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DO NOT PET THE CACODEMON!
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You are currently reading a thread in /v/ - Video Games

Thread replies: 168
Thread images: 60
File: CACODEMON 2016.png (531 KB, 588x854) Image search: [Google]
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DO NOT PET THE CACODEMON!
>>
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>>341390825
Oh, I'll pet it alright.
>>
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Man, that is such a step up from doom 3's design
what the fuck were they thinking
>>
>>341390825

Best model from NuDoom. Brought back the goofy/menacing duality without just ripping off D&D's Astral Dreadnought again

Some redesigns were weak though. Insect-like Imps are pretty gay IMO. Manlet Hellknight is also lame, though the Baron turned out basically perfect
>>
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>>341391275
They weren't.
>>
>>341391571
>>341390825
Any more pics like OP? I haven't played the new Doom but I like the enemy design I've seen.
>>
>>341391571
Yeah the imps were a complete let down. I liked their D3 design quite a bit. Same for the Hellknights, much less menacing this time around.
>>
>>341391641
>make a pain elemental
>call it a cacodemon
>>
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>>341390825
>>341391275
>Cacodemons slowly morphed into Octabrains
>>
>>341391641

That one also sucked. D64's eldritch horror Pain Elemental is pretty cool though
>>
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>>341391825
At least the new Pain Elementals were incredible.
>>
>>341391571
I liked the Baron of Hell design immensely.
>>
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>>341391641
God I forgot about 64's cacodemon
atleast 64 had the sweet ass pain elemental
>>
>>341391947
Why does it get two mouths? That's not fair at all.
>>
>>341392018
>>341391947
>>341391641
Both 64 designs are garbage.
>>
>>341392101
So it can spew more overpowered Lost Souls at you.

There's a reason they laugh at you in game.
>>
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>>341391802
>>
>>341390825
D44M is literally perfection

can someone post new Revenant? I fucking adore his updated look
>>
>>341392003

No surprise there, since it's very close to a 1:1 lift. It just got bigger

Also
>NuDoom Cyberdemon
Awful and deviantart-tier

>NuDoom Spiderdemon
Great
>>
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>>341392158
you're garbage
>>
>two large ships mating

https://www.youtube.com/watch?v=XVM7F2G42p0&index=4&list=PL25F47CA6F3F95562&ab_channel=DoomBunnyKiller00
>>
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>>341392158
>D64 Pain Elemental
>garbage
Kill yourself.
>>
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>>341390825
Don't tell me what to do!
>>
>>341392337
>>341392229
Nah, it's fucking complete shit.
>>
>>341392191
Why were lost souls so fucking overpowered in d64
Those fucks kill you more than anything
>>
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>>341392207
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>>341392361
Why the green
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>>341392207
>>341392428
>>
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>>341392428
anyone have an agitated version?
>>
>>341392361

T H I C C
>>
>>341392428
So like did Hell give these guys high-technology jetpacks and rockets, or were they UAC experiments?
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>>341392493
To match her pretty eye
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>>341392412
you're complete shit fuck you
>>
Whats up with the armor plated motif for almost every demon in DOOT i really dislike it
>>
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>>341390825
NO
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>>341392638
To combat Doomguy they must become Doomguy, so they all wear power armor.
>>
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>imps will never be cool again
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>>341392596
No, the game says they're former UAC military.

"Revenants are UAC Military operatives that have been methodically transformed into demonic combatants through cybernetic augmentation and repeated Lazarus Wave exposure. The transformation begins by attaching a Multiple Launch Rocket Battery (MLRB) onto each shoulder of the patient, coupled to an Argent-charged neural biochip implanted at the base of the cerebral cortex. The MLRB allows the Revenant to both attack its target with multiple conventional rockets, and also to fire mobility boosters located under each MLRB."
>>
>>341392638
Forced evolution in an attempt to not get completely killed by Doom4guy
>>
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>>341392412
Acquire taste, Doom 64 has some of the best designs in the series.

