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Why is Quake so much better than Doom 2?
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Why is Quake so much better than Doom 2?
>>
>shit level design
>shit art design
>generally worse weapons
>better than Doom 2
>>
>>340701072
>shit level design
>shit art design
Doom 2 and quake have this in common
>>
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>More serious vibe
>Awesome weapons
>Ability to jump
>Solid levels
Though the bosses were lacking

Don't listen to this faggot ->>340701413
>>
>>340701413
>shit level design
>quake
I take it you haven't played it. It has some of the best level design on any game, ever.
>>
>>340701801

>this is what quakebabbies actually believe
>>
>>340701980
>Can't bring up a single instance of bad level design in Quake because he hasn't played it
Nice job.
>>
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Are you the same type of pleb that thinks Gothic 2 is superior to Morrowind?
>>
>>340703809
That floaty map with the indoor pyramids.
That was a lousy gimmick map.
>>
>>340701072
Everything brown and medieval the game
Nah it's not bad but Doom 2 just gave the fans what they wanted
Doom 1+more
>>
>>340704086
but it is
>>
>>340701072
I never much cared for Quake until Arena.
>>
>>340704196
It was a secret level you tit.
>>
>>340704196
>a secret map is shit
tell me again why doom 2 level design is better? one level is literally 2 rooms and 4 necessary secrets to end the level. actually,
>all of sandy petersons maps
the wolfenstein secret level was even fucking worse, how the fuck do you manage it.
>>
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>>340701695
>more serious vibe warrants higher opinion over a video game
>ability to jump makes it a better game
>that pistol

Good one.
>>
>>340704356
>Everything brown
>I only played the first level
Average quake h8r right then and there.
>>
>>340704563
>quake
>pistol
So, people who pretend to hate quake never touched the thing. Got it.
>>
>>340704196
>his only argument is cherrypicking one secret level out of 31

I was willing to listen to a good case to be made but you're clearly fucking retarded so thanks for wasting everyones time.
>>
>>340704563
>pistol
>>
>>340704671
no fucking shit, even doom fans like the game. its fantastic, doesn't need to be so much malice for either side as both series are excellent

quake pastebin for those interested
http://pastebin.com/cpjZmazY
>>
Doom 2 is a very good game

http://www.strawpoll.me/10453040
>>
>>340704532
Barrels o' fun wasn't THAT bad, but yeah, Sandy's maps are certainly the worst thing in Doom.
>>
>>340701072
3D level design (when it was done right)

The only true issue with the game is that the weapons could have been done a lot better.
Quake 2 did the weapons much better.
>>
>>340701072
Cause it was a new game instead of a gloried expansion pack.
>>
I fucking love Doom. However, Quake will always be remembered for its netplay.

Also
>true 3D maps
>moody Lovecraftian atmosphere
>NIN soundtrack/sound effects
>>
>>340705023
yeah i agree, barrels o fun really was fucking fun. people shit on it but i dont know why, man its satisfying to play
>>
>>340701072
quake has a 3d engine and it's the most important pc game ever made
>>
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>>340704912
>doesn't need to be so much malice for either side
Sure, but Doom 2 is still an underwhelming, shitty mission pack with one good weapon. Quake is the one true sequel to the original doom.
>>
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>>340705198
>>
>>340704583
>being this delusion and shilling
Blame the level designer's, hell the webm here is brown, and that is not the first level
>>340703962
>>
>>340705025
>Quake 2 did the weapons much better.
Fuck no. The grenade launcher in Quake absolutely destroys the garbage one in Quake 2. There are no bad or useless weapons in Quake.
>>
>>340705447
the axe
>>
>>340705023
Honestly loved barrel's O fun because it was developers having a blast...
>>
>>340705524
what is actually wrong with it? instant weapon switch makes it on of the best melee weapons in any game i can think of. i mean if you are comparing it to the other weapons yeah it pales in comparison but as an unlimited ammo starter weapon that makes sense
>>
>>340705267
It would have been nice if it was more its own thing and had followed through with it's original ambitious RPG design, but what we got was still pretty great.
>>
>>340701072
I don't think it is better.
I think both are equally great.

I prefer Doom's monsters over Quake outside of the Shambler, Vore and Fiend and Ogre. All of them are 11/10 fantastic.
I don't like the bad shotguns for Quake, but that Super Nailgun, Grenade Launcher and Rocket Launcher are fantastic. Great sounds and all that.
>>
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>>340705524
>mfw I grab a pentagram and axe a Shambler to death
>>
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>>340705164
>That third room where you spawn in the middle of a gorrilian meatball demons

Barrels o' fun was utter fucking trash
>>
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Barrels o' fun is the reason I never completed Doom II.
Absolute turn off
>>
>>340701072
>>340701413
I am a doom player, but i can agreed that doom and quake levels are shit.
Quake is much better for single player.
But doom 2 has a lot of mods and active online communities.

