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So what the fuck ever happened to the VR craze that was buzzing
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So what the fuck ever happened to the VR craze that was buzzing around last year? the end result of it was "don't buy rift, buy the vive, it's way better." yet even with that decided, ultimately I never hear a peep about VR gaming or anything, was this a complete waste of hype and a shit gimmick as many expected? 100% not worth the price tag? (what the fuck is it like 700 bucks?)

I honestly was looking forward to the "next" big thing, but seems this wasn't it?
>>
Most people are still waiting for their pre-orders to be delivered.
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>>339340809
Got my Vive a few days ago, it is fucking amazing. I would say you haven't heard much because most of the games coming out are small experimental sandbox ones. Thus far the only "big" release is Budget Cuts, and that is still Pre Alpha.
>>
>want to play shit like Skyrim with this
>need a fucking 40 dollar driver ontop of the already 800$ device

Yeah fuck that. VR is literally made to suck your money, call me when someone has a legit torrent of VorpX.
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>>339340809

870 bucks with tax and shipping for most places in the US. can take from days to months apparently to receive one after placing a purchase. my bank kept declining the purchase even after i made an authorization for the exact amount, and i hear similar stories from everyone else. had to transfer money to paypal and that took four days.

after all that, you need a good videocard, cpu, and anyone who's upgrading even might need a new PSU. or if they're on an older socket not supported anymore, a new mobo.

even after all that, there's not a ton of great games yet, though there are a few worth experiencing. most of these games are overpriced for what they are, but not all.

for the vive, you can play games seated, but plenty of them require walking around and shit, so you need like a minimum of 6ft x 5.5 space, or else you can't even play them. some games require larger spaces too.

after all of that though, it's a really great experience, even browsing youtube in the thing is pretty dope, and you can play non VR games / emulated games in a virtual theatre, also pretty fuckin neat. never got sick using VR, but apparently pansys get sick from walking while seated, so no game seems to support walking around and exploring, you have to teleport in all these games, and that's boring as hell.

my other complaints are that while it fits over my glasses, i get a far better experience with contacts. taking my glasses off makes it blurry, i guess there is actual depth? the lenses on the vive are also pretty blurry around the edges, but it's not a huge deal
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>>339340809
it takes 2 years to develop a good game. I'm sure by the end of the year there will be some big name titles with vr like bf and cod.
>>
I'd like to use the Vive but I feel like it design philosophy is flawed. I don't want to install the shitty boxes in me room and move around.

I just want to remap camera controls to the headset and play as I normally would. I just want to be able to look down and be my Skyrim waifu and self insert in my amorous adventures.

Hell, I'd probably make a male character for once so I can have my waifus syck my vidya peen too.
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>>339342294
This. Got my Vive early because fuck it, the hype got to me and I want to support VR early. Only a matter of time before large scale title start getting released. The motion controllers on the Vive and the ones Oculus will get will basically be the Wii all over again, except much better and much more open.
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>>339340809
The hype stopped once people realized that $600+ is real fucking outrageous for a peripheral.
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>>339340809
It's worth the money for sure.

It's incredible.

I've demo'd it to over 40 people (including many people who laughed at me for 'wasting my money') and every single person came out of it with a huge fucking grin, and was blown away.

In saying that, i'd only recommend it to wealthy people and/or enthusiasts.
>>
Wait.
You mean you have to be moving around and acting like a spaz? is this just the fucking xbox Kinect all over?

I thought it was just sitting down and playing Skyrim normally but with your head controlling the camera, basically.
>>
>>339342247

I wear glasses and I can't do contacts. I've tried and they just irritate my eyes so badly that no amount of "getting used to them" will ever work. Can't do movie 3D shit either cause of them. Big thick ass coke bottle 8.5 diopter glasses.

