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Breath of the Wild is just the start of a new Nintendo
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>People are raving about the demo, which nods toward a company no longer afraid of new things and a series breaking with some revered creator Shigeru Miyamoto’s cherished design philosophies. But before any of that could happen, producer Eiji Aonuma had to overcome his great fear of letting players roam unguided.

>“I thought that making the user get lost was a sin,” he says.

>He faced this demon with Skyward Sword, the last console title in the Zelda series. “A lot of the feedback that I received from the players of Skyward Sword is that they saw these pockets of land, but couldn’t explore what was between them,” he says. Players complained that it lacked the joy of exploration and discovery evoked by the Legend of Zelda, the game that started it all in 1986.

>The developers tried the dual screen approach with Zelda, but rejected it. “We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing,” Aonuma said.

>Aonuma recruited “a different set of programmers than I’ve worked with in the past. This is a group of people who have studied triple-A games, and researched and dissected what kind of elements we can add to Nintendo games to create experiences like that.”

>In other words, Nintendo is studying where others succeed, deconstructing those games down, and reassembling those elements in a game immediately recognizable as a Nintendo title. Their work will shape games beyond Zelda. “Because of all the efforts that they’ve put in, we were able to create a new base,” Aonuma says, “so I think you’ll start to see different types of games in the future.”
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>>341873734
sorce you faggot
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>>341873848
No need to be rude anon I just forgot it

http://www.wired.com/2016/06/zelda-breath-wild-aonuma-demo/
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Ok? What's your fucking point?
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>>341873734
Why does BotW Bokoblins look cute?
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Good, about time. It was disappointing seeing a new Zelda shit out by obligation every year. I'm thrilled they're taking it in such a new direction, I thoroughly enjoyed wind waker for just that reason.
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>>341873983
Nintendo is not stubbornly refusing to acknowledge the rest of the industry or the preferences of gamers anymore. They realized that the Wii U gamepad didn't do anything to enhance their games even though it was "innovative." This is a very positive sign for their future games.
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Based Aonuma
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>>341873734
>The developers tried the dual screen approach with Zelda, but rejected it. “We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing,” Aonuma said.
o rly?
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>>341873734
>This is a group of people who have studied triple-A games, and researched and dissected what kind of elements we can add to Nintendo games to create experiences like that.”
/v/ shits on all AAA games, but when nintendo does the same thing it's 111/10
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>>341873734
>“I thought that making the user get lost was a sin,” he says.

Has Aonuma EVER played a pre-Aonuma Zelda game?

I just don't think this shitter can make a good video game at all. Farcry Zelda isn't the meaningful experience of open Zeldas like 1 or 2, it's just a sandboxy toy with a giant empty field and crafting. Fuck that garbage. And he's still going to handhold as fuck. And of course there is going to be NO challenge.
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>>341874259
Yeah, it would have been nice if they'd noticed this extremely obvious problem right away. Better late than never, though.
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>>341873734
>“a different set of programmers than I’ve worked with in the past. This is a group of people who have studied triple-A games, and researched and dissected what kind of elements we can add to Nintendo games to create experiences like that.”
The moment I saw that dumb durability mechanic tacked on I knew they did focus testing. Goddamn it, stop encouraging bad trends.
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>>341874298
There's a very clear difference in quality between BOTW and triple A games.

It is still a Zelda game, but has those impressive triple A elements to match.
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>>341874104
>every year

There haven't been main Zelda games released in consecutive years since 2007. Your overall point is still valid, just saying.
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>>341874325
Read the rest of the article. He also explains the reason why he felt that way was that in 3D Zelda you didn't have the top-down perspective to always see the layout and decide where to go. He thought players had to be guided because he was afraid they would run into a wall, not be able to see anything, and get frustrated with being lost as a result.

This is actually why there are so many high peaks, and why Link does so much climbing in BotW. It's so that you can always get a high vantage point and survey your surroundings to see where you need to go.
>>
Nintendo has never been afraid to try new things.

Ripping off Dark Souls and The Witcher, by the way, is not trying a new thing.
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>yfw Skyward Sword was such a rancid pile of shit that people complained so loudly it made Aonuma actually get out of his little bubble.
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>>341873734
>That doesn’t mean Miyamoto is gone, however. To the development team, “Miyamoto is God,” Aonuma says. “So even when I say, hey, this is what I think should be done, they’ll always question: ‘Well, what would Miyamoto say?’” In that sense, the team wanted to create something Miyamoto will enjoy. “Up until about two years ago, Miyamoto actually had a lot of comments and advice about Breath of the Wild.” Those comments shaped some elements of the game.

Are you hyped for BotW /v/ ? Well you can't get around thanking Miyamoto then. Where is the Miyamoto boogeyman now? You read it, he is a literal GOD amongst men
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>>341874685
>literal GOD among men

Literal?
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>>341873734
WTB good old topdown 2d Zelda games PST... fuck EVERY single 3D Zelda
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>>341873734
>“We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing,”

GEE, I SURE WISH YOU TOLD SHIGGY THAT BEFORE HE RUINED STAR FOX, YOU HACK
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>>341874581
>ripping off dark souls and the witcher

so you've been playing games since 2011 I see.
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>>341874846
What the fuck are you saying? I have no clue what you're saying. Can you speak like a human being?
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And then we get the new Paper Mario.

And pokemon gets a new camera and stretched characters.

And the new Mario Party is a Toadfest

1 step forward, 3 steps back for Nintendo.
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>>341874820
He means literally figuratively, of course.
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>>341873734
>which nods toward a company no longer afraid of new things and a series
and what Kid Icarus Uprising doesn't fall under this?
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>>341874957

I figured.
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>>341874935
If it makes you feel any better, the NX is gonna bomb.
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>>341874935
The new Mario party starts you as toads but you can switch from your party, which collecting characters for your party is one of the entire main mechanics
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>>341874935
>stretched characters

No anon, they stopped squashing the characters. It's the way pokemon was always meant to be seen, now you no longer have to use your imagination to fix the graphics.
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>>341874935
Those all started development years ago, though. We're talking about a new direction just being undertaken now.

And Sun/Moon doesn't really count, that's not developed internally at Nintendo. GF pretty much just does what GF gonna do. They always sell like hotcakes so Nintendo has no reason to question it.
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>>341874653
Years of ruining Zelda was probably getting him in trouble internally at Nintendo, so he had to pull back some.

