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Why does /v/ hate Bioshock Infinite?


Thread replies: 510
Thread images: 64

I wasn't here around you-know-what, and I feel this game and The Last of Us had something to do with triggering the movement because every time they're brought up, there's always vehement vitriol thrown at them saying they're not a game or something.

Is it because you can't affect the narrative? If so, why does that matter? You can't affect the narrative in Metal Gear or Mario.

Is it because they're linear? The games weren't supposed to be open world, and you clearly have to play them to progress, so I just don't understand.
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>>339745559
Bioshock Infinite's problem was its ending, or rather the story as a whole.

The thing about the original Bioshock is that you felt constantly engaged and immersed, especially when the twist was revealed about 2/3 or 3/4 into the game. The gameplay was tolerable at worst, so it could feasibly be played just for the story without being tedious.

Infinite does the opposite. The plot makes very little sense until the end, at which point it makes even less sense. The gameplay was just as good, but without the story to save it, the game felt like garbage. And of course, all of the major twists were shoved into the ending, making it a massive clusterfuck.

The final bosses are also worth a mention. Say what you will about the final boss of Bioshock 1, but at least it was a climactic confrontation in which the protagonist and antagonist fight. In Infinite, the final boss is a generic firefight against irrelevant baddies.
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>>339746209
Naw my issue with Bioshock infinite was the gameplay

It felt like a cover based fps, probably due to the shield and the infinite respawning enemies till you reached a certain location

shit was a chore to play
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>>339745559
It was alright, more of just a really nice-looking aesthetic to explore.

But it was also a last-minute simplified bastardization of what the game was supposed to be back in 2010-2011, which even then was a lot different from Rapture-Bioshock. To get perfect 10/10's (that were likely paid) really lights up the powder keg as well.
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/v/ wasn't intellectual enough to understand the game.
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>>339746657
>wait a minute that card
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>>339746657
>A GAME SO COMPLICATED ITS CREATOR DIDNT FULLY GET THE SUBJECT MATTER EITHER
Ken Levine you are a GOD
>>
>>339746209
>The gameplay was just as good

Except without the flexibility of the first and second games with the plasmids, in Infinity it was all gated by story progression so there was very little run for experimenting. Also the two guns limit would be ok if all the guns weren't generic and uninteresting.
>>
They took Bioshock's gameplay and turned it into a generic cover-based shoter.
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>>339745559
I'm not going to speak for /v/, I don't like bangwagons of any kind and I don't usually bother to waste time circlejerking with everyone how cool it is that we hate something, but I can tell you for myself why I found the game to be one of the biggest disappointments of the last decade:
It's because
A) the narrative is fucking retarded, from start to finish. While the presentation holds up well - art direction is beautiful, soundtrack really good, voice acting and all that jazz is cool, the actual PLOT is pants-on-head retarded. Nothing makes sense, and nothing is well integrated into the flow of the game. In terms of narrative in fact, gameplay and narrative content contradicts each other considerably: in a game so reliant on theme of protection and guidance of a daughter figure, having Elisabeth immortal is a stupid choice. The plot events in the later game literally make no fucking sense at all. It's really a tragedy and there is very little to justify it: It is, quite clearly, a game where narrative was supposed to be one of the selling points.

Mechanically, it's just really rather poor. Two weapon limit does not jell with the weapon system upgrades, no-regen health does not jell well with the way med-kits are handled - all weapons are underwhelming and boring, enemy variety even poorer than in Bioshock, there is a lack of more complex RPG mechanics, it's more linear than the previous Bioshocks which I already found underwhelming, supposed selling features feel more like gimmicks with little actual depth on display.

The game just fails to be a good narrative, or a good shooter, or a good blend of shooting and RPG mechanics.
There is nothing outside of art direction and music that would actually make it worth playing to me.
And for one of the most hyped games of the decade: that is just embarrassing and even a bit annoying.
>>
>I wasn't here around you-know-what

This and the TLoU were early-mid 2013. That "event" that I think you're referring to didn't happen until Fall 2014.
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>>339746209
The story made sense, it just wasn't good.
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>>339746657
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>>339746831
Putting time towards a Fallout-sized arsenal (both in standard firearms and sci-fi inventions) and stealth options like BaS's crossbow and invisibility would've been a nice boost. Also vigors doing more than just stun-variations.

Although this would work better in a big setting with optional district-hub backtracking, which allegedly was among the scrapped concepts.
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>>339745559
The story was amazing. Some of the best writing I've seen in a game.

The gameplay was horrible. One of the dullest shooters I've played to date. Whenever you are playing, you are just waiting for the next cutscene to start.
>>
wait a minute, that meme...
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Literally Shock of Duty.
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>>339747139
>The story was amazing. Some of the best writing I've seen in a game.
>>
>>339745559
It's because, for me, the game just wasn't that fun. I enjoyed the story in spite of not being able to affect it, but I didn't even feel like I had any control over the gameplay at all. You just walk from area to area shooting shooting and shooting. There's no way to play stealthily or spec out your character in a meaningful way.

For a game descended from the legacy of System Shock, it's really poor. But even as a dumb shooter it's not satisfying to play thanks to bullet sponge enemies and magic ammo and health box that follows you around.

So yeah, I was hyped, enjoyed parts of the story (though it was a bit ahead of itself in execution) but found the game utterly forgettable.

Great visuals though.
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>>339746657

https://www.youtube.com/watch?v=l_u18_BKczg
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>>339747139
>The story was amazing. Some of the best writing I've seen in a game.
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>>339745559
>linear levels with almost no exploration
>plasmids all gated by story progression, most customisation options you had in the previous games are gone
>guns all feel like piss
>doesn't have the atmosphere or exploration of its predacessors to make putting up with the garbage gunplay worth it
>story is a load of bollocks
>BOOKER CATCH

There's little redeemable in Infinite beyond the art style, and even that is bogged down by terrible textures and awful character models for everyone but Elizabeth. It's a functional game at best, there's no good reason to spend time playing it when there's thousands of other games you could be playing instead.
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>>339747139
if you're new to gaming and have only been playing for half a decade, maybe.

even then LOL no
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>>339747139
>The story was amazing. Some of the best writing I've seen in a game.
>>
>>339745559

Dumbed down level design, dumbed down difficulty, dumbed down story and dumbed down AI. There's nothing good about the game. It's a 3/10.
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>>339747662
every damn time
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>>339745559
>BIoshock was my favorite franchise
>hear about Infinite
>those trailers
>that premise
>oh my god it's going to be perfect
>buy a new rig so I can run it on max graffix on PC
>finally come home from college for the weekend
>have it all installed and ready to go
>beat it in two sittings
>my fucking face
WHY DID THEY RAPE MY FAVORITE FRANCHISE?

LEVINE

YOU FUCKING

HAAAAAAAAAAAACK
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>>339747139
>The story was amazing. Some of the best writing I've seen in a game.
>>
https://www.youtube.com/watch?v=YwuYhCgQWOc
https://www.youtube.com/watch?v=VdNhwb7iuI4
https://www.youtube.com/watch?v=Yc15KgfNJsw
https://www.youtube.com/watch?v=GJ2cSKBFBDQ
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>>339747662
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>>339745559
Is it because its just plain shit
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>>339747101
No.

They destroyed the story. They showed she could rip into paris.

Why didn't she just go? They never explained that. So the story is not only poorly written but unnecessary.
>>
>>339747139
>the story was amazing

you realize the story is actually broken right? like under inspection, it fails to follow a coherent structure when you investigate the timelines? and im not even being picky with time travel in fiction, the game literally does a 180 on its own logic
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>>339745559
It dumbed down every mechanic from the previous games and tried to hide that behind waifu bait and a "deep" story
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>>339747139
>The story was amazing. Some of the best writing I've seen in a game.
>>
>>339747662
This is what makes /v/ great. That video is better than the game could ever hope to be.
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>>339748150
woah holy shit HAHAHA how did i never realize this

why the fuck didnt she just leave? why did anything im the game have to happen?
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>>339747936
>watching a franchise you love being raped in front of you while everyone else praises it

I know how you feel m8
>>
Ok ok ok, NO shitposting. The thread's moving faster than I expected. I want to get to the bottom of this.

OP here. Answer me this. Do you think pointing out inconsistencies and differences in gameplay from the first is just personal nitpicking?

To me, the adventure as a whole was greater than sum of its parts, and the implementation of themes never really expressed in games wrapped together with beautiful creativity and inventiveness really made it a riveting experiene. And it works as a game, because it was damn fun to play. Seriously, how could you not like the rollercoaster rails and the grapple hook?
>>
>>339747998
>someone sat and watched all of these videos and wasted 3 hours of their life

baka senpai, you're worse than bioshock fags
>>
>>339748486
because constants and variables
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>>339748536
I BOUGHT A GRAPHICS CARD SO I COULD RUN THAT AT 60 FPS TOO

WHY DO I GET KEKED WHEN I GET EXCITED?
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For a successor that was to deal with bigger ideas, everything felt considerably dumbed down and simplified after the earlier games. You could only handle two guns at once. Areas were narrower, choices and their affect on things were miniscule or nonexistent.

Very pretty game, some cool parts, but not nearly as immersive or affecting as Bioshock 1 OR 2.

The game looked better/fuller in earlier promotion materials...things went awry somewhere along the line.
>>
Wait a minute...

https://www.youtube.com/watch?v=l_u18_BKczg
>>
>a person locked in a tower cut off from the outside world for literally her entire life has the social skills and charm of a disney princess

they could have made elizabeth so much more appealing in a genuine way by having her start her journey with you, nervous shy and socially disfunctional like a person who's been locked away from people her whole life should be
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>>339746209
its literally a railroaded theme park.

>see this thing on the side of the road that happens once? ok remember it. its a theme now.
>see all these weapons and things? pick two.
>see all these things in the trailers. we left one in for you.
>puzzles? hell yeah! we got one!
>also theres vigors and shit.
>umm... oh, and some america things. we rag on it so it makes this deep.
>as you can see its clear a 10/10 game
>>
>>339745559
It's shallow, it's story plays off like a faggot Dr who episode, it makes you think it will maturely handle race but instead turns it into white devil vs the bad but not quite as bad as whites black people. Fuck it il meme it up
>2 gun limit
>no noteworthy bosses
>ghostmom 3 times
>vigors readily available but apparantly electro shock is only in one section of Columbia
>shoot through section of dudes and proceed to next Disneyland area where nobody knows that next door 200 cops were just murdered
>DONT TRUST THE MAN WITH THE AD ON HIS HAND Booker does nothing to prevent this
>the time lord twins were nothing more than a plot device Cheshire cat
>constants and variables cop out to try and tie up loose holes and still does a poor job
>troy baker
>that cool line of "Booker are you afraid of god" "no I'm afraid of you" line comes out of fucking nowhere instead of during a cool thematic moment
>elizabeth is supposed to be a socially maladjusted loser who has more social skills than anyone else around her
>in the opening scene she opens a rift to I think Brooklyn and rather than just hopping in that we have this grand adventure out of skyoshock
>weapon upgrades are fucking nothing
>game was originally supposed to have lots of Alice in wonderland type surreal shit but they canned it, rewrote it, cut out enemies and repurposed the assets to tell this gay story.
>elizabeth looks like a dreamworks interpretation of belle from beauty and the beast.
>heavy anti religious message during the height of the fedora awakening with no real argument for it other than CHRISTIANITY MAKES YOU A RACIST HOMOPHOBE!!!! while previous entries as cartoony as they were made decent statements about objectivism and collectivism
>cops are boring enemies
>handymen are boring enemies
>3 games in and they still haven't fixed the bulletsponge enemy problem
>>
>>339748559
people already answered you plenty in this thread.

>>339747854
>>
>>339748150
Was coming into this thread to post this. The plot breaks before Booker and Liz even meet, so why literally jump through so many hoops like finding the Chinese guy or the weapons cache if she could just say fuck it and bounce? I'm sure there's some contrivance somewhere but it just feels lazy.
>>
>>339745559
You know whats the sad thing about this game?
The piss weak weapons and the remocal of visual upgrades when you upgrade the weapon itself.

It makes no sense, its literally: thats to much work / money we can spend on ads
>>
>>339748842
But anon, gotta have that waifu bait to attract all them neckbeards
>>
I liked TLOU but BI just had a shit story. Can't explain it to you but I played it at an airport lan center hoping to pass the time of my 6 hour delayed flight, figured burning through the SP would kill time really fast. NOPE. Game was a drag, fighting the same boring bullet sponge enemies all the time, guns felt like shooting nerf guns the gunplay was that bad, 2 weapon limit and low ammo pools sends you running back and forth scavenging for ammo instead of playing the game, elizabeth was a really shallow companion and no one ever seems to notice or attack her? her powers and how they were used were NOTHING like in the trailer, really watered down and boring. once you looked past the set pieces, all you had was a really shallow, poorly designed FPS game. It really is irredeemably shit. If I'd rather sit and browse /v/ for 6 hours to pass the time instead of play your SP game, your SP game must be boring, especially when its story won constant praise from retards for being "The Citizen Kane" of gaming
>>
>>339746209
>The gameplay was just as good
No, just fucking no. It was a step back in almost every department.
>Two weapon limit that discouraged experimentation
>Simplified upgrades
>No save/load, checkpoints only
>No hacking
>No puzzles
>Invincible health/ammo dispenser
>Vigors had little variety or practical differences between them
>Linear environments encouraged little beyond corridor shootouts, no exploration
>>
>>339749008
But socially awkward waifus make the best waifus
>>
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Here's a question to detractors shitting on the game's critical acclaim and saying it shouldn't be held to such high regard because it's not entirely artistically aligned with its themes and stuff such as with the ludonarrative dissonance and the simplification of racism.

