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What was the best TTYD chapter?
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What was the best TTYD chapter?
>>
Either doo_liss or RAWK
>>
3 and 6 are also acceptable.
>>
>>340552716
Not that one with the amount of backtracking it has.
>>
The train

I fucking love trains, and mysteries on trains
>>
The credits.
>>
The train is great, but glitzville is god tier. Being a pit fighter, working your way to the top of the ladder, and RAAAWK - that chapter is the has so much cool shit going on.

plus jolene a qt
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I absolutely love Chapter 5 in both games. Something about island adventures is great, and Cortez is one of the best bosses in the game. High tech battleship vs. ancient ghost ship in dat finale, too.
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>>340555019
This, it signifies that I can finally drop the game and go back to playing PM64.
>>
>>340553227
5 doesn't get enough love, probably because of the jungle backtracking. But just when you're finished with the satisfying multiple form boss fight you get bombarded by an entirely different one. It's great.

I'd still have to go with Chapter 3 or 4, though. I don't care how many times you gotta walk to and from a steeple, that silent lingering camera after you think you've won is just so fucking good.
>>
>>340552716
Aside from the shit with the bomb guys, chapter 7 was god tier
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>>340552716
Glitzville, maybe?
>>
>>340552716
RAAAAAWWWK
>>
Anyone who DOESN'T pick the arena is a mouthbreathing retard.

...is what I'd like to say, but TTYD was basically one fantastic chapter after another.
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>>340556630
This nigga gets it. TTYD doesn't have any bad chapters imo.
>>
>>340556943
That's pretty true. There's Boggly Woods but even that chapter had the Shadow Sirens and the OG MvG.

God, I love that robot.
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>>340552716
Generic answer here but Chapter 3 or 6, though I will say Chapter 4 has some super great atmosphere and plot. I really dig the idea of a unknown named Duplighost stealing Mario's identity, I wish it wasn't so backtrack-heavy though, ruins a otherwise perfect chapter.
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>tfw the first few times you played TTYD you didn't know you could fight Atomic Boo
>tfw you just used hammer spin to get the boos off but never enough times to trigger him
>tfw when you thought you'd just have to avoid the boos forever
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>>340558542
I felt so dumb after finding that out, it sucks too since the Lucky Day badge you get from him is pretty good for casual runs.
>>
>>340552716
3
>Yoshi partner that isn't death fodder
>Hype asf boss fights
>MOTHA FUCKIN RAWK HAWK
>If you found combat fun then holy shit your dick will be hard
>MOTHER FUCKING RAWK HAWK
>>
Any of them but Boggly Woods
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>post yfw best party member Bow will never appear in Paper Mario again
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>>340559497
The best party member was Admiral Bobbery..
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>>340552716
What's his name again?
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>>340559497
>>
>>340559804
DooPliss
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>>340552716
Doopliss is one of the best bosses in the game, but Chapter 4 has so much backtracking.
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>>340559901
Wrongamundo, little nobody!
Who'd name their kid that?
Prepare for doom, Slick!
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The final one.

Because we got this masterpiece after it was all over.
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https://www.youtube.com/watch?v=4NoJ_KSUTgA
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>>340560657
This isn't your time to be around, PretendoAnon.
>>
>>340552716
Chapter 4 for PM64
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>>340561273
>Shitty shiny Bowser "use the power of friendship to basically instakill the boss"
>Better than Shadow Queen
>mfw
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>>340560657
Right on cue.
>>
Chapters 6-8 of SPM. What happened to all the story these games use to have?

https://youtu.be/dRsbq9cicDE
>>
>>340560885
The amount of references to the older games were great.

I remember this being a remix of something.

https://www.youtube.com/watch?v=zB4O7jIt2K8
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>>340562457
https://www.youtube.com/watch?v=ofr1tYHdORo

If only the game had TTYD style gameplay. It would have been GOTYAY.
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>>340562457
Club Nintendo didn't think they were important.

Fuck man, Super Paper Mario had such a great OST, I desperately wish this series would go back to being what it used to be.
>>
1 is pretty standard mario
2 is the weakest chapter imo, sort of bland and I didn't like the Puni mechanic
3 is the best overall
4 had the best atmosphere
5 had the best boss
6 was the comfiest
7 had the best soundtrack
8 is low key one of the best nintendo puzzle dungeons ever
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>>340562946
>bring it up to 1.5x speed
>realize it's a SMB3 remix after 12 years with the game
>mfw
>>
>>340554709
>>340555225
I loved the train one because games where you have to do something on transportation like on a cruise ship or train or whatever are great. I'm also a sucker for mysteries. I was replaying TTYD recently and despite loving the train my first play, this time was kind of boring even though I forgot almost all of what happens in that chapter
>>
For me it's a battle between 3 and 4.
3 was very unique compared to a lot of the other chapters, and fits along with 6 by throwing away field encounters in favor of interacting purely with the story around that Chapter's NPCs.

