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Why aren't you playing the best space RTS since Homeworld?
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Why aren't you playing the best space RTS since Homeworld?
You do want to serve the Omnissiah, right?
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>>340744512
Woah, woah, woah. Is this a 40k themed space RTS? How have I not heard of this?
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>>340744684
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Why is Warhammer such a broken mess?

I mean, the franchise is constantly ret-conned, and due to it's nature, it serves as a perfect way for Mary Sues and powergamers to have their own power-fantasy where they fuck 30 women per minute and kill Chaos Gods with no consequence.
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>>340744972
Retcons are a perfect alternative to moving the plot forward.

t. GW
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>>340744972
It literally started as a parody but then actually made some money and GW decided to make it all serious. It is a nifty setting but they abuse the lore as needed to make more money. They also specifically stay away from fleshing out stuff in setting so that they don't have to worry about being consistent.
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>>340744512
Omnissiah a shit. Space Marines soon.
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>>340745521
Yeah I had it preordered.
Wonder if there'll be a campaign DLC.
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Eldar

Eldar Pulsars now deal 15 damage per pulsar per instance (3 instances per skill use) and have their cooldown reduced from 30 second to 20.
The Eldar “Rune-Assisted Targeting” upgrade has been reworked. Rather than its old effect, it now does: “While on “Lock On” Special Order, Starcannons switch from a 90° angle of fire, to a 270° angle of fire.”
The Eldar “Phoenix Sails” upgrade has been reworked. Rather than its old effect, it now does: “If Sails are critically damaged, the speed penalty is divided by 2”
The Eldar “Dragon Sails” upgrade has been reworked. Rather than its old effect, it now does: “Gives +25 speed to the ship”
The Eldar “Ambusher” favour upgrade has been modified, its bonus reduced from +50% damages while furtive to +25%.
The Eldar “Maelstrom” favour skill has been modified, it now deals 0 damage to shielded ships, but 10 damage per second to ships without shields.
The Eldar “Wraithbone Shift” Special Manoeuvre cooldown has been improved from 20 seconds to 25 seconds.
The Eldar “Phantom Disruption” favour skill has been modified, it now affects an area of effect of 3.000 units around the given location instead of a lone ship.
New Eldar upgrade replacing “Enhanced Crystal Focusing: Pulsars range improved by 3.000 units.” by “Guided Fire: While on Reload Special order, Starcannons reduce their firing rate by 2% per second as long as they attack the same target continuously. Maximum reduction -50%”
New Eldar upgrade replacing “Wraithguard: Raises the Troop Value by 10 against Cancel Warp attempts.” by “Solar Accumulator: Reduce the Wraithbone Shift Special Manoeuvre’s cooldown by 5 seconds.”
Two new Eldar ships models, the Shadow Cruiser Kurnous Pattern and the Eclipse Battle Cruiser Vaul Pattern are now available.
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>>340745613
Unlikely but it would be nice. Even if it is just a bunch of set missions one after another without a campaign map.

At least we should have Thunderhawks and Bombardment Cannons.
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>>340744972
Games Workship is a broken company.

>>340744512
Just to be clear, we're saying it's the best since homeworld because Homeworld is better, right?

Because it is.
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>>340745815
>we're saying it's the best since homeworld because Homeworld is better, right?
Of course, Homeworld is the best RTS ever made IMO, space or otherwise.
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>>340745774

Orks

New Ork Trait “Looted Ship”: Fire Durations on this ship are doubled and Hull Breaches causes double damage.
New Ork Upgrade replacing “Heavy Gunz: Under 3.000 units, Gunz and Kannonz reduce armour to 25%” by “More Dakka: While on Lock On, all Gunz fire the maximum number of shots.”
New Ork Upgrade replacing “Big Mek: Raises the Troop Value by 10 against Cancel Warp attempts” by “Bonkers Big Mek: Upon Dying, the ship always triggers a Plasma Engine Surge, Exploding violently. The damages dealt this way are doubled.”
The Ork Trait “Squigless” has been removed. The players can now execute Ork Captains without the Chained Squig upgrade. The Chained Squig crew member is still locked and needs the affiliated upgrade to be unlocked.
The Ork Upgrade “Mork-blessed Scannurz” has been removed, replaced by the “Chained Squig” upgrade.
The vacant space in Hull left by “Chained Squig” has been filled with “Cleva Mekboy: The ship can still use Boarding action and Emergency Repairs once heavily damaged, but the Emergency Repairs cannot heal the ship for more than 15% of its max hull points.”
The “Shokk-Attack Mega Kannon” Ork Favour skill now deals 2 assault actions instead of 1.
Orks Kannonz are no longer affected by upgrades.
New Ork upgrade replacing “Kustom Generator: While on Lock on Special Order, Zzaps have a +300% chance to deal critical hits.” by “Disrupta Zzap: Each hit on the enemy ship’s hull by the ship's Zzap slows the target by 50% for 2 seconds. Stackable.”
The Ork upgrade “Sheeld-breaker Shot” has been reworked. Rather than its old effect, it now does: “Each Zzap shot has a 50% chance to bypass shields and holofields.”
New Ork upgrade replacing “Kunning Plans: Special Manoeuvres do not reveal the ship.” by “Turbo Boosta: Gives +25 speed to the ship, but each Big Red Button Special Manoeuvre has a 20% chance to cause a temporary Engine critical damage.”
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>>340746347
Skills and Favors