Best
>imps
>pinky demons
>lost soul
>pain elemental
>arachnotron
>cyberdemon
>>
>>341392795
Why did they sound like camels?
>>
>>341392697
I wish this was 1920x1080.
>>
>>341392846
>Doom4guy

It's the same Doomguy from DOOM 1 and 2 :^)
>>
>>341391197
Full picture plz
>>
https://www.fanfiction.net/s/11731712/1/doomguy-fucks-a-cacodemon
>>
>>341392596

Olivia Pierce's science cultists were secretly weaponizing demons to enhance their effectiveness in an upcoming invasion. Samuel Hayden didn't know about this, though he knew it was getting cult-y and wanted the Hell portal open anyways (to harness argent energy)

For her efforts in enabling the invasion, she becomes the Spider Mastermind
>>
>>341392840
I still don't understand

Did UAC make these on purpose or did Hell do it, or both?

>>341393080
oh
>>
>>341392947
Yes but while Doomguy was in action the demons didn't have armor plates.

Doomguy ascends into Doom Slayer and they're like HE GOING TO KILL US
>>
post more comparison imgaes
>>
>>341392638
They are melted into their armor by hell's brainfuck wave.
>>
>>341393153
I WILL SHOOT AT HIM
>>
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This is a healthy Demon
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>>341393335
What a dickhead.
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>>341393178
Here you go
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>>341393052
Someone post the Ronald what the fuck am I reading image.
>>
>>341393335

Horrible. The D3 Hellknight redesign was amazing, they took it and made it worse. Nose hole needs to go
>>
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>>341393335
This is a demon after becoming addicted to VR gaming.

Stop it before it ruins a entire generation by turning them into fat slobs unaware of the real world.
>>
>>341393335
where he's from he doesn't need eyes to see
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>>341393429
>using that old, shitty picture for D44M's Caco
>>
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>>341390825

post rare cacos
>>
>>341393518

>this level of social commentary in fucking Doom

Bravo Nolan
>>
>>341392953
artist's name is robotjoe
>>
>>341393548
It was the only cacodemon comparison I could find
>>
>>341393721
Use the one in the OP.
>>
>>341393548

Model seems to be the same. And you can get the old desaturated colors by changing the rendering mode to "gritty" on the options menu
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>>341393795
I didn't make that picture and I couldn't edit it well because I don't have photoshop and I'm too lazy to pirate it
>>
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I always thought Cacodemons were pretty cute. Chubby little smiling faces.
>>
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>>341393497
>Nose hole needs to go
You decide
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>>341393675
it goes deeper
notice in doom 1 2, the pinkie come before the knight. but in d4, the knight come first?
Because the redesigned knight's head look like a stahlhelm
pinkie = pinko
Samuel = corporate
Pierce is an idealist who ruin everything
>>
>>341394032
They're Hell's equivalent of cats.
>>
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>>341394067

Close enough. Still shitty gait and proportions
>>
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>>341393576
>>
>>341393690
Found the artist, but can't find that picture...
>>
>>341394787
Nevermind, I'm dumb
>>
>tfw all of D44ms DLC will be mp shit and nothing related to the campaign
>>
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>>341394952
>added something for every single aspect of D44M except the single player
>the sole good part of the game
>>
>>341394952
Old Blood wasn't announced instantly, I have hope for Hell on Earth or something new
>>
>>341394952
id took control of the MP and are making the content for thy season pass, they also said they are fixing a lot of the issues with it and will be supporting the PC player base multiplayer scene
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>>341390825
I cannot be the only one who sees that thing as a helmet, right?
>>
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>Snapmap will have hell modules, a skybox, and the weapon wheel

Gonna make a full on fucken campaign.
>>
>>341395213
>Hell on Earth
That's sequel material.
>>
>>341395297
Do they not care about the MP base on console?
>>
>>341395340
So will a number of other people, Snapmap is relatively promising for content.
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>>341395351
in 5 years?
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>>341393576
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>>341395446

They might, but the free PC updates might end up bundled with paid DLCs. Don't forget rolling updates on console actually costs money due to the dumb way MS/Sony do things, unlike on PC
>>
>>341395516
I doubt it will take that long if they ARE making it.
They already have the engine, they could just work on refinements and focus more on level design.
>>
>>341395516
However long it takes.
>>
>>341395739
>More environmental variety
>Improved Snapmap system to allow for easy heavy-duty level editing
Yes pls.
>>
>>341395904

Without mesh importing and real scripting it's all mickey mouse bullshit. You're still forced to use their premade rooms ("modules") and there's nothing that can be done about that

Bethesda allows deep modding for TES and Fallout on PC, why not for fucking Doom
>>
>>341392940
I tried.
>>
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>>341395904
I want to see the void shit from Doom 64 return.