Guess no VR for me. Oh well.
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>>339342781
With the Vive yeah. I just want a headset to put me in. Not move around myself. Moving my head, sure, my srms and walking around, nah.
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>>339342781
You need an empty room too.
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>>339342294

some games worth playing in VR:

>distance
>enemystarfighter (changed title to house of the dying sun)
>elite dangerous
>eve valkyrie
>the lab
>that "new retro arcade" game where you walk around a room full of emulated games, on multiple consoles and cabinets
>job simulator (call me a pleb, but shit was amusing)

again, 95% of the people with vives seem to be dads with more sense than money, they talk about their kids using the vive and complain about their children being too short to play games properly, and the wifey :))) not letting them spend more money on their rigs after dropping a grand on the things. these are the vocal minority, probably never played a video game in their life, and barfing because their weak brains can't comprehend that their sitting down and playing a game in VR.

so no, no cod or BF3, unless they removing walking and everyone teleports instead
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>>339342613
Most peoples TVs are more expensive than this, and they're really fucking old technology, with a much smaller resolution.


>>339342781
You can play seated or roomscale.

>I thought it was just sitting down and playing Skyrim normally but with your head controlling the camera, basically.
Will make you very motion sick.

>is this just the fucking xbox Kinect all over?
This is nothing like the kinect. This is perfect 1;1 movement with no latency. It's mind blowing.

A lot of people think how you do, then they try it, and they do a complete 180.
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>>339342780
>demo'd it

I seriously hate people like you (in an envious way) I wish to all fucking hell I can just TRY this thing for myself, I can't decide if it's worth over 800 bucks if I can't try it. Idk anyone who has the fucking thing and all the stores I have nearby are best buys and kmarts and shit and they don't know anything about these things and have no setups for it
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>>339342926
Yeah but a TV is better and less restricting.
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>>339342975
You've clearly never used VR if you think a TV is better and less restrictive.

You can fucking sit in your chair, and wear VR and be in a fucking giant imax cinema watching TV on a giant fucking screen in VR.

VR can do everything a TV can, and infinitely more.
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I dont really want to move around in VR or anything like that, i just want to play in my chair with m+kb or a controller and be able to look around, so the game would feel more immersive. So can you use vive at all while sitting in a chair?
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>>339342878

you can use the vive for stationary shit, you still have to set up the lasers though. and whatever peripherals you want, hotas, wheels, gamepad, m+kb, a fucking rockband guitar, no need for wagglin
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>>339340809
As someone that's in the UNITY3D scene. there's a LOT of experimentation going on there.

Suffice to say give it a couple of years and wel'l see big games made with these kinds of game mechanics:

https://youtu.be/AlDEiEhK1Lw?t=17


https://www.youtube.com/watch?v=WIyC1qF_MZQ


As you can see the hardware is ready, just need a while for the indie devs to make a decent game, and then to get bought out by a big dev and turned into a flagship franchise.

And then theyl'l all start doing it.
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>>339343091
yeah, but you still have to set up the sensors and shit
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>>339342926
most people's tvs are much cheaper than the vive alone

also televisions are usable for more than vidya. if you want basic VR you can just use google cardboard with a smartphone
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>>339343079
You're retarded.
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>>339342937
Let me put it this way...

If you purchase it, you are NOT going to regret it. It's amazing.

HOWEVER, if you have to ask the question of whether to get it or not... that means it's a big purchase for you. In which case i'd recommend waiting until gen2, if you can...
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>>339343196
>what is 90fps
>>
>>339343196
>also televisions are usable for more than vidya. if you want basic VR you can just use google cardboard with a smartphone

See;
>>339343079

VR's applications are almost infinite.

Saying a TV is better than VR is on par with saying... a football stadium is better than the internet.

VR is a whole fucking platform. It can do EVERYTHING and will be EVERYWHERE.
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>>339343254
It's not a "big purchase" for me $ wise, it's more I'm cheap as shit and I don't buy a 9$ Pizza if I'm not 100% sure it will be tasty and give me satisfaction. I want to try it before dropping 800 bucks on something that may just be whatever
>>
>PC is pretty shitty
>Would have to buy a 800-1,000$ PC ontop of the 800 for VR

L O L
O
L
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>>339343509
How much usage would you need to get out of it to consider it worthwhile?

I was one of the first to get the Vive, and im currently using it around 10 hours per week.

It's get exercise, and a lot of fun.

However, i can imagine some people would be bored by the 'lack of content'.

It really depends what you're into. If you like big long singleplayer games like Skyrim, you'll probably be a bit disappointed.

If you like arcadey games, you'll be very happy.

