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How to "watch the sky"
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How to "watch the sky"
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>>339958349
Is this Overwatch on PC?
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Is that red man taking a shit?
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>>339958431
for you
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>>339958349
THIS IS NOW MORROWIND SCREENSHOT THREAD
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>>339958578
post more
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>>339958771
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>>339958825
I was expecting it to be something like this.
I take it it's from the same creepypasta mod?
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>>339959058
Where else would it be from?
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>>339959896
Could as well just be some shitty deviantart thing.
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Is MGSO 3.0 good to use?
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>>339958349
[Angry Cliff Racer noises]
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>>339960017
i like it, it's easy to set up.
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>>339958349
Wat mod???
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>>339960017
>>339960216
This, it avoids the pitfall of "install mods for 3 hours then don't even want to play"
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Can we have an /x/ thread?

I remember one time we had an Oblivion mod thread and there was an anon posting a really long story about some shit that probably never happened in his game (but it was creepy af anyway and i want to believe)
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>>339960348
I definitely agree, it's very simple.

Tamriel Rebuilt is also worth downloading, i think.
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Guess I'll post some screenshots then.
Starting with a dude that's probably depressed cause I killed his friends
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>>339960648
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>>339960348
>>339960581
Alright thanks. I like the original look/feel of the older graphics but I would like to spruce up some textures/weather and sound. I'm not a fan of the huge regraphical overhaul like Skywind is aiming for. Thanks
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>>339960508
Was anyone in the thread where that guy claimed one of the sewage pipes in the Shivering Isles made these drip noises that sounded as though they were playing music? He posted a recording on YouTube too.
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>>339960648
the last living scared miner? i kill those guys sometimes, too. it has always bothered me that they don't go back into the mine after you do that quest.
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>>339960021
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>>339960859
MGSO keeps it tasteful and let's you pick the shit you want to and the shit you would rather leave out, like animated containers.
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>>339960973
No, just some ashlanders west of ald-velothi. Two of them attacked me but this guy was like nope, not getting into this shit. Now he's alone.
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>>339961147
>check animated containers during setup
>open first container
>NOPE WHY THE FUCK WOULD ANYONE WANT THIS SHIT
>uncheck at speed of light
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>>339961179
how about that stupid bitch that asks you to find her ring, only to try to rob you with her invisible weakling friend? the first time that happened to me i thought it was the craziest shit ever.
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>>339961547
That was a fun surprise yeah. Little did they know I was a level 30 demigod so they got their shit slapped into Oblivion.
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>>339961329
i checked the box, then when i played i was reminded of how crazy animated containers drive me. it was kotor all over again
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>>339961760
Excellent. Now when I play I always try to find the invisible guy first, but he just says "Go away!"
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I'll post this one again. Anyone know what these ruins in front of the daedric ruin are? The architecture is completely different from any other buildings in the game. The only other place you find these types of houses are at Kogoruhn.
I haven't found any clue as to what the story behind these may be, nor can I find anything about it on the internet.

It's a mystery.
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>>339961023
looks like some nice constant effect here
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>>339962327
Oh yeah, this is west of Ald Velothi. Those Daedric ruins are Yasammidan.
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>>339962327
i always thought they had to do with dwemer, since they do not look elven and i think there are some near a dwemer ruin
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So, I understand games like Morrowind not having an Earth night sky, because obviously it's not earth, but how come every other game set on earth doesn't have an accurate night sky? How fucking hard is it to take a god damn photo of the night sky from Google and copy it onto a skybox? Nothing irks me more than seeing a sky full of stars, and looking up and not being able to find Orion, or the north star, or any other of the hundreds of stars that have been mapped.
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>>339962619
this is badass, here's one from the other side of that arch
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>>339961147
I don't like MGSO because they have so many weird texture changes that just looks bad and looks nothing like how it was intented to look.

