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is anyone else worried that the story, boss fights and dungeons
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is anyone else worried that the story, boss fights and dungeons are going to be heavily affected by how open the new zelda is? Like MGS5?
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>>341482849
bump
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final bump
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>>341482849
Not worried now kill yourself faggot.
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>>341482849
Having the story take a back seat will increase the mystery surrounding the world. Most of the stories are similar anyways: Stop Ganon, save Zelda, get the Triforce.
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All Zeldas always suck. Pure nostalgia goggles.
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>>341482849
Nah, Nintendo is not fucking Konami. It'll just take you longer to reach the dungeons.
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Story will most likely be relegated to sidequests, which I'm fine with.

Bosses I'm a little worried, more so those cool moments as you progress in the game. TP had shit like a joust on a bridge at sunset, if this game is totally open we won't get cool hand crafted moments like that.
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>voice a legitimate concern about a nintendo game
>FUCK OFF
>KILL YOURSELF
>SONYGGER
>DELETE THIS
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>>341488389
>ignore the legit responses and focus on the shitposting instead
You're certainly not helping.
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>>341482849
Why don't you, instead of bitching how it could go wrong, start discussing ideas on how it can go right/prevent it from going wrong? I'll start:

MMfag here so I would essentially have the mask collecting thing make a return. A simplistic idea but I would have an increase in the total mask number from what it was in MM.

The cool part however; is that I would also introduce the "Face Sword". This guy would also double as the classic companion character. A sword that has a blank face on its guard that the various masks in the game could be equipped to, giving it various powers and puzzle solving utilities. The game would be gloriously difficult in places where you had to nimbly switch between masks both on Link and the sword in a very short span of time to use the very subtle effects each variety imparts in a given situation.
>One mask to raise a cube of earth from the ground, then a fire mask to strike only the left side of that cube (aim carefully), a time-slow mask on Link so you can run to the other side before the fire runs out, and put the bunny hood on the sword whose now-fast thrusts are the only thing that can hit every puzzle slot in time.
Have enemies in certain challenge modes/areas require things like this as well.
1/3
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>>341489183
The best part; not only would you have unique masks different from MM (bring back the old must-haves of course) you'd also get to actually place the masks on your SWORD at the same time, granting you elemental transformations, puzzle-solving utilities, and other abstract stuff. Maybe replace the Ocarina by having a legendary "Bard Mask" that you must aquire that you then place on your sword to gain the song making mechanic. Put it on Link to -learn- the various songs throughout the game. Put it on the sword to -play- the songs. You can even use 2 masks at once by equiping one on Link, one on the sword. Best part is that the Transformation masks (of which I'm thinking 5 instead of 3) will change the instrument depending on the race.
Heck even have the minor masks add these purely aesthetic aesthetic -slight- musical/visual alterations (or even with a tiny puzzle solving potential) to the base instrument. I also have an idea for another mask category other than transformation. 'Summon Masks'. The only one of which I have thought up is Midna's Fused Shadow. Putting it on summons Imp Midna. Put it on the sword; True Midna. Midna + Bard-Sword would even give her a Twili instrument to play instead of you.
This would be how the optional pick-a-companion thing some people are clamoring for would operate. Tons of waifu potential, had idea for a mechanic grill that would use a bunch of gadgets including a mortar to rain hell from, the back while you charge the front. Pretty much pic related.
2/3
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>>341489183
Collectables would be nice indeed.
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>>341489360
Each summon character, lets use Midna as an example, would have two modes: contextual and companion (mask on Link and Sword respectively). Midna in Imp from would do her action like playing a Twili instrument among others then go away. Putting a Summon mask on Face would bring True Midna with dual Twili scimitars or some shit and would follow you "Hey I'll carry yo shit" style. May or may not deprive you of your sword, dunno.

There would be three special masks; one would be the mid game occurrence that is equivalent of gaining the upgraded Sword in the previous titles; the Mimic Mask. Now whatever mask you have on will be treated as if it's also on Link/Face Sword at the same time. The Goron weapon/item/action/effect can now be wielded by the Goron itself etcetera; boosting and/or altering it slightly.
The others would be the Bard Mask and, surprise surprise, Majoras Mask. I plan on having Fierce Diety be the antag so a fun little gimmick in having the final mask you collect be obtained in the same way you got FD in MM would be kickass. You know everyone and their grandma wondered what it'd be like for Link to don Majoras Mask so now they can. It'd be limited where you could put it on but just boss battles was kinda gay so it could have rare uses in the creme-de-la-creme of challange modes and puzzles.
3/3
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That's the reason I won't be hype for this until it actually comes out. Dungeons are the reason you're playing zelda, and in the long term the game is going to be remembered for how good or bad they were.
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>>341482849
I loved XCX, so yeah I'm hyped. Tho I prefer Monolith's artsyle to Zelda's.
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This game now needs:

>10+ unique dungeons
>Varied enemies and bosses

And it will be great
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I'm more worried it's gonna suffer MGSV syndrome, which was that while the gameplay was excellent and fun, and there were a decent amount of things to compliment it, the world was bare, empty, and filled with absolutely fucking nothing to compliment any or most of those gameplay elements.

So far, just from watching the Treehouse demos, this is already proven to be true.

No thought went into world design other than "Let's make it uselessly huge, and dot it with tiny things that require minutes worth of attention at most, while everything fun to do is spread the fuck out."
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If it doesn't have a shitload of decently lengthy, fun, challenging dungeons, it'll just be an overly large map full of nothing.

It does look pretty campy though. This is one of those games you want to come to PC and have mod support for the sake of allowing players the ability to further enhance the temperature conditioning, food, etc.
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>>341490330
>Varied enemies and bosses
This, I hope there's some other notable enemies types other than the Guardians and fucking Thardus.

Maybe some DD-style Griffins or some fuckin sand-worm shit like Dirge from SOTC.
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>>341482849

Would it really matter? Everyone is sick of the OoT design thats been in every zelda since. The open design should have happened a long time ago, but better late than never. I would be more excited about what a new design direction would bring in terms of gameplay elements rather than be worried.

On a personal note, this is the most excited I have ever been for a new Zelda title in a long time for the very reason that it has a new design direction.

They need to stop keeping their dwindling fanbase "happy" with the same old and just focus on getting new consumers. That means putting old IP on the shelf and getting their best teams to come up with new IP. A new Zelda and Mario every console cycle is fine but fill the gaps with new stuff that can reach the peak of those franchises popularity.
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