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RTS THREAD
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You are currently reading a thread in /v/ - Video Games

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>Forgot about the Homeworld Remastered Colleciton
>5.5gb of update suddenly
>Shitton of fixes, engine actually redone
>Try multiplayer
>It's fucking awesome
>Try Deserts of Kharak again, this time actually trying the MP
>It's awesome fun too

Holy shit why is these games not more discussed here?

RTS ARE NOT DEAD
>>
>Holy shit why is these games not more discussed here?
Because there's no hype machine marketing behind it.
>>
Does stellaris count as rts?

It doesnt really fit in any other genre anyway

>homeworld mod for stellaris converting all rhe ships
Someone needs to do this.
>>
>>340639868
Stellaris is a 4x what are you talking about
>>
What did they change in the update
>>
Will RTSes ever become huge or is it impossible to make them appeal to casuals?
>>
>>340639868

It's "Grand Strategy." In quotes because it only sort-of plays like one and it doesn't actually require any strategy whatsoever.
>>
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>>340640104
Halo Wars 2 beta comes out this week so we'll see.
>>
>>340640104
Impossible

Deserts of Kharak MP for example, as """""""""""""""simple""""""""""""""""" as it looks compared to other RTS it has a LOT of micro managing a cutthroat MP mechanics, from the very first sandskimmer you build it's all about bringing the enemy fleet down to a halt or crippling the enemy carrier.

They can't compete with that. It's not tunnel vision focused.

But there always will be people that enjoys them.
>>
>>340640096
They basically redone the engine to support proyectile based physics

So it feels much more like the original Homeworld games

The MP got rebalanced too and the Vaygr fleet got buffed a bit, simplifying the tech tree to not make it sink shitton of RU into useless shit.

Also noticed the Missile Cruiser is finally working as the early siege option that should be
>>
>>340640104
Well, you could always take away the 1v1 focus.

If team games were encouraged i feel more normies would be more comfortable to play with their friends and compstomp or hell, even do MP
>>
Is there a possibility the homeworld collection can go on sale again later on this month? When I finally had money and a debit card ready, I went to look and the deal was gone. Or will I have to wait until later on in the year?
>>
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Have you ever seen a more gorgeous game in motion? Even more with that incredibly comfy desert like OST?

bump for more HW and RTS general. Come on there's no more demanding genre of videogames and the only ones that could be called MLG worthy
>>
>>340641903
I think it's 50% just now, or it was yesterday
>>
I liked Battlefleet Gothic: Armada immensely but I suppose it doesnt count as an RTS, its more like Real Time Tactics
>>
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bumping with gameplay
>>
>>340642627
>spend 15 minutes micromanaging
>get nuked

Wow so much fun.
>>
>>340642627
What happened to Red? He was wrecking shit and then blue fired a missile and he just dropped off the map. Note that I've never played supcom.
>>
>>340639637
Call me when they remaster Cataclysm.
>>
>>340642627
Supcom is shit ton of fun if you turn nukes off
>>
>>340642919
0:35 blue fires tac missiles
>>
>>340639726
No bait and no 20 spam posts to rile people up.
>>
>>340643160
Yeah but he had another island, why did he vanish?
>>
>>340643094
>letting the game even close to nukes and experimentals
>>
>>340643431
when you kill the commander (the icon that looks like a little robot) everything you own dies
>>
>>340641401
This. Normies love team games.
>>
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>recently been playing Sins of a Solar Empire, Star Wars Empire at War/Galactic Battlegrounds, Ashes of the Singularity, and Age of Empires almost exclusively

>have never played Starcraft
Since I like all the games above, am I missing much?
>>
>>340642627
dark red and black gunning for the participation award i see
>>
>>340642934
I hated Cataclysm. Ship fusing was dumb. Story was really cool though and watching Kiith interaction was sweet. The opening sequence of the defense of Hiigara is one of the impactful scenes in the series. I thought the Beast story arc was dumb outside of the instance of the Bentusi going full gar.
>>
>>340643559
The campaign is 10/10, along with the visuals.

Give it a go if you want to experience some really cool sci fi.

>inb4 that one fag that keeps shilling his shitty SC2 mod
>>
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>>340642627
What's supcom?
>oh, not much!

I actually know that it's Supreme Commander. I found it too autistically detailed honestly.
>>
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RTS is that genre everyone wants to return but nobody is playing the new RTS actually made so nothing gets done.
>>
I've only played StarCraft 2 (because I had friends who played it and they wanted me to as well) and really liked it. Where else should I get started for getting back into RTS games?
>>
>>340643667
Too bad. I thought Cataclysm's gameplay was great, and the cosmic horror story element was entertaining.
>>
>>340642627
Who else here plays RTS like blue all the time, where you refuse to give up and hide in the corner after getting your base destroyed until you find an opportunity to come back? Then usually lose anyway?
It works better in games like AoE where you can't really lose upgrades.
>>
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>>340643683
>The campaign is 10/10, along with the visuals.
Hmm.