The Matrix, Mad Max Fury Road, Inception, The Dark Knight, and Terminator 2 are critically acclaimed blockbusters, but they're not arthouse movies. With blockbusters, you can excuse inconsistencies or slight simplifications because they're not supposed to be entirely ambiguous or taxing, they're supposed to have EARNED thrills, good structure, consistent pacing, and sprinkles of nuance and thought-provocation. Can Infinite not be considered an exceptional video game blockbuster as opposed to saying it's terrible compared to Stalker or something? They're different games with different goals. Things are not that one-note.
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>>339748918
>CHRISTIANITY MAKES YOU A RACIST HOMOPHOBE!!!!
oh god why did you have to remind me of that shit? The way they handled the Booker is Comstock was so fucking offensive it made me want to physically crush something.
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>>339749163
this nigga writing books and shit
>>
>>339749420
but the gameplay is awful and a step down from previous bioshocks in every way. how do you explain that?
>>
>>339749420
All of those movies had plots that at least made sense.

Bioshock Infinite has shitty gameplay, so it's a shitty game. Don't need to even look at the story to call it awful.
>>
>>339745559
Play the other Bioshock games and you will understand, they had much better level design, rpg elements, and enemies. I also liked the combat more, it didn't just feel like call of duty: steampunk. They also had much better stories than Bioshock Infinite, the story in Infinite was just silly and I am convinced people only like it because muh racism in America. I hated Infinite because it didn't deliver on my expectations and shouldn't have been called Bioshock. Hell even Bioshock isn't as good as System Shock which blows them out of the water but Bioshock was only a spiritual successor to System Shock so it was okay.
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>>339749543
I disagree. It's not an open-world rpg, therefore they're not really comparable.

Bioshock Infinite is an fps with rpg elements such as the skill trees.

To me, I had immense fun with the gameplay. I can't really explain since it's been awhile, but that's all I can say. I cared about Booker and Elizabeth, I found the dialogue exceptional, I found their interactions exceptional, I found the world exceptional, I found the gameplay dynamic and exceptional, and I found the story to be constantly evolving with thought-provoking themes and likewise exceptional. I thought it was an A-class blockbuster video game and one of the best ever made.
>>
It's another "I wanna tell a story" game that threw in completely inappropriate and dull shooter mechanics to pad it out. Even worse than games like Uncharted though is that the story makes absolutely no sense and has all of 1 character.
>>
The gameplay was the worst part.

It's just as shallow as Call of Duty yet the guns feel weaker. Weapon upgrades do nothing and its just boring point A to point B bullshit with endless waves of bulletsponges.

They also re-wrote the story about 4 times during development and scrapped a near-final build and re-made the entire game in 6 months which really shows. Why are some areas already destroyed and fucked up before you even hop through time? Why are people just having fun at a fair when you slaughtered 1000 enemies about 40 ft away in the previous level?

The artbook showed that the game was originally going to be surreal as fuck with a ton of body horror enemies, but instead they decided to scrap it for MUH RACISM MUH RELIGION (except judiasm and islam) ARE EVIL

Fuck this game.
>>
>>339749651
Many people nitpick the shit out of Inception and The Dark Knight and say they don't make sense. but they still garner critical acclaim. You know why? Because it's all about the disguise of plotholes in writing. Plotholes aren't the only thing that makes writing bad.
>>
>>339750084
>Bioshock Infinite is an fps with rpg elements such as the skill trees.

???

The only things that could be called "RPG elements" is putting on different pants and buying things from a store.
>>
>>339750084
This was absolutely not a blockbuster videogame. People used to praise that hack Levine for his "deep writing skills" and he believed it too. It was shilled as an intellectual masterpiece but it turned out to be shit.
>>
Anyone who plays it talks only about the time-space travel story that didn't exist till 3/4ths the way into the game, no one cares about Columbia and everyone says the best part of the game was the beginning walking sequence. That should tell you all you need to know about Bioshock Infinite.
>>
Let's see

>can carry only two weapons.most of them are boring or different version of eachother
>this makes upgrading weapons stupid cause you can carry only two and stick with them.
>level desing is boring with no variety,game just tries to show you how pretty it looks
>levels feel empty and most of the time you would rather just explore the levels further instead of shooting everything that moves
>story makes zero sense in the end
>no replay value even tho the story is perfect for it

It's the perfect bait for casuals to think that it's the best game ever. Even tho it fails where bioshock 1 kicked ass.
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>>339750462
>This was absolutely not a blockbuster videogame.

Why the fuck are you lying

https://en.wikipedia.org/wiki/BioShock_Infinite#Sales
>>
>>339750084
>It's been a while and I can't explain it but it's exceptional in every way
Sounds like you just got swept up in the hype, dude.
>>
>>339745559
Only played for like 3 hours until I gave up. The gunplay felt like a step backwards from Bioshock 1&2. Was the most mediocre shit I've touched.
>>
>>339747330
If only it featured Dante from the Devil May Cry series
>>
Story was bad and full of irrational decisions. It was a Many Worlds story written by a man who didn't fully grasp the concept.

Gameplay was a step down in every single way from the other Bioshocks, with some elements like plasmids shoehorned in "because the others had them too".

Enemies sucked. Big Daddy fights felt like big deals, Big Sister fights more so. Never got that same feeling with anything in the game, be it the bullet sponge ghost or the "shoot the heart" Handyman fights you were forced into.

No sense of urgency.

Most criminal was that it was clear all the good ideas they showed in previews were left on the cutting room floor. Elizabeth's powers were once far more interesting and had a choice element as she had limits for example. Look how the Boys of Silence were pitched as something more than a reskinned camera in one section of the game.


Ultimately the praise it received earns it more ire. If reviewers gave it a 7, nobody would have made a fuss but still bought it anyway
>>
>>339750768
>he thinks I meant sales
I meant it was supposed to be more than just a blockbuster game in terms of writing. Besides I've never seen such a rapid turnaround where a game gets 10/10 reviews one month until it's being given away the next for free. Shit was hilarious.
>>
/v/ hates it because most of /v/ are morons who can't understand mindless fun.

Was it the best game ever? Nope. Was it great even, probably not. Was it plus beer a completely fun way to spend a day off playing games you actually have to think about? Absolutely.

/v/ just has a hard on for hating anything that isn't excellent, fuck them.
>>
>>339750878
but you get twice as much! obviously superior
>>
>>339749420
You realise there are blockbusters which are also dumb and are critically panned right? (See:basically any Michael Bay film)

Blockbuster =/= Good
>>
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The problem for me was the story and gameplay. I know it wasn't suppose to be like the original bioshock but there wasn't anything substance
to keep me enjoying playing it (the joy ride ended with the very first "puzzle" in the game). The game felt nothing but a projection from a whiny
liberal making a "white people are racist exepct for a few white women" lession ( even though it's about dimensions and stuff )
who thought that they're being clever. I heard from a bioshock infinite thread on /v/ that the original was suppose to be about a time rip that is
turning people into time fused monsters. It had concept art of the enemy too but they canceled it because they resemble too much of the
splicers from the first game apparently. Now we have this boring "muh race" plot of the game.


the ending didn't make sense either since it implied that there more evil brookers that need extermination, that only brooker is evil. If this is true
then that would mean that there are evil elizabeths since there ARE MORE THEN ONE ELIZABETH. If there is multiple dimensions that means good brooker
can exist, in fact what's the point of killing the first brooker if there is another dimension the same as his but only that time he is a good guy. So after elizabeth kills brooker
what happens to it's counter dimension? Does the time change in it from a flux? I want to know.


TL;DR Bioshock infinite story is hypocritical and "abloobloo white people are evil" gameplay is boring and shit.
>>
>>339750858
No, I genuinely had fun. You can't tell me I didn't have fun. I didn't even check metacritic or reviews back in 2013. I barely even checked comments or forums. I didn't know the game was critically aclaimed, I just knew there was a new BioShock, I played it, and it was a fucking blast. I don't care about nitpicks because the adventure as a whole was incredible. You can nitpick the Dark Knight all you want, but that doesn't change that it was critically acclaimed.
>>
>>339751110
Have you played the other Bioshock games? Have you played the System Shock games? Those games are a way more fun way to spend a day off playing games. Every other Shock game is better than Infinite and when you play Infinite afterwards you realize it is not worth playing ever again.
>>
>>339751110
>hating anything that isn't excellent

Are you implying a lot of reviewers clearly didn't mean it's excellent when it's metacritic sits at 94? It seems entirely valid to complain about that when the general impressions hypes it up in such a manner.
>>
>>339751110
>Was it plus beer a completely fun way to spend a day off playing games you actually have to think about? Absolutely

It was so boring I couldn't even get through the campaign during a 6 hour delayed flight and dropped it. Your tastes are shit, and you had to be drunk to enjoy it in the first place.
>>
>>339745559
>this new
>>>/out/
>>
>>339751367
ah, a bad case of shit tastes than

opinion status : trashed
>>
>>339750275
Again, the game is shitty because it has shitty gameplay. I don't care if the story is awful or the best shit ever, if the a game has bad GAMEplay then its a bad game. Period. BS:I's gameplay regressed in about every possible way when compared to the previous two titles.

And you have to nitpick, as you said, to find holes in those still otherwise well-made and acted films. The plot in Infinite is so fucking stupid and nonsensical it's painfully obvious to anyone with a brain that it contradicts itself and makes no fucking sense every 20 minutes. Elizabeth herself says there are infinite universes with infinite possibilities, so why would she EVER think she could kill off Booker/Comstock completely, in every possible universe? It's just basic exposition like that that slaps you in the face and makes no fucking sense.
>>
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>>339751295
I'm not saying it's good because it's a blockbuster. I'm saying that is an A-class blockbuster akin to Nolan's films like Inception and Dark Knight.

They have ambitious themes, creative plots, and brisk pace, but under deep scrutiny, they don't make too much sense. But that doesn't matter. At the end, the whole and the overall adventure is substantial.
>>
>>339751472

Yeah I have. It was definitely the worst out of all of them. It was still fun though!
>>
The combat wasn't anything close to what they intended and showed us at first and was incredibly repetitive.

The environments weren't as interesting as rapture, and the dimension hopping kinda left an impression that your actions were irrelevant and made you start from scratch each time you jumped in terms of investment.
>>
>>339751367
It's funny that you compare it to Dark Knight, as it's probably more accurate to compare it to DKR

A highly anticipated third part of a so-far solid trilogy, it's fun at a glance, but then you turn your brain on for a second and suddenly the glaring problems start popping up all over.
>>
>>339751591

>Waa waa your tastes are shit

Get back in the fucking pram.
>>
>>339751770
>they don't make too much sense
All of those movies make a hell of a lot more sense than BS:I and other things like writing, acting, cinematography, etc. blow anything BS:I tries to do out of the fucking water, not even comparable.
>>
>>339751779
So you played SS1 and SS2 and you weren't pissed off and disappointed by how shit Infinite was? Especially the level design of Infinite?
>>
>>339751852
>Dark Knight
>Six search results

Is this a new form of bait?
>>
>>339751756
You're just going to get problems like that when you have a time travel story, guy. At the end, those problems don't matter. It's the adventure that matters along with the tact, nuance, and daringness given to themes.

Also, the gameplay was not bad to me. I had a blast because of the unique abilities and emphasis on movement along with the plot. There's never a dull moment and things are ever-evolving.
>>
>>339752071
Bs: I is what?
>>
>>339752229

>There's never a dull moment and things are ever-evolving

Combat stops being different in that game after like 2 hours.

I wish it was ever-evolving.
>>
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>>339747042
And even then the two games OP mentions aren't related at all to the "event", the criticism those games got was because they focus more on narrative rather than gameplay (At least in the case of TLoU, Bioshock infinite was criticized because of the overly complex story and the dumbed down gameplay).
>>
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>>339745559
Metal Gear makes far less sense tan Infinite, but /v/ jacks off to that every day.

I just think it's an extreme japanese bias.

I thought Infinite was one of the best games ever.
>>
>>339745559

1 Introductory act of a seemingly interesting story and exploring around a dystopian but still cheery population with dark undertones of racism and deep south violence.

3 acts of frivolous Gainax tier bullshit. more if you bought the DLC, gameplay that makes you wish for the quiet walking simulator moments, pants on head retarded NPCs that have two functions of repeating welcome to corneria, or shooting you at the drop of a hat. a villain that does absolutely nothing besides being vaguely menacing, a mid story retcon and an ending that makes you wonder what the fuck was the point of it all.

The most interesting characters in the game were relegated to background exposition detail, They don't even try to hide that Elizabeth skipped character development between acts. A "creepy" area that lasts all of 20 minutes and has no relevance to the story as a whole besides a timeskip bullshit. And a menacing mechanical monstrosity that gets written the fuck out instead of properly handled in game.

As a writing anon I have to say this is the biggest load of overhyped shit,
>>
>>339749420
I happened to be thinking about this earlier today. See, Mad Max Fury Road barely has a plot. Go from point a to point b and then PLOT TWIST: go from point b to point a and that's your movie. Anything that isn't action is in service of action, or worldbuilding. Unlike the most mindless and bland action movies, Fury Road puts effort into making its setting interesting and distinct, without doing so at the expense of the fundamental purpose of the movie: action. That's what makes Fury Road a great action movie instead of a serviceable one.
Bioshock infinite is more comparable to something like Equilibrium. Some psudo fake intellectual think piece that spends way to much time pretending to have a point to make when really it doesn't. Long scenes of people talking and scenes in service of world building at the expense of action. The only difference being that at least Equilibrium has decent action. BI had problems with its action such as bullet sponge enemies and underwhelming rpg aspects. Both of these things are praised by people who claim they want action games/movies "for smart people" but fundamentally, they don't have the patience for a movie that takes the time to explore complex topics.
tl;dr throwing boring scenes of people talking in an action movie/game in a misguided attempt to be "smart" will neither give you a satisfying dialogue on a complex subject nor a very exciting experience. I think The Matrix managed to pull it off, but 9 times out of 10 things like this just come across as insufferable and smug.
>>
>>339752525
Perhaps you don't bother to mix up your tactics or you didn't play on a harder difficulty which forced you to. I played on the hardest difficulty on my first playthrough.
>>
>>339752610

Let's be honest, if someone is playing MGSV they aren't playing it for the story, they are playing it to sneak around bases and play the part of the spooky boogieman who kidnaps soldiers in the dead of night.
>>
>>339752712
I was constantly trying new plasmids and weapons as I got them, it's just that the enemies and encounter setups weren't varied enough.

