>
>>342403358
https://www.youtube.com/watch?v=7stDAC-8b0A
>>
What if every Paper Mario game took after Sticker Star?
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>>342403958
>Ha-ha! Luigi! Go green!
But I actually like when he says that.
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>>342403958
They probably will based on what >>342396901 says. That or it will just simply die.
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It's very interesting to see how people rant and rave about how terrible Sticker Star is without giving any real examples about what, supposedly, makes it so terrible.

The game is great, despite their blustering.
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>>342403358
You really lighten up these threads.
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>>342404423
You mean outside of 4chan? Because in these threads people point out their issues a lot with the game & this image gets posted a lot.
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>>342403958

That's more like Mario & Luigi.
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>>342404423
>without giving any real examples about what, supposedly, makes it so terrible.
but people complain about how battling regular enemies was pointless and how bosses give you no rewards all the time
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>>342404423
Anybody have that one screencap of the anon explaining why he hated Sticker Star? I haven't actually played the game so I have no opinion on it but I no that people have explained why they dislike it before.
>>
>>342404758
>>342404597
Nevermind here it is.
>>
>>342404597
And I've posted more equally in depth explanations for why TTYD's gameplay, specifically the abysmal overworld design, does not work. Images like this are just nitpicking.

Criticizing the game for what it isn't, rather than what it is. SS is a fine game.
>>
>>342404597
>>342404758

What Sticker Star does better than the other games
>Pacing: no long between chapters’ segments, the cut scenes are brief (I believe the longest one is with Wiggler and that is about 5 minutes) and don't mess up the flow of the game (previous games can have 20 minute+ intermissions of at times pointless talking sections between almost every chapter).
>Challenge: The bosses actually put up a fight for once, a play through I did where I didn't use any of the bosses weaknesses (except the Hook) was fund since it requires a good understanding of the game mechanics. In previous games 90% of the bosses were complete push overs. In TTYD it wasn't uncommon to have more HP between Mario and his Partner than the Boss had.
>Level Design: The levels actually require proper exploration and the puzzles although not difficult are more challenging and require more thought. The previous games were a bit too "Simon Says" since every "puzzle" repeated a lot and the same solution with the same kind of partner (pic related puzzles happen even towards the end of the game).
>Open world/exploration: Paper Mario game. Only 5 worlds in the game but still more areas than any other Paper Mario, complex level design where discovery and investigation of the scenery is required to progress.
>Backtracking: By having a world map you can travel between areas really quickly and get from one side of the whole game to the other really quickly, backtracking was always a complaint in the old games because you had to go through so many screens.
>Gameplay: The non-linear design was pretty good and it felt was a good evolution of the adventure genre(e.g. King’s Quest). I also think the sticker based gameplay while flawed is a diamond in the rough, if refined right it could be better than PM64's and TTYDs.
>>
>>342404930
Astute observations, anon. This.
>>
>>342397486
Doom 5 will be a baking simulator where you're a little girl who makes treats for her kindergarten class. If you want to play a shooter where you fight monsters just play Quake.
>>
>>342404930
>>342405110
Samefag
>>
>>342399840
Do you eat shit, anon?
>>
>>342404930
>>Challenge: The bosses actually put up a fight for once, a play through I did where I didn't use any of the bosses weaknesses (except the Hook) was fund since it requires a good understanding of the game mechanics. In previous games 90% of the bosses were complete push overs. In TTYD it wasn't uncommon to have more HP between Mario and his Partner than the Boss had.

Too bad the game calls you a dumbass if you do this. Because their game design is so fucking brilliant I'm a fucking moron for not playing on rails.
>>
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>>342405180

You wish, I've only posted once and it was this: >>342404930
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>>342403958
>Luigi having dialogue
>all that dialogue in general
That isn't accurate at all.
Here.
>>
>>342405180
Nah, people are just sick of these middle aged, TTYD faggots crying about changes for a video game series.

I quite assure you there are many, many people hyped for Color Splash.
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>>342404930
>>342405110
>>342405374
>>342405487
>each a minute apart
though to be fair, you haven't been trying much from the start with that bowser image
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>>342404930
I disagree with the boss part. I played sticker star over 3 times, one with thing stickers and one without, and beating the bosses without them is nothng but a chore.

The bosses have absurd defense where the only way to damage them is to use multi hit attacks, mostly jumps. Hammer deals damage at once, so it will have most of it blocked by defense. Without the thing stickers which makes their defense negative, it is next to impossible to beat the bosses without wasting your entire album or taking a long, tedious time of pressing A to do it.
>>
>>342405487
If the series went back to the traditional RPG formula how would you feel?
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>>342405374
>>342405487
You do know when you post 1 minute apart it makes it obvious you're samefagging, right? I'm confident >>342405110 didn't read all of >>342404930 in one minute.
>>
>>342404930
This is a pasta but I don't know if you're the original author or not so I'll give you the benefit of the doubt.
>>
>>342404758
*know
>>
>>342396901
This image makes me want to die.
>>
>>342405652
I actually excel at reading.

