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>1990s >rapid innovation, new IPs >2000s >huge innovation,
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>1990s
>rapid innovation, new IPs
>2000s
>huge innovation, MMOs, RTSs,
>2005s
>Genre-defining games, MW, Halo 3, Assassin's Creed
>2010s
>Slight stagnation, tons of fantastic games
>2012
>Last good year
>2013 onwards
>Next-gen shit, stagnation, shiny laggy P2W games, game series running on fumes, SJWs, no creativity, Pokemon X/Y

Where did it all go so wrong ;_;
>>
Gaming was already down the shitter back in ~2007.
>>
>>341642325
Examples?
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>>341642215
Creativity pool has run dry. I mean what else can you really do at this point? Plus, most devs have found a formula that generates income, and that is the only thing that matters to them now. Consumers will consume, so why be inovative and original when you can just not be and still make tons of money.
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>>341642215
Fun fact everyone thinks things were different in their time when really its always been the same shit presented in a different way. Nothing has changed just your perspective on it
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>>341642215
The degeneration of late-stage capitalism has finally reached the video game market. Don't worry, it will get worse by far. At least there are a handful of singleplayer games in development at the moment, but eventually everything will be lifeless cash grabs trying to get the market of established lifeless cash grabs.
>>
>>341642215
>>2005s
>>Genre-defining games, MW, Halo 3, Assassin's Creed
Stopped reading here. Stagnation hit when the 360 came out. It gave publishers an excuse to milk IPs because "HD" and "Epic experience" were the new meme.

Make sure you know your history before making a critique of it.
>>
Source of .gif please. I am in the mood for a war movie.

It lookd like Band of Brothers though for some reason.
>>
rose tinted glasses lad

rose tinted glasses
>>
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>stagnation started with last gen
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>>341642215
>how to spot a PC baby:the post
>>
>>341643670
>It lookd like Band of Brothers though for some reason.
That's because it is.
>>
post more doc roe
>>
>>341643670

Band of Brothers one of those episodes during Bastogne siege
>>
>>341643139
I would say in the 90s it genuinely was innovative as the technology simply wasn't there before.

All other periods afterwards are basically the same. I'd say there are just as many good games being made nowadays as there were in the mid 2000s. By the the great studio purge had happened and there weren't mid sized studies trying more experimental gameplay anymore. I remember going to a summer workshop about vidya making back in like 2006-2007 and there was this guy from the games industry that gave a talk and told us all about how dlc, online only-only and all the bullshit we suffer from now was going to be the future of the industry.

The only thing I really miss from the olden days are extremely long messily designed jrpgs, and 3d platformers. And there are still a few platformers like that being made in the indie scene. The only thing that's probably not coming back is the massive sprawling jrpg as it would be too expensive to make with modern graphics.
>>
>>341643840
>>341643894
Ah ok. Oh well. I'll go find something else to watch.
>>
>>341643806
>PC
>Halo and not HL

No
>>
it's not as easy as it sounds to just pull this amazing new IP right out of your ass with fairy dust and dreams, allowing it to enter into a new era of gaming. it happened in the early 2000s because that low poly shit was archaic. as for now, even though it may be possible to expand exponentially, the market would be comprised entirely of people with $8k PC's who could run the engines, and it just wouldn't be financially viable for the devs. gaming hasn't been around long enough for it to evolve in the way you hope.
>>
>>341644178
Platoon?
>>
>it's a things were better when I was a kid episode
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>>341642215

>MW, Halo 3, Assassin's Creed being genre defining games is a good thing
>>
>>341644178
If you liked BoB, check out The Pacific(WWII Pacific front) and Generation Kill(invasion of Iraq). Unsere Mütter, unsere Väter or Das Boot are good WWII dramas from the German perspective.
>>
>>341644357
Oooh good choice anon. I haven't seen that in years.
>>
VR will save us all. We'll finally be able to truly escape this gay earth.
>>
>>341642215