My favorite part of RTS games is honestly endgame against mid- to low-level CPUs, where you get to exact horrendous revenge on them for mildly inconveniencing your game of Sim City with their paltry attempts at attack.
>>
>>340643559
Galactic battlegrounds is GOAT
People complain that it's just a star wars reskin of age of kings
Do these nogs hear themselves? That sounds amazing in concept!
>>
>>340643906
If you want compstomping, get the DoW games, specifically soulstorm, the ultimate apocalypse mod and kill the shit out of everything with nukes
>>
>>340644108
Not him but I bought the DoW games off steam during a warhammer sale and they refuse to work when I try to start them and I can't figure out why. Is this a common problem?
>>
>>340644108
My knee-jerk reaction to Dawn of War/WH40K stuff is a Flehman response, but I'll make an exception this once. Hope it's fun, and thanks for the rec.
>>
>>340644414
12 races, shitton of units, titan units, a ton of game modes and you can even bump up the pop cap to 200 for infantry and vehicles so you can crash your pc
>>
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>>340644541
>200 infantry and vehicles
>crash your PC

Am I safe? Or is the crash not related to memory usage/system resources and more due to game instability?
>>
>>340643824
>RTS is that genre everyone wants to return but nobody is playing the new RTS actually made so nothing gets done.
Because they area all shit, the only good one recently is a remake.
>>
>>340644668
I-it was a joke anon

well, not really, my PC can barely run Sup com so you can guess what happens if i try to run something like that

I think your specs are more than good enough
>>
>>340644739
Yeah. I kinda wish someone would just make a game that's pretty much a carbon copy of the old Age of Kings/Starcraft/Galactic BG format without trying to add their own gimmick or twist to it.
>>
>>340641401
Damn, i miss world in conflict.
>>
>>340644975
WiC is RTT though.
>>
>>340644835
Someone makes that and there will be people that will go "why play that when i can play AoE/Starcraft/Galactic BG"

Right now RTS need to grow from their niche, maybe not go full mainstream but at least get enough people to justify it being relevant, right now the RTS playerbase is so divided and wants widly different things that you can't really please everyone.
>>
>>340642775
Git gud. Any competent player in Supcom won't get nuked.
>>
>>340644772
Sounds like a ball. Will I be lost if I don't know anything about WH40K besides the memes that get tossed around here?

>>340645105
True; I hadn't thought of that. But for every oldfag who would say "why play that when..." there's got to be at least one person for whom the formula is new and exciting, be it some kid or just someone who's never gotten into the genre.

Personally I'd say the solution would be marketing. Make a game as described above, get some good marketing behind it, and let the win roll in.

But what the fuck would I know, I studied English, not business.
>>
>>340644835
They should make RTS like AoK, but genuinely try to advance the genre(bigger scale of warfare, more resources, more terrain effects, more complex tech tree, more complex buildings etc) instead of trying to make some sort of remix or Dawn of war-like twist. Why would I play a new age of empires if they didn't try to surpass the old one? The old one is great, they don't need to change the fundamentals, but it could be better in every way.
>>
>>340639637
Been playing homeworld for the first time for a few hours and I'm always lost as to how many ships I have left and which ships. I know there's that red button in the middle but it's still a bit awkward.
>>
>>340645414
Sure. Modernize it, yes, add some new features, but don't get too far off the path of "establish base, gorge on resources, launch assault".
>>
>>340645250
mmm, just play a bit of the soulstorm campaign so you get the gist of each race.

The new races you can always look up online to get their lore

As for the other point, just throwing money at marketing isn't enough, battleborn had ads and noone cared or knew about that shit.

And in my opinion, as someone who has played most rts out there for "research puposes" i have to admit i rather have shit like Dragonshard and Rising kingdoms that TRIED something different than the same formula over 30 games. With that said, i unfortunately didn't really enjoy Dragonshard or Rising kingdoms that much, so it's really conflicting
>>
>>340645115
literally everyone in that webm was nuked
>>
>>340645664
You're retarded :)
Your commander blows up with the force of a nuke if you're incompetent enough to let them die.
Not a single real nuke in the game was launched, because every player knows to build SMD's.
So git.
Gud.
>>
The Keeper is aware.
The Keeper understands.
The Keeper has seen the enemy.
>>
>>340643824
I tried man, couldn't get into any.

>never was a big fan of DoW

>HomoWorld boring as fuck

>Act of aggression got boring quick update improved it slightly, C&C generals is still more entertaining

>Planetary annihilation had a nice concept but was a trainwreck

>AoE2, AoE3, AoM, RoN all picking up dust

>RUSE, fuck uPlay enough said

>Wargame red dragon, can't be fucked spent more time building decks than playing the damned game. Still better than act of aggression at least but too autismal for my liking. WiC was heaps more fun

>MoW animations and voice acting suck, gameplay is aight, microing inventory is horrible, keep getting connection issues online so didn't bother after some point.

>supcom FAF is great but my ping sucks with Yurop and clapistan otherwise I would be playing it online, my favorite RTS.

The only RTS I play regularly these days is COH2, game is fun with sieable pop and quick automatch without waiting forever. But I am starting to get tired of it after clocking over a thousand hours on casual matches every now and then.

Might get back into supcom once fiber finally rolls out to my suburb, doubt it will make my ping any better with US and EU.
>>
>>340639992
So is SoaSE.

As long as it is real time and gets you to manage something, it is an RTS.
>>
>>340639637
They made physics work now?

How does the campaign play out with it?
>>
>>340640104
RTS games were the go-to genre for casuals during the golden age.

FPS games at the time were stuff like Quake 3 and so they were harder to get into.
C&C, Warcraft, AoE are all casual games.

Heck, RTS games themselves are casualized TBS games.
>>
>>340647705
>So is SoaSE.
I wish more people talked about this game. I play it quite a lot.
>>
>>340642110
RTT is simply a subset of RTS.

Every RTT game is also an RTS game.
>>
>>340643824
Everyone remaes old games out of their ass...
Well guess what! I've already played those games!
And you had million times the budget back then!