The “Disruption Bomb” Technical skill’s cooldown is now 180 seconds.
The “Stasis Bomb” Technical skill’s cooldown is now 300 seconds.
The “Plasma Bomb” Technical skill’s cooldown is now 180 seconds. Additionally, they only deal 50 damages (instead of 100) if the enemy ship distant of more than 50% of the area of effect compared to the epicenter of the explosion.
The “Micro Warp Jump” (and faction equivalent) technical skill has been reworked: It now starts in Cooldown, and shares its Cooldown with the Warp Jump. If the player uses one of those two skills, both will be set on the used skill’s cooldown.
The interdiction zone for the Micro Warp Jump has been reduced from 3.000 to 2.000.
New Technical Skill replacing “Taunt: Force the targeted ship to attack the ship, respecting its set behaviour.” by “Rally: Cancel the targeted ship’s insubordination without triggering the Mutiny effect.”
Unfitting a Skill, an Upgrade or a Favour now gives back 50% of its initial price.
The Servitors (and faction equivalent) now affect all skills excepted the Warp Jump (and faction equivalent).
All additional Troop Values granted through a Favour upgrade are divided by 2 (Examples: Nurgle now only gives +10 and Space Marines now only give +5)
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>>340745815
Did I just read a massive HW1 spoiler

god damnit
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>>340746790

>spoiler

that shit is like, mission 3
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>>340744684

It's made by a small French studio. They took some notes from Dawn of War 2 (even snagged the same music composer).

Destroying the fuck out of the enemies of Man with giant space cathedrals has never been so glorious.
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>>340746990

Too bad IN is low-tier in this game.

>not fast enough to catch Chaos
>no answer to 12k voidstalker pulsar faggotry
>not strong enough to brawl against Orks

Sure you can optimize your entire fleet to MAYBE have a chance to beat one faction only to gimp yourself against all the others.
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>>340746790

The ending of HW1 induced more feels for me, mate. All I got from that scene as a kid playing it back in '99 was,"this must be the tightest shit ever!"
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>>340744512
I forgot I had it honestly.
I could run the missions and game perfectly, but the cinematic were laggy and jagged as fuck both audio and video, so I stopped.
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You know you can play HW Remastered right now, yes?

But BFGA is fucking great.
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>>340747338

Yeah, sadly. When I played Chaos in MP for the first time I found IN predictable, having had so much fun playing them myself.

>>tfw Taunt was removed

There's even a campaign achievement for that, Emperor damn it!
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>>340747567
Didn't /v say there's something incredibly shit about the remaster? Like broken formations and such?
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>>340747814
It was broken as fuck at first, Gearbox has kinda patched it, but its still kinda broke.
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>>340747814
There has been a patch recently that fixed formations and added ballistics back
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>>340744512
Because I am playing Eternal Crusade instead.
Eldar were just added to the early access.
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I have never played any Homeworld. What do I play now, Remaster or the second game?
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needs more content bruh
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>>340748505

Get Remastered Collection. It has everything, even the original versions of HW1 and HW2.
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>>340748456
They're far too squishy to have fun with in their current state, in my opinion. It's just frustrating.
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>>340747814
4 days ago there was a massive 5.5gb patch that fixed most of those issues and rebalanced HW1, 2 and the MP around it. It's great.

Also we had a thread about it and Deserts of Kharak yesterday.
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>>340748505
The remaster has both games remastered and in their original form.

It also fixed the wrong things with the second game now so teh only real choice is between the remastered and Cataclysm, honestly.
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>>340748505
Remaster has 1, 2, the original games exe and the multiplayer

Deserts of Kharak is standalone but is great too.
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>>340748781
Their squishiness is fine. It is just that their weapons don't do jack shit.
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>>340744512
>Why aren't you playing this

Don't like 40K. Too edgy and grimdark on top of the fanbase.
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The cutscenes in BFGA were deliciously hammy.
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>>340749179
My only success seems to be with the Striking Scorpions, thanks to the cloaking.
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>>340749389
>Too edgy
That´s not what edgy means.
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>>340749389
It's a parody of edgy. Does seriously no-one understand this?
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>>340748748
no cataclysm though.
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>>340750007
It's not a parody. It's grim and dark and self aware that is awesome but still srs bsns in its own universe.

And it's cool with it. It's like REVENGEANCE levels.
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>>340744512
What the fuck is that game in the OP?

Speaking of RTS I started playing Deserts of Kharak today but I get dunked time and time again even against easy AI in skirmishes. Before I've even got my feet under me I'm swarmed with light attack vehicles from the enemy.

