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So is VR any fun? does it really make you feel like you're
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So is VR any fun? does it really make you feel like you're in a video game or no?

Can I finally pretend to be in dot hack?
>>
>The Virtual Boy failed for a number of reasons, among them "its high price, the discomfort caused by play [...] and what was widely judged to have been a poorly handled marketing campaign.
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it provides hollow and fleeting fun atm but in a few years itll be ebic
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>>340272058
just like the kinect am i right.
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As usual no one cares about PC community.

When the console version is released it will blow up positively
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You can't have VR games where you walk around. Movement makes you feel nausea.

Any further questions?
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I play flight sims. Of course I want vr because the game is suited for it.

But most games aren't suited for VR.

I guess driving game could also benefit from VR.
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>>340271221
It's amazing but currently overpriced and no games
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Tried the Vive

It feels perfect. Great to walk around in, can't wait until they perfect it and make it not blurry.

It is fun, It really does give you that feel that you stepped into another world its some rad stuff.
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>>340272179
I wanna throw up 5 minutes into using my Oculus Rift, I agree with the walking. Driving however doesn't set me off. I played Euro Truck Simulator for hours without feeling sick.
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>>340272408
That's a good sign then. I did wonder about driving vs walking.
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>>340271221
>So is VR any fun? does it really make you feel like you're in a video game or no?

I spent a few hours in the htc vive. It absolutely does live up to the hype and i felt sad when i had to go back to the real world.

The trouble is vr games will eventually exhaust all the ways to work around locomotion. Well, you can't walk around but you're a passenger in a car! You're in a shark cage! You're piloting a spaceship. I think vehicle based games will win.

I already preordered the ps4 vr and am psyched. I think that makes the most sense for vr entry, since even just the video card required for the rift/vive costs as much as a ps4, and the ps4vr is STILL cheaper than the rift or vive headset.
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>>340272179

>What is room-scale

Sure, you can't convincingly walk long distances, but when the screens eventually get good enough for you to not need a monitor anymore, you'll also likely have full body and face tracking.

Instead of sitting alone in your messy room as a slightly-chubby unlovable dweeb, you'll be spending time in a futuristic room in space as an anime girl with six virtual screens and a personal jazz band playing relaxing tunes from a far corner.

Eventually we'll be able to hook up our brains directly, but that won't be for a while. Still, the former option is pretty fun.
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just ordered a vive. how long does it take them to ship?
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>>340272117
lol, this again

>>340272179
wrong, moving around at 90hz doesn't make you feel sick at all num nutts, being in a car on some platform moving very quickly will but, fucking normal vr games where you control your movement is fine

I love my vive, expensive but, I could sell it tomorrow and make everything back considering it's backordered as is the rift. I won't though it's just too amazing, forget trying to understand the experience from 2d videos, they never show the lens magnification in the hmd anyway, it's indiscribable but, fucking awesome. PoolnationVR muh nigga, audioshield too
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>>340272620
In Japan they sent it fast as fuck however if you just ordered from say the U.S., you may have to wait a month or 2, didn't it say in the email?
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>>340272473
there's hope.
http://www.roadtovr.com/samsungs-new-headphones-trick-your-inner-ear-to-move-you-in-vr/
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>>340271221
It's cool but kind of overrated. Yeah, we get, you're inside the videogame, woo wee. Frankly, I get the same amount of immersion just by looking at the screen but whatever, that's just my opinion.

The real problem lies in the not at all affordable price of the VR headsets. Even the PSVR is too expensive for the average customer (400 bucks for a console plus 400 more for the headset, ignoring the need of move controllers, eye toy camera and PS+ subscription to play online).
So the problems are the price and the fact the game developed for VR so far are basically tech demos. Nothing groundbreaking.
In 10 or 20 years, maybe, VR will become cheaper and with better games. Right now, it's not that hot.
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>>340272626
>wrong, moving around at 90hz doesn't make you feel sick at all num nutts

How am I to trust you when:

>I love my vive
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It has as many quality games as the Kinect and move
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>>340272473
>since even just the video card required for the rift/vive costs as much as a ps4

are you from 2015?

http://www.gamespot.com/articles/amds-199-radeon-rx-480-graphics-card-is-vr-ready/1100-6440366/
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>>340272179
It's ok, you can teleport.
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I just wanna take a stroll through Stormwind.
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>>340272707
It didn't say anything like that but upon double checking as a write this post I just got an email saying they shipped it. so ok then, guess it took 1 day to ship from time of ordering in the US
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>>340271221
>fun
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>>340272838
I just want to stroll through Skyrim Remastered 4k.
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>>340272179
I played 40-50 hours of TF2 with my Oculus Rift as a scout main
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I can't wait for Ace Combat VR
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>>340272838
you can't, walking doesn't work even with the highest ones; Enjoy vomit.
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>>340272795
by realizing that there are no vr critics, just people who haven't yet tried vr...
see >>340272473

or you can keep rejecting the next revolution in gaming until you can't ignore it anymore, it's not going away and it's just a matter of time before the retards on /v/ try it for the 1st time and then normalize it, until then it's denial and ridiculous comparisons to the wiiU and kinect
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>>340272804

>get this cheap budget GPU that can run VR on lowest settings that isnt future proof

Masterrace!
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>>340271678
Why are you comparing the virtual boy to modern VR?
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>>340273065
>just people who haven't yet tried vr
Man, you people will never quit with this bullshit, right?
>He doesn't like VR, it means he didn't try it!
Embarassing.
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>>340272914
god damn, vive owner here did that really not make you sick ata ll? windlands doesn't make me sick so maybe there is hope for scoot, fuck yes yes yes yes
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>>340273065
I'm old enough to have seen the rise and fall of VR 15 years ago

It failed then for the same reasons it will fail now
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>>340271678
So it means we're still using the same cars people used 100 years ago?
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I used the dk2 for a month and never once felt motion sickness or anything like that. I don't get what the fuss is about.