For more info check zandronum and download doomseeker to play it.
>>
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>>340705331
>>
>>340705969
It's even worse if you pistol start it.
>>
>>340705969
What's wrong with it?

It's not a terribly long level.
It's not too terrible outside of the Pain Elemental section.

Granted there are better levels, but I don't think it's the worst map of Doom 2.
That goes to Bloodfalls or Chasm
>>
>>340706038
>quake levels are shit
Except they're not you fag. The level design is by far the best thing about Quake and is some of the best stuff in the genre. The game's not very good in a lot of other aspects like the weak guns, low count of incredibly tanky enemies and the lack of variety in visuals. But the level design's fucking great.
>>
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>>340705687
Tom Hall please leave, design is law
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>>340706323
it's 2016 dude, there is a lot of better levels far more better than quake. quake is old.
Just check Unreal Tournament, Age of Empires, Turok, ..., etc.
>>
>>340701072
mostly just level design imo
quake has a fair amount of variety and the levels don't overstay their welcome it's also short and you never get stuck or get bored, q2 feels like it drags in a lot of places especially with the backtracking and stuff
>>
>>340705267
>shitty map pack with one good weapon
>1 year difference in doom 1 and 2
>wanting something more mind blowing and different
Theres a reason why Quake was made 2-3 years after doom
>>
>>340706691
>Age of Empires
My favourite FPS
>>
I'm playing DirectQuake and I keep crashing on E2M3. Any ideas?
>>
>>340706327
Suck it down, Ponyboy.
>>
>>340706831
Well your post doesn't make it any better, just explains why it was so bad.
>>
>>340706137
>you will never own one of those comfy fucking sweaters
>>
>>340705420
>shilling for a 40 year old game
Stop embarrassing yourself
>>
>>340705726
>I don't like the bad shotguns for Quake
Come on, now. Gibbing some faggot with the super shotgun is much more satisfying in quake.
>>
>>340706904
why directq? i recommend you use something like quakespasm only because its worked well for me, but i don't know much about the engines.
>>
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>>340705420
>>340704356
Actually you'd be surprised to know how much color there actually is in Quake. Although often cited as the muddy origin of gaming's brown monotomy Quake's levels are more diverse than they're given credit for.

Quakes got art assets that cover themes of
>metallic sci-fi plates
>gothic grotesque
>ancient stone

And although it makes use of a relatively narrow range of colors there are
>dark shades and naturalistic hues
>muddy greens
>blues
>coppers
>and brown
>>
>>340705267
>All the new monsters that add a lot of variety to the combat(All Doom 1 monsters only fired linear shots)
>Super Shotgun is good and fun to use

I don't think it was underwhelming mission pack anon.
I even think most of the maps are good to okay, with the exception of Chasm, Bloodfalls and Citadel.
>>
>>340705420
that webm has a powerup that turns everything green for fucks sake. its like if i made a webm of doom with invulnerability, would you honestly think everything was white?
>>
>>340707283
I'd say its about as brown as DOOM 64, certainly less vibrant that doom 1 and 2 with their blue carpets and pink demons, the lack of color in the enemies makes it seem grimmer too
>>
>>340707212
It just doesn't sound fun and it's not very satisfying to use to me.

More fun than the regular Nailgun though.
I just imagine it as a representation of the monsters being so powerful that only the heavy ordinance really has an impact instead. Fits with the theme I guess
>>
I think a lot of people who dislike Doom 2 are bad at the game.
>>
>>340707582
how is it even possible to be bad at doom? you don't even have to aim.
>>
>>340707360
>slight green tint, but without it it's still brown
I've played the level holy shit stop trying to say it's not brown
>>340707283
I'm mostly talking about the brighter contrast color's i shouldn't have said it was all brown just a darker moodier pallete, compared to the first level of Doom 1 Hangar
>>
>>340707582
In that case they'd hate all the big FPS from that era because they're all much more difficult than Doom 2
>>
>>340707637

And yet people admit on /v/ to not beating it on Ultra Violence.
>>
>>340701072
I don't really like the pain elementals in Doom 2, and archviles are always in shitty spots where it's hard to dodge the fire.

But Quake has the same problem, on hard the giant lightning shooting yeti guys can kill you in 3 or 4 hits and those guys start showing up in like the 3rd or 4th level. Those jumping monsters are gay as fuck too.
>>
>>340707582
I hate the new doom game that was released.

>>340707637
see >>340705969

>not knowing how to use ssg.
>not raping monsters whit rpg.

