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There are people on /v/ that say the new Zelda looks good wh
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There are people on /v/ that say the new Zelda looks good when we could have something like this instead

https://www.youtube.com/watch?v=aLOBaFwCKbI
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This doesn't fit a Zelda at all. The apparence of Zelda games is mainly about artstyle, not shiny graphics and epic x20 dof
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zelda wii u looks good and they'll probably go back to a darker muh realism style for the next game like they did after tww with tp
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>>339416910
>when we could have something like this instead
That reminds me of this top meme.
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>>339416910
There's always the next Zelda.

>>339417413
>This doesn't fit a Zelda at all.
There's nothing about it that "doesn't fit". If they make a Zelda game like this, then they'll make a Zelda game like this. It's just the exact stuff from OoT put into Unreal 4.
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>>339417835
Just because it has realistic shadows doesn't mean it's edgy, anon
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That looks like dogshit
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>>339418003
That's just the meme anon, people were making fun of others for wanting something darker looking.
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>>339416910
recreations of nintendo levels in unity always look like ass because the creators don't know what the hell art direction is
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>>339416910
The new Zelda looks absolutely fantastic. I just hope they deliver on the gameplay front.
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>>339418149
So, OoT looks like dogshit in HD?
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>>339416910
Zelda U or whatever the fuck it's going to be called looks amazing though.
The grass in the game deserves especially high props. Putting grass like that in Skyrim kills your performance, and I have a GTX 980.
How the fuck does Nintendo do it with a fucking Wii U?
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>>339417981
>It's just the exact stuff from OoT put into Unreal 4.
No, it is not. It's a reproduction of an OoT map in Unreal 4, with way more vegetation, and a lot of effects that were not present because inexistant at the time when OoT came out.
proportions are not the same, artstyle is not the same (only the character looks cartoony, the rest try as hard as it can to look realistic)
No, it's not the same stuff as OoT. Though there are definitely some points in the video that would have been neat to have in a Wii U remake (especially the moments where Flute Boy appear), i definitely do like the original more.
The screen is saturated with a lot of effects, particles, dynamic shadows. It doesn't fit the simplistic artstyle that most Zelda have, nor does it look like the original OoT in any way.
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>>339416910
>https://www.youtube.com/watch?v=aLOBaFwCKbI

Just watching that videogave me motion sickness.
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I like Zelda U better.

Nobody is going to think that that Unreal demo looks good in 10 years, while Zelda U will still look original.
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>>339416910
>It's another default EU4 lighting and particle game
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>>339416910
I don't care about the art style, i just want this damn thing in my hands
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>>339416910
>see unreal engine
>all reusing assets
>"great" motion blur
ew, no thanks
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>>339418805
>with way more vegetation
That's the idea. OoT's original ground was basically a shitty green texture interspersed with those shrubs you can cut up because that's about what the hardware was capable of. If they could have made it look like that, they would have -- and people like you would eat it up with a spoon because it says "Nintendo" on it.

Just because Nintendo doesn't use this specific "art style" doesn't mean they don't care about the things it's doing. Pic related.
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>>339416910
That looks like shit, all the color is washed out and overdone in lighting. What's sad is people are giving this shithead money because they think they're getting some sort of remake out of it. I hope Nintendo shuts him down.
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>>339421027
I honestly don't know how people can be mad about the visuals for this game. It looks fucking great
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>>339416910
OP, /v/ is le edgy teen contrarian opinion. Every faggot will defend the shitty overrated cel-shading style over good textures and realistic effects.

That video looks great, maybe one day Nintendo will catch up, considering they already improved 2D games graphically with ALBW, NSMB and DKCR.
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>>339416910
Ocarina of Time 3D is more pleasant to the eyes than that shit.
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>>339416910
I bet it's that shitty overproduced unreal 4 video with 3ds models again so fuck you
Nobody is magically gonna give you a contract because they saw your video about assets slapped together so you can stop shilling it you faggot
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>>339416910
>he thinks the Pii U can handle this shit
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>>339421027
That's modded Skyrim levels of grass
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>>339421538
Can you even explain why the cel shading looks like shit?
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>>339421027
The problem of the unreal recreation is in no way the existence of vegetation. It's the relative lack of style coherence.
And even beyond that it's an unbalanced mess in general. Some things it just does way too much like Navi's lights and particles, and then you have things that's almost missing entirely neglected in comparison.