Like the hlaalu textures here >>339961767
They are fucking disgusting.
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>>339962929
And an hour later
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>>339962910
that sucks dude, i like it.
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How about some lizard butt
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>>339958349
>Jvk1166z.esp describes the assassin as completely black like a walking hole in space itself as well as wearing the assassin robes from tribunal.

>Looks like a black and red monster in screenshot.
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>>339963497
>36 fps

Oh shit nigger

are you using OpenMW?
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>>339963752
No, just running on a toaster.
But I hear almost everyone has low fps in exterior cells when using MGSO.
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Maybe I should start taking screenshots that are not at sunset or sunrise...
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>>339958349
Someone needs to post the copypasta. I'm a fag posting on a dying phone so it can't be me.
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Some people might recall some momentary buzz caused a couple of years ago by a particularly odd Morrowind mod. The file name was jvk1166z.esp. It was never posted on any of the larger Elder Scrolls communities, usually just smaller boards and role-playing groups. I know in a few cases rather than being posted, it was sent via PM or email to a 'chosen few.' It was only up for a few days, to the best of my knowledge.

It caused a buzz because it was a virus, or seemed to be. If you tried to load the game with the mod active, it would hang at the initial load screen for a full hour and then crash to the desktop. If you let it get that far, your install of Morrowind, along with any save files you had, would become completely corrupted. Nobody could figure out what the mod was trying to do, since it couldn't be opened in the Construction Set. Eventually, warnings were distributed not to use it if you found it, and things died down.

About a year later, in a mod board I used to frequent, someone popped up with the mod again. He said he was PMed by a lurker who deleted his account immediately after sending. He also said that the person advised him to try playing the mod through DOSbox. For some reason, this worked... sort of. The game was a bit laggy, and you couldn't get into Options, Load Game, the console, or really anything else, other than the game itself. The QuickSave and QuickLoad hotbuttons worked, but that was it. And the QuickSave file seemed to be just part of the game file, so you couldn't get at it anymore. Some speculated that the changed game used an older graphics renderer, making DOSbox necessary, but it didn't LOOK any different.
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>>339965115

Why the DOSBox part?
That completely destroys any credibility it could have.
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>>339965251
because with it out you can't have the first part where other people get rekt, do you even story?
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>>339965115
This part I can speak about from personal experience. When you start a new game in JVK (as the board came to call it), once you left the starting bit in the Census Office and came into the game proper, the first thing you notice is that the 'prophecy has been severed' box pops up. This is because every single NPC having to do with the main quest is dead, with the sole exception of Yagrum Bagarn, the last of the Dwemer. Their corpses never despawn, so you can go check on all of them. In effect, you begin in a world that is doomed to start with.

The second thing you notice is that you're losing health. It's only a bit, but it keeps happening, a little bit at a time. The longer you stay in one place, the quicker it seems to occur. If you let this health loss kill you, you'll find the cause: a figure we came to call the Assassin, because he seems to wear a retextured version of the Dark Brotherhood armor from Tribunal, even though the expansions don't work in JVK. It's all black, completely untextured, like he's just a hole in space. The way he moves... he gave me quite a start, the first time I saw him scuttling around my dead body. He crawls inhumanly on his hands and feet, his arms and legs splayed out like a spider. You'd usually only see him after death, crawling around and over your body just before the reload box popped up. Occasionally, you could catch a glimpse of him darting around a corner or crawling on a wall or ceiling. It made the game very difficult to play at night!
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>>339965115
>dude you have to play this minecraft mod on your atari 2600
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>>339958349
AH NUUUUUUUU
GOP STOP
CHIKI BRIKI
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>>339965812
just MGSO, unless you meant that other nigger that's posting screenshots
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>>339965724
Other than that, the only noticeable difference is that at night, at random intervals, every NPC in the game will go outside for a few minutes. During this time, the only thing they will say when hailed is, "Watch the sky." Once they return to their normal behavior they act like normal, though.