It was absolutely fantastic to play anything in a cockpit and for anything else, still very cool but not worth the price tag.

I'll buy VR when its $150/200 but until then I'm happy to wait.
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>>340272626
>>340273065

https://www.quora.com/How-big-an-issue-is-the-nausea-problem-for-Virtual-Reality-products/answer/Steve-Baker-9

I love this framerate meme. People have a problem with motion sickness in real life, so clearly refresh rate is the problem.
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>>340273130
it's more powerful than my OC 970 and my rig with a shit cpu runs every vive game I own and I own 40 titles, perfectly... even people with much weaker cards are constantly reporting many vr game running fine. Yes, enjoy being forced to choose the ps4.5 to play 2017 psvr titles optimally lol
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>>340273201

The Model T is one of the most successful products of all time.
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>>340271221
Maybe it's gonna become fun once normies completely abandon it and it's nothing but wizards and NEETs
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>>340273331
When will this idiot God get a new GPU?
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>>340272804
all i'm getting from that is that it meets the minimum requirements though

and when a single dropped frame induces vomiting, combined with the wonkiness and difficult QA'ing pc gaming, teetering on the edge of minimum system requirements is a bad idea

also if you'll pardon my goalpost shuffle, a pc build with that card still won't be cheaper than a ps4 (or ps4.5 or whatnot)
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>>340273169
>Man, you people will never quit with this bullshit, right?

you won't see this "quit" ever, try and you'll know and no I don't mean the google cardboard/gearVR, I don't really care if you want to stik yourself in the digital dust though, you just might get confused as this "gimmick" only gets more and more talked about and widespread in the coming years. I'm playin HordeZ I couldn't give the slightest fuck xD
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>>340273590
>I don't really care if

>replies anyway
weak
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>>340273175
>I'm old
yep
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>>340273395
Vive is comparable to Model T.
Virtual Boy is comparable to this piece of shit.
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>>340273331
if that were a basis of success then movies like cloverfield and paranormal activity would not have been a huge hit. movies like that are also completely inaccessible to people who get motion sickness and they they still succeeded.
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>>340273719
You'll see
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>>340273331
>since some people can't enjoy somthing it can't possibly become successful

these threads are starting to get amusing
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>>340273802
>>340274052

Are you people stupid? I said that the refresh rate has nothing to do with motion sickness. I linked an article that explains why. What the fuck are you idiots talking about?
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>>340274121
lol, salty VR owners
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>>340273928
kind of just like video games never got successful since tennis for two was shit right? god damn I think you could be kind of stupid mang
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>>340274121
I think you need to stop taking these things so personally.

The navy guy didn't address anything about consumer vr tech (rift, vive) and a lot of the comments mention that
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>>340274230
Except that shit was fun and simple and didn't cause nausea
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>>340274249

>taking these things so personally

No, really. What the fuck are you talking about?

>The navy guy didn't address anything about consumer vr tech

Did you not even read the fucking introduction?
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It does make you feel incredibly immersed in game world. And it is fun. But the biggest problem right now(besides price) is the lack of content. Sure there's a gorillion demos, but those are played for five minutes at parties to show your friends how cool this thing is. There's nothing to actually play on it, not even a game with a solid 3-hour campaign. Closest you have are old games modded to support VR, but those were not made for it and that really shows when you have to look at Alyx Vance's fish-like head, or light bulbs the size of your head, or camera height making you realize main character is shorter than manly tears.
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>>340274320
>simple
ya man real simple
also I would love if you could post a video of someone having a more immersive experiment than this on some kind of video game system othr than a modern VR headset
https://www.youtube.com/watch?v=6urJejluX44
(loud video)
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>>340273172
It was 3 years ago when DK1 was first released and TF2
It was literally my first experience with VR.

For some reason the VR nausea never hit me. Maybe because I stare at a screen for 12+ hours a day every day but I honestly don't know how anyone can get sick from VR:

I've made my parents, cousins and friends try it out too. For some reason all of them had a nausea that lasted at least 2-3 days with a constant headache except for a friend who managed to go through the entire thing without a reaction.

Oh also they've completely stopped working on TF2 VR so it doesn't even work with the latest Oculus Rift drivers properly. This might be good news for you since the fat jew Lucky disabled ReVive support for the new update. Go get yourself some legacy drivers for OR and the latest edition of ReVive and have fun.
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>>340274601

Go watch any of pewdiepie's horror let's plays.
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>>340271221
>So is VR any fun?