Quite frankly, it's all over the place. And it's just not Nintendo. The Sonic recreations and almost all of these Unreal recreations are like this. And they all share these problems that actual people in the industry seldom share.
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>>339421027
The artstyle isn't doing the grass you absolute retard
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>>339421702
First party Nintendo games are usually very well optimized for the hardware, for example Metroid Prime on the Gamecube ran locked at 60 fps despite having things like dynamic water and particle effects
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>>339416910
i know this is bait, but that looks so bad
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>>339421027
1. People aren't complaining about the vegetation.
2. Nintendo have actually always been very good at things like it. Picture very related.
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>>339421957
>locked at 60 fps
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>>339422264
Yes you faggot Metroid Prime ran at 60 fps and didn't stutter and drop frames like a PS4
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>>339422143
Post the rest of these please
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>>339416910
>when we could have something like this instead
That doesn't look good.

But regardless I'd rather the artstyle fit the game like Wind Waker.
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>>339421626
Do you actually believe the delusional shit you type or do you just want attention?
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>>339416910
That looks like a complete mess
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>>339421027
>If they could have made it look like that, they would have -- and people like you would eat it up with a spoon because it says "Nintendo" on it.
https://en.wikipedia.org/wiki/Straw_man
Maybe try arguing against things that i have said?
Anyway no, they surely wouldn't have made it look like a shiny piece of shit with a shit ton of various pointless effects that make your screen 70% more brigther at some point. They made Wind Waker when they had the superior hardware, they certainly have not the philosophy of adding as much effect on screen as they can like it is shown in the video.

>Just because Nintendo doesn't use this specific "art style" doesn't mean they don't care about the things it's doing. Pic related.
Your picture looks drastically different than that Unreal reproduction, though.
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https://www.youtube.com/watch?v=riLwfjbN0gM
>that top quality animation
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>>339416910
That looks bad.

And I'm not even opposed to a UE4 Zelda. It just looks like the guy making it has no clue about PBR textures or lighting.
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>>339416910
Putrid taste.
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When will this Unreal Engine meme die?
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>>339422347
>locked
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>>339416910
Trees having seizures are a good sign of babby's first game engine project
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>>339422910
>takes every single word literally
Now that's autism
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>>339416910
Have fun with a game that will look like complete shit 5 years later.
Stylized games age better then the ones that try to be cutting edge.
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>>339423036
>Witcher 3
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>>339423156
Trees looked normal to me in Witcher 3
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>>339423156
Don't you even dare imply that OP's shitfest somehow looks better than Witcher 3.
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>>339417413
This. Zelda is, and never will be, about realism/hyper detail/etc.
Graphics matter and Zelda games always have good graphics for their time anyway, but the look of a Zelda game needs to be in keeping with the franchise. Fans are not exactly a reliable source for where the art style should go to next. That is up to Nintendo, and personally I'm not seeing Nintendo making Zelda go "Unreal" or anything, anytime soon.
That style is just so soulless in comparison.
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>>339423060
First party Nintendo games are usually very well optimized for the hardware, for example Metroid Prime on the Gamecube ran locked at 60 fps despite having things like dynamic water and particle effects

> locked at 60 fps
> locked at 60 fps
> locked at 60 fps

it dipped into the 40s often
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>>339423069
You can be both stylized and cutting edge though
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>>339423216
https://www.youtube.com/watch?v=nbUjGlYzptM

Protip: Witcher 3 and that UE4 scene use the same speedtree animations.
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>>339416910
>no enemies or "game" crashes
>can't talk with npc's or "game" crashes

this motherfucker can't program for shit, when I see fighting or any interaction with the world I will be surprised
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>>339423387
Clean out your vents

Also
>still taking things literally
When a car reviewer says that a car corners like it's on rails, do you actually think it's on rails like a train?
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>>339423484
>stylized
Ydo you know what this word means, anon?
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>>339423385
>That style is just so soulless in comparison

It's like you never played NSMB
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>>339423501
>console
Found your problem
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>>339423584
>locked
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>>339421027
You look at things with a wicked cynicism, as though Nintendo does not have any sort of specific and well defined art style for their franchises. They do.
This and Unreal look NOTHING alike. Nintendo generally favors simplicity over extreme detail/realism. Zelda is no exception. The art style is specific and does not just boil down to using what's available at the time.
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>>339423598
It doesn't mean colourful comic graphics all the time

