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How do we fix Overwatch? >Get rid of respawn time If you're
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How do we fix Overwatch?

>Get rid of respawn time
If you're going to make someone walk a mile to get back to the objective, there's no reason in having a respawn timer

>Get rid of "leavers penalty"
There's literally no reason to have this in place. Overwatch is constantly busy that if one person drops from a match, someone immediately replaces them. There's no hindering the match in any capacity and it's just there to be in place so Blizzard can feel good about themselves punishing players for 0% affecting the game.

>Fix some maps like Hollywood and Hanamura
One-way entry levels as an attacker is near impossible. Unless you're up a shitty defending team, you're never going to make it through the front door. Hollywood is just a cakewalk for any Defenders using Bastion and Torbjorn.

>Fix Mei
If there's any one character that needs an adjustment, it's Mei. I can live with Bastion players because they're stationary and only pose a threat at one point in the map. Mei can hold an objective/contest it with no effort and shut down just about any other character in a matter of seconds. Her Ultimate has no audio cue and can't be shut down like other player's ultimates and lastly her self-healing freeze technique needs to have a shorter timer or can be busted if enough damage is pressured.
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>>340283596
Nerf overtime
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>>340283596

Thank god your not a dev.
>>
git gud bruh
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>>340283719
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>>340283596
Just a heads up. You are LITERALLY wrong about everything you just mentioned.
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>>340283596
>Get rid of respawn time
No, this is to ensure that your life means more than just running in and failing. Longer respawn time teaches people to play better

>Get rid of "leavers penalty"
No. Faggots who drop out early just to preserve their "perfect stats" are delusional assholes who deserve the penalty.

>Fix some maps like Hollywood and Hanamura
You need to learn that some characters excel on certain maps. People who cry about Bastion are the worst players in the world.

>Fix Mei
Mei is complete shit from medium-long range and she can only kill one player at a time. Learn to attack with a second person.
>>
Every single one of these points screams "I'm shit at Overwatch!!"
>>
>>340283719
Why? Because the game would be faster-paced than the slow crawl it already is? The game is enjoyable, but it needs some heavy balancing and fixing to make it a long-term playable game.

>>340283849
>"GEE, I SURE DO LOVE WAITING 5 MINUTES TO RESPAWN AND LEISURELY STROLLING BACK TO THE OBJECTIVE"
>>
>>340283596
>Get rid of respawn time
Git gud

>Get rid of "leavers penalty"
git gut

>Fix some maps like Hollywood and Hanamura
git commit

>Fix Mei
This is the only one i can agree with you
>>
>a blizzard game is unbalanced

And it's another day on /v/
>>
https://youtu.be/8lU7jXo9hhQ?t=417

This is the noise Mei's ult makes you deaf cunt.
>>
>>340283596
you dont fix what isnt broken.
its shit on purpose
>>
>>340283980
>Every other player has a start-up time, even if it's literally a second
>Mei just mutters something and chucks a blizzard spinner in the middle of a group
>Gets team kill
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>>340283596
>How do we fix Overwatch?
important things like fix the netcode tick rate hitbox
>>
Is that whole 20-tick thing something that could be fixed in a later update, or is it something so intrinsically attached to the framework, they'd have to do a total teardown to change it? I seem to recall Battlefield 4 doing something similar.
>>
>>340283719

this

i get sick and tired of reading dogshit ideas that haven't been thought out at all.
>>
>no audio cue

"Dozo fu shin zao"
>>
Mei is not hard to kill you dip
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>>340284164
>Get frozen
>Get headshot by icicle

or

>get jump on Mei
>She goes into ice-heal brick mode
>Rest of team ganks your ass

pick your favorite
>>
>>340284081
>pharah
>reaper
>rein
>mercy

These are all instant too, faster than Mei even, stop being so shit please.
>>
>>340283596

It should be a porn game.
>>
Reduced efficiency of skills that remove/reduce movement ability (Fuck you Mei/McCree). Ultimates like Zarya's or Junkrat's Beartrap is fine. You can destroy the beartrap and watch out for it and you can still act during Graviton Surge.

Other than that, Just some values getting changed like giving Widowmaker and Lucio 175 HP, longer sniper rifle charge time for Widowmaker, Fan the Hammer nerfs for McCree, some damage fall-off at longer ranges for Bastion, some buffs for Zenyatta like the Orb of Harmony reducing the friendly cooldowns and the Orb of Discord increasing hostile ones.
>>
>>340284249

>get frozen
>rest of team ganks her ass
>>
>>340284291
>Pharah
Can be shut down during her startup, missles are scattered so guaranteed kills are low
>Reaper
Can be shut down just as he starts up, maybe getting a shot or two off but no guaranteed kills
>Reinhardt
Literally does nothing anyways
>Mercy
Can be shut down but has a smaller window of time
>Mei
Just fucking chucks that thing out there which goes on even if she dies
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>>340284512
you are shit at this game and need to stop posting.
>>
>>340284594
Really? Seems like I'm pretty good if I can shut down everyone's ults that you said were problematic.
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>>340284648
I never said they were problematic, I said they didn't have a startup time.
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>>340283596
Here's one

>remove all small, solid props/objects on the maps
When i go into a room i stumble against tables, benches, plants, etc. that prevent me from moving
just make it somewhat flat, like TF2
>>
Fix the timer/cap rate by making it progress ay a static rate the entire map. Defenders should not be punished by a last minute cap when they held well the entire match.