First they take out my resource gatherers so I can't field any counterattack/defensive measures, then they whittle my carrier to nothing. What do? This isn't comfy at all.
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Reinstalling once space marines are available 21st
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>>340750007
Hahaha... Have you ever seen any Warhammer 40k fags out in the wild?

Let me tell you, my sides were on their way to Alpha Centauri reading the discussion about 1d4chan and how the authors clearly know nothing about 40k because it has so much errors and inaccuracies.
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>>340749389
>I dont like the game
>Because of reasons that have nothing to do with the game
SJW argument there anon.
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Just finished this yesterday.

What a great ride. I enjoyed it a lot. The ambience and music, character chatter and story and effects were top notch. I would have liked more survival and exploring or more scenarios against Gaalsien carriers. Khar-Toba ending gave me chills.
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>>340749389
The 40K fanbase is one of the most level headed fanbases in existence what are you on about?
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>>340750365
You!
>>340750204
Help me out!
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>>340744512
I pirated, played for 1 hour and stopped playing.

Only did like 2 missions.

I don't know it just didn't snag me?
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>>340744512
The battles are far too small.
Got bored of it quick. It's 40k why the fuck can I only control 8 or so ships?
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>>340750153
>>340750007
It really isn't a parody. Back in 4th edition it was crazy over the top and sprinkled with elements of levity that proved they weren't taking themselves seriously. Grimdark was sort of a joke.

Then in 5th edition, Games Workshop came down with a crippling illness and the only cure was Space Marines. Serious stories about Space Marines kicking the ass of every man, alien, and god in their setting. Stories wherein Space Marines would punch the devil himself, make the devil beg for mercy, and then it would just end without any quips, any comedy, or any self-awareness.
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>>340750721
What do you expect, to just build more ships?
The people refitting the ships barely understand how they work, let alone how to build them.
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>>340750862
What a shitty excuse
Battles in 40k are fucking massive with millions dying in even the smallest skirmishes

The population of the Imperium is roughly 40 quadrillion and thats just a rough estimate of ONLY the hive planets
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>>340750721
Probably the same reason DoW 2 only let you control eight guys. Because Space Marines are, in canon, only 1,000 men strong, so the lore won't let them field more than eight guys. Then every other army has to be crippled to fit in with the Spass Mehrines.
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>>340751021
>>340751008

This. It's even dumber with the fucking Orks because constrained to tiny units.

I just imagine in my head that each unit is actually a million ships or something like that.

Because of how fucking stupid it is. It's one thing to be constrained to a few hundred for performance reasons. But it's a PC exclusive, and you're constrained to a mere 10 units.

Why even make the game?
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>>340750605
The MP is pretty murderous as you would expect from any RTS. Get your light attack vehicles ASAP and protect with the carrier your main resource collectors until one or two armored units roll out. Once they're out, sandskimmers and jeeps can't do SHIT against them, popping as fast as they're in range.

DoK MP is a power struggle for the mid. Starving the enemy Carrier is the meta, as in any other RTS, thing is, in this game instead of 30min matches it's 15 or less.
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>>340751008
>>340751197
Most of BSG, from what I understand, is just skirmish-level stuff. There's no Apocalypse variant to field everything, and the game is straight taken from TT.
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>>340751008
>Battles in 40k are fucking massive with millions dying in even the smallest skirmishes
Nigger do you know how big 40k ships are?

Chapters have 2-3 Battle Barges max.

Hell the imperial navy isn't exactly swimming in Battleships either
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>>340751021
there's many more than 1000 space marines. i don't think they regard them as an army but as a special force capable of getting shit done in small unit sizes.
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>>340751197
I really think it is all about the Mehrens. In the original Dawn of War you could build squads of ten if I remember, and if you maxed out your unit cap that meant you had 100 Marines on the field, which was nearly 10% of the entire chapter. You regularly lost units, so in any given battle or over the course of a campaign, you could easily lose over 1,000 Marines.

It made for fun gameplay and it made sense in the context of an RTS. It also worked with EVERY OTHER FACTION because nobody else in the lore has a doofus hard limit of 1,000 troops. The people who write the lore clearly didn't have a sense of scale and felt that 1,000 people would be enough to serve as a planetary attack force that could actually hold objectives.

Either that, or the lore of the Space Marines is not designed to fit in an RTS when every other faction is. Space Marines land by drop pod in the middle of a fight an punch the enemy commander to death, then fall back to be collected again. They're crack troops, not an army that takes and holds ground. But since they're the flagship team of the setting, they have to tailor the RTS games around the only faction that has essentially zero man power.
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>>340751625
I've only been playing singleplayer skirmishes since I've pirated it to give it a try before diving in. But I'm guessing that the same advice would apply to skirmishes against the AI.

I'm going through campaign now but when I finish this mission (which really seems like an extention of the tutorial, really) I'll try another skirmish and rush AAVs.

