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>pretty much every japanese dev is jumping to PC/STEAM gaming
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>pretty much every japanese dev is jumping to PC/STEAM gaming
>Atlus is the only one left

What's wrong with they? Is Atlus afraid of money or what?

Japanese games are being a huge success on PC/STEAM recently since most weebs moved to PC/STEAM since the only thing console peasants buy are shit like Call of Duty and Assassin's Creed, games like Persona 3, Persona 4 Golden and of course, Persona 5, would sell like hot cakes on PC/STEAM, and of course, running at 4k resolution, 60fps and mods support, something that can never be archieved on consoles.
>>
>>342241748
Maybe their code bases suck and it isn't worth the effort and money it would take to port
>>
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They're probably jumping to PC because if you censor or alter something you can probably mod it back in as of compared to having it released on a console and having billions of assblasted threads on /v/.
>>
>>342241748
If Atlus cared about their fans they'd put dual audio in all their jrpgs
>>
>>342241748
There are a couple Atlus games on steam, what are you talking about?
>>
>>342241748
Give it time. PC is becoming the platform of the future.
>>
>>342241748
They did try pc and it failed.
>>
>>342241748
>>pretty much every japanese dev is jumping to PC/STEAM gaming

nice propaganda, pcuck scum
>>
>bawww I am entitled to everything being on the PC or PS4 bawwwww

Fuck off. You are such a fucking child you can't even comprehend what levels of entitlements you are going through.

>Game A is ported to PC
>I MUST HAVE EVERYTHING NO EXCLUSIVES MUST REMAIN

End yourself child.
>>
>>342241748
I just want P4A and P4U on Steam. Is this really too much to fucking ask?

>>342242191
Explain further, please.
>>
>>342241748
>Atlus is the only one left
And fucking Vanillaware.
>>
>Japanese games are being a huge success on PC/STEAM
For a few popular games yeah. Otherwise Jap games have been flopping hard. Look at Oneechanbara, Trails SC, Corpse Party, Senran, Sword City, etc.
>>
>Won't even publish finished, localised games in Europe
>Thinking they'll develop for PC

Yeah, they hate money.
>>
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>>342242143
>2 millions sales on pc
>6+ millions sales on console
>"would never been possible without consoles"-dev
>day one crack
>90% pc cant run it

"IT'S THE FUTURE"-/v/
>>
>>Atlus is the only one left
But they aren't
buy a PS3. They're cheap as fuck
>>
>>342242362
>Sword City
I'd reckon that did well for a niche DRPG. It was even on the popular new releases list.
>>
>>342242389
OR they're just ignorant of the PC platform
>>
>>342241748
>no european release
>no dual audio

>Think they will do pc versions
Hahaha
Anon atlus gives no fucks about money
>>
>>342242557
No one is ignorant of the PC platform.
>>
>>342242270
>defending exclusives
kill yourself
>>
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>>342241748
>>pretty much every japanese dev is jumping to PC/STEAM gaming
>>
If every single game tha got ported pc works very well, i dont mind at all.
>>
>all these JRPGs coming to steam
>Zestiria on Steam
>Symphonia on Steam

>Vesperia still xbox exclusive
Why is this allowed
>>
>>342241748
inb4 Sony contract guy shows up
>>
Atlus is a fucking terrible publisher. Period.
They're behind the times and behind every other japanese developer/publisher.

They don't even know that Europe exists.
>>
>>342241748
>afraid of money
>pc
I thought pcucks don't buy games?
>>
>>342242757
>exclusives are bad because i can't play em whaa
nah fuck off.
>>
>>342241748
>What's wrong with they
>>
>>342242985
>Vesperia still xbox exclusive

It isn't
>>
>>342241748
They wont put it on PC because we could mod the original audio back in.
>>
>>342242362
>senran
>almost 30k in a month
>flop
Dont even bother posting retard
>>
>>342242801
>They are made by ArcSys and they are porting everything, so there's a change
Except there isn't. When ASW finally bothered to respond to fans constantly asking for a PC port it was "something something licensing agreements, very complicated stuff..."

A very polite way of saying, "Yeah, we would but it's an Atlus IP, and we're not even going to bother asking them because we already know what the answer is going to be."
>>
Atlus are stubborn like your average old japanese man.

Its a shame too because they make good games.
>>
>>342242362
What numbers did they do on console?
I doubt anything outside of Oneechanbara and Senran sold much better on console, and that's only cause tits.
>>
>>342242993

They used to be "cool". They localized a whole bunch of obscure Japanese games on GBA and DS. We probably wouldn't have dark soul if atlus didn't localize demon soul.

Now the are just the douchebags who won't put dual audio in their games
>>
I will fucking smash my console if they port it to pc
>>
Maybe you hate the games they make but man, Idea factory knows how to localize and port games with rapid succession.
>>
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They haven't developed a true PS3 game in ten years, what makes you think they have the skills or the tools to make a PS4-PC game?

Persona 5 was a PS3 game announced two fucking years ago, by the time it releases we'll have PS4.5 and XB2.