Man, 64's Hell levels were fucking great.
>>
>>341395683
Well heres to hoping we get them for free as well. Not the most enjoyable MP, but still fun to bullshit around on when I just want to get some murder going quickly.
>>
>>341396106

You can make the modules feel quite a bit different if you load them with props.

But another problem is that each prop costs way too much of your Network capacity.

All my maps were much smaller than I originally wanted because of it.
>>
>>341396449
The term you are looking for is "poor design choices."
Great system for people to slap shit together, but weak as fuck for people who want to devote a heavy amount of time and patience into it, cause there's only so much you can do.
>>
>>341395340
snapmap is pretty great apart from the prefab maps and enemy limits etc
they did a good job making it super easy to use but the kinda interface sucks
>>
>>341396682
prefab rooms I mean
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>>341390825
I'll pet them as much as I like thank you vary much.
>>
Snapmap is like the limitations of halo forge mode.

DOOM has one of the oldest and mopst dedicated modding communities, let us make WADs again id
>>
>>341396887
>TFW just realized a Quest thread I'm following has a Cacodemon girl as one of the leads
I feel retarded now.
>>
>>341396887
Why is there so much anthropomoituiocization of Doom mooks and so little of Quake?

Is it because the Quake enemies are already somewhat humanoid?
>>
>>341396106
> why not for fucking Doom
probably think fps life cycle is shorter than rpg.
but again altman is a dumbass. their e3 was worse than ubi fucking shit.
>>
>>341396912
you think you can just wave your magic wand and mods appear out of nowhere? modern games are far more complex than the original doom or even quake
>>
>>341396887
THICKER
>>
>>341397316

All it takes is the game getting big. There are complex 3D games with fan content being made for them (new weapons with new animations, maps, etc.)
>>
>>341397316
modern games like bethesda games are being turned into full blown sex simulator where you can control how deep and fast you want your blowjob to be. And that's a shitty game from an incompetent dev.
Id has no excuse.
>>
>>341394703
Doomguy has beefy arms and a nice butt.
>>
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>>341397810
>>
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>>341399106
>the underboob window
>>
>>341397073
Quake monsters just aren't as popular.

>Ogre is ugly
>Knights are boring
>Fiend/Shambler/Vore are ignored for some reason
>Slime thing and flying torso thing don't have enough anything to work with that wouldn't come out as generic

When it comes down to it Doom's cast is a lot more known while Quake doesn't get a lot of attention period.

Then you have shit like the Strogg thinning things out even further and Strogg are just ugly as fuck, period.
>>
>>341399404
Ogres are fantastic gameplay-wise, though. There's so much you can do with them.

Normal Knights are boring but Hellknights are pants-shitting when you're in a hallway and it's running at you faster than you can backpedal and taking off chunks of health.

shambler is cute
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>>341399294
spread the holy word of underboob
>>
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>>341399404
Would it be so hard to slap a pair of tits on this and change the head?
>>
>>341399404
>Ogre
Nice thick girl.
>Knights/Deathknights
qt zombie girls in armor, what's not to love?
>Fiend/Shambler/Vore
Lots of potential with these ones.
>slime / scrags
Slimegirl and floating tits.
>>
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What about breeding.
>>
>>341392909
They used actual camel mating calls for the imp sounds.
>>
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>>341390825
Would you?
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>>341401982
>that bedroom eye
Take me now.
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>>341399871
Yes.
It's also just ugly as shit. Would have to do a complete overhaul and at that point you might as well just do something like >>341396887

>>341400409
Ogre girls would probably be bald. Nobody really likes the monster's shape to work with.

Guys in armor aren't really going to get people inspired to make them girls in armor.

I completely agree with you with the Fiend/Shambler/Vore. But they don't get any attention.
It's probably the teeth.

People will draw slimegirls from some other thing. The exploding slimes just piss people off at best and you can't differentiate them from other slimes anyways.

