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Why are the japs so much better at artstyles in games than the west?
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Why are the japs so much better at artstyles in games than the west?
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They actually try.
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>Tfw no one can ever explain what "artstyle" even is
>Tfw it's literally a buzzword.
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>>340676645
have you never heard of stylization/aesthetic? All you need is a dictionary
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>>340676864
Right, those words have meanings, so tell me, what is "good" aesthetic?
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>>340676471
Don't use that offensive term. I bet you were happy when we drooped those nukes too
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>>340676597
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>>340676645
I could break down every part of Mirror's Edge's "artstyle" to you in detail, it's not a buzzword, it's a real word that means something. Just because you're too dense to understand basic concepts doesn't mean they're bullshit.
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>>340676645
you're a fucking retard
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>>340677047
good is dependant upon the individual. Though humans tend to favor symmetry. So a non-chaotic, logical pattern with a good, even color balance will be okay'd by most people
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>>340676597
This. The west is MORE about production and money, especially with video games.

Theres a bunch of bad japanese examples too, but theres used to be a great amount of care.
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>>340677047

>>340677351
This and having a look to your game that brings out an emotion to you. In the way that Yoshi's Island gives you a more playful feel from the children's drawing with crayons aesthetic.
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>>340676645
I know this is some terrible b8 but this actually makes me mad. Artstyle/design/aesthetics/whatever you want to call it has been around for fucking ever and it applies to every visual creative medium ever you uncultured piece of shit
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Because they can't see past realism and gray and brown colors.
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>>340676471
An empty space with trees a kid and a girl.

Weew OP, I would dump all my smug anime faces now but instead have this pic.
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You have to try harder visually when you haven't updated your engines or gameplay in 20 years
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>>340676471
Because western, especially American, culture as a whole is obsessed with photorealism and find things that aren't photorealistic childish. This is only true for the mainstream part of culture of course; when you get into indie territory anything goes.
Meanwhile Japanese culture doesn't give nearly as much of a shit, hell they have cute anime girl mascots for massive corporations, so they're far more open to different artstyles.
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>>340678074
Terrible shit brown everything.
Poor lighting
Muh mushrooms, so quirky
Disgusting modern shaders, everything is overly blomy
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>>340678074
>an overbloom grey landscape
you sure showed me
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>>340678074
it's too hard on the eyes. all the imagery is too overwhelming. in art I give it 2/10
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Today's japs are inspired by western art from 300 years ago. Meanwhile westerners take inspiration from other modern works. An example is how every modern fantasy author copies Tolkien instead of studying mythology like he did.
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>>340677198
DO IT!
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>>340679736
Most anericans havnt even read classics from the last 100 years. I guarantee the majority of western game makers are inspired by cartoons and childrens movies they watched growing up or other video games and thats it.
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the irony of expression is lost on op
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>>340676471
Because they lack the technical ability to do anything else at anywhere near an acceptable level.
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Because West tries to make everything realistic. You know those shitpost threads about Uncharted and how it looks like real life?
Surprise, every developer wants to create realistic graphics instead of having something unique.
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>>340676471
Realism is lame. If I wanted to shoot a gun, I'd go to a shooting range.
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Meh, I miss the old warcraft style.
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>>340676471
because you don't see all the games with bad art styles since the Japaneses would be ashamed and never release it or the game will only be isolated in Japan and never heard of anywhere else
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>>340680910
Yeah I'll spend hundreds on a gun and drive somewhere to shoot at a target
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>>340681069
And then you have a cool gun for life.
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>>340680910
This is literally the most retarded thing to say
>Fps games are stupid, why not just go to afghanistan and shoot real people
Why don't you go and cast some magic spells on monsters while carrying swords that weigh 5 tonnes
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>>340676471
Because western games focus too much on realistic looking videogames, even the fantasy ones. So not only most of the time they don't really look anything special at the end of the day, they also age faster than game that have a more abstract approach.
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>>340680548
western gaem arr rook same
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>>340681460
You literally just made his point.
Shooting is something you can do in real life. Of course it probably wouldn't be fun in real life to actually go to war and shoot a bunch of enemy soldiers, it'd just be incredibly stressful and traumatizing unless you're a sociopathbut FPS games aren't fun anyway so hey, but it's actually impossible to fight monsters and use magic and all that stuff. Video games that just try to emulate reality and nothing more are boring as fuck.
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>>340681460
You actually can go to Afghanistan and shoot people though. Tbf though it would be nothing like an FPS.
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>>340681939
>Tbf though it would be nothing like an FPS.
ACTUALLY. IT'S EXACTLY. THE SAME.
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>Take some non-human thing.
>Personify the object as a human of some description.
>Bonus points in the human personification is a girl.