Go shove that piece of garbage trying to pander to nostalgiafags for $60 up your arse.

AoA is AoW, but worse.
GG is just a fancy Earth 2160, but worse.
CoH 2 is the same as CoH but with payments.
...

The great games always did something new (except for Westwood/Blizzard once they got big).
>>
>>340647909
The ships designs is 10/10

do you want to play a team game vs comp? i would like to try out SoaSE online
>>
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>>340648762
I'd love to, anon!

Sadly I pirated it.
>>
>>340648901
>Sadly I pirated it.

Just set up a Hamachi (or other virtual LAN), you two.
>>
>>340648901
maybe we can use gameranger or tunngle?
>>
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>>340649049
>>340649038
>Hamachi
Gameranger
>Tunngle

Ho man. This opens up new horizons. I haven't any idea where to even start with all this shit, though.
>>
>>340649132
did you seriously not knwo about virtual lan?

i once played MP homeworld, with the complex mod, a fucking fun experience that was

I already have Gameranger, so you can download it, install it and we can set up a game hopefully my ping isn't obscenely horrible, i live in tacoland
>>
>>340640392
>343ified designs
NOOOOOOOOOOOOOO
>>
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What do you guys think of Tooth and Tail, BTW?
>GOAT theme (October Revolution meets RedWall)
>Simple and quick
>Doesn't ape old games
>Looks fun with friends
>Keeps base building, harvesting

https://www.youtube.com/watch?v=zpzET1L_J6U
>>
>>340649338
Well, here goes nothing.

>did you seriously not knwo about virtual lan?
I play multiplayer stuff very, very rarely.
>>
>>340639637
Since I reinstalled my os I cannot play it. None of the fixes or solutions work for me. Its one of the games that I want to finish bu something always stop me.
>>
>>340649502
me too, but man, Sins MP just sounds like top fun specially with convoys and diplomacy stuff
>>
>>340642627
I fucking hate nukes in this game
>>
>>340649629
The way I usually play is to rush starbases, stick them around my borders, then build towards a Titan (taking my sweet time doing so since the AI gets fucked against starbases). After I have a Titan it's straight steamroll 'til the end.

I'm not sure how much fun that'd be in MP, but...
>>
>>340649740
we can do 2v2, humans vs computers, it could be even more fun man, just give it a try
>>
>>340649559
What's the issue, anon?
>>
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>>340649813
OK, I'm in. The email I used to sign up was [email protected] which is an obvious throwaway.

What happens now?
>>
>>340650120
ok, let me set it up
>>
>>340650251
OK. My version in the bottom right if you need it.
>>
FAF with its autistic rating system
>>
>>340650120
>>340650251
Deliver us some good webms
>>
>>340650380
Fuuuuck, i think Gameranger only supports vanilla sins but not rebellion...

Goddamnit.

Maybe we can try it on tunggle, also, my version is 1.82, so it could be great if we had the same version
>>
>tfw slowly but surely finding less matches on FAF

Truly the end of times.
>>
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Can we talk about an RTS thats super fucking fun yet dead due to shitty overzealous devs?
>>
>>340650857
Haven't played it since the Beta, though I heard they finally added orbitals and such now.
>>
>>340649813
Co-op Sins is fun as fuck, since you can specialize while letting your allies cover your weaknesses.

>Advent start in a far corner
>Go full civ, focusing on culture research
>Eventually all my planets are filled with fanatics and start making money out the wazoo
>Finance military-based allies to build huge fleets
>Soon get enough dosh to build culture cannons on every planet, bombarding the rest of the system with techno-jihadism
>>
Anyone else been playing Hearts of Iron IV? Pretty fun, especially in Multiplayer though it's pretty annoying when someone desyncs.
>>
>>340639637
>>Try multiplayer
>>It's fucking dead
>>Try Deserts of Kharak again, this time actually trying the MP
>>It's dead too
ftfy
>>
Which RTS has the best unit quotes and why is it Rise of Nations?
>>
>>340643094
>>340643498
This exactly

WTF ARE YOU DOING TO GET NUKED
>>
>>340650857
supcom FA better in every way
>>
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What do you guys think about Wargame Red Dragon?
>>
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Hi!
i'm hated because of the company who made me and memes from when I was still in development!
>>
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>>340651153
LOL?

RoN is my favourite RTS of all time though, good taste. Rise of Legends was surprisingly good too, and had a really nice twist on the original main theme.
>>
>>340651153
>select plane
>WHEEEEWWWHHSHHHH
yup, the best
>>
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>>340650538
Shit nigga I never thought to make SoaSE webms, even though it lends itself well to them.

Probably because I'm at the point where I've seen it all and fights are more about watching numbers go down than the actual cinematics.

Here's a shockingly low-quality webm I made just now upon realizing this.

>>340650798
Well, I was going to wait until we had at least established contact to tell you, but I don't have the time to play a whole Sins game right now anyway. You can use that email I posted earlier to keep in touch, though; I hope we can get something going.
>>
>>340650857
Super underated game.

sure it has it's flaws, like the orbital meta being dumb and the best way to play being with no more than ~3 plant and certainly no gas giants, but the gameplay/UI is so well made
>>
>>340651547
Awesome game.
I just suck at modern tactics
>>
>>340651696
kk, will try and set it up when you have more time.