Also, what the fuck is going on with matchmaking? For 8 games in a row Ive gotten ridiculous stacks against me where the entire enemy team is over 10+ levels my highest level player.
>>
Someone who knows something about game design here

1. On the asymetrical attack/defend maps, ensure the defend spawn is always equal distance away from the attack spawn.

Having one team need to cross Egypt and Israel and the other need to walk down their driveway to get to the obj is dumb.

2. Add in a symmetrical attack/defend game mode (aka Conquest or Domination)

3. Payload goes backwards just as quickly as it does forwards

4. Payload goes backwards immediate when no one is touching it.

5. Reduce Mei's health

6. Reduce Mei's health regen amount

7. Reduce Mei's freeze rate

8. Decrease ROF for Mei's ice sniper

9. Increase charge rate for Widowmaker's 100% damage multiplier. Make it stay at 100% if she gets a 1HK but otherwise recharge slowly.

10. Genji's default melee when using Dragon Saber does more damage

11. Make High Noon only lock on if user is still

12. Add knockback to Reinheart's M1.

13. Instead of reviving everyone within a radius, Mercy can target specific souls to revive

14. Make roadhog's bait and swith require 3 actions instead of 2

15. Remove Soldier 76's grenade launcher (they are literally shit tier compared to the grenade launcher character, its bad enough that mei has overlap with widowmaker)

16. Give soldier 76 a firemode similar to the aug in CS where his vision zooms in, his firerate slows down but his accuracy is higher. You can call it targeting mode or whatever.

17. Give Pharah an alt fire rocket. M1 rocket = Direct Hit low splash, M2 rocket = high splash, low direct hit.

19. Give d.va the ability to pin people like rienhart with her charge

20. Give d.va longer flight duration

21. Fix the melee reload cancel for Reaper
>>
>>340283596
Get rid of Hero stacking. That's all I want.
>>
>>340283719
dev =/= designer
>>
The only point I think MAYBE needs looking at is Temple of Anubis point B. The spawn is literally behind it and there's too many good spots for a Bastion/Torbjorn turret.

I say 'maybe' because I've never actually been in a match there that was two well co-ordinated teams against each other. It's always a band of random chucklefucks from assorted Homes for the Mentally Challenged versus 6 ex CS:GO players who are in the same room and have known each other since they were 4 years old.

If I could get into a match where both teams know what they're doing, it'd be nice to know if Anubis point B is actually balanced.
>>
>>340285052
22. Add in a CTF mode

23. Add in a plant the bomb mode

24. Add in a weekly brawl that is team death match but with soldier 76 only

25. Allow Lucio's to stack but stack the rate, not the amount

26. Increase Zenyatta's health

27. Decrease Zenyatta's damage

28. Increase Zenyatta's range for healing

29. Require Tobjorn to have scrap to build and repair

30. Horde mode
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>>340284092
the only shit thats annoying is getting hit when you already ran around a corner but i heard that can be fixed in custom games
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>>340283596
>get rid of respawn time
HAHAHAHAHAHA OH YOU, OP!
Fuckin stop reading there boy
>>
>>340285052
>Payload goes backwards just as quickly as it does forwards
Are you actually mental? That's a horrible idea. You'd never get anywhere unless all 6 of you were actually good, which as we know, never happens.
>>
>ITT: kids who never played tf2
>>
>>340285350
>29. Require Tobjorn to have scrap to build and repair
No. Not unless you're going to give him a level 3 turret that he can keep as standard if he's got enough scrap.

And even then, still no.
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>>340285358
>I heard that can be fixed in custom games
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>>340285350
If you're going to make Torb require scrap, also give him ways to get scrap that don't involve suicide missions to battlefields when trying to set up, and either alter the cost of E or give him a higher scrap total
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>People actually think Mei is broken
>>
ITT

If 12 year olds were devs
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>>340285052
terrible ideas mixed with a few okay ones.
>>
I think Mei is good for picking off stragglers and as an anti-flanking character. Outside of a one on one situation without an ultimate she's pretty simple to deal with.

Unless that's your role in the team, you shouldn't really be on your own anyway.
>>
>>340283596
>Get rid of respawn time
No. For reasons already stated.

>Get rid of "leavers penalty"
No. We don't need to promote "fuck it, i'm not trying, im requeing" approach. It's bad for gaming in general.

>Fix some maps
yup

>Fix Mei
Yup. When you struggle to kill a supporty defence hero more than to take down a tank, something is not ok.


And add deathmatch. I know it's not the purpose of the game, but I also know many of us would happily jump into an arena map and do some fragging. Team deathmatch maybe, if they insisnt on the game to be super team based.
>>
>>340285782
>"lol I play Mei guys and die with her maybe once a game while freezing 40 enemies in a single match. I don't know why you think she's broken lol"
>>
>>340283942

Get a Symmetra.