What western developed games do this?
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>>340677351
Pretty much this
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>>340676471
that particular game was made by an actual talented painter
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>>340682101
>Getting shot once and surviving locks you out of the game for at least a few months
>You have no fast way to respawn when killed.
>Exactly like an FPS.
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>>340682409
>not getting the joke
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>>340676471
Censor that shit my nigga.
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>>340676471
because you prefer anime to western art
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>>340676471
Because when you can't make gameplay, you have to rely on artstyle and titties
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>>340679736
It was weird growing up and realizing that 90% of jrpg monsters are just ripped right from mythology of one country or another. I thought they were just incredibly creative as a young tot.
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>>340676645
It literally means art style
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>>340679736
>newer Tales will never look as good as Vesperia did
>they're going to keep going with the shitty Graces/Xillia artstyle
I don't understand, does ANYONE prefer the latter? WHY?
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>>340676471
>some trees and some bloom
WOW
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>>340679736
>tfw vesperia is still one of the prettiest in the series.
>tfw the PS3 looks like garbage in comparison even though it has more content

Also inflated budgets in the west cause for safer artstyles which have more mass appeal.
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>>340678074
>Posting Skywind
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>>340680548
Hey man, Fromsoft has some damn good texture artists gor their armors. Environments not so much though,
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>>340676471
I don't know man.
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>>340676471
WEEB
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>>340687350
4chan
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>>340686967
>Hey man, Fromsoft has some damn good texture artists gor their armors.

I like how light interacts with metallic surfaces in From games
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>>340676471

pretty good for a ps2 game
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People who say Western games have no sense of aesthetic simply don't play enough video games.

And if you don't play a lot of vidya, you are a casual; your opinions matter less than the dogshit on my boot.
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>>340687692

Materials.


Problem is that every grassy surface in Dark Souls 1 at least looks like they just ran it through a diffuse->normal generator which is what an amateur like me would do
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>>340677351
well it's fairly easy to stay within non-chaotic, logical patterns, the trick is subtly breaking the pattern, making something not necessarily unique, but interesting, instead of brown "photorealistic" average dogshit.
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>>340687840
Where's the shading man
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>>340687840
Literally awful
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>>340687840
Lol that looks like Saturday cartoon shit
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>>340688050

>bawwww I can't handle color in my games
>I need an adult
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It's because americans like to focus on realism while japanese desingers focus on making things stylish.
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>>340688596
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>>340687840
It is definitely trie that USA and western Europe tries too hard to be either dull and gritty or realistic and flashy. Post soviet countries do gritty realism better than the west.

Shit im pretty sure stalker has a grittiness filter built into its lighting.

Witcher does a fantastic job of being bright and colorful and gritty at the dame time.

Theres a lot of generic weebshit out there, but theres times when their dartboard design process works out well or is constrained in a way that produces great results.

Shintoism looking at western religions allways produces cool stuff like SMT, evangelion.

Same thing with TES Morrowind being some crazy hodgepodge of feudal japan, african tribalism, and hinduism. Fuck Tumblr, cultural appropriation is cool as fuck if you can mentally blend shit together.

The nips rip off everything under the sun, but they do it out of reverance for the originals and if they're good, mix in a little bit of a lot else to sell it. Souls is basically filtered entirely through its Berserk influences too.
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>>340676471
Ico fucking sucks. Your point is moot.
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>>340688804
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>>340688287
That just looks like the same bland artstyle used in shadowrun returns.
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It's like in the Matrix where things need to be realistically dull and awful or Westerners won't accept it- it's not "mature".
The Japanese meanwhile seem to want to escape into a better world, even if it's silly at times.
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>>340689260
That's why we won the war and they got blasted in the ass with nukes
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>>340686703
Vesperia PS3 looks like garbage? All I know is that they decreased the resolution from 720p to 500 something but they look the same.
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>>340679151
Ico is also guilty of bloom. And the screenshot from that guy is from a modded game, not the original one.
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The US has always cared more about flare and big budgets when it comes to visual artistic expression.
There's a reason why Europe is the birthplace of the art-house cinema.
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>>340676471
Are you being serious right now?

Your pic just shows generic grass with a generic brick wall and generic trees.

What kind of original style do they fucking have, so many Japanese games include Japan.
>Start JRPG
>You're a highschool student in Japan
Really? Again?
They don't have fucking style, they just copy what is around them.
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>>340676471
Japanese people care more about gaming. Westerners literally don't give a fuck and just want money. Japanese devs want money AND to make a great game.
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>>340676471
But Over Watch has great art style. Each stage is amazingly detailed.
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>>340691258
Not true about Western devs in the 80s/90s/early to mid 2000's. Now? Sure.
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Well this is just speculation, but I'd wager the people responsible for graphic design in the west mostly find their way into the industry through nepotism rather than talent. Plus they're more expensive, wages, unions and whatnot.

Eastern graphic designers are paid scraps but happy to be working. So they have this huge talent pool and strong competition, where the very best are hired. Not going off jap games alone, but eastern games in general. Of course nepotism applies for both sides, but maybe less so in the east because of their working ethics.
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>>340686703
Vesperia PC/PS4 when? Symphonia and Abyss got ports.
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Westerners aren't creative anymore.
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>>340676471
Isn't that the part where you get the lightsaber?
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>>340680548
Looks like a production comparison more than anything else. Uncharted's marketing budget alone is higher than the the entire budget of most games on the right.
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>>340687840
All western games that uses "cartoony" artstyles look the same, just like weeb games.
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>>340676471
Because you're a filthy weaboo that thinks western games are only AAA trash
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>>340676471
>not posting the most stylish game ever to come out of japan
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>>340694674
Is that El-Shadai?
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>>340695173
Yep, made by the same man who did the artistic design for Okami.
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>>340694413
That's right, they also are pretentious SJW indie trash.
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>>340696932
Kill yourself
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>>340693349
>Well this is just speculation
Lol I can tell you aren't from the U.S. It isn't a secret that nepotism is huge here. Everyone constantly says it's "who you know" even the bigwigs in my company says it.
Thread replies: 92
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