I also want something going maybe in the future
>>
>>340651696
See m8 now imagine them in massive battles with effort put in
>>
>>340650930
You have to buy the DLC for the fixes though. :^)
>>
>>340651649
Nah it's shit

I'm a true RTS fan, play everyday muh ARTEE ESSS and PA is bland, oversimplified broken unstable boring shit.
>>
>>340651649
Actually you're hated because you failed to deliver on everything.
And your developers were greedy kikes that did >>340652027 and started working on a "new" game while PA still had issues.
>>
>>340652027
Literal lies

the expansion just adds another tier of units to the game. you still have balanced, if shallow orbital in the base game
>>
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>>340651976
Sounds good m8.

>>340651978
>amass gigantic numbers of carriers
>around a star with 4 starbases devoted to hangar capacity
>film a capital ship/titan being swarmed and overcome
>>
>>340651547
I lvoe it, but they really need to add more Redfor what with the nation expansions now. I get that making the Dutch was probably easier since theres a lot of reskinned units, but fuck the first DLC should have been Redfor
>>
>>340651649
>play planetary annihilation a year after release
>spend 2+ hours in a singleplayer game
>get randomly disconnected from the server (???)
>the game does no autosaves
>into le trash it goes
>>
>>340642110
>BFGA is getting the SPESS MUHREENS at the end of this month

Hype, 5 chapters

Iron Fists
Blood Angels
Dark Angels
Ultrasmurfs Posterboys(obviously)
Lemon Russ Furfags Space Vikings

The game is pretty fucking cool.
>>
>>340652252
We might be getting Yugoslavia next
>>
>>340652185
>you still have balanced
Oh you mean like how you can't invade another planet because you have literally NO MEANS of getting units between planets other than a tedious fucking system in which you can transport 1 unit per 1 transport and there's no ferry-option?
>>
>>340652127
would you like to explain what you mean?

>>340652141
they delivered exactly what they set out to do in their kikestarter.
the dev are shitheads for sure, but I fail to see why that means the game is bad?
>>
>>340652316
It's had offline SP for ages famalam
>>
>>340652438
As far as I know they still haven't gotten multiple screens to work.
>>
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I fucking loved Deserts of Kharak

Who else plays the multiplayer here?
>>
>>340652636
I watched it die during the first week, if that counts as playing.
>>
>>340652371
>he only knows about the astraus

>doesn't know about portals or unit cannons

c'mon, have you actually played the game outside of the very first alpha?
>>
>>340652636
no one
we are too autistic to play against real humans
>>
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>>340651696
I remade this in higher quality if there's anyone who just can't get enough of that Advent laser.

I just filmed a whole battle in Endless Space and might have a highlight or two for it. Good lord, why did I never think of doing any of this sooner?
>>
>>340652556
by multiple screens do you mean the picture in picture view where you can watch two perspectives at once? because thats worked since Beta, apart from when it broke briefly in Gamma
>>
>>340652816
theyre lookin good bro
>>
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>>340652804
>we
>>
>>340650857
>Fun
Not as fun as SupCom for me. Played with my bro and it lost its fun after two games. The whole thing of travel between worlds and having orbital units was cool, but there's no difference between units. It's literally a model swap for your commander and that's it.
>>
>>340652773
what you mean by "die"
>>
>>340653114
People stop playing it to the point of endless queue in match making.
>>
>>340652782
I visited it some months ago when I wanted to try and convince myself I hadn't just thrown money out for nothing.
Didn't seem to be any unit launchers there, are you talking about DLC-units?
>>
>>340642934
Literally lost source code

Like, lost forever. Unless there's a USB memory in a drawer of the original devs somewhere there's no way it will happen.

And making it from scratch? better do a new HW game.
>>
>>340653236
why dont they do server browser like CS or something?
>>
>>340653313
Well I guess I shouldn't expect anything that takes even a small modicum of effort from Gearbox.
>>
>>340653045
>no difference between units
not sure where people get this from, the game uses a classic rock paper scissors system of fast vs slow, long range vs fast fire rates, very AoE2 type stuff.

the commanders are just pure skins, i'll give you that, but they always said from the outset that that was the intention, all players are equal I guess
>>
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>>340652773
>>340653114
>>340653236
I've been playing this week just fine

The MP is pretty cool, I didn't give it a good try back then on release. I don't know if it had balance or matchmaking issues back then.

Moving your carrier around and cockblocking the enemy Artifact Dropzone with it is hilarious and actually viable. Cruise Missiles and explosions are beautiful. Comm chatter is awesome too.

And the matches are pretty fast too.
>>
>>340653431
They did, but it had a rough regional restriction so it also didn't go well. Afaik they've fixed it but the damage has been done at this point.
>>
>>340653245
no, you have portals, that can be made by commanders and fabricators to move huge quantities of units.

the Unit cannon is not DLC but is a T3 building, requiring a T2 fabricator to make. It works like a factory, making units inside itself, before then firing them at a chosen target. I usually use a mix of heavy bots, anti-air tanks and fabricators to put up a portal at the landing site
>>
>>340653465
>Modicum
>Without the Source Code

Nigga you don't know what you you do you
>>
Is there a mod or .ini edit that enables dynamic fleet movement in combat in SoaSE?

I think the halo mod had it, and it was pretty neat to see the ships actually move around to fight, even if they got scattered around the system
>>
>>340653502
Eh I hadn't heard of it near release so I didn't know they said they wanted players to be all equal like that.

Part of the appeal of these games though, in my opinion, is that each team/faction has differences or completely different styles all together.
>>
>>340653913
It is the appeal

PA is boring as each unit looks the same, does the same, works the same and every match plays the same without different tech trees from your enemy or plays

It's a bad game.
>>
As someone who refused to play the remastered version of Homeworld 1 because it played nothing like the original (salvage kamikazi-ing, leading, formations, etc), will the patch actually please me?
>>
>>340653805
Not him but they did the same with Homeworld 1.