4, although it could be confusing and tedious at points, absolutely sells me on it with the last half. My jaw dropped after fighting the boss for the first time.

I'd say 2 and 5 are on a level playing field for me. The Punis were very reminiscent of the Pikmin games, which I adore, and 5 again blew me away with the stunning boss fight at the end.

1, 7, and 8 are pretty standard routine story stuff. Pretty bland. (I was spoiled before I actually beat 8, and mechanically the fight is pretty flat.)
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>>340563238
>You purposely threw out the basic RPG structure?
>Yes.
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>>340563238
Paper Mario is dead and those niggers that bought Sticker Shit killed it
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>>340563238
>we did a survey over the Super Paper Mario game in Club Nintendo and not even 1% said the story as interesting

WHAT

WHAT THE FUCK

WHY

WHAT IS WRONG WITH PEOPLE

WHY THE FUCK WOULD YOU LISTEN TO THE SORT OF RETARDS THAT WOULD UP TO SOMETHING LIKE THAT
>>
>>340564841
>They used club Nintendo
>Fucking 4chan would have been a more reliable source of info
>Even fucking reddit
gg nintendo, you killed your own series
>>
>>340564841
Who even uses Club Nintendo?
>>
>>340564841
>>340565018
To be fair, one of the reasons Nintendo discontinued Club Nintendo was because it was unreliable.
>>
I love how no one is talking about what makes Sticker Star such a 'bad' game.

Because, to put it simply... it is not. In fact, it is a rather good game.

Seeing people in this thread SAY they want a return to the first two games when they outright praise SPM, the true black sheep in the series, is laughable.
>>
>>340565167
But they still kept the information they got from it to determine the future of one of their best series.
>>
>>340565365
Battles being pointless is a big one.
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>>340565365
>>
>>340565365
>no one is talking about what makes Sticker Star such a 'bad' game
Have you been asleep for years?
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>>340565365
>black sheep in the series
>automatically makes it bad
>>
>>340565365
>I love how no one is talking about what makes Sticker Star such a 'bad' game.

That's because, while you were off gallivanting on Reddit, we spent many months after release making threads about the game and pointing out how god awful it was. Nobody can be fucked to reiterate the same arguments over and over again.

Do people still question why Mass Effect 3 is a bad game? No. They don't need to. It's exactly the same with this.
>>
>>340565538
Yes, having played through the game myself, I can confirm all of this is untrue or exaggerated.

The game is good because of the changes made. I feel as if, in general, the people who hate the game don't like being challenged.
>>
>>340565365
Different does not always equal bad. SPM atleast had an interesting story to keep some engaged with count bleck and tippi. Even the twist with dimentio and luigi at the end was pretty neat, and Dimentio got a bit edgy towards the end, outright "killing" the party in chapter 6.
>>
>>340565774
You need to fuck off Tanabe
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>>340565365
>Combat was shit, no interaction at all
>No quirky partners, just a shitty crown sticker that is there soley to become a deus ex machina during the final battle
>In said final battle you can literally win in one turn
>Easy as fuck, no challange whatsoever
>Bosses had one sticker that crippled the fuck out of them
>Generic toads that did fuck all, at least Paper Jam made them useful
>Sold half as much as SPM
>Literally nothing is memorable about the game besides how shit it is
Don't defend Sticker Shill, it was not good in any way, shape or form.
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>>340565825
>that entire World of Nothing segment

I think this is one of the darkest moments in a non-dark game.

https://www.youtube.com/watch?v=8TX4sOGfW9U
>>
>>340565774
>Don't like being challenged
No way you aren't a fucking troll, this was literally the easiest Paper Mario game released.
>>
I LIKE THAT JUMP
>>
>>340566171
The fact that you would even say such a thing proves you, like all of it's critics, never played it.

If anything, the game's one, major flaw is that it is VERY hard to wrap your head around how things work due to the lack of tutorials.