After a while, a player on the board discovered a new NPC named Tieras, a male Dunmer in the temple at Ghostgate. Two things are notable about this NPC: first is his robe, a unique article of clothing that was lovingly rendered with twinkling stars all across it, looking like a torn-off chunk of the night sky. The second is that all of his dialogue, in addition to showing up in the dialogue box, is voiced. You can skip it if you wish, but it all sounds like it's in the default male Dunmer voice. Some people said that they thought the voice was "slightly" different, but it was a very, very good imitation.

I won't go into the details, but the questline he sends you on has to do with a dungeon referred to simply as 'The Citadel.' Up until this point, the quests were all of a fairly generic 'discover the secrets of the ancients' bent. The entrance to this dungeon is on a small island far to the west of Morrowind proper. I eventually discovered that if you used a Scroll of Icarian Flight at the westernmost point on the main landmass and jump directly west, you'd end up almost exactly at the island.
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Speaking of screenshots, is there a way to completely turn off the HUD in either the base game or MGSO?
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>>339960271
Get out
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>>339965724
>the first thing you notice is that the 'prophecy has been severed' box pops up. This is because every single NPC having to do with the main quest is dead
Except you don't get that box unless you're in the same cell as the plot-essential NPC.

And this was looking like decent copypasta too.
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>>339960508
Link if you've got it

>>339960917
https://www.youtube.com/watch?v=Lbz7HIYjpww
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>>339966102
Even though the dungeon is called The Citadel, it goes straight down. It dwarfs any other dungeon, both in size and difficulty. From a natural cave area you'll proceed down into an ancestral tomb looking area, then a Daedric ruin area, and then a Dwemer ruin area. I made it down to the Dwemer Ruins before I quit. The creatures here were strong enough that a level 20 character would have to take care, and since you can't use the console in JVK, level 20 took a while to get to. Since QuickSave and QuickLoad are your only options, it's all too easy to get yourself into an impossible situation too. I did, and I just didn't have the energy to start over.

Now what I'm telling you is based on what those few who went further reported. Past the Dwemer Ruins you find yourself in a level like the Dwemer Ruins, but darker. Rather than the usual bronze, all the surfaces, including those of the creatures, are black. The sounds of machinery are loud here, and grow louder still, randomly. There's also steam or fog everywhere, limiting your vision to about ten in-game feet or so. If you can make it through all this, you will reach a hall that those who found it called it the Portrait Room.

Like the fire in torches or other effects from early 3D games, this room has picture frames that always face directly at you, no matter how you look at them. The images in the frames were always randomly chosen images from your My Pictures folder. On the board, the ones who got there had some fun posting screenshots of the Portrait Room with various pictures in the frames (Usually porn, of course).
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>>339965775
>>339966180
Jesus Christ the newfags
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I finally got into playing morrowind after getting the xbox port.
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>>339966409
Hey, calm down. Just an error I spotted. First time I actually read this copypasta in full.
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>>339965724
If Yagrum is still alice you could just grab Wraithguard from Vivec and use the backdoor method.
The world isnt really doomed then
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>>339966362
At the end of the hall was a locked door. After admitting defeat and returning to Tieras, everyone just found him saying, "Watch the sky," in his gravelly voice. What's more, nobody else in the game would say ANYTHING. There was just a completely blank dialogue box with no options at all. They wouldn't even rattle off the usual canned audible greetings. The only exception was at night; whenever they'd go out for a few minutes, they'd still repeat it. "Watch the sky." At this point, one of the players - a friend of mine from the board - noticed (and the few others who got this far agreed) that the night sky was no longer the usual night sky of Tamriel; it had changed to a depiction of a real night sky. And it moved.

