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Post overworld maps. Coziest map wins
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Thread replies: 255
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Post overworld maps. Coziest map wins
>>
Speaking of maps is there any rules of thumb to follow when making maps? Every game I try to make falls flat on shit world maps.
>>
>>339924660
That looks pretty cool. Never heard of Loren before though
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>>339924660
>>
>>339924660
>not posting pokemon maps
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>>339924660
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Compfy AF
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>>339925270
>complains about a map not being posted
>doesn't post it
>>
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>>339925525
mah nigga
>>
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MediEvil 1 is max comfy
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Is that Turkey?
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>>339924849
Just try to have things make sense.
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>>339924660
>>
>>
>>339925687
fuck, i have to play this again soon.
>>
>>339925336
It looks great, anon.
>>
>>339924660
HoMM 3 has the coziest looking overworld maps.

Look at this detailed shit filled with shit.
>>
>>339924849
post some maps you made, let anons rip them apart. Not even being sarcastic. This board is full of idiots and assholes, but occasionally among them someone has a clue, and may, or may not point out valid problems. You have little to lose, and a lot of understanding to gain
>>
>>
>>339925660

Is this out yet?
>>
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>>339926341
Forgot muh pic.

>>339924849
That entirely depends on what you are going for in a game and what kind of game it is.
>>
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>>339925336
It's not very cliche.
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>>339926441
the shopping in the top right bothers me so much. It's invalidating the whole point the image is trying to make
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the new pogeymon map looks pretty comfy.
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>>339926687
i can already hear the trumpets
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I wouldn't call it "cozy", but the map in Banner Saga is quite interesting and has a lot of lore detail.
Basically everything can be clicked on and you get a short explanation.

>>339926182
I just bought War for the overworld during the recent sale. I hope it's good (by now).
>>
>>339925336

> Trying to make a make
> It ends up like this

The fuck am I doing wrong?
>>
>>339926804
I meant "make a map"
>>
>>339926804
nothing. You just think cliches are a bad thing. Got to embrace them to some degree, roll with it
>>
>>339926804
>The fuck am I doing wrong?
Well, show us what you were making ffs.
>>
>>339926804
Don't put dragon tails on the map. Otherwise it's not so bad, just needs to be more clear what each area is about.
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>how do you want your overworld map senpai?
>just (((google maps))) me
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>>339927004
I want to like it, but its zoning and exposed structure is unbearable
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>>339926404
I have no idea, I saved it randomly who knows how long ago. I never actually finished the first mother.
>>
>>339925336
>gothmor
>the land that's too dark
>massive wall
>the breach
holy shit I'm dying over here
>>
>>339925748
>>339925525
Yep
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I'm still angry at what Sacred 3 turned out to be
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>>339927263
how so?
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>>339925336
>a dark tower
>a
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>Snowy land always in the north
>Desert land always in the south
Any games that DON'T do this?
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>>339927407
what's the problem with that? It's reality for the vast majority of the population, and as such "intuitive"
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>>339926506
That's a nice quilt.
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>>339927461
Because you can make anything you want in make believe.
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>>339925336
Looks alright, but those POI/city marks need to look less like an icon.
It'll look 1000x better if you build them into the map, instead of placing a shitty icon.

Everything else looks great though.
>>
>>339926778

that feel when everything got fucked up by purple energy ;_;
>>
>>339926727
I bet it's going to be steel drum city.
>>
AND THE COZIEST MAP IN THIS THREAD IS...
>>339924660
Congratulations!

A close contestant:
>>339926687
>>
>>339926441

Upside down Europe is uggo as fuck.
>>
>>339927509
not necessarily. It still has to deal with intuitive understanding of reality, or you end up confusing the audience, which quickly breaks immersion and suspension of disbelief
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Coziest map ever, just like home.
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Best and comfiest. Variety that makes sense geographically and meteorologically.
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>>339927573
>Upside down
>>
>>339927607
Only if your audience is retarded
>>
>>339927652
>Nippon
>>
>>339927712
go look up maps you consider shit, then think a moment about why or how they're shit. Quite often they simply don't match intuition regarding location of climates or geographic formations
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>>339927792
What, you don't like this?
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>>339926804
At the very least your map isn't ending up like this so that's a start.
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>>339926441
>Who designed this, an alien?
>>
>>339927667