We've only seen a small part of the game, and none of it is anything that could ruin the hype.
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>>341875104
I meant that's the only change.
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>Skyward was bad

Love this meme.
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>>341875153
>Those all started development years ago, though

So dud this game you fucking retard.
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>>341875153
I'm sure that the new Zelda started long before Paper Mario and Pokemon.
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The Nintendo dark ages are finally passing, the casual's influence is receding...
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>>341875428

Its too late. Everyone moved on with Sony.
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zelda will be great but you'll complain anyways so why bother
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>>341875428
Yeah, thank god Zelda is a FarCry clone now. No more casual babby shit, only kardkor gampley like in your other fav games! Yaaaay!
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>>341875353
>>341875424
Right, but I don't think you're thinking this through. They did something different from Zelda, and now that the development is nearing completion and the game is clearly the best thing they have going by leagues and bounds, and has gotten the best reception they've received for the console's entire lifetime, they're clearly aware that they did something right with this compared to the other titles that have been in development alongside it. The new direction spreading to other games starts now because the benefit of hindsight shows that it works.
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Bullshit.

Color Splash still exists.
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>>341875608
It's not the first Zelda to try something new.

By the way, the previous attempt failed miserably. Between being derivative and entirely devoid of challenge, LBW was a fucking travesty.
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>>341874107
>unironically using the term gamer
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>>341873734
There's a difference between getting lost because of dumb shit in the game, and getting lost because of decisions you make voluntarily. The former is bad, the latter is no problem. If Nintendo figures that out then it'll make their games better.
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>>341875605
It looks like Zelda, plays like Zelda, but has the ability to attack enemies at bases so I guess it's far cry now
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>>341875605

>FarCry clone

What does that even mean? Zelda aways had big open worlds. Zelda 1 pretty much invented it.
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>>341874653

>tfw you enjoy Skyward Sword and everyone on /v/ just shits on it mercilessly
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>>341875973
It has by far the most overwritten, baby guiding dialog in the entire series and you can't skip it is my main issue, the actual game is fine
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https://youtu.be/7PFdfmR29Ew?t=510
>if you have a wooden shield and someone swings at you with a wooden club you might set that on fire
I have LITERALLY 0 nintendo consoles that came out after 2006 and i'm impressed.
>>
How deep is Nintendos dick in this dudes throat that he considers making the most requested feature, a feature that is currently oversaturated as shit in the current market innovation.

I get they're living in the past but one example does not a trend make.
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>>341875884
Zelda 1 invented collecting twigs and mushrooms and marking inconsequential enemy camps using your scope (fucking literally, jesus christ) so that you can throw a grenade there later (fucking literally) and see it blow up in a comical manner?
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>>341874010
id probably fuck a female goblin
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>>341874107
So you're basically saying, neo-nintendo is dead?
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>>341876675
Return to the red logo when?
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>>341875153
Zelda was announced three years ago, dumbass.
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>>341874537
Sounds cool
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>>341875608
I guess to be fair, they ARE trying different stuff for Paper Mario and Mario Party... they just don't seem interesting at all.
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>>341876740
No im serious. What does BoW being everything that we wanted from a zelda game have to do with the rest of nintendos ip's? Is there a connection? Will the new smash for example be melee 2.0 or brawl 3.0? Will the new mario be a good 3d mario or another 3Dland? Will we get a metroid?
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>>341874259
Oh shit, you don't say.

Are the people working at Nintendo retarded?
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>>341875973
Lets be real here, its not completely awful. Stuff like the silent realms, all the desert time stone sections, ancient cistern, and some other minor tweaks and changes to movement and items where pretty damn good. But that doesnt cover for the absolutely extreme level of hand holding, breaking up every ground segment and then reusing them all twice, the most bland side kick ever right on the heals of Midna one of their best, the practically empty sky to explore, the demise fights, it absolutely deserves a lot of the shit it gets
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>>341874935
>And the new Mario Party is a Toadfest
That was just a special game mode that they demod because the game mode is new.
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>>341874880

Yeah, Witcher just ripped off Skyrim.
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>>341873734
>This is a group of people who have studied triple-A games, and researched and dissected what kind of elements we can add to Nintendo games to create experiences like that.

So Nintendo is just copying AAA shit now? Is the next Mario going to have a skill tree?
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>>341877017
>Will the new mario be a good 3d mario or another 3Dland?

http://www.ign.com/articles/2016/06/16/e3-2016-nintendo-a-new-kind-of-mario-is-coming

Sounds like something different from 3D Land and 3D World.
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>>341873734
>This is a group of people who have studied triple-A game
No thanks faggot
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>>341877102
I've only played a few hours of each, but isn't Skyrim an open world playpen while Witcher is a cheapo cinematic experience that takes place in a straight corridor and merely masquerades as an adventure game?
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>>341873734
>In other words, Nintendo is studying where others succeed, deconstructing those games down, and reassembling those elements in a game immediately recognizable as a Nintendo title.

SO FUCKING DESPERATE
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>>341875973
SS is still better than TP
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>>341874935
>And pokemon gets a new camera and stretched characters.
you are an idiot
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>>341873734
I think Splatoon was the beginning of a new Nintendo. The game was made by a bunch of new blood at Nintendo and it really shows in how fresh the design and style is. Glad to see this being applied to other Nintendo series.
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>>341873734
I hope to all that is holy this is a step in the right direction and they finally are taking advantage of having access to AAA games to study from and devleopers like Retro, Monolith, and Grezzo

I'd love to see Monolith take a crack at a Mach Rider update or Retro work on something crazy like Battleclash.