The point of her teleporter is to mitigate long distances.
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>>340283596
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>>340285689
that's not tick rate its already known hanzos arrows have a stupid hitbox
>>
>>340285932
not that guy but you know the answer to this will be:
>b-b-but muh main
>>
>>340284359
thumb up for those cooldowns shenanigans on orbs, I like the idea. Even a second or two would make them feel that much stronger.
>>
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BALANCE SHITPOSTING:

Characters I'd change:

>Mcree
-Flashbang only works from the front of the hero you throw it at, bright flashes behind you shouldn't do shit.
-Increase Falloff damage on Revolver

>Mei
-Icewall has Healthbar display
-Individual Sections have lower health
-Cryofreeze's ice can be broken resulting in a stun

>Widowmaker
-Add a lasersight to her aiming
-Reduce rate of charge
-Increase Ammo useage per shot
-Ult given a callout for the enemy team

>Zenyatta
+Healing orb has a hud display for the person currently being healed
+Health buffed to 200
+Healing orb gives movement speed increase
-Discord orb becomes a projectile weapon that only activates if it lands a hit. Immune to tank shields.

>D.va
+Can fire while moving at full speed while in Meka
+Given an Alt fire projectile to deal with further range enemies similar to S76
+Remove Mech's Headshot box

>Pharah
+Increase HP to 250
+Increase overall horizontal movement in the air

>Reinhardt
-Increase the cooldown caused by breaking a shield from 5 to 10 seconds

>Zarya (kind of)
-Allow more heroes to escape from her ult with their mobility tools, Winston and Junkrat currently cant for some reason
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>>340285932
I actually do play Symmetra but having to wait half of the match to put up a teleporter is pretty garbage. Not only that but with shifting defense points, the teleporter becomes useless once the objective shifts and you already established your portal.
>>
>>340286023
no the answer to that is a bunch of poo in the loo memers
>>
Holy shit I'm glad you are not a designer

>Get rid of respawn time
Then Overtime would literally last forever, this is ignoring the team might have a Symmetra. The whole game revolves around eliminating the enemy team and capitalizing on their absence to take objectives.

>Get rid of leavers penalty
Then faggots like me who get mad when there are 2+ Genjis on a team would never stop leaving games.

>Fix maps like Hanamura and Hollywood
Only sensible thing in your post, Hanamura is easy to fix just open the gate completely instead of it being ajar. Hollywood needs a third entrance.

>Fix Mei
Literally nothing broken with her, her Ult does have an audio cue and let me remind you that if you can't get out of the circle in time you were close enough for her to freeze you anyways. Yoy are just salty someone froze you while playing Reaper for the seventh time during that one match.
>>
>>340285052
>1. On the asymetrical attack/defend maps, ensure the defend spawn is always equal distance away from the attack spawn.
Other than the last points on Anubis and Hollywood, this isn't that big of a deal. Defense should have an advantage, that's how it works.

>2. Add in a symmetrical attack/defend game mode (aka Conquest or Domination)
Ok.

>3. Payload goes backwards just as quickly as it does forwards
FUCK NO. Nobody would ever win a Payload map.

>4. Payload goes backwards immediate when no one is touching it.
Immediately? No. After 10 seconds? Sure.

>5. Reduce Mei's health
>6. Reduce Mei's health regen amount
>7. Reduce Mei's freeze rate
>8. Decrease ROF for Mei's ice sniper
Mei makes you angry, doesn't she? The only one I'd agree with is reducing her health. She's very tanky at the moment, when she's supposed to be defense.

>9. Increase charge rate for Widowmaker's 100% damage multiplier. Make it stay at 100% if she gets a 1HK but otherwise recharge slowly.
No. Widowmaker's fine.

>10. Genji's default melee when using Dragon Saber does more damage
Ok.

>11. Make High Noon only lock on if user is still
No. Just make him suddenly VERY visible on everyone's screen. If you get caught then, it's your own damn fault.

>12. Add knockback to Reinheart's M1.
Ridiculous. You'd only ever hit someone once. Give him an alt swing, maybe.

>13. Instead of reviving everyone within a radius, Mercy can target specific souls to revive
Not a terrible idea, as long as it's an addition.

>14. Make roadhog's bait and swith require 3 actions instead of 2
I don't know what you're on about. Do you mean his hook and then shotgun to the face? Because that's the point of Roadhog.

>
15. Remove Soldier 76's grenade launcher (they are literally shit tier compared to the grenade launcher character
They're not grenades, though. They're rockets. They fire in a straight line, and they're mostly for taking out Roadhog.
>>
>increase Defense's respawn timer for each checkpoint back they lose
Their spawn is already a stumble away from the points anyways, you should not be able to get wiped and still defend a point.

>add more side paths
Just in general. This is the only thing that OP got right, Hanamura is a fucking joke because there's only 1 entrance into the first point unless you're Genji or Pharah.