>uses ayleid letters
>writes in english

Bethesda is really a bunch of retards
>>
>>339926927
What the fuck is this
Where did you find this?
>>
>>339927652
Wow!
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>>339927652
Is that the first edition version?
Is it still the canon one?
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>>339927263
>sacred 3
what the fuck were they thinking? there is no way anyone at any point during development thought that "game" was anything more than a steaming pile of goose cum.
why the fuck couldn't they just make another sacred 2.


here's mine anyway OP, only thing cozier than this map is the game itself
>>
>>339925336
This >>339927519
You need to make the objects on the map blend better to their surroundings.
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>>339927932
>Is it still the canon one?
No.
>>
Any similarities are mere coincidence.
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>>339927792
>Quite often
have you done research on this?
>>
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Comfiest game I ever played. The actual territory was just about as compact as this jpeg.
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>>339926441
What happend to france?
>>
>>339926294
It's a great game. Although saying that, I still have no idea how that bridge in the farmland links up with Stonebridge
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>>339927268
>chickens
>s
My God
>>
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>>339927869
>Nippon
>Kingdoms of Ind
>Grand Cathay
>>
>>339928093
What do you mean? It's a fantasy map.
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>>339928093
It's the barbarian hordes the map refers to, obviously.
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>>339928159
Games Workshop is the most creatively bankrupt company of all time, who knew.
>>
>>339928241
how creatively bankrupt do you have to be to heavily rip off a Games Workshop IP?
>>
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https://www.youtube.com/watch?v=3UtoYJ8Lk5A
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>>339928086
My fucking nigga
>>
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>>339927268
This map and the world felt huge when playing this as a kid, but looking at it now, it really bothers me how cramped up everything is or how many useless areas there are.
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Those maps from western games are so shitty. Generic with no diversity whatsoever.
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>>339928417
>how cramped up everything is
>how many useless areas there are
wanting your cake and eat it, I take it?
>>
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>>339927652
I'm not too savvy with Warhammer lore

Why the fuck does it look like Earth? I'm pretty sure the Warhammer world and Earth are two different places. Plus, there's theories that the Warhammer world is in the Eye of Terror.
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Replaying it right now with a gnome Fighter/Illusionist.
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>>339928475
>literally muh diversity
Fuck off back to tumblr
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>>339928535
there are theories earth is in the Eye of Terror, so there
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>>339926927
>tfw they ruined this with GW2
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>>339927407
I'm actually making a world that doesn't do this. The default continent (Europe sized continent) is south of this worlds equator so all the deserts and stuff is to the north and all the cold stuff is to the distant south.
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>>339928618
But Earth is Terra. How can it be in the Eye of Terror?
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>>339928628
what's the chance a culture living there would just reverse the orientation?
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>>339927407
Though it doesn't do exactly that, Dragon Age: Origins after implied that Fereldan was in the southern hemisphere, as the southernmost portion was colder than the northern areas.
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>>339925073
So that's how Kaer Morhen's not conquered yet, the place is practically inaccessible
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>>339928342
Have a drink, stranger. The ogres took the women, but at least they left the cider.
https://www.youtube.com/watch?v=uyuWrXfEGzo
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>>339927407
Ironically enough: Dragon Age
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>>339928664
comparing BO and SR in terms of maps was painful. SR is the classic tube + room map of 3D console games
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>>339928535
>Why the fuck does it look like Earth?

Because GW founders all either had history or geography degrees and they had to do something to validate their life choices.

And that theory has long been declared non-canon along with the "40K is set inside an Imperial wizard's snowglobe." one.
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>>339925930
>>
>>339927461
Only because our northern hemisphere ended up with most of the land by sheer chance. It's not a problem, just it's what we're used to and thus can be changed in a fantasy setting but hardly anybody does.
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I'm actually thinking of making a map for an RPG i seldom plan on making. What is something cool to base the shape of the map off of? How do I make it as cozy as possible?
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>>339928585
LOL wut? Are you fucking blind? There are green plains/forests, deserts, snow continents, volcano, swamps, industrial cities etc.
>>
>>339928484
I mean, some areas are just really dense and filled with stuff and then there are areas that have absolutely no purpose to anything besides maybe a few quests. The swamp in the east, the mountain range in the west, the snowy mountains in the north, Karamja is just one giant blotch of filler that was a giant inconvenience to travel through.

Like I said, besides quests, there is never really an incentive to visit certain areas, because they hold nothing of value or are not appealing for levelling up.
>>
>>339928774
Well, they completely switched genre
>>
>>339928812
My point was that map designers are aware of it, and don't change it in maps, because it would needlessly confuse audience, even if just briefly. You don't want your map, the one thing to convey your world to the audience at a glance, to be confusing more than clearing it up
>>
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dunno if this counts

http://overviewer.org/warcraft/about-azeroth/
>>
>>339928820
why is this game so good damnit
the map is so freaking sexy
>>
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ni no kunny
>>
>>339925930
That's a cool looking map.
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>>339928826
/tg/ has a world building general so you should check that out for tips.