Paragraphs like that are nothing to me.
>>
>>342404930
Like I said I haven't played the game but when you say a boss is difficult do you actually mean difficult or does it just take a million years to whittle down its HP?
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>>342405993
The latter. At most they do 10 damage to Mario and he can mitigate it with timed blocks that are VERY forgiving compared to previous games since he holds it up for a very long time.
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>>342405640
Just use POWs and water based Things combined with taking 2-3 actions every turn. Both cause status that lower defense.
>>
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>>342396901
The father of video games has spoken. Kill Toad. Kill Toad now.
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>>342405993

They bosses will utterly annihalte you if you're not good at RPGs and don't have their weaknesses. The third boss in Sticker Star is stronger than the final boss of PM64 and the final and bonus bosses in TTYD.
>>
>>342399252
Yes. Perfectly unplayable legally in current consoles.

I'm really hoping the NX adds backwards compatibility with the GameCube, even if it's only through a virtual console.
>>
So I'm not saying Paper Mario wasn't always tedious shit, but at least it used to have fun characters and interesting scenarios to keep you playing.

I wanted to see the next partner. I wanted to see how to get the next star spirit. Now it's just Toadx50 and "pick it up".
>>
>>342405993
>or does it just take a million years to whittle down its HP
This. You could go in with a bunch of stickers and not the obvious Thing, but you get a tedious fight against a wall. Then the game calls you a retard for not using the right sticker.
Of course, if you take the right sticker, the boss becomes a complete joke.
>>342406218
This one, for example, practically kills itself.
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>>342406218
Based on how Morton takes 48 damage away from you in Color Splash it seems like it may be worse now & you'll be forced to use their weaknesses practically unless you use healing items every turn.
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>>342405993
They're like SMT bosses that will fuck you up if you don't know what to bring and what they'll do. The right stickers will make them a joke, but they can be beaten normally in under 10 turns if you come somewhat prepared with other helpful stickers like POWs and leafs.
>>
>>342406218
Okay so I just watched this video (great boss theme by the way)
https://www.youtube.com/watch?v=a5oeCzUNIAs
and while it is true that the boss would be more difficult without the sponge, you could intentionally handicap yourself in other Paper Marios as well to make the game more interesting so I don't think that's really a fair point.
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>>342404930
>No long cutscenes
That's a side effect of having an incredibly thin story and no characters to actually care about
>Challenge
It's artificial, considering you either find out what the bosses' weakness is through trial and error of using your most valuable attacks, or expend your entire album's worth of attacks to beat a boss
>Level design
While previous games were simpler, there are at times that the overworld puzzles are unclear in communicating the solution to the player. It falls into the absolute sin of the player knowing what to do and how to do it, but the rules as the player understands it isn't what the actual rules are. Think of the desert winds for example
>Open world
It's a bunch of levels. All the sins from level design apply here
>Backtracking
Backtracking at all is a mistake, but in previous games it was at least easy enough to go through. Yes, you can choose the level you wish, but to do so you have to either enter battles that will only give you a few coins at best and consume your valuable sticker attacks or take damage. It's more convenient but more costly than before
>Gameplay
This is where Stick Star is a massive fuckup. We can talk about "what if"s all we want, doesn't change the fact that the fundamental battle system is deeply flawed. The non-linear design was, like the levels, poorly done in that your next step was rarely effectively communicated. A good idea, yes, but horribly executed

Also,
>not mentioning the soundtrack or visuals
It's a goddamn gorgeous game with a real neat jazz soundtrack. Color Splash looks like it's going to be that but more, so at least it has that going for it. Especially with 3D turned on, Sticker Star is a good looking game
>>
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>Most of Treehouse writing either ends up being meme referencing or bad translations of original dialogue
>Retards fighting over it being a gg or watergate reference
The five fun guys are just writing about the five toads you have to seek out, shufflegate is just a joke about how gate keeps getting slapped at the end of the names of ever recent dumb scandal, that's it
>>
>>342407010
>They're like SMT bosses that will fuck you up if you don't know what to bring and what they'll do
Except unlike SMT, you can literally flee from every fight.
Even the final boss.
>>
>>342407217
>considering you either find out what the bosses' weakness is through trial and error
or you look at it and realize what would obviously work on it
honestly the only decent "puzzle bosses" are gooper blooper and the last part of the actual bowser fight where you need to use a tail
you can get past every other phase just attacking normally and it takes up less inventory
>>
What's the /v/erdict? Are we buying this now that it triggered nu males and SJWs?
>>
>>342408581
No
>>
>>342408581
>we
Feel free to waste money on it to spite three vocal minorities.
The third is traditional Paper Mario fans.
>>
>>342399494
As someone who used to make HD gamecube retextures, generally the only thing that was done was either vectorization or a very careful redrawing. Its literally the same textures just higher resolution. Youre a faggot seeing placebo things to get mad at.
>>
>>342408364
Not that Anon and I know this will come off as extremely stupid but when I originally played Sticker Star I had no idea about the weaknesses & Kersti always bitched at me for it. I kept using plenty of items at my disposal trying to use anything I could & it never worked out for me. The only time I really found any form of weakness against a boss was the Petey Pirahna fight I think. When I got to Bowser I looked up a walkthrough finally since I kept dying and I was trying hard not to use one at all the whole game & that is when I truly realized how you play but then I realized how quickly I killed him.

