[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
How does a person define arena shooter?
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 102
Thread images: 11
File: 2401415-1187595177-Facin.jpg (134 KB, 1280x960) Image search: [Google]
2401415-1187595177-Facin.jpg
134 KB, 1280x960
How does a person define arena shooter?
>>
File: 1464541075679.gif (889 KB, 500x286) Image search: [Google]
1464541075679.gif
889 KB, 500x286
A stalemate punctuated with people running at 60mph being sniped over and over apparently.
>>
Underage, casual scum infesting this board

I bet you're the one who said Overwatch was one of the top 3 arena shooters, yesterday
>>
>>340860712
I haven't even played it and I probably for won't for a number of years.
My favourites are Quake 3 and UT04.
>>
>>340860464
I miss UT99 so fucking badly.

I miss being a Nali War Cow sniping bitches all over this map.
>>
>>340860464
>posts this map
>doesn't post the music
https://www.youtube.com/watch?v=i_0G6WPuss4
>>
>>340860938
>Puss4
>>
It's plain old fashioned nostalgia goggles.

If Unreal Tourney '04 was released in this day and age, people would shit all over it for not having a proper SP campaign, an unlock system and day one DLC.

They'd be right too.
>>
Best moment ever was 2000 when the we got the password to the network and set UT to be installed on every computer and set up ongoing LAN games.

We had people standing at the door of the computer rooms warning if a teacher was coming so we'd all minimize it. Great times.
>>
Arena shooters need to be fast paced, have health pickups, no reloading, high skill belong l ceiling and the ability to take guns off of corpses. I've probably missed something so feel free to add.
>>
>>340860464
Generally a Deathmatch based shooter. Players start with 1 weapon and gather others from around the map, as well as ammo, health and armor and powerups.
>>
To put it simple, it's an fps where you pick stuff (weapons, ammo, health, shield, damage modifiers, etc) up from specific places in the level, and the main focus is to be aware of those items' respawn time, and the enemy's position, so you can deny him picking them up.

There can be multiple weapons and gamemodes, fast pacing, vehicles, no reloading, verticality, and whatever, but that's just added on top
>>
>>340860464
A shooter where every player is equal and uniform in capability.

Add in whatever rule you want (though projectile prevalence seems to be the best bet) to exclude CS1.6 and you're golden.
>>
>>340861191
What day one DLC did UT2004 have?
>>
>>340862293
>Add in whatever rule you want (though projectile prevalence seems to be the best bet) to exclude CS1.6 and you're golden.
Players spawning with the bare minimum of weaponry and having to find weapons, ammo and health throughout the map?
>>
>>340862460
>Players spawning with the bare minimum of weaponry and having to find weapons, ammo and health throughout the map?

That would work the best but it is slightly wordy.
At least it takes care of Tribes' situation, it being an obvious class based shooter while still fitting into my original description as you spawn "naked" (Light armour, spinfusor, chain).
>>
>>340862663
I'd tack on CSSurf maps. You all spawn with a shit gun and scramble to find others. Some levels have health and armor.
>>
File: 1465325851659.jpg (29 KB, 412x430) Image search: [Google]
1465325851659.jpg
29 KB, 412x430
>>340860464
it's worse than "meta"gaming. more millenial marketing bullcrap.
>>
>>340860464
maps resembling an arena
>>
>>340864703
this

are you dense OP
>>
It's a useless term. I always considered it to just mean that everyone spawns with the same shit and you have to control the resources placed around the maps, as in, get the items as much as possible. But others believe a game just has to have special movement mechanics to be an arena shooters, hence some assholes calling COD advanced warfare an arena shooter. TF2 and OW are also referred to as arena shooters every now and then
>>
File: CoDinSpace.png (133 KB, 275x350) Image search: [Google]
CoDinSpace.png
133 KB, 275x350
>>340864703
although pic related is literally a tactical shooter with arena maps
>>
>>340864873
>tactical shooters
I'd personally consider that game to be an arena shooter due to equal starts for every player, and weapon/powerups being placed on the map
>>
>>340862663
>>340861826
So would you consider something like halo 3 to be an area shooter?
>>
>>340864873
It has more in common with UT than CoD.
>>
Killing 20 gays in a night club
>>
>>340860464
It takes place in an arena and it's a shooter obviously.
>>
>>340860712
Calm down
>>
>>340865001
>due to equal starts for every player, and weapon/powerups being placed on the map
>equal starts
technically this happens in cs
>power weapons on map
>announces when theyre going to be up