>>340707759
That's lame, i used to play the last level of plutonia whit hardest level and monster respawn and still win.
https://www.youtube.com/watch?v=4iIrg4DM078
>>
>>340707702
that level is more green, gray, and blue than brown if youd actually played the level

pretty sure its an episode 3 level if you want to cherry pick some brown examples
>>
>>340707865
>That one shambler that spawns behind you after you grab a key while you're on a tiny platform surrounded by lava with no ways out or cover
>>
None of the doom 2 levels are hard just annoying as fuck. Someone seriously thought walking into an empty room and then getting assaulted by a swarm of imps and lost souls was a good idea for doom 2 the best part is that you get nothing in return fir wasting your ammo.
>>
>>340707905
>shit i gotta pick up my spaghetti's!
>everything is different color's! that webm is not Brown at ALL!
stop, i'm not cherry picking, thats what i got out of quake
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>>340707869
Plutonia's map 30 isn't really that cruel, even with monster respawn since it's kind of a short run.

Still though, good job anon
I think most people are intimidated by Plutonia's challenge so they pick HMP and don't revisit it after beating it.

I prefer Scythe personally.
>>
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>>340705198
>>340705331
>>340706137
Damn fucking straight.
>>
>>340707865
>ebon fortress
>last elevator down to exit
>three fucking fiends and three fucking ogres ready to fuck my shit
> only had a few rockets left and only that
>>
doom > quake
>>
>>340708196
>>340707905
>>340707702
Quake's color palette is best described as vomit and diarrhea and I fucking love it.

It depicts a very unpretty world.
>>
>>340708530
Yeah i see no problem with it since if fits the mood of the game perfectly
>>
>bethesda has made a good modern doom and wolfenstein game.

Quake reboot when?
>>
>>340708747
There are already job listings for it so probably 2017 or 2018
>>
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What's the shittiest map and why is it Chasm?
>>
>>340708530
Definitely for sure, an almost unworldly game, though i wonder who set the setting to be dark, old vs new machine vs organs
>>
>>340703962
bad grafics
>>
>>340709084
>blue and green numbers

wtf
>>
>>340701072
Playing quake recently, I can safely say it is not.
>>
>>340709309

colorblind
>>
>>340709265
I love Q1's graphics nigga
>>
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I have never played Quake but I absolutely love Doom. Is it safe to say that'd I'd enjoy Quake?
>>
>>340709360
In terms of machanics quake is better in so many ways, but doom just feels good/fun to play at almost any interval, ill still boot up knee deep on nightmare/ultra
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>>340709595
Dont see why not
>>
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>>340708196
again, more green grey and blue
>>
-Q1
>cool music
>monster design is rad
>jumping
>that fucking rocketlauncher

-D2
>that fucking music
>archvile AKA king of rape town
>Heavy Weapons Dude AKA Dutchess of rape town
>the icon of sin (im a sucker for the design, my next tattoo)
>the super shotgun


they are both good games
i like video games
i like quack and doom
>>
>>340709595
Do it fag, Quake 1 is cool as fuck
>>
>>340709595
Imagine Doom with verticality and rocket jumping but less weapons. The level design has overlapping sections that reduce the backtracking that was sometimes a pain in Doom.

It's biggest weaknesses in my opinion are the sometimes anticlimactic ends to the chapters. Only one of them has a boss due to time constraints.
>>
>>340704086
Gothic 1 > 2 > MW
>>
>>340706831
>>wanting something more mind blowing and different
I really didn't. I just wanted the same level of quality maps we had in Doom. They were made by pretty much the same people, but somehow felt like shitty arenas full of enemies with nothing to them.
>>
>>340710598
it has the same weapon count as doom 1
>>
>>340709679
Im sorry to say you have colour blindness i see red brown yellow
>>
>>340701072

Why does there need to be a contest between the two? There's like a 3 year difference between the two technologically at a time in the gaming industry when that period of time may as well have been 2 decades in the way gaming was constantly evolving.
>>
>>340707292
All the new monsters were poorly animated and somehow looked out of place. You know it's true, bro.
>>
>>340705267

>Sure, but Doom 2 is still an underwhelming, shitty mission pack with one good weapon. Quake is the one true sequel to the original doom.

Doom 2 has a much higher skill ceiling than Doom 1. Revenants and Chaingunners force you to git gud pretty quick.
>>
>>340701072
>Multi-Grenade_Ogre.jpg
Quake may be better than Doom 2 but that mission pack sure isn't. Reskinned monsters, reskineed weapons shit level design and what the fuck, lava nails, come on. So fucking lazy after Hipnotic showed how great a Quake mission pack could be.
>>
>>340711030
I always saw Quake as the sequel to Doom 2 anyway.
>>
>>340710903
Oh shit apparently you're right. I must have misremembered because most of them come in pairs (one being the more powerful upgrade of the first)

>Shotgun
>Double-Barrelled Shotgun

>Nailgun
>Super Nailgun

>Grenade Launcher
>Rocket Launcher

>Thunderbolt
>lol we ran out of time for the chain lightning gun :^)
>>
>>340708196
Dismissing the game for its technical shortcomings is idiotic, though. They had to work with a limited color palette and I think they did an amazing job of it. The game being monotone in terms of color was an engine limitation, not a design choice.
>>
>>340704912
That pastebin is filled with too manys words, and opinions. It's pretty shit.
>>
>>340711284
>that hipdm1
One of my favorite maps in any multiplayer fps desu
>>
>>340709595
>Is it safe to say that'd I'd enjoy Quake?
Yes, it very much is doom in 3D.
>>
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>>340711534

>The game being monotone in terms of color was an engine limitation, not a design choice.