Thanks.
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>>340751667
Escort vessels still have crews numbering in the 10,000s though. There's plenty of them to go around. Cruisers typically have a crew of at least 30,000.
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>>340751695
No single chapter can have more than that.

Other than space wolves because they say fuck the rules.
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>>340751695
In total there are more than 1,000 Space Marines, but each chapter has a hard limit of 1,000 men because Robot Gillyweed decided all the Marines needed to be fractured into countless, autonomous parts with no clear sense of foundation or loyalty. Only then would the universe be safe from another great betrayal like the one committed by Horus, who admittedly didn't betray the Emperor by himself but by gathering up multiple separate factions.

I don't know, the lore is super stupid, but the writers spend a lot of time telling you that Guilliman was the smartest man so that the reader understands we're supposed to treat him like the smartest man.
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>>340751987
The AI always rushes because a player should always rush.

Think of this: Rushing an early hit and run strike and succeeding on it cripples the other player, OR it forces him to build early units too, giving you the control of his reactions. Now you're forcing him to your will.

Of course another same skilled player would try to do the same and get the upper hand out of it somehow. That's the RTS power struggle. The AI can be predicted because once you figure a game's AI out the outcome are almost always the same.

Another player? not so much. But one thing is always certain: Speed is the key to war.
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>>340751827
It would have made most sense lore-wise for the IG to be able to build marines as a top-tier unit. They couldn't do that for their flagship army though.
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>>340752473
Unorthodoxy is the key to war. That's why AI sucks compared to humans and why a solved meta in an RTS means the game is badly designed.
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>>340752473
All pretty sound advice.

I was hoping it'd be slower-paced and let me build up forces for a mid/late-game steamroll, since I'm a filthy casual who likes playing that way, but I guess it's not an option.
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>>340752564
The Space Marines chapters are relics of a past peak of mankind's finest and they're dying and clinging to it.
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>>340752018
>>340752137
i think i read somewhere that lots of chapters have more than 1000, maybe it was in one of these threads. makes sense to me because every chapter is self-organising and doesn't have to report to anyone.
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>>340752660
We had a thread yesterday talking about reading The Art of War by Tzun Tzu.

It's no suggestion. It should be mandatory to anyone in highschool and forth. It translates perfectly to everyday life and (duh of course) motherfucking RTS games.
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>>340752892
No, There are only 1000 marines in a chapter.

It's been the whole argument behind DoW2 which partially stood its ground saying just how much DoW1 had nothing to do with Wh40k altogether since it made Space Marines into expendable shit.
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>>340752892
It depends on what lore you're following because it varies by edition. Technically, the rules say the Marines only get 1,000 men, but not every Chapter follows the codex because it's closer to a guideline than a law. However, in 5th edition one of the writers spent a lot of time belaboring over the point and insisted that since everyone looks up to Guilliman, the only chapters that don't follow those rules are rare, unheard of deviants on their way out. Canon chapters with more than 1,000 men are the Space Wolves, who have maybe 6,000 or something, and probably the Iron Hands, who have very little lore.
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>>340753030
https://www.goodreads.com/work/quotes/3200649-s-nz-b-ngf

FUCK YEAH APPLIED PHILOSOPHY
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>>340753030
The Art of War has more to do with managing your people and understanding the psychological effects of your management. I think it's a valuable framework for a broader education, but that's about it. You'd have to go much more in-depth and explain why the relatively simple statements in the Art of War are true, and only look at examples where the writing's logic didn't follow through because you always get exceptions to generalizations. Especially when the entire point of war is to do the unexpected.
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>>340753030
>We had a thread yesterday talking about reading The Art of War by Tzun Tzu.


I'm an East Asian Studies minor, so I've read it. As well as the Book of 5 Rings by Musashi. I don't really apply deep philosophical concepts to my leisure time, though, at least not vidyagaems.
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>>340753257
What is this? A photo for LAVs?
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>>340753472
The fuck

No

It is everything about war. From managing to direct and actual advice of WAR. Fighting is managing resources, managers and companies are in a war campaign. Scoring chicks is war. The power struggle exists everywhere in life. The nice thing out of this piece of work is that it's onto the point and straightforward for anyone to learn and ponder with it.

Saying "it's just about-" is a shallow take on anything. It's a shallow way of problem solving and learning about not only that book, but about anything you've ever lived.

S M H T B H famalam.
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>>340753817
>“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.”
- a Starcraft Zerg Rushing player

>"Git Gud, faggot."
-Sun Tzu
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>>340746990
>>340744802
>>340744512

Holy shit why didn't I know of this before now
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>>340753817

This one is good:

“Engage people with what they expect; it is what they are able to discern and confirms their projections. It settles them into predictable patterns of response, occupying their minds while you wait for the extraordinary moment — that which they cannot anticipate.”
― Sun Tzu, The Art of War

>Rush people
>They respond to it, building counters to your rush
>You may take a step forward and rush a t2 or t3 tech they won't see coming
>shit on their base
>CHEESE FAGGOT CHEESE FAGGOT
>"Scouting is important, m8, GG NO RE"

Basically
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>>340753971
why did you post a radeon graphics card
>>
>why arent you playing <game> right now?
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>>340754598
I can't see anything other than nVidia vs Radeon on a desert now.