Scrags be ugly
>>
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>>341402476
>It's probably the teeth.
>there are people who don't like teeth

Fuckin' plebs.
>>
>>341401982
That's basically my waifu if you lopped her head off; so yes.
>>
>>341397060
>following quests
I'm disappointed in you, Anon.
Which one is it?
>>
>>341402938
Monsters with powerful features and big tits are a win
>>
>>341402938
sauce
>>
>>341403663
liarborn on FA/tumblr
>>
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>>341397060
Which one?
I need to know this for reasons...
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>>341390825
I'm gay for Doom 4. Please don't Islam me.
>>
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>>341393335
> that satisfying sound when you punch his skull in
never thought I'd love a pre-animated take down
>>
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does anyone have a chart of Doom 3 and Doom 4 creature comparisons? i love that shit
>>
I pet my cacodemon at least once a day.
>>
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>>341393576
>>
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>>341406362
You could just go to hell and get one of them, I mean you are a skeleton.
>>
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>>341406534
He already has one though...?
>>
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Yeah cacodemons are cool and all, but what does /v/ think of these guys?
>>
>>341406362
Bullshit skeleton, we all know you only adopted it to show off to the neighbors. You don't actually care about it.
>>
>>341397073
Because the most popular quake was q3a
>>
>>341393052
this is art
>>
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>>341407005
>>
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>>341407005
I prefer succubi over mancubi.
>>
>>341399106
Add Crash as the playable character for the expansion pack, she needs some love.
>>
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>>341407925
I hope she makes it in Quake Champions.
>>
>>341408113
I just hope Quake Champions doesn't turn out to be Quakerwatch.

I really want Quake to get the same manner of revival that DOOM got. I'll see how it turns out.

I've also got a theory that perhaps Quake: Champions is a test-bed to see whether or not there is an interest in a new Quake game or something.

Although I'd think the success of DOOM and Wolfenstein would be all of the evidence they'd need of that, but who knows.
>>
>>341408812
Thicker!
>>
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>>341399106
>Crash Course
How have I not seen this before?
>>
>>341393335
I don't get why they got so far away from the original hell knight with this design. I figured after 3's not-hell knight they'd bring back the minotaur look again.
>>
>>341409176
The Baron of Hell looks looks identical to DOOM 1 and 2.
>>
>>341409176
Because it was a boring pallet swap of the Baron. Now Barons look as they should and Hell Knights are unique.
>>
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>>341392194
>not posting the most important part
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>>341406362
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>>341392795
I really love their new design, both visually and gameplay wise
>>
>>341409432
Their gameplay is great, those animations and fireball particles are amazing but I don't like the armored alien look. Muscly brown thing is how I like muh imps
>>
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>>341393335
>that bulge
>>
I keep getting hit even when I'm running around the whole map. Am I doing something wrong? I don't know how to stop myself from being damaged by projectiles I can't see.
>>
>>341393530
I get that reference
>>
>>341407005
THIIICCCK
>>
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>>341407518

Hail Satan to that!
>>
>>341392893
I do love the D64 sounds, but I wasn't a huge fan of the Cacodemon look in D64.
>>
>>341409808
Event Horizon, right?
>>
>>341410106
Yup.
>>
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>Book called "Evil Cabin"
>>
>>341393576

Was kind of disappointed the little doll you found in Old Blood didn't net some kind of trophy, or at least a brief interaction like the car from New Order.
>>
>>341409432
I always thought the Doom imps looked more like Wolf3D enemies.

Just the boxiness of their bodies.
>>
>>341391275

Something "scarier". While I think it's fair to say Doom 3 wasn't bad for trying different, it just seemed like a bizarre choice after the more action shoot 'em up fests of the previous games.
>>
>>341409130
>45ACP > 9mm.
This by some /k/ommandos or something?
Sauce.
>>
>>341409432
IMPs went from being big burly fireball throwers to little shits that go down when you blow on them.

I actually like the 4 Imps and it's fun as hell to dodge all their fireballs. But they're still not the original Imp. Original Imp was a jerk and the 4 Imps are the equivalent to Goombas.
>>
>>341411951
Doomguy is reading the Daily /k/ommando.
>>
>>341412581
Man you must not have played the game in a while because original imps went down in like 6 bullet shots. They were not burly at all and were basically the goombas of Doom 1 and 2.

Hell, even shotgun commandos and chaingunners were more dangerous because of the hitscan.
>>
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MMMmMMMM
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