Believe it or not this is stylized too
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>open link
>[patreon]
>close tab

when will this meme end
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Lads, not going to lie, I would hate Zelda becoming a realistic looking game.
TP is as "realistic" as I'd ever want to see it.
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>>339421538
>everything must look realistic and this is the only true art style
the post
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>>339416910
These UE fanmade games look like shit.
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>>339423785
>
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>hat doesn't clip in shield

0/10, not a true Zelda game
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>>339421873
>It's the relative lack of style coherence.
I'm not even disputing that. I'm just saying if Nintendo wanted to do a very realistic Zelda, then that's what they would do and it would fit just fine. The video from the OP is just some asshole dicking around on his computer.
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>>339423036
Except he's done a whole bunch of these, I don't believe he's improved either.
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>>339424073
>First party Nintendo games are usually very well optimized for the hardware, for example Metroid Prime on the Gamecube ran locked at 60 fps despite having things like dynamic water and particle effects

>locked
>locked
>locked
>locked
>
>
>
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>>339423385
>Zelda games always have good graphics for their time anyway
Skyward Sword looked like shit.
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>>339422450
http://kotaku.com/5937500/why-the-prettiest-zelda-game-of-all-still-looks-so-amazing
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Looks like Minecraft with a shader mod
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>>339423654
I never said Nintendo was perfect. Personally I think that series looks fine but yeah, I can understand the "looks like plastic" perspective.

It's always gotta be one extreme or the other on /v/ hasn't it?
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>>339424353
>Kotaku
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>>339424353
Why does kotaku steal everything?
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>>339424353
>shitaku
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>/v/ actually thinks this looks go-
Oh wait, /v/ isn't actually retarded for once.

Jesus christ this looks like shit though.
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>>339416910
HEY I KNOW LETS USE AN ENGINE TO COPY SHIT A BIG COMPANY MADE RATHER THAN BE CREATIVE LOL.
SEE HOW BEAUTIFUL "MY" ART IS WORLD
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>>339424345
>Literally one example
>An opinion which many would disagree with anyway
SS still used the Wii's power effectively as any Zelda game would.
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>>339423385

TP got is lunch eaten graphics-wise when it finally came out.
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Reminder that this is what Zelda Wii U actually looks like, not that initial bullshot.
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>>339424902
It will probably look gorgeous though. What we've seen of it already looks beautiful, and considering that it's actually Monolith Soft spearheading the design/development of the worlds, it's also fully believable that the final product will too.
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>>339424902
Holy hell, that looks horrible.
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>>339424902
Reminder those screenshots are still vaporware and there's zero info on combat so the game doesn't exist
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>>339425304
Can you actually source the monolith involvement or is it just /v/ spreading bullshit as usual
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>>339425304
>no Epona insemination minigame

Why even live..
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>>339425706
this
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>>339425304
>ghmmmmm that thick, jubby grass
I'm sorry but Unreal Engine is literal horse shit in comparison unless you enjoy a generic, soulless particle-effect-tier "art" style.
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Unreal is shit

Name one unique looking game made in Unreal that didn't depend on "muh realism"
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>>339424902
>screenshot not ingame
>camera was far away from the tv
>tilted

Well, it sure really looks like the actual game, Sherlock!
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>>339416910
>Navi is still a ball of light with wings

This continue to piss me off. Is it really so hard to make a luminecent silhouette?
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>>339425380
It was also 2 years ago. How it looks at E3 would be a more accurate representation of the game.
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>>339427167

The fact that those textures still look so bad is proof that this game will be ugly as sin under any kind of scrutiny.
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Whatever its like, we're certainly going to be knowing a lot more about it in the next few days.
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>>339427735
The way it seems like Zelda will be just about the only thing Nintendo will have at E3, leaves me fearing that they will reveal far, far too much about the game.
I'd honestly be fine with about 5-30 minutes of gameplay showcasing like half a dungeon and maybe one area outside, giving us an insight of how the game is played and a view of the finalized visuals of the game. While keeping everything else a mystery until release.

But now they're likely to stream the game for hours upon hours. And they'll likely spoil the majority of all the mysteries of the beginning of the game.
If they spoil the first enemy and the first boss I'll be upset.
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>>339425304
Anyone who thinks that UE shit looks better than this is insane.
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>>339429063
The only thing they'll have on the showfloor aka the demo booth you dumb shit
How you people manage to spin everything into some bullshit story is fucking retarded
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>>339429064
>my blurry, oversaturated shit is bertter than your realistic shit

no
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>>339429524
The Treehouse will stream it for the entire event. So either they'll just replay the same segment over and over again, or they'll spoil too much.