The Remastered was the entire HW1 rewritten for HW2.
>>
>>340653913
fair enough, it is a design choice in comparison to supercom that a lot of people disagreed on but I think it works, as it makes a lot more of the victory come down to matching your opponents moves and outpacing them, rather than who can spam their factions gimick the hardest (see also: zerg rush)
>>
>>340643504
thats fucking stupid. why is this game so praised again?
>>
>>340653805
They already have the source to Homeworld 1. All that was added in Cata was the special abilities that were hard coded. All the other assets are in the Cataclysm .big file dude. They would have to rebuild the special abilities and mission files. That is literally it. They are literally using "lost source code" as a convenient excuse not to do it.

Please don't defend Gearbox, they're not worth it.
>>
>>340650857
It's complete trash; a direct product of the pivot to multiplayer balanced-for-lean dull gameplay.
>>
>>340654267
>thats fucking stupid

No, it isn't.
Everyone loves the shit out of it.
You are the one in the wrong here, anon.
>>
>>340654231
The whole remaster has fuckton of bugs that are being fixed by this day.
>>
>>340654267
You're fucking stupid.
Think of it like chess, you lose your king you lose the game.
Same deal here. The ACU is a powerful tool, but it's also a dangerous tactic to bring it to the frontlines.
>>
>>340654461
>Everyone loves the shit out of it.

Why hasn't it been done again since then?
>>
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>there will never ever be anything as cool as the golden age of single player RTS
>>
>>340654560
Because it's too complex for babbies like you.
>>
>>340654141
>ever unit looks, does and works the same
are we playing the same game here? sure you didn't pick up darwinia by mistake?

also see >>340653502
>>
>>340654231

They had HW1's source though so they could base the changes much easier.

>>340654343

>infect mechanic
>fusing
>population system
>micro units
>shields
>those new red balled ballistics
>new sensor manager
>10x time

None of those sound easy, especially when considering the base HW2 engine. Not having the timings, the triggers, and everything else from every mission too would make it very hard to replicate the campaign actually to the point that it wouldn't be a remaster, it'd be a remake.
>>
I'm playing Zero-K and there's nothing you can do to stop me.
>>
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>DoW 3 gameplay at E3
cant wait lads
>>
>>340654426
someone doesn't know how to have fun
>>
>>340654705
As I said, I shouldn't expect anything that takes any effort from Gearbox.
>>
>>340654267
The fuck that's the game rules imbecile

>Hurr my King just died wtf lost the game? no fair i have pawns
>>
>>340654830
Imperial Guard WHEN
I WANT MUH KASRKINS
>>
>>340654638
>basebuilding doesnt matter, just select all and right click the enemy commander
>this is complex
>>
>>340654830
Is it going to be a squadshit like DoW2?
>>
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After a couple of lackluster attempts here's an Endless Space webm.

It doesn't consist of much besides my dreadnoughts missilefucking a couple of enemy destroyers who were in the wrong place at the wrong time, but it still looks nice in my opinion.

And unlike the webm I had been cooking, I actually win this fight.
>>
>>340654945
Sure, you do that. Wanna 1v1 and see how it goes?
>>
>>340654894

Coding ballistics and formations in HW2 took effort.

Look I understand the hate for GBX but if there is one thing that seems like they care about it's HW.
>>
>>340655001
>1v1 me scrub

lmao
>>
>>340655194
>trying to bait in an RTS thread
>>
>>340655194

>chickening out
>>
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Did someone say webm?
>>
>>340654560
Total Annihilation - RTS GOTY 1997
Supreme Commander - RTS GOTY 2007
Spring + derivatives - about 4 games
Supreme Commander 2
Planetary Annihilation
Total Annihilation 2

Fucking Starcraft had less copies made of it.
No, really, anon. You are really the one who's wrong here.
>>
>>340654945
>Getting near the Commander

lel

>The Commander isn't a one man army

Double lel

Come on son
>>
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>>340655381
>>
>>340654630
>>340651653

This game will always be my GOAT, its too good.
>>
>>340639868
Not really, it's 4x with grand strategy elements. There's nothing there that would make it RTS
>>
>>340654989
damn, that's one good looking game, i fucking hate i can't run most things on my goddamn toaster
>>
>>340655015
Homeworld Remastered was them essentially taking the Homeworld assets, touching them up a little, and slapping them into a Homeworld 2 engine with some shitty screen space and post-processing effects added. They lost all the nuance of the Homeworld 1 engine and didn't even think of adding that shit back in until the community yelled loud enough. It was the definition of a lazy, shitty remake.
>>
>>340655381
>>340655487

>Not the remaster

Shame, but still cool.
>>
>>340655493
One of the best games EA has ever made, honestly.

Too bad most people attribute it to Westwood.
It's another Diablo - Blizzard North situation and it fuels the retardation that is EA hate in the C&C community.
>>
>>340654959
mix of dow1 and 2 with emphasis on bigger armies or some shit and basebuilding
>>
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>>340653682
The closest thing to a Mad Max RTS

I was skeptical to a HW game not being in space, but after finishing the campaign, it feels more of a HW game than Cataclysm ever was.

>WITNESS ME, SAJUUK
>>
>>340655608

They did other stuff like making a multiplayer with all 4 factions and hiring back every voice actor, not to mention redoing every single drawn cutscene. It was lazy in the mechanics, I agree, but that has been fixed now so what is the issue?