The potential for fun is there.

It'll be a while though.

Meanwhile, enjoy Ben Kuchera pissing himself.

https://www.youtube.com/watch?v=UujtfN7hCdo
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>>340274601
Still doesn't address the nausea issue.

Anyway I don't care. Regardless of anything said on here, VR is going to bomb hard. Just watch, you'll see.
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>>340274713
>Still doesn't address the nausea issue.

People with inferior genetics should just go extinct. Does that address it for you?
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>>340274794
It addresses my stereotypes about VR enthusiasts, yes
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>>340274841

Come on, man. Let them have something.
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>>340274686
>pewdiepie'
I didn't mean a youtube shill who has to act surprised and overly animated as a part of his routine you fucking 12 year old jesus lol I hope that was b8
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>>340274713
>Just watch, you'll see.
some people can't fly do to a fear of heights, the aviation industry is going to bomb hard, just wait you'll see
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>>340274891

I gave you exactly what you asked for. Why are you so frustrated?
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>>340274951
You know, saying that doesn't make VR and it's proponents sound like pioneers of manned flight.
It makes you sound like a rube who is suckered in by corporate promises.
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>>340274691
man these marketing companies are so fucked in the head.
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>>340275020
do you not know the difference between acting and not acting? I suppose you're subbed to totalbiscut, and markplier too right and think that's their real selves yes?
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>>340275117

I don't care about whatever pissing contest you want to have over internet personalities. I gave you what you wanted. Now you're trying to pivot to whatever garbage you feel like screeching about next. Have fun.
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>>340274713
What nausea issue? If you mean locomotion-based stuff where your inner ear disagrees, that's something for devs to build their stuff around. Teleporting isn't completely ideal, but it does allow you to have a fairly easy movement system. Other than that, I haven't heard anything about nausea issues in VR.
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>>340275096
actually the 25 year old woman who doesn't play video games in my room 3 nights ago screaming bloody fucking murder at the sight of those same zombies in that video convincing me that the police would fucking show up makes me understand the potential VR has but, I'm talking to someone who has never tried modern VR so I don't expect much here
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>>340272120
>When the console version is released it will blow up positively
You mean when the smartphone version matures. The console shit is already outdated.
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>>340274713
It already has bombed. People just haven't realized it yet. Shit's more useless than 3dtv
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>>340275302
So why are you trying to convince me so hard?
Why are you virtually playing all those wicked games that totally make bitches scream?
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>>340275246

Read: >>340273331
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>>340275380
>Why are you virtually playing all those wicked games that totally make bitches scream?

wut
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>>340275363
Yeah I figured that when somebody made the observation on /v/ recently that all the VR threads had entirely stopped.
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>>340275380
Why aren't you*
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>>340273759
>VIVE is comparable to model T
Neo /v/ everybody
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>>340275363
60,000 vives installed already, rift still backordered for months, >200 vr listings on steam already, you might be confused when you keep seeing VR threads more and more this and next year, eventualy you'll jump aboard with the normies though lol
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It's a tech meme.

The tech industry is a huge marketing bubble. Just a way to Sucker idiots out of their savings
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>>340275568

The difference between fanboys and investors can be understood by how big either group thinks the number 60,000 is.
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>>340273065
I've seen this exact post before

You can stop now, marketer-san.
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>>340275680
and the billions invested into vr recently let you know whatwhat investers really think
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>>340275384
The "Focus-based nausea" stuff seems like bullshit. I haven't experienced anything of the sort, and I don't think I've heard of anyone else who's had issues with that.

The acceleration thing can be an issue - I noticed that some people playing Hover Junkers would stumble when they tried to lean into the motion of the vehicle, expecting some momentum. This falls into the locomotion issue though, and can be largely solved with clever game design.
>>
Can someone sum up why they think this will be successful? Can't be bothered reading the thread. I just honestly don't believe anyone can be this stupid.
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>>340276219
>Can someone sum up why they think this will be successful?
Marketing. There's going to be Wii level campaigns from like 5 major companies and nothing short of health scares is going to stop it.
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>>340276219
it already is m8
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>>340276294

So it's a tech bubble
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>>340271221
>So is VR any fun?
Yes but no full AAA games are released yet since nobody knows how to design a game for it. It was released too early, expect a second wave of VR hype once some full games start coming out
>does it really make you feel like you're in a video game or no?
Absofuckinglutely.
>feel scale and depth properly
>uncounciously do things you do in IRL like avoid bumping into tables and characters etc
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>>340276353

None of the nerds i know own one

Normies don't even know what it is
B...but it's marketed online alot

Funny definition of success. Sounds like a typical tech meme to me
>>
It's the Wii & 3D TV all over again.
Everyone with a bit of cash knocking about will own all the gear then use it less than 6 times before it collects dust.
To think I spent like 200 bongs on active 3D glasses.

By the time it's worth having/using the hype will be over.
>>
It's OUYI all over again
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>>340276508
>>340276508
>None of the nerds i know own one

http://www.dictionary.com/browse/anecdotal?s=t
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>>340276560
>It's the Wii & 3D TV
comparing a 360 degree world that can be anything to a tv sitting in your room, hey look it's this post again
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GUYS!