Thanks for that.
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>RTS bread

Fuck yeah. I've got half a mind to setup a lobby.
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>>340750428

Is that why they spam every thread they don't like with le ebin heresay xD memes?
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>>340753971
I thought it was one of these until I opened the thumbnail.
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>>340753472
>You'd have to go much more in-depth and explain why the relatively simple statements in the Art of War are true

You're american aren't you
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>>340753971
Yes. It's everything about war as long as you don't need to know anything in-depth about formations, mobilization, bureaucratic structure, or anything really. The Art of War provides a lot of very profound, quotable advice, but even in Ancient China when it was part of a traditional education it was used as a foundation to build on and not an exhaustive resource by itself. It has a lot of succinct phrases that are broadly true, but it's not enough to say to yourself, "Oh yeah, men fight harder on deadly ground. I get that." You need in-depth education well beyond what the Art of War provides.

And for the record, "scoring is chicks" is not really covered in the Art of War. That whole shtick would be more a matter of individual social economics and not much to do with reading the demeanor of 100 thousand men.
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>>340754886
We live in a time where fascism might actually become powerful in western governments. Memes reflect this reality though with a fictional and cheesy organization.
>>
h-here I go
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>>340754932
Oh I see. You need a manual to tie your shoes.
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>>340754805
If that's from the Xtreme Wars mod, that shit was so beyond broken. The UEF space ships were half as expensive as everyone else's but twice as powerful.
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h-here I go

I brought along a buddy just in case since I've still barely done anything. Hopefully the AI will go after them while I build in the background.

I think that learning the hotkeys and things like that would go a long way towards success in this game but I cba honestly.
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>>340754932
>And for the record, "scoring is chicks" is not really covered in the Art of War.

Are you sure, anon?

Are you 100% sure?
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>>340747978
Damn, really? I did not expect that to happen.
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>>340754905
>>340755175
Look, you assholes clearly read the Art of War. Are you significantly better tactical thinkers than everyone else now? Can you manage a software project without falling behind in your Gant charts? Do you even know what a Gant chart is? Do you know how large organizations do scheduling? Do you know how an army plans a schedule? Do you know how they really move people and how that's changed since Sun Tzu was alive?

One relatively short book full of profound generalizations does not a higher education make.
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>>340755281
F1 = Your carrier
F2 = every combat unit
F3 = every idle worker

These are the most important and useful. Use them.
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>>340755175
>Warfare plebs think ancient Chinese aphorisms are better then this sexy beast's work
>>
>>340755631

Weebs never learn.
>>
>>340755486
What should I do first?

I figure:
>maximum possible workers on resources
>research AAV (like we said earlier)
>??????
>profit?!

I don't really know what to do once I get AAV. By then I'll probably be up to my ears in enemy units and will be reacting rather than planning ahead. :3c
>>
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>>340755438
>hur hurr durr i kow somethin u don

Stop it anon pls
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>>340755718
>KNOWIN STUFF IS FER FAGS YEEEEEEEEEEEEEEEEEEEEEEHAAAAAAAAAAAAAAAAAAAAAAAAAAAWWWWWWWW
>>
>>340748456
>Eternal Crusade

I got a refund after the community realised everything Miguel pitched was snake oil.
>>
>>340750093
nothing has cataclysm
>>
>>340755718
If I know something you don't and you're laughing that off, then in Sun Tzu's own words I'm on my way to handily kicking your ass.
>>
>>340755695
Eh that's why you need to check available units and whast role they take. At least you won't get bumrushed early.

AAVs are the backbone but the Railguns (i don't remember the Kapisi counterpart is called) are the first anti armored and siege weapons that WILL DENT an enemy carrier.

You can't take on a Carrier with anything less than those. to build those you need resources, so naturally expand when possible.

The enemy does so too so fuck his workers with AAVs and guerrilla hit and runs and he will be behind, AI or not.

But you know, play and learn from now on.
>>
>>340755912
You're sperging about meaningless and very specific kind of knowledge shit that is obviously needed to do anything. Stop sperging anon. How old are you? I know you're not older than 20.

>HURR BUT DOES THAT BOOK EXPLAINS HOW TO CLIMB SAID STAIRS? HOW ABOUT MATH?

Of course it doesn't you silly willy stupid stupid. Figuring shit out is your job.
>>
>>340755858
Miguel was fired ages ago, and the game is actually developing rather smoothly these days.
Eternal Crusade's development has been a weird ride.
>>
>>340756427
No. Listen anon. I've read the Art of War. I've read the Art of War with commentary from Cao Cao and with anecdotes to illustrate the truisms. I've read all that, but - you're not going to believe this - it really hasn't been that useful.