I know we also joke about new IPs all failing (that aren't named Splatoon), but I really hope Ever Oasis is a step in the right direction. And that they don't give up on Codename Steam for a future sequel. This is quite a few new IPs that are getting good press, considering Nintendo typically sends out new IPs to die.
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>>341873734
So if i understand correctly instead of creating something from themselves for themselves and then releasing it to the public like they did until now they will take the route the others paved for them? I understand that some people have problems with some of their titles,but on the other hand some loved it. Sure the waggle and the problems they met along the way were difficult...but what did they learn from it? To give up and start copying others? I find that really sad
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>>341877870
>how fresh
I see what you did there anon

Anyway, Splatoon will become a flagship Nintendo franchise in the upcoming years, with spin-offs and main entries and shit and I'm glad.
I've rarely had this much fun with a game before and there's even room for improvements here and there. I can't wait what the devs have in store for us.
Although I guess the first game isn't quite done yet even though it was supposed to.
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>>341876594
>female
Normie back to neogaf pls
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>>341877401
>Doing what works is "desperate"
I guess every company ever is "desperate" then
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>>341877870
man i have to fap again
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>>341873734
>a company no longer afraid of new things
But they aren't new.
Games other than Zelda have been doing the same things for years.
Using a brand for marketing purposes when making a new franchise entry that deviates so heavily from the source material isn't breaking any ground, it's using a brand for marketing purposes.
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>>341873734
This pretty much confirms that Nintendo NEEDS to let younger blood take over their more notable IPs, and that dinosaurs like Miyamoto and Aonuma need to retire at this point; it's clear they're holding the company back with their dated design philosophies.

I fear how BoTW might've turned out if Monolith was never got involved..
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>>341874010
At least they're better than this shit.

I'd rather have an odd form of creepy/cute than the Fisher Price shit seen in SS.
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>>341878862
It's new for the series itself. And it's more similar to Zelda 1 if it has to be compared to source material.
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>>341878862
the elements are new to Zelda, retard, stop whining.
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>>341878891
They offered to get involved, there still has been no official information that they have yet.
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>>341877017
What it has to do with it is that Aonuma literally said we can expect other games going forward to also utilize the fresh perspective they are taking with BotW. Which you would know if you bothered to read the thread.
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>>341873734
>no Iwata with them
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>>341877358
You're thinking of Witcher 2. Witcher 3 was very open world, in fact its world is so big that it's actually very tedious after a while.
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>>341879095
>>341879123
So the fuck what?
Was RE5 breaking new ground because being a straight up 3rd person shooter without any pretense of horror or survival was new to Resident Evil?
It's not similar to Zelda 1 just because there are lots of hidden things to do.
You'll get a quest to go get this thing, get pointed to exactly where it is, do a dungeon and success, dopamine.
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>>341876378
What, marking enemies is in too? Holy shit, is any cancerous trendy mechanic NOT in?
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>>341879264
Fine by me, Iwata was the one who ruined Nintendo within the last 10 years in the first place.
>>
>Every other company does open world
>Omg another empty boring generic open world game
>Nintendo does it
>There is literally nothing wrong with copying with works. Game looks great

Every single time.
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>>341879746
/v/ is different people.

Witcher 3 was my favorite game of last year and I'm not hyped up for Zelda next year.
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>>341879650

Nintendo copied every current popular trend in open world games and slapped the Zelda name it. There isnt anything original in this game. I would not be surprised if they announce building soon.
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>>341879839
>and I'm not hyped up for Zelda next year
That was supposed to be "now hyped." Woops.
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>>341879920
I don't mind the lack of originality, Nintendo has never really been original, but holy fuck, it has every single thing I hate about modern games. Why durability? Why crafting? Why stamina? WHY?
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>>341880302
>durability
Because otherwise there would be no point in looking for and picking up new weapons.
We don't know yet if there will be weapons with no durability limits. I'm guessing yes. When you finally have the master sword, pretty sure it isn't going to suddenly break.
>crafting
That is not something about "modern games," games have had crafting systems for ages. I don't really care for them myself, so I never use them. Never been a problem.
>stamina
Because it forces you to use your climbing and gliding abilities intelligently instead of just being able to exploit them blindly. What are you, a casual or something?
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>>341879920
Name me one open world game out there right now where you immediately head over to the final boss after leaving the starting zone, attack a group of skeletons by kick their heads as soccerballs or watch them tear apart their own fallen comrades so that they can use their own bones as weapons to bludgeon you with. Or hell, even allowing you to do the same. Or needing to solve physics-based puzzles that aren't scripted in any way whatsover in order to traverse the environment.

Because I don't think there's anything like that out there right now.
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>>341878862
Name a game that plays like the new Zelda demo.
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>>341873734
Easy to say, but they've been trying 'new' things. It's just that their new things have always been shit.
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>>341877870
Splatoon is fucking garbage though. It's just an arena shooter for kids and pedos.
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>>341881135
>Because otherwise there would be no point in looking for and picking up new weapons.
The point is trying different weapons.
>That is not something about "modern games," games have had crafting systems for ages.
They weren't about harvesting the resources yourself to then craft stuff.
>Because it forces you to use your climbing and gliding abilities intelligently instead of just being able to exploit them blindly.
A good game would have decent recovery frames between actions so you're punished for mindless actions.
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>>341873734
That's why the inventory is basically the witcher 3
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>>341881746
He's talking about them taking a new approach, though. That's the one area where they haven't been willing to try new things in the past, their essential design philosophies.
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I've been saying for years that Zelda needs to grow up and I'm glad that having a noose around Aonuma's neck finally made him shit or get off the pot. And by grow up I don't mean add blood or tits or anything but to craft a world that feels alive, lived in, add SOMETHING that makes it feel more than a cardboard backdrop to a school play and more like an actual setting that can stand on it's own feet. TP attempted this technically but Nintendo seemed to just drop it after that. You can maybe argue that something that's supposed to feel like a 'legend' or myth doesn't need to get into the nitty gritty but tell that to the ''''lore'''' autists who want to argue that Hyrule is on par with fucking Middle Earth.
>>
After everything we've seen from the new Zelda, I still most of all just hope for god damned good dungeons

those will be what I enjoy most out of any Zelda game, and all this open world stuff will just end up being the icing on the cake if it's good
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>>341875868

anyone got the photo this is based on?

>>341879746

The main open world games I see being complained about are MGSV and FO4.

MGSV because it probably shouldn't have been open world and it was unfinished.

FO4 because it's full of repetitive quests and bugs.
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>>341879920
Could Nintendo have done ANYTHING in an open world Zelda that hasn't been done before in some form or another? The appeal is that it's a TON of different little things on top of the classic Zelda dungeon/puzzle formula.
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>>341882128
>tell that to the ''''lore'''' autists who want to argue that Hyrule is on par with fucking Middle Earth.

Please tell me there aren't people who actually think this.