CoD was already ruined because they listened to the S&D crowd cause muh esports were all around tossing a nade in a window's frame,make it bounce kill 3 enemies,spam some bullets here,kill 5 other players stuck in the spawn area and win the battle

Halo shit nobody wanted but console turds

Assassin's Creed queued enemies

Rainbow Six ruined cause they announced new projects,this is the last patch we release after a month of support cause we're busy making another SC and oh yeah no more realistic R6 cause console peasants don't like complex thing

Then it was the time of dlcs and raised prices cause MW2 was not balanced for lean but it was worth the 70 or so dollarones

Then it's another game with scripts everywhere

Now we have walking simulators with qte emotional experiences,people complaining about a Nordic game without dindus,feminists crying rivers because Lara or the generic girl is just a semen demon rambo in girl's robes showing too much meat and whatever crap we have under aaa+++++++++++++ kike companies
>>
>>341644696
VR is the 3d movies of videogames. It's a fad that resurfaces every few years, makes a lot of noise and ultimately fails. VR sucks and will always suck until there are better input methods, which in an extremely difficult challenge and never the thing that's focused on by VR hardware developers.
>>
I feel you op.

Casuals were the death of gaems.
>>
>>341644696
Nothing about VR is innovative.
Other than porn i guess.
>>
>Genre-defining games, MW, Halo 3, Assassin's Creed
>>
>>341642215

Quite honestly, I'm worried.

There's already some signs showing that we might be headed towards a collapse in the gaming industry, akin to the one in 1983. However, only this time it will be caused to different circumstances, and it will implode from the inside.

One of them being the lack of high risks.

The AAA industry has built this comfort zone which is hazardous for creative new IPs. Relatively, very few publishers take chances.
Alot of game series are have stagnated which in return has caused lower quality products.

Also, this industry is in dire need of new talent.
>>
>>341645060
Hardcores ruined gaming. It was best when it was a toy, not a "culture" that you could keep people out of or do cultural criticism on.
>>
>>341642215
its always the same shit every year


and you get older, most things wont entertain you much like it did as a kid
>>
>>341642215
It went wrong when you were no longer a kid.
>>
>>341643803
>implying otherwise
What do you think happens when the price of game development for anything but indie games balloons?
>>
>>341642215

I miss when PC and console both had unique games to offer... I loved FPS, RTS and online MP on my PC and beat em ups, platformers and racing games on my console. Now it is the same corporatized kaka all round
>>
>>341642215
I hope that soldier can get warm on your hot opinions OP
>>
>>341643803
I can actually kind of confirm this based on my own research. I wrote my Dissertation for university on gaming sub-cultures, and of 300 respondants from across a few gaming sites including /v/, if I cross-tabulated favorite game release year with age, every single person's favorite game came out when they were between 12 and 14 with very few exceptions.
>>
>>341643629
Gaming ended with 360 release for other reasons too:
>unification of console and PC begun release of casual redesigns of classic PC IPs
>everything began development with DLC in mind
>standard internet access for consoles reduced the PC net playerbase
>>
>>341642215
Well people have this odd tendency to shun new ideas and stick to a fandom just for the sake of being in a fandom.
>>
>>341645160
Yeah, games are supposed to be fun, and they defied that convention by being boring.
>>
>>341645361
Not quite true, as you get older, things you've already experienced won't seem as exciting. Everything's cool as a kid simply because everything's new.