No, looking up how to beat bosses in a couple of hits is not what you were supposed to do.
>>
The biggest irony here is that Paper Mario is called "Mario Story" in Japan, so by removing the story completely, they've basically kneecapped what made the series an original part of the Mario franchise.
>>
>>340565365
First of all, the thread was about TTYD.
People praised SPM because of it's excellent story. The mechanics don't matter as much to the fans as long as they don't interfere with the storytelling (in this case, the removal of a supporting cast of partners stripped away a lot of the personality the previous games had).
Of course this is ignoring some of the faults with SS's mechanics as well. One gripe fans have about it is that you can easily cheese a boss if you just so happened to grab the right hidden object from three areas ago. Otherwise you've managed to hit a wall.
>>
>>340565365
>>340565538
You know the one big thing that bothers me that people don't seem to notice that all attacks are done with simple A presses as opposed to 64 & TTYD that had varying ways to achieve an attack.
Examples being:
>Throwing Bobbery's smaller bombs
>Tapping the analogue stick back real fast for Bow
>Trying to press the right button (which varies from 4 different buttons) for Vivians normal attack
>Clock Out forcing you you tap a certain button real fast on the right thing (varying from Mario, the enemy and even the audience)
>Power Rush Crystal Star making you click certain arrow for Attack+Defense boosts
>Holding Down A for Bombette's & Watt's normal attack

It makes Sticker Star real dull even if you wanted to go into a fight due to this lack of variety.
>>
>>340566949
>claiming that Paper Mario fans that like story aren't real Paper Mario fans at all

Are you seriously that same guy from the thread the other day? You're going to embarrass yourself again.
>>
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Is Vivian a boy or a girl?
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>>340552716
I HAVE NEVER PLAYED ANY PAPER MARIO GAME CONVINCE ME TO PLAY ONE BY GIVING YOUR (YOU)
>>
>>340567041
None of the SS's critics have actually played it.

But while this is technically true, it doesn't hurt the game at all. Relegating attacks to a simple A press really keeps the pace in battles fast and furious. Not having to waste time pressing a whole lot of different buttons for different attacks made it very quick to get through fights.
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>>340552914
RAW COCK
>>
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>>340567439
Vivians cute, that's all that matters.
>>
>>340567439
Boy, regardless of change in localisation
>>
>>340565774

Do you actually think SS is challenging? And who gives a shit if the game is a challenge or not. Doesn't change the fact that the game is dull. I'll take an interesting, fun, but somewhat easy RPG like Paper Mario or TTYD over a "more challenging" bore fest like SS.
>>
>>340567561
And thank god for that, nobody in their right mind would want to spend even a nanosecond more in that awful game than they had to.
>>
>>340567561
This is an advanced form of baiting.
>>
>>340563819
>cruise ship
that sounds way better actually
>>
>TTYD has better plot, lore and characters
>Paper Mario has no backtracking or fetchquests except for the old Koopa which is optional
Which is better?
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>>340567561
>made it very quick to get through fights
Not with the bingo at the start, having to go through pages of stickers, and then with how every battle had increased enemy amounts.

All the removal of different button presses did is make things boring
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Whatever happened to that Anon that was making this?

>>340568729
I prefer 64 personally, I don't really think I can say one is better over the other though, they're both great after all.
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>>340563489
don't do this to my heart
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>>340567041
Something else that's odd is how they made it so every move hits multiple targets yet also increased the average enemy amount per battle by a shit ton, effectively nullifying that.
>>
>>340568929
Died in a tragic macaroni incident
>>
>>340564841
Have you ever given a survey and just rushed through it thinking "They never read it so whatever"

You were wrong.
>>
>>340568729
Honestly can't decide. I like both about the same the pros and cons of each cancel each other out for me. Was about to say TTYD is better on a first playthrough and that later playthroughs are better for 64, but TTYD also gives new dialogues for each partner you have out so you could have fun with that and I just like the dialogue a lot more in general. Paper Mario having a less exploitable battle system kinda makes it better from a pure gameplay standpoint though
>>
>>340554709
>>340563819

I too fucking adored the Excess Express

also I'm a sucker for moving combat backgrounds so the fight against the Smorg scratched that itch as a huge bonus FIGHTING ON TOP OF A MOVING TRAIN FUCK YEAH
>>
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>>340552716
>>
>>340568729
paper mario always felt better to me just as a game alone. Absolutely streamlined, no hiccups along the way, game felt great.

TTYD had everything else better but the backtracking and other stuff kinda annoyed me so I rate it 1 tick lower than paper mario.

