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valve drones will defend this
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You are currently reading a thread in /v/ - Video Games

Thread replies: 77
Thread images: 14
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valve drones will defend this
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"Skill"
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No, they will just ignore it.
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>>339835140
The first shot was while he was still coming out of movement, so the crosshair won't have settled. Second shot? I dunno, video games are shit and we're all wasting our lives.
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Shit thread OP, Kill yourself.
If anyone else is gonna call OP a faggot use sage.
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>>339835140
>implying nobody ever catches a camper from behind and headshots them in any other fps
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>>339835676
>stops moving for over a full second
>still coming out of movement
do you even understand how velocity works in this game?
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>>339835140

You can't hit them in the back of the head, it sucks

also, lag
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>>339836218
>You can't hit them in the back of the head
wow what a shit game
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>>339836085
Pretty sure he was talking about the mouse movement.
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Lag most likely, unless the player was really terrible, after hearing the first shot behind him he would have turned around surely.
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s... spread p-patterns...
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>>339836328

Well, technically you can

but you have to aim at the base of the neck
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>>339836218
damn this game is shit
not even BF with its atrocious netcode have this "lag"
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>>339836384
>>339836085
imagine if mouse movement also affected the "recoil" the way player movement does... ultimate noob friendly game
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>>339835140
I can't. Using AWOLNATION for your anthem is inexcusable.
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64 tick
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>>339835140
>x drones will defend this

I hate this meme
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>>339835685
>He thinks this isn't going to reach 500 posts with OP practically talking to himself
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>>339837219
tickrate has nothing to do with hit detection, just how quickly they are detected by the server.
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This is most likely a problem with the hitbox while defusing, don't know why valve hasn't fixed this already.
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>>339835140
not defending csgo, i hate the game, but that just looks like lag
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This is probably some Euro fuck playing on NA servers.
Fucking dirty slavs
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this is what happens when your ping is over 200
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>>339835140
valve is a lazy as fuck developer who wont fix the defusing hitboxes even after people have bitches about them for literally years.
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It's literally wrong because crosshairs are supposed to show where the bullet goes, recoil doesn't make the bullet come out of your gun at a 90 degree angle, recoil bounces the gun and the crosshairs, since they are glued to a gun, still show where the bullet is supposed to land.

The CS crosshairs are just terrible representations of real guns. I know games aren't supposed to be real, but the lack of reality is literally ruining the GAMEPLAY in this specific instance, and that's just retarded.
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Playing FPS in a third world country
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>>339839386
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>ctrl+f helmet
>0 results
I'm surprised
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>>339835140
He should have aimed at the opponents feet to ensure the headshot.
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>>339839683
>helmet
>AK
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>>339837293
> I hate this meme drones will defend this
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>>339839610
Quality post glad you replied
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>>339839864
thanks for the (You) :^)
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>>339839386
>crosshairs are supposed to show where the bullet goes
They're supposed to show where you're aiming, not where your bullet is going to go 100% of the time. This isn't Quake. Recoil and inaccuracies are there to emulate human imperfection in an otherwise mathematically perfect game engine
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>>339839920
/thread
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What's wrong with 1.6 again?
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>>339839915
You're awful at this
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>>339837669
>hitbox
I don't understand why hitbox is still a problem. The hitbox is not really a box but more like a body part. The biggest problem is that the value (location or how big the hitbox is) is buggy on CS GO.
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>>339836405

he was defusing the bomb and around 80% finished. last guy arive. he was just desperately wanting to finish so didnt react or had already assumed he had won. and did because of said webm.
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>>339840084
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>>339835867
You missed the point so amazingly that I'm not even sure you're in the right thread.
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>>339839920
>Recoil and inaccuracies are there to emulate human imperfection in an otherwise mathematically perfect game engine

You could easily have the recoil bounce the crosshairs across the screen for the exact same effect you fucking drone. Think before you post.

>>339840009
Don't agree with idiots.
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>>339836461
Here at valve we focus on realistic gameplay. As long as you dont face the Isis member in combat then you wont be able to get shot in the head.
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>>339839920
first bullet out of your gun should be dead on no matter what if you're not moving
at least at that range
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>>339839610
>>339839864
>>339840283
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>>339840320
he is using a static cross hair. Do you even play the game?
Oh wait I'm on /v/...
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>>339835867
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>>339840283
I'm beating you at this online fight anon
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>people still play this slow and boring ass game after bunnyhop was "fixed" in 1.3
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>>339840438
no you're NOT!!!!!
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>>339840320
What?
>Recoil and inaccuracies are there to emulate human imperfection in an otherwise mathematically perfect game engine.
That logic is invalid. Recoil and innacuracies (due to wind, gravity, type of bullet, bullet trajectory, speed, bullet mass, etc.) are the product of the laws of physics, and not human itself.
>>339839920
>>
I'm not going to defend shit because I stopped playing CSGO since this shit is rampant and it pissed me off.
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>what is helmet + Kevlar
>what is movement accuracy penalty
>what is stream delay so it looks like he shoots later than he actually did
There are about a hundred reasons for this. Stop trying to make up bullshit on GO
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>>339840382
Don't show me this tip again.
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>>339840403
How can you miss the point so completely?
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>>339837219
>you need a 128 000 tickrate pro-mlg server to register a hit on a stationery target
ok bruh
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>>339840745
>you can choose in game between using a static or dynamic cross hair
>workshop maps that allow you to make custom crosshairs
>im retard
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>>339840619
>what is helmet + Kevlar
Yeah no helmet in the world stops a 7.62. fuck off nigger.