>Remove D.Va's invulnerability when summoning her mech
Why is this even a thing.
>>
>>340283596
>Her Ultimate has no audio cue

Wrong.
>>
>>340286239
>Playing Reaper
>Ever

nice try friendo
>>
>>340285782

Mei is my least played character. I've found that the only people who call her OP are the people who suck ass at this game.
>>
>>340285052
>17. Give Pharah an alt fire rocket. M1 rocket = Direct Hit low splash, M2 rocket = high splash, low direct hit.
Quite like that idea.

You missed 18.

>19. Give d.va the ability to pin people like rienhart with her charge
>20. Give d.va longer flight duration
You can only pick one of these.

>21. Fix the melee reload cancel for Reaper
I don't know what that is.

>22. Add in a CTF mode
Yes.

>23. Add in a plant the bomb mode
Yes.

>24. Add in a weekly brawl that is team death match but with soldier 76 only
They'll probably do that in Arcade eventually.

>25. Allow Lucio's to stack but stack the rate, not the amount
Yes.

26. Increase Zenyatta's health
27. Decrease Zenyatta's damage
28. Increase Zenyatta's range for healing
Then you might as well just play Lucio.

>29. Require Tobjorn to have scrap to build and repair
No. He's gimped enough.

>30. Horde mode
Yes.

Overall, I give you 6/10. Some nice ideas, but some that'd just straight-up ruin things and you miss the obvious quite a lot.
>>
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>>340285902
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>>340286615
>Source: my ass
>>
>>340286615
so, nerf Lucio?
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>>340286615
>competitive
What a joke, into the trash.
>>
>>340283596
>If you're going to make someone walk a mile to get back to the objective, there's no reason in having a respawn timer
babby's first FPS
>>
>fix the fucking retarded hitboxes
https://www.youtube.com/watch?v=_UU8jqxAiHQ

>Remove sprays. No one uses sprays outside of spawn. All they're good for is ruining loot boxes

>balance spawns on payload maps
every payload comes down to the wire because attackers have it easy, then defenders have it easy, then everyone just dogpiles at the end near the defending spawn
>>
Fix hanzo and his arrow hitboxes detection.

Using it as a to keep him relevant is an extremely poor choice in g a me balance. He should be given other tools to compensate rather than just let him literally snipe you even though you ducked behind a wall a second before.
>>
>>340286714
http://www.planetoverwatch.org/11-overwatch-hero-meta-report-the-grand-beta-review

>>340286754
It is stupid that the game has a pro scene already.
>>
>>340283596
I agree only with making an audio queue for mei's ult.

Everything else sounds like you just want to play tf2.
>>
>>340286968
>beta

the game has been out for almost a month now
>>
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>>340283596
>How do we fix Overwatch?

Activate DK Mode on all characters so their models fit the hitboxes
>>
>>340286575
meant for >>340285902
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>>340285052
>Payload goes backwards just as quickly as it does forwards
>Payload goes backwards immediate when no one is touching it.
>Someone who knows something about game design here
Is this the new "my father works at Nintendo"?
>>
>>340286754
I mean if organized teams playing tournament formats isn't competitive, then what is? You can say it's stupid or unskilled or something, but you really can't say it's not competitive.
>>
>>340286192
Early on, the element of surprise from your turrets helps you build ult super fast. That, added with ball spam, results in an early first teleporter. I think you just gotta git gud
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>>340283596
Attackers have a near 100% winrate. Only absolute trash lose as attackers. Its to the point competitive play is decided on how fast you won as attacker since its assumed youll lose on defense. You win 1 team fight and you capture the point as offense. 1 out of 10+ fights and you win. Thats how easy it is for attackers. You fucking suck shit.
>>
Am I right in thinking that right now, the payload will move as long as a member of the attacking team is on/near it? Or can you contest it and stop it?

Because I think on the last point, when the objective is literally two feet from an enemy spawn, having the payload able to be pushed just by having an attacker by it is a thing that should happen.

Possibly make it 2, otherwise you'd just get Reinhardt or Winston just sitting their asses on it with the shield up, I suppose.

But it should also move back quicker from that same objective, when being pushed back by the defense.
>>
>>340283596
>>Get rid of respawn time
yeah now taking the objective is literally impossible, great idea making deaths completely irrelevant
>>
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>>340287040
Okay, here's a more recent one, but doesn't have KOTH stats

http://www.planetoverwatch.org/12-overwatch-tier-list-and-hero-meta-report-the-payload-report

Also the balancing hasn't changed at all upon release.
>>
>>340283596
McCree
Overtime needs fixing
Hanzo, Mei, and Zen needs rebalance (Good on pubs, shit-tier on competitive/good player pubs)
Wave based respawn time (Everyone respawns at the same time)
>>
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man i love overwatch it's such a great game
>>
>>340287179
and entirely destroying Mercy's ult.
How is that being missed?
>>
>>340287161
What game have you been playing? Temple of Anubis is a defender's paradise, mate.
>>
I've got one.

McCree's flash grenades dies exactly that. Flashes you. You're not d5tunned, but you won't be able to see or hear for the same amount of time you'd be normally stunned.