Theyre both great games however and should definitely be played together.
>>
>>340552716
Chapter 8, because it's the best.
That giant door opening, the spooky witch castle, the tower/courtyard in the middle, the back to back bosses with Grodus and Bowser, the insane final boss fight.
>>
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We all know SS was a steaming pile of shit. But I still don't understand what everyone's gripe with SPM is.

And please, don't say "not an RPG"
>>
>>340570062
1. It's too easy
2. 3D world was kind of barren
3. Nothing, it's one of the best Wii games
>>
The reason why paper mario 1 is so great is because it doesn't have a "ugh, THAT level" moment, because all the levels are fun.
>>
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>>340570062
I personally enjoyed Super Paper Mario a lot but from what I can see the gameplay to them isn't very good, I mean look at this boss I fought in the second to last chapter, even if I wasn't so strong I could repentantly bounce on him with no issue.. Also while the story is good and all it was a bit heavy on it admittedly & had text drag on for too long, TTYD had a better balance of this, if SPM was made nowa days this issue might have been fixed with the speed-up option that Paper jam incorporated.
>>
>>340570062
Honestly, I just think that TTYD, and the paper Mario series to that point, were such tough acts to follow that it would have taken a literal perfect game to exceed the expectations that people had for it.
>>
>>340570062
It's different m8, that's the complaint. I enjoyed it but it's nothing like the previous games.
>>
>>340570545
SPM with rpg mechanics would have easily been that successor.

Like fuck that rpg battle in the underwhere was like they were teasing us
>>
>>340559804
DOOPLISS
>>
So color splash is going to fail, right? I bought sticker star because I didn't want to believe the hate, but not many will be fooled twice, right?
>>
>>340570789
Does anyone expect Nintendo games to sell at this point? Unless it's mainline Mario or an Animal Crossing, it's probably not going to sell much.
>>
>>340570789
It's on the Wii U, it could've been Mario Galaxy 3 and it'd still bomb.
>>
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>>340569752
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>>340563489
>>340562946
>>
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>>340559497
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>>340559497
>Party members will never appear ever again
>>
>ELDER GOD OF THE GODS TIER
Chapter 6
>GOD TIER
Chapter 3, Chapter 5, Chapter 7
>HIGH TIER
Chapter 8
>Good but nothing special tier
Chapter 1 and 2
>The only weak point of the game but still better than most game's weak chapters
Chapter 4
>>
>>340570517
honestly if SPM were a bit more challenging with the platforming fleshed out a bit more (maybe having the pixls act as passive metroidvania style upgrades rather than half-baked partners) it would have been a damn fine game game mechanically. something really is telling me they were planning a new IP in the metroidvania genre and very early on they made the switch to paper mario
>>
All of the chapters were wack but the pit chapter 6 was alright too but a little boring. Chapter 8 was a crime and the game just abruptly ended and the final dungeon was a lazy PM64 homage and was aimless as fuck.
>>
>>340571541

my nigga

3 Nights of Exess is so fucking good goddamn
>>
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>All these people saying Chapters 3 and 6 are the best

Maybe if you're playing the game for the first time. After that they lose all novelty.

Paper Mario 64 partly has the same issue. All the way up until Chapter 2 is a complete slog because of how slow it is.
>>
>>340552716
First chapter desu
>>
>>340571541
Best list I've seen
>>
>>340565365
SPM was a spinoff
sticker star wasn't
>>
>>340566419
>It's hard to figure out a fire-based thing is what you use on the snow boss

Fuck off shill, I played through the whole fucking game and I wanted to shoot myself after.
>>
>>340552716
I like them all!

But I did like chapter 3 the most cause I liked the mystery aspect in the second half
>>
>>340570373
>3. Nothing, it's one of the best Wii games
yeah real tough competition
>>
>>340571981
What do you find to be your favorite chapter then, Anon? Ignoring Chapters 3 & 6 mine would be 4.
>>
>>340573337
Project M
>>
>>340571981
Well that's generally what you base your opinion on something of anon
>>
>>340560134
Fuck you, you case sensitive prick
>>
>>340573380
I like most of the chapters except 8. That's a tough decision. I'd probably go with 4 as well.