From this point on, everything is based on what this one person reported. Eventually, he got himself kicked from the board, but I kept in contact with him for as long as he responded. According to him, based on the constellations and planets, the sky started around February 2005. If you died, loaded, or went back into the Citadel, it would start over. When the usual day sky graphics took over, the movement would be suspended until the stars appeared again. In the space of a single night, everything would move about two months worth. Since the timescale of JVK was more or less that of the standard game, that meant that a bit less than an hour was equal to a 24-hour period.
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>>339966792
He became convinced that the door would open based on some kind of celestial event. Of course, waiting for that meant leaving the game running. Of course, THAT meant that the game couldn't be left unattended, thanks to our old friend, the Assassin. My friend decided he'd hang out for a whole day, just to see if anything happened. That would be about a year's worth of movement. Here's the post he made at the end of this experiment:

"I loaded in Seyda neen, where it all starts. It wasn't too bad, just had to check in now and then to move around and heal to make sure I wasn't dying. But check it out! 24 hours exactly in, and the Assassin learned a new trick! HE SCREAMS!!!! I was reading and all of a sudden, this crazy loud shriek just about makes me crap myself. It's like something out of a horror movie! I look up, and there he is, just crouched down right in front of me. Of course, the second I moved my character, he ran off. When I went back down to the Portrait Room, the door was still locked. Damn it, damn it, damn it!"
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>>339966939
>He became convinced that the door would open based on some kind of celestial event.
Or he could have just used the console. This pasta is getting dumber by the minute.
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>>339966939
A bit later, he came to the decision that he needed to wait three days - three years. The PM advising us to try DOSbox showed up in February of 2008 was his reasoning, anyway.

"After the first shriek, the Assassin stops hitting you out of nowhere. Now he'll shriek, and if you don't move for a few seconds after that he hits you. I think whoever made the mod was trying to help. At night, I've got my headphones on and I was just kind of dozing off...when he wakes me up with a shriek; I jiggle the mouse, and I'm good!"

That post was two days in, from his laptop. Once it was over...

"FUCK FUCK FUCK FUCK FUCK! FUUUUUUUUUCK! So FUCKING done. So, I wait, the three days, right, and right after the FUCKING Assassin made me jiggle the mouse, he shrieks again. So, I look, and everyone in town is outside. They're all saying, "Watch the sky." I don't see anything, though. But then the game starts getting dark... like REALLY dark. I turn up the brightness all the way on my monitor, and I can still barely see. I can see other people in the game, little figures running around in the distance, just running back and forth. If I try to get close, they run off. Now, I was trying to sleep, so the lights are off, and this is kind of creepy.
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>>339967102
Can you read? The console is unusable.
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>>339967212
I don't want to get up to turn on my light because I don't want to miss anything, but NOTHING fucking happens. Eventually I go back to The Citadel... it's still dark, and I gotta swim, and the whole time I can see all these guys swimming all around me, just barely there. I make it to the Citadel, and its normal light inside, and I get worried. Sure enough, the Portrait Door is STILL FUCKING CLOSED. I go outside and it's ALL STARTING OVER. So that's it. I'm fucking going to bed, and I'm fucking done. The end."

After that, two things happen. First, another of the people who got to the Portrait Room claimed that the Assassin was showing up in his regular Morrowind game. (Quick explanation. If you reinstalled Morrowind to a different folder, you could have a normal Morrowind install along with JVK.) He himself chalked it up to an overactive imagination at first, but he reported a couple of really big scares with the black figure crawling right at him, or seeing it waiting for him just around a corner before scuttling off. Another of those who reached the Portrait Room started a regular Morrowind game, but never saw him for sure; it was just a couple of 'maybes', late at night, and always at a distance.
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Creepy Elder Scrolls Thread?

I've posted this a couple of times over the years. Deformed abandoned dog that just appeared out of nowhere following me when I got to a certain point in this cave. I'd never talked to it prior. Not particularly special but caught me by surprise.