So nostalgia for better times is ironically counterproductive as it makes you seek what you're already familiar with.
>>
>>341645160

Are you implying they aren't?
>>
>>341645616
Weird, the games I like most are from when i was even younger than that. maybe it's because the parental abuse really ramped up from ages 12 and on and I couldn't enjoy things as much anymore.
>>
>>341642215
2007 actually
>>
>>341645473
>games on console are not designed to play with your buddies next to you anymore
>old PC classic get sequels gimped and casualized
>reduction of possible input to standardize console pads
>Japan needs to change gears for bigger market marking their decline
>>
The only logical explanation is that the gaming audience became dumber.
Those creeps who say there are hormones in the water supply are probably right.
>>
>>341645981
Nah, 2007 was when online vidya discussion went to shit, along with the internet in general, not vidya themselves. Fucking iphone and facebook, I wish the internet had remained mysterious and arcane for non-normies.
>>
>>341645202
>There's already some signs showing that we might be headed towards a collapse in the gaming industry akin to the one in 1983.
Same shit we've been hearing since forever, and the market is very different from back then.
>Also, this industry is in dire need of new talent.
Indie devs. Too bad most of the stuff they make is shit
>>341645446
Stagnation during the second half of the 6th gen, since polygonal engines actually gave designers new possibilities. Game dev costs always balloons after a generation only if you're making technically cutting edge titles, otherwise they go down.
Remeber when Square said that making jrpg towns was literally impossible as an excuse for FFXIII being a linear piece of shit? Guess what, it was bullshit.
>>
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>>341642215
>2000s and '2005s' seperate
>2010s is just 2010 and 2011
You are literally fucking brain dead.
>>
>>341645302
What
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>>341642215
>Genre-defining games
>Halo 3
>MW
>>
>>341645616
Not my fault that 99-00 got Deus Ex, Baldurs Gate and Starcraft
>>
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>>341645973
Well if it's any consolation, most of the outliers were from /v/, they had a far higher likelihood of being driven by factors other than nostalgia, but I only had like 30 /v/ respondents, so it wasn't really statistically significant enough to make any major points on.

Pic related is everyone's favorite games, in case anyone was curious. It was skewed as fuck since I got the most responses from Facepunch.
>>
>>341642215
I can tell you were born in 1995 or later.
>>
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>>341644824
>Rainbow Six ruined cause they announced new projects,this is the last patch we release after a month of support cause we're busy making another SC and oh yeah no more realistic R6 cause console peasants don't like complex thing
Whatever man, I'm enjoying Siege. It's oddly one of the more innovative games recently. At least it's better than the Vegas series.
>>
>>341642215
>2005s
Of all the year in the 2005s, I think 2005 was by far the best for gaming
>>
game industry became shit when the big suits started showing up and the marketing budgets became larger than the actual development budgets
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>>341642215
>Genre-defining games, MW, Halo 3, Assassin's Creed
No
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>>341646440
And just for fun, here is an interesting figure; Men tend to identify personality-wise with their avatars, women identify appearance-wise.
>>
>>341646829
The industry has always been run by suits.

The suits didn't change, but the way the industry works changed.
In the 90s you sold a game by word of mouth, game rentals and honest game media that could make a profit off selling magazines and didn't have to suck publisher cock.
Today you bribe a couple youtubers to play your game - quite illegally, but nobody cares - and that's all you have to do to get good word of mouth for a bad game
>>
>>341646440
I guess I'm a weirdo even among gamers, I dislike fps. A lot. Majora's Mask and Ocarina of Time are the only games amongst those that I like.

>>341647115
Fascinating. Maybe this explains in part why women play less games in general, and why Bioware games and similar customizable appearance games are more popular among women.
>>
>>341647698
>honest game media that could make a profit off selling magazines and didn't have to suck publisher cock.

holy fuck is the delusion real
>>
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Gen 4 = snes. Go from there.

Best fps of all time?

Gen 4-5-6

Best platform?

Gen 3-4-5-6. Die, YOU and Galaxy, automatically disqualified because an eternal gem can't be tied to an asinine remote controller, it makes its lasting appeal nonexistent.

Best survival horror?

Gen 5-6

Best action games?

Gen 6

Best sport games?

Gen 5-6

Best racing games?

Gen 6-7

Best puzzle games?

Gen 5-6

Best rts games?

Gen 5-6

Best adventure games?

Gen 4-5-6

Best wrpg?

Gen 5-6

Best Jrpg?

Gen 5-6

Best dungeon crawler?