I remember someone saying that adding a pool for Zenyatta's balls would be good. You know, being able to throw out two orbs if harmonies or two orbs of destruction.
>>
At least we can all agree McCree needs to be nerfed into the dirt.
>>
>>340287291
No it isnt. You are bad. Its way too easy to win on it.
>>
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>OW thread
>people are actually talking about the game instead of posting asses

Holy shit you people are fags
>>
>>340286263
Except you're wrong about the maps.
Hanzo, widow, junkrat, d.va, reaper, and Winston can do the same as genji and pharah in basically all situations even in hanamura. Hell, even a good Lucio can go anywhere he damn pleases because of the way his wall ride works.
>>
>>340287259
>Widowmaker will never rape you with her futa cock
>>
>>340287291
>D.Va
>drop the bomb on them
>profit
>>
>>340287384
No it's not. You are playing against terrible, terrible defense teams.
>>
>>340287449
>Winston sticks his shield over it
Oh.
>>
Why Torb's turret have some of the best autoaiming i've ever seen in a video game.

That shit hits you from across the map at level 1.
>>
>>340283596
Mei does have an audio cue, she says something Asia, sounds like oshoo go shiro or something
>>
>>340287291
Not really.
Low ranks defenders are more favored.
Mid ranks its even.
High ranks attackers are more favored.
In "pro" matches its rare for defenders to ever win.
This is because

1- There is a much larger impact having higher coordination on attack then on defence.

2- If everyone charges their ults and uses them on a push, they just have to win 1 push to win the game, defenders can also save their ults for when the attackers all coordinate theirs, but the problem is that the defenders have to win every single time.

At least once the attackers should win the team fight and the will win the game.
>>
>>340287571
Because it has low hp, is immobile, doesn't change targets well, and torbjorn can't heal it very quickly.
>>
>>340286192
Depending on the map, I can get ulti within the first minute or two. Notably Gibraltar or Dorado. Stopping them from leaving base feels so good.
>>
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>"leavers penalty"
>in a fucking FPS

You blizzdrones are a riot.
>>
>>340287724
>That visible effect and clanking sound coming "long" after hitpoints get added to the turret.

Rustled.
>>
>>340287449
>D.Va ult
>killing anyone

Did you ask a Zarya politely if she could gravity them first?
Temple of Anubis has 4 incredibly easy LoS blocks within a moment's notice without even going into shit like Rein blocking with his shield or Mei throwing a wall up or what have you
>>
>>340285052
>1. On the asymetrical attack/defend maps, ensure the defend spawn is always equal distance away from the attack spawn.

I noticed that the first point favors the attackers in terms of walking distance, while the second point favors the defenders.
>>
>>340287571
It's pretty much an aimbot with reaction in miliseconds. I don't know what to think of it because as a Tracer it sucks it makes it really hard to kill without using the bomb but when I play Pharah I see how shit they really are
>>
>>340283596
>>Fix Mei
>If there's any one character that needs an adjustment, it's Mei. I can live with Bastion players because they're stationary and only pose a threat at one point in the map. Mei can hold an objective/contest it with no effort and shut down just about any other character in a matter of seconds. Her Ultimate has no audio cue and can't be shut down like other player's ultimates and lastly her self-healing freeze technique needs to have a shorter timer or can be busted if enough damage is pressured.
Mei's Cryo Freeze only restores 150 HP and has a 12 second cooldown. Unless you're going after her 1v1, she usually gets blasted to shit as soon as she gets out. She can't single handedly hold a point because most points are pretty wide open and if she's all that's left, guarding it, an entire team can still pretty easily get around an ice wall and destroy her. All she can do on her own is buy time and hope her team can make it to her. Her ult does have an audio cue because she shouts it out in Chinese every time an enemy Mei uses it and you can see the affected area.

Also, even if Bastion is stationary, he still needs fixing. He has barely any meaningful damage drop off with distance so he can effectively snipe. Give him more damage drop off at range and give him a longer reload in turret mode.

>Get rid of respawn time
>If you're going to make someone walk a mile to get back to the objective, there's no reason in having a respawn timer
spawn points need to be adjusted, not the respawn timer.
>>
>>340287793
If there wasn't one i honestly think entire teams would leave at the first sign of the enemies gaining any sort of ground except of one or two people.
>>
>>340287793
It's there so groups of 6 friends can pubstomp without having people leaving all the time.

Personally I don't care about lootboxes enough to not quit when it's hopeless. The only annoying thing is the permanent warning box.
>>
>>340287793
>leaving ~5 min games
>>
>>340287173
They should make the movement speed proportional to the amount of players on/by it.
2 attackers: push it forward faster than one.
2 attackers and 1 defender: push it forward at the same speed as one.
2 attackers and 2 defenders: no movement
And so on.
>>
>>340287932

And that's how it should be.

You could easily leave CS and TF2 matches if your team was insufferable/shitty and the games were completely fine.
>>
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>>340283596
>Get rid of respawn time
Stupid. No one would get a break, and it'd encourage being sloppy

>Get rid of leavers penalty
Matches are short. If you really have to leave halfway through one, it barely punishes you.