1/2
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>>339967275
Then re-enable it. It can be done via the config.
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>>339967468
2/2
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>>339967320
The second is that my friend started getting really abusive and short-tempered on the board, though he stopped talking about JVK entirely. It got so bad that he was soon kicked off. I didn't hear anything from him for a couple of weeks after that, so I sent him an email. This was part of his reply:

"I know I shouldn't, but with classes out I've got some time, so I started JVK up again. It's almost 2011... and I think I've got the sleep madness! But stuff is happening! It's still dark... once it gets dark, it never gets any lighter. It stays like that. The people moved a few months ago... everyone in Seyda neen just went to that little bandit cave and moved in. They killed the bandits inside, and now they're just standing around inside. They don't say anything anymore; they don't do anything when you click on them. I quicksaved and killed one, and he just stood there until he died without fighting back!

And it's like that everywhere. You have to walk, since the quick travel people are all in caves now, too, but all the cities and towns are just deserted; all the people are in caves and tombs. Everyone in Vivec is down in the sewers. I'm going to Ghostgate next... I want to see if Tieras is still there. I'll tell you what he says when I get there!"
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>>339966504
oh man i put far too much time into that horrible port

still bretty gud tho
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>>339958578
>>339958849
>>339958973
What mod?
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>>339967551
FUCK
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>>339967540
Not in DoSbox
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>>339967660
I replied and said I wanted to see what he said too, and waited a day. When I didn't get a reply, I mailed him again, and a couple of hours later he sent back:

"Sorry, I totally forgot. So it's 2014 now... since it's always night, the stars are always moving. The whole screen is dark, but you can still see the brightest stars moving around. Tieras was gone... everyone in Ghostgate was gone. I don't know where they went. They're not in any of the nearby caves. But there's new stuff... people still don't say anything, but their eyes are bleeding. it's so dark that even with a light spell you have to get right up against them to see, but there they are, little dark streaks coming down from their eyes. I think I gotta be getting close. I know this is stupid, and there's no way the pay off is going to be worth it, but I just want to be able to say I stuck it out!"

I got that one during the day. Later that night, I got a follow-up email:

"Some of the planets aren't moving right. It's pissing me off... if this keeps up, I won't be able to keep track anymore. It's almost 2015 now, I think. Fuck. You know, I just now noticed that there aren't any monsters anymore, either. I'm completely alone outside now. The main quest people's' bodies are still lying around, though. I went to check on them.
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>>339967770
Do it in notepad then.
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>>339967826
I don't need headphones anymore, so I just leave them off. When he shrieks, it's like he's screaming right into my ear. I think I even kind of anticipate it. He's around a lot more now, a lot closer. He's different from the other people who started showing up, remember? They keep running around, just where I can barely see them. I have to admit, it's kind of creepy at night. Sometimes, when I go to the bathroom or whatever, I swear I can see something out of the corner of my eye. I'm keeping all the lights on now."

I sent him a letter, jokingly telling him to get some real sleep, and left it at that. Two mornings later, I found this in my email. It was the last thing I got from him. After this, he stopped responding completely:

"I just got up from a fucked up dream, I think. The Assassin shrieked at me, and when I opened my eyes, he was right there, crouching over me. His arms and legs were longer, more like a spider's. I tried to push him away, but when I touched him my hands just went inside and I couldn't get them loose again, like he was made of tar or something.

Then I woke up, I thought. he was gone, but when I looked at the monitor I wasn't where I was. I was in the Corprusarium, with Yagrum. For once, the light was okay, and I could see him all bloated on those mechanical spider legs. I sat down at the computer and he started talking to me. Not in a box, but really talking to me, in Tieras' voice. He knew things about me. He told me things that I never told anyone, some things I totally forgot about. He told me that almost nobody had made it this far, and that the door would open up soon. I just had to hang on a little while longer. He said I'd know when it was time. He said I might be the first one to see what was inside.
>>
>>339967540
>being this retarded
m8, its a story
>>
>>339958349
What is spiddormon doing?
>>
>>339967906
And then I woke up for real, but I was at the computer. I still wasn't where I was. I'm swimming out to The Citadel Island. And I can hear this tapping. It's at my window. It's over on the left, so I'm sending you this, because I left my laptop by my bed, to the right. Just a little *taptaptaptap*... like he's knocking his finger against the glass. I might still be dreaming now."