Gen 6-7 (7= Souls the end)

Good luck proving this wrong, "muh rose-tinted bellend".
>>
Video games peaked started going to shit in 07, 2009 also had some good ones though.

Compressed Dev time and the demands of modern graphics are to blame mostly. And consumers to some extent, I mostly get by on modded older games like stalker, JA 2 and morrowind. I think competitive gaming has gotten better though overall.
>>
>>341647698
I figure most suits a long time back were actual game developers themselves at some point. Or at least they played videogames. Might be wrong though.
>>
>>341645616

Hi faggot.

I was born in 1990 and my favorite games were probably Terra Nova: Strike Force Centauri, and Command & Conquer (the first one).
I did play a lot of Starcraft in 3rd grade and despite competing at a very high level (B+ iCCup) I felt the design was flawed compared to other genius RTS games like Total Annihilation.

No multiplayer shooter will be as good as Q3A or UT'99.
No RTS will have the feels of Dominion, Storm over Gift 3.
No hybrids like Battle zone '99 will exist again, or Savage 1 and 2.
Thief, deus ex, system shock, won't be new again.
Risks taken by titles like Hexen and Heretic won't be tried again.
My favorite genres don't even exist anymore. Wing commander 3, 4, Tachyon the fringe, freelancer, free space 2, etc.
And Mechwarrior 2 and 3 were 100 times better than 4 & mercs. Mechwarrior online is an atrocity that I regret to inform you that I funded.
Mechwarrior living legends is more of what I need.

Simultaneous TBS like M.A.X. 2 (mechanized assault and exploration) is probably the peak of gaming for me.

I can enjoy dark souls 3 a lot, I can tolerate the new doom, I think Serious Sam 3 or Hard Reset are about as non-ruined as a recently-released shooter is gonna get, I think Starcraft 2 sucks, I was gladiator in wow in s3 and s7, hated both times, quit in cata. Mobas suck (coming from a Diamond2)

The only "new" game that would be my favorite is bloodline champions, before patch 2.0, but like every new game, it gets ruined and changed and morphed into a shittier thing every patch. It was completely skill based with precise numbers / tight design.

Anyway, I belong in an arena. No games offer me this anymore. Frags and kills were supposed to be like scoring in Tennis.

I'm not just trying to be a contrarian. I liked Metroid Prime a lot, and that came out when I was in your age groups there, and I didn't play ocarina of time until I was 12 or 13, but these aren't my favorite games despite being quite good.
Don't say star citizen.
>>
>>341647698
>>90s
>>honest game media

Nintendo Power invented games journalism, and was by far the biggest magazine back then. There were a few honest, weird and cynical mags but they were really niche, no more prevalent than independent games sites nowadays.
>>
>>341647115
Just for curiosity, what degree are you studying for and what do you intend to do after graduating?
>>
>>341648065
Most PC mags were honest and publishers feared them
>>
>>341648101
Geography. Ended up writing what was effectively a sociology dissertation, finished with a 1st, became a market analyst for a year, and i'm using that work experience combined with my degree to do a masters in Games Enterprise and Design with a view to getting into doing market analyst shit in the games industry.

Yeah I know it's a fucked up route, but hey what are ya gonna do.
>>
>>341648049
Not really, if anything more suits are devs nowadays.
Back then when videogames were only sold physically at stores, game executives came mostly from the toy industry and other packaged product industries like tools.

>>341648054
Holy shit you're like competitive gaming's Terrence Tao or something.
>>
>i grew up and stopped liking games so much, so everyone else should too!
>>
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>>341642780
that is so untrue, just look at all the indie games that keep coming out???

what happened is that big companies bought all the small studios, gave the people who worked on games back then what they needed to take their leave and the new generation of devs can't hold strong anymore against big EA/Ubistoft whatever kinda projects.

besides old devs wouldn't count their hours working on their games and werent even hoping to get money for it, that and lots of them were geniuses making masterpieces out of duct tape. because they weren't looking forward to anything else. Now everything is a computer drawing your attention towards useless shit and telling you to live your life this way. and if you don't you starve.

what happens behind the scenes is everything that may come out to give people reason to think big companies aren't fighting the good fight gets shit on with twitter and /v/ and reddit shills, you name it, because some smart guy figured out marketing isn't about saying something is good anymore but rather shouting in everybody's ear something is there so that people can't notice anything else.