>Fix some maps like Hollywood and Hanamura
The doors are easy to push through with some basic coordination. Even sneaking in some other way and causing a ruckus allows people to pool in. It's fucking simple.

>Fix Mei
Or just stay away from her. That removes like 90% of her lethality. Her wall lasts a few seconds.
Also
>Her Ultimate has no audio cue
Yes it does. She says a loud, echoing line in mandarin.
>and can't be shut down
Yes it can. You can deflect it if you're good.
If not, just fucking run, and if you die, so what? That's the point of an ultimate.

Holy fuck thank God you're not a dev.
>>
>>340287793
Pretty much this

"Man, this game sucks. They have two Genjis and my team can't even make it to the first objective, I'm going to back out"
>"I'm sorry, it sounded like you were going to back out there, player"
"Yeah, this game isn't going so well and I didn't want to spend anymore time than I have to on it"
>"lol nope you're going to stay here and fight unless you want to earn no experience for the next 10 matches"
"But why? If I want to leave a match, I should be able to. Any other FPS-styled game allows their players to leave a match. Besides, as soon as I leave, I'll be replaced anyways."
>"WOW UR SO SALTY ENJOY HAVING YOUR 4000XP REDUCED TO 10"

Why does this exist again?
>>
>>340288116
Overwatch isn't CS/TF2.
>>
>>340287932
It doesn't ever happen with the other FPS, why should it happen with OW? Is the userbase that cancerous?
>>
>>340283596
Jesus christ I hope developers never listen to fans if this is the kind of opinion out there.

>Improve tick rate
>Reduce hitbox sizes for headshots
game is now completely fine
>>
>>340288020
>6 Mei freezing themselves and blocking defenders with spam become unstoppable on the objective

No.
>>
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>>340288239
>blizzard
>is the userbase that cancerous
Take a wild fucking guess.
>>
Personally, a character I think needs fixing is Zarya. 200 health and 2 seconds on her barriers is an absolute joke. In most instances, if you try to poke your head out to get some damage buff, your barrier is going to be instantly shredded after a couple hits and you'll be forced back behind cover immediately and not have enough health left to risk popping back out to try to utilize the damage buff. Increase her shield health to 400 and 4 seconds and then balance it by lowering the damage buff by half so you get 3 energy for every 10 damage your barrier takes. At least on her personal barrier. Her projected barrier can probably keep the same amount of health and energy boost since the cooldown on it is lower than her personal barrier but it should probably get 3 seconds instead of just 2.
>>
Roadhog should be able to grab Reins shield and pull it off him
>>
>>340288231
>Experience

Levels do nothing and loot is cosmetic shit that don't matter. The only real annoyance is the "DONT BE A LEAVER" sign on the hud.
>>
>>340284512
>>340284081
>Voice line
>delay as she throws
>you can just walk out of the radius, boost, shadow walk, leap whatever
>only good in conjunction with a rooting ult like Zarya
>>
>>340288448
Roadhog doesn't actually need any changes. One of the few balanced characters.
>>
>>340288309
What stops that from happening now?
>>
>>340284827
Fucking got his ass
>>
>>340287793
Is the only "penalty" the XP reduction, which means you get your shiny skin slower? Who cares? If people actually give a fuck about it the game must be really void of content.
>>
>>340288232

And that's why it will die after the FotM vibe wears off.
>>
>>340283596

Leaver penalty should only be active in ranked play, leaving in quick play doesn't affect anyone's experience negatively except for the poor motherfucker who has to backfill for your braindead teammates.

But they track wins and losses for people to jerk themselves over, so they have to keep people in the game right?
>>
>>340288360
Because she's not meant for absorbing that much damage. She's meant to give you an edge in a firefight by making you take a little less, and simultaneously hit a little more. The barriers are meant to save you from quick shit like reinhardts charge or mei or some shit. That's why they're so short.
>>
>>340283596
>Get rid of "leavers penalty"
fuck that, make it harder
leaving should be punishable by permanent ban
>>
>>340288239
>Is Blizzard audience this cancerous

Yes. Blizzard wants everyone Blizzcuck to feel super safe and secure in their safe space and that's why they won't show stats during the game, you can't see other players stats and you get fucking like a gold model just for being a good boy during a game. I mean fuck eliminations can be anything from shooting the target ONCE to literally killing them yourself
>>
>>340286170
Pharah doesn't need a buff.
>>
>>340288658
>doesn't affect anyone's experience negatively
except the people on your team who temporarily lose a teammate, giving them a disadvantage.
>>
>>340288687
I know that it looks like it, but you aren't playing league of legends
>>
>>340288657
This game isn't dying out anytime soon if Blizzard updates it regularly.
>>
>Change Zenyatta's 50 health to 50 armor

Now he can survive a Widowmaker bodyshot without completely removing his squishyness. You're welcome.
>>
>>340288763