I guess there must be but god damn I wish you didn't make me aware of it.
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>>341883002
they are mostly Wind Waker autists who refuse to acknowledge WW as anything other than the greatest single work of fiction ever created
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>>341874259
Notice how only Aonuma stated this, while Miyamoto continued to go full retard with games like Star Fox Zero and cause exactly what Aonuma stated would happen with constant screen swapping.

I'm excited for the Zelda series going forward, but not so much for other Nintendo series until more devs come forward and admit they fucked up and have plans not to in the future.
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>>341883498
Keep in mind that Miyamoto made Star Fox entirely because Iwata charged him with proving how the gamepad could create unique experiences. I actually think Miyamoto gets too much shit for it because of this -- his boss gave him an assignment, and he did his damnedest. It turns out the assignment couldn't be completed, but if nothing else, he more or less proved that it was a waste of time. Too little too late, but blame Iwata if you really want to blame someone.

And I love Iwata and I'm sad he died, but ultimately Star Fox sucked because the Wii U's core design was flawed from the beginning and that is on Iwata.
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>>341883498
>>341884162
Oh, Star Fox Zero released? Was it actually shit tier?
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>>341875540
We didn't.
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>>341884450
It was a solid 7/10.
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>>341875650
Notice how they're doing a new thing for the series.
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>>341884450
Are you joking? Where have you been?

It wasn't really shit tier, it was a decent game that was marred by a completely unnecessary control setup that had no advantages.
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>>341881878
Why do you say that?
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>>341877401
Who are these qts?
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>>341884450
it is a highly controversial game because of its controls. Some people think they completely ruin the game, others think they let you do things you previously couldn't and like the controls.

Ignoring that, people agree on the fact the game doesn't have enough content. It IS an arcade game, but still
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>>341877870
>Only five maps
>Almost no customizable outfits or weapons
>Amiibo locked content
>60 Dollars
Yeah no.
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>>341884162
At the same time, this is Miyamoto we're talking about, who is the living legend at Nintendo. Assignment or not, he's almost always been about "is this going to be fun to play?", and has the power to speak up and state "no, players will not find this fun to play" and change the direction of games.

The fact that he felt it was A-OK from a gameplay standpoint, and went on record stating Nintendo has no interest in reviving F-Zero due to not figuring out how to implement interesting new mechanics (when players are just asking for more of the same) is worrisome.

>>341884450
Well anon, I guess you could say you missed a real shitstorm on that one, since it was panned pretty hard. Pre-release had a guy beat the entire game from start to finish in about 2-3 hours, with about 20 minutes of side paths.

Forced motion controls with no ability to disable them, and you could only really aim with the Wii U pad. Bad segments to show off "Look how unique we are at Nintendo!" with the Gyrocopter and poorly implemented Chicken Walker function of the Arwing.

I'd peg it about a 5/10 myself, but more for the fact that it's playable, but just doesn't really offer much. Third remake / retelling of Star Fox, meaning the story isn't even that interesting by this point. They tried to hype up that Pepper wasn't the great guy we know, and the payoff was so anti-climax that the plot had erectile dysfunction.

If Nintendo is going to have a first party bargain bin title on Wii U, this will be it. Yet we still see copies of Other M unsold at $50 at Walmart and other places, meaning results may vary.

>>341885131
To Splatoon's credit, they made it clear it had months of extra content coming for free. If you bought it at launch, that statement was true, but they've gone to great lengths to have the game stand on its own and shine as a new IP.
>>
>>341885131
>>Only five maps

Not anymore. 16 maps now.

>>341885131
>>Almost no customizable outfits or weapons

You can buy tons of different clothes and weapons. What do you mean?

I'll give you the remaining two.
>>
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>>341885131
>$60 for Splatoon now gives you:
>about a hundred or so different weapon combinations
>hundreds of gear
>dozens of stages
>four modes
>routine Splaltfests

It didn't start out too strong, but it evolved into something respectable over time.

Besides, the devs actually list patch notes with every update. It's standard practice now, but a seemingly unheard of thing with guys like Sakurai.
>>
>>341885470
>Not anymore. 16 maps now.
Thats post game DLC. Doesn't count.
>>
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>Wii u pad is a the map
>You get a iSheikah for powers
>We don't know what the NX is
>>
>>341885726
>Thats post game DLC. Doesn't count.

And it was all free and didn't require any additional cost.
>>
>>341873734
>“We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing,” Aonuma said.
"The Wii U was a mistake."
>>
>>341885808
It should have been there at the start,
>>
>>341876286
>Embed
I mean that's been a thing since 1998 on nintendo consoles
>>
>>341873734
>The developers tried the dual screen approach with Zelda, but rejected it. “We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing,” Aonuma said.

They are only realizing this now? Has nobody ever tried out a wii u prototype before it went into production or something, what the fuck.
>>
>>341885787
The gamepad is black unless you use it to play the game instead of the TV.
>>
>>341885897
It would have been preferable but it's not a detriment. If people were forced to pay for it, that be something else. Not all the additional stages were still in development at the game's release. The later ones were shown to be ones they just decided to make in their spare time to help support the game more.
>>
>>341886120
You don't just speak out against Miyamoto in Nintendo Anon
>>
>>341886180
I meant to suggest that if there is a in-game controller representation for the Wii U then there could be a in-game controller representation for the NX. I wonder that that would mean :^)
>>
>>341886120
Of course they did, but early Wii U games only used the touch pad for menus and maps, which is all it was ever good for. There was nothing that tried to use it for more involved gameplay going back and forth from it and the TV because most developers immediately realized that would be dumb. It wasn't tried until Star Fox was made as a direct result of Iwata pushing for something to save the system by proving how great the gamepad could be. Obviously that didn't work.
>>
>>341873734
Aonuma looking like this is the first time anyone's ever told him he did a good job and didn't rape Zelda.
>>
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>listening to the fans for zelda
>mfw metroid is next
>>
>>341886634
Mario Maker and Splatoon made great use of the gamepad. To the point where I honestly think that the WiiU would be in a much better position if Splatoon and Mario Maker were launch titles. Hell, even Star Fox 0 might have been better received if it was a launch title.
>>
>>341873734
Nintendo was always about trying new things.
>>
>>341873734
I can't wait to see what innovations Nintendo will bring with NX.
Open world Mario, open world Kirby, open world animal crossing, open world open world, open world Pokemon, open world metroid...
>>
>>341886251
I love coming back to the game after a few months and seeing a slew of new maps and gear to try on.
I found the three/four guns I'd use forever from the start, but it's pretty fun getting new threads.
>>
>>341873951
I like you anon don't let the rudeboys get you down
>>
>mfw what Reggie mean with "transformation" and what Yakuza means with "a new way of playing games" just means that all major Nintendo franchises will go through a Gamecube change once again