It still took effort, I don't know what you want to get. I still would rather that the HW IP had landed somewhere else but I'm not going to ignore GBX's accomplishments because /v/ has told me to hate them.
>>
>>340655610
Remasters didn't exist when I made these webms.
>>
>>340655526
>There's nothing there that would make it RTS

Obviously, it is a strategy game in real time, hence it can't possibly be RTS.
>>
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>>340639637
I would discuss the remastered but it took away everything I liked about HW1, namely formations, tactics, salvaging, fighter/bomber/corvettes that are not modeled as rock/paper/scissors (+fuel) and lastly capital ships (especially frigates) that can survive and retreat.

HW2 while being fun just feels like Starcraft in space instead of managing a fleet efficiently. I like them both, but first one is way ahead in terms of gameplay.

Attached is the avatar of a master salvager in one of the forums.
>>
>>340655608
It was a low budget remake out of pure love from the original and new devs and they just patched it back into it, and considering it's a niche game genre and it won't generate Ironman numbers it's pretty good from them.

Not from Gearbox, but from the devs itself.

Same with Deserts of Kharak. BBI really took their time and poured it with love.
>>
>>340655530
I'm making another one of a more exciting battle. I won't be able to upload it to 4chan without significant quality sacrifices, but it'll be up somewhere soon.

>pomf.se gone forever
Damn. Stay tuned.
>>
>>340656146
Was fuel added in by the new patch? And salvage abusing?
>>
>>340656146
>I would discuss the remastered but it took away everything I liked about HW1, namely formations, tactics, salvaging, fighter/bomber/corvettes that are not modeled as rock/paper/scissors (+fuel) and lastly capital ships (especially frigates) that can survive and retreat.

Except all that has changed a few days back.
Those madmen actually rewrote the whole game and retroactively fixed Relic's fuck-up with Homeworld 2.

No fuel, though.
>>
>>340656146
They just made a massive patch you should check it out

I like that you can play the original version in the pack just fine too.
>>
>>340655381
>>340655487
Homeworld 2's skyboxes are the absolute best in vidya. No other Skyboxes did so well in making you feel insignificant and show how huge space really is.

Freelancer gets an honorable mention.
>>
>>340640392
babbies first rts for babbies first console shooter?
>>
>>340656319
I have no idea, I played the remastered like 2 months ago.

>>340656330
I didn't know that, I played it like 2 months ago. Does it feel like HW1 with HW2 graphics and without statistical hit ratio for fighters?

>>340656423
And playing the original is what I did mostly. But I had hoped to play the original with awesome graphics, it was still nice though.
>>
>>340656330
>retroactively fixed Relic's fuck-up with Homeworld 2

can you elaborate?
>>
>>340641952
I won't lie that looks fucking good. Shame Cataclysm source code was lost so it couldn't be included in HD collection.
>>
>>340656256
So this new patch is really a labor of love from BBI and not Gearbox?
>>
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>>340644739
It's essentially very much like 4X where arguably the best titles were made 15+ years ago, except many more devs are throwing themselves into that genre compared to RTS so you get some average to good titles. And one major series survived while still keeping people interested.
>>
>>340656770
Homeworld 2 was a shit game.

One of the main problems was that it fucked up and genericised the game (and added a shitty story), it's simply a game Relic didn't want to make.

This patch applied formations, stances, physics based projectiles, friendly fire and everything from HW1 into HW2 factions which made wonders to that shit-show by fixing the infamous bigger ship rush and such.
>>
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>>340647909
Problem with Sins is really twofold: no proper campaign story mode and fact multiplayer games can take FOREVER. And that's not even talking by modern ADHD standards, they really can drag on.

>mfw unchecked pirates are the biggest danger in the game
>>
>>340656813
Nah, this is Gearbox staff.

You can look up their profiles. All of them GB employees, poor things.
>>
>>340655923
I don't hate Gearbox, because of /v/. I hate them by just watching the company's behavior.

Yes, the rehired VAs and remade cutscenes were neat (though unnecessary), and the 4 faction mp is an interesting idea (if unbalanced), but really thats is all tangential. The core of the game is the mechanics and that was totally screwed.
>>
>>340656813
Fixing something like this and not leaving it to rot shows love.

Also the multiplayer works perfectly and has balance patches and new in game events, and again, its wasn't ABANDONED like I would expected from scumdevs, bu getting development still.

Also the game is pretty good.
>>
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>>340648104
Damn straight. Distinction really just comes down to, or at least did back in the day, whether you can build bases or not. Speaking of RTT I'd love to see Myth games remastered or something, especially 3 which was just at technical mess and never really got over it.
>>
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>>340643824
Because there are simply so many good old RTS titles. And these HD remasters are simply bringing up to the front again. I hope Battle Realms gets whatever Liquid had planned for it.
>>
>>340657234

>The core of the game is the mechanics and that was totally screwed.

It was. I criticized on their very forums too when the game came out.

But they patched it.

That's my point. A shitty company that is only doing a cheap remaster an racking in the money from the loyal fans from the fans would have abandoned it long ago.
>>
>>340657234
>The core of the game is the mechanics and that was totally screwed.
Bullshit it was.
The core of HW1 was copy pasted via HW2 mechanics because that was the engine they used.
The sins of Relic aren't Gearbox's.
>>
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I just want more of the Homeworld universe and lore.
>>
>>340656705

>I played it like 2 months ago

Big mistake, by then people were already aware that the patch was in the works. You should have waited.
>>
>>340657046
Thanks for the info.