Aphorisms are great, and a whole book of aphorisms must come across as very intelligent to you, but you may be stunned to learn that aphorisms don't teach you much of anything. In fact, a lot of them only resonate with you so strongly because they agree with your general intuition.
>>
>>340755438
Indeed, these casuals probably haven't even read Clausewitz's On War.
>>
>>340753472
You sound valid to me Anon. Don't let the others upset you.
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>>340755438
>Are you significantly better tactical thinkers than everyone else now?
yes
>Can you manage a software project without falling behind in your Gant charts?
Yes
Do you even know what a Gant chart is?
Yes
Do you know how large organizations do scheduling?
Yes of course, it's my job
>Do you know how an army plans a schedule?
Yes
>Do you know how they really move people and how that's changed since Sun Tzu was alive?
Hasn't really changed that much since HR department is the same deal

But check this other book out

Knowing yourself will make you win more often in the future. Sun Tzu said something like that, actually. But what do I know? sounds to "general and broad" as knowledge, huh.
>>
>>340756829
Oh those internet credentials seem valid now. Ok readalot guy, tell me for who and what demographic hasn't that particular book been useful to?

You have a lot of credentials so finding a chart where some philosophy and advice is scientifically disproven without any doubt WONT be a problem to you
>>
>>340752018
The Black Templars also go way beyond the 1,000 "man" limit
>>
>>340756829
>it really hasn't been that useful.

To you

You need some criteria to understand any philosophy work.

Of course it won't be to you because you have the autism. You don't understand what it means to read one book to have some fundamentals.

Nobody here ever claimed is a work to end all works. Stop autisming so much, damn anon.
>>
>>340756653
"fired" more like "bailed before all of his bullshit was revealed". He resigned, he did not get fired.

I've been following it since the very beginning. In fact a few of my suggestions were taken on board by the lead programmer. But it just seems like it's becoming a modern Space Marine multiplayer with even worse maps and balance.
>>
>>340744512
What is the appeal of gothic?
>>
>>340757423
I think the problem is here that one set is arguing the use of the Art of war in a general sense, and the other side acknowledges it, but were from the beginning talking about its use in actual strategy (like RTSs) which is relatively limited.
>>
>>340753112
It really depends on chapter to chapter. Some chapters follow the Adeptus Astartes less strictly than others.
>>
>>340754336
Because you're a retard who most likely only follows vidya at a shallow level, and doesn't even bother with the actual tabletop.
>>
>>340751008
>>340751197
You misunderstand the scale (and theme) of 40k. It's not EVERYTHING IS AS BIG AND BADASS AS POSSIBLE. Most fleet engagements involve less than 10 ships, the book Titanicus mentions that large scale engagements with titans on both sides are astonishingly rare, and almost unheard of after the Horus Heresy. The kind of fleet engagements you're imagining are similarly rare, a battle involving 1000 ships is the kind of thing that kicks off a Black Crusade or a decisive engagement with a Tyranid hive fleet.
Shit, the Imperium probably has "only" a few million ships total.
>>
>>340757948
It does apply to RTS because it's a managing guide to anything. Shit, IIRC there's a section about rushes, ruses and diplomacy. It just doesn't specifically say DO A 6POOL MOTHER FUCKER. Fuck.
>>
>>340755175

That's not what he was saying.

>>340755438

Third anon here, who also read it.

>Are you significantly better tactical thinkers than everyone else now? Can you manage a software project without falling behind in your Gant charts? Do you even know what a Gant chart is? Do you know how large organizations do scheduling? Do you know how an army plans a schedule? Do you know how they really move people and how that's changed since Sun Tzu was alive?

None of this is relevant. The Art of War does not provide that knowledge. The Art of War is a repository of quotable statements which can be applied generally to most situations. It is about a power struggle, of which analogies can be applied to the most menial of life's tasks.
>>
>>340758189
>which is relatively limited
>Don't let that fucker see when you are hurting
>not basic shit
>>
>>340758086

>don't know about some obscure game
>hurr durr u must be retarded xD
>>
>>340758173
Good summary. These fuckers have probably seen some artwork and thought that it's the norm to have colossal fights on both the ground and in space.
>>
>>340758521
>obscure
Nigga, if you knew ANYTHING about 40K beyond just the vidya, you would know of Battlefleet Gothic. And if you'd actually been interested and involved with the vidya to some degree, you would have seen all the threads on here and/or the advertisements all over Steam during launch. Don't give me that bullshit, you're just a casual pleb.
>>
>>340756174
Having buddy around to soak up the early-game zergs is really helpful. This is actually somewhat successful now.

Admittedly I could probably rush their carrier now and have a sizeable advantage but I'd rather hang back and keep learning about all these different units.
>>
>>340758390
Of course its very basic, that's why it should be taught in schools or read at least once in your life. It's not even that long.