Don't let the quality of their game design fool you, they suck shitballs as developers. They're like From Software, except they suck very very hard.
>>
>>342243568
Livestream it
>>
>>342241979
Atlus rarely ever censors something, though. The only reason FE# was censored is because NoA handled the localization.
>>
>>342242801
>Games are made on PC, it's not hard to port it

Don't you just love autists on /v/ who know jack shit about games development yet spout nonsense like that thinking they're correct.
>>
>you now remember winter 2014
Fuck you ATLUS
>>
>>342243614
Catherine
>>
>>342243595
Still no omega quintet which I find odd.
>>
>>342243971

I said true, a visual novel with a level editor-tier platformer is not a true game. That's like arguing LBP is a real platformer.
>>
>>342243835
Except that he is correct, especially when the original software was developed for something like a Taito Type X system, for example. Quite literally a Windows XP or 7 computer stuffed inside an arcade cabinet.
>>
>>342242136
Not Atlus developed games, except for shit in the 90s
>>
>>342244080
If you say so
>>
>>342244080
It's a puzzle game, not a platformer
>>
>>342243702
>The only reason FE# was censored is because NoA handled the localization.
Shithouse strikes again!
>>
>>342244261

When people call it Q-Bert on steroids it is the one time shitposting is accurate. It's a lazy ass arcade game with a gook soap opera attached to it.
>>
>>342244373
It's also a videogame on the PS3.
>>
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>putting actual, quality video games on the Steam
>>
>>342241748
Should've played Imagine. Now it's dead.
>>
>Still being upset that you PC can't play P5

Just buy a fucking PS3
>>
>>342242993
They know Europe exists, but they also know muslims aren't their target audience
>>
>>342244373
Have you played it?
>>
They are fucking retarded and aren't even aware that their games are starting to do even better in the west. What do you expect.
>>
>>342244567
It's a bad game because I never got to play it, pretty much it's "a lazy ass arcade game with a gook soap opera attached". Yeah, let's go with that.
>>
>>342244567
>Heard that framerate sucks on consoles
Fuck off

If you haven't even played it you have no room for an opinion. Keep begging knowing that nothing from Atlus will ever come to a PC
>>
>>342244087
Oh look, another retard.

Making a game work on a pc as a whole system is not the same as to optimize it for huge ass variety of specs, rework the game's code so that it takes advantage of non-unified hardware and not get ruined by it (see Batman Arkham Knight) and fully customize UI so that it works for kb+m

And that's just the basic stuff.
So yeah, don't spout shit you know nothing about
>>
>>342244608
HAHAHAHAHA XD SU FUNNAY
>>
>>342244715
Are you saying it's good or bad?
>>
>>342244801
Nothing from Atlus is ever coming out again
Watch P5 be delayed again
>>
>>342244567
You sound worse than youtube comments section
>>
>>342244882
Take it from someone who doesn't have a console to play it on; it's really bad.
>>
>>342241748
>since the only thing console peasants buy are shit like Call of Duty and Assassin's Creed
>says this while PC retards only play F2P ASSFAGOT shit
>>
Atlusfag here.

Let me lay down the facts as they are so there's no confusion in this thread.

>Atlus' USA branch doesn't care about anything
>Atlus' Japan branch doesn't care about America
>We get Shin Megami Tensei localized because Atlus USA's coffers run dry every now and again. They soften this blow by reusing ten VAs over and over
>Other non SMT games are often published by them, but made by other companies. More money
>PC ports are a pain in the ass, and Japan gives no fucks about the PC market
>Persona is usually a console seller anyways
>Persona, by the way, is actually Megami Ibunroku Persona, and is a Megami Tensei spin-off. Making it a sister to Shin Megami Tensei
>Persona 3 and 4 are trash
>>
>>342244973
>Pcuck only
>Animegirl posted
>Thinking his words bear any weight at all

Pitiful
>>
>>342243957
They seriously should have just released it on PS3 first then did a PS4 version later down the line called P5: Platinum or some shit instead of adding a ton of development time by doing a PS4 version at the same time.
>>
>>342244973
your gaming platform can't play persona 5 :^)
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>>342244973
>Stay mad, peasant.
I will while I get to play all the games you can't.
>>
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PCFats don't get the good weebshit. Only shovelware.
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>>342244973
>If your gaming plataform can't even run at 60fps, you have no room for an opinion.

Your gaming platform can't play games others can, so you're not the one to say anything about opinions
>>
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>people ITT still falling for the "PC is the future" meme

Oh please... PC gamers are only an extremely vocal minority compared to the billions of console players out there.

And most of the time they would rather pirate than actually pay for any games and when they buy a bunch of games in bulk via Steam sales, they just leave them to sit in their libraries never to be played.

PC has better hardware, but a much smaller and shittier community that isn't worth the time and effort to be focused on.

And while PC hardware can certainly outperform consoles, not that many people want to spend THAT much money and/or invest THAT much time in custom building a PC when they could easily just buy a PS4.

PC is a meme platform.
>>
>>342245405
Nobody's platform can, it doesn't exist.
>>
>>342244058
But it did get localized
>>
>>342242019
John Hardin, Atlus's PR manager, stated that Atlus is looking into the possibility of adding Japanese audio with subtitles in the US release of Persona 5 as external DLC.
>>
>>342243113
Not that guy but not everyone knows moon or has a modded PS3
>>
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>>342244973
Better than 0fps at 0x0 pixels
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>>342245178
stay mad
>>
>>342245565
>best porn games are all on PC

We get the only weebshit worth playing
>>
>>342244973
>PS3 emulation is right around the corner
Weren't you autists saying the exact same thing 3 years ago?
>>
>>342241748
>4k
>60fps
>mod support

For a handful of s/rpg games and other experimental shit that doesn't need a lot of resources, these things aren't really needed. Not that I'm against a PC release
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>>342244868
Porting modern code isn't anywhere near as complicated as you're implying it is, and neither is platform optimization. Nowadays, we're already at a point where these two factors are considered before development on a title even starts.

Is the resulting code 100% portable? Of course not, especially when the original target(s) were non-x86 platforms, but this isn't some impossible hurdle. Not even anything remotely close to it.

Unless your software is relying heavily on platform-specific hardware (inline assembly, SMP hacks, etc.), then porting isn't a big deal. It just isn't. There are any number of software developers who handle this just fine on a regular basis.

You can bitch about the PC port of whatever Bethesda game that's popular this month not taking full advantage of your PC hardware, but the port is there, and it was trivial to produce. The software was specifically written with that portability in mind, as is almost all entertainment software today.