Plasmids also weren't as interesting as they were in bioshock.
>>
>>339752610
I played infinite and every metal gear game more than once.

Metal gear is still more coherent.
>>
>>339745559
I thought the whole game was just a slog. It was built up as this unique, deep game with a great story, and actually it was just a generic shooter.
>>
>>339752610
infinite is immensely phoned it. it was rewritten 6 months before it came out and it shows
>>
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>>339747139
>The story was amazing. Some of the best writing I've seen in a game.

I have seen beat-em-ups with a deeper plot than this shite tbqh.

babby's first exposure to parallel universe
>>
>>339752979
>Metal gear is still more coherent.
How so?

Every time the plot progresses, it's only in service of making things more drawn out and convoluted with overemphasis on exposition and sophomoric tonally inconsistent humor, actions and dialogue.
>>
>>339745559
Awful gameplay trying to coast on a mediocre at best story.
>>
>>339753212
Which part of metal gear didn't you understand? If you want to finger 8 games as an example and then ask for an explanation you are going to have to do people the courtesy of not being vagua.
>>
>>339753350
Dammit phone, vague.
>>
>>339753350
La le liou le lo nonsense
>>
Because it's shit
>>
>>339751770
Please, If Bioshock: Infinite is a blockbuster then the best comparison is Lucy.
>>
>>339753580
Which part of it? Where did you get lost?
>>
>>339753580
It's a nickname for the patriots, how is it nonsense?
>>
>>339752374
Infinite,dummy
>>
>>339753692
None of it. It makes no sense. The entire plot of metal gear makes no sense. Clones, fake presidents, deus ex machina, exposition, exposition, galore, soldiers reading from freshman philosophy books. Makes no sense
>>
>>339753580

In japanese those words are absolute gibberish and make no goddamn sense.

In English the relevance is lost and like many other things can be chalked to Ocelot dicking around.
>>
>>339753934
Infinite makes even less sense, I think that's what he meant.
>>
>>339753580
La li lu le lo = the Patriots = the realization of the Boss' dream, became an AI system that controlled global affairs.

Evolutionary path was the philosophers - cipher- the Patriots.

It's explained, but bits at a time across 2, 3, 4, peace walker, and 5.
>>
>>339747662
>bioshock was a fun shooter, it had really great combat, and i thought that spending 20-30 minutes rummaging through corpses, trash cans, desk drawers, and kitchen cabinets before and after every gunfight really complimented the gunplay.
>i hope you are talking about 1-2, infinite has a very shitty shooter mechanics.
>i didnt play one or two so i didnt have the comparison

Infitine players ladies and gentleman
>>
>>339753934
Fake presidents?

The clones were thoroughly explained. They were essentially a military experiment. Metal gear pulls hard on Sci fi.
>>
>>339753934
>I got caught in my stupidity, time to derail

nice try.
>>
Bioshock Infinite is so fucking shitty
As soon as enemies appear game stops being fun and becomes a repetitive experience of spamming stuns and shooting peashooters while running from garbage can to garbage can eating out of it
You have to struggle with boredom to get ahead and your reward is a shitty story that writes itself into a corner twice and needs to open a portal into another dimension where everything is solved, they hype the songbird battle for nothing and every character is paper-thin
I watched the 2011 gameplay reveal trailer after beating it and actually got mad
>>
Not only does it do away with everything that made the Shock of good, it's not even good as a standalone game.

A lot of shit happens in the story but none of it ever mounts to anything. Perfect example of this is the songbird: he's hyped up almost from the start of the game, shows up a few times to move the plot forward and then dies.

Gameplay is linear as fuck, way too easy and requires no strategic thinking. If you're running low on salts, health, ammo or money, Elizabeth will throw some to you for free. If you die you lose a few dollars and then you're revived with more health, salts and ammo. Enemies are bullet sponges, there's no exploration, upgrading your weapons is worthless since you can only hold two guns at a time, vigors cast way too much of your salts for them to be really useful in combat, especially compared to Bioshock where you could use plasmids dozens of times in a row as long as you had enough hypos.
>>
>>339753934
>Metal gear doesn't make much sense?
>Which part? There's 8 games.
>All of it.

I can't help you. You don't want to get anywhere more focused and that makes discussing this impossible.
>>
>>339754031
I feel different. I understood Infinite to the point of I knew what we had to do, and I cared enough to see it through. I cared about the time I spent with Elizabeth and I loved the alternate history Columbia parallels with our world. I thought it was truly a unique, thrilling experience to a dark fantasy world much like ours.

Metal Gear is just rambling, loose threads, and psychobabble about war and politics.
>>
>>339754481
Shut up retard, Infinite's story writes itself into a corner and fixes itself with a deus ex machina not once but TWICE during the course of your beloved game.
>>
>>339747139

This post is exactly why I hate the game.
>>
>>339754481
>Metal Gear is just rambling, loose threads, and psychobabble about war and politics.
Not at all. Maybe if you only ever played MGS4 and on you would think that but if you play all of them in order you realize it is not that at all.
>>
>>339745559
I enjoyed it, but it didn't live up to the expectations set by Bioshock at all. I actually didn't think the story was awful. It just tried way too hard to be profound. The biggest issue for me was the linearity of weapons and vigors. You didn't have nearly as much flexibility in gameplay as you did with Bioshock 1. With all the delays and radically different early builds we saw, it really feels like Irrational had a grand vision that was ultimately mired by technological and budget constraints, and the cutting room floor really fucked them up.

Besides that, I'll say that they succeeded in making me feel immersed. I felt Colombia was aesthetically designed almost as well, if not better, than Rapture. I spent a lot of time just walking around and looking at all the rich detail in non-combat parts of the game.

Overall an 8/10 for me. A fine game, but not the savior that the press made it out to be.
>>
>>339754623
There's also deus ex machina in The Dark Knight and Inception. That doesn't matter. It's how these faults are disguised in the experience. It's hard to describe, but you should know what I mean. But it's probably just subjective. You probably hate Terminator and The Matrix because of some things that don't make sense.
>>
>>339754481
Infinite is just a pretentious mess that leaves more questions than answers and not in the good way. It's gameplay is dumbed down like previous posters said. It was hyped up and it came out boring and nonsensical.
>>
>>339754946
I actually love the first The Terminator because it handles its science fiction intelligently, on a need to know basis instead of degrading into ramblings about "constants and variables" written by a person that did not understand the subject matter.
>>
>>339754783
I think it deserved its 10/10's and didn't agree with your grievances or were entirely negligible.
>>
>>339755154
Just because they brought up real science terms but weren't entirely real-world accurate doesn't make it bad though. The whole Judgment Day thing couldn't happen in real life because how could a company hide this from the public.
>>
>>339755157
It's a 7/10 at best. No it's a 6/10 for false advertising
>>
>>339755516
How generous of you.
I lean more towards a 4.
>>
>>339746657
Hows it going Levine
>>
>>339755516
>>339755627
/v/ loves giant bomb, but they gave it a 10/10 because of the emotions and thrills the game delivers while managing to be thought-provoking.

Why doesn't /v/ concede with their opinion?

Giant Bomb also gave Uncharted 4 and The Last of Us 10/10 reviews.
>>
>>339755627
definitely 4/10
>>
>>339755857
Because I couldn't care less about a reviewer's opinion.
>>
>>339755857
Because that reviewer isn't me and is most likely being paid.
>>
>>339755959
Oh how convenient.

After all the /v/ dickriding of Giant Bomb for being the "true" voice of /v/, seeing them give high scores for call of duty, infinite, naughty dog, and halo 5 is suddenly negligible.
>>
>>339756128
>/v/ is one person
kil ur self
>>
>>339756128
>I agree with everyone else no exceptions
While there are popular opinions, /v/ is not one person. I personally don't usually read/watch reviews
>>
>>339756128
/v/ is not one person you gigantic cock muncher
I've never cared for giantbomb nor have I ever been so deep down into a cult of personality to pay for podcasts, I find that pathetic.
I found Infinite to be shit since day one, and I stood in line to get the fucking thing.
>>
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>>339747139
>The story was amazing. Some of the best writing I've seen in a game.
>>
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>>339756493
>>339756474
>>339756398
/v/ may not be 1 person, but an overwhelming majority dickride giant bomb same with dark souls and metal gear.
>>
>>339749420
>they're supposed to have EARNED thrills, good structure, consistent pacing, and sprinkles of nuance and thought-provocation.

Bioshock Infinite has none of those. Its gameplay and its narrative clash frequently, the gameplay itself is one of the most bland in recent FPS history, and the (admittedly beautifully crafted) game world is mostly filled with hot air.
>>
>>339756705
I never did
>All that anime
>A HA. It was really old man /Vee/ trying to derail that thread
>"And I would have gotten away with it too, If it weren't for those Medelling Shitposters"
>>
>>339756128
they arent /v/ if they watching lets players, shilling faggy youtubers, claiming to like any reviewer, think that asscancer man is anything other than a paid videogame advertiser, like MGS5/Call of Duty/anything from EA after bf2142/any bioshock game.

i mean the list is pretty big but ultimately you are thinking of /V/ from reddit.
>>
>>339745559
I liked Bioshock Infinite. It was fun. I liked the twist.
>>
>>339757094
>no true scotsman
I agree with you on paying attention to e-celebs but don't be such a faggot about it.
>>
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>>339757094
>they are not /v/ if they do [list of things users on /v/ do on a regular basis]
>meanwhile I am a true /v/ user with very refined opinions like "EA and Call of Duty are shit", the likes of which you will never find on reddit
>>
>>339754481

>Metal Gear is just rambling, loose threads, and psychobabble about war and politics.

Why are you describing Infinite instead of Metal Gear?
>>
The best thing to come out of Infinite was all the Elizabeth SFM porn.

thank god for porn artists
>>
>>339756705

Hi /tv/, how's the vidyakino threads?
>>
>>339745559
>I wasn't here around you-know-what
That was in 2014, TLoU and Bioshock Infinite were in 2013.
>>
Can we dive more into the secondary element of why Bioshock Infinite and The Last of Us are hated.

This guy in pic-related says he hates it because it's something "mediocre" eaten up by the "masses" wile lesser known better games aren't recognized due to differences in "business" and "iq."

What the fuck does that even mean? Is this statement made by a hipster or something? Because I'm seeing a recurring trend in these comments about hatred over Infinite being considered a great game due to it being a "generic shooter." Even if you hated shooters, how can you call Infinite generic with the grapple and the rollercoster rails and vigors?
>>
>>339756705
You forgot Yahtzee.
And /v/ loathes the Nostalgia Critic.
>>
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I am still mad about Songbird.

We get all this hype about him, then he does nothing but serve as a shit plot-decice that could literally kill Booker at any moment.

Then you brainwash him, he becomes a glorified attack in the final fight against nameless mooks and finally dies for literally no reason.

Waste of character.
>>
>>339758210
Because none of those elements were satisfying or changed the combat in a meaningful way.
>>
>>339745559

Bioshocks 1 and 2 were obviously geared for children with all the cartoon violence and paper thin OMG so deep and philosophy.

I am not surprised its youtube e-celeb favourite
>>
>>339758210

He's right though, Bioshock Infinite is praised for being "truly original and thought provoking" when the entire story is just "racism is bad and the multiverse exists" with generic shooter elements.

Planescape Torment and Zero Escape did everything Infinite wanted to do and far better, when they aren't even really games.
>>
>>339758495
Bioshock is complex and nuanced.

You're just using reductive counterarguments and oversimplifying things by puting "muh" and "omg" in front of everything.

That's not an argument ad can be interchangable with criticizing anything.

>muh quantum physics
>dude existentialism LMAO XD

See how immature and nondescriptive that is?
>>
>>339758782

>complex and nuanced

Just namedropping quantum physics terms from other sci-fi stories doesn't make you smart.
>>
>>339758631
>when the entire story is just "racism is bad and the multiverse exists"
You're being reductive. Once again, you can use that nonargument for anything.
>>
>>339758946
They do nothing with the supposed themes, they're just floating around in the ether
>>
>>339758946

It's not reductive if the game had anything else beyond those two themes. I can name dozens of stories/games that did the same thing Bioshock Infinite was trying to do but better, and I already named two of them a minute ago.
>>
>>339758943
That's not why it's complex and thought-provoking. It's such because of the alternate history outlook on racism mixed in a fantastical but tangibly realistic and ultra-creative setting.
>>
>>339759178
Buzzwords
>>
>>339759178

Infinite's entire setting is just Man In The High Tower mixed with Bioshock with the only difference being a slightly different time period. It's nothing new.
>>
>>339759154
Zero Escape has nowhere near the level of presentation, dialogue, immersion, and acting of Infinite.

As for Planescape Torment, that's critically acclaimed as well. Why can't both be?
>>
>>339759401

>Bioshock Infinite
>On par with Zero Escape or Planescape in immersion and dialogue.

Ok now you are just making me laugh.
>>
>>339745559
>Why does /v/ hate Bioshock Infinite?

It's a genuinely pretty bad game, that critics masturbated to because it had sky-high production values and a pretentious plot. It's not fun to play. This is not a meme, this is real life.

On top of that, any fans of original Bioshock (or god forbid, System Shock) hate it because it's so extremely dumbed down in comparison that it's not really different from shit like Call of Duty at all gameplaywise. Two guns, no exploration, no RPG elements, just trite bullshit that doesn't become any more interesting when you replace brown and gray visuals with candyland.
>>
>>339759351
>It's nothing new.
Then neither is Witcher 3 or Dark Souls.