>physics based projectiles

This interests me most, can you tell me how it works in-game, or give me a video

>friendly fire
I've played HW1&2 but it was ages ago, so I can't remember how that would work. Don't your units just attack whatever you click on with pinpoint accuracy?
>>
>>340657767
Having access to the source code of the Homeworld 2 engine doesn't excuse that.
>>
>>340639637
So is the campaign worth going through now? I remember that I stopped playing around the Cathedral because the formations kept fucking me up. And I always sucked on the level in the original
>>
>>340647909
SoeSE is personally my favorite RTS of all time considering how much I play it. More so than SupCom because there's more of an incentive to turtle and then use your cluster of ships against the enemy, and seeing which fleet composition is best. I love SupCom too, but I feel like you can max out the tech tree and see everything in the first 30 minutes of a game, and the AI is fucking retarded. Once you start winning against an AI, it literally gives up and doesn't do fucking anything. I would like to play online but I suck so badly vs human players. Plus I can't turtle online, all about those rotations, builds and finger dexterity.

Only major problem with SoaSE is that it slows to a fucking crawl if you play with more than 5 players, especially if you use the fast forward mechanic, damn nightmare.
>>
>- Vaygr resource collectors no longer aspire to be archeologists.
what did he mean by this
>>
>>340657861

>This interests me most, can you tell me how it works in-game, or give me a video

Not him, but you won't really notice it in a video, the old RNG system did a good job of disguising itself. It is most noticeable in the balance of the game.
>>
>>340657848
I don't think it was a mistake. I played the original mostly anyways, and felt as emotional as the first time I played it. And I salvaged everything for fun, didn't need any fix. I may come back for multi if it is HW1 with better graphics.
>>
>>340657935
>Having access to the source code of the Homeworld 2 engine doesn't excuse that.
And yet, it doesn't change it.
>>
>>340657745
True, though I wonder how much of this is from the developer's love of the game in their freetime, and not paid hours on Gearbox's clock.
>>
>>340654267
there are other game modes but this is the best method to avoid a 40-80 minute slog or a 20 minute cat and mouse period when the game should be won

There's more than enough methods to protect the commander from snipes that people shouldn't be sniped in the first place
>>
>>340651696
>Tfw outsmarting moronic AI by getting the ship their ENTIRE fleet is targeting to do circles around the planet.
>>
>>340657847
All those Kiith you won't hear much about.
>>
>>340639637
>RTS ARE NOT DEAD

They're dead because RTS literally just means "fast multiplayer" these days and online communities are fickle as fuck. Not to mention RTS' have a learning curve and everyone just wants Starcraft 2 because they're familiar with it, but not really.
>>
>>340657945
Yes it's really worth a second review
And it's still fucking Homeworld, the multiplayer is worth it

>>340658019
>MAKAAN PROVIDES TO THE CHILDREN OF THE VAY
>>
>>340658124
So you agree with me that Gearbox could have corrected Relic's screwup with the HW2 engine during development, but didn't until over a year later?
>>
never played any of the homeworld games. Which one should i get??
>>
>>340658501
pirate the originals, find their respective HD mods
pirate the remaster if you're lazy
>>
>>340658271
http://homeworld.wikia.com/wiki/Kiith

I want to know

What is the Sajuuk origin?
What are those titanic ship wreckages on the skyboxes?
What lies beyond the HW universe?

More of feeling insignificant to the vastness of the universe and unknown to explore
>>
>>340656284
Here it is. Gotta go now, but please enjoy.

https://a.uguu.se/7LtZKLWzbpcV_lmao.webm
>>
>>340658369
>So you agree with me that Gearbox could have corrected Relic's screwup with the HW2 engine during development, but didn't until over a year later?
They could have if it was a priority and they had more time but they clearly didn't.
Doing this goes above and beyond what they were only "supposed" to do.

The sins of Relic aren't Gearbox's.

It's irrelevant now though. The fans spoke, they listened and now Homeworld 1 and 2 is pretty much at its peak and that's thanks to Gearbox.
>>340658501
Just get the remastered edition. It comes with both of them.
It's also on gog if you want it DRM free.
>>
>>340658501
Buy or pirate the remaster

>>340658648

Don't listen to this guy. The remaster includes the originals too from the launcher if you want to experience the vanilla. Also the multiplayer includes all the factions with the HW2 engine in a single hub.
>>
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Speaking of SoaSE, can we talk about my favourite space RTS that also takes ~16-40hrs per match?
>>
>>340658501
Remastered and Deserts of Kharak

Storyline wise it's DoK>HW1>HW2

>Cataclysm sourcecode was lost in time

Truly a shame
>>
>>340657956
Games can take absolute fucking ever with 4 galaxies.
And yet its the most fun since you can deck out massive fleets of several capital ships and a big fuck you titan.
I love SoaSE
>>
>>340657697
This list still needs Battle Realms, Emperor: Battle for Dune and Shockwave mod for C&C: Generals.
>>
tfw you destroy entire T1 armies with your ACU in supcom
tfw you're at 3k health and slipping then you get veterancy with a 5 kill overcharge shot and your health spikes back up right before the cavalry comes in and relieves you
tfw your max veterancy ACU becomes relevant in the late game when you survive a strike you wouldn't have without it
tfw cloaked microwave laser cybran ACU in the centre of your army and your enemy is struggling to work it out

supcom a good
>>
>>340657861
>This interests me most, can you tell me how it works in-game, or give me a video
I'm not the person you were talking to but

- In HW2 they use statistics and randomness to figure out if something is hit or not. That means no formation has any advantage for fighters and corvettes.

