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Summon Night 6 coming west in 2017
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You are currently reading a thread in /v/ - Video Games

Thread replies: 63
Thread images: 12
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http://gematsu.com/2016/06/summon-night-6-coming-west-early-2017
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>>340305304
>Gaijinworks
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Gaijinworks again?

I guess Bamco was satisfied with Gaijinworks' localisation of SN 5
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>>340305304
I liked Summon Night: Swordcraft Story, should I also like this?
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5 had a shitty translation and crashed the psp constantly. why would anyone want them to localize 6?
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>>340305304
Gaijinworks really fucked over SN5, SN5 was a disappointment in and of itself, and SN6 requires knowledge of various untranslated games to play.

Is anyone working on a SN3 translation? I've heard that one is the best.
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>>340305929
I think so
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>>340305304
>Gaijinworks
Gonna import then.

>>340305929
Not necessarily. Mainline Summon Nights are tactical RPGs like Final fantasy Tactics or Tactics Ogre or Disgaea.
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The game bombed in Japan and SN is fucking popular in Japan they managed to kill the series again.
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>>340305304
It's getting translated by the asshats that did SN5?
Fuck. Getting another ruined product.
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>>340305304
>fucking garbage gameplay of 4 and 5
>not Swordcraft Story
Trash game, wouldn't trick my worst enemy into playing it.

>>340305929
You won't at all.
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>>340306893
I liked Final Fantasy Tactics Advance and... got something like a third through A-2. I can enjoy SRPGs.
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>>340306980
>being this filthy of a secondary

>>340307093
You'll like it then. It plays more or less the same.
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>>340305820
It's a shit game anyway. Skip it.
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>Gaijinworks
haha enjoy your partial dub only
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>Gaijinworks
NOPENOPENOPE. Pic related, this is what their lead translation did in translation back in the days when he was working for AJ.
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>>340307250
>implying the partial dub was the problem
>ignoring the fucking shit translation
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>>340307687
That pic takes me back. Holy shit. Hold old is this?
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>>340307687
Holy fuck, I feel old. It's been ages since I last saw that pic
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>>340305304
>Swordcraft Story 3 is still in never ever territory

Fuck my life
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>>340307687
I have no idea why I expected the "Even electronic brain pancake crystal elderly" line
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>>340307948
What's with the recent outbreak of people whining about SN:SS3? Just play the game in JP, it's not necessarily hard to navigate, except for one small part,, though you won't understand squat of the nightly talks.
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>>340305929
Swordcraft were Action RPGs similar to early Tales of, regular Summon night is turn based on a grid.
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http://nichegamer.com/2015/07/15/gaijinworks-interview-how-victor-ireland-and-crew-are-localizing-the-rarer-games/
>Victor: Yeah, they know they did. It was so lazy. I was seriously offended by how lazy it was.

"Wanna know a secret? I pooped in my pants, hehehe. Squishy!" -a Vic Ireland localisation production
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>>340307802
>>340307863
I think it's from 2003. I feel bad about watching AJ version of Yumeria.
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>>340309027
Didn't they do a shit job with CoH2's localization too? Didn't they fill everything with memes and random shit?
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>>340309027
>Idolmaster is borderline pedophilia and should be censored

I'm so glad these fucks are dirt poor. Putting up with NISA is enough
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>>340309487
>Summon Night 5 was a direct result, 100 percent, with the support we got on Class of Heroes 2, and the job we did with those games.

CoH3 has shit like "Pimp Hand" samurai ability.
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>>340309796
Wasn't there a Stop! Hammer time joke in one of the skills too? Fuck, they're like a smaller NISA, thinking memes and pop culture references are the best shit ever.
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You faggots kick-started Summon night 5 and wise yet forgot all the stupid memes from the lunar days. You deserve all you get
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>>340309027
>Anyone who is familiar with their work when they were Working Designs knows people getting worked up about censorship are missing the point. WD was hands down the best team of translators out there that did everything they could to bring out a top notch AAA product to the player.

