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You are currently reading a thread in /v/ - Video Games

Thread replies: 48
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https://twitter.com/teamspooky/status/743076357039497217
>8 frame input latency is an intentional design choice
Why the fuck is this allowed?
>>
why?
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>>341492623
Not noticeable anyways.
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>>341492896
YES, WHY DAMMIT
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>>341493284
t. scrub

Pros don't even risk anti-airing jump-ins anymore because of the input latency. That's fucked up.
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>We were only pretending to be incompetent

This game has been a disaster from day 0.
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>>341493503
If you say so.

https://twitter.com/HelloKittyRicki/status/741917542470451200
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>>341492623
smooth gameplay
smoooth
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>>341493846
kek
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>>341493846
That's a strong independent woman. I like her.
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>>341493846
>741917542470451200
holy sht you can get dubs on twitter, fuck now i need to create an account there
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>>341493982
Nice mod. I really need to get around and download some costumes.
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>>341493846
CUTE
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>>341492896
>>341493328
>>341493503
Sup mentally weak bitches?
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>>341493846
Pros are adapting to the input latency by locking themselves out of options. I guess they're too mentally weak, huh.
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>>341494554
That's not true though. I see people anti-air all day still. I don't know where you're getting that lie from.
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>>341494554
You're making shit up.
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>>341494220
mods are nice but fucking capcom is taking them ages to deliver more alt costumes
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Most games have some level of delay, arcades by nature do. TTT2 100% did to create a buffer for netplay, and T7 will likely follow suit.

8f is a bit excessive for an SF game, but most people making a huge deal out of it do so because they aren't all that educated on the subject, or are looking for an excuse to spit fire.

>But I saw a top player treat it like it's absolutely ridiculous
Being a top player means many things, but being well-educated on these sorts of technical aspects is not among them.

I don't think that it's a good design choice, mind you, but it's not something that ruins the game. It's something that absolutely affects certain playstyles and will make those players whoplay mostly on reaction less viable (but not impossibly so) competitors. Those dudes have my condolences, but there are other games in the sea for 'em if they'd be willing to branch out (most won't).
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>>341493846
Isn't this the faggot who won EVO once?
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Balrog is looking good bros
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>>341496306
He/She/It's right though. 8f is unnoticeable and it being used by washed up players as an excuse.

>>341496579
Is there more footage out now? I saw some 5 second story clips and a 4 second v-skill or something.
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>>341492623

HAHAHAHAHAHAHAHAAHAHAHAHAH


Holy fuck. SFV fags literally BTFO. So glad I didn't buy into the hype of this shit. I knew capcom wasn't good enough anymore to live up to the expectations of making a game as good as SF4.

for people who don't know, 8f of inherent delay is HUGE for any fighting game. Not for combos, but for reactions and frame by frame decision making. Entire turnouts of matches can be made with a right or wrong decision within the space of a few button presses in a few frames.
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>>341497441
what a fucking shill
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>>341497441
People knew about this since the beginning, and no it doesn't affect it. Capcom already said they made things slower because of the input delay, such as overheads.

>frame by frame decision making

lmao no one does this. It just requires adaptions.
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>>341492623
You didn't play the game for more than a week so why the fuck do you care for faggot? 8f doesn't bother me at all.
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>>341494554
>mfw Justin wong says he can react just fine and the West coast fuckboi squad trying to tell him he actually can't
>mfw he is dominating every single person in the game and exposing the shitters like arturo
>mfw even Flash metroid called people out on their shit
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>>341498107

People knew about it and it's been pissing off a lot of japanese players and people who use their reactions to their advantage for defense.

The fact that they aren't fixing it is hilarious. Them saying it was a design decision is just covering their asses because they can't admit they fucked up almost literally everything about this game.

If you can't recognize how shitty this is you either started with SFV or you played online your whole life. It's why nobody took online seriously, a few frames of delay matters when your tournament life is on the line. It's almost like they made this game for casuals and actively tried to make the skill-ceiling a hundred times lower, no way.