If you like multiplayer games, you'll be satisfied, and there's lots of good multiplayer stuff coming up that will be awesome.

I only really play multiplayer games, but i'm loving the arcadey stuff too (Space Pirate Trainer, Longbow, etc)
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>>339343232

he's only a little retarded, while there's a loss in quality and a bit of blur around the edges of the lenses, it just works and is great to see.

just boot up steamVR and hit desktop, and you're looking at what feels like an enormous projector screen of your desktop. watching movie, anime, youtube videos, hell, pornhub has VR porn on it now. even just using your desktop is sexy as fuck. there's even an improved desktop application, but i won't be jewed into buying it after reading the reviews
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>>339343613
>tfw upgrading my GPU, no biggie
>also want VR though
>un-ironically looking at spending $2,000 on 2 things for my PC

I just want to look at anime panties.

>>339343696
Not him but I personally like showing people what VR is like, for those reactions alone it's worth it.

Depends on how many people you'd show it too though, some people have no friends.
>>
There are no games for VR.
There will never be games for motion-control VR.
The buzz has been an excellent demonstration why hype is stupid.
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>>339343789
>Not him but I personally like showing people what VR is like, for those reactions alone it's worth it.

Definitely agree. It's almost as fun as playing. I've shown mine to over 40 people, and it's just great.

My favorite moment is when i pass the controllers to them, and their face just has this "WTF WOOOOOOOOOOOOW" expression.
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>microsoft store in my town has the demo setup
S..should I go try it? acting like a complete spaz with a fucking headset on while 1,000s of HOT CHICKS look and laugh at me in a public mall is kinda triggering my shit here.

Maybe I should go on tuesday night or some shit, I have no work and hopefully it'll be empty there
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I bought a Vive. I got it in one of the first shipments. I'm not using it much nowadays, I just burned through all the content, which isn't much, and now I want something deeper. I'm probably using it on average 1-2 hours a week now just because there might be some new stuff or sometimes I feel like dropping in on one of the arcade type games like Audi oshield.
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>>339343905
You're as dumb as the people who said the internet was a fad in the 90s.

Short sighted simpleton.
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>>339343702
It's really like I'm watching a monitor strapped to my face.
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>>339344042
I went to one of the stores and it sold me. desu I think if anyone even looks at you they will be looking at the Vive rather than you acting like a spaz.
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>>339344051
I also don't have any people around me physically where I'm at so I'm not having fun demoing it to people, it's mostly collecting dust. I used to demo it a lot to people where I'm not living now.
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>>339344042
Depends if its the Rift or the Vive.

Rift is pretty gimmicky, as you just sit there and get motion sick.

Vive is incredible. GO NOW!
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>look up all the prices on these beta testing VR games
>14$
>29$
>14$
>29$
Yeah fuck that I'll just buy the headset and pirate all the gam...
>0 hits on ANY of these VR games on kickass and piratebay

Literally fuck off, VR cancer. It's a fucking black hole for your wallet
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... I'm sitting on money waiting for the availability of VR to improve.
They really fucking dropped the ball on that.

Not spending hundreds and waiting for half a year for something to show up.
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>>339344095

Tell me, when is that Kinect gonna catch on? The tech has been out for years now, so there's not that excuse that it's too new for devs to work with the hardware. So why didn't it ever get big? Because, it's fucking stupid

Same thing will happen to VR. It's not practical for gaming, or anything else for that matter. I just feel sorry for every dipshit who blew nearly a thousand dollars down the drain on this meme
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I'll 3D print one for myself in a few years and see whether games caught up to the tech
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When is the prostate play attachment set to release?
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>>339344095
>implying the Internet is comparable to shitty WAGGLIN WITH GOGGLES
The hype is stupid because game companies treat VR as some sort of second coming of motion controls, as if wearing shitty eyestrain glasses is what was lacking from making the kinect, wii and PissMove viable serious gaming platform.
In reality the only real potential VR has is a niche luxury replacement for a monitor, for a few very specific games in very specific genres. Trying to market it to general audiences is just so fucking mindboggling stupid.
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Guys.
Okay.
Let's just cut right through all this bullshit and get to the real question everyone wants to ask.