>what is movement accuracy penalty
It's fucking point blank range, you'd think a professional soldier could aim better than swaying all over the place while moving.
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>>339840491
dumb frogposter
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>what are bad hitboxes

it's not lag, retards. it's almost as if none of you even know how games work.
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>>339835140
So, is this a legitimate issue that the game has? Poor regional server connection? Too few instance simulations/shit tickrate? Awkward 'movement affects accuracy' system? RNG? Poor hitscan/hitbox ratio? Little bit of everything? Been seeing a lot more hating on cs lately, but I don't know what to think since I've only played it once or twice.
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>>339840580
>That logic is invalid

Did you really think saying this would keep your terrible argument from being destroyed?

If you fire a gun at a wall in CSGO, it sprays a pattern that the crosshair does not follow. It already does a lesser version of what I'm talking about with a dynamic crosshair in that it grows in size to represent the loss of accuracy. I'm saying the crosshairs should instead jump to where the gun is pointed after the last shot, making it impossible to aim properly while firing, but still showing you where the gun was pointed due to recoil.

And don't give me that shit about wind. I'm standing next to a wall, firing an AK, that's recoil due to the fucking gun making explosions in my hands.
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>>339835140
>lag
The bomb animations are completely fucked and don't line up with the hitboxes at all. They always have been. It's fucking amazing how it's never been addressed in a "competitive" game like counterstrike.

The only way to really kill some one in that animation is to just spray them down while aiming at the body, I can't count how many times I've seen some one go for a headshot on some one who's disarming, just for the ct to pop up and kill the T after hearing him shoot.
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>>339835140
I can't see
>Pings
>His FPS
>Crosshair Settle
If you are going to post this shit we need to see the guys frame rate, how high his and the opponents ping are and he needs a dynamic crosshair. Otherwise you are just shit posting and should kill yourself for being this big of a faggot. That being said fuck all shooters in the ass they are all shit.
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>>339841106
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>>339841123
You're on /v/ what do you expect? Computer Scientists who knows about Field Effect transistor die process?
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>>339841123
I've never played csgo as I don't really spend my free time playing shitty games, but I'm pretty sure the point is the retarded RNG spread.
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>>339835140
>a gun doesn't work like a laserpointer WAAAAAAAAAAAAAAAAAAAAAAAA
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>>339835140
Not every game needs to be retarded point and click quakeshit
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>>339841208
I AM NOT TALKING ABOUT A DYNAMIC CROSSHAIR I WAS TALKING ABOUT BULLET INACCURACIES FROM THE GUN TOWARDS THE END OUTPUT ALSO I AM NOT THE GUY WHO YOU WERE ARGUING AND I AM NOT USING A CAPSLOCK.
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>>339841320
see >>339841226 >>339841123

OP's webm shows absolutely nothing about the "rng", it shows the fucked up hitboxes. Stop posting about shit you don't know about.
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>>339841480
RNG has a thing or two about the bullet damage (which it gets from the hit boxes).
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>>339840320
>have the crosshairs bounce around
And then have the bullets go EXACTLY where the crosshair is pointed? That defeats the purpose of having those inaccuracies in the first place.

The crosshair expands to give you an idea of the margin of error your weapon will have. If you feel need more than that then don't play counterstrike, there are plenty of other games out there for you to play.

I don't understand why people feel they need every single game in existence to cater to their expectations
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>>339841797
But that still isn't shown in the webm. He misses the first two shots because the hitbox of the guys head is in his torso, they he sprays down and dinks him in the head and kills him. All it shows is how the disarming animation is fucking broken, and it's been that way for a long god damn time.

But who cares about that anyways, just add more skins, that's all the new userbase cares about.
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>>339841123
It has nothing to do with hitboxes, the guns in csgo are just poo poo
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>>339842489
It has everything to do with hitboxes. You can see the particles spewing out from the wall on the other side of the guy's head where the gun was being aimed, but it doesn't register a hit because there wasn't a hitbox in the ray.
Thread replies: 77
Thread images: 14

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