SFVfags stay mad when they know I am 100% right.
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>>341499005
Tekken's been doing the same thing for years and is regarded to have the best netcode for fighters

guess Tekken is a fucking failure of design too huh
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>>341499005
>made this game for casuals
that's why the game is dominated by japs, infil and jwong who consistently win or place high
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>>341499552

Tekken is a 3d fighting game. Normal jabs are tons of frames longer than a SF light. It's completely different fundamentals and mindset. You aren't reacting to 5f moves with a 3f jab and shit like that in Tekken. Tekken is all about placing your decisions ahead of time.
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>>341499552

Also literally NOBODY thinks Tekken has the best netcode for fighters.

Tekken has one of the shittiest netcodes in existence. Online for TT2 pisses everyone off because of how much delay is there. It's a million times easier to abuse cheap shit in Tekken in an online environment than it is in SF.
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>>341499859
>reacting to sub 10ms moves
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>All the SFIV pros abandon SFV

Guys, does this mean there's a chance for us to replace these guys? I mean, a lot of SFIV players have dropped off the map since SFV's release, like Smug. Think we can become the new faces of the FGC? No more Jwong, Valle, etc.
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>>341500369

Reacting to fast shit was possible in a non-online environment when you are EXPECTING the move to come out. This is called a "read". Reads aren't always just throwing out a button in hopes the other person throws something out. It's about using a combination of expectation and reaction to stuff out fast moves or to react with a ultra or super or parry or whatever.

Sure, "fundamentals" (an abused term by scrubs btw) don't suffer a ton on a few frames of lag, but you literally have to be stupid if you think all SF is just fundamentals and not fast-reflexes and rhythm, which require snappy response times with the game.

Whatever, SFV players can just keep themselves in delusion anyways, but believe me 8f of delay in offline is a bigger deal than you might think. Don't let anyone tell you different. I don't give a fuck anymore anyways, the fighting game community is full of shitters now.
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Reminder playing with 8 frames of lag is like playing a FPS with 150ms ping.
Offline.
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>>341493503
the pros don't even bitch about the latency except for the shitters, please. The only real issue is that the latency is different on PC, it should be the same across the board because you could learn timing improperly if you play on PC too much, since tourneys run on PS4.
But if you lose and you blame 8 frames on it, you are just garbage. Git gud scrub.
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>>341501453
>reacting to sub 10ms moves
>/v/ talking about fighting games
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>>341501679
PC runs about the same with vsync on.
Consoles have vsync on by default.
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>It's a /v/ pretends to know shit about any competitive game episode
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>>341501029
Every time a new fighter comes out many older players drop out because they cant adjust.

Especially those who started with the previous game.
New players can always pop up and start dominating.
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>>341501679
>I don't know what I am talking about
The higher the input latency the less of a fighting game and more of a prediction based, safety first turn game it becomes. It's a different game, you can get away with more "online tactics" offline because stuff becomes unreactable. A overhead that is 22 frames becomes 14 frames and have to be predicted. It doesn't matter if there is nothing to compare it to.
>The pros are ok with it!
The pros also want 500,000 capcom pro tour dollars.
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>>341503202
The pros can shit on the game if they want to, PR Rog does it all the time.

Most dont though, because they arent whiny bitches.
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>>341501679
It's the same on PC. You have to turn it off the vsync to make it 5 frames.

>>341502572
What this guy said. It's the infamous SF scene cycle. The pros get washed away except people who actually have potential to be OGs of the scene are left and new people take up the spot.
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>>341492896
>>341493328
Probably multiplayer connection buffer
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So glad I didn't buy into the hype. This game took way too many steps backwards.
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>>341503850
Then why exactly is it in local MP as well?
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The reasoning for the 8 frames of lag is so that online play is smoother, it makes the game more aggressive since reacting is harder and promotes anticipation and it makes overheads much better.

The problem with all of these things is that online play should not have such an insane influence on offline play when there are games that allow you to add input leniency if you like. A more aggressive game is more entertaining but it's a bitch when you understand how to play the game. If certain characters get you in the corner, this delay forces you to make a harder guess compared to any other street fighter game while the other player can keep throwing out moves that can crush you from a character width away and take 40% of your health. Ken. This delay does not really have an effect on your ability to anti-air since you should be anticipating a jump-in based on what's going on regardless. I hate all of it really.
Thread replies: 48
Thread images: 11

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