What are 3d movies like using Rift/Vive?

On TVs the 3d breaks when it reaches the border of the screen, how does it look on these things?

Do you watch it full screen or like on a big virtual screen (like the example where you are in a cinema)
>>
>Google "vr headset sales"
>every result is "sales of vr headsets ABOUT TO TAKE OFF"

You can't make this shit up. It's literally just investors shilling to other investors to create a bubble so they can sell off before it crashes. You have to be pretty native not to see this.
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>>340276395

Kind of. I think a lot of people will get into VR, but I don't think as many will be truly "wowed" by it. Not until the actual killer apps arrive years later.

Up until that point, it will just be a screen in your face used to block out distractions.
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>>340277002
Probably because the headsets just released a few months ago and companies haven't released sales numbers yet. What are you expecting to see?
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When vr fails what tech meme is next?

My money's on driverless cars
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>>340274601
>someone having a more immersive experiment than this

Dude she's screaming like a 4 year old. There's also people who watch trashy bad horror movies and shake like crazy and throw their hands up as if to protect themselves, when you and me would just be bored as hell. That doesn't "prove" how immersive the VR headset is so much as it proves that that girl is one hell of a scaredy cat.
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>>340276794
this but you could wait until higher res hmds, i have a vive and i love virtual desktop but res needs to get higher for movies, still great though, you can adjust the screen too, can be imax size
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>>340276794
Virtual cinema usually. It's about the same as going to usual 3d cinema.
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>>340271221
I dunno about games, but if that Rift tech demo with the dancers is any indication, VR porn would be fucking AMAZING on this thing. I would honestly buy it just to indulge in super-immersive fapping.
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>>340277292

>What are you expecting to see

Companies proudly advertising their huge sale figures
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>>340277362
`Ive demod the cvive to 35 people to date, mostly normies, they all have been turned giddy as fuck by it, you have to try it to understand man sorry
>>
People who wear these things look goofy af and probably get massive migraines
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>>340277545
Why are you expecting huge sales numbers on something that's clearly very niche right now? Not only is it expensive, it requires tech knowledge that most people don't give a shit about. Anyone with half a brain knows that the current gen of VR isn't going to move millions of units.
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can't believe these basement nerds hate on virtual reality so much when is all they have wanted their life with their anime bullshit stories , figurines, cosplays... they are the perfect candidates to scape 'real' reality, they probably will get addicted and die inside the fantasy worlds since they hate 'real reality' so much
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>>340277928

And yet all these websites are claiming it IS going to ship millions of units. Like i said it's a bubble full of air
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>>340272473
> I think vehicle based games will win.

mech flight simulators when.
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>>340278121

they are just stupid, you think 4chan people are very intelligent overall?
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>>340278130

is already shipping millions thanks to mobile VR ( gear VR)
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>>340278130
Must be including mobile shit like GearVR then. Either that or you're looking at some dumb websites.
>>
current VR was born out of the enthusiam of technology people like Palmer and Carmack and the community that grew around it, is not a 'marketing strategy' , how can people here be so stupid?
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My friend got a Vive and he talked about it a lot more before he got it than he has since. But he did say it was cool, just lacking software.
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>>340278130
you don't do math very well do you?
https://motherboard.vice.com/read/how-much-will-oculus-vive-vr-sell
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I'll tell you Thursday when my Vive comes in. So glad I cancelled by Rift (would've waited another month for seven in total).
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>>340277546
I fell for the occulus myself, thankyouverymuch. VR is a gimmick and you know it. Or you haven't been able to admit it to yourself yet, but you will. It's not cool enough to justify the price tag, and not popular enough for devs to jump on board and develop amazing games, so we're stuck with facebook games at 30 bucks a pop, which makes getting a headset even less enticing. Maybe we got a shot in another 20 years, but for now, the dream is dead.
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>>340278495

/v/ is normies, they will go ape shit for vr once their friend gets the psvr and lets them try it, then theyll come on here and change their tune

this is like me back in 2009 having imported this game from Japan called demon's souls when noone in the West knew about it, you could imagine the frustration being the only one who knew
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>VR needs more content
It really just needs older game support desu.

Also, the updates to The Lab are pretty good, and all they did was add endless mode to 2 of the minigames, and update the calibration game with better explosions. Its very much like a proper mini-VR-arcade now.
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>>340278495
current VR origins are stupid, it came when oculus rift racked money on kickstarter and when facebook bought them some sort of "over the top" war started with everybody believing the investments of the competitors meant the project was big.
Then the suits in charge of their image decided to advertise the products not to customers, but to the "press", so we now have a horde of hyped journalists but still no interest in the public.
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>>340278662
enjoy dude, here is my list of recommendations, some are coming out this month though