- In HW1 they used something different, with actually calculating how projectiles travel. So in HW1 when a fighter fires projectile launches and if the target is moved it misses. This made evasive tactics most useful for sustained engagements to delay the enemy, or if you did not care about losses you could've just ordered sphere formation for maximum firepower. In formation for example claw had a huge advantage because while focusing firepower it also allowed fighters to move around a lot so they were able to evade enemy shots unless enemy was focusing on one target (aggressive tactics).

I thought it was a great system. I didn't like HW2 for abandoning that, but I did play it and enjoyed it.
>>
>>340659203
>BR
FOR DA WULF
FOR THE SERPENT
BEEN A LONG TIME, OTOMO
I AM THE DARK
>>
>>340658937
What is it? Is it as fun as SoaSE?
>>
>>340658751
>Doing this goes above and beyond what they were only "supposed" to do.

Only if you have low standards for what a remake should entail. Losing core features from the original in a remake is a step backwards. The fact porting features from the original over was not a priority is pretty terrible, and I'm really surprised people give Gearbox a pass for that.

They shouldn't be praised for fixing it now with a big surprise update, it should have been announced as a future update at release for not having time to import features over from the original.
>>
I absolutely LOVE SoaSE but the addons ruined it for me.

Starbases and Titans changed the entire gameplay for me.

I remember the last game I ever played. Me and an AI each had half of our star system and our empires met at 2 choke points on opposite ends of the map, 6 or 7 jumps away. We each had huge fleets with titans and starbases.

I couldn't attack him while his fleet was at the same choke point as mine, because there was no way for me to beat his fleet with his starbase there. Same for him.

I couldn't attack him while his fleet was at the other choke point from mine, because then my empire would be vulnerable to attack from the other end.

At one point there was a whole hour of us just moving our fleets from one choke point to the next and being too scared to attack, because the other would have homefront advantage.

I ended up winning, because I was playing Vasari. I just stood with my fleet in one of the choke points, leaving the other one vulnerable as bait. As soon as I saw him start the jump to the vulnerable system I just used the Vasari tech where you can directly jump to any system with a gate and arrived in time to crush him between my starbase and fleet.

Rest of the game was just me wiping him out system by system with him just throwing 1-2 cruisers a time at my huge fleet.
>>
>>340639637
I was wondering what was in that 5.5 patch, havent had teh chance to play it yet.
>>
>>340645835
HW did game-story telling perfect. All three games.
Especially with the first one's manual.

https://www.youtube.com/watch?v=H-AZBdFkzAA
https://www.youtube.com/watch?v=dQgrQVv4rSE
>>
>>340659459
>Only if you have low standards for what a remake should entail.
Point me to a remake that would be in your estimation, perfect.
>Losing core features from the original in a remake is a step backwards
But you're not losing anything because unlike other remasters i can speak of, this comes with the originals intact, sans Yes.
>>
Reminder that this is best Titan.
>>
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>Sajuuk is the Gaalsien God
>Taiidan ship crashed into Kharak
>The Outer Kiith didn't want the people of Kharak to ever discover FTL travel for they would anger the Gods
>The Gods are ancient projenitors from the depths of the universe

Why did they hated Kharak people so much
>>
>>340659658
Weren't the original Hiigarans crazy murderous gypsies that eventually got BTFO then essentially imprisoned upon the world?
>>
>>340659651
It's a flying giant gun barrel, of course it's awesome
>>
>>340659258
That's pretty neat. Thanks for the explenation
>>
>>340659780
so i heard, exept the old higs had a big ol' empire
then the taidanii became the higaraans and homeworld happens
>>
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>>340659658
>ancient progenitors

>dat ship within which Sajuuk was moored
>dat jump gate
>all those insane background structures in space

>dem implications for a third game

This IP....Goddamn, this IP.
>>
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>>340659651
literally impossible to destroy
>>
>>340659658
>Sajuuk is actually an ancient ship of stupid power hidden behind a black hole
>The Hiigaran, descendants of the Kharak people, retrieved it in the end
>Can't stop progress or science, warlords
>>
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>>340659319
It's called AI War: fleet command

it's a co-op RTS where you fight a malevolent AI who's decided the only way to make humanity unite as one is to attack them overwhemingly. you start out with just one system, the AI controlling all others and you have to hit and run other systems to weaken the AI, unlock new ship tiers, gain intel on the AI's home system, which you win when you destroy. the game is a difficult balance of being powerful and tactical, but also fast and quick, so the AI doesn't catch wind of what you're up to and crush you.

the downside of the game is visually, it's top down with just 2D sprites, however this allows for huge battles with 100K+ ships taking part.
>>
>>340659780
>>340660000
>>340660038
Everyone in the HW universe is a zealous dick one way or another if you think about it
>>
>>340644975
Holy shit what a game. The story blew me away 10/10 up there with the old homeworld games
>>
>>340639637
I dream of a game where I manage doctrines rather than the actions of each ship. Like a fleet manager kind of thing.

For example, I want to set target priorities for each class, patrol missions for specific classes or engagement rules. I want statistically generated models (based on how much training you set as a general of course) to handle the micro engagements. Kind of like a crossover between grand strategy and RTS.
>>
I've been wanting to play some RTS lately (lpayed Empire Earth and the usual AoEII during childhood) but CoHII I'm getting my ass fucking kicked against the PC on easy and AoM Dragons expansion doesn't work on my computer because of missing runtime packages or whatever.

These futuristic RTS like SupCom and the space ones don't really catch my attention.
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