>sprint
>smart scope
yup, because all arena fps had this back in the day

>fast as fuck ttks
it's literally cod
>>
>>340865046
The Multi probably.
>>340865093
Nah that's just playing Hatred IRL edition with the ISIS expansion pack.
>>
>>340865046
>halo 3 to be an area shooter?
halo 3 is definitely an arena shooter
>>340865091
no way, only the maps resemble arena. even then they are fucking enlarged compared to the original halo trilogy making them play slower
>>
>>340865139
>>340864703
So what made the new doom "not an arena shooter"?
>>
File: 1361320139002.jpg (26 KB, 512x384) Image search: [Google]
1361320139002.jpg
26 KB, 512x384
An arena shooter is a shooter where players get dropped in an open arena (as opposed to linear levels like in objective-based shooters) and fight for kills and ressources (pick-ups) in a Deathmatch setting.

It's really easy to understand and it perfectly describes games like UT, Quake, Warsow and Reflex, while excluding games like Overwatch or TF2 or Tribes.

Obviously most arena shooters have some more linear modes like CTF, but the meat of the game is in these cases always Deathmatch.
>>
>>340860843

You can still play and there are a decent amount of active servers given it's age. I suggest doing it on a weekend though (from my recent experience a month ago on a Saturday) or else it might be a bit dead.

I Just played some basic deathmatch for a few hours and it was a lot of fun.
>>
>>340865331
nobody said it wasn't an arena shooter. I haven't played the multiplayer but those maps look terrible.
>slow af ttks mixed with corridors after corridors
why did anyone think this was a good idea?
>>
>>340865331
It is one is it not? It has gay weapon limits like halo if I recall but it's still an arena shooter as far as I know.
>>
>>340865151
>technically this happens in cs
Well no, not everyone in CS spawns with the same weapons/equipment, meanwhile in Halo 5 everyone is going to spawn with AR/pistol every time.

>announces when theyre going to be up
whats your point

>yup, because all arena fps had this back in the day
it's a matter of what you would think are the essential characteristics of an arena shooters, what are the most important things. halo 5 may have sprint and smart scope, but personally I don't care, I still consider it an arena shooter anyway because it fits what I believe to be the criteria
>>
>>340860464

Fast paced shooters that rely on movement mechanics and weapon spawns/competition. While they may have objectives on some maps the DM is based around knowing your map spawns and utilizing the movement mechanics to the best of your abilities.
>>
>>340865331
no equal starts. people are limited to two weapons the whole time and they can choose whatever guns they want to roll with. so someone can spawn with an effectiveness at long range and close range because of a vortex/ssg combo, and someone else is going to rock the close range because of an sg/ssg combo. other than that, there is the map control aspect, so you could call it an arena shooter anyway I guess
>>
>>340865331
It contradicted itself. The maps are sort of arena, but the progression system and weapon loadouts don't go along.
the singleplayer though, its a proper arena
>>
>>340861191
huh, In that case wouldn't UT4 have day one DLC as well, cost a fuck ton and wouldn't be absolutely free to play and contribute to the game?

That wouldn't happen ever would it?

https://www.youtube.com/watch?v=ytviLdEIuSQ
>>
>>340865517
A bunch of people on this board and that I know personally said it wasn't, vehemently. Usually because it had stuff like weapon reloading and loadouts
>>
>>340865709
There are weapon and powerup spawns on the map though right?
>>
>>340865793
yeah exactly, that's what I said
>other than that, there is the map control aspect, so you could call it an arena shooter anyway I guess
>>
>>340865749
The game is going for the Free2Hat model. Everyone is the same each map except for their skins and accessories.
>>
>>340865839
BLUE FLAG TAKEN

BLUE FLAG DROP

DOUBLE KILL MULTI KILL

KILLING SPREE

RAMPAGE

LUDICROUS
HOLY SHIT
>>
>>340868861
RED FLAG TAKEN
RED FLAG DROPPED
RE- RED FLAG TAKEN
FLAK MONKEY
>>
>>340860464

A shooter where bugs are features and glitch exploitation is an essential mechanic that everyone needs to learn to do if they wanna git gud
>>
>>340869710
Names these bugs and glitches for UT99 then
>>
>>340870439

Does UT have bunny hopping? I seem to recall it being a thing in that game. How about grenade/rocket/explosion jumping? Or straferunning?
>>
>>340871002
>Bunnyhop
No
>Rocketjumping
Yes and hammer and shard jumps jumps
>StrafeRunning
No but you do get dodge jump and wall running/wall jumps as well as a sprint if you maintain a run for 5 seconds. You can also do powerslides.
>>
>>340860464
is facing worlds the most overrated map ever? 2fort would be a close second.
>>
>>340871970
Blood Gulch
>>
>>340860464
No movement and jump spread
>>
>Strictest definition

It must be like Quake and Unreal Tournament

>Loosest definition

Start with the bare minimum by default, finding pickups is absolutely essential, and a movement system designed around having no dedicated sprint button. I think the possibility of being able to carry every weapon found on the map at once is the most important quality though; the other qualities in say Clan/Rocket Arena in QL/UT save movement aren't as relevant as all start armed to the teeth.