raw data, audioshield, windlands, hhh, tiltbrush, brookhaven, kingspray, holopoint, holoball, altspace, warhawks, technolust, cars, dcs, trucksim, doll city, hordeZ, poolnationVR (amazing as fuck just got it), radial G, budget cuts, hovberjunks, elite, descent: underground, vanashing realms, valiant, arizonal sunshine, spt, tabletop sim, zombie ts, out of ammo, Call of the Starseed, also check out http://vrporn.com/?s=waifu+1.4
>>
It's ok, but I haven't used mine in a while now.
People who legitimately think this is the future of every video game are delusional. It will be a nice thing to have in certain genres, but it's gonna be as used as my racing wheel, my fightpad and my track A.R. used to be.
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>>340278914
Yeah if it can get retrofitted into lots of already released games that would go a long way. I'd love to play first person puzzlers like Portal and Antichamber in VR for example...
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>>340278703
>>340278703
>and not popular enough for devs to jump on board and develop amazing games

see >>340278918
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>>340273065
>by realizing that there are no vr critics, just people who haven't yet tried vr...
You're so full of shit it hurts. Who do you think you're fooling?
>>
>>340279109
it's true though, hate to say it but, just try it moron
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VR is reddit
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>>340271221

It really is damn cool. Having had it a while now I still use it daily and decide what new game to buy mainly based on whether it supports VR.

It is enough better than a monitor that gaming on a monitor feels "dinky". Like I can't feel engaged in a game when I am controlling the character with a mouse and keyboard and I just see the game world depicted on a flat monitor. It feels objectively worse than VR.

If VR weren't overall better than a monitor it would be doomed as you'd eventually tire of the novelty and stop bothering to wear it. But because it's overall an improvement and superior in a general sense to viewing a game on a flat surface, I think it is here to stay. It improves almost any sort of game.
>>
I won a free Vive, currently waiting for it to arrive in the mail. I'm interested in that Job Simulator game.
>>
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>>340278918
Thanks man, I'll check these out.
>>
>>340272292
>no games

Edge of Nowhere, Chronos, Airmech Command, Windlands, Elite: Dangerous
>>
>>340279020
Portal 2 has VR support with VorpX, and I've tried it. Problem is not having head-tracking, which gives the same feeling as watching stereoscopic 360 videos. If you move your head, the perspective doesn't change, and it messes with your brain giving me nausea if I play it longer than 30 min.

Also, aiming is done in 2D, so the cursor is mapped to 2 different view ports that done converge to where you're looking, so aiming is very difficult. I could probably just disable the cursor though, haven't tried.

Of course, this is all just complaint about an experience that is only available through a third-party beta software, so I only expect things to improve as the development continues.
>>
VR is kind of lost on me. Like the head tracking is neat and would remove the need for dual stick controllers, but its not that big of an innovation to me.

>>340279424

Wouldn't a high end monitor fix that?
>>
>>340279541
Its wierd how Portal 2 doesnt support VR while Half-Life 2 does
>>
>>340279541
play portal stories, it's really well made, fucking love it
>>
>>340279619
you ever try it? like a modern rift or vive?

>>340279460
the fuck? glad I only ever got into Splinter cell
>>
Playing gamecube games is cool too, I'm finishing Twilight Princess in my rift, super trippy.
>>
>>340279706

Nope. Willing to try if there's a demo booth somewhere but besides that I've only been offered cheap shit like the free Samsung Gear they give with the new galaxies.
>>
>>340276789
Comparing moving your hands around with a television that lets you see in three dimensions. Hey look it's this post again.
>>
>>340277327
A.R. is next after V.R., I believe. That will be the new gimmick.

There might also be whatever Nintendo is planning with the NX.
>>
I've only tried Samsung VR and the graphics are just shitty
>>
>>340279619
>Wouldn't a high end monitor fix that?

I don't think so. They are very different things. The experience of wearing a Rift or Vive is not like having a 3D TV close to your eyes. Because everything moves correctly relative to your head motion, the illusion that you're actually within that space is extremely good.

Simply having everything in real 3D also makes it just look really gorgeous. Having a dedicated display for each eye is the only good way to do 3D or you get effects like ghosting or crosstalk like with shutterglasses or the polarized glasses they use in theaters.

It is one of those things that is impossible to convey the merits of. When you try it you will understand and be sold on the concept. It is not like looking at a display. It feels like your eyes are looking directly at an actual world around you through goggles of some kind.
>>
>>340279446
Job Sim is a good experience, but it's not even a game because there are no failstates. Everything you do is supposed to come across as freedom of choice, but it all just feels very shallow after you realize it doesn't matter except maybe getting a laugh out of giving someone a bread sandwich or filling gas tanks with sugar. Nothing you do feels rewarding, or it feels only as rewarding as cleaning your room or tearing up newspapers.
>>
>>340279853
yall you will see one eventually this year, do try
>>
>>340279901
well you tried at least
>>
>>340280012
Hololens is A.R.
>>
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>>340271221
Gothic 2 + VR = Noice

Check this shit and prove me wrong
>protip
you can't

https://youtu.be/umvqKARWniQ?t=608
>>
>>340279210
It's not true, though. There are plenty of tech reviewers that have reviewed VR and given it a "meh" rating at best.