One's just fantasy rpg that touches all matter of themes that have already been done before and Dark Souls is just a metroidvania.

See, how dumb that argument is?
>>
>>339757094
That's the most reddit post I've seen here in a while
>>
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>>339759401
>Zero Escape has nowhere near the level of presentation, dialogue, immersion, and acting of Infinite.
>>
>>339759556

Witcher 3 and Dark Souls at least try to differentiate themselves from their source material. Bioshock Infinite just shoehorns in plot ideas and game concepts from far better series and prays you didn't notice any of them.
>>
Bioshock Infinite's problem was that it's a mediocre game that got rave reviews.
>>
>>339748568
Beats playing Bioshock: Infinite.
>>
>>339759528
>Zero Escape
>good

holy shit, my sides

http://www.adventuregamers.com/articles/view/23366
>>
I thought Bioshock was fun. The story didn't make much sense, yeah. But at least it tried. At least it didn't have the same rehashed story that every popular FPS had. I also felt as if the DLCS were better than the actual game, more specifically Burial at Sea 2. The shift from Booker to Elizabeth was engaging and while it completely disregarded most things said in the actual story, it added a level of depth to the game that I've come to appreciate. It was especially interesting to see how Elizibeth had a direct cause in the downfall of Rapture too.
You can call Bioshock a bad game, objectively it probably is. But I at least appreciate that it went a little further than other games.would and presented some form of appeal, whether it be in the interesting world or the neat twins.
>>
>tfw want to go full plinkett on infinite's ass
Do I have what it takes /v/?
>>
>>339759883
>Listen to eceleb fags or play BSI
It's a pick your poison type of decision.
>>
>>339760145
Go nuts
>>
>>339760090
>You can call Bioshock a bad game, objectively it probably is.
Then what do you consider one of the best adult games with a mature, thought-provoking plot, and dynamic comlex gameplay?
>>
>>339759970

>adventuregamers
>The site that considered Minecraft: Story Mode and That Dragon Cancer well written

LOVING
EVERY
LAUGH
>>
>>339760383
>/v/ opinions
>worthy of attention or being taken seriously

LMAO
>>
>>339760487

>damage control
>>
>>339760378
Fallout 1, Ultima IV, Max Payne
Go ahead, talk shit, I trust your underage ass to make a fool out of yourself.
>>
>>339760090
The twins never did anything of note. They just kind of appear and disappear with no rhyme or reason other than to make the game seem more cryptic than it is.
>>
>>339760550
I mean when your character trait is simply "condescending" from beginning to end you can go fuck yourself trying to argue depth or development
>>
>>339760090

Oh you mean the part where Levine tries to retcon everything related to Bioshock 2 and murders off whatever dangling plot threads there is?

There's a difference between a well written story and a pissed off creative director taking an axe to a series.
>>
>>339760530
It's not damage control. I'm just using your logic.

you like Xenogears? or Fallout? or Super Mario Bros 3?

HOLY SHIT, opinion discarded.

See?

You didn't even bother to read the review.
>>
>>339745559
Why make claims if you have no idea what you're talking about?
>>
>>339760838

>Xenogears, Fallout, or Mario
>Similiar to Minecraft and That Dragon Cancer

It's time to stop.
>>
>>339746960
Wasn't even as good as the worst CoD.
>>
>>339760547
Max Payne 1 is a simplified shooting gallery with hardly any tact or nuance given to its enemies. Just a bunch of thugs. You just kill them because plot and game tells you to.
>>
>>339760748
Wasn't arguing, just pointing out. I don't believe my post had any hostility. Why so angry, friend?
>>
>>339760971
Xenogears isn't even a complete game.

And /v/ loved Minecraft. Nice to show you're underaged.
>>
>>339761013
>he doesn't even fucking know how to play max payne
Try pressing shift fucking shitter, your opinion is worthless.
>>
>>339760992
I wouldn't go that far
>>
>>339761112

IT'S TIME TO STOP
>>
>>339761112
>Loved=Past tense
>>
>>339761080
Not arguing, just pointing out as well.
I'm personally irritated by the luteces and how they're so fucking smug in handing you a poorly written story, never meant to write a personal attack fellow anon.
>>
>>339761112

>Xenogears is bad for being convoluted and overusing religious and quantum physics terms and symbolism
>Praising Infinite for doing the exact same thing
>>
>>339761259
It's alright. I don't like it, you do. I can respect that.
>>
>>339760971
>opinions

you completely missed the point. I was illustrating that if you mention something you like, and I disagree with it then completely disregard what you have to say, that's retarded logic.

Besides, type up an entire essay right now describing in vivid detail why Fallout is somehow objectively a better game than Minecraft.

inb4 the predctable
>implying Minecraft is good

I can do the same.
>implying Fallout is good
>>
>>339761443
What is it that you don't like and I do? If it's infinite you can rest assured I don't, at all, and enjoy talking about how it failed in almost every single aspect aside from art direction
>>
>>339761467

Are you seriously defending Minecraft: Story Mode of all "games" just to protect one shitty website?
>>
>>339745559
They're enjoyable. But reviewrs laud it as a quasi-perfect game with a peerless story/plot, when in actuality, it just makes no sense. The lead writer tried (and failed) to speak of an interestingly sounding theme but failed at actually understanding it. There's also teeny tiny details like the Initial choice bird(freedom) vs cage(no freedom) getting a throwback on later on in the game when they try to pull a twist on you "see? The bird is your jailo(no freedom enforcer)! Only in the cage were you trully free! " But , like everything else in the game, feels so forced, like the writter had this shit in mind from the begging and shoehorned it where he could... the game... is just a huge mess.
>>
>>339760768
Yeah, I get that. I even acknowledged it. I meant more towards characterization and a little bit of gameplay, because it was at least about breaking the chain of abuse the Dewitts have. They're pretty shitty humans throughout the story(Booker and Comstock) and Elizabeth starts to follow in the footsteps, but breaks away. I also seemed a little better gameplay wise, since you got some pretty interesting weapons and the plasmids were at least a little more unique(At least I think, I don't remember all of them). It was a big butcher to the previous games, but I'm willing to overlook that since there was a better underlying theme.
>>
>>339746657
>>339746803
Hey, is Elizabeth ever getting into Kerfflufle?
>>
>>339761418
Doesn't matter if the ending is shit and there are a million plot conveniences in Xenogears.

Take off the nostalgia goggles, faggot. Xenogears isn't even in the top 10 jrpg's on ps1 let alone better than Bioshock Infinite.
>>
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It's an alright fps that gets way more praise than it deserves. So many people call it a landmark in gaming history, when at best it's a mediocre game. Pic very related.
>>
>>339761743

>Infinite
>Good ending and no plot holes

Nice try Levine.
>>
>>339761657
Oh. I thought you liked it.I thought you were defending it.
>>
>>339761658
I'm not defending the website, I'm pointing out your simplified logic. Mathewmatosis gave a glowing review of the Last of Us saying it had some of the best writing in games period. Why does /v/ still listen to him if they disagree on that sentiment and think it's one of the worst games known to man?

Same with you. You're refusing to read this guy's well-thought out review about the specific reasons why Zero Escape is mediocre as a story and game just because the same site gave a good review for Minecraft's Story Mode.
>>
>>339760550
I'm not sure I remember them very well then. Its been a long time. I just thought they were well build characters with interesting backstories, but again, it's been a long time.
>>
>>339762029
Not that anon, I said that the luteces were condescending.
There's only one guy vehemently defending the game.
>>
>>339761865
>Xenogears
>not completely rushed and poorly constructed second disc
>>
>>339745559
It's because the gameplay is bad, even by modern FPS standards. Black Ops 3 had better us of skills than this shit

The story is shit too. It drops the actual plot halfway through for a completely different one, except the retarded fucking characters still act like they have any relationship to these brand new people in a totally different dimension.

The ending also boils down to also makes no fucking sense since the game shows the timeline was splitting before the baptism with the twins. Killing Booker there accomplishes nothing.

There's a myriad of other problems, but I'm too fucking lazy to write any more.
>>
>>339761865
Not that anon, but putting aside the fact that the combat system is incomplete, the story and characters are downright laughable if you're over the age of 16.
>>
>>339762053

The reviewer just complains about characters making too many jokes and being slow paced. You could say the same thing about BI, except BI gives you even less choices and the ones you do get never matter.
>>
>>339762170
Now you're simply spouting memes
Xenogears is an RPG with exploration and fighting of different magnitudes, anyone that played it could understand what they were going for and forgive the budgetary restrictions.
>>
>>339745559
>Durr, the first Bioshock was in da ocean so let's put dis one in da sky!
Levine's such a fucking hack.
>>
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>>339761808
I don't get how people use that picture as a criticism. Maybe I just have too much faith in people, but I seriously doubt that part was ever intended as some sort of puzzle. It probably only served the narrative by showing the Columbia was this secret place that needed some sort of code to enter.

Infinite is still one of the worst AAA games I've ever played.
>>
>>339762076
If you don't want to replay it watch some YouTube clips. I'm sure some has made a video about it
>>
>>339762170

>Bioshock Infinite
>Not rushed with a poorly constructed second half
>>
>>339746831
>in Infinity it was all gated by story progression so there was very little run for experimenting
But in all the BioShock games you can't get all the plasmids until a certain point
>>
>>339762350
Holy shit, /v/ is actually defending Xenogears? What the fuck? How old are you?

Did you enjoy the platforming too and found it revolutionary? kek
>>
>>339762354
I'll bet a million the next one would be set in space or underground.
>>339762392
I think it's a reference to " a smart game for smart gamers" quote
>>
>>339749249
THIS
>>
>>339762669

>He never played System Shock
>>
>>339762625
I enjoyed the fighting and mecha customization system thoroughly, which, even if it was reduced to half of what it is it'd still hold more depth than Infinite's recycled mechanics and 6 months dev time
>>
>>339762440
-The story is stupid and sucks.(worst of the worst)
-The graphics are just messed up.
-The battle system using gears is very stupid and hard.(even with gameshark codes)
-And I don't even talk about sound and music.

And also the main character, FEI, does kungfu instead of having a cool sword. And there is too much explanation and expanded neverending boring expository sequences in the game which are pointless. I'd say that this is the worst game that square has made.
>>
>>339745559
They made a game about non linearity in time about running through hallways, linearly through plot, with a couple good guns and a couple good 'magic' abilities.

The whole thing is a let down to anyone who played previous games or even followed development.
>>
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>>339746657
>>
>>339762867
Nice memes.
>>
>>339762752
I haven't
Pls no bully I'll get to it eventually.
>>
>>339762853

>Xenogears
>Hard

No wonder you jack off to Infinite.
>>
https://www.youtube.com/watch?v=gwb19cdoKOU

The end all, be all Bioshock vid
>>
>>339761808
Then what is a "great" fps to you?

>inb4 Doom

kek

>auto aim
>good

Infinite is far more thought-provoking and complex than fucking Doom.
>>
>>339763178

It's time to kill yourself senpai.
>>
>>339763000
The gameplay was slow any you barely even play it.

How is that better than Infinite where the action is near-constant and ever-evolving?
>>
>>339763178
Try Deus Ex bby
Try system shock 2
Try Postal 2
Hell try even the first bioshock
You're either b8ing or really have no taste
>>
>>339763326

>action is near-constant and ever evolving.

Yeah if you enjoy the same five enemies over and over and over again.
>>
Brain dead action, story and Elizabeth as a partner was terrible.
>>
>>339763240
>liking auto-aim

>generic kill demons story because plot tells me to
>good

W E W
>>
>>339763451

>Playing FUCKING DOOM
>FOR THE PLOT

I can't handle this much bait
>>
>>339763442
>Xenogears gameplay is good

Hope you like navigating narrow corridor mazes and flipping through menu's
>>
>>339763668

>Trying to sidestep criticism to go back to Xenogears

Yeah nice try.
>>
>>339763550
You implied its plot was better than Infinite, so yes, in comparison, it's shit. Read a book, faggot.
>>
>>339763786
Read a book on quantum physics and laugh at infinite instead tbqh famalam
>>
>>339763786

What does it say when a generic plot about demons invading mars in a video game is better than a game that prides itself on having a generic sci-fi story about racism?
>>
>>339745559
Word for the wise, never listen to /v/.

They actually think Metal Gear is better than Splinter Cell.
>>
>>339745559
It's a piece of shit on every single level. Everyone played it, everyone realize it, it's the objective truth, move the fuck on already retard.
And preferably not to the next overhyped crap AAA game.
>>
>>339764008
It doesn't say anything because it doesn't.

I'd like to see you thoroughly explain Doom's plot is in any way substantially better.
>>
>>339764056
>stealth.gif
>>
>>339764228
It has a coherent beginning middle and end
No loose plotholes
No reliance on hamfisted exposition
Doesn't write itself into a corner
>>
>>339764228

Doom is just a simple story about being a space marine tearing hell apart twice just so you can focus on the gameplay.

Infinite is a generic story about a man who goes to a racist dystopia to save a girl who has magic science powers for ultraonvoluted reasons that make no sense, and then gets killed by her for even more convoluted reasons that make even less sense by the game's own logic. All to make you ignore how the entire game is a step down from the previous entries in every way.

So yeah Doom's better.
>>
>>339764610
>Infinite is a generic story about a man who goes to a racist dystopia to save a girl who has magic science powers
You know, putting "generic" in front of something doesn't make it generic.
>>
>>339746657
literally the greatest post on /v/ right now
>>
>>339745559
easy
linear
magic is stupidly OP
people run at you with melee while youre shooting them in the face

Cant comment on the story because the game was so shit I put it down after you escape and end up at some beach or some shit. Just boring and the trivial difficulty makes it even worse
>>
>>339746657
Obvious but I really like posting this image. It really cracks me up, for some reason.
>>
>>339764759

It's generic when it does nothing that other books or games had already done before multiple times.
>>
>>339746209
>Bioshock Infinite's problem was its ending, or rather the story as a whole.
And the gunplay, and the animations, and the textures.
>>
>>339764759
Nigger if you walk into the young adult section of any library, I know that it's a little mature for you, but bear with me here, books like that are a dime a dozen in the bargain bin, save the girl/guy/bauble from the dystopia is one of the most generic types of story there is.
>>
>>339748726
>I BOUGHT A GRAPHICS CARD SO I COULD RUN THAT AT 60 FPS TOO
>WHY DO I GET KEKED WHEN I GET EXCITED?