Can't wait for a different 3D Mario (sunshine), a different Zelda (windwaker) or a different Metroid (Prime)
>>
>>341875973
It's the little things that made me quit. Started game twice and stopped around the same time. The Fi bullshit, cam floating to puzzle solutions and the texr every fucking goddamn single time you pick up an item you already picked upna million times before are insulting as far as I'm concerned.
>>
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Nintendo never fell, though. They just focused on the right platform
>>
>>341886912
Wishful thinking, but Metroid has gone full George Lucas on us. First Sakamoto going nuts without anyone to counter his design choices due to "muh seniority!" and "I co-created Metroid!", and now we have the Prime guy stating "We'll make you understand why Federation Force is a good game"

Aonuma at least has always seemed like a more down to earth person, who is responsible for churning out one of Nintendo's biggest money makers. Other devs at Nintendo seem to think too highly of themselves and their opinions on game design.

I've just wanted a 2D original Metroid since Wii Ware was a thing, but Nintendo wouldn't do it. I'd settle on a questionable 2.5D game on 3DS at this point, since I'm getting desperate. Would also settle for Prime Trilogy on 3DS, but I'm just a guy with an open wallet for good Metroids

Meanwhile, Axiom Verge is coming to Wii U.
>>
>>341888049
>I'd settle on a questionable 2.5D game

Wasn't that one called Other M?
>>
>>341874370
Everyone likes a comeback
>>
>>341888224
You know, by this point in time, I'd settle for a eshop release of that.

I meant it more like side scrolling 2.5D, but I guess limited exploration can count as well.
>>
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>People are actually surprised that an open world Zelda game is insanely popular

take popular franchise
take popular genre
???
profit
>>
>>341884819
Honestly I don't even know, I just missed all the threads somehow I guess. I no life here quite often.
>>
>>341877473
FINALLY someone who agrees with me on this
TP is the worst out of all the zelda games
SS is not as bad as TP. but that is all the good I'm willing to say about it
although as that earlier poster said, there's actually quite a bit of good in the game. the motion controlled combat system is one of them. too bad all the OTHER motion control elements in the game EXCEPT the sword combat sucked ass in that game. the bow-and-arrow aiming with the wiimote was better in TP than in SS for chrissakes ....
>>
Why are people making a big deal out of BotW being open world? Literally all of the zelda games have been open world.

Is it just because it's bigger?
>>
>>341889715
Apparently this one is completely open world, you can do final boss from the start without doing some unlocks like getting medallions.
>>
>>341888734
I really think you guys are not actually seeing what they're doing with it.

It would have been easy for them to just take something like OoT/WW/TP and make it so you can go to more areas right off the bat, and say it is open world now and be done with it. They went so much farther than that. Yeah, I know, Skyrim and Witcher are popular, but in Skyrim and Witcher you don't get to play with highly reactive environments that have physics-based puzzles. You don't get to fly around and actually climb mountains. You don't get enemies with detailed behavior like stopping to set their weapons on fire if it's available or picking up the limbs of their fallen allies to attack with. You don't have a variety of options for completing objectives in most cases like you do in BotW. Need to stay warm? Light a fire and warm up, use warm gear, eat spicey food, carry a torch. Need to blow up an obstacle? Draw an enemy's fire that can destroy it, or use a bomb, or set a chain reaction in play to blow up an explosive barrel that does it.

You can roll boulders down hills with real physics, or pick them up and throw them with magnets, knock trees over to make bridges or turn their branches into temporary weapons, you can make magic ice pillars appear in front of you to climb or to lift up the object that they appear underneath, block enemies. Basically the world isn't just open because it's big. It's open because you can play creatively in it. These features are not "trendy." They didn't just take an existing Zelda game and let you go to more places. They are raising the bar for interactivity in the environment in a big way.
>>
>>341873734
The last bit could be huge for the main series of Metroid.
>>
>>341885131
>Amiibo locked content
You mean the "Missions" that are literally the singleplayer missions but with a different weapon and a cosmetic reward?

You mean the DLC that can actually be shared with friends and sold?

You mean the fucking Amiibo that doesn't give any player an advantage and has use outside the game?
>>
Hopefully they stop with the gimmicky controllers, but I will say I'm going to miss the comfy night sessions with the gamepad in bed. Their biggest sin for the Wii U to me was no proper Animal Crossing title.
>>
>>341888452
It's on the eShop in Europe. Isn't it out in NA?

To be honest, I really liked Other M. Not as much as Prime, but I still thought it was pretty good.
>>
>>341890407
Retro haven't announced what they're working on, have they?
>>
>>341888049
Other M is the Skyward Sword of Metroid, what makes you think Sakamoto won't listen to criticism when he specifically stated that he wanted criticism good or bad to see what needs to be changed for the Metroid series. With how bad Other M is he is probably going to try to redeem himself by making a Metroid game that listen to all of the fanbase like Aonuma did with Zelda. Tanabe seems to be the only one who doesn't listen to criticism that's why we got Color Splash and Federation Force.
>>
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I hope NX rules the next gen, PS4 is killing gaming saturating it with cinematic bullshit
Nintendo is the only hardware company that gives a shit about actual gameplay
>>
>>341891214
No, doubt it's Metroid though.
>>
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>>341875973
I like it for its story or i guess rather its characters and some of the gameplay sections like timeshift stones and the sacred relm parts.

Still i can see why it got so much hate. First time trough i didnt have any problems with the controlls but the 2nd and 3rd time i was getting frustrated by them. And the lack of any real exploration was disappointing.To some extent it also felt like the world was a bunch of levels that were re used way too much.
>>
>open world Super Mario
>open world Mario Kart
>open world Metroid
>open world Smash
>>
>>341877473
>>341889513
sup trailer drake :^)
>>
>>341891382
Uh Microsoft?
>>
>>341891591
>been successfully done many times

>racing game n/a

>doubt it'd be good but metroids dead anyway

>fightan game n/a
>>
>>341891591
>open world Metroid

Have you played Metroid?
>>
>>341877047
>the demise fights
By this you mean The Imprisoned, right? Because the Demise fights were baller.
>dat lightning strike
>>
>>341875973
You're not alone, it's one of my favorite Zelda games.
>>
>>341891591
>>open world Metroid
That's kinda of what it is anyway.
>>
NOW FUCKING FIX PAPER MARIO AND METROID
>>
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>>341891591
>open world metroid
Anon, I'm sorry to tell you but you are 30 years late
>>
>>341892093
>>341892652
this is why a lot of zelda discussion is getting panned by players.

