What makes a game "competitive" on an e-sports level? Why isn't Mario Party or Mario Kart allowed due to its random nature when Smash and Pokémon are? How come only certain genres like fighting, moba and fps are played when there are other genres like rhythm, sports and racing? Should e-sports discussion be moved to /asp/?
Autism
>>340410737
money. It's as simple as that.
Why would event organizers waste money, effort, time, staff, production crew and air time AND pay from their own pockets to host an event for a game that isn't supported by the publisher/developer with monetary and marketing help
>>340411129
Ah, hooking in the Let's Play generation. Got it.
>>340410737
Smash and Pokemon aren't random in nature though, assuming you have a rule set (like turning off items for Smash.) As for other genres, it's more a matter of money, streaming, staffing, etc. A lot of people may play Mario Kart, but outisde of online forums, there are no Mario Kart "scenes" that are really well known.
>>340411129
To expand on this.
Every esport game that is big these days have their developers pumping money to artificially kick start an esport scene.
Valve pumps millions into Dota and CSGO Majors. Riot hosts their own LCS. Blizzard gives money to KESPA and all the HS invitational tournaments. And Capcom suports the FGC.
After a while, if all goes well it creates an organic scene that grows by it self as there is money from advertising and other merchandise deals. Best example would be ESL.
It's not like somebody decided to host a tourney, set it all up, and hope that they will attract advertisers to make it worth while. Not to mention people.
>>340410737
some games are "better" to spectate than others
DanceDanceRevolution would never have "le plays" highlights like overwatch (with their own in game replays of "epic" moments) or LoL (with characters designed to look cool and "skillful" that never get reworked into something balanced because wouldn't be cool anymore like all the assassins with free escape skills like zed/lb)
>>340411129
The best part is that most of the current "esports" games either take no skill at all or require skills that are so repulsively anal that only the most autistic autists can even play it at a remotely competent level.Talking to you, ASSFAGGOTS players.
Fighting games are still legit but I wish they didn't have to play Crapcom's garbage for sponsorships or whatever the fuck. At least SF5 is better than SF4.
no random elements.
>>340410737
>What makes a game "competitive" on an e-sports level?
the amount of money put into it
Randomness isn't counter to competitiveness, only bad wannabes complain about that.
But to answer your question, what determines whether a game is esport material or not is solely whether there's both a sizable playerbase and a sizable audience. Sesame Street quiz games could be esports if enough people played them and enough wanted to see them. Even a game where you literally just use a random number generator and whoever generates the higher number wins could be an esport.
>>340412473
Are you saying lol takes more skill than SF?
>>340410737
Have you ever played Smash competitively ? There are no more random elements than in other fighting games.
>>340413048
He's saying the skills it take are not enjoyable to learn.
>>340410737
A good competitive game:
> Has a high skill ceiling
> Is fun not only to play but to watch
> Is fairly cheap
> Puts players on an equal playing field
This is why CS:GO, Starcraft, all the competitive games, got where they are today. Randomness has nothing to do with it - as long as it is not so ridiculous that skill doesn't matter. Even Poker is a good competitive game for that reason. It's all about being able to control RNG that makes a good competitive game.