I should point out that I don't think Chapters 3 and 6 are bad, but that without being able to wipe your memory of them you can't appreciate them the same way afterwards
>>
>>340573414
>a mod is the best a console has to offer
Nintendo seriously fucking blew it with the Wii. What were they thinking?
>>
The championship level was possibly the most fun level I have ever played in a videogame, holy fuck I must go back and fish this out
>>
>>340571981
You probably thought Chapter 2 was good
>>
3>6>1=5>8>4=7>2

Regardless of these rankings, anyone who hasn't played this game should play it immediately. It's nearly perfect in every way.
>>
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>All this SPM love
My niggas

>"Timpani...do you remember the promise we made to each other that day?"
>"Yes, I remember..."
>"If there was a place where we could be happy together, we would find it."
>"Will you come with me to that place now?"
>mfw

https://www.youtube.com/watch?v=9QOX81IXCI0
>>
>>340573847
That doesn't make them any less good though. If that was the case any story driven game wouldn't be as good when you knew what would happen
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remember SPM is to blame for Paper Mario's lighter direction since.

> yfw pic related shows what he could do if he wasn't using you by sending you and co to hell itself
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>>340552716
Chapter 4 would've been perfect if they just made one more area, Doopliss's Hideout or something like that. Going through Creepy Steeple three times was just obnoxious.

>mfw beating the shit out of my partners for not recognizing me
>>
>>340576627
I think everyone should do that fight by defeating all your partners first at least once.
>>
>>340568729
Paper Mario had better high points. TTYD had more consistent greatness.
>>
>>340576910
You sure you didn't get that backwards?
>>
>>340576910
funny, i saw exactly the opposite point being argued in an earlier thread
all i'm taking from debates like these is that i really need to play pm64
>>
So why will we never get another great Paper Mario game?
>>
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>>340577051
You know what, I actually think I did
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>>340576910
I felt the opposite. Paper Mario is consistently good, while TTYD shifts from amazing to "fuck you" at the drop of a hat.
>>
>>340552716
DooPliss
>>
>>340577148
Read >>340563238
>>
>>340577156
Oh, you silly anon. Don't worry, there will always be next time.
>>
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If you guys can, I'd recommend doing new playthroughs with every partner right off the bat. Its pretty fun. You can probably even do a "X Partner only" run this way. Personally I do it just to have Ms Mowz around to steal badges that show up on enemies before she even is available.

You can do it with an AR code in Dolphin, or if your computer is too shit to run Dolphin and you have a Wii and an SD card you can create a save in Dolphin after using said code and use homebrew to copy the save to your GC memory card.
>>
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>>340577210
>that fucking trouble where you do the same shit with General White a second time
>>
>>340570062
i love this game
>>
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TTYD go home
>>
>>340568729
>Paper Mario has no backtracking

Flower Fields, Shyguy Toybox
>>
>>340578443
Not trying to discount what you said but I think backtracking in that game was easier to bear since you had the little speedy spin move making it not so bad. It's a real shame TTYD removed that, I wonder what their reasoning was behind it.
>>
>>340577867
I remember chasing these guys around. Every so often I'd corner one and he'd just sit there and cry. Almost felt bad for the little guys. Then I killed them for their cake mix.
>>
>>340578708

Yoshi.
>>
>>340578708
You could roll Mario into a tube-like thing and make him roll around the levels like that and it was faster than walking. It was also quite obnoxious to control, but there are still options to fast.
>>
>>340578884
>>340578972
Yeah I guess that'd be why. I still wish it was in the game regardless though, the spin was much faster than those 2, at least with the Speedy Spin badge on, also the Dizzy Attack badge was a little nice.
>>
>>340578783
Sometimes I felt bad. Then I remembered the Anti Guys.
>>
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>>340579418
Anti-Guy Bowsers Castle challenge with 10 health was fun
>mfw beating it
>>
>>340579418
I intentionally failed that quiz in Bowser's Castle to fight three of them. Abused the absolute hell out of the stone caps and repel gel I'd been collecting, and the door's reaction was pretty great.
>>
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>>340568929
Shut yer trap you want him to get a C&D?
>>
>>340579289

The spin, while fast, was pretty... sloppy looking, I guess. It didn't look good and would mesh with the smooth, consistent aesthetic of TTYD.
>>
>>340579697
Same here man. I failed TTYD's quizzes too but they weren't as challenging.
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>I missed the Paper Mario thread
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>>340580526
>a noose in a nintendo game
How did they do it?
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Why is this series so fucking comfy?
>>
>>340571981
I can accept a bit of a slog with Chapter 3 and 6 after the fact if that meant at least one time where I was mesmerized by the concept of it.

Every time I play it, it reminds me of that feeling, and that's enough for me.
>>
>>340581190
Storybook feel.
>>
>>340581190
>No Jr.Troopa in the background

STOP POSTING THIS IMAGE ITS SHIT

SHIIIIIIIT
Thread replies: 160
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