What happen to MMO genre
>>341389462
What happen to English language?
Saturation, not enough innovation.
>>341389462
MMOs were a fad
What happened to Lucky Star?
What happened to Haruhi?
What happened to Azumanga?
2007 seems like so long ago.
>>341389462
MMOs are my favorite genre and I would like to discuss in this thread for hours but it's fucking late here so I'm going to combine all my posts into one:
casuals ruined mmos bye
>>341389462
DELETE THIS
>>341389462
*sniff* *sniff*
aaahhhh
>>341389462
Dead inside like all of us are. Here's hoping one of the throwback MMOs stirs something inside me.
>>341389462
stop progressing and face a dead end
>>341389462
Why was there never a season 2 of Lucky Star
>>341389968
>Lucky Star
All of its references aged like milk
>Haruhi
Endless Eight killed S2, the novels have been on hiatus for half a decade and will probably never be finished, nobody at KyoAni want to do Haruhi anymore
>Azumanga
Nothing, it's still beloved today.
Yuru Yuri and Nichijou are the new hotness
>>341389968
>What happened to Haruhi?
Kyoani makes more money making their own SoL shit and there aren't any more novels to promote is what I've read.
>>341389462
Theme park MMOs took over from the kind of sandboxish ones after the success of WoW. Early WoW is fondly remembered because while it was a theme park MMO, it did not forget that it was an MMO. By this I mean content all the way to 60 was actually challenging and was designed to encourage players to band together of their own free will. A dungeon wasn't handed to you, you weren't entitled to it, it was just OUT THERE and if you wanted to conquer it, you needed to work for it.
However, being a semi-linear themepark, Blizzard wanted players to see all of the content. Hence everything being severely dumbed down, a matchmaking system being introduced for dungeons and raids, etc. The current audience of WoW is from an entirely different planet than vanilla's.
Everyone wants to copy WoW nowadays, using it as a template, and here is the problem. "The MMORPG audience" is now synonymous with "The WoW audience". Almost every MMO released now has you playing solo, usually with a main story quest that treats you like some chosen one, dotted with occasional cross-server matchmaking "dungeons" all the way to level cap, at which point you depend entirely on the devs being able to pump out more content because there's nothing else to do.