INDIE GAMES ARE 2 EXPENSIVE? my ass. i'm not paying 70 bux for battlefront 3.

also why do a lot of indie games push updates that turn their games into shit or release early access unfinished games? why does EVERYONE do it? seems fishy don't it?
>>
>>341648441
That's true, but even now PC specialized sites are for the most part honest. PC and console cultures have been quite different, only the pc master race idiocy has started making pc gaming as idiotic as console fanboys.
>>
>>341642215
CoD 4 and halo
>>
>>341648596
Also, the 90s had the tech bubble. Game companies were tech, so the employees were in many cases already loaded working on passion projects or getting shitloads of VC capital and tons of leeway. Doesn't happen anymore, low level game industry career are subsistence positions.
>>
>>341648571

Kids don't like games either, they watch grown spergs do it for them.
>>
>>341642215
Would you risk 50-100 million on a new and innovative project?
>>
>>341642215
Pokemon XY are objectively better than RGBY. If you say otherwise it's purely because of nostalgia. If you take the nostalgia away, they become shit. Hell, all the games that came out before Emerald are almost unplayable because they are so outdated, and Emerald would be lumped in with them too if it wasn't for the Battle Frontier.

Yes, I know, I'll go back to >>>/vp/
>>
>>341642215
Ebin nostalgia thread guyzzzz
>>
>>341649050

It's even easier: pokemon was never good.
>>
>>341649000
Too true, kids nowadays only play mobile games.

>>341649050
They really are better, but kids aren't getting to enjoy them since kids don't have consoles anymore.
>>
>>341642215
Stop buying console games if you want innovation.
>>
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>>341642215
>>2005s
>>Genre-defining games Assassin's Creed
are you braindead
>>
>>341646258
>Same shit we've been hearing since forever, and the market is very different from back then

Let me specify, the home console market is showing signs of this.

>>341642780
>Consumers will consume, so why be inovative and original when you can just not be and still make tons of money.


We live in a time where social media spreads opinions and information rapidly faster than back in the 1990s and early 2000s.

People are far more informed than before.

I think you're underestimating people's ability to assess higher or lower quality products.

Of course there will be some who will be eager to buy both. That demographic, however, seems to be on a decline.
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>>341642215
>Genre-defining games, MW, Halo 3, Assassin's Creed
>>
>>341642474
Everything after 360 came out
>>
>>341648858
You sir understand my point.
I work as a dev and i played videogames all my life hoping one day i'll get to make mine. I now realize I can't do it because it'll be just like trying to make a profit selling homemade airplanes.

I'd say the bubble now is really around research in development and data processing.
>>
>>341645616
OoT came out when I was 3. On my fuckung birthday.
>>
>>341649180
It's a shame, isn't it? My little cousins came over recently and one (she's 7) was playing FNAF and Minecraft on her tablet, and the other (she's 5) liked playing some Candy Crush clone.

I guess these kids don't know that emulation exists, or simply don't want to play non-mobile games.
>>
>>341649006

I can imagine its a harsh reality that publishers think like this.

