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How long do you think it'll be before we get real AI in
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How long do you think it'll be before we get real AI in games? Where they can feed the AI all the lore of a series, e.g. TES, and a new game gets created every time, every NPC having a life, etc.?
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>>341990635
Never, because no dev gives a shit about enemy AI anymore.
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When we get real quantum computing readily available, assuming we've also figured out how to code such intricate AI as well. If you thought you were running a toaster before, that poor computer is going to kill itself trying to run the scripts.
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>>341990849
I'm not talking about simple stuff like enemy AI. I'm talking about AI controlling the whole game.

>>341990884
How far off do you think that is? Quantum computing is in its infancy but it's there.
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>>341990635
Decades
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>>341990635
It's called Dwarf Fortress
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>>341990635
A long time. Also, if it happens, society will change into something unrecognizable.
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>>341990635
It would be cool in a tes-like game having ai adventurers, like you.
No just citizen npcs, but "real" adventures, imitating a player.
Leveling up, completing dungeons, hunting bandits.
Imagine going in a dungeon only to see recent dead bodies, then meeting the other adventurer as he is looting the main treasure.
Will you kill him to claim the loot? will he perceive as a threat?
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>>341990963

Years and years and years. Decades maybe. Think about the hurdles you're trying to overcome with that. How do you teach an AI to not only learn but distinguish the traits and nuances of your environment and add on to it?

Right now I feel like that kind of AI will never exist but anything could happen. Just really think about the problems to overcome creating one of these AI, its a pipe dream.


They wouldn't be cheap either, or easy to run on any machine. The program would have to have X mount of storage to start and X^100 maybe extra memory for the changes the ai will make, the logs, and RAM to allow any of this processing to happen beside the video.
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>>341991170
Like?

>>341991540
That's what I'm imagining.

>>341991606
As for the computing power, I'm sure if you told people 20 years ago what computers would be capable of today they'd laugh in your face.
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>>341990635
100 years, not even joking. Modern computers can't have proper AI. Our current level like a cockroach with mental disabilities
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>>341990635
20-40 years maybe
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>>341991750
A hundred years ago we had only the barest conception of what a computer could even be, and now they're pretty much the foundation of modern society. You sure it might take that long?
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>>341991709

We are not developing breakthrough new technologies for computers as fast anymore. Quantum computing could still be prohibitively expensive for a very very long time. I get your points but you're kind of asking 'When will we have a 3D printer that can print planets? The technology is there and there are enough resources in asteroids to build it'

This is a much more complex endeavour than you're making it out to be
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>>341991985

To add to this we've only discussed what AI could become with better computing software, the technology for this kind of AI does not exist.
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>>341992048
Yet, of course!
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>>341992048
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when they figure out natural language processing so you can literally speak to NPC's. in several languages.
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>>341992169
But if he had more ladders the pile would be bigger and he'd be able to see.

The quote is valid, the image is dumb.
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>>341990635
The stuff you are talking about is easy to implement. It's procedural generation, not real AI. It has been implemented in the games to a small degree (see Space Rangers).
However, it can take alot of man-hours and a specialist, which require payment. Current business model is to "put all money into graphics and marketing".
When consumer will want extensive AI, then we might have some breakthrough in that area. But not until then.
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>>341990635
when A.I. emerges, gaming will be the last thing on peoples' minds
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>>341992567
Until it becomes more commonplace, and it starts being implemented elsewhere.
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>>341991953
not him, but yes.
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>>341990635
You can already give a unique, procedurally generated life to NPCs, including factional relations and consistent NPC-NPC relations. You don't need AI for that, you just need to simulate.
Likewise, procedural terrain is easy. Procedural quests can already be done based on real dynamic events within the game world.
Most of this is already implemented in dorf fort adventure mode.

We're getting close to being able to do vocals synthesis, but we're not quite there yet. In 5 years we should be able to have procedural voice actors.
It's already somewhat possible to procedurally generate equipment models and textures, but some templates are needed for now. Balancing can already be done again by simulation.

As for actual live NPC AI, something like FEAR's AI is true AI (as opposed to both strong AI, and purely rule-based systems). Add learning capability (run a Q-learning task in the background) and you're good to go. Even without advanced AI learning, it's possible to do simple inference in realtime and even some jrpgs do that to make bosses select moves based on how you react to them.
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>>341990635
I'll just be happy if they figure a way not to make the AI cheat.
Thread replies: 25
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