You may think it's pretty obvious stuff like "Bluff accordingly" or "win without even fighting" and yes, it is, but lo and behold >>340755695, there are people that don't even know a shit about things like that, or even crossed their mind on basic strategies.

Besides it's a suggestion. To go in depth you should read about Hannibal victories and fuckups. WW2 and history lessons and how to pull a surround, a routing or examples of diplomacy. All and all interesting stuff.
>>
>>340758783
>Nigga, if you knew ANYTHING about 40K beyond just the vidya, you would know of Battlefleet Gothic.

Nope, I don't give a flying fuck about 40k. I DO give a fuck about space RTS though.

>you would have seen all the threads

I don't read every single thread on /v/ you fucking moron. I hope you don't either.

>advertisements all over Steam during launch.

>actually paying attention to the Steam advertisements
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>>340759158
It's a small company so it wasn't advertised that big but it was a massive success for them though. The game itself is pretty good adn better than DoW2 in ambience, voices and might say even gameplay.
>>
>>340759158
>I DO give a fuck about space RTS
So then how did it slip past your radar? Where you under a rock the last couple months? Again, the game blew up on both /v/ and Steam right before launch, so, what the fuck were you doing?

>I don't read every single thread
Right, but consistent and common threads should grab your attention, you dull neanderthal.
>>
>>340759428
>So then how did it slip past your radar? Where you under a rock the last couple months? Again, the game blew up on both /v/ and Steam right before launch, so, what the fuck were you doing?
He's probably a Summerfag
>>
This game is shit and nowhere near the best RTS released this year, let alone anything close to Homeworld. It's barely even an RTS to begin with. Total War is more of an RTS than this shallow trash.
>>
What do you guys think are the best dark god favors? Mainly using Nurgle and Khorne
>>
>>340758997
You're missing the point I'm trying to make. What I'm saying is that entire two lines of argument seem to boil down to

>A: Art of war is a pretty good book to learn from (in the general sense)
>B: Art of war is quite a limited\elementary book (in the sense of warfare). Don't take reading it as knowing much about military strategy

All I'm saying is you have people arguing past each other here
>>
>>340744972
>their own power-fantasy where they fuck 30 women per minute and kill Chaos Gods with no consequence
GW didn't make The Witcher
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>>340759837
Tzeentch. Always Tzeentch.

>mixing gods because "muh minmaxing/cheese"
>ever choosing the dumb and/or blind gods
>>
>>340759342

I will definitely check it out thanks to the thread.

>>340759428
>So then how did it slip past your radar? Where you under a rock the last couple months?

It probably didn't and I just overlooked it like most vidya. I'm a poorfag and so I can't afford to buy every single game that comes out, nor do I want to beg for them or have a giant wishlist of games I'll never have.

On top of that my interest in WH40k is not great. Not because I dislike tabletop, but because the 40k universe never interested me.
>>
>>340759837
Every favor is good on Chaos actually, it really comes down to playstyle

Nurgle aura does fuck up lesser ships and the DPS is considerable by itself on larger ones, also lol you'll never get boarded
Khorne assaults are crippling early on
Slaanesh routing will fuck people up in prolonged battles
Tzeentch cloud and decoying is safe and gets the job done if applied correctly
>>
>>340760279
Only God I havent tried yet. Also Nurgle is really fucking good vs orks.
>>
>>340759754
Well, it is by definition an RTS. Sorry friendo.

>>340759837
Tzeentch is good. Khorne is kind of shit, Nurgle is good for close combat brawler ships, and Slaanesh is pure Eldar counter.
>>
>>340760412
Remove the trip, and shut your filthy diseased peasant mouth.

Tzeentch or bust.
>>
>>340759837

Carrier?/15k Lanceboat? Tzeentch

Close range brawler? Nurgle, Khorne

Fighting against Eldar? Slaanesh
>>
>>340760524
no
>>340760490
>>340760694
Thats mainly what I use Nurgle for. I always thought Khorne carriers were supposed to be the best. Is that wrong? What would canonically be Chaos Undivided? Just upgrading Daemonic Influence?
>>
>>340760927
Filtered.
>>
>taunt removed

WHY
>>
>>340760927
I wouldn't bother trying to make an undivided fleet, there should be a dedication for it though. Khorne's upgraded boarding does not affect the assault boats I thought, and only affects demonic strike (lightning).
>>
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>there will never EVER be an X3 RTS game

I always felt like I was in the thick of one during big space battles.
>>
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>>340761295
Yeah I've always been a big fan of the Undivided Legions such as Iron Warriors and Word Bearers so would be fun to make. Oh, I figured it was for assault boats as well so thats what I always used them.
>>
>>340761454
There isn't that much interest in X3.
>>
>>340761454

I love Teladi ship design but their ships suck so much.
>>
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>>340761537
I know. That's why there will never ever ever EVER be an RTS for it.
>>340761692
Same. For one file I used nothing but Teladi ships until I was able to replace them all wholesale with Boron ones (I imagine that the Boron interiors are the most luxurious, though that's probably not actually true since they're aquatic/have that weird atmosphere)