As I mentioned earlier, this becomes even more laughable when the original target platforms were literally Windows PCs in the first place. Claiming that a PC port would be "too difficult" or "too financially draining" becomes disingenuous at that point.
>>
>>342245061
>There's free to plays on consoles
>"HAHA ALL U PEPL DO ON PC IS FREE 2 PLAY XDDDD"

kill yourself.
>>
>>342245701
I was talking about a pc port since nothing came out of the esrb rating. Bought it during the e3 sale so I guess I shouldn't care about it anymore.
>>
>>342241748
>disgaea PC has sold 50k copies
wow, and it wasn't evne on sale yet
>>
>>342244598
Have they said anything about the english version coming to PS3? I'm hoping it comes out along with TLG so I have less of a reason to buy a PS4
>>
>>342245834
le bloodborne meme. is sad just 4% of ps4 user have played.
>>
>>342242362
>Corpse Party
I didn't even know it had a pc port
it has worse art though
>>
>>342245636
>PC is a "meme" platform
>uses a "XDDDD ME ME" image

You're in the wrong board, Reddit is >>>>>>>>>>>>> that way.
>>
>>342244973
My toaster can run Doom .wads at +60fps, what now?
>>
>>342246124
Yes, it's 10 dollars cheaper on PS3 here. No special edition though that's only PS4.
>>
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>>342244973
>I wouldn't bother buying their games
See this? THIS is why publishers and devs don't even want to bother with bringing their games to PC. Because faggots like you wouldn't even buy it. You'll just pirate it. Your entire community is just nothing but a bunch of parasites. You sir are the reason why nobody takes PC gaming seriously. You are all the Libertarians of gaming communities.
>>
>>342246146
>le sales meme

It sold over 2 million copies in 2015 alone, that's perfectly fine
>>
>>342245756
>Atlus's PR manager
Meaning he's saying they will "look into it" I.E; mention it in some meeting for all of 5 seconds, laugh at baka gaijins and then promptly forget about it.
>>
>>342242801
>peasant
back to r/pcmustardrace faggot
>>
>>342246452
are all of your posts this cringeworthy
>>
>>342245970
>Unless your software is relying heavily on platform-specific hardware
That's what all major releases nowadays do, almost every big game out there focused on consoles first because this is the main gaming market right now and the devs have to make games work on gtx600 series equivalent gpu .
And both ps4 and xone use x86 architecture yet ports like Arkham Knight still happen.
Or take GTAV - how much time did it take Rockstar to release GTAV on pc even after the ps4/xone version had been released.
Porting a game that is not initially designed to work on pc (which Persona 5 is) isn't just a week worth of work.
>>
>>342246452
Do you have any idea how often his twitter gets spammed with people begging for dual audio every day? He can't possibly forget about it. In fact, he's actually actively pushing for it.
>>
>>342241748
Never ever, PCuck.

NEVER. EVER.
>>
>>342246262
It is, though. "PC master race" itself is a meme, and it was meant to be a damn joke until a bunch of idiots and tryhard newfags decided to take it seriously. The new PC mentality is the cancer killing this board and seeping into the rest of the fuckheads on the internet.
>>
>>342246623
>He's actually actively pushing for it.

No, there's been nothing to suggest this. In one of the tweets he even out of nowhere said "However, I have full confidence in our dub team" which has nothing to do with the dual audio business.
>>
>>342246327
>You are all the Libertarians of gaming communities.
Actually they are not even that

Libertarians would be all for exclusives as it is the right of the developers to choose what consoles they want to develop their game on if they are being paid to do so.

Communist would want every game on every console as everyone should have a chance to play it.
>>
>>342246598
are you always a faggot?

>>342246623
So? Do you think he has any power? He will ask ATLUS about it and they will go "Sure, we will look into this" then do absolutely nothing.
>>
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>>342241748
>>pretty much every japanese dev is jumping to PC/STEAM gaming
>>
>be me
>see discusting and immature behavior of certain part of PC gamers
>they call themselves unironically PC master race
>they behave like bunch of retarded children
>some of them are even doing PCMR shit in real life
>still be me
>don't want to support a platform that has such a retarded audience that is supposed to be more mature (everybody an consoles is ofc a kid)
>literally stopped buying games on PC
>pirate and play everything on PC
>buy console version of the game instead
>haven't bought a game on PC for like a 2 years
>devs see consoles make more money
>they focus on consoles even more
>I am happy
>>
>>342244869
Found the triggered muzzie
>>
>>342241748
>it's another PCMR begging for ports episode
>>
>>342246856
>LE MUZLIM MEME XD HAHAHAHAHA EVERYTHING IS ABOUT MUZLIMS EX DEEEE
>>
>>342246760
>wanting to play games at good resolution, decent framerate and being able to mod your game is a "meme"

k e k
e
k
>>
>>342246850
PCMR shittery has gotten bad since 2007 or so, but consoles have been really stupid with how they prioritize graphics over nice framerates.

I have a PC I built in 2008 with a graphics card from 2014 that I'm going to upgrade in a month for 200 bucks. I remember PC actually having mods and shit outside of skyrim that people would have to drag into the steammods directory and would then play with a damn server browser.

Now its all matchmaking and locked down and people actually talk about Reshade/Sweetfx shader injection as actual modding. ENB is debatable, but sweetfx is not fucking modding.

I don't want to buy a console just to play Persona 5, Porting shit can't be that difficult, especially when we've got API's for goddamn everything nowadays.


>>342245636
The amount of money you put into a build can vary greatly.
>>
>>342246613
>and the devs have to make games work on gtx600 series equivalent gpu
>And both ps4 and xone use x86 architecture

You're making my point for me.