>change the word overworld to open world
>suddenly you have the same thing as always
>>
>>341873734
This exact same shit happened with Star Fox Zero

The game will be 6/10 and forgotten about in 2 weeks and everyone will be shilling for the new mario game. Screencap this, it will happen.
>>
>>341882128
MM felt like a living town, by virtue of giving everyone something important to do for 3 days and making you repeat those 3 days.

Compared to something like skyrim, where npcs will stand in one spot for years and say the same thing to you whenever you pass (ever been to the cloud district), or the witcher 3, where npcs will repeat the same 4 lines of dialogue every time you pass them (go back to white orchid after beating the main game and there will still be those 2 guys arguing about one of them taking a nilfgaardian name)

By restricting you to the same 3 days every reset majoras mask managed to make some of the most lifelike npcs out there
>>
>>341892093
>>341892652
What do you think open world even means? Metroid is entirely about being stuck in a maze made up of corridors with branching paths.

I'm not even sure if I'd call the original Zelda open world like so many others do. What people call open world is something I don't think truly took off until sixth gen.
>>
>>341879714
Shh, you'll get the underage mad.
>>
>>341877264
Most likely not. They are probably carefully considering how to implement these features and what direction to take them in with their series' (as noted in the article). I suspect other things for mario. Pokemon on the other hand... that may have some major overhauls. And thank god that now metroid might come back to allow freedom and sequence breakinga. I've missed you Super Metroid/Zero Mission.
>>
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>>341874107
maybe now they'll stop making gimmick controllers and just make their games better without worrying about said gimmick controller.
?

Nah thats crazy talk.
>>
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>Gamepad is shit!

Too bad they didn't figure this out before fucking STAR FOX ZERO
>>
>>341877401
>acting like every major franchise in existance doesn't directly borrow influence from other games... INCLUDING nintendo ones.

Or did you forget that half the action adventure genre borrowed from OOT?
>>
>>341873734
>We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay
Thank you. Does this mean the NX won't have a screen controller after all? I mean, I don't like the whole forcing you to look away from the TV thing, but the tablet has its cool uses too.
>>
this is actually a really exciting time to be a nintendo fan, when they decide to shake things up it always results in great games. miyamoto has said they're toying with mixing up the mario formula as well.

I think it's the new blood in nintendo. they've been aggressively hiring new people, and not until recently have they allowed them to start working on projects, which is why we got splatoon.

it actually makes me curious what names will rise to the top once aonuma, miyamoto and koizumi retire.
>>
I wonder if western devs are capable of listening to criticism on the same level as Aonuma
>>
>>341888049
>Wishful thinking, but Metroid has gone full George Lucas on us.

does that mean metroid will someday get a new entry in the series directed by somebody unexpected that is actually decent?
>>
>>341892882
>>341892652
>>341892093
metroid isn't open world, it's interconnected. like dark souls.

I think people misuse open world too much. zelda is open world. you can literally go anywhere.

when people say they want an "open world mario" what they probably mean is something interconnected. literally open world mario (like zelda) would be shit.
>>
>>341878169
That's all this industry does. And yet some of the best games that have come out to date used concepts from others. It's more about re-engineering those concepts to fit a different game and purpose. This new Zelda seems to be doing that very well. And if it turns out good and works then hopefully they'll put that much effort into other series they have.
>>
>>341894401
Well if it does have a screen it better be because its a hybrid system. If not, then yes... stay the hell away from screens on a controller.

Oh and if it is a hybrid system then they need to make a cheaper controller that can be purchased without the screen for local multiplayer. No more requiring the fucking wiimote (which is WILDLY different from the core game controller). Just have the screen controller and a non-screen one and only use the screen for inventory management, maps, or screenplay/Handheld capability.
>>
>>341891334
Tanabe isn't even a director, I'm not even sure how much of a creative role he has in these things.

Not to mention there's really not much criticism could have done for Federation Force. The criticism didn't start until after it was revealed.
>>
>>341883498
This. New Zelda looks great, but every other franchise of Nintendo's is going down the shitter currently. Looking at you, Paper Mario ;_;
>>
>>341895378
You know the Wii U already has that, and that it never required any Wiimotes, don't you? The Pro Controller?
>>
>>341895718
Paper Mario is not every other franchise, you faglord. It's just one.
>>
>>341895846
It's important enough to me for me to place it over every other franchise of theirs except for Zelda. And from what I've seen of new mario party and star fox, those are going to shit as well but I don't really care about them.
>>
>>341885131
>>341885697
>$60
It was always $50 to $40 in the rest of the world. As in under the common retail price for new games. It was something of a budget title.
Same thing with Super Mario Maker. America is weird.
>>
>>341895718
Forget Paper Mario, the entire Mario franchise is in a bad state right now. Everyone took the success of NSMB as a sign to bleed the franchise of any creativity.

Ever since 2009 Mario games have all been bland as fuck, with only a small handful of exceptions. I'm still pissed about what happened Mario Party and Mario Tennis.
>>
Why do so many Paper Mario fans separate Paper Mario from the rest of the Mario RPG series?
>>
>>341896018
>Everyone took the success of NSMB as a sign to bleed the franchise of any creativity.
You should really go play 3D World instead of spouting nonsense.
>>
>>341896018
Yeah, those too. Galaxy 2 was the last good mainline Mario game and that was 7 fucking years ago.
Not to mention that Mario Sunshine still hasn't been topped in terms of enjoyability for me, and it hasn't had a sequel either. That came out in fucking 2002.

At least Zelda has been solidly decent this entire time. My favourite Zelda is Majora's Mask but I honestly enjoyed Wind Waker, Twilight Princess, and Skyward Sword. TP was the 'weakest' of the 3D zeldas for me but it's still pretty good.
>>
>>341896115
Because it's the 'main' Mario RPG franchise, Paper Mario was made as SMRPG 2. Mario&Luigi is much different and those are all handheld titles. PM and SMRPG were for console originally.
>>
>>341896150
I get shit on every time I say this but for as fun as that game is it really doesn't feel very inspired compared to previous 3D Mario games.