Draw a pangea and start from there, don't go making a gorillion continents right off the bat.
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>>339928919
>cata version
plz no
>>
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>>339928706
Well, north is north in our world because of the magnetic pull. So the chance is, theoretically, whatever the fuck because it's a fantasy game.

In all honesty, things being cold to the north when it comes to map making is also convenient because mountains are cold and mountains are tall so you'd naturally want to put them behind all the short things.
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>>339928872
I'm saying what you call "inconvenience to travel through" is their purpose. You want things to be not really dense? You got to place some filler in between. You don't want filler? Got to make things really dense then.
>>
>>339928919

Sucks I never really got to experience cata questing considering how stupidly fast you leveled when dungeon queing
>>
>>339928919
I do like how it shows how odd a lot of wow's world design is


I understand that it is a fantasy game, but the environments are so unrealistic and have so little gradual change that everything just looks silly
>>
>>339928907
one's an action game with a single protagonist, and the other is also one. The only things that changed are the visualization and the capability of the hardware. It's a general theme, even. 2D landscapes tend to be large scale and open, 3D landscapes tend to be rooms and tunnels, at least old ones. Sandboxes mostly addressed the issue
>>
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Cozy but for all the wrong reasons
>>
>>339926419

You are now hearing the main theme of the game in your headmanually
>>
>>339925336
>Massive wall
>The Breach
That'd make for a pretty awesome dungeon, actually. A gigantic, ancient wall, made long before the start recorded history. Nobody knows why or how it was built, and nobody knows what vast power made the giant Breach that's the only way to get through it.
>>
>>339929182
It's also made of ice.
>>
>>339929113

It's all about the elevation. It's just so flat and unbelievable.
>>
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Does this count?
>>
>>339929272
That's just a part of the world.
>>
>>339929272
BoF IV >>>>>
>>
>>339929138
>action game
Come on, man. Are Blood Omen, Soul Reaver, Diablo, Dark Souls and Devil May Cry all the same genre to you?
>>
>>339927932
It was the canon one up until the end of WHFB.

That being said, they didn't really do much with the land east if the Old World. You see bits of bobs now and then, but not all that much.
>>
>>339929023
>north is north in our world because of the magnetic pull
the difference in climate is caused by the sun. If you (as a culture, I mean, not you personally) understand earth to be spheric and rotating, you automatically understand there's an axis, and two points where that axis enters the sphere. The axis happens to be angled in such a way, that these poles get the least sun and are coldest. A single culture usually does not span the full range from pole to pole, but just a section. So as culture you will definitely have an "origin" (the closer pole), and a cold-warm gradient. The only choice left is whether to place that origin on top of a map, or at its bottom. I consider it very little for it to be on top, which is why I suggested a southern hemisphere culture to simply declare the south pole "up" and the same cold-warm progression would be the result

All of these things are fairly earth specific, but the result is an intuition of "up is cold". So even if fantasy maps are not limited to spheres, same axial tilt and all that, that intuition is still within the audience, and needs to be acknowledged. It does not have to be respected. Good writers can, and will, subvert expectations. But you can only subvert what you're aware of. So, yeah, know your audience
>>
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>Geneforge 1
Must be one of my favorite games of all times. Geneforges 3-5 had segmented maps and I hated that. Nothing beats the sheer joy I felt when I saw that map. It felt like I'm an explorer set on an adventure to rediscover ancient lost island.
>>
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>>339928719
It was conquered by a mob of angry racists though.
>>
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>>339926441
>Wierd, jagged coastline. Who designed this? An alien
igotthatreference.cpp
>>
>>339929498
I get it
>>
>>339928340
Saw your picture and could hear the music before clicking the link.

The amount of time spent on that world map was well worth wasting just for the music.
>>
>>339928918
That's thinking from a business man's perspective. Sometimes you gotta take those expectations and twist it to make something memorable.

