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how would you go about this
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Thread replies: 20
Thread images: 3
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how would you go about this
>>
I'd take a hit and continue on.
>>
run, slide, jump, get hit, get mad at myself for not being good enough, continue
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>>340121983
get hit, shrink, continue
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>>340122085
>No powerup

Now how do you do it?
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>>340121983

Example of 90% of the Super Mario Maker levels.
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>>340121983
Duck under and let it pass
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>>340122374
die, next question?
>>
>>340122374

Die, I guess. Or just turn the game off and play something better.
>>
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Just use super speed
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Yes, this is an actual part from Mario 2 JAP. Get good or get hit.
For how often this thread happens, I'm surprised how many don't know.
>>
Wait for it to go up, then move.

Gotta go fast
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>>340121983
Doesnt Luigi jump higher than Mario in 2?
Doesnt that make Mario irrelevant?
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>>340123190
Luigi is harder to control.
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run, jump, hit the top, use the momentum to jump and barely make it
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>>340123190
With Luigi every level is an ice level.
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>>340121983
If it's going clockwise, run and perform a ducking jump to the other side. Easy peasy. Not even the hardest obstacle.

Counter-clockwise? Just follow the fucking thing.
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Take the hit
>>
>>340123246
>>340123316
But cant Luigi make certain jumps that Mario cant?
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>>340123526
Mario just has to charge up for some jumps. Luigi doesn't need to, but is slippery and can fall off ledges easier.
Thread replies: 20
Thread images: 3

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