>isn't just a week worth of work.
No, it usually isn't, but it's also not this ridiculously complicated endeavor that would require 1000s of manhours, bankrupt the company, and destroy the entire country's economy; which is the usual level of bullshit issued when they just don't want to do a port. The reality of the matter is that they don't see the port as financially viable. This is almost always the reason. With Japanese software it becomes even more complicated, as Japan has this weird technophobia when it comes to computers. PC gaming isn't a "thing" at all there, as the relatively small amount of people in the country to bother to own a PC consider it (and use it as) a work tool, more than anything else. Sure, you've got a contingent of otaku-types who are paying top yen to buy PC parts for what are essentially dedicated eroge/MMO machines, but they don't exactly make a thriving PC gaming market. Now, couple all this with the fact that they're absolutely convinced we're a country full of freeloading software pirates, and here we are.
>>
>>342241748
Why do you think developers (especially japanese ones) would want and encourage you to mod their games and make the characters they created nude or something like that?
>>
Since it is an Atlus thread I may as well ask here. I have a 3ds and PS1-4. What are some must own Atlus games?

I own:
Devil Survivor Overclocked and Record Breaker
Dragon Crown
Cathrine
Persona 3 and 4
SMT Nocturne and 4
>>
>>342242270
You type like an angry Twitter feminist.
>>
>>342246850
I legitimately don't see how PC Master Race is any worse of a scum sucking culture fucking up the image of their platform, than gamer fuel chugging mlg dudebro fucks that permeate the console platforms.

It's even harder to avoid people like that on console than it is to avoid PCMR chuckle fucks as long as you avoid Reddit servers and shit.
>>
>>342247456
>especially japanese ones

doujins of popular Japanese characters are a sizable industry in Japan that never get called for copyright or anything, they're markedly less offended by lewd than people in America
>>
>>342247559
Raidou series
>>
>>342246613
as opposed to hundreds of other games that were already ported or multiplat? I sure do love me some cherries
>>
>>342247559
SMT IV
Digital Devil Saga
Strange Journey
Etrian Odyssey IV
Persona Q
Devil Summoner 1 and 2
>>
>>342247559
Play the raidou games and dds 1 and 2.
>>
>>342241748
>pretty much every japanese dev is jumping to PC/STEAM gaming
You still have quite a few left.
>What's wrong with they? Is Atlus afraid of money or what?
Japanese developers tend to see western sales as extra, rather than something to be concerned about.
>>
>>342247441
>The reality of the matter is that they don't see the port as financially viable
But that was the point of the matter in the first place?
It's not about companies going bankrupts because they make the ports, it's just financially not worth it.

Let's be honest most PC gamers nowadays are entitled pricks who's not willing to purchase games for more than 30-40$, cry if the games run poorly on their 5 years old machines and can pirate/refund the games any time.
It's not feasible for the publishers/developers, especially japanese ones.

And before bunch of autists start calling me a console peasant or whatever, I'm an idort and I own all the platforms that have games I want to play on, and also a high-end PC for the best experience. But PC community for the most part is the shittiest of them all
>>
>>342247559
Soul Hackers, Raidou, Strange Journey, DDS if you hate yourself
>>
>>342247419
Mainly a PC gamer myself, but I've still never understood it. What does framerate matter as long as it's stable?
>>
>>342247665
Yet we have Koei Tecmo who won't be making any ports at all because people modded nude models in DOA5 on PC.
>>
>>342246613
x86 has very little to do with porting difficulties, its usually games that have been hard coded to work on a piece of hardware instead of being easily adapted to an API.

We got dark souls because GFWL and Direct X map very well to a recompiled 360 version of the game.
>>
>>342242270
Exclusives are inherently anti consumer. Why would anybody want that?
>>
>>342245970
You guys really do have no idea what you are talking about.

If you write your entire code base for PS4 you will not put code on Windows and suddenly get cache optimization for performance critical areas, and acting like it's "no biggie" to go through a codebase with millions of lines of code and just "fix it" is fucking retarded.

There is a lot that goes into porting that you idiots don't understand.
>>
>>342247441
>The reality of the matter is that they don't see the port as financially viable

Because they would have to hire an entire company to do the port because they have no experience in it, and you would complain if you get a port like the original FF13.

>Waaaah ports are easy and there is no excuse not to do them but if you do them make them run perfect and just like it was design on PC or you are a shitty dev and I will never buy your game again.
>>
>>342248019
>Less pressure from the publisher, which means more creative freedoom and polish time to ensure the best quality
>More budget overall for the game overall, allowing for richer assets development-wise
>Run and look much better than average multiplatofrm game
>Production value is much higher overall.

Yeah, I'll stick to the concept of exclusives being good instead of being a cuck eating rehashes or shitty non-inspired stuff.
>>
>>342247968
While I do agree with you that architecture is not the end all be all of porting difficulties, being on the same architecture is actually a big deal. It does reduce the work a lot.

Again though, that doesn't suddenly make it "easy." Even porting from Windows to Linux on the exact same computer is a challenge for complex performance critical games.
>>
>>342247910
I don't mind a low stable framerate, I'll gladly emulate OOT N64 over the 3DS version. But the thing is that those early 3D games somewhat had an excuse.

Nowadays running games without delta-time is just a sign of lazyness. I love it when I start up an old game, see it doesn't support a modern resolution. Then go on WSGF and find out what hex locations 1024x768 are so I can replace them with 1920x1080.

And sometimes shit just fucking works, the UI scales properly, doesn't get locked to 4:3 positions or stretch across the screen, because the developers saw fit to not hardcode shit that could change in the future.


Fighting games do have a good reason to lock framerate though, as they use deterministic rendering to help with netcode.
>>
>>342248336
Then why is Dark Souls 3 bigger and better than Bloodborne?