In return that same mentality is destroying creatives forces in the industry. Something it desperately needs at the current time.
>>
>>341648054
>battlezone '99,


apart from just calling people faggots for no reason, i am inclined towards designating you as my negroid brethren
>>
>>341650787
Well, at least FNAF and minecraft are decent games I think. It's the kids that only know candyshit that I despair for.
>>
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Developing, publisher NG, and marketing is more expensive than it used to be, so creativity can't flourish as well as it used to. Even indie games are pretty stagnant due to streamers and let's plays unconsciously dictating what's popular.
>>
>>341650798
It's the same way it's always been, the most innovative and daring projects will come from the subset of 1-5 million dollar 5 man teams. Big budget, whether it's 5-10 million in the late 90s for Soul Reaver and Resident Evil 2 or 80 million for MGS5 and Tomb Raider, games have always followed the tried and true formula. That formula keeps changing over the years but what works will always be copied until people are getting sick off it.
>>
>>341645473
This is true. Entire genres have all but vanished.
>>
There's your problem. 2000s and onward, innovation went into the toliet, so instead of trying out new ideas, the industry just perfected current ones. It worked a while, until everyone got bored of the same old shit happening year after year. Companies still believe they are "innovating" by making the same shit every year. But when you think about it, there's not much you can innovate now. And when there is something new and cool, hardware limitations are holding it back from becoming the greatness it really should be. There's probably only one thing that can help in the way of innovation, and that is giving us more freedom. And I mean a lot more freedom. Make a game where almost every choice you make matters, and can branch out into completely different areas where it almost looks nothing alike when compared to other areas. After this foundation is built, perfect on it.
>>
>>341642215
>SJWs
"Dear diary, today I learned that the promotional material for Mass Effect Andromeda would feature a woman. The feminists have gone too far. I should never have to look at a woman, praise Allah."

"Dear diary, today I learned that Watchdogs 2 is going to be about a black person. Rockstar never would have let the SJW's ruin San Andreas like that."

"Dear diary, today I jumped on a bunch of stupid fucking /pol/ bandwagons that make no sense, and have begun lashing out against bullshit that I never would have even noticed ten years ago."

The only thing you can really blame on the SJW's is the shitty localizations and censorship of Nintendo IP's, and honestly I think that's because they are deathly afraid of sparking any controversy that might cost them the family friendly reputation that they marketed themselves with over here.
>>
>>341650208
>That demographic, however, seems to be on a decline.
I hope so and i'm inclined towards thinking the same myself,
People are getting more informed, that was the 1st phase, now we need to get people informed about mis-information.

>The only "new" game that would be my favorite is bloodline champions, before patch 2.0, but like every new game, it gets ruined and changed and morphed into a shittier thing every patch. It was completely skill based with precise numbers / tight design.

I agree with most of the things you say especially this.
>>
>>341651645
The "SJW"s cre only a problem, if they can be called that, in games journalism, which is becoming increasingly irrelevant in the age of the youtuber.

Social justice has done jackshit to the actual process of game development.
>>
>>341643629
This. Those game were not revolutionary at all.
>>
>>341647115
I guess I'm weird. I usually make my RPG characters look like me and have my personality (as much as the game allows for that, anyway).
>>
>>341642215
2005 pretty much killed gaming
every shooter became a rehash of MW or Halo, every other game got filled with useless collectables to keep you playing
>>
>>341648445

Shit, I'm only one semester away from completing my B.S. in Geography. Good to know there's plenty of different routes to go after I inevitably get sick of GIS
>>
HoN has better netcode than dota2 and LoL.

Been DDoS'd a whole damn lot before dota2 came out
>>
>>341651539
Which genres? Off the top of my head, MUDs, 3d platformers and RTS are almost extinct, but I don't know as many genres as many anons here. What other genres have disappeared?
>>
>>341651097
>>341649006
Being a game dev must be suffering. My heart would break if my company dropped a lot of money and effort something new and it bombed hard. I guess this is why certain markets are oversaturated? If only because of the false sense of security that is "a lot of people want this game, so we have a higher chance of making money".

I'm glad that, say, Splatoon did well because it shows that something entirely different can still succeed, but the chances of other games taking big risks like that and working out doesn't seem to big. Maybe a video game crash really is what we need.
>>
>>341651645
That's a hell of a strawman you've constructed.
>>
>>341652193
Geography's really fucking good for arguing your way into jobs. Basically the trick is to point out that Geography is all about looking at a million different factors, assessing their value, and then synthesizing that information into something useful in record time.