>I can report that while the Rift is a well-built hardware system brimming with potential, the first wave of apps and games available for it narrows the device’s likely users to hard-core gamers. It is also rougher to set up and get accustomed to than products like smartphones and tablets

>The Rift demonstrates flashes of a brilliant future where we can move freely through countless virtual worlds. But even after I fixed the sensor glitch, a week with the Rift showed me it still needs to dig itself out of some deep holes

>The most expensive novelty you’ll play with this year. But it’s not the future of video games.
>>
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I hope somebody is saving screen caps of the posts predicting VR will flop/disappear imminently so we can have a good long laugh at them in 5 years, like posts predicting Nintendo would stop making consoles and publish its IPs on other consoles, that the PSP would dominate the DS, etc.
>>
>>340280373
>Gothic 2
>VR

Even without checking this video I know it's made by slavshits.
>>
>>340279210
I have a Vive and I enjoy my time with it, it's a really great system, but I also think that calling it a big "revolution" is retarded. This is a niche device like my racing wheel and my fightpad. If you legitimately think that every game will be created for the VR, then you're delusional.
>>
>>340272292
15 pages of games on Steam with the VR tag, a lot of them are free too
>>
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Gothic 2 + VR = Top tier
https://youtu.be/umvqKARWniQ?t=608
Prove me wrong
>Protip
You can't
>>
>>340280432
>not the future of games
No, it's the current reality of games and the future as it will progress through the years.
>>
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Any Vive owners here own Pool Nation? Thinking of buying it, looks fun
>>
>>340280489
Don't worry, I'm saving your post in the collage for when this turns out to be a fad.
>>
>>340280627

this supposed to be thread. just ignore
>>
>>340280645
What about all the games that will continue to be made without being focused on VR? Do you honestly believe those won't exist anymore?
>>
>>340280650
I would, but I have a real pool table.
>>
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>>340280661
>>
>>340280557
>If you legitimately think that every game will be created for the VR, then you're delusional.
never said I did, but, if you think PS4 and Xbox1 is more "nextgen" than VR then you are clinically retarded
>>
>>340280706
You can just delete your post you fucking newfag
>>
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>>340280661
>>
>>340280650
i have, it's fucking great, don't waist anymore time get it, the mechanics work super well and it's very atmospheric online
>>
>>340274713
Once VR goes retail and starts selling in a few years, you're going to look like a complete moron for saying this. Think about it, a device that perfectly encompasses your entire field of vision so that you feel 100% immersed in the game world. VR failed 15 years ago because it looked like shit, now it's happening for real.
>>
>>340280751

If it's 3D it's better in VR, period. The only flat games I still play are stuff like Factorio that's isometric 2D
>>
>>340280889
Bless your heart.
>>
>>340280549
Germans did this game, also, check 10th minute mark dude, just give it 20 seconds and shitbrix
>>
>>340280774
Next gen is a meaningless term.
With that said, the PS4 and the XBOX (or the equivalent as time moves forward) will continue to be more popular than the Vive and the Occulus or the equivalent.
>>
>>340280931

Oh, you're Southern. That explains it.
>>
I can't wait to save this thread and look at it in 5 years.
>>
>>340281013
I am actually Australian but I understand that is a deeply condescending statement so I used it
>>
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>>340281045

Same, haha
>>
>>340280489
Well, they're not wrong. As it is now, VR is prohibitively expensive. Not only do you need a device that by itself is worth a console or low-end rig, you need a decent rig in order to render the same game twice. This puts VR out of buying range for many consumers, which as a result lowers the installbase. A lower installbase means that developers have less of an incentive to develop VR-exclusive game, but good VR-exclusive games are what you need to make the device worthwhile to purchase in the first place (a game that isn't VR exclusive will just look like it has VR tacked on as a gimmick, and the normal non-gimmicky experience will still be available for those who don't want to part with so many shekels). Fewer good exclusive games makes the price point an even harder justification for many consumers, and we find ourselves in a feedback loop. VR will need several good games to justify the high price for entry for many consumers, which is not the case right now, just a bunch of tech demos.
>>
>>340280889
VR doesn't look like shit, but it definitely looks worse than non-VR. It needs to run at 90 frames on two different monitors for it not to cause nausea. That means that it will always look inferior to games that only have to worry about going 60 (or 30) in a single one.
>>
>>340281068
>Australian

That's even worse
>>
>>340280889
>expecting /v/rgins to think
>>
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>>340280857
Alright, reviews on Steam are good too, so I'll get it then
>>
>>340281087
>Well, they're not wrong. As it is now, VR is prohibitively expensive.

So were the first smartphones

>Fewer good exclusive games

Currently, not inherently. Any 3D game can be in VR and is improved by it.

>VR will need several good games to justify the high price

It already has them: >>340279484
>>
>>340280943
which is why they are each investing heavily in VR for their consoles future... lol
>>
>>340280941
Looks like shit. You just change camera to first person view and stick screen to your eyes.
VR is for games made specifically for its support.
>>
>>340280594
Free good games
$800 for like 2 or 3 games that are good and no future that will be released in sight is not a good investment
>>
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>>340280829
>>
>>340280751
No? Just like new monitors wont terminate old ones.
>>
>>340281253
>comparing smart phones to a gimmick headset
This is why you are not in business
>>
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>>340281087
BUT DUDE IT'S AS IF YOU'RE REALLY THERE. IT'S THE FUTURE, SHUT THE FUCK UP. I DIDN'T WASTE MY FUCKING MONEY.
>>
>the VR infectious sellers are at it again
It's over, guys. No one wants your shit. Stop trying.
>>
>>340281253
>So were the first smartphones
And the first 3D TV's

>Currently, not inherently. Any 3D game can be in VR and is improved by it.
Any 3D movie can be in 3D and improved by it.
>>
>>340281412

You'll see.
>>
>>340281335
see >>340278918

don't worry I'm sure you can ignore VR for at least a long time if you really try!
>>
>tfw finally got the right codes installed to play any video in whirling
4k vr porn is amazing, it's like I'm fucking there
>>
>>340281506
>Any 3D movie can be in 3D and improved by it.