This guy has to be joking, right?

>Several comments more defending censorship and claiming Vic Ireland is good
He Lp
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>>340310056
>implying I did anything
I admit I was tempted in preordering their limited physical run of SN5 but I knew they would fuck up the game. Ended up playing it just to see how bad the translation was though.
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>>340308551
I own both 2 and 3.

Those games push the GBA like it's a PS1 sometimes.
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>>340309027

As a kid stuck with a Saturn during fifth gen I have a soft spot for Vic Ireland. Without working designs there would be nothing to play on a Saturn in its last years.

The other thing was the quality and care put into the physical edition of SN5.
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Maybe you guys should give them another chance.

Maybe is gonna be gud this time.

Have faith, support the genre, and the cult classics that wouldn't come west otherwise.
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>>340310335
In english please?
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>>340305304
Will it have fucking voices this time around?
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>>340311506
They're demanding of the hardware.
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>>340311498
No. After the blunder that was SN5 and other previous games, I have no interest in helping out Gaijinworks nor do I believe that they're gonna do a good job this time.
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>>340311596
Do you really want a Working Designs dub?

But I am annoyed that SN5 never got a patch to re-insert jap voices.
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Was the Swordcraft Story BLUE SCREEN OF DEEEEEEAAAAAAAATH! line actually in the original or was it some localization shit?

I mean I kind of liked it but I'm wondering what they originally had if it wasn't there to begin with.
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>>340311834
No, I want it to keep the fucking Japanese voices, unlike fucking 5.
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>>340311697
Are they? I don't think they're that heavy on the GBA. SS1 was kinda slow sometimes but that was bad coding on Flightplan's part.

>>340311871
I'm not sure if that particular one was there, but the JP version of SS2 had a good amount of jokes in it.
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>>340311498
Vic's been at it for over 20 years, no?

It's still shit.
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>>340307725
It's not like you can check if it's good without the audio :^)
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>>340312160
But I played it originally in JP? You know, the version where I can actually customize the character's skills.
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>>340311485
Only that.
Everything else lacked effort
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I tried Summon Night games before and those aren't that good. I really was expecting more Swordcraft Story-like gameplay, then Twin Age happened and it was shit.
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>>340312665
Twin Age was awesome. Too bad the game was easy as shit.
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>>340312009

Unlike the big companies he has a compelling argument for not including voices. That kind of licensing is expensive and his games aren't selling at the numbers required to make it feasible yet.

You gotta start from somewhere.
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>>340312009
Licensing cost probably too expensive for them
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>>340313775
>>340314401
Listen, I bought 5 in order to support them, but I'm not gonna waste more money if they're releasing a PS4 game without fucking voices in it. Or with shit English VA, for that matter.
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>>340314780

Yeah man I'm sure your purchase is literally everything he needs to pay for licensing.
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>>340315272
Don't worry, if it isn't he won't get any more money from me.
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So besides the lack of voices and possible memes in the translation, what else did GW fuck up with SN5?
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I thought we never gonna get this. Ne-

>Gaijnworks
Oh no. Time for glitches. Maybe Vic won't be a cheap fuck and actually get the Jap VA's for real this time.

I think the very nature of this game being nothing more than a glorified crossover with other SN games may be lost on me.

But hey more Aty. And that's always good.
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>>340316947
this guy gets it.
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>>340316468
Bugs, they usually patch them like weeks/months later though.
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>>340305304
>digitally for South America

So, is it only for South America?

What about Mexico?
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>>340316468
A gamebreaking bug that makes it impossible to customize character's abilities. I don't think they've patched in that one yet.
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>>340305304
Is Summon Night like Friday Night?
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>>340317724
i thought they did it with the 2.0 patch.
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>>340318050

It was patched, even in the UMDs.
Thread replies: 63
Thread images: 12

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