If they were playing well enough, I wouldn't have left. One person doesn't make a difference in this game unless they're playing Widow or McCreetard.
>>
>>340288763
Yeah,for like 2 seconds
>>
>>340288521
One defender near the escort stops it as it is now, even if it has 6 attackers on it.
>>
>>340288850
>The time that you're gone
>The time it takes for the new player to pick a hero and load in
>The time it takes to walk back
>>
>>340288763
And the person joining. I hate queueing for a game then it dumps me in a team ten seconds before DEFEAT.
>>
get g u d famalam
>>
>>340288231
>Besides, as soon as I leave, I'll be replaced anyways

Fuckers like you are why we're always losing in overtime, trying to fight them 5v6 as the last person comes in with no idea what's going on.
>>
>>340286749
his king of the hill usage is skewed quite heavily because teams pick double lucio for it
>>
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>>340285782
I main Mei and I think they could remove the 'freeze solid' effect from her gun and she'd still be perfectly viable. With the reduction in turn and movement speed you can land the headshot rightclick quite easily.

I also think Mei could have 200HP and still be viable considering she has two easy ways to avoid lethal damage.

Then again I also think D.Va is completely balanced and no-one agrees with me on that either
>>
>>340289046

>Main

Never going to make it.
>>
>be playing payload defense
>2 seconds away from winning (literally 2 seconds not exaggerating)
>payload is far as fuck away from the second checkpoint these niggers havent managed to even get to the SECOND CHECKPOINT
>OVERTIME
>whole team (who had so far managed to defend perfectly mind you) somehow gets absolutely fucked
>checkpoint
>checkpoint
>about to win again
>OVERTIME XDDD
>lost

fuck this game
>
>>
>>340289087
Jee wizz I forgot 'main' was one of /v/'s trigger words, one of my favourites, I play most of the roster depending on the situation but im obviously partial to a few
>>
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>>340289151
>not able to respect a good comeback

Remain salty and friendless
>>
>>340288763
Have you never played a FPS before? People leaving are barely noticeable , only Overwatchfags are bitching about it.
>>
>>340289218
you should know better than to come in here and like, Like shit
check any positivity at the door
>>
>enemy team manages to shoot bullets made of plutonium
>i'm apparently equipped with peashooters
>chokepointy maps everywhere
>respawn timer and spawning back at start everytime
>walk at 3 mph

Nah this game is balls
>>
>>340289291
On a 6v6, that requires constant coordination to win, it's noticeable.
>>
>>340289291
the same people who go MUH TICKRATE dispite learning the term the same morning
>>
>>340283596

>Get rid of respawn time
Are you stupid? That's a terrible idea. Respawn time means that games can end.

>Get rid of leaver's penalty
Sure

>Fix one entry point maps
Nah you have to work harder for it but it's fine.

>Fix Mei
Stop wandering off solo if you are with your team all Mei can do is fire slow icicles at you. Her ulti has a call out if you can hear her say shit in Chinese she has ulti'd. You shut down her ulti by moving away from it. Her ice block is fine, l2p
>>
Ok, something I may have been slow on picking up.

do ults have different callouts when they're allied or enemy?
>>
>>340289373
It's more important to regroup alltogether than to try and reinforce your dying frontline.

I hate how some people just trickle in 1 and 1 into a 6 man defense, getting killed right away every time.
>>
>game is too hard please nerf everything

Just another day at the office
>>
>>340289591
No, but enemies are louder.
>>
>>340289591
the enemy is louder
>>
>>340289218
Don't worry, I Mein her too.
>>
>>340289591
Yes, enemy ults are typically not in English while allied ones are.
>>
>>340284416
I'd love to gank her ass iykwim(If You Know What I Mean)
>>
>>340289634
>Symmetrical teams
>Too hard please nerf

What?
>>
.>>340287186
>McRee is used 125% of all time
What the fuck does that even mean?
>>
Nerfing characters or mechanics aren't really necessary if you change characters to deal with meis and whatever else

My only issue is some of the sections of some of the maps, Specifically Lijang Tower, a lot of the control points are hard stacked for defending rather than attacking and it becomes a "whoever gets there first wins" sort of map
>>
>>340289697
>>340289723

Ah ok. I thought for example you'd hear "let the dragon control you" if it was an ally compared to ryuu ga waga teki on enemy.
>>
>>340289591
Enemies are louder.
Allies are in English or use a different line (e.g. McCree says 'Step right up' instead of announcing the present time.
Enemies yell in their native language, except Reinhardt for some reason.
>>
Just buff Pharah slightly holy shit Blizzard.