It was just a straight up sequel to the 3DS game which was essentially just "what would SMB3 be like if it was 3D". It's not a bad game by any means but it's still an obvious attempt at making 3D Mario more like 2D Mario.
>>
>>341874107
That's what I gathered from watching BOTW. No gimmicky stuff, just a straightforward game with neat game mechanics. Hopefully it's the beginning of them shifting focus from the peripherals to more accessible content.
>>
>>341873734

I don't consider them the same series.

Super Mario RPG was a collaboration between Square and Nintendo.

Now that they're buddy buddy again, I wouldn't mind seeing a return to that series.

Paper Mario was a simple RPG series with small numbers that allowed for deliberate combat. The highest HP in the first game was 99.

Mario and Luigi changes things around and shifts the battle system to a more action oriented affair.

About the only thing all 3 have in common, are Timed Hits and they are, or were, all RPGs.
>>
>>341896406

Meant to reply to
>>341896115
>>
>>341896018
>Party

They tried something new, which doesn't work. The minigames are better than ever though.

>Tennis

Camelot decided they give more of a shit about Golf.
>>
>>341894807
You mean like Retro?

But joking aside, that may end up being the case. Nintendo has been really open to outside companies working on their trusted IPs, and I could see that happening down the road. If Other M wasn't going for the near non-existent JP market for Metroid gamers with hamfisted storytelling, and wasn't limited to the Wiimote for control purposes, then that would bump a game up just a bit higher in similiar veins.

But then we have Sakamoto going "Samus has always had a beauty mark, but technology has never allowed it! And high heels! And her best friend is Lightning! And she has always been sensitive and deadpan, since I know how English VA works thanks to my friend Kojima! And Prime never happened at all, despite it not interferring at all with my other games! " on decisions, and yeah... Series is in a bit of a spot, unless Nintendo just removes him from the next title.
>>
>>341896567
>They tried something new, which doesn't work

They tried something new in the same way Paper Mario did. They gutted the series, removed several key features, and added fuck-all to make up for the huge holes left behind. I really don't care how you argue it, it is a step backwards, and a huge one at that.
>>
>>341896371
Ok, let's ignore how all the new power ups drastically change the way you play the game. Let's ignore all the different kind of stages you get: the classic platforming ones, the more open and exploratory ones, the more combat focused ones and the puzzle ones. Let's also ignore the Plessie stages. Let's ignore Captain Toad. Let's ignore Bowser using Mario's power ups. Yeah, you're right, 3D World is where inspiration and creativity go to die. Yep. Totally. Sure thing!
>>
>a start of a new Nintendo
>still fucking up paper mario
>>
>>341881905
How does the last response even relate to the one before?
>>
>>341896807
Alright, but you also cannot deny that they didn't need to severly shake up the formula after 8 games with more or less the same gameplay. It's completely different than Paper Mario in this regard, that series hasn't had nearly as many games.

They experimented, it didn't work. That's fine, it needed to be done.
>>
>>341896371
>>341897050
I also forgot the racing stages, but yeah, totally uninspired!
>>
>>341896807
Party was on one hell of a downward slope for a while, so I don't blame them for changing it up.

Also, THERE ARE OVER A DOZEN MARIO PARTY GAMES.
>>
>>341897062
Paper Mario comes out BEFORE Zelda, you fool.
>>
>>341896729
Stop making shit up, Sakamoto said the Prime series was canon. Sakamoto just doesn't look at he Prime series or their stories when he works on a Metroid game. Tanabe and Retro do the same thing, they don't look at the main series or it's story when they make their games, since Sakamoto wanted them to have complete freedom without having to be held back by his series.
>>
Does anyone seriously even care about mario party anymore? I had enough of it after the first one on the N64.
>>
>>341897050
>>341897153
>the more open and exploratory ones

Was there even anything like this beyond the savannah? Even that wasn't terribly large or interesting, and was ultimately just a smaller part of a larger and more straightforward course.

Aside from things like Captain Toad and the racing thing, most of those are either taken straight from 3D Land (like Bowser using powerups) or are just carry overs from Galaxy (Plessie is basically just the Manta Ray thing, even a lot of the puzzle areas are somewhat similar in concept)

I mean, I'll admit it's probably one of the most inspired Mario games in recent years, it's definitely not a sticker star or anything, but compared to games like Galaxy or Sunshine it feels like it isn't as concerned with shaking things up in its core design.
>>
>>341897596
You know who else said that? George Lucas on the expanded universe.
>>
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>>341898086
>Plessie is basically just the Manta Ray thing
>>
>>341898074
it seriously doesn't matter if Nintendo produces the best Mario Party titles or the worst ones. It's a literal party series after all.

People like to pretend Mario Party matters though to prove that modern Nintendo is shit. Along with other highly esteemed franchises such as Mario Tennis....yeah
>>
>>341874935
Actually I think they said that Toad shit they demoed was only one of the modes in Mario Party 3ds
>>
>>341896406
It was a direct continuation of SMRPG. And yes things changed. But there are actually lots of differences between Paper Mario and TTYD. And again, lots of changes between M&L.
What can we take from all this? That there are lots of changes between each Mario RPG.

Even if you were to get another legit Paper Mario RPG. It would no doubt have lots of changes done to it. Like with every other Mario RPG.
>>
>>341898108
Too bad Sakamoto only made ONE bad Metroid product. How much you bitch about Prime you should be happy that Sakamoto allowed such freedom with the franchise if this was Miyamoto he would have forced Retro to make the game to his series terms.
>>
>>341897147
>>341897232
It needed changing up, but all they did was just remove stuff. That's the opposite of creative.

>>341898563
Mario Party, Mario Tennis, Paper Mario, NSMB, Mario Vs Donkey Kong, maybe M&L depending on if the next game is another Paper Jam, they're all going downhill because of a lack of ideas. What does Mario even have left, Mario Kart?
>>
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>>341873734
>company no longer afraid of new things
I stopped paying attention right there.