Also
>2 replies to a post about X3 within minutes of posting about it
>mfw
>>
>>340744512
sale when?
>>
>>340761454
>>340761537
>>340761692
>>340761910

X3 is great. All it needs is a not-terrible interface and an RTS map to command ships with a better AI and it would be GOTY
>>
>>340761910
>2 replies to a post about X3 within minutes of posting about it

I remember the golden days of /x3g/ and /xug/

Why did they die ;_;
>>
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>>340763256
>/x3g/ and /xug/
Those actually existed? Sheeeeit, I never knew.
>>
>>340744512
>Why aren't you playing the best space RTS since Homeworld?
Dunno if its worth it and since the best part seems to be the MP, which I suck at, I would rather not spend money on it
>>
>have maxed out cheese fleets as Ork, Chaos and Eldar
>play as imperial navy
>get beaten by Evil Sunz traktor spammers, 12k pulsar silent runners and full kite, full tzeentch carriers

I want so much to enjoy playing as IN but they're just not viable in the current meta.
>>
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>>340763368

Yup. They died eventually and I've never seen them resurrected since.
>>
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>they haven't fixed the double launchbay bug yet

HAHAHAHAHAHAHA
>>
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just finished reading Fulgrim and just started playing Layers of Fear. the two seem to go together fairly well actually. I had hoped LoF would have turned out better, but so far it's fairly bland.
>>
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>>340763597
X died with me after Rebirth.

I wouldn't have been so mad about it if they hadn't tried to ship an obvious console game as a PC release.
>>
>>340763759

I think it was around the time that X:R was being hyped, and some months after its release. Everyone shitposted about X:R while they made X3 memes and played it.
>>
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>KHAINE FAILED

post yfw
>>
>>340758086
>he doesnt know about this very obscure game that I enjoy
>better make fun of him while I scratch off another tack mark on my wall for arguments won
>>
>>340763902
>Everyone shitposted about X:R while they made X3 memes and played it.
I wish I had known.
>>
>>340763759
Rebirth seems """"OK"""" now and with Home of Light
I wouldn't pay more than like $10 for the whole thing but it's a decent experience. Not close to X3 but it's not the worst thing ever anymore.
>>
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>>340763902

>when everyone found that X:Rebirth was made for consoles

that was the last straw
>>
>>340764152
What am I sup-
>xbox360Semantic

Oh
>>
Is the fucking game actually any good though?
>>
>>340764152
>>340763759

Egosoft shouldn't have taken on a walking in stations ambition. The whole giant space station thing is cool and all, I always fucking loved the massive Terran stations, but the docking system as well as station scanning system fucked it up massively.

Would also be nice to fly more ships than the Skunk.
>>
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>>340764349
Yeah, quite a lot of fun.
>>340763948
>DAEMONIC INCURSION FAILED
FUCKFUCKFUCK
>>
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>>340764152
>xbox 360 shaders
Yep,that was the point where all the rationalization, denial and cognitive dissonance that I had build up around myself buckled and collapsed.
>>
>>340764349

Graphics is top notch. Giant space cathedrals never looked better. The 2d cutscenes actually work and only look wonky when the characters talk. But most of the time they fit right in.

Sound effects are weighty and have impact. The music fits just about right. One of the great things that I really like about this game is that it continues the proud 40k vidya tradition of BOMBASTIC and OVER THE TOP voice acting.

Gameplay is great, some people are bound to whine about the whole z axis thing, but I think the devs were more concerned about staying true to the tabletop gameplay, which isn't a bad thing to be honest.

Multiplayer? Super fun at low levels where everyone is just rushing and broadsiding and ramming. Higher levels? Be prepared to optimize your fleet for whatever doctrine you adhere to and save a few token cruisers to for specific racial counters. Meta is crystallized and you may not be able to play the way you want if you want to win.

Overall, a solid 8.5/10 game. With SPEHS MEHRENS and weeaboo gundam commies in development, I say it's a must buy. Especially for fans of the 40k series.
>>
>>340755631
I have the everyman's edition of it and its a fantastic introduction to the subject matter. A shame he never finished it, but the first and eighth chapters especially are top tier stuff.

The art of war is pretty mediocre and could easily be replaced by even something like The Meditations.
>>
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>active x3 and 40k discussion in the same thread on /v/
>>
>>340765134
I just pirated it and am enjoying it somewhat, speaking as someone who usually hates WH40K.

Obviously I don't know anything about the lore so I just picked what looked like it fit my playstyle, which would be the Chaos faction.

Only thing I'm a bit miffed about is that it doesn't really tell you much about what ships are supposed to do what, but maybe I'd know that better if I had a) done some of the campaign or b) knew a bit more about the setting, so that's not so terrible and is probably my fault.

I do have a graphical issue with ship HP bars, though, as seen in the picture. Not sure where to go to fix it or if it's been addressed in an update (I pirated this, so wouldn't have access to any updates).
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