This also kinda means Goldeneye/Perfect Dark count too I guess?

Loadouts really made a huge difference in FPS design, everyone now just blows their load not long after they spawn.
>>
>>340871970
The funny thing is I have great fun on the tf2 version of facing worlds by capping the flag with bazooka overload jumping. This only works because of low gravity in the center though.
>>
>>340871820
>No but you do get dodge jump and wall running/wall jumps as well as a sprint if you maintain a run for 5 seconds. You can also do powerslides.

Based on your response I'm not exactly sure if you understood correctly what I was talking about, so sorry if this ends up sounding like condescending mansplaining. -Clarifying that "straferunning" means that pressing forward and left or forward and right at the same time gives you diagonal 1.41x running speed.
>>
>>340860634
This nigga knows what's up.
>>
look up specks unreal /v/idya group for UT99 games on steam
beena ges since ive joined in but i think he still runs servers regularly

check it out
>>
>>340860634
What a glorious bloodbath that was.
>>
>>340860712
alright, I'll take the bait.
What makes someone casual? Is it the fact that they were born and missed out on the 90s arena shooter scene? Or is it that they don't have the same taste in games as you?
Either reason is complete fucking cancer by the way and you should kill yourself.
>>
>>340860938
FUCK YEAH GIMME THAT FUCKIN DOPE MUSIC NIGGA

God, I wish the new UT had the same feels as UT99
>>
File: 610XxJq.jpg (136 KB, 493x750) Image search: [Google]
610XxJq.jpg
136 KB, 493x750
>>340860938
>>340880009

post some GOAT tier arena shooter music boys
https://www.youtube.com/watch?v=PLgSo90JhAQ
>>
>>340880559
>>340880009
Patrician taste right there
https://www.youtube.com/watch?v=gT5lZEl0KhQ

Funny thing, guys making the music for UT99 were the same ones that did the original Deus Ex's. Easy to tell in some of the themes
>>
>>340860843
fuck yeah Nali War Cow
>>
>>340860464
dead games
>>
>>340860634
>running
>ut ctf
That's your problem nigga
>>
>>340860834
UT99 > UT04
>>
>>340862293
>A shooter where every player is equal and uniform in capability.
Except for randomly spawns

Oh you spawned next to the bio rifle and the other guy next to the flak cannon, guess he was more skillfull :^)
>>
>>340865767
Doom doesn't have weapon reloading, silly person.
>>340869502
>RE- RED FLAG TAKEN
Too real.
>>
>>340869710
Ayy
But it does seem to be a trend doesn't it
>>340871002
The mechanics changed rather significantly from game to game, but no bhopping. Hammerjumps are there, but they are intended (so are Quake's Rocketjumps though). 4 has rocketjumps. No straferunning.

It does have "ascended glitches" though. Like slopedodgin (not quite the true name, I don't remember) and elevator jumping.
>>
>>340883128
You still have the enforcer so just stay at a distance. l2p
>>
>>340884998
Then you run into the cunt with the RL
Or the Shock
Or the Pulse

Or fucking anything
>>
>>340885281
The enforcer isn't a bad weapon. Just learn to play and get good.
>>
>>340883694
>Quake's Rocketjumps were intended

[Citation needed]
>>
>>340887985
Doom had a secret level that was accessible through a rocket "jump".

One of the levels of a Quake expansion has a "secret" that is only accessible through an explosive boost, and after you get it the game refers to you as a rocket jumper or something like that (I'm fuzzy on this one)

They knew.
>>
>>340871970
de_dust2
>>
File: 5culX.jpg (756 KB, 1225x1748) Image search: [Google]
5culX.jpg
756 KB, 1225x1748
>unrealbabby's trying to infect this fine board with their stupid garbage
This is Quake 3 turf, no faggots allowed.
>>
>>340888304
>Doom
>Quake expansion

In other words, Quake rocket jumping was a glitch exploit discovered after the game's release that was made into a feature in its expansion
>>
>>340888810
Trying too hard.
>>340888931
Doom was before Quake, you know.