That's why most films in theatres also show in 3D, that never went away.

>And the first 3D TV's

VR is superior to 3D TV. There is no border. You're in it. Argument is pointless. Go try it out.
>>
http://www.starvr.com/ why aren't people jumping on this? Oculus failed us, rift is incredibly niche.
>>
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>ITT: Everyone is a psychic

Who here /isn'tpsychicandwaitingtoseewhathappens/ ?
>>
>>340271678
I can't get enough of the "comparing modern VR headsets to the virtual boy" meme!

It's an instant classic.
>>
>>340281585

Because nobody's computer can push the resolution it requires at an acceptable framerate currently.
>>
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>>340280489
>>
>>340281582
>You're in it. Argument is pointless. Go try it out.
they can't comprehend VR, much less not pretending to know everything about something they have no experience with
>>
>>340281582
>Go try it out.
Not him but is this your argument to everything? I have a Vive and I have tried it out. It's a great platform. I am glad I bought it. It's not a "revolution" and "the future" in the sense that it most certainly won't replace regular non-VR video games but merely add another market (at best). It's gonna be a niche thing.
>>
>>340281585
It'd be nice if they adopted Lighthouse tracking instead of their own QR system
>>
>>340272179
>You can't have VR games where you walk around.
Actually games where YOU walk around are fine. It's games where your character moves but you don't that make you sick.
>>
>>340281585
Because it's being developed by starbreeze, the company killing payday 2... less so more recently, but still badly enough.
>>
I guess I have the benefit of being an oldfag and living through all the hype of the last VR kick in the late 80s and early 90s. Now I see it again, and it still has all of the same problems. Fads really go in cycles.
>>
>>340274631
Maybe only normies get nausea. As a natural protective mechanism against escapism and waifu age.
>>
>>340281697
>Not him but is this your argument to everything

No, just VR. Head tracked steroscopy is a really intimate subjective experience that is difficult to communicate to people who haven't tried it as very little accurately compares.

If you have a Vive, let's see a timestamped photo of it.
>>
>>340281659
To be fair, the PSP should've dominated the DS, being better in almost every regard, it's just that Sony's marketing department dropped the ball hard.
>>
>>340281843
someone who has never tried a modern VR headset comparing 1990s VR to a Rift/Vive, hey it's this post again
>>
>>340281151
I'm not saying modern VR looks like shit, I was addressing the virtual boy that the guy was referring to when he said "I saw VR fail 15 years ago," modern VR is going to change the game.
>>
>>340281528
Do you get paid to shill these products?
I sure hope you do
>>
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>>340281843

You say that in every VR thread and have in fact said it more than once in this thread so far.

No amount of repetitions will make it true. Laser disc failed, but DVD succeeded. Optical discs were a good idea, laserdisc was just premature.

Electric cars also failed before, but are now here to stay. There was a long period following the moon landings where fuck all happened in space, yet now we have Bigelow, SpaceX, Blue Origin, etc. all getting into manned spaceflight.

Refer to the attached chart, or google "hype cycle" to understand the pattern emerging technologies follow.
>>
>>340281953
PSP had the alltime best and alltime worst commercials, and they were both airing around the same time.
The Franz Ferdinand one
and the Portable Nut one
>>
>>340281953
>To be fair, the PSP should've dominated the DS, being better in almost every regard

You can believe that. Lots of people certainly did at the time. But you don't understand why it really failed, just as the people predicting it would win did not understand at the time why it was going to fail.
>>
>>340281253
>improved by it
Except for any FPS that requires precision aiming and accurate movement, or any RTS that requires precise clicking and ordering.
>>
why the fuck did steam go with this fucking gimmicky shit. god damn, I want to forget my body and outside influence on the game, the headset itself enables that. flailing enforces an awareness of your separation from the game.
>>
I've only used the most recent version of the Vive and it's outstanding. The only thing that concerns me is the library of software that's going to be available.
>>
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>>340281758
Yeah and that's the biggest reason I think it will bomb hard. If you can't move around using a joypad it's going to be extremely limited.