Businesses love that shit because it basically makes you sound like Sherlock Holmes, plus it straddles the line behind hard science and soft sociology so it's applicable to a lot of different areas.

Hence why I somehow managed to use a Geography degree to get into a Programming course.
>>
>>341648604
Totally agree with ya nigster, these stupid memes like "the master race" ruined the whole thing... sad.
>>
>>341652398
Not a strawman at all, the anti-sjw crowd get riled up over nothing. They're as bad as the people they claim to fight, except they spray their shit everywhere instead of just in hipster review sites that only people like them care about.
>>
>>341644575

Stalingrad (the 1993) one was also an excellent war movie from the German perspective (not /pol/ shit).
>>
>>341652304
Futuristic racers

Mission-based space sims (i.e. no "open world", no economic component)

Pretty much anything where you control a vehicle for the whole game
>>
I still enjoy games every year but now I enjoy them even more knowing that i'm funding trends that make games less enjoyable for you faggots
>>
>>341648596
Nodev here.
Worked on several projects, some of them fantastic ideas with wonderful passionate people. Here's how I see it. Problems are basically two: money and motivation. No money? Gotta be a wageslave and work your 2-4 free hours before going to sleep. Are you married? Make it 2. With kids? 30 min it is.
Now that's not even a problem if you dev every day and keep working on stuff, but the big deal is most nodevs have big ideas that require other people. If one of those people leave halfway through you're fucked. Not because he's gone, but because domino effect motherfucker. Half of your team is gone and you can't pay anyone else. What do you do?
>>
>>341642215
op there must be some level on which you understand that

"MW Halo 3 Assassin's Creed" are console normie trash for newfags and undesirables

more coffin nails in what used to be the gaming community and its future

I can say with absolute certainty that I have no idea if you are being serious or not, newfags are incomprehensible
>>
>>341651462
>That formula keeps changing over the years but what works will always be copied until people are getting sick off it.

Which is another omnious sign. I get the impression people are starting to to get tired of it. Games are getting repetitive. The adoption-rate of gen 8 home consoles is below the previous gen. The home console market also seems to be smaller compared to past.
>>
>>341652675
I think that PC sites from the olden pc magazines and other like giantbomb are as good as enthusiast press gets, honestly. Just stay clear of the pc master race reddit bollocks and the more toxic communities like the moba and blizzard fanbases.
>>
>>341652894
I don't think 2-4 hours are enough to get anything decent done. Besides if i want to keep my actual job i have to use this time working towards getting better at it. (or sleeping because god damn is it taxing a taxing work sometimes)
>>
>>341652313
>I'm glad that, say, Splatoon did well because it shows that something entirely different can still succeed.
Which comes down to demographics. Are Splatoon customers the same people that would buy the annual releases and other AAA hits(GTA, RPGs, COD, BF, AC) or have they been neglected for years and stopped paying attention to vidya until they saw an ad for Splatoon? Are they big enough to justify a AAA budget and make it turn a profit? Will they keep buying those games or are they happy with one title every couple of years?
>>
>>341652894
A project I worked on ended because of this. It was going to be a free to play game, we refused to take even donations, and because of this we couldn't pay people who wanted to help. People could say they would help us out then either not join out little IRC group, or join then never come back. It was incredibly hard finding people who would work for free and also stick around. Eventually it was just our core group left, we were the only ones passionate about the project who wanted it to succeed, but eventually one by one people would leave.

I'm the only one left now and it's nearly impossible finding others who are willing to help out. I'll try and finish it myself someday but that might not happen. Hope you liked my blog entry, make sure you like and subscribe.
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>>341653930
It does. 2-4 hours a day makes it 14-28 hours a week, which is 420-840 hours dedicated to your game in one month. Not bad at all.
Before you mention it. No, I'm not a coder
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>>341642215
>Where did it all go so wrong ;_;
When the economy went down the shitter in 2008.