Yeah, no.
>>
>>340710598
Quake doesn't need bosses, half the enemies are the equivalent of a Doom boss.
>>
I found the levels to look boring and the general artstyle to be uninspired.

Doom had a certain arcade-y look to it that fit well with the run-and-gun gameplay.

Even though there was now true 3d Quake looked more flat to me.

The only thing I really liked was the sounds. Not the music specifically, but how everything sounded. Very atmospheric.
>>
>>340706904
Switch to Quakespasm. Porting Quake to Direct 3D comes with all the instability of Direct 3D. tl;dr DirectQ is crashy and you can't fix it.
>>
>>340711534
That's half true I'd say. They were obviously limited by a 256 color palette but the tones they used were selected with the tone of the game in mind.

Don't get me wrong because I believe the art direction was very appropriately and well done, but they could have used more brighter colors. The question is whether that would have been fitting.
>>
>>340711908
>>340707250
Thanks fellas
>>
>>340711492
>fist
>chaingun

>shotgun
>super shotgun

>pistol
>machinegun

>plasma gun
>bfg

thats so much better. also the axe is the last one you forgot
>>
>>340711176
I never really pay attention to the animations but it's not bad. It's just as limited as all the other Doom monsters, and what they add to the gameplay makes up for animation faults.

Quake also has some janky animations but that doesn't really mean too much because the gameplay is good.
>>
>>340711779
What were you trying to prove there? That pic has an extremely limited hue range.
>>
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>>340712060
>calling the Great Communicator a chaingun
>>
>>340705267
Is the shambler supposed to be covered in fur? I always pictured him as a toothy yeti with lightning powers.
>>
Playing through DOOM 2 again right now on ultraviolence. SO far the only gimmicky level I haven't really enjoyed was The Crusher.
>>
>>340709309
What are source ports?
>>
>>340712321
I see them as fleshy and wrinkly

they look like giant naked mole rats
>>
What source port is the closest to the original but with support for modern resolutions? A lot of people say darkplaces but I'm pretty sure that replaces the soundtrack with some other shit.
>>
>>340709595
It's different, but yeah. I think it's a fair bet anyway.
>>
>>340711589
i wrote it to compile information, not necessarily just to get it up and running the fastest way. for example, included is a mention for nquake which is pretty much one click and you can play online for free. but i also detail how you could get online with ezquake which is basically nquake without the ez. its hard to find information in one spot for quake so that was my goal
>>
>>340712487
I use darkplaces without the fancy lighting and particle effects.
>>
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>>340711657
It even doubles as a good single player map.
>>
>>340701413
>Doom 2
A game that features
>Factory
>Downtown
>Gotcha
>Barrels o' fun
>>
>>340712487
Quakespasm is objectively the best.
>>
>>340712321
I see it as tuff leathery white skin.
>>
>>340712487
glQuake
>>
>>340711589
also what opinions?
>>
>>340712487
darkplaces is not close to the original. it even changes the engine, you jump higher for example. it does have it's own multiplayer protocol though so you would need it to play with your friends for example

quakespasm is good for singleplayer and mods
ezquake is good for multiplayer on quakeworld protocol
proquake is good for multiplayer on netquake protocol
>>
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Is there any special place I should get Quake or should I buy it off steam?
>>
>>340712778
>Shambler and Gremlin spam
>good single player map
>>
>>340713491
Don't give money to bethesda, just get it from a torrent or whatever. The steam version doesn't even have the music.
>>
But it's not. Doom especially DOOM II is much better than the abomination that is Quake. Who even likes Quake? Really? Romero for life.
>>
>>340713491
http://pastebin.com/jwwr1dtW
>>
>>340713651
>Doom especially DOOM II
You've never touched these games, shut the fuck up.
>>
>>340713491
>Download engine
>Download WAD
>>
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>>340713691
I know QUACK gets a lot of love but come on, look at all these derivatives, do you need MORE PROOF that Quake is a flawed design?
>>
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>>340713672
Oh golly anon, thanks.
>>
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>>340713837
looking a little slim there billy
>>
>>340713797
>WAD

It's PAK in Quake's case
>>
Doom>>>>>>>>>>>>>>>>>>Duke Nukem 3d>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Yoshi's Story>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Quake series.