But now you'll be able to play Kingdom Come: Deliverance on that machine later this year.
>>
Because it's a terrible game that goes out of its way to be art at the expense of any and all interesting game mechanics.

The gameplay and story both suffered horribly because the game went through numerous obvious rewrites and redesigns. Anyone that played the game can see that it's a mediocre shooting gallery at best, but reviewers heaped praise, awards, and accolades upon it as the second coming of video game Jesus.

Then, on launch day, when most of us got it and realized it was a steaming pile of pretentious shit, we realized yet again that game reviewers don't know shit about games.
>>
>>339764873
Show me a story that is beat-for-beat the same as Infinite's.

>inb4 smug Bioshock 1 reply

The reason for going, time manipulation, and metacommentary on the first game does not make them the same.
>>
>>339765219

The Difference Engine by William Gibson for starters.

>>339764979
Like this guy said you can find hundreds of them now.
>>
>>339765003
>later this year.
Anon....they delayed it with a generic 2017
>>
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>>339746209
>the gameplay was good
Loving Every Laugh 3 hours later
>>
>>339765219
Magical Girl Lyrical Nanoha.
>>
>>339765450
>>339765507
Then Witcher 3's plot is bad because of The Witcher novels.
>>
>>339765219

Do you want your Alternate universe Sci Fi in Doctor Who, Sliders or Star Trek flavors? and if you think that wasn't pretentious enough then go read some fucking Heinlein or Crichton.
>>
>>339765620

>An adaptation is the same as stealing

Really nigga?
>>
>>339765620
It's generic, generic doesn't = bad in the same way that you liking a game doesn't = the game being good.
>>
>>339765219
B T F O
T
F
O
>>
>>339751303
No, no, no, anon. You need to stop asking logical questions. Remember variables and constants.
>>
>>339765620
I didnt played TW3 but i'm failing to see the connection.
Yennefer is not even a "girl to save" at best, if you actually read the fucking books.
I'm pretty sure you will have to save her in the game it just a minor objective rather than THE MAIN FOCUS of Bioshock Infinite
>>
>>339751303

To be fair, the one noteworthy black character was also batshit crazy and tries to murder the protagonist.
>>
The only reason anyone praises Bioshock Infinite's plot is because it's the first video game to cover themes that real writers have been doing for decades.
>>
>>339765752
And it works both ways with you.

You liking a game or thinking it's bad doesn't mean it is.
>>
Shit game, i want my money back
>>
>>339766073
>no u
Thanks for trying
>>
>>339766070
The worst part about this blatantly obvious shitpost is that the vast majority of underageb& on /v/ believe this.
>>
>repetitive
>low enemy variety
>plasmid system was gimped
>2 guns
>no difficulty what so ever
>outside of a few areas it felt like a corridor shooter
>can't even die
>>
>>339766386

t.ken levine
>>
>>339765483
>>Bioshock 1's gameplay was tolerable at worst
>>Bioshock: Infinite's gameplay was just as good
>the gameplay was good
Moron.
>>
>>339759178
>alternate history outlook on racism
An alternate history outlook on racism would be black people enslaving white people. It would not be the typical cartoonish racism that has been shoved down our throats since Roots premiered on TV.

BI had absolutely nothing unique or interesting to throw into the conversation about racism. Just like it had nothing unique or interesting to throw into the ring about the multiverse theory; it was so chickenshit to delve into the discussion it copped out with the constants and variables shit.
>>
>>339745559
The game's long development time is displayed quite prominently in the narrative. It starts out as "babbies first satire" take on 50s americana, then drops it almost immediately to move on to the Elizabeth plot. then it sticks with the superpowered daughter figure dynamic up until we're suddenly thrown into a parallel universe plot that doesn't make sense, then a incredibly shallow "both sides r bad guise" critique of populism only to dive straight into time travel ending with a wanky meta-narrative that thinks it's cleverer then it actually is.

It tries to cover 5 or 6 different ideas that may have made decent plots on their own but smashes them all together in a way that doesn't make sense. The fact that the gameplay is literal dogshit doesn't help.
>>
>>339766070
I'm pretty sure there are other games who did the same theme, without the space and time bullshit.

I remember how Bioware said about that gay character on Dragon Age: Inquisition was something like "NEVER DID IT BEFORE" when they already did gay characters even before Origins at that point.
>>
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>>339745559
I don't see the criticisms of the plot. I loved the game.

Plot holes are negligible because the plot doesn't meander like the first Bioshock. I think the story works far better in this format rather than open-world because after the initial buildup and first meeting with Elizabeth, it's a chae until the end with things constantly spiraling out of control and creativity being fully unleashed.

Though you're not certain why you're trying to find her, it quickly becomes clear that she's a central figure in many of the strange things happening around Columbia. These things take the form of tears in reality, small openings to... something, sometime, or somewhere else. Most of the more meaningful tears are utilized to further the game's linear story in some fairly mindbending ways. This is one of the ways that Infinite distinguished itself from its predecessor. Rather than waiting for one big moment to twist and pull the rug out from underneath you, this game starts showing you things that make you immediately start to question what you're seeing, how it is being shown to you, and what it all means. A mysterious male-female duo shows up along the way, seemingly to help you connect a few of the dots, but they also provide an effective bit of comic relief. They ended up being my favorite characters in a game filled with interesting, properly-motivated individuals and a world that draws you in until you're practically begging to know more about it.
>>
>>339766767

I fail to see how this is any different from any other story involving multiverses.
>>
>>339763178
At least in Doom enemies react to being shot.
>>
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>>339745559
i love how pcucks always use the scores of their platform's version, as if its the primary platform of any game out there...

never change pcfriends
>>
>>339745559
>you-know-what

If you're referring to GamerGate, you're wrong and dumb. I wish you and other retards would stop thinking GamerGate is behind every instance of multiple people on the internet being mad about a thing.
>>
>>339763178
>Big Bang Theory levels of pop science.
>Thought provoking.
>>
>>339763429
>Try Postal 2
It’s best looked at as an extreme guilty pleasure. There’s plenty of obscene humor and over the top violence to be had, but not much else. It's not in the same league as Infinite.
>>
>>339763178
>>339763451
>"auto aim"

I don't get it. Are we talking about the vertical auto aim in the original Doom (in which actually aiming vertically was impossible)? Or are we talking about some kind of aim assist in the console version of the new Doom?
>>
>>339767692
I think he's talking about how easy Doom is.
>>
>>339745559
Because it was another SJW lecture about how bad white men are.
>>
>>339767505
You're right. Postal 2 is on a much higher level than bioshock infinite.
>>
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>>339762853
>Citing Yasunori Mitsuda as a negative
>>
>all this butthurt over negative opinions of BioShock Infinite in a thread which literally asks for negative opinions of BioShock Infinite

Protip: Don't open a thread called "Why does /v/ hate BioShock Infinite?" if /v/ hating BioShock Infinite is going to make you cry.
>>
>>339752549
Great, now I'm playing System Shock 2 again.

Thanks.
>>
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>>339768076
You would like juvenile "babby's first satire" drivel like that.

Pic-related is probably one of your favorite movies.
>>
>>339762967
? What memes, retard
>>
>>339745559
They are both just really average games that are massively overrated. Bug market budget, lots of hype, fundamentally boring games that do nothing interesting.

Thats it.
>>
>>339745559
Anyone who legitimately thinks Infinite is a good video games needs to be executed for the benefit of mankind. Such shit taste and standards should not be allowed to persist.
>>
>>339768096
>being this much of a pleb

Shalom, reddit!

I bet you think this good music as well.

https://www.youtube.com/watch?v=_0ZKxP6io6A
>>
I enjoyed it. The direction was pretty engaging and the gameplay was enough to keep me engaged for the 10hrs or whatever the fuck.

Probably one of my favorite games of last gen and it didn't even blow my dick off. I just felt it was a satisfying experience.
>>
Bioshock Infinite was the game that made me stop trusting pro reviews

>It's the citizen kane of video games
>"hey it has like a million plot holes and nothing really makes sense when you think about it"
>Don't think about it to much, enjoy the ride!

Fucking hell
>>
>>339768502
And what are your favorite games?

inb4
>Nier
>Drakengard
>MGS

Just off yourself, you disgusting sack of shit. You're an empty burden on everyone around you and have done nothing nor will ever do anything of worth in your useless life.
>>
>>339768302
That seems better than infinite, honestly.
>>
>>339763178
A linear story driven FPS with great visuals?
Try Metro 2033
>>
>>339768778

Why do you come here?
>>
>>339768696
No one said Bioshock Infinite was the Citizen Kane of gaming. Give me evidence that this has ever been said.
>>
>>339768848
>Metro 2033
>good

Nice meme.

You can kill yourself at any time.
>>
>>339768858
Newsflash, none of those games are good.

Neither Nier or Drakengard are even original.

None of the Metal Gears are even in the 10 best stealth games.
>>
>>339769229
And bioshock infinite makes them look good.
>>
>>339768993
>Metro 2033
>not good
Nice meme.
You can kill yourself at any time.
>>339768904
It was gamesTM, it's even worse than you think
>So, when will gaming have its Citizen Kane moment? Forget that. When will anything else have its BioShock Infinite moment?
>>
>>339769229

Hi r/games
>>
>>339745559
mediocre games carried by their narrative (one of which doesn't even make sense) that casuals hail as 10/10s.
>>
>>339769554
>Actually thinking Metal Gear is better than Thief, Tenchu, Chaos Theory, Blood Money, or Castle Wolfenstein

How do you do, reddit?
>>
>>339769385
Not him but let's be honest here, Drakengard is a 2 out of 10 at best. I don't even like Bioshock Infinite and think it's a 4 out of 10 at best. Bioshock 1 maybe a 4 as well.

https://www.youtube.com/watch?v=ZG3PnfXFOYY
>>
>>339769861

Hi /r/4chan
>>
>>339768575
Sorry these games don't feature the wicked /mu/core beats of Kanye West.
>>
>>339770232
I've never visited /mu/ in my life.
>>
>>339768575
>pleb
Sometimes things are popular for a reason, /mu/tard.

I'd like to see what you consider "good" video game music, since you hate melody and emotion so much.
>>
>>339769861
Hi Razorfist.
>>
>>339770467
>>339770232
Hi, samefag.
>>
>>339770567
Why are you criticizing /v/: the youtuber, /v/?
>>
>>339770402
let's keep it that way.
>>
>>339745559
It was a garbage game but if any game is to be blamed its DA2 and its ludicrous scores
>>
>>339745559
2 weapon limit, and half the time you needed an explosive weapon for handymen

Not as dark and scary as the first Bioshock


Fruit
>>
>>339771734
Doesn't change the fact that Xenogears has an objectively mediocre score. Go listen Skyrim ost's, shlub.
>>
Does nobody else remember that they replaced the passive plasmid system with completely fucking random clothing passives?

You cannot plan on a build or anything because you cannot determine which passives you get.

And some of them completely fucking break the game such as the invulnerability when looting items or jumping off a skyrail with no cooldowns.

I never fucking see anyone discuss this complete downgrade. It is the most clear example that they specifically picked gameplay elements from the previous games and made them worse on purpose for no discernible reason.
>>
I felt that both were very mediocre games with run of the mill gunplay that were held up on some kind of pedestal for having somewhat interesting stories and good voice acting.

Bioshock infinite in particular was a HUGE step down from Bioshock 1 and 2 in terms of gameplay and level design. The levels were incredibly linear coming off of bioshocks big, open levels, and the gunplay had been homoginised to the point where I could barely tell it apart from COD. The setting looked nice but was ultimately poorly utilised and there were a lot of very shittily executed theme-parkesque sections in which you walked through a big open area where NPCs would loop the same lines if you stayed in one place too long. It felt very immersion breaking for a game that was held up for its supposedly fantastic story (which was absolutely riddled with plot holes).

I thought the Last of Us was okay, albeit very shallow. I don't understand at all why it got such good reviews. I didn't have much fun before the winter section. It has the same problem of walking around areas while NPCs talk at you, and, again, the gunplay felt exactly the same as any other cover shooter in the last 8 years. The game lacked the kind of depth of gameplay present in something like Vanquish that lets me enjoy it for the gameplay alone. The story didn't do much for me because I've seen the exact same story told a dozen times but better in film (Children of Men, The Road, 28 Days Later etc.)

Overall the Last of Us was better but both were pretty mediocre.
>>
>>339772380
It gets mentioned but only as "watered down RPG elements"
>>
Matthew Matosis's video perfectly nails the pretentiousness of this game.

https://www.youtube.com/watch?v=VdNhwb7iuI4
>>
>>339772217
>some of the best melodies in video game history
>mediocre
Yeah you go enjoy your "atmospheric" "soundscapes".
>>
>>339773187
>The story didn't do much for me because I've seen the exact same story told a dozen times but better in film (Children of Men, The Road, 28 Days Later etc.)
How were any of those films better than The Last of Us? 28 Days Later? Are you serious?
>>
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Well I agree with most of the people here that the gameplay was lacking compared to most FPS. I hated being locked into 2 gun choices with laughable upgrades.

But the story? I loved the story. Why does /v/ hate it so much? What are some of the plotholes? Apparently I'm not smart enough to spot them.
>>
>>339773669
I can say shit is good as well. Doesn't change the fact that its shit.
>>
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>>339773831
>>
>>339774024
>baiting this hard
>>
>>339773796
The Story for The Last of Us isn't as good as you think it is, if you were just to look at the game from a gameplay perspective you can see how its derivative of all the movies that person posted earlier.