Or to use only measurable things, why does Dark Souls 3 have more content than Bloodborne if it should have a worse budget and lower production values than Bloodborne?

It's almost like it would make more money being on more platforms and so they could spend more on it.
>>
>>342247867
>Let's be honest most PC gamers nowadays are entitled pricks who's not willing to purchase games for more than 30-40$
>being a discerning consumer is bad
I really don't get this mentality at all. Shouldn't it be praised instead for being the epitome of the "vote with your wallet" virtue?
>>
>>342242801
>Games are made on PC, it's not hard to port it.
Tell me more about coding buddy.
>>
>>342248482
From what I understand, which is not too much, that's usually due to X11 being weird as fuck, the closed source drivers on linux for amd and nvidia being weird as fuck, and devs not using a cross platform API like SDL.

Hell alot of linux games on steam are just bottled wine ports, but they don't even enable some of wine's better features that could bring performance really close to native.
>>
>>342248624
>Then why is Dark Souls 3 bigger and better than Bloodborne?
If you played Bloodborne you'd know it's not the case.
Sure DS3 was okay, but compared to Bloodborne and especially DS3 it was completely mediocre.
And it sure as hell doesn't have more content from a sheer fact that half of that "content" was brought straight from Bloodborne.

>inb4 "muh build variety"
It's a mediocre game, no matter how many weapons it has and armor pieces. I beat it twice and forgot about it, just like I did with DaSII which was beyond shit-tier.
DaS and BB I play from time to time to this date.
>>
>>342248336
Exclusives don't exist because of consoles, consoles exist because of exclusives.The shit you've listed is just general competence and high budget regardless of platform availability
>>
>>342248632
>I want this game that I want to play to be ported to PC from PS3/4 so I can download it for free
>>
>>342248632
Well, as we see this mentality doesn't get PC gamers too far - instead of being the main target audience, PC platform is an afterthought or often isn't even considered by the publishers.
>>
>>342247867
>It's not about companies going bankrupts because they make the ports, it's just financially not worth it.
I disagree. Roughly five or ten years ago, I would have gladly conceded this point, but not now. I don't think the PC is going to become the dominant platform, but it's certainly picked up enough steam (kek) to be a viable and profitable platform going forward.

Again, porting modern software isn't nearly as difficult and labor-intensive as they're making it out to be, and piracy isn't eating up 99.99994% of all sales. These are both lines of bullshit. In Japan's case, it's the usual "old out-of-touch businessmen" syndrome. It also doesn't help that they simply don't have a viable domestic market for PC ports.

>>342248140
>If you write your entire code base for PS4
Let me just stop you right here. First, no one actually does this. No one is actually stupid enough to do so, nor would they waste development time in this manner.

Since we've specifically roped the PS4 into the conversation, let's go with it. That thing is running a AMD APU with a couple of additional custom chips that handle networking tasks. This isn't a PS2 or a smartphone. It's a modern, x86 chipset. Millions of LoC or not, that code is well-commented and indexed, and was almost certainly written with some level of portability in mind. It's 2016.

>johnoliver_currentyear.gif
>>
>>342249119
You moron, both exist because of companies who produce both the games and the consoles.
>>
>>342248632
>I really don't get this mentality at all. Shouldn't it be praised instead for being the epitome of the "vote with your wallet" virtue?
If the person doesn't play the game, there's nothing wrong with it.
>>
>>342249336

>That thing is running a AMD APU with a couple of additional custom chips that handle networking tasks.
Doesn't it have a lightweight ARM thing to handle standby? Is that what you're referring to?
>>
>>342249206
Resorting to the "muh pirates" argument already? Isn't it a bit too early in the thread
>>342249234
because Consolefags are willing to take hihg prices in the ass because they've been so throughly brainwashed into thinking that they have no choice.
>>
>>342249091
So you are just a retarded Sonygger then.

I do own Bloodborne by the way. It's irrelevant though because your ilk would never believe me, because in your brains you can't own a console and also a PC and not want Sony to rule the world while shoving their cocks in our mouths so enjoy living in delusion.
>>
>>342249478
>because Consolefags are willing to take hihg prices in the ass because they've been so throughly brainwashed into thinking that they have no choice.

Yeah, and they have games and don't have to wait years until they play something they want.
>>
>>342241748
>huge success
>barely sells more than xbox versions
>far behind PlayStation version sales

The only modern games that sell on PC are shooters
>>
Every home has a TV, every kid whines for a console. It's the biggest audience you can get.
PC obviously is master race but the audience is smaller, if your game demands any type of decent specs it's even more small.

At the end of the day, they are still just making games in hopes to earn money.
>>
>>342249614
Are you sure you're not mixing the cause and effect here?
>>
>>342249449
Nope, I'm pretty sure the custom chips handle networking and "social" tasks, as per Sony's tech sheets on the unit, and none of them are ARM-based.

The APU itself is an eight-core Jaguar with a GCN pushing graphics.
>>
>>342249564
Nice counterargumenets, faggot.
I'm not a platform loyalist, I would brag about DeS in that case.

As I said, my favourite game in the series is the original Dark Souls which I play on PC btw with Bloodborne coming close second.

DSIII is an uninspired shell of the franchise no matter how much will you brag about "content" which consists almost fully of rehashed stuff.
It's not bad by any means, but there's absolutely nothing great about it either.
>>
>>342249616
What Xbox versions?
>>
>>342249336
>Let me just stop you right here. First, no one actually does this. No one is actually stupid enough to do so, nor would they waste development time in this manner.