I know it's a cool technology and I believe the accounts of it being very immersive indeed, but I can't see it replacing video gaming using a monitor/TV and joypad/mouse+key

Complaints about the high-end specs needed to run it I think are moot because that will soon be much cheaper. But it's the nausea when moving using a joypad that dooms it.
>>
Tried it out for a bit at a friend's house. It was pretty cool and fun, but I'm most certainly not gonna bother buying one for myself.
>>
>>340282146

Alright, that's fair. For competitive play it will put you at a disadvantage. But it is better for actually enjoying games.
>>
>>340282145
Make no mistake, I'm not some angry veteran of the console wars. Having had both I definitely prefer my PSP and still play it to this day, while I haven't really so much as thought about my DS since 2010 or so. I'd love to hear your thoughts.
>>
>>340282254
>But it is better for actually enjoying games.
That is entirely subjective.
>>
>>340282146
Or anything with any kind of melee, since there's no physical feedback or weight. Or basically anything that isn't a walking simulator or archery game, but then locomotion is also a huge problem. Having a motion-tracking monitor strapped to your head is a fun if expensive gimmick, but motion controllers are still unusable shit.
>>
>>340282226
>But it's the nausea when moving using a joypad that dooms it.

That doesn't exist for me anymore. It did at first but went away after a few days. The brain is very adaptive.
>>
>>340282176
Why do you think that the vast majority of games has had you teleport someplace else instead of just letting you walk there? It's been proven that it causes nausea to a lot of people.

These are the kinds of problems that no one can predict and it's why it's silly to believe VR is a sure fire success.
>>
>>340278662
getting my rift on thursday. Hype died down a little but still excited
>>
>>340282272

Sales numbers are my thoughts. You don't have to like it, but it is what it is.
>>
>>340282336
You're not the entire consumer base, my man. Some people adapt better to it than others. And some people don't want to even bother try to adopt at all if that's a hurdle they have to go through.
>>
>>340282429
Sales numbers come after the fact, though, and you mentioned "why it was going to fail".
>>
>>340281564
what are the right codes??
>>
>>340282463

I think as awareness spreads that the problem is temporary, it will cease to be a barrier to adoption.
>>
>>340282379
lots of things have cause nausea that are now commonplace. And the nausea was mainly from games that had no restrictions on turning and such, or with the low framerate devkit.
>>
>>340281564
rift or vive?
>>
>>340282521

Because of the established pattern of various companies trying to beat the Gamebody using the same failed approach, a more graphically powerful handheld with a bigger/better screen that chews through batteries. The Game Gear, the Turbo Express, the Lynx, the NGPC, the Wonder Swan, etc. etc. etc.
>>
>>340282627
Good point. Tellingly, I'd all but forgotten about those others, and a Game Gear was my first console.

12 FUCKING AA BATTERIES
>>
The Vive made Minecraft fun for me after about 4 years of being totally fucking sick of it.

It's the most full-fledged game out there.
Controls and looks amazing. Feels like a AAA VR title despite being a mod with daily updates.

Keep in mind that the Vive is seriously lacking some content and you won't get anything of this scale in a very long time.
>>
>>340282254
>better for actually enjoying games
The games I tend to enjoy are competitive multiplayer games where I can get a decent adrenaline rush from the thrill of outplaying an opponent.

Anything that severely hampers my ability to do that doesn't really interest me

VR might be good for the new descent and sol contingency, but that's about it for what I'm interested in
>>
I have a vive, it's really immersive and it really does give you the feeling you're inside the game itself.

The main problem I have is if you took the vr game, and made it a normal game, you'd have a rather mediocre game because the main menus and the huds are always designed like old shitty game demos you'd find on those old ass pc gamer discs.


If you were to ask "is it worth 800 dollarydoos?"
My answer would be no until they start releasing more games for it, right now all you've really got is an audio game, job simulator, the lab, and another sandbox game, the tilt brush is a shit program, you don't actually "paint" but I would like to see a sculpting program for it.
>>
>>340282852
>Keep in mind that the Vive is seriously lacking some content

see >>340278918
>>
>>340282545
I think that's wishful thinking on your part and you actually have absolutely no idea.
>>
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>>340282852
>Minecraft
I thought moving with a gamepad/keyboard made people nauseous as hell?

Also, can you pirate the current gen VR titles, or do they have some DRM shit that prevents you from doing so?
>>
>>340283019
how do you not own poolnation or hordeZ? what's wrong with you?
>>
>>340282852
could you link me to what you used to get the mod running anon?

I looked it up in the past but I was wondering if maybe they've made it simpler to do now.
>>
>>340283024
I have about 90% of those games. A lot of those are short arcade style early access games with barebones content.

Pool Nation is my favorite though. Hands down my 2nd favorite VR game.
>>
>>340277475
3d porn games will end the human race. Video fucking related.

https://youtu.be/0klN6gd1ybM
>>
https://www.youtube.com/watch?v=qDJRf5UVwLY

The only kind of VR I want. In the meantime, I'll stick with a screen, mouse and keyboard.
>>
>>340283157
>I thought moving with a gamepad/keyboard made people nauseous as hell?
A lot of people, but not everyone.
>>
>>340271221
"VR" is nothing more than alternative camera control
>>
>>340283157
Vivecraft is room-scale. You move by teleporting, which is nowhere near as bad as videos and lets plays make it out to be.

IMO it's the optimal Minecraft experience.
>>
>>340282852
minecraft is only boring for vanilla pleb faggots

real autistic niggas build modded factories hundreds of blocks wide to create a supply chain to shuttle oxygen to the moon
>>
>>340283167
https://github.com/jrbudda/minecrift/releases
>>
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>>340283274
>You move by teleporting
I'm good, thanks.
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