eat my butt i did the cinnamon challenge and farted out gingerbread men
>>
>>340713498
If you can't take the heat then get outta the floating platforms in space map.
>>
>>340713491
gog sells it, doesn't have music though. can download game and its music here
http://pastebin.com/cpjZmazY

>>340713672
link's outdated, i don't know if the mega links still work on that one
>>
>There are people other than me who prefer Quake 1 to 2

I always thought I was alone.
I think most prefer 2 because of its multiplayer, but Quake 1's singleplayer is vastly superior imo.
>>
>>340712139

>hue range
>clinging this hard to a horrible argument

kill yourself, friend.
>>
>>340713837
If anything, it proves the exact opposite. The engine was so solid, we're still getting derivatives today.
>>
>>340713145

This. Or Winquake.
>>
>>340714017
Doom>Quake>Douk
>>
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>Quake 1 is one of my favorite games
>Quake 2 is a hot pile of shit and one of the worse shooters ever made
>Quake 3 is hella fun
>>
>>340714017
What about ShadowWarrior?
>>
>>340714112
Quake 2 SP being worse than Quake 1 is a common opinion, at least here and /vr/
>>
>>340714106
>i don't know if the mega links still work on that one
They do.
>>
>>340714119
>I don't understand anything but I'll lash out anyway.
Stop begging for attention.
>>
>>340711872
I disagree. The format was interesting enough, slow escalation to an obvious climax, but I honestly can't even remember how the chapters without bosses ended. I don't think they were memorable enough. ID probably would have done more had it not been for the need to make concessions in order to get the game launched on time.

>>340711906
Doom definitely had the more varied inspiration
>unironic 90's action movies
>thrash metal
>the crew's Dungeons & Dragons campaigns
>the Alien movies
>HR Giger (fusing metallic sci-fi and flesh)

Quake was inspired by the same elements science fiction, fantasy, and satanic imagery but married them with
>HP Lovecraft (cosmic horror)
>fantasy castles and dark factories
But it had a much more focused vision for that dark fantasy and horror that definitely sacrificed that arcade-y-ness for that godly atmosphere. That and the level design were enough to appeal to me personally but I can see where you're coming from.
>>
>>340714352
>Quake 2 is a hot pile of shit and one of the worse shooters ever made
People like to (justifiably) shit on daikatana, but they clearly never played Quake 2.
>>
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>>340713557
>The steam version doesn't even have the music.

Please tell me this isn't true.
>>
>>340714572
It is. Gog advertises the music but idk if it's actually included since beth licensing and them have a weird history
>>
>>340714352
>>340714560
May I ask how or why?
>>
>>340714017
Where does Serious Sam fit into this chart?
>>
>>340714409
exactly. what about shadowwarrior, little bro. shit's just a mod.
>>
>>340714690
An overated duke mod if you ask me.
>>
>everyone shits on quake 2

strogg are cool mang

https://www.youtube.com/watch?v=CJwyjWpP4XA&ab_channel=JERKSTORE

Not sure if I want them or quake 1 style more for Quake 5
>>
>>340714656
Try to finish it once without dying of boredom, that's all I'll say.
>>
>>340714686
serious sam is serious shit. do not do without adult supervision.
>>
QuakeWorld and modding are the real reasons.
>>
Quake is good but Doom 2 was way more hype at the time
>>
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I loved Doom and Quake but I never played any of it's sequels (not counting Quake III)

The themes of otherworldly monsters were FUCKIN' RAD but from what I understand about the sequels they throw all that out in favor of science fiction and strogg ayy lmao bullshit

Does 2 or 4 have enough surprises that will win me over / make them worth looking at or should I skip them.
>>
>>340714690
W-well y-you're just a mod!
>>
>>340713972
holy shiiiiiit
>>
>>340715038
I've played a whole lot of Quake and Quake 2

the atmosphere and monsters in Quake are better imo, and I'm generally a huge scifi fan.

Quake 2 is still a great game, however, and I definitely recommend it.
>>
>>340715038
Not really
>>
>>340714352
quake 2 isn't bad at all. if you like quake 3, you like quake 2. quake 3 is the same without singleplayer except the lg made a return doing half the damage
>>
>>340715107
no, sir. i am just a man. a man with a statement about heavy metal that needs to be heard by thousands, if not millions.
>>
>>340715038
Well, Quake IV is a direct sequel to Quake 2 but with more varied gameplay and obviously fancy graphics. It's also like a better version of Doom 3, so it's worth going through.
Quake 3 is the greatest achievement in human history. In b4 assblasted unrealtards trying to stir up shit. Look at those curved surfaces, faghats. Look and cry.
>>
>>340714572
No, it's true. The music was always kept on the CD and for some reason this means that for a full download of the game you don't actually have any of Reznor's music, thus having to go out of your way to download a pack to reinsert it.
>>
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>>340715271
morrowind is pretty much superior to anything quek has to throw at it.
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>>340715271
the curved surfaces that any serious player, turns off? those are a visual spoof, the actual angles aren't high polygon they just appear to be so. you can shoot through and even fall through them which isn't worth fake curves. turn it off with /r_subdivisions 88. that said that really isn't a good reason to prefer one to the other. cpma is better than quake 3 for example and unreal tournament is good in a different more over the top sense
>>
>>340715582
>the curved surfaces that any serious player, turns off?
Be honest here, how old is your goddamn computer?
>>
>>340715271
Unreal had better level design and more variety as well, Quake doesn't do anything else other than gritty, gothic and industrial themed maps.
>>
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>>340715582
>tfw you just playin and a serious nigga shows up