And what's there to get confused about? What is there that's lost if a person looks at a map and has to pause for a second and say 'wait, what?'
>>
>>339925336
This is almost literally the Amalur map, isn't it?
>>
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I miss the days where worlds were not just one big landmasses but couple of separate continents.
>>
>>339929498
lost me on that one
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Posting Best map make me wanna play again.
>>
>>339929351
at a certain distance, yes. They're different in nuance obviously, but enough to change a game's map? In particular since there's nothing in SR that requires a room + tunnel map
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>>339929460
I always find it strange that in a civilized setting that is Arcanum, there are no maps with the locations of all major cities marked and you have to find out about Blackroot and Dernholm through dialog.
>>
>>339929581
>Sometimes you gotta take those expectations and twist it to make something memorable
In order to twist, you have to be aware of them, and you have to be aware of the resulting reaction. Whether you want that reaction or not, is your decision. See also >>339929451
>Good writers can, and will, subvert expectations. But you can only subvert what you're aware of. So, yeah, know your audience
>>
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>>339929635
http://www.youtube.com/watch?v=6zBTF4INW5g
>>
>>339926687
>Too much water.
>>
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Looking at maps inspires me more than any gameplay video ever could to play games.
>>
>>339928396
Mah nigga
>>
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>>339929020
I like this.
>>
>>339930396
>Do you want to continue the quest you have no personal investment in because we railroaded you into it?
>No
>Let me try again, do you want to continue the quest you have no personal investment in because we railroaded you into it?
>no
>Let me try again, do you want to continue the quest you have no personal investment in because we railroaded you into it?
>...
>>
>>339930396
I want to play the GS games again but words words words
>>
>>339930576
I actually started playing GS:TLA recently. Then I got to Air's Rock.

Fuck that place. I remember why I never got past it.
>>
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>>339930673
that and the last lighthouse
>>
>>339927869
>Araby
kek
>>
>>339928719
It's much more central than that. There's more land to the east and north.
>>
>>339930673
>have to go through the longest dungeon in the game to get a spell that Ivan could cast on his sleep

fucking hell
>>
>>339929672
>We never got to see the Far East
>We never got to see the Mithran Homeland
>>
>>339930957
Maybe in the Mobile port?
>>
>>339931007
>Mobile port
Are you trying to hurt me?
>>
>>339924660
>>
>>339924849
Go to /tg/
They often have many tools and guides in their worldbuilding threads and occasional map thread
>>
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>>339928159
Which pokemon game is this?
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>>339931186
>>
>>339931046
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>>339930571
>do you want to go on a quest to stop those dudes from lighting the Lighthouses
>no
>you sure?
>yeah, not doing this
>game over
>>
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https://www.youtube.com/watch?v=c7Axe5wU33k
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>>339926687
It's multiple islands now?
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>>339931260
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>>339931394
I hate 3's map.
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>>339931394
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>>339931465
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>>339931530
>>
>that lost world you actually had to discover
>>
>>339930892
>americans try geography
>>
>>339929453
Geneforge 1 and 2 are my favorite RPGs of all time. I wish Vogel would remake 1 & 2 with all the gameplay upgrades that the series got by Geneforge 5. The old engine used in Geneforge 1 & 2 doesn't seem to like my computer much either since my FPS drops to a crawl when my cursor hovers over any UI elements, destroying any desire I have to replay these games.
>>
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>>339931379
>he actually believed the one island bullshit
>>
>>339931824
Works fine on my machine. Windows 7 x64.

I rather Vogel not touch Geneforges, he ran out of creativity juices years ago and the remakes of remakes he keeps releasing reek of stagnation. I played Geneforge 1 several years ago, way past it's prime time, so you gotta understand there's no nostalgia glasses, when I say that Geneforge is perfect as it is. The UI is ugly but functional, combat is serviceable, I like the grafix style and writing is the best there is.
Imo it's a way better cRPG than Planescape, as gameplay is much better.
>>
>>339931203
Seems like it's merged parts of BW and BW2 map to me. Note the new towns to the west, but still retaining the original victory road.

>>339931379
It was always multiple islands, in the first trailer they only showed one off the islands.
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I ocne saw on /v/ a beautiful picture of Planescape Torment multiverse, now I can't find it anywhere. As I remember it was looking hand-drawn with red ink notations and various diagrams pointing roads, pathways etc. If anyone has it please post, thanks in advance.
>>
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>>339933063
>That abrupt change in climate between desert suddenly transforming into a tundra
>Separated by a WALL