>one of the only characters in the game that actually needs to AIM to be effective
>one of the weakest Attackers when going against any decent team set up
>>
>>340289881
I think it means that there's always 1 mcCree in a team of six, 2 sometimes
>>
>>340285350
>wanting CTF in a game with Tracer
>wanting Zen to be full healslut instead of offensive support
>>
>>340289881
1.25 per team average, means 1/4 of the time theres two McCrees
>>
>>340289931
Enemy Hanzos say ryuu waga whatever
Allied Hanzos say "Let the dragon consume you"
>>
>>340289027
>Someone drops near the end on the defending side in Hollywood
>So much time left, I can see why this faggot dropped
>Toblerone up and try my hardest
>Team pulls through and we somehow win
I hate quitters that drop near the end, but man was it gratifying.
>>
>>340285052
>I AM A GAME DESIGNER GUYS I MADE A PHONE GAME THAT SOLD 3 COPIES!
>>
>>340289841
>>340289998
>>340290183

Ah ok. Thought I was going nuts. Thanks anons.
>>
female on female ass worship is my fetish desu
>>
>>340283596
i agree with hollywood but hanamura? Hanamura is literally one of the easiest to get through as defender
>>
>>340285142
all designers are devs but not all devs are designers
>>
>>340286192
If you're actively working Symmetra easily gets her Ult within a minute.
>>
>>340286170
>Lasersight to her aiming
No it has a tracer. If a sniper doesn't get a free first shot then what's the fucking point.

>Buff Zenyatta health

There's a reason that it's where it is. It's so he can be 1shot by widowmaker. It's fine where it is.
>>
>>340291514
>It's so he can be 1shot by widowmaker. It's fine where it is.

with 20 ticks, huge hitboxes and with Widow having that insane charge speed, fire speed and ammunition you can understand why people may feel a one hit kill is somewhat too easy.
>>
>>340291806
>enemy misses 3 shots in a row in quick succession, lands the 4th as a round the corner
>doest even hit my model in the kill cam
>instant kill
>balanced
>>
>>340284081
This literally never happens unless everybody is at really low health. It does damage but not much and the point is to freeze people so teammates can pick them off. Tanks easily survive it.
>>
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Is D'va the weakest hero in the game?
>>
>>340293143
She's pretty bad. Defense matrix is great, but everything about her guns is terrible and her massive headbox makes her deceptively squishy.
>>
>>340293350
Make her guns not-shotguns with the same rate of fire and same damage. That would fix her.
>>
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>Get rid of respawn time
Yeah, good job making it literally impossible to win when you're attacking.

>Overwatch is constantly busy that if one person drops from a match, someone immediately replaces them

They get punished because no one wants to join a fucking game in progress. I can't tell you how many times I've joined a game only to see the ''defeat'' screen a couple of seconds later.
>>
Widowmaker is all-round too forgiving.

>200 health
>Insane rifle charge speed allows you to bodyshot over and over for massive damage
>Grapple functions as a good escape
>Submachinegun mode does great DPS too

>Venom mine is pretty lame I guess
>Ult is in a good place
>>
>>340286576
>>21. Fix the melee reload cancel for Reaper
>I don't know what that is.

There is a claim, which is sort of true, if you hit melee when reloading with Reaper, it basically shaves 1/2 second off your reload time. So you do more DPS.
>>
>>340293594
Just give her mech two of the lightguns she uses when on foot, with infinite magazines, slower projectile speed, and wide bullet spread after a short distance. We touhou now.
>>
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>Mcwaytoeasy removed entirely. his entire shlick is just pure cancer
>reaper death blossom isnt in 3 dimensions. lateral only, instead of a literal 360 degree ball of lol ur dead no matter what.
>reaper getting kills off dead enemies removed. hes already easy enough
>mei ice beam significantly tweaked. double time to freeze with no slowdown till frozen
>hanzos shots actually need to hit. and unless fully charged, he cant get a single shot HS
>id say bastion needs a nerf but its too funny literally making him kill himself with genji
>critbox on DVA removed, no more balancing required
>roadhog self heal stops if interupted at all to prevent healspam. he already has enough health and deals enough damage
>toblerones turrets require scrap to build, and loose the full 360 degree instantaneous, all range autokill. they cant aint directly up, and they take time to charge up. spastic evasion can also dodge the shots. so make them non hitscan or something
>make widowmakers shots weaker on body and increase charge time
>make zenyatta aim his orbs, they have a bigger hitbox than hanzos arrows at the moment.

thats the main ones.
>>
>>340283952
>This is the only one i can agree with you
Get fucking good
>>
>>340293863
>Venom mine is pretty lame I guess

Lame how?
>>
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>>340294743
>this "I'm bad at this game and want to nerf every hero I don't like" patch note
>>
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>>340283596
>mrw the game is broken on release
>>
>>340283596
>git gud
>git gud
>git gud
>git gud

any more?
>>
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>>340295069
>its a "i main mei mcreaper plz dont nerf i cant aim" episode.
>>
>>340288231
>Can't even be bothered to try overcoming the challenge and would rather give up
You are the true cancer in gaming
>>
I have two suggestions.
>1
Dont nerf Bastions damage but give his gatling gun a second of spinning time before shooting, you know? Like a real gatling gun.
>2
Give Torbjorns turrets a second time for choosing the target instead of blinking from target to target and firing at them THE millisecond they are visible
>>
this thread is an embarrasment

you guys are worse than gamefaqs, especially the faggot op
>>
>>340293863
The mine acts as backstab prevention system and softens up those that manage to get close to finish off with submachinegun mode. It's also great for sneaky DPS when a point is contested by tanks.
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