And sure they very well might just play the same short segment over and over again. But I don't trust NoA not to spoil too much, especially not when Nintendo are starved on games to show.
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>>339418003
no it's the black clothes and red eyes that make it edgy
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>>339429757
When did they say that
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>@cryzenx you should use these videos and make a portfolio and take this to Nintendo. I'm almost certain with the fan base you have built and the work you have accomplished that they would hire you and back a project like this financially and give you a small team.

>yea thats what im thinking aswell, im trying to send nintendo a message with my videos :)

Mwaahahaha
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>>339430346
Lmao I fucking called it
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>>339430346
In all seriousness this looks better than Starfox Zero
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when will we get another legend of zelda featuring toon link
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God, these UE4 demos are always such a clusterfuck of effects that they actually look WORSE than even the original N64 games, despite being millions of times more technically capable.
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>>339430346
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>>339416910
Graphically better but shit art direction
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>>339430032
It's on their official sites. And every place that reported it as well.
http://e3.nintendo.com/#section-treehouse
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>>339416910
>2D leaves on trees
>Grass looks like even more fake version of astroturf
>you can literally see Navi's pathing when she flies over your head
>goblin Link
Fuck off with your fanfiction OP
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>>339434065
>a day = entire event
Don't these treehouse streams last like 3 days usually
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The new zelda will be horrible but man fuck people who think this unreal engine 4 shit looks good. Its fucking soulless
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>>339416910
Looks fucking awful
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>>339417835
It's missing the red stripe.
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Haters gonna hate

Unreal demo looks great imo, needs some tweaking definitely but above and beyond better than that soulless shitty 3DS remake.
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>>339436130
They just hate it because it's not made by Nintendo, otherwise they'd be praising it.
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People are going to say this game looks better than the Wii U tech demo just because it abuses the fuck out of bloom (The ironing that Twilight does the same) but I still think it looks garbage.

Aonuma just can't get over Wind Waker and we're going to get more garbage enemy designs out of it. I'm sick of these compromises.
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>it's a shitty unplayable Unreal/Unity tech demo to make a shitty point about graphics episode
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>>339431790
Hopefully never.

Nintendo had the chance to deliver a proper console sequel to Wind Waker, but didn't. Now it's just excessive and shitty handheld stuff now. Toon Link needs to fuck go.
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>>339427069
>Name one unique looking game made in Unreal that didn't depend on "muh realism"
Guilty Gear Xrd.
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>>339416910
Honestly the Unreal Engine Zelda "remake" looks soulless, it's mostly an over use of lighting.
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>>339425304
The only think good about Zelda U so far - from a visual perspective - is the grass and the clouds.

Rock textures are flat out, awful, cut & paste trees, absolutely nothing beautiful stands out in the landscape, bloomed to high hell and back, and so on.

If it wasn't for the grass, then people would realize how truly shit the game looks.
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>>339439723
No. It looks great. For many of the same reasons both Xenoblades does.
But since Xenoblade also shares many of the same flaws, like close ups on textures, I am sure you would trash those games too.
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>>339431790
probably another shitty handheld game like phantom hourglass and spirit tracks
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>>339431790
I love Wind Waker to death but please no, I rather something unique, Toon Link has been over done with handhelds.
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>>339439908
Xenoblade looked leagues better than this trash becasue it actually had competent art direction.

The Zelda franchise hasn't had competent art direction since WW.

So far, nothing striking stands out in Zelda's landscape besides the crass. Xenoblade Chronicles and X had amazing and varied landscapes with beautifully defined forests, mountains, rocks, ruins and the like.

This doesn't have any of that. The mountains look like something out of an early 2000's PC game. Nothing really stands out. Nothing screams "wow that looks amazing, I really want to go there." Instead it looks like bland, safe, soulless fisher price shit.

Sure Zelda U is looking to be a step-up from SS in this regard, but that's not saying much.
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>>339440612
We've seen like 2 areas chill out
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>>339416910
Everything looks like plastic with the texture of a dog nose.

Why the fuck would you want it to look like that? Even if you are jesting, and I know you are.
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