Quality standards of a story in a film are held much higher than a video game, and if you were to present The Last Of Us in just chopped up cutscenes, critics would simply call it above average.
>>
>>339773831
Everything about that scene where a dozen Elizabeths kill Booker makes zero fucking sense.
>>
>>339745559
I don't hate it. It's an okay game worth a playthrough, but it's a large step down from the previous games and extremely overrated.
>>
>>339774145
I'm sorry, guy, but you're just flat out wrong. You're spouting memes.

I'm equally as much a film buff as a game buff. Naughty Dog know how to make stories. Structure, exposition amdist action, development, dialogue, and nuance are all A-grade in The Last of Us. Show me somewhere where a flim critic has harshly criticized The Last of Us's story. There's nothing you can really criticize about it.
>>
>>339749249
>Linear environments encouraged little beyond corridor shootouts

What and the first 2 weren't? At least it wasn't just room after room after room after room with a staircase. You could fly around and there was verticality and props that made the place not feel empty.

>No puzzles
Good, I didn't buy a puzzle game

>No hacking
Literally the puzzles

>Vigors had little variety
Yes they fucking did
>>
>>339773831
Something I'd also add is that Elizabeth's powers are inconsistent and seem to change purpose for the sake of the plot convenience. When we first see her she opens up a tear to a parallel Paris, where as any other tears she opens during the game are in the same fixed spot.

One could argue that she never went through tears like this herself because she was afraid of not being able to return, however as the story Progresses Booker and Elizabeth pass through tears to alternate realities so often that there's literally no reason she could have opened one of her Paris tears again. Especially seeing as being in anywhere other than Columbia would be a far better scenario since the majority of the town is trying to stop them.

On the topic of alternate realities the rules set around it have so many plot holes, we learn early on that if someone dies in one reality, their duplicates in other dimensions would go crazy. If that were the case then this would have affected a large percentage by the time we get to the first tear, but what's even more interesting is that we eventually come into a world where Booker has died, and yet he doesn't go crazy.

Finally with the case of Comstock, because of the constant Slides, the man Booker and Elizabeth kill isn't the same man that locked Elizabeth in the tower, so for all we know they could have just killed an innocent man who let his daughter roam free around Columbia while the man who locked her up still gets off scott free.
>>
>>339746209
I bought Bioshock for $4 on Steam.

The game was about 6 hours long. I beat the entire game with a wrench. The story was very, very obvious to the point that I thought there must be a twist coming up because of how highly rated Bioshock's immersion/story was. It didn't happen.

I paid $4 and I thought it was too much.
>>
>>339775739
agreed. bioshock 1 peaks in the middle and drops off near the end.
>>
>>339745559
At this point I'm sure /v/ doesn't like any games at all
>>
>>339745559
LoU is fine. BI is a poorly designed game.

Gear drops are random and potentially change the game in such a way that they shouldn't be.
While other upgrades you get to choose from what you want to build your character.
Other upgrades should have showed you potential upgrades rather than only listing what was available at the moment. In a game with limited resources where your character build is all you have, you need to give the player more info about what they are NOT buying.
All spells and potential upgrades should unlock much earlier than they do. Everything finally unlocks when you return to the city square towards the end. At that point you're about an hour from the end of the game.
2 weapon limit is an obvious drawback.
Enemy types are very limited.
Because of the poor handling of the character building, Lady Comstock could potentially be a completely broken encounter.

When I played BI the first time it was a terrible experience.
When I played it again and knew about it's flaws, I used a wiki to read ahead and exploited to get the gears I wanted. I built my character to my liking and had a much better time. There was a decent game hiding in there, but the design is so poor that you might not find it.

There was also the issue of it being a massive let down from its e3 trailers.
>>
>>339776375
I can name 27 games that are generally liked on /v/
>>339776621
TLoU isn't a sequel, Infinite is forgetable on it's own but it's garbage compared to Bioshock 1 or 2
>>
>Liz states that she opens tears in her not-prison tower and explores all the time but always eventually returns to her not-prison because she feels like it
>Liz states in Finktown that when you go through a tear you can never return
>>
>>339745559
Incoherent nonsensical plot and dull boring gameplay.

While it did have its moments with it's strong characterisation and art direction it wasn't enough to save it from Ken's poorly implemented jumble bag of pretentious 'big concepts'.

BioShock may have dealt with 'lofty' concepts like free will, social responsibility and generic engineering. But they will well thought out and implemented both in the story and gameplay and relatively organic fashion.

BioShock infinite on the other hand just simply serves up a cartoonish over the top to of Americn jingoism and throw liberal applications of quantum mysticism in for good measure when there is a plot hole.

7/10
>>
>>339774043

i admit the gameplay is shit so i won't reply to those.

>why do the twins ruin booker's life and then help him?

Robert and Rosalind then discovered that, through the use of her powers, Elizabeth would fulfill Comstock's prophecy, leading to the destruction of New York City in 1983. Robert, wishing to undo their mistake, issued Rosalind an ultimatum: join him in sending Elizabeth back to her original universe, or he would part ways with her.

>why can't usa defend themselves against zeplins.
magic. iunno. they do have better technology and maybe songbird whooped ass too
>why doesnt elizabeth escape on her own using her powers?
agreed
>>339774240
in that scene booker chooses to have the baptism and i guess somehow killing him there kills every booker that chose to have the baptism and becomes comstock.
>>
>>339779138
The whole baptism scene is but a big Grandfather paradox
>>
>>339746209
>bioshock was good because of "Muh story"
That's the exact reason why bioshock is so fucking overrated and why infinite sucks
>>
>>339779392
no because she's not killing the bookers that choose not to have a baptism so she would still exist if she kills the bookers that have a baptism and become comstock
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Fuck you, it was a fun game and pic related is one of the greatest moments in vidya history.
>>
>>339747662
I still watch it and laugh my ass off every time.
>>
>>339779724
Except she does, did you see the game's ending?
All the Elizabeths dissapear, the normal girls that weren't kidnappd by Comstock aren't Elizabeth.
>>
>>339781243
elizabeth disappears because elizabeth wouldn't exist if there was no comstock, but sara doesnt. that's why in the final scene, the booker that doesn't become comstock wakes up to sara crying because there was no comstock anymore to offer him a trade.
>>
>>339781517
Look, I made a drawing for you.
Red=Booker
Yellow=Comstock
Blue=Liz
Green=Not Liz
Booker can either take the baptism and become Comstock or not but only the one who doesn't take the baptism has a child so Comstock kidnaps the girl in order to have an heir for himself.
In the ending Liz' actions get the Booker who took the baptism killed, this wouldn't happen if Liz didn't intevene.
The game wants you to believe that now everthing is fine, no Comstock=no problems. It doesn't works that way tho, if Comstock doesn't kidnaps Liz at a young age then the Liz we see ingame will never exist since it was the time in Columbia what shaped her the way she is and gave her powers, this means that the Booker who takes the baptism doesn't die and becomes Comstock anyways thus creating a paradox.
>>
>>339750084
>It's not an open-world rpg, therefore they're not really comparable.

>previous games had decent rpg and while not complete open world had a large enough world to explore and have fun in
>shitfinite has none of these

>not really comparable
>>
I could forgive everything wrong with everything except the gameplay, if the gameplay wasn't so. Fucking. Bad.
>>
>>339745559
>Is it because they're linear? The games weren't supposed to be open world

Linear progress =/= linear level design.

Zelda is a game with linear progress, but you're never forced to go one path every time. You can exit a dungeon whenever you want, go to whatever town you want, at what time of day you want, and buy what you want. In Infinite, you're barreled down linear corridoors for 90% of the game. Infinite has linear levels which is why people dislike it.
>>
>>339782794
I thought grandfather paradoxes were only a problem when time is linear. Clearly, time was not linear in bioshock as they actually went back and changed the past. In normal time-travel fiction, everything that a timetraveler does to "change" the past has already been written in ink and was meant to happen. That was not the case in Bioshock infinite.
>>
>>339784107
>you're barreled down linear corridoors for 90% of the game. Infinite has linear levels which is why people dislike it.
Then why isn't Gears of War or Max Payne 3 criticized for this? And they're way more generic than what you can do in Infinite. You can fucking grind on rails in Infinite, do air takedowns, tear in elements that can change your strategy mid-game. In Gears of War, you're just going down ultra-linear corridors all brown and grey with jarring chest-high walls everywhere and indestructible sandbags. Then there's Max Payne 3 which is somehow even more linear than Gears of War. Even fucking original doom, regardless of impact, is inferior to infinite in terms of level design (brown maze corridors with no verticality) and gameplay variety, yet is praised on /v/ simply for being "the first fps" and everything else is garbage just because it's derivative by genre.
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>>339785060
It's funny how much you can't defend the game, so your argument is

>but this game does it too!

Trying to make other games look like shit doesn't make your game better. Why don't you defend the love of your life instead of trying to smear others, because frankly, it's running from the point by now.
>>
>>339784107
The narrative being told by infinite doesn't allow for open-world. I don't give a fuck what you say, Zelda and Bioshock 1 are essentially open world games.

The narrative in Infinite is essentially a chase. Why the fuck would you go backwards? And it's not ultra-linear to the point of being jarring. You're not going down corridors. The areas have varitety to them.
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>>339752549
Man I loved System Shocks different levels. They were an absolute joy to explore. I need to replay that shit.
>>
>>339785301
I'm comparing it to games that are comparable to it instead of comparing it to Bioshock 1! That's why i'm comparing them. It's like shitting on Halo for not having branching paths and being open world. The narrative doesn't LEND itself to being open world like Zelda or Bioshock 1.
>>
>>339785531
Why the fuck is it not comparable to Bioshock 1?
>>
>>339785589
Because of the NARRATIVE. It's only to similar to Bioshock in terms of madman creating an alternate history utopia that devolves to dystopia and you utilize magical elements. After that point, they are no longer similar games. Compare it to HALO.
>>
http://youtu.be/JSw0ijsHFf8
This faggot likes this game that should be enough.
>>
>>339784515
That depends on which theory of Time Travel you're working on. You very well could just create an alternate reality where the change you made occurs, but you're still stuck in the original timeline unless you have means of also traversing realities.

It could also make space/time say "fuck you" and simply erase the timeline(s)/reality(ies) altered in order to keep the rest of space/time stable.

Or it very well could create an entirely new reality that everyone but yourself remembers, as you were outside the space/timeline as the changes were made, which is a particular favorite theory used by comic books.

Hell, it could cause ANY or ALL of these to occur depending on how the travel was performed and to what extent for all we know.
>>
>>339785794
So the sequel is only comparable to it's prequel in that it utilizes the same basic premise, setting and elements, yet because the narrative differs after a set point, they're no longer comparable, and this somehow excuses horrible level design? You seriously believe that a game needs narrative excuses to have good level design? You remind me of people who think everything in the universe was designed by something with purpose in mind, so when they see something that makes no sense, like how our eyes are backwards on the receptors inside, they just assume that that was intentional too and must have some purpose, rather than challenge their assumptions about how things work.
"Of course the levels are linear as fuck, it's supposed to be that way! Of course the game is tedious, that's because the writers want to make a statement about something! It's not a bug, it's a feature!"
>>
>>339786159
./v/ loves funhaus, so that point is moot.
>>
>>339786396
You mean neo/v/ right?
>>
>>339786364
No, I'm saying compared to other FPS's, it's BETTER. This is an fps, not Bioshock 1. Bioshock 1, you can go through the entire game with a wrench. Compare the game to Halo. And compared to Halo, Bioshock Infinite is way fucking better. How is Halo Infinite more tedious than Halo? There are only like 4 different enemy types in Halo.
>>
>>339786508
No, I mean /v/.
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>>339745559
Infinite was very disappointing to me for a myriad of reasons (inferior gameplay, bad story, completely rushed, etc.) but the most annoying of them all is how it is praised so much while people shit all over 2 despite it being superior in every way to Infinite. 2 took the gameplay of 1 and actively improved on it in most aspects, it had great new enemy designs and art, it had a good story that while not as memorable as the first was with Andrew Ryan was still enjoyable in it's own right and handled the father/daughter relationship far better than Infinite ever did.

The multiplayer while completely unnecessary was actually fun and the DLC campaign was fantastic and not lore destroying waifu pandering like Burial at Sea was. It even had that cool little online ARG with the journalist that tied in to the final game. The biggest negative was that it was derivative of the first since it was just Rapture again but Rapture is a great fucking setting and way better than Columbia ever was.
>>
>>339786656
Are you retarded?
>>
>>339786742
Seems pretty neo/v/ to like a youtube celebrity.
>>
Last of Us was a very good game in all aspects that was treated like the fucking second coming and it got grating after a while.

Bioshock Infinite was a very bad game that was treated like a very good game.
>>
>>339786786
Yeah, that's a great argument.
>>
>>339786656
>Halo Infinite
Freudian slip if I've ever seen one.

Bioshock 1 isn't an FPS? Because you can (as in, it's possible) to go through the game using a melee weapon? Or do you have some actual reason to think it isn't an FPS, other than that Infinite just HAS to be the best FPS ever, so anything better than that is not an FPS?
Plenty of people here have already listed much better FPSs than Infinite here, so I won't repeat them, and still there's the point that even if every single FPS ever was shit, that wouldn't change the fact that Infinite is (also) shit. "no you" really wins no arguments.
>>
Whole game could have been a 2 hour action movie with a tweest ending.
>>
>>339787149
>Last of Us was a very good game in all aspects that was treated like the fucking second coming and it got grating after a while.
How is that an excuse to stoop down to the level of calling it "not a game"? What Last of Us did for games cannot be understated.

http://www.gamesradar.com/why-last-us-first-truly-mature-action-game-story/
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>>339787423
Where's that Levine quote where he literally says "the story is good because I don't understand it"?
>>
>>339787190
I'm not that guy you were originally responding to but you are an idiot whos basic arguement is
>lets not compare a shitty sequal to its awesome predecessor because they have a different plot but instead compare it to a completely different game within the genre of fps
>>
>>339787418
Anybody who called it "not a game" didn't play it and was either baiting or doing retarded console war nonsense.