>>340715696
>tfw when you just playin and a dumb nigga shows up
performance matters no matter what you playin on.
>>
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>>340715696
>>340715775
it isn't about performance, its about knowing what fucking surfaces are actually solid
>>
>>340715775
Not when you get so many FPS it doesn't even matter anymore.
>>
>>340715769
>FEAR doesn't do anything but office and industrial maps
>>
>>340715869
do the source ports make those curves real?>>340715271
>>
>>340715917
FEAR is neo-trash, slow ass repetitive shooter, what's your point?
>>
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>>340715917
fear is twenty years too late
>>
>>340715989
Quake 3 doesn't need a source port, pleb.
>>
>doom was bad
>but it seems to have rekindled interest in quake

this is like, the reason i've been on /v/ for 7 years
>>
>>340715769
>Quake doesn't do anything else other than gritty, gothic and industrial themed maps.

Does it need to do anything else? Dont get me wrong, I love both games but Quake (at least 1) stick to one artstyle and theme for the whole game
>>
>>340715769
>Unreal had better level design
If you like shitty scripted sequences, huge maps completely devoid of content that you slowly walk through and backtracking then yes
>>
>>340716229
>stick to one artstyle and theme for the whole game

.....why? the art styles and themes is one of the things that makes quake great

youre complaining that a game has slightly varied environments. amazing. I hate people who come here so much
>>
>>340715869
also quake live recently locked this setting. it "gave players an advantage", no fucking shit it does TAKE IT AWAY FOR EVERYONE ITS STUPID

>>340715989
no, thats actually high poly beside the jumppad outline. i had to check, thats possible in the unreal engine too, its just a labor of time, love, and resources. but this is an exception, most other surfaces are a lot less round than youd think, like the door frames
>>
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>>340716373
forgot image
>>
Never a big fan of the Quake series. Just lacks that SOMETHING that Doom or Duke or Blood has for me.

That said, I do find myself playing through Quake 1 every now and then, so it's obviously doing something right.
>>
>>340716373
>thats possible in the unreal engine too, its just a labor of time, love, and resources

it's possible in unreal engine by brute forcing it. Quake 3 has a specialized tessalating routine carmack wrote specifically for the curves.
>>
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>>340716339
>youre complaining that a game has slightly varied environments. amazing. I hate people who come here so much

Im not complaining and Im not even the guy you are fighting, I just dont see what is the problem with Quake having gritty, gothic and industrial themes.

That shit is what makes Quake fucking Quake
>>
what the fuck was quake anyway? I was never clear on the setting/theme. just generic gothic horror?
>>
>>340716635
why are you responding to my post as if im not in agreement with you even after you greentexted it

what the fuck is wrong with people who use this site do you have cystic fibrosis or something

CAN YOU ACTUALLY NOT UNDERSTAND WAHT YOU READ EVEN AFTER FUCKING REPEATING IT TO YOURSELF
>>
>>340716564
its only possible in either game by "brute forcing it". that algorithm only obscures the view and makes it seem round but it isn't actually round, which is stupid in an arena shooter where actually knowing what you can shoot through is pretty important
>>
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>>340709084
I really fucking hated perfect hatred, the limited walking space made dodging shit hard especially when the herd of caco Demons and lost souls come after you
>>
>>340716287
>If you like shitty scripted sequences, huge maps completely devoid of content
That's Doom 2, baby.
>>
>>340716729
filthy futurism scientists summon directly-referenced lovecraftian horrors while trying to into teleport (same story as doom except eldrich instead of demons). the levels look different because you are in 3 different dimensions ruled by the lovecraftian entities as well as your own time
>>
>>340716753
>that algorithm only obscures the view and makes it seem round but it isn't actually round, which is stupid

you're confusing clipping with visuals. Yes, it is actually round. you can fucking see that it is round. No, it does not clip in the same way as the visual effect.