This is objectively false because Sony quite literally has PS4 optimized engines for developers to use and if you ever actually worked on a game in your life you would know development goes

>Start writing code
>It works on PC because you debug on PC
>Keep writing code
>Get it to work on Dev Kit
>Runs like horse shit, either fix some big things now or ignore it
>Keep making game while making sure it just at least runs on PS4, ignore PC performance or bugs
>Get to point where game is content complete and start to optimize, only optimize for actual console it's supposed to be released on.
>Prioritize bugs in this manner too
>You are left with a working PS4 game and a proof of concept dog shit PC game that runs worse than Assassins Creed Unity.
>It will take months of multiple engineers working on it to actually make it an acceptable product.
>HURR IT'S EASY BECAUSE IT TECHNICALLY RUNS ON PC HUEHUEHUE
>>
>>342249729
No, I stand corrected. The unit does have a separate ARM chipset for certain background tasks. That's neat.
>>
>>342249407
And those games exist to justify the existance of the console. Why would you release a $60 game on an already available platform when you can milk $560 instead?
>>
>>342249841
Yes yes and Bloodborne on the other hand is a very high quality game in comparison because arbitrary reasons even though it lacks variety in area design and bosses but you are definitely not a Sonygger etc etc.
>>
>>342249729
doesn't the xbox one have basically the same thing with that weird ECC memory bank?

I need to rewatch those AdoredTV videos but isn't this why AMD's been performing better in all those DX12 ports?
>>
sony is funding their overseas campaign. And personally funded the ps4 port.
>>
>>342245995
99% of pc games are free to play garbage and you pc gamers are the worst for supporting microtransactions
http://www.ign.com/articles/2016/01/27/pc-dominated-worldwide-game-revenue-in-2015
>>
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>Be PC fag all my life
>Recently start to collect physical
>Realize PC games are barely worth the disk they are printed on
>Start to collect on console
>Games hold thier value, the graphical differences are not even that bad, something only an autist would gripe about
>All these new anime games coming to PC
>Id rather get them on console now because their value wont evaporate as soon as i buy it
>havent been happier
>>
>>342242362
Those games are all shit though.
If something like Star Ocean came out I'd buy it for 59,99 in a hard beat
>>
>Sonyggers
>PCucks
>Xbox shitters
>Not knowing the true future of gaming is in mobile
>>
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Please Gust
Please Gust
Please Gust
Please Gust
>>
>>342250276
>touchscreen
ewww
>>
>>342241748

All in good time.

If you want to see more of something, vote with your wallet.
>>
>>342250226
So if a multiplat is released on both, somehow the PC version is worth less by virtue of being PC? Getting desperate with your logic there, consolefags
>>
>>342250226
>Only an autist would complain about 30 vs 144 fps.

Spotted the Sonygger. You are not fooling anyone.
>>
>>342241748
>Games like Persona, Persona, and Persona
Man, there are levels to this bait.
>>
>>342249634
I don't

And half the reason I'm a PC fag is that a decent TV is expensive.
>>
>>342250441
He can't cause he doesn't own the platform for the games he wants to buy.
>>
>>342250038
No, because Bloodborne uses unique assets, has unique weapons all of which have uses and appease to certain playstyle, art style is god-tier, areas that are much more neatly interconnected than DS3 and bosses that are fun to fight and which are fair.

To give DS3 credit, it has really great bossfights, but the areas, story, lore, npc quests and gameplay in itself are just average or bellow average.

The only issue I have with Bloodborne are Chalise Dungeons and NPC quest lines.
Everything else is tiers above DS3

But sure, stay a mad nigger like you are and enjoy your mediocre game because it has 30 reskins of the same weapon with slightly different scaling and it's on your platform of choice.
>>
>>342250486
>3 months after: 50 percent sale
>>
>>342249898
>this code written to run on an x86 isn't going to run on an x86 because it wasn't optimized for an x86, it would literally take months to port this code from an x86 system to an x86 system
Ok. Can't argue with that.

>>342250056
I have no idea, I haven't even bothered to look at the XBone yet.
>>
>>342241748
I'm guessing that they have an exclusivity deal.
>>
>>342250651
>I need to rationalize my needless waste of money
>>
>>342249984
>implying manufacturers make money off of console sales
Last figures I saw, consoles barely turn a profit. Royalties to the manufactrers from game sales are the big draw.

Still, exclusives are anti-competitive as fuck. That's like releasing a music file that can only be played on an iphone or some shit. It made more sense back in the days when console hardware was wildly different, but now that they're all x86 boxes anyway, there's no defensible reason.
>>
>>342250601
Try re-evaluating your statement so that you can realize how retarded it is
>>
>>342250818
It's the same on consoles stores.
Physical adds value too.
>>
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>>342246814
I mean Libertarian in the sense that nobody takes them seriously.
>>
>>342245756
>as external DLC
Want to avoid listening to shitty english VAs? That'll be 4 bucks baby, you want fries with that?
>>
>>342248624
It's not. But I'm sure you know that, since you totally played both.
>>
>>342247419
>The amount of money you put into a build can vary greatly.
Yeah but you have to invest a LOT of money if you want graphics to be on par with or above consoles.
>>
>>342250910
Are you referring to 1st party or 3rd party games?
>>
>>342250996
So, what are you talking about? Digital or physical? You pretty much said that physical PC releases are valueless because of digital sales. Now you're saying that digital console salesmhave added value because physical versions exist?
>>
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>>342251119
YOU KNOW THE RULE!
>>
Isn't it super easy to port Vita games to PC?
>>
>>342250681
>The only thing that matters for code is the instruction set. As long as the instruction set is the same it's obviously going to be easy to optimize. I don't care about anything that has to do with the graphics pipeline. I don't care if PS4 possibly has some special shaders that can't be normally implemented with DX, or if it has special caches for to utilize to get performance when doing certain task. None of this matters because I am not aware it exist and simply thing that x86 is the end all be all of everything because I know nothing about computers and probably don't even know what x86 is but I'm going to shit post like it matters.