Games were already incredibly time consuming and expensive to make. Now the economy's tanked and already risk averse publishers get much more risk averse. So you get the same shit over and over and over again because it's safe.

On top of that the 360 and the PS4 were still the current gen way longer than they should have been, again economy, so that started to hold everything back.

Basically everything stems from the economy getting shitty and everyone and their mothers freaking out and being as cautious and money grubbing as possible.
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>>341643530
>>341644012
>>341644272
>>341645202
>>341648054
>>341648441
>>341648858
>>341650208
>>341651462
>>341652754
>>341652894
>>341652939
>>341654151

thanks for the good thread friends it's been a while.
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>>341654151
What was your game about?
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>>341642215
We ran out of ideas. I would say let's go back to religious wars.
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Game Industry is shit, yeah, but so is everything nowadays. Or maybe we got old? Maybe it's not shit, we're just used to it? If you look at all the "mainstream" games then good luck not killing yourself, but look at the titles that are less known or aimed at a specific audience and you will see that they're good. I mean.. fuck off, I enjoyed Firewatch. I enjoyed Titanfall. I enjoyed Insurgency, Gunpoint, Ronin, Cortex Command, Planetary Annihilation, both Portals, last Civilization, Xenonauts, Grid Autosport, Dirt Rally and so on. These are just the titles that came to mind. Just stop playing CoDs, LoLs, CS:GO and whatever else you get fed from the ads on tv and the internet.
I mean srsly, MW was great, 1st AC too but CoD, Halo, AssCreed, Pokemon... Thank god you didn't mention GTA or else you would be the closest you can get to the opposite of a hipster.
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>>341655315
Agreed. There's still good shit being made, the ratio of good shit to pure shit just has grown smaller, because of variety of problems, mostly economic in nature, combined with us not being kids anymore, makes it all look bleaker than it is. Plus forgettable games are just that it's harder to remember the bad shit from the past, we treasure the highlights.
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>>341654151
>a project
elaborate
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>>341654412
but if you work on anything else 2 hours is just the time you need to get your mind off what you were working on before.

Besides before saying, "today i'll make this", you need to think about it, have it all planned, that's some time too, if you're at work and they find you gazing at the ceiling you'll be in trouble.

I agree with the fact that if you're passionate about it nothing can overcome good will, but in reality there is so much that can go wrong.

You need to find time to learn how to make your engine work, get a nice plan to get your idea on rails, create the assets, find some music one way or another, then design a game with clean-ish code, debug, then balance it to make it challenging or appealing.

Maybe i'm just being a wuss but I think making a game is a full time job and requires you to keep your mind focused on it if you ever want it to come out.
>>
2007 was the last good year.
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>>341645616
not true born in 1980 here, 1992-1994 was pretty meh
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>>341655315


Every game is just dumbed down to please/pander the average squeaker,beside this it also comes or is ridden with greed and shady publisher tactics

I mean for example this

Two years ago playing DCUO on PC people listened,reacted and tried his best to end the raid.

Then Daybreak/SOE went full jew with monthly dlcs,merged the servers and whatnot so right now the average player for both PC or PS is some fucking cunt who rages for anything

Then I move back to ArmA

>map is too big I'm lost
>lets add this rpg/xp system and play on small maps
>muh real life RP server crap

Ask them why they are not using the entire map for full sized battles and I get called names and kicked

Move to Left 4 Dead and people get lost in the fucking hospital on in the parade truck area which is so fucking small that is impossible to get lost and yet countless players were smart enough to be unable to climb the stairs and jump above platform

Thief got dumbed down removing all the possibilities for alternate ways of barging in or doing your taffer business cause square enix can't code for shit and so on
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>>341657908
>muh real life RP server crap
This always rustled my jimmies, this series is clunky enough with its animations and focus to try and make it a fucking city-life simulator, yet that shit was present even in the OPF days.
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>>341642780
What formulas?
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