In any case, this is just guesses. Someone should ask Carmack on twater.
>>
>>340888810
faggots like you are the reason nobody wants to talk about Quake on this board. True patricians appreciate both games for what they are - Quake for the competitive play and Unreal Tournament for loads of content and accessible fun.
>>
>>340888931
It was Quake 2, though, not quake.
>>
>>340860464
>Arena shootans:
>more open potentially-multilevel areas (hence arena name) with weapons based around large healthbars (hitscan usually taking whole mags, headshots aside) and more open to projectiles or "creative" weaponry; overall encourages a "maintain you shooting" gameplay

>Military shootans:
>more cover-based areas; coupled with hitscan weapons killing in 1-4 shots on average and said weapons being the norm, a spot-them-before-you focus is usually encouraged; higher levels used mostly for sniping

That's my personal take on it, at least.
>>
>>340865465
this t b h f a m. Even works for games like Timesplitters, Jedi Knight or Goldeneye. Putting things like weapon arsenal or movement system into it is completely arbitrary - arena shooters are games where players compete in an arena with guns.
>>
>>340879254
different guy but for a game that uses ults to get some easy kills its pretty fucking casual like power weapons but you dont have to grab it just wait for it.
But Overwatch is fun
>>
>>340865046
Most certainly.
It is slow as fuck but it is definitely an arena shooter.

The subsequent games added loadouts (or so I've been told), though, so they don't apply.
>>
>>340865465
>focus on resources
>while excluding games like Overwatch or TF2 or Tribes.

Nah, the former is moreso just an aspect, not the entire heart of gameplay balance, and the latter has arena-based game-modes regardless of the objective.

If the gameplay at all encourages open-arena gameplay more than the average military shooter, I'd count it.
>>
>>340891283
depending on what game mode you play on in 5 its still the same halo game. really the only one that uses the special loadouts is warzone and req slayer.
>>
you spawn naked and pick up stuff to survive
>>
>>340891370
Overwatch and TF2 arn't really arena shooters because they have specific spawn points like the objective based shooters which do make it linear. Its like a mix. I haven't played tribes so I couldnt tell
>>
>>340860464
1 no weapon limit
2 fast movement
3 no regenerating health
>>
File: ut4.jpg (547 KB, 2160x1215) Image search: [Google]
ut4.jpg
547 KB, 2160x1215
>>340860464
high ttk
high movement speed
weapons have to be collected on map
no classes
>>
>>340892350
If quake or UT had all 3 of these, it would still be an arena shooter.
>>
>>340879254
games that hold your hand
>>
File: 5.jpg (686 KB, 3456x1944) Image search: [Google]
5.jpg
686 KB, 3456x1944
I wish the movement felt smoother. This game feels like weird mix of tight and floaty controls.

UT2k4 wasn't perfect but it was closer to ideal. Players were just twitchy and predictable enough.
>>
File: deck16.png (318 KB, 600x300) Image search: [Google]
deck16.png
318 KB, 600x300
>>
>>340894049
That weapon model is nice
>>
IMO

- Everybody starts with the same shit (no loadouts), additional weapons and powerups on map
- Exaggerated player physics.and map design to match it. Not nesscarily means moving fast, (could be floaty jumps, for example) just means non realistic in some sense.

>>340864873
Not at all. Halo has always played closest to UT then any other shooter as >>340865249 says. Halo 5 speffically may have a lot in common with the newer CoD's or titanfall as far as the parkour shit, but as far as gunplay, movement outside of that, map design, and just gameplay feel in general gooes, it's still an arenea shooter as much as the other Halo games and certainly more then default settings Reach and 4.
>>
>>340894049
UT movement always was jerky as fuck.
Wish they'd make it better. But they're never gonna change dodge too much.
>>340894609
Flak's got the best weapon model. RL is getting there though.
>>
>>340889251
>Doom was before Quake

It doesn't matter that Doom came first. Having a single secret in one level that requires you to increase your running speed with an explosion to clear a gap doesn't mean that walking over live grenades to reach higher platforms in Quake was an intended mechanic. The fact that no secret in Quake requires the use of rocket jumping, and that many levels break entirely if you use it is make a strong case for it being an unintended.
>>
>>340898543
Rocketjumps, not nade jumps.

You could be right, but neither of us know for sure unless someone asks carmack on twitter. Or go through his old .plan file I guess.
>>
>>340899272

Little difference. Anyway, it would probably be a better idea to ask about it from Romero because of his hyperthymesia. He's probably got an anecdote about the particular day that rocket jumping was discovered or intentionally implemented at id. -And what he had for breakfast that morning.
Thread replies: 102
Thread images: 11

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.