Nintendo does more new things than everybody else
>>
>>341885312
>went on record stating Nintendo has no interest in reviving F-Zero due to not figuring out how to implement interesting new mechanics (when players are just asking for more of the same) is worrisome

I think that's just PR talk. They went all out with GX and that game failed to break a million units sold, the GBA games did even worse. They added gravity defying tracks to mario kart and that game sold like 8 million copies. I think the hard truth is that people don't recognize f-zero as a series if the name captain falcon isn't plastered everywhere and it's just not worth the effort to do anything with the game unless they can do something completely different and attract a new audience, because the existing audience doesn't pay the bills.
>>
>>341888224
A metroid in the style of other m would be good if done right.
The 2.5D gameplay wasn't the problem with other m, it was the awful story, lack of exploration, and bad controls.
>>
>>341899015
Miyamoto wouldn't had completely raped the main character of the game though.
>>
>>341876286
They said the biggest change from the old games was that instead of everything being predetermined they implemented physics into the game, which is why we see Link ragdoll and roll downhill when he dies.
>>
>>341899015
Miyamoto was the one who made, metroid prime first person.
>>
>>341892858
there's nothing to fix, the new paper mario sells more and federation force is just a spinoff by a side team
>>
>>341899370
>the new paper mario sells more

Let's be real, that only happened because it was on the 3DS. Color Splash will be the real test, and I think we all know that isn't likely to go down as well for Nintendo.
>>
>>341899015
Miyamoto had a heavy involvement in Metroid Prime's development.
>>
>>341886634
>menus and maps, which is all it was ever good for

it was downright brilliant for asymmetrical multiplayer, but they never focused on that. Nintendoland tried a bit but they never took it far enough, probably because focused local multiplayer games don't have much of a market nowadays. In the end it turned into a mild substitute for splitscreen at best, which is a huge shame.
>>
>>341899261
He tried something different and it didn't work, what the hell makes you think he will do that shit again when he stated specifically that he didn't if Other M was the direction he wanted to go with future Metroid games. Seeing how Other M was a complete and utter failure in the US, Europe, and Japan don't expect him to ever make another Metroid game like it.
>>
>>341873734
>This is a group of people who have studied triple-A games

Yeah sounds great. Or maybe not
>>
>>341899097
>Paper Jam is bad

Sorry to say, you bought into the salty Paper Mario fans meme. They're damage controlling hard claiming that M&L is "meeting the same fate" despite Paper Jam having top-notch gameplay. They would know this had they played the game, but of course nope. The game is not perfect, but it gets everything right that it needs to get right particularly the bosses.

>NSBM
Here, you bought into the /v/ meme of the NSBM boogeyman. There isn't a single game in the series that doesn't have tight gameplay. It's as good as 2D platforming gets.

C'mon man, you're better than getting tricked like that
>>
>>341899328
>>341899612
I'm not talking about the original Prime, I'm talking about what if Retro was working on a new type of Mario game that different from a traditional Mario game. Miyamoto is a supervisor for this game. Will Miyamoto give Retro complete freedom with the story and or universe like Sakamoto gives Retro with the Prime series?
>>
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>>341873734
So the next new star fox game wont be star fox 64 for the 900th time?
>>
>>341873734
>“We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing,

This is the closest Nintendo will ever come to admitting their idea was stupid.
>>
>>341900023
You know what happened every time they didn't make SF64, don't you?
>>
>>341899506
>being on a popular console gives you lots of sales
that's not real at all, just an excuse by fanboys that want to believe that their opinions are universal rule
>>
>>341900115
It was a good game? Assault all fucking day, land sections and all Star fox 64 puts me to sleep. FUCKING GRANDPAS GAME.
>>
>>341899213
The next one should just be called Captain Falcon's F-Zero
>>
>>341899714
It's the fact that as soon as he was given that much freedom, he instantly jumped in that direction to begin with. That was what he considered to be a high budget Metroid title, as well as how he seen the series, and all it did was put one of the more successful series back in the grave.

>>341899328
on top of the visor system, as well as how morph ball currently works.

Miyamoto meddles in things, but that's because he is the mason that laid the brickwork that built Nintendo.

>>341900017
Miyamoto oversaw the first Prime and gave Retro freedom that crafted arguably the best Metroid since Super. Sakamoto had little to do with Prime, hence his unwillingness to showcase anything from it in Other M. Then again, he ignored the Chozo completely in Samus' backstory in that game, so dude is probably just getting senile.
>>
>>341873734
The changes we're seeing from Nintendo could really make this one of the best E3s ever. I kind of get why they only wanted to focus on Zelda now, aside from it being their only major title - it's almost like a new beginning for the company. The original Legend of Zelda was one of the games that introduced many of their older fans to Nintendo, and video games in general. In a way, by making their E3 presence all about Zelda, they are re-introducing themselves to gamers. If this really is a new Nintendo, one that isn't afraid to compete with other developers and actually acknowledges what is happening around them in the industry, both in terms of hardware and software, we could be at the beginning of a real renaissance for them. The next few years could be very exciting.
>>
>>341874259
>The Gamepad was a mistake
>-Eiji Aonuma
>>
>>341900032
It basically is them admitting that. They're just doing it diplomatically.
>>
>>341899924
>There isn't a single game in the series that doesn't have tight gameplay. It's as good as 2D platforming gets.

I don't give a shit how tight the gameplay is if the rest of the game is being lifted from a game I already played. I want new games, not level packs.
>>
>>341899015
Miyamoto was the one who convinced them to go first person and later, perhaps accidentally, gave them the idea to create different visor abilities
>>
>>341900032
Too bad they didn't realize that before Star Fox Zero shipped. Oh well, better late than never, I guess.
>>
>>341874685
This is why so many Nintendo game suck. They cling on this guy who made good games a long time ago, even though everything he touches now turns to shit, instead of thinking for themselves. I hope once Miyamoto dies, and a good Zelda game comes out, that people will realize how much he held the company back with his outdated ideas.
>>
>aonuma realizes he was wrong about zelda
>aonuma realizes the gamepad is bad as a forced gameplay gimmick
>aonuma beats some sense into tanabe
Where were you when you found out that aonuma will save Nintendo?
>>
It's about damn time that Nintendo realized that The Legend of Zelda is the game they need to look at to save the serie, not OoT or LttP.
>>
>>341900379
> I want new games, not level packs
So they're "level packs" because you don't like them? Get over yourself, faggot.
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