So sure, it may just be me being retarded & I thought it was for a while until I saw others saying similar things to me but I don't think saying "you look at it and realize what would obviously work on it" is completely fair since a lot clearly didn't find it obvious what's weak against it. The closest thing that would be obvious to me is probably Mr. Frost since he's snow based & Fire Flowers probably mess him up a bit (which I think I might have tried? Don't remember exactly.)

>>342408581
No
>>
>>342408581
I'm pirating it day 1
>>
>>342403958

Is this a real hack?

I'd be great if someone removed partners, turned the star spirits into generic colored stars, and turned all NPCs into toads.
>>
>>342404930
I like the sticker based gameplay. A lot of the hate for it is just because the attacks are consumable, but that's not really a problem at all. It can add strategic depth and can lead to consequences later on if the player uses something earlier than later. The problem is that it's too easy to get more stickers and not use them. They put way too many free stickers everywhere and they're not just shitty ones either. Regular enemies are too easy to avoid, and being able to run away from every battle at no expense to you while making regular enemies despawn is a big oversight. It seems like the devs had a lot trouble balancing the difficulty and leaned towards making it very difficulty to run out of stickers.

>>342409513
It's kind of funny that Kersti doesn't bitch at you if you beat the snow boss without using any fire attacks.
>>
>>342401202
Was Zip Lash really that bad? I heard it was ok
>>
>>342409513
>Mr. Frost
Sorry, meant Mr. Blizzard, I was thinking of Mr. Frosty from Kirby for that name I guess.
>>
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What would you change to make sticker star good, /v/?
>>
>>342399214
Mario looks good, but the other HD textures looks like shit.
>>
>always liked Paper Mario 1&2's combat
>never was that big of a fan of the Mario and Luigi games
>Nintendo basically tells me to go fuck myself and justs makes worse versions of the original Paper Mario's combat
I mean, I've completely given up on this series ever since they turned it into another Mario platformer for no reason, but I'm still disappointed
>>
>>342410672

Wait, there's partners now?

Day 1 buy.
>>
>>342410672
First of all I'd reverse all of the standardisation in character and location design that happened with Sticker Star.
>>
>>342410842
Kyle Bosman confirmed for pre-order.
>>
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>>342410842
That's only a fan mockup anon
>>
>>342410842
I can't tell if you're pretending or not.
>>
>>342410672
>Limit of actual cards you can carry
>Put more OC's donut steal characters in
>Make game short as fuck with mulitple endings

there you go
>>
>>342410672
>remove 90% of free stickers
>free stickers don't respawn except some worn-out ones and only at the beginning of areas
>nerf the power of Thing stickers but decrease cost to buy them again
>Things don't respawn in stages
>remove the Run command
>increase speed of all enemies by 50% when chasing Mario
>HP and sticker book page upgrades can now only be purchased
>bosses are more vulnerable to poison
>>
I think they should have called it Mario Paint 2 desu
>>
>>342412029
desu agree
>>
>>342396379
Eh, I didn't and can't be bothered to get Sticker Star so I might give it a try.
>>
I might play it. Even if that is basically admitting to myself that PM will never be an RPG again.