It was a very good game with good combat that did several pretty refreshing things for a modern AAA action games.
>>
>>339787254
Bioshock is a completely different game though. You scrounge around Rapture, hack things, take side quests from npc's etc. It's an open world game.

Infinite is NOT like that because the narrative doesn't allow any of that. Infinite's story and gameplay is akin to Halo. You're going down a strict path towards the end of the story. There is some backtracking within the vicinity of levels, but you cannot fully go back without going to a different level in the main menu. So why does Infinite get criticized for being a "linear, generic shooter"(which it's DEFINITELY not) but not any of the Halo's?
>>
>>339787423
THEY'RE DIFFERENT FUCKING GAMES

COMPARE INFINITE TO HALO AND GEARS CAMPAIGNS NOT SYSTEM SHOCK
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>>339787790
>So why does Infinite get criticized for being a "linear, generic shooter"(which it's DEFINITELY not) but not any of the Halo's?
People do criticize Halo, though.
>>
>>339787902
lol fucking what
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>>339787790
SIDE QUESTS? BIOSHOCK 1 HAS SIDE QUESTS? WHAT FUCKING PARALLEL UNIVERSE ARE YOU FROM, BROTHER?
>>
Its so boring. The battles get so repetitive despite being so enjoyable the first couple times you do it. The story is interesting but just garbled philosophical nonsense in the end, and thats coming from a guy whos wearing a tie dye shirt and fucks his brain up with psychedelics all the time so i know a thing or two about open mic nights at the philosophy bar
>>
>>339787902
>>339787651
>>
>>339787651
I'm saying you can't compare Infinite to fucking System Shock or Bioshock 1 because it's designed COMPLETELY differently. How can you not see how Infinite is closer to Halo or other fps campaigns than the first Bioshock and System Shock?
>>
>>339745559
i played the game for like 30 minutes or whatever and quit when the girl was like "dance with me!!"

it just felt pandering as fuck in an uncomfortable way. i avoid little girl animu and shit specifically because i don't like pandering, faggy shit.

also, the legendary "puzzle" with the bells or whatever. LOL.
>>
https://youtu.be/GJ2cSKBFBDQ
this guy explains it best i think
>>
>>339787958
Oh come the fuck on. Here we go again. Every fucking fps in the last 20 years is shit because it's derivative of Quake or Doom.

FUCK OFF.
>>
>>339788081
> let's not compare baseball and cricket because they use different bats lets compare baseball and soccer because they are both sports
>>
>>339788262
it's not that they're derivative of quake

it's that they aren't derivative of quake
>>
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>>339749249
>no puzzles
Um excuse me anon, this one stumped me for a good while
>>
>>339788081
I can see how Infinite is closer to CoD, in that it's an uninspired, generic cash-grab of an FPS but still has a larger-than-I'm-happy-admitting fanbase who will eat that shit up, specially the story. I'd call Infinite a mediocre game given the gameplay alone, if only because the market is over saturated with shitty FPS in the last years, but the story, man, that kills the whole thing. It's like watching "The Secret" or one of those woo woo quantum healing "documentaries", a bunch of people who don't know what the fuck they're even talking about but are convinced i'ts the best and most profound shit ever, and that it makes all sense and if you don't get it you're just blind. bleh
>>
>>339747101
>The story made sense
it didn't.

They literally had no reason to stay there. Elizabeth could have taken them out at any moment. Also, killing the main character accomplishes nothing in the story, so why kill him in the ending?
>>
>>339788545
Because as long as he lived Elizabeth would get hurt. No way around it other than to kill Booker and then not have Elizabeth exist at all. It makes sense.
>>
>>339788218
He's criticizing the game based on artistic merits and says he PERSONALLY found it to be dissonant with it's gameplay.

I don't find it dissonant because we're given enough justification for killing the guys and it's not trying to point out Booker as being a protagonist in any way, especially given the ending. At the point, we're questioned into wondering whether anything each character did in the game is the right thing.

Also, he says all the gameplay is "padding". That makes no sense. So you're going to consider all the shooting and killing in every fps "padding".
>>
>>339775739
i bet you like fallout 3 more than new vegas
>>
>>339752229
>You're just going to get problems like that when you have a time travel story
Homestuck is a time travel story and I'm pretty sure it didn't have any plotholes until the author gave up and stopped caring, because it had well-established rules that determined what was and was not allowed.
>>
>>339745559
It was linear shit. compare BI's maps to system shock 2's. complete ass
>>
>hyped from footage shown at previous E3s
>sudden change in story/team 6 months prior to release

Also the weapons were bland and the vigors were uninspired.
>>
>>339751770
It's more like Transformers than either of those. Transformers: This time Humanity hates autobots basically had all the moral competency of Infinite.
>>
>>339790430
How is it anything like Transformers?

Transformers is dumb, loud, offensive, and abrasive with everything in service of its action, sophomoric humor, and sex appeal.

Infinite is thoughtful with clear motivation and nuance given to its characters and world with vast creativity. It's a wonderful vibrant force of fiction and interactive storytelling.
>>
>>339791351
Infinite is dumb, loud, offensive, and abrasive with everything in service of its action, sophomoric humor, and "Nerd" appeal.

Transformers is thoughtful with clear motivation and nuance given to its characters and world with vast creativity. It's a wonderful vibrant force of fiction and storytelling.
>>
>>339791713
You're not even trying to reinforce your argument. Actually, you don't even have an argument. You twisting my words like an impudent kid leaves me to question why you should be taken seriously in the first place.
>>
>>339792182
Because despite you calling that an argument, you didn't actually put forth any points. You didn't set forth any values, or how one excels in ways the other does not.

So I showed you that it is just as true reversed, since you said absolutely nothing. Judging from your pseudointellectual typing style though, I don't think you will make any substantial or tangible points.
>>
>>339745559
Shit gameplay, wasted setting and terrible story. Also, it grinds my gears when there are 15 year old kids who are blown away by "the time-travel ending." What do I mean by "the time-travel ending?" You know, the exact same ending every single time travel story has, and each and everyone of these stories think they are so fucking unique and clever when they come up with it.
>>
>>339792461
>>339792776

I want all detractors to listen to this interview.

From Levine, himself, this shows how the game is not generic in any sense and really groundbreaking creatively, mechanically, and technically.

https://www.youtube.com/watch?v=mLEkENfnNoU
>>
>>339793375
>Ken "I don't understand the story I wrote and that makes it deep" Levine having anything worthwhile to say
Trolling is supposed to be subtle.
>>
>>339793375
>a creator praises his creation
YOU DON'T SAY
BY THE WAY, IF I HAD GRADED MY OWN SCHOOLWORK, I'D BE IN MIT RIGHT NOW.
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>>339793375
>The Shill creator says the game is a masterpiece, well fuck me there's no reason for me to question that at all.

Real talk tho, Infinite is a pure 6/10 game with no notable points to speak of, sure, you can enjoy it, its not garbage, but it's a dime a dozen. Only reason people like it is cause they like to belong in an "In crowd", where they're super geniuses who can "Appreciate it's true masterpiece" while the "ignorant rabble dislikes it because they couldn't grasp the story." The story isn't deep or groundbreaking, it's just stupid
>>
>>339793375
Fps with shit gun limit, shit story, shit textures are not generic?
>>
>>339793765
>6/10
Try 5-4/10. 6/10 is above average, and Infinite was not that.
>>
>>339793562
How does having skyrails alone and Elizabeth's tears make the gameplay generic and like cod?

How does Elizabeth reacting realistically to her environment and you watching her grow not emotive or touching in this pictaresque fairy tale gone awry?

You don't get that type of thought from Transformers.
>>
>>339793865
True bruh
>>
>>339793929
I think you're trolling, either that or you have some pretty deep seated mental issues to use words like "Touching, emotive, and realistic" to a character who is essentially reduced to "BOOKER CATCH".

3/10, you're getting some people, apply yourself further and you'll be a meme master in no time.
>>
>>339745559
>vehement vitriol

Lol. People actually replied to this shit
Dumb cunts, all of you
>>
>>339793929
>elizabeth reacting realistically
Yeah bruh I know all sorts of literal princess in tower shutins that immediately became social butterflies. You're praising a Disney princess as a deep character. Hell, Disney princesses at least react like humans int heir respective films.
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>>339794178
The game is not a simulator. You have levity. This blockbuster fairy tale fiction. It has an airy thrilling feeling while also being powerful, emotive, and thought-provoking.

You nitpicking plotholes or inconsistencies can be applied to Mad Max Fury Road for example. Why were the women that were enslaved and shut off from the outside world able to move so briskly in action scenes and also managed to stay beautiful for their purpose, which was sex? These things can be nitpicked, but that didn't stop the film from being critically acclaimed.
>>
>>339787902
If you think Infinite's campaign is gonna compare favorably to Halo, I got bad fuckin' news for you.
>>
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The problem isn't so much about the game itself. It was an okay game. Maybe a 5/10 or a 6/10. The problem was the reviewers and dickriders of the game couldn't possibly tolerate anything other than a 9/10 or a 10/10 from anyone, and any criticism was written off as either being due to trolling or stupidity. The supreme arrogance and unwillingness to even respect those with dissenting opinons was confusing and infuriating. It was especially bizarre seeing this from reviewers, who all took to fellating the game desperately. It was one of many cases where people felt that the reviewers were against them.
>>
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>>339787520
>>
>>339794663
>she reacted realistically
>no she didn't
>THAT'S NOT THE POINT

The problem with infinite is that it's nothing but holes. It's one big thin piece of cheap swiss cheese, no depth and no flavor to any of it.
>>
>>339745559
Mario was fun

Mario didnt pretend to give me the option to throw a baseball at a nigger, only to force me into the same action no matter what i choose
>>
>>339795232
>It was an okay game. Maybe a 5/10 or a 6/10
You don't know how to rate things. Objectively, the game is nowhere below an 8 out of 10. You're just being contrarian or honestly don't like shooters at all. What would you give Prey, Halo, Gears, Crysis, or Perfect Dark?
>>
>>339795608
Ken Levine's philosophy on choice in games is that the outcome doesn't matter, it's the ideas and questions that in your mind leading up to your decision that matter.
>>
>>339795976
>an 8/10
Sure if you go by current rating standards where 8.5 is average.
>>
>>339796078
In other words
>let's let them question the choice
>then not expand their questions at all, ever, like giving them an actual choice would do
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>>339795976
There's that arrogance and absolute refusal to consider that another human being could possibly possess an opinion that differs from his.
>Prey
7/10
>Halo
6/10
>Gears
5/10
>Crysis
8/10
>Perfect Dark
9/10
>>339796160
This.
>>
>>339796160
Infinite isn't fucking average though. It's like you're PURPOSELY ignoring all elements that make it unique and exciting like the vigors, the skyhook, the rail system, the utilization of tears in combat, the immersive interaction with elizabeth and not having her be an annoying escort mission gimmick, or the brisk pace, the creative world.

Meanwhile you're overblowing and nitpicking all entirely subjective aspects and making it seem as though their sum makes the game objectively average or below average.
>>
>>339796409
>crysis
>8/10
I mean it's an above average game and some of the visuals/physical interactions are really fucking good, but the story is really shitty so I'd probably bump it down to a 7/10
>>
>>339745559
>Why does /v/ hate Bioshock Infinite?

I don't though, I love it.
>>
>>339796409
>Perfect Dark
>9/10
Alright, your opinion is instantly dismissed. Old doesn't mean good. And Perfect Dark in no way holds up to Crysis , Gears or Halo.

Prey>Halo. Alright, you're just pulling that contrarian shtick, faggot.
>>
>>339796597
>look at all these THINGS I LIKE
>the derivative, inferior to previous games Vigors
>the movement gimmick
>the movement gimmick again
>ammo and health packs
>the disney princess
>the slow plodding nature of it
>the creative concept ruined by the poor exploration of it
>and ignore all the things YOU DON'T LIKE which don't balance out or outweigh the THINGS I LIKE because REASONS
>>
>>339787423
EYE has lots of NPCs you can talk to, also while weapons can't use more than 1 kind of ammo, different weapons work better against certain enemies, a notable example occurs in Mars, where you get completely destroyed unless you get an anti-armor weapon.
>>
>>339745559

Stupid story
Repetetive gameplay
Comparedd to Bioshock 1, a game with deep atmosphere chilling fights and interesting story , Infinte is just stupid
>>
>>339745559
Basically I started the game thinking "oh man this is going to be great" and ended it thinking "I spent money on this bullshit"

The gameplay, characters, story and world were just flat out insulting.

Gameplay wise, it played like it wanted to be some modern corridor shooter but wanted to remain old school and instead of finding a nice flow (Shadow Warrior, DOOM) it just said fuck it and threw in all kinds of contrasting shit in there.

The characters were waifu tier that revolved solely around some dumb fuck mystery that wasn't even shocking to be revealed.

The story tried to act like it was some emotional roller coaster meant for intellects and just fell flat on it's face when the baseball scene shows up.

The world was so god damn contrived. It seemed like Levine hovered around everyone's shoulders saying "let everyone know this is a racist place" but when they tried to actually make it seemingly racist he would freak out and just yell at them to put more giant statues of George Washington everywhere.

By far the coolest part was entering that Raven club place where they're worshiping Lincoln. I thought it was going to give me some lore and background, or maybe even tie into the story somehow. Nope. It's only there to introduce the Raven guys.

Everyone is just some enemy you shoot at that's shooting at you because it's a game. There's no tie in between the themes and world building to the characters and gameplay.