So, I guess that's the end of the story. I know there's a few other stories floating around about the mod, but this is the only I know as true, as far as it goes. I deleted my JVK copy of the game pretty much right after I gave up, but I'd like to get the mod again, if anyone still has a copy of the file. I'd like to see some of this for myself.
>>
>>339967998
"Watch the pie" is over.
>>
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>>
Come on guys, surely you've got some creepy elder scrolls happenings to share
>>
>>339968596
no deus ex creepypasta
>>
Speaking of MGSO 3.0, how do I keep the old walking animations?

I need them, for immersion. Please, this is important.
>>
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Original unbrightened image
>>
>>339970335
i've never played morrowind but what part of the game is he on
>>
>>339970779
He's not
>>
>>339971867
not the assassin, i'm mean what place is the player at in that picture
>>
>>339970779
Seyda Neen, starting village
>>
>>339972001
nigger have you never played the game or what?
>>
>>339960508
The scariest thing ever to happen to me in a video game is in Oblivion where I finished a quest, fast travelled to the other end of the map, went to sleep in an in, and I wake up with a wraith from the dungeon I had left staring me in the face.
>>
>>339972149
I JUST said I never played the game before. see
>>339970779
>>
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"The chairs. The tables. All confused. We hear the words, and must speak them. We take them, and arrange them, but still, they will not be quiet."
>>
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"WHERE ARE YOU, LORD? We cannot hear you.... SPEAK to us! PLEASE!"

"What are you? Where is this place? I'm so tired, LET ME SLEEP!"
>>
>>339972741
I loved that shit, I'll never forget the first time I talked to one of them by accident.
>>
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>>339972741
I'll have whatever those sixth house dudes are having. Must be some good shit.
>>
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>>339973009
DUDE SKOOMA LMAO
>>
File: MW-creature-Ascended_Sleeper.jpg (145 KB, 1000x1000) Image search: [Google]
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"You think what you do has meaning? You think you slay me, and I am dead? It is just dream and waking over and over, one appearance after another, nothing real. What you do here means nothing. Why do we waste our breath on you?"
>>
>>339973009
Post the whole video
>>
>>339973893
https://www.youtube.com/watch?v=4qIGctGFoyU
>>
>>339973317
It's sad to think that we'll never see amazingly weird enemy design like this again from modern bethesda
>>
I really hate folks who think that just blindly throwing down Grass and ferns willy nilly equals more better good immersion+graffics

Fuck em, it's a alien vulcanic landscape and forest aren't filled with knee high grass in real life either.
Get some sense of aesthetics
>>
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>>339974908
Did somebody say ferns?
>>
>>339974908
>it's a alien vulcanic landscape
explain
>>
>>339974908
Ashlands and Molag Amur are still barren in MGSO, anon. It's just the bitter coast, ascadian isles, west gash and grazelands that are enhanced with tons of flora.
Also, in the real world the land around volcanoes is extremely fertile, so take your bullshit elsewhere
>>
Anyone hyped for OpenMW in 2025?
>>
>>339973959
While we're at it: https://www.youtube.com/watch?v=ppSPsvO19dU
>>
>>339975635

But it's all playable right now
>>
>>339976461
but I need muh gorillion mods
>>
>>339976461
what mods does it run? since it's just an engine rewrite it still needs the unofficial patches for all the broken quests and shit right?
>>
>>339967468
>>339967551
All the dogs look like that, its a Bethesda game.
>>
>>339976727
>>339978147

I'm not 100% sure, so don't go off based on my word, but most mods should work fine. As for unofficial patches, Morrowind Code Patch no, Morrowind Patch Project yes. MCP is related to fixing vanilla engine shit, which is why it's a no go.
>>
>>339979336

Also, if you really wanna know, the community's tested some mods.

https://wiki.openmw.org/index.php?title=Mod_status
>>
>>339973317
I've never noticed how they have tiny hands.
They're kinda cute.
Thread replies: 137
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