Okay, fine. You are right. I don't know what I'm talking about. Porting games should just be a push of a button. The only thing ever holding us back was some small difference like PPC vs x86.

I do have a question though, wise nanashi-sama. If that was all that ever mattered for porting things, why was it ever hard to port things? When you compiled it, couldn't you just have it auto generate x86 for your PPC code and vise versa? You can easily in a month write something to implement all the instructions in one or the other, so why did everybody not just do that?

Again, I totally don't understand this like you pointed out so if you could tell me the technical reasons why, I would be much appreciative :^)
>>
>>342251203
>on par
you are severely underestimating PC hardware and overestimating consoles
>>
>>342241748
cause they didn't fell to pc meme
>>
>>342251128
Did you actually play BB? The entire reason Chalice Dungeons exist is to try to make up for the lack of content.
>>
>>342251265
>doesn't know what royalties are
>>
>>342251119
They could offer it as free dlc but considering that this is the same publisher that charges an extra $10 on 3ds titles it probably won't be.
>>
>>342251281
I corrected myself.
Digital on consoles is the same as PC.
The price dropping is slower though.
>>
>>342251385
I'm not underestimating or overestimating anything. I'm talking about time and money.

It costs significantly less time and money for consumers to simply buy a console instead of spending all that time and money buying and/or custom building a gaming PC.
>>
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>>342250226
>retain their value
what are you talking about? Do you actually only buy games to sell them latter? Also nice false flag
>>
>>342250921

Sonyggers aren't known for their overabundant intelligence, Anon.
>>
>>342242801
>umaru
>console peasants

I play on pc but i hope you mustards get cancer of the cock.
>>
>>342251728
It does not cost less money but yes it takes longer than 5 minutes so people don't do it.
>>
>>342251728
up front or long term? You'll pay more for online than you would for a grapjics card in a life time
>>
>>342251720
And somehow this is bad and distorts your subjective basis of "value"?
>>
>>342251362
>The only thing that matters for code is the instruction set.
Nope, not even this matters. It might be if we were dealing with chip-specific opcodes, but that's becoming more a rarity nowadays, too.

>As long as the instruction set is the same it's obviously going to be easy to optimize.
Yep. That's pretty much the case. Hell, if the instruction sets are similar it's usually good enough.

>I don't care about anything that has to do with the graphics pipeline.
Nope, especially since modern consoles are running consumer-grade GPUs, and things like DirectX and OpenGL exist. I refer to the times before them affectionately as the Dark Ages.

>I don't care if PS4 possibly has some special shaders that can't be normally implemented with DX
Well, since it doesn't, you can't really blame me for not caring.

>Okay, fine. You are right. I don't know what I'm talking about.
I know.

The rest of your post is some crude apples and oranges comparison of CPU architectures that wasn't ever part of the discussion in the thread.
>>
>>342242801
report this avatarfagging shitposter
>>
The fuck you need 4k on 60fps for persona you fucking PCuck? You need to see slight breathing animations on stills better? Fuck outa dodge.>>342241748
>>
>>342251119
>>342251626

Seeing as how Atlus does at least try with their dubs in some areas, I'd pay for JP audio.
Problem is, at least in my experience with Persona 3. Mitsuru, Akihiko, Junpei, and Yukari had good voiced acting with good direction and I'd at least believe their acting at least half the times they opened their mouths. Fuuka and the entire rest of the cast was utter dogshit. So it seems like they do put in effort, but get rushed or stop giving a shit towards the end.

There's no excuse for honorifics, a lone use of sempai is the only one thats excusable, and thats only when dubbing a prerendered sequence, even then its not advisable. So I get good acting 50% of the time, and the other half is either mediocre or shockingly bad. I'd rather just do JP and have it be decent throughout, have the good acting shine through the language barrier, and be able to blame anything bad on the people who actually made the game.

What I don't get is how people can say adding a subtitling system is too much programming work. Its just printing strings to the screen.
>>
>>342252132
>Nope, especially since modern consoles are running consumer-grade GPUs, and things like DirectX and OpenGL exist.

You really don't know what you are talking about. By this logic the PS3 and the 360 were also running normal graphics and everything should have been easy. You obviously have never worked on a video game at a company. How is that Unity game working out for you bud? Porting games totally is easy, Unity told you so :^)
>>
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>no "Only on Playstation" on the US cover

Timed exclusive confirmed.
>>
>>342252342
Atlus's english VAs are better than the average english VAs, but at time they can still be pretty bad. Like in P4, both Chie's are pretty awful. One has some monotone moments while the other sounds like she's yelling all the time.
>>
>>342252601

Here's hoping. I'll be pirating it on PS3 and waiting.
>>
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>>342252332
Hey man, smoother animations are always nice.

Also high resolution / super high AA looks really good on cartoon styled games
>>
>>342252601
Yep, it's going on xbone.
>>
>>342252421
>You really don't know what you are talking about.
You keep saying this, but then you say stuff like...

>By this logic the PS3 and the 360 were also running normal graphics and everything should have been easy.

They were running "normal" graphics, and their GPU setups weren't ever the issue with portability. To use the PS3 as an example, it might possibly have had something to do with the fact that "The Cell" was a PowerPC-based CPU. Weren't you just saying something about PPC vs x86?
>>
>>342252332
I don't but options (a concept foreign to consolefags) are always nice
>>
Atlus is the last stronghold for quality japanese titles. They're not going down without a fight. PCuckies will never win
>>
>>342252870

>To use the PS3 as an example, it might possibly have had something to do with the fact that "The Cell" was a PowerPC-based CPU.
What made the PS3 hard to develop for was the fact that the PowerPC core and GPU were both totally anaemic unless you made the most of the strange SPUs in the Cell.