Please tell me this is some magical bollocks
>>
>>339924660

who'd you fuck?
>>
>>339933227
world of Warcraft magics
>>
>>339928770
What´s so ironic about it?
>>
>>339933594
Is it from WoW, then?
Because I can't remember retarded landscapes like this from WC1/2/3.
>>
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>>339929619
>currently playing ff7
>Reach Junon
>Go to woods to look for Yuffie
>first encounter is Yuffie
>mfw
>>
>>339933731
it's from the disney movie with the rabbit anons want to fuck

not even vidya
>>
>>339926391
>bandland
FUCK
>>
>>339933825
Ah.
Well, I suppose that explains why I didn't recognize shit.
>>
>>339933731
That's fucking Zootopia
>>
>>339928919

>they literally turned Azshara into the horde flag
Oh for fucks sake blizzard come on
>>
>>339933227
>tundra
You don´t know what a tundra is, do you?
A tundra is only partially frozen and periodically unfreezes, if it is just ice it is also a desert, an ice desert.
>>
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>>339934548
>all those real toponyms in places that make no sense compared to where they should be
>>
>>339931885
>Suomi
For fucks sake why
>>
>>339934824
Because.
>>
>>339934749
which ones are wrong?
>>
>>339934873
All of them
>>
>>339934824
It's a funny language.
>>
>>339934946
I don't see any wrong ones, that's why I asked
>>
>>339934749
To be fair Conan's world was created at a time when the whole world was still not completely accurately mapped, nor did normal folk even know what the world map looked like outside of Europe/North America
>>
>>339935018
It's not meant to depict real locations, they just threw historical names for real places around a map.
>>
>>339935018
>the world wasn't completely mapped in the early 20th cenutry

what did he mean by that
>>
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Couldn't upload the most recent one because file size too big.
Also surprised no one commented on this yet
>>
>>339935441
>>339927268
>>
>>339934487
those fucking pizza trolls annoyed me to no end.
>>
>>339928872
You've probably left the thread, but the swamp area has barrows, the slayer tower, agility course, farming patch, slayer master and a ton of quests.
The distance between a bank and barrows is important to stop it being too efficient, and you unlock shortcuts through the swamp through quests (The boat, ectophial, burgh de rott bank).
And if this is rs3 and not osrs, it also has an endgame boss.

I agree that some areas are just kind of filler, but morytania is not one of them.
Try the elf area (though apparently thats now important in rs3).
>>
>>339937390
I liked randomly going somewhere in Sacred. Felt like there's something to kill and loot everywhere, and lots of mini quests were dispersed everywhere.
>>
>>339938047
1. Did you mean to reply to me?
2. Is sacred worth playing?
>>
>>339926778
I'm thinking of buying it too. Is it worth getting it? Will it give me dungeon keeper 1 feelings?
>>
>>339938204
1. Yes I did, but I thought you were talking about Sacred, which did actually another anon.
2. If any of them is, then only Sacred 1, with its add-on. I haven't played it in a while, though, and think that it might've aged badly interface-wise. I also had problems getting it to run in GOG + Win 8.1.
>>
>>339927407

Minecraft :^)
>>
What's a good game where I can explore a fun big map?

Preferbly free of constrained story
>>
>>339939282
The Elder Scrolls III: Morrowind de la mancha
>>
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Maybe not the comfiest, but it's a favorite of mine.
>>
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>>339924660
https://www.youtube.com/watch?v=5COYTsEM3IM
>>
>>339939282
Dark Souls
Skyrim
Minecraft
Just Cause
>>
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Why hasn't god bothered fixing the map glitches for Earth yet? It's 2016, where's our patch?
>>
>>339927887
That's Daedric
>>
>>339929182
see
>>339939468
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Escape gets shit on a lot but I enjoyed it, comfy/10.
>>
>>339924660
>>339925525
It's a toss up for me between this and yours.

But you've got to include the music for the overworld maps for maximum comfy.

https://www.youtube.com/watch?v=SxkWZc4o-1A
>>
>>339941046
Looks like I'll be re-downloading scummVM, thanks anon.
>>
>>339939965
Yet another proof that English is a demonic language.
>>
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It's fucking perfect.
>>
>>339939836
Earth map is fucking shit
>southern hemisphere
>wow it's fucking nothing
>>
>>339929582
>>339925336
its obviously an ironic map making fun of retarded westerners who make RPG worlds
>>
>>339926441
>who designed that coastline, an alien?
>supply officer's nightmare

I kekke'd and got the refrences
>>
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luv it
>>
>>339942801
Hitchhikers guide?
and
Rangers apprentice?
>>
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>all retarded RPG maps have to be of EARTH and FANTASY EARTH
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>>339942363
You know it'll take them millions of years to fix that
>>
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>>339926082
I still love this overworld.
>>
How has the coziest map have not been posted yet?
Thread replies: 255
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