Please act like you understand what you're talking about
>>
>>340716493
Mothafuckin NURBS, nigga.
>>
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>>340716939
The quake3 IHV leak had a really, really cool nurbs thing

i can't remember if it was used in the game i dont think it was

why did video games have to leave us after quake 3? :(
>>
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>Quake fixes hitscan enemies so they can't snipe you from across the map with 100% accuracy
>Quake makes the homing capability on Vores even more bullshit than Revenants
I'm conflicted.
>>
>>340716229
Having more variety is always a plus especially in a MP focused game, and it's not just the theme, it's more variety in the gameplay as well.

>>340716287
We are talking about UT, not Unreal, but i bite.
>If you like shitty scripted sequences
Barely had any of those, and they were anything but shitty.

>huge maps completely devoid of content that you slowly walk through
Just because its different from corridor after corridor or maze like level design you are used to doesn't mean it's devoid of content, maps have a lot of secrets and details that you probably have no knowledge about. The maps were made big because exploration was an important part of the game and not just running and gunning down the same mosters.

>you slowly walk through and backtracking then yes
How many maps have backtracking anyway? And why is it even an argument against it? You are just cherrypicking at this point, gtfo.
>>
>>340717363
>Quake gives you a 3d map and 3d movement with which to escape the shalrath balls

Revenant rockets aren't fun, shalrath balls are. People here seem to hate them and I can't figure out why.

The bullshit enemy of Quake is tarbabies. They get guaranteed hits if you fuck around
>>
>>340716916
i assumed i did, it still isn't round, it is still a collection of triangles to make it look round, it can be accomplished in unreal, it can be accomplished in quake 1. they are physically the same, there is no hack only the tools to do it, you can replicate anything done in quake 3 in unreal and that is my point
>>
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>>340717104
oh so THAT green hud was from a leak?

I remember when I first played quake3, it came with that Manual thingy in HTML and some screenshots had that hud. At the time, I thought you had to play as the green skeleton to use it
>>
>>340714441
Is that you, RetroAhoy?
>>
>>340717560
Exploration's a huge part of all old school FPS it's just that they don't waste your time with empty massive rooms that serve no purpose other than to waste your time. I get that the game's trying to be epic and immersive and all but that's completely lost on anyone who didn't play it when it was new. Same with backtracking, the backtracking in Quake is lightning fast because of the shortcuts you're constantly opening and the efficient use of space. It keeps up the pace and makes it feel like you're thoroughly exploring a small area, seeing it from all angles and all of that. Slowly backtracking through the same exact empty area is just dull.
>>
>>340718207
>they don't waste your time with empty massive rooms that serve no purpose other than to waste your time
When does that even happen in quake?
>>
>>340717769
>it can be accomplished in unreal, it can be accomplished in quake 1

No, it can't. You are brute forcing it in quake 1 and unreal, forcing the engine to account for the surfaces in terms of lighting and vis. This would slow the engine to a crawl in quake 1, less so in unreal.

You are not brute forcing it in quake 3. The curves appear at render-time, not at compile-time. They are not affected by the vis and light processes.

>you can replicate anything done in quake 3 in unreal and that is my point

except you can't, because you can't make multiaxial curves like >>340717104
>>
Let's be honest, faggots, Duke Nukem 3D blew all this shit out of the water.
>>
>>340718424
sorry, kid who didn't have an internet connection. btw, dark forces shits on duke.
>>
>>340718487
blow it out your ass
>>
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>>340718207
>i can't into atmosphere the post
You are a pleb who couldn't get immersed in the great, menacing yet beautiful world of Na pali, you can't blame the devs for that. Some of the maps in unreal have more interesting themes and setting than anything else ever tried on shooters, Quake is an action shooter, Unreal is exploration shooter, comparing them was your first mistake. Your cherrypicking only applies for some of the nature, outdoor large maps, but the starship, mine and temple themed maps all have "efficient" (more like limited in quake.) use of space.
>>
>>340718487
No. DF is a cool star wars themed WAD that explains the death of a lot of bothan spies. DF2 is where that series really gets going and becomes its own thing
>>
>>340718487
bullshit

dark forces had shit weapons and shit level design
>>
>>340718835
>dark forces had shit weapons

i would fuckin fist fight you over this, dark forces has some of the most enjoyable guns ever, at least if you played it when it was new

though some were generally weak, the designs and sounds and projectiles were awesome
>>
>>340718367
What are some examples of NURBS in the retail Quake 3?
>>
>>340711492
Quake's only real downside is the limited weapon pool. I personally like the level design in Quake 1 a lot more than Doom 1, everything's a bit more fluid and has flow to it. Doom stages kinda force you to stop and search from time to time, Quake stages only really require you to have alright special awareness.
>>
>>340718832
god dammit that was the second death star
>>
>>340718823
Themes and setting aren't very important if the design's lame as heck. The indoors maps suffered from emptiness too, it was all so boxy and empty while Quake made good use of verticality and had maps intersecting in cool ways. Plus I wasn't the one who compared Unreal to Quake in the first place, just responding to some guy saying it had better level design.
>>
>>340704196
ziggurat vertigo was awesome you fucking plebe
>>
>>340718967
There are none, the game did not use nurbs but surface extrusion.
>>
>>340718967
Everything that looks like a smooth curve with no interior edges. It's used a lot in the game.