And that ending, what a steaming sack of dicks. The game just made up rules to go by and then said fuck the rules so it could get some gay ass touching moment of Elizabeth drowning Booker despite that wouldn't actually do a fucking thing with the infinite multiverse theory they ran with.
>>
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>>339796768
Gears is fucking hot garbage. I like everything on that list except for Gears, but I gave it a 5/10 because I was feeling charitable. Halo, Crysis, and Prey are all good games, I simply enjoy Perfect Dark the most. You just keep on being an arrogant cocksucking faggot, though. You can literally never be wrong about anything. Anybody that disagrees with you is a tube-fed retard. You are God himself, sent to this Earth to correct the mongoloids that inhabit it.
>>
>>339796771
It's not even an "I like" or "YOU like" situation. It's an "EVERYONE ON /V/" vs. overwhelming majority debate. It's a /v/ being fucking contrarian as all hell situation. It's a /v/ only praising old games while shitting on anything new for being "derivative" or "dumbed down". It's not dumbed down, it's just fucking different. You still have to put effort to get through the fucking game, especially on harder difficulties, and it's a fun rollercoaster ride, literally and figuratively, of a game that manages to be thought-provoking: a perfect kind of blockbuster. To hate it or even dare to call it average, is to be contrarian. Then, /v/ says, "THOUGHT-PROVOKING???? IT'S NOT WAR AND PIECE, YOU PLEB!!!!!!!!!!!!" This story in this isn't an arthouse film because that doesn't work in an action game whatsoever. It's a SMART blockbuster.
>>
>>339793929
You need to learn to not make it so obvious when you are trolling.
>>
>>339796995
>Everyone is just some enemy you shoot at that's shooting at you because it's a game
THEY WANT FUCKING ELIZABETH

NOW /V/ IS SHITTING ON A GAME FOR BEING TOO MUCH OF A GAME?? WTF?
>>
>>339761013
>______ is a simplified shooting gallery with hardly any tact or nuance given to its enemies. Just a bunch of thugs. You just kill them because plot and game tells you to.
And it was amazing in the year 2001, go play some shitty movie in thaf year like MGS2
>>
>>339797692
Last I checked, cod doesn't have magical powers, time-warping abilities, and fucking rollercoasters all in an alternate history world set in the clouds.

HOW THE FUCK IS THAT GENERIC AND LIKE COD?
>>
>>339749420
So you want Bioshit Infinite to be treated as a movie so it could pass as a great video game?
>>
>>339797484
Yes, and everyone goes and watches Transformers as well. Ad populum doesn't work as your only goddamn argument.

It IS derivative, and it IS dumbed down, that fucking bell puzzle isn't "Different", it's designed around a fucking retard. The whole game is catered to stupidity, right down to the story which never actually explored the themes it flaunted and instead simply referenced them so its audience could feel like they saw something smart.

It's a stupid game pretending to be smart so the stupid people playing it can pretend they understand something beyond their grasp, at every level it is garbage.
>>
>>339797484
You seem mad. I think it is a STUPID AS FUCK blockbuster that thinks it is about 10 times smarter than it actually is. The worst kind of story, I can just feel the smug emanating from Levine who thinks he wrote a masterpiece.

I hope my opinion upsets you.
>>
>>339749420
Oh it's the Anton shitposter again, the kind of pseudointellectual drivel.
Stop using a character from a film I like.
>>
>>339796768
Perfect Dark is great tho, so many cool weapons.
>>339797484
>>339797820
Relax, there is no need to be upset. Infinite sux tho.
>>
>>339797820
>How does Elizabeth reacting realistically to her environment and you watching her grow not emotive or touching in this pictaresque fairy tale gone awry?

This is the part that makes it obvious that you are trolling.
>>
>>339797820
Because other games have already had all of those, and done them better, minus arguably the set in the clouds part. Generic isn't "Realistic", generic is "Things we've seen before ad nauseum"
>>
>>339797920
>that fucking bell puzzle isn't "Different", it's designed around a fucking retard.
IT WASN'T INTENDED TO BE A PUZZLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>339798168
You are right, that was clearly an artistic setpiece, the bells represented my dickhead, and as I rang them it portrayed masturbating myself saw over the masterpiece I was currently playing

Wait a minute
That card.
>>
>>339797712
>stop attacking my precious Bioshock!
Cry some more sperglord. Saying they're shooting at you to get Elizabeth isn't some grand excuse for a world that ultimately like all style and no substance. The game wanted so hard to be some hard hitting thought provoking experience with a world that sucks you in. Bioshock succeeded because the splicers weren't in it for some grand scheme of grabbing the princess or some shit. Yeah they're there for combat, but you actually felt like they inhabited the game world prior to the MC arriving. The environment told a story. They contributed to the world with their dialogue in and out of a fight. They made you believe you were in a dystopian underwater world where everything has gone horribly wrong.

The people in Bioshock Infinite are just enemies. Even before you get Elizabeth, everyone and their fucking mom starts shooting at you because you bear the mark or some shit. And then it's just oh everyone has a gun and are trying to kill you and that's it. Their dialogue is just "I'm going to get you". Like whoopdey fucking doo. CoD games do a better job of world building and all they do is throw people speaking foreign languages at you. They could be discussing their opinions on the last episode of Keeping Up with the Kardashians in Russian, still a better world than Bioshock infinite. And just in case you forgot that everyone here is a racist or super nationalist, theres 5 statues of the Founding Fathers on every platform and you fight literal George Washington robots.
>>
>>339798118
There is no fucking other game where you can ride skyrails with a grapple hook and jump down bashing your grapple hook into a thug's skull. How is that NOT creative? How is it generic?
>>
>>339798379
>a singular gimmick means the game is revolutionary
There is NO OTHER GAME where you can bionically launch yourself across a wall and then fire nanobots that act like bees against your opponents

Future Warfare. Still generic.
>>
>>339798463
>a singular gimmick means the game is revolutionary
Then why does /v/ praise Max Payne for the slowdown gimmick and calls it revolutionary and "1 OF THE BEST SHOOTERS EVARRR XD"?
>>
>>339798612
Because the entire game was good, not just the slowdown mechanic? Meanwhile you sit here masturbating a movement gimmick that doesn't change the gameplay in any meaningful way, it just changes how you traverse the arenas.
>>
>>339798612
Because the slowdown "gimmick" was revolutionary. So many games have taken that mechanic and used it for a reason. Moving along a skyrail is not even close to revolutionary. Literally 0 games will ever copy it from Infinite.

INB4 "all new ideas are equally good, hurr durr!"
>>
>>339798612
I don't know, why don't you go ask /v/ instead of asking random anons on some Japanese spacial occupying forum

But if you want my personal opinion, well probably because the Max Payne games are actually fun and challenging. Especially on the higher difficulties where you are rewarded for quick thinking and utilizing your assets appropriately.
>>
>>339798743
>Because the entire game was good
What about Max Payne was good? It's a painfully dull generic linear shooting gallery with a slowdown gimmick and rote revenge story. It's been done a million times before.
>>
>>339798939
Max Payne was a TPS milestone. You can't pan it from your current standpoint because TO YOU, it seem derivative
Other way around, everything is derivative of Max Payne.

Meanwhile, Bioshock Infinite was another mediocre shooter in a sea of mediocre shooters, gameplay wise.
>>
>>339799087
Gameplay was better than the shit hamfisted 3deep5u story which is actaully sayimg something
>>
>>339799087
Sorry, pal, but your constant dickriding of "what was first, automatically makes it the best" doesn't work. We might as well say the best jrpg is draqon quest 1 or the best platformer is Donkey Kong with everything else being derivative shit with only new gimmicks added.

Max Payne has aged horribly, and that's a bad thing.

Real critics across films, games, and music will tell you that true masterpieces stand the test of time. Max Payne is not one of them, and certainly never was to begin with.

The graphics are the worst offender of the aging process. Being a early PS2 title, this is obviously expected, but the art style of Max Payne does zero justice to make this game even remotely appealing to the eye. The "dark and gritty" color pallet combined with the washed out textures make everything look like mud.

If you're not a fan of the art style, prepare to endure the same repeated textures throughout the entire game. The first hour of the game is walking through the same exact gray and bland apartment buildings with a rusty colored carpet to match. The problem with the graphics and art style also translate directly to the gameplay. The levels have no variety. As I said, the same boring apartment buildings over and over, with a little bit of outside gameplay. Did I mention it's always nighttime and snowing? And if that doesn't already sound unpleasant, toss in a few generic, mindless mafia goons to get in your way of boring environment to the next.

The AI, predictably, is terrible. Of course, this game was made in 2001 and but it doesn't take much to look back and find plenty of games with vastly superior AI. Doom, 1993, had nine varieties of enemies. They threw fireballs at you, they flanked you, if they got close they would melee you. In Max Payne, there's absolutely ZERO enemy variety except for the standard goon and the buffed up "boss" goons which are the exact same aside from being bullet sponges.
>>
>>339799324
That's actually not saying much, the gameplay could be called gameplay at least.
>>
>>339799087
The story, nearly as generic as they come. Standard story about revenge that you can find in any form of media before Max Payne. It doesn't help the story is told through interactables you have to find throughout the level, if you don't, that's too bad. In one point during the game you're forced to play a "dream sequence" where your patience and frustration are tested. You must wander through a maze of hallways and then finally follow misleading blood trails floating over a death pit. These sections take around twenty minutes to complete and do nothing for the gameplay or story whatsoever.

Music, did I mention there wasn't any? The voice acting is also as generic as they come. Stereotypical "mafia goon" voices for all the copy and pasted enemies and bosses. It's mediocre at best, nothing to write home about.

But in the end, it comes down to gameplay. And if the gameplay doesn't stack up, it's not a good game. And in this case, it's one of the worst I've ever played. Bullet time is absolutely useless. You're still vulnerable while using it and it gives you about a 5% chance to dodge bullets. It slows down the action and is never a benefit for the player. It's a gimmick, really. The guns have somewhat variety. There's only really three distinct weapons and they are the UZI, the shotgun, and the sniper. The rest act the same as their counterparts. And to go back to my previous point, all of the action takes place in copy and pasted hallways, bland environments, completely uninteresting levels.

Max Payne also lacks a checkpoint feature. You must quicksave before every room you open unless you want to be treated to a random, instantaneous death. The game is completely linear with little to no exploration, choices, or variety so replay value is severely low.

Lastly, the game is a chore to play, and one of the most overrated games/franchises of all time.

In other words, it's a Payne in the ass.

2/10 bait. Nice try though.
>>
>>339799483
Yeah i guess i tried...
>>
>>339799440
>literally judging a milestone game by current standards
>and then simultaneously praising a game like BIoshock Infinite, a game that did nothing well and was in no way revolutionary

Ironically, you are defending the game called the "Citizen Kane" of its genre, and shitting on a game actually analogous to Citizen Kane.
>>
>>339799521
>>339799440
>he actually has these replies copypasted from a previous thread
Holy shit, we have the singular person responsible for keeping /big/ alive.

Kill yourself.
>>
>>339799440
>>339799521
Guess what? Posting pasta about why you dislike Max Payne will not make Infinite any less shit.
>>
>>339799632
Find me a SINGLE source where any fucking critic called Infinite the Citizen Kane of gaming. No one fucking said that.
>>
>>339799632
>shitting on a game actually analogous to Citizen Kane.
Max Payne did NOTHING revolutionary though. All it had was a generic slowdown gimmick. It wasn't the first game to introduce shooting.
>>
>>339799845
He's been diverting attention to any other game he can think of for an entire day now
Why do you keep feeding that dumbass, he actually thinks Infinite is good, you can simply dismiss his opinion.
>>
>>339799998
Gamestm
You can read the whole thing here
http://www.gamestm.co.uk/reviews/bioshock-infinite-review/
Anything else?
>>
>>339748150
I never bothered with this game, please explain this to me
>>
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>>339800174
>he actually thinks Infinite is good, you can simply dismiss his opinion.
and I can use the same dumb logic for any of you defending Max Payne. The only difference is the game's been out for over 15 years, so it has "gamer cred" to like it or praise it. Infinite has universal user and critical acclaim, but for some reason here, it has overwhelming disdain.

But then again, /tv/ had overwhelming disdain for Dark Knight Rises, yet that still got critical acclaim, so maybe 4chan is nothing but a bunch of contrarians that only dickride whatever has "established pedigree". Everything else, is shit for being derivative.
>>
>>339746508
>infinite respawning enemies till you reached a certain location
>I've never played it
>>
>>339800534
>defending Max Payne
>know it's a game from it's time and find it strupid that people try to judge it from current day standards
>defend infinite
>know it's a game from modern day and yet doesn't take any risks, doesn't do anything new, and is wholly mediocre

B-but the critics
Critics said DS2 was better than DS1, and very few people defend that idea.
>>
>>339800206
It said it was a watershed moment for the medium in that it showed what games were CAPABLE of, you illiterate piece of shit.
>>
>>339747139
Story and writing are not the same really. I love the dialogue and Elizabeth's character but the plot as a whole is meh.
>>
>>339800749
>literally saying the game was a Citizen Kane moment
>In other words, that releasing the game was analogous to releasing citizen kane

Reading comprehension wasn't your strong suit was it?
>>
>>339800725
I gave you new things it did, but you just ignored them and dismissed them as gimmicks >>339798379
>>339797820
. I call the Max Payne slowdown shit a gimmick, you dismiss that.
>>
>>339800534
You can't argue Infinite not being shit on technical terms, have gotten BTFO more times than I can count ITT during an entire day and all you can say right now is ad populum bs along with "muh opinion is as valid as yours" despite it having been proven and proven again that yours is uneducated as fuck.
Keep talking shit about Max Payne though, really goes to show how much you know.
What a waste of electricity.
>>
>>339800890
>a slightly faster way to move around an arena is revolutionary

Like no other games have ever had multiple ways to traverse a fighting arena. That's literally a gimmick, a derivative mechanic with a new coat of paint.

Slowdown was new, "Skyrails" is just the new "Speed pad"
>>
>>339800749
Holy shit
Are your parents siblings?
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