It's like the PS2 but even more dramatic.
>>
>>342252421
When AMD released the first 64bit cpu, why is it that nobody ever complained about compatibility issues? Same programs would run fine between AMD and intel
>>
>>342247559

Soul Hackers, fantastic game. Any EO game, save for persona Q.
>>
>>342253000
Nope , xbone.
Wasn't a persona 360 game released?
>>
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>>342252886
>>
>>342253058
Exactly. And when you're dealing with funky chipsets like that, portability to any other platform (let alone a PC) has a tendency to go right out the fucking window.

But that isn't the case now, and it isn't the discussion being had here.
>>
>>342252608
I was a hardcore dubfag when I was first getting into anime and then I tried to watch evangelion before I knew about nyaa. I could only find some katcr hardsubbed shit that I watched about half of before finding something better.

When I tried to switch back I was shocked how bad and unfitting that shit was. Now I just go subbed just to avoid judging literally every vocal performance against what I know english speakers actually sound like.

I will never understand how people say that you need to understand a language to judge acting, I know what good english VA sound like, and

https://youtu.be/RK8ni6Gl3ws

https://youtu.be/_nJXXDqykWg?t=8

are both much closer to aping real human emotion than anything I've ever heard in a dub.
>>
>>342242801
>>342241748
We get it OP, you're too poor to go idort. If they ever decide to port games, it will be years later if at all, unlike these niche devs who not as many people care about.

Seriously, you are the only loser here by waiting.
>>
>>342251525
I played it enough to get my meme 27.2 gems. Yes, those are shit, but the rest of the game is fantastic and doesn't recycle as much as the souls series. And the combat is leagues better.
>>
>>342253587
>waiting is active and I am not allowed to play other games in the process
outstanding logic
>>
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>atlus thread
>no bumpy trot/steambot anywhere

you continue to disappoint me /v/
>>
>>342251874
It costs more money for buying the most up to date software and graphics cards if you want to make it run current games on max settings, and that's not even counting other hardware. It all adds up. And it only takes 5 minutes to out it all together in your own if you really know what you're doing. Not everyone is as tech savvy as you.
>>342251880
Both. For the online and for graphics cards if you want to keep upgrading them. And spending a bunch of money on the most up to date graphics cards doesn't make any sense when they'll just become obsolete a year later anyway.
>>
Because Atlus is one of the only developers still stuck way in the past.

They're one of the only devs that still absolutely refuse to include dual audio in their games.

They're one of the only devs that still has never ported any of their games to PC.

They're one of the only devs that still has poor contact with their USA counterpart and treats the localization process like it's still the 90's.

They're lucky they have the Persona cash cow under their belt or they'd be fucked because of their incompetence.
>>
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>>342253000
>thinks Fatlus will ever port to PC
>>
>>342254485
>become obsolete a year later
why are consolefags always resorting to this retarded argumemt when it has been proven wrong more than once?
>>
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>>342254868
The very first Persona game is also available on PC.
>>
>>342254601
They're not stuck in the past. Atlus USA is just very small and doesn't make that much money as other localizers when most of their games only appeal to a niche audience.

They would love to include dual audio but they can't afford paying royalties to the original Japanese seiyuu. They might be able to for Persona 5 if they make the Japanese voices available as paid DLC, but that's a big maybe.
>>
>>342254601
>They're one of the only devs that still has never ported any of their games to PC.
This is true, except for the part where it isn't.
>>
>>342254870
Well how about you prove me wrong with some actual evidence to back up your claim faggot?
>>
>>342255250
This was also a PC exclusive by fatlus. There is a reason nobody knows about it
>>
>>342242801
Imagine if you couldn't mod anything on PC, that is what consoles are. No complaining to devs or they will shut down sequels
>>
>>342255479
http://pcbuildsonabudget.com/best-400-dollar-gaming-pc-build-2016
>inb4 peripherals
>inb4 weak gfx card
instead of paid online, you could use that money for needed peripherals and a better card everything else only rarely needs to get upgraded. Also, PC games cost less on release compared to the average console release, there's also the fact that steam sales exist and discounts are big.
>>
Will Odin Sphere and Dragon's Crown ever come to PC ?

It's as if Atlus doesn't want to earn more money.
>>
>>342257010
It's been more than 6 months, give up.
>>
>>342257010
> 2015

kek
>>
>>342241748
Console are more popular in Japan for some reason.
>>
>>342258720
They're more popular in the west as well. Most don't have an actual decent PC in their homes but laptops, ipads, whatever.
>>
>>342242270
>anon said while doing a ragepost on some random FO4 modder about how his mod won't run on his toaster console
>>
>there are people who wait possibly years to play games that are already out

Literally why? You can get a used PS4 for like 200 bucks. Maybe that's alot if you're a neet but otherwise that's next to nothing.
>>
>>342259149
Console are really popular in American and Japland compared to Europe
>>
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>>342241748
>jumping to PC/STEAM gaming
>making straight ports
>jumping to
>>
>>342260221
Really ?
I only see FIFA players here
>>
>every other company makes shitty games console gods refuse to buy
>throw the scraps to starving africans who eat up anything
There you go. Atlus 10/10s stays on consoles.
>>
>>342257010
>2015
Are Umaru posters the worst people on /v/?
>>
>>342261128
I've seen this guy with the exact same images shitposting a couple of times. They even got deleted a bunch so he's probably banevading aswell. The next logical step will be an IP range ban.
>>
>>342244973

Hey dumb hamsterposter, have you forgetten that Umaru play on a ps3/4 in the anime?
>>
>>342261128
Umaru plays only on consoles anyways
>>
>>342261468
>>342261128
Just report him, he's definitely a ban evader and massive pcuck shitposter
>>
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>>342261947
There is nothing wrong with being a PC user.
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