Half-life 1 also sort of does this, but it's just a lighting trick, and the curves maintain better collision than in quake 3 because it only works on moderately "curved" surfaces. You can see it in the first level, when the hallway corners are rounded.
>>
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>>340719060
eh, I bet some bothans die in this one anyway
>>
>>340701072
Why is it so much worse than Doom?
>>
>>340705147
Quake 1 is honestly the best in the series (of games named Quake, that is, given that there's so little connection). Best singleplayer by far, a 3D distilled Doom with better enemies, full 3d environments and a really awesome art style that came about as a product of circumstance and worked extremely well, and the best multiplayer because there's no railgun shittery like in Q2/3.

And the sound effects are so fucking good. Picking up a key in Quake is the best sound in the world other than quad damage.
>>
>>340714769
>>340714690
Shadow warrior is basically a better version of Douk.

My only issue with the game is the shitty rail gun that does like no damage.
>>
>>340704196
>casualfags

Not even once. Who /fuckreflex/ here
>>
>>340719367
>of games named Quake, that is, given that there's so little connection

I still want to know why there are strogg crates in quake1 levels. Maybe those guys had candy that the fiends really liked or something, so the elder gods imported it for them.


Rock candy definitely rock candy for fiends, ogres like chocolate bars
>>
>>340719378
Sword is cool but Duke has better weapons overall and a theme I enjoy more. Lo Wang just isn't as funny to me
>>
>>340705726
>I don't like the bad shotguns for Quake
The best way to look at them isn't as shotguns. The Q1 shotgun is like Doom's pistol except not as shitty- you start with it, but it's still a perfectly serviceable weapon and your only midrange hitscan option. The double barrel shotgun is more akin to an actual game shotgun- wide spread, high damage, but useless outside pissing range. Quake doesn't really have an SSG equivalent, although the super nailgun works well as a jack-of-all-trades as long as you can keep your ammo topped off.
>>
>>340719378
>Shadow warrior is basically a better version of Douk.
The levels were nowhere as intricate and fun to explore as in DN3D. The enemies weren't even remotely as memorable and the guns are a coin toss compared to Douk.
>>
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>>340719367
>And the sound effects are so fucking good.

*SHING* MMmMM
>>
>>340706904
Use ezquake
>>
>>340707360
>what are cfgs
>>
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>>340719136
>Themes and setting aren't very important if the design's lame as heck
Good thing Unreal has good theme and good design as well then.

>The indoors maps suffered from emptiness too, it was all so boxy and empty while Quake made good use of verticality and had maps intersecting in cool ways
And you keep making the same mistake, you are comparing two different philosophies of level design, Quake is mostly mazes and arena like enviroments, this is callled abstract level design, Unreal actually tries to picture what would an alien world look like, you only keep calling them empty because how bigger they are compared to quake maps but this isn't avalid argument because both try to do different things.
>>
>>340712487
Quakespasm
>>
>>340719771
While I agree with your assessment, abstract level design leads to good fps levels and "pointed" level design leads to bad fps levels.

This is one of the major reasons why all fps have been bad since about 1999. Detail increased and people wanted real looking shit. It doesn't work.
>>
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>>340719574
>watched my dad play and beat this game
>beat this game on my own afterwards
>decide to replay it not really expecting any surprises
>MMmMM
>one of these knights charges out of a pitch black shadowed corner that I couldn't see into and forgot about
> scares the fuck out of me and I closed the game immediately
>didn't play it again for years and years because of this
>>
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>>340719889
>>MMmMM

i'm loling over here but i think that's gotta be the perfect way to write it out
>>
>>340713972
>mfw I've played most of these because I'm always thinken of fast
>>
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>>340719304
>>340719323
well ive learned something new today, thanks
>>
how come Doom 1 and 2 still hold up but Quake looks like shit?
>>
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>>340720051
yeah that's the best example in the game.

uhhh...except for the map that Levelord made. It's called ASSault. It has a huge dong on it.

This guy was employed by game companies and made this and everyone thought it was hilarious. Remember video games, /v/?
>>
>>340719771
The abstract level design in Quake is exactly what makes it better. The levels work exactly as intended and come off as stylized, instead of dated thanks to their limited technology. The environments of Unreal are downright laughable by the standards of games that came out just a couple of years after because they are void of detail. If you have a problem with this comparison, settle it with the guy bringing Unreal into the discussion in the first place :^)
>>
>>340715582
>cpma
My nigga
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