What makes a video game have "charm'?
The combination of the age you are when you played it and the amount of time that has passed since then.
>>341661921
I would say it's a tone much like dark, or funny.
>>341662581
I've thought games were charming despite first playing them in my 20s.
gray matter
Areas of a video game where devs thought to put things that really make you think.
>>341661921
nostalgia
>>341662743
Example?
>>341661921
Good aesthetics and music
The little details. Good sound design is important as well for me. Nothing sucks the charm out of a game as horrible sound.
>>341661921
Good artstyle (anime)
Good music
That's literally all you need
Heart and soul.
Atmosphere, comfiness and fun.
Aesthetics must appeal to a wide array of audience.
Some designs and art styles work, some doesn't.
Just compare A Bug's Life with Antz or Overwatch with Battleborn