But I ain't payin' for it.
>>
>>342410672
>have Bowser talk
>have Kamek and Jr. acknowledges each others' existence
>only have Toads in Decalburg, replace every other NPC including the one in the mansion
>overworld stickers don't respawn
>remove all the US PAPERS HUH jokes
>remove Kersti
>remove auto-saving every time you exit an area and return to the map
>varied action commands for all stickers, not just pressing or mashing A
>better puzzles than "USE THE GIANT BOWLING BALL STICKER ON THE BOWLING PINS THAT REALLY STICK OUT IN THIS FOREST"
>make the disco boo section into a neat boss fight so you can hear more of the song
>ditch single types of jumps and hammers having fifty variants, just have regular and shiny, make them all be different attacks like Hammer Throw, Tornado Jump, Fire Drive
>significantly reduce Thing damage
You know what? It'd be easier to implement stickers into the old combat system than overhauling Sticker Star.
>>
>>342412559
What's wrong with auto-saving?
>>
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>>342396521
Welp, there goes a new reason to play the game again. How many gbs?
>>
>>342410672
Just switch out the mechanics for the ones from the TTYD and you have a game that's half as good as the originals
>>
>>342396901
(laughs)
>>
>>342396379
furious that those fucking cunts are treating this IP as some playground for them to kick around shitty ideas because "we already have a mario rpg"
>>
>>342412870
It's annoying when you enter a location to do one thing, have to confirm you're exiting to the map after walking all the way back to the entrance or heading to the goal, then it has to auto-save before you can move to another location.
Major areas already have save blocks. If you want to use the excuse that it's a portable game, do what M&L did and also have the option to save anywhere.
>>
>>342412770
>off-topic
>interesting to talk
>in a video game board

Never change, /v/.
>>
Was I banned?
>>
So this is a combination of Miyamoto being autistic about the use of Mario characters and Tanabe shitting up another series trying to switch things up.

AlphaDream manages to escape from the influence of the annoying devs and leaders, why can't IS? Is Tanabe just a pushover?
>>
>>342413761
wow that's syllogistic
>>
Wasn't "Paper" Mario originally Mario "Story"?
>>
What if someone that hypothetically knows how to code is bored and hypothetically wants to make a PM fangame were to hypothetically post here, would people hypothetically help with designs and shit?

Hypothetically, of course.
>>
>>342397501
No, I think they don't even think to be a bunch of incompetents, because then, they would have changed plans.
We saw that with the Wii U going something like:
>N: yo we released the all new Wii u
>public: but does it have gaems?
>N: Not yet
>public: then I won't buy it
>N: is that it? Then I won't make games until more people buy it!
>>
>>342414057
In Japan
>>
>>342414057
Paper Mario was originally called Mario Story in Japan. It's beta names were Mario RPG 64 & Super Mario RPG 2 (that name was used due to issues with Square at the time)
Paper Mario The Thousand-Year Door was Paper Mario RPG in Japan
Super Paper Mario was named the same thing universally
Sticker Star was called Super Seal in Japan
And it seems Color Splash has the same name or so everywhere as well.
>>
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>>342396379
>>
>>342414057
In Japan, but it still had references and jokes related to the characters being flat like paper and the environments looking like cardboard.
TTYD/Paper Mario RPG pushed the jokes further, but mostly for Marios abilities and not the main story. SPM got a boner for 4th wall jokes in general.
Sticker Star went full retard with paper characters being self-aware of their material, bringing it up every time anyone is injured or anything is destroyed. Characters even say shit like "that's not very paper-like of you".
>>
>>342414456
"Featuring Toad from the Sticker Star series" made me chuckle.
>>
>>342414179
Wasn't Nintendo giving third parties a chance during the first months of the Wii U because they complained they can't compete with Nintendo on their consoles, and then they all shit the bed with shitty, overpriced, and late ports or delaying exclusive games for months to make them multiplat releases instead?
>>
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>>342414456
Here's another version of that was made at the very end of the thread.
>>
>>
>>342414602
I guess..? That doesn't delete the fact that they could've managed the console WAY better
>>
>>342413941
>Is Tanabe just a pushover?
He's just not really a great leader

AlphaDream isn't perfect either. Miyamoto was the one who gave them the ideas for the Dash Socks and the "use X button to make all Bros jump." Without those two features, Paper Jam would have been a miserable experience.
>>
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>>342401949
Nope, plenty of 6th gen and Wii games have textures with edges like these.
>>
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>>342396901
>a big plate with cake and chains

holy fuck I lost so hard

he's right though
>>
>>342396901
>Miyamoto wasting Koizumi's talents
Should be a criminal offense.
>>
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>>342396521
>>342412958
pls respond
>>
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Fun Fact

The bridges in Chapter 1 have their own Battle background
>>
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>>342396379
T R I G G E R E D
>>
>>342416350
nobody cares

stop giving dumbasses attention
>>
>>342416350
wut
>>
>>342416165
define gbs
>>
>>342416165
Holy shit
161 mb
>>
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>>342416571
Pic related.

>>342417208
t.hawks.
>>
>>342416350
>Wu's entire existence was built up to become a joke that clearly refers to "her" sexcapades in a shitty Paper Mario Game with an E Rating
>>
>>342417874
That's Zoe Quinn, not Wu
>>
> technically skilled but severely out of touch
> repetitive behavior
> obsession with a very specific idea and anger over deviation (mario series specifically)

nintendo leadership is literally the personification of autism
>>
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>>342417874
>Wu
>>
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>>342416350
>Wu
>>
>>342416328
Any other obscure battle backgrounds?
Thread replies: 187
Thread images: 48

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