If I have the vive, will it make VR Skyrim with porn mods that much hotter? the thought of looking down IRL and finding myself banging my busty khajiit slut of a companion would make me nut hands-free, but only if it's good. Also I heard you have to buy a 40$ driver to make non "steam approved" VR games to work with vive? it's not just plug and play shit?
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>>339344347
Kinect failed because the tracking was shit, the XBOX is shit, and there is only so much you can do with a camera watching being the only sensor. Also because, by being for XBOX only, it was more cost effective to make regular XBOX games than to make Kinect games, while VR, being on PC, can just exist on the indie market until it grows enough for the mainstream industry to get into it.
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>>339344347
>Kinect

The shit M$ put out that never lived up to the promises. No shit, it didnt catch on.

VR? Too early to see if it lives up to the promises. Owners certainly think it is headed in the right direction as a majority.

>comparing Kinect to VR
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>>339344347
>>339344472
you guys are so fucking gay
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>>339344428
those pictures he was jacking it to were pretty tame, what an unrealistic scene.
>>
>>339344472
... isn't it your bed time, old man?
>>
>>339344347
Kinect failed because it was bad.

VR will succeed because it's amazing.

Why do you sit on the internet making bold statements about things you've never even used?

Fuck off and do something useful with your time.

>>339344472
See above. You clearly have never used a Vive, or you'd understand.

Go have invalid opinions elsewhere.

The Vives controllers are perfectly tracked 1:1 with no latency. The same cannot be said for anything else on the market. It is mind blowingly good. One day you'll try it and realize you're a fucking idiot, and go "wow, im glad i am a degenerate on an anonymous image board, otherwise my reputation would be ruined! oh well, off i go to shitpost something else i know nothing about"
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>>339344564
Do you want to masturbate while looking like a racoon afterwards?
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>>339344583
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>>339344583

>investing hundreds of dollars, simply to masturbate
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>>339344143

you don't seem to get it, it's not some flat image that's pressed right up against your eyes. it's like your monitor is in real life, but floating in virtual space, blown up to home theatre size.

if i really wanted to i could scoot my chair back and move away from it

you see that desktop?you can scale it
>>
>>339344627
The actual interactive experience plays through the headset. The images just show your selection, like a dvd case. Looks like he chose 3 of the same girl (two in bikini, one in dress), another in yellow cut off top, and one more in a low low cut dress.
>>
>>339343789

What fucking GPU are you buying that's $1k+?
>>
>>339340809

It happened and it was very neat but the games available right now are very shallow so everyone's waiting for new, meatier offerings.
>>
>>339344768
>spending hundreds-thousands to fuck a woman
fucking normies. go get laid or something.
>>
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>>339344768
nig you can explore the fucking GALAXY in virtual reality with a 1:1 scale of entire planets

it's amazing. you will literally never see things that large with your own eyes, outside of vr.

and if you know how to use unity or whatever you can scale anime characters up to that size too.
>>
>have to buy a PC capable of this shit
>have to buy the thing itself
>have to buy a bunch of vr ready games
>have to buy a driver for non steam games

wew lad
>>
>>339340809
The "buzz" disappeared because that's as long the VR marketers paid the companies to shill for. Video game companies market on /v/. Its apparently a fact of life anymore here
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>>339344854
gpu is 750~?, vive like 1200.
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>>339342806
They're made to fit over glasses. It's not ideal, but you'd be fine.
>>
>>339344958
Do you fucking working for Microsoft or something you shill shit? literally FUCK OFF. VR is a fucking shit gimmick that no one gives a shit about.

People play games to just sit on ass and relax.

Kinect failed
wii waggle failed
virtual boy failed
<insert every other shit attempt at VR here> failed

This is just the current gen version of VR failing. Yeah some people will buy it, it's not the "next big thing" it's a flop, it's shit, it's a gimmick.
>>
>>339344795
If it's like my monitor in real life why wouldn't I just use my monitor?
>>
>>339345035

Dollarydoos? Guess that explains it. Stuff like the 390 covers VR though, certainly that can't be that much there.
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>>339345098
>mad and gay poorfag
lol
>>
>>339345098

>wii waggle failed

Yes, that's why it was the best-selling console of its generation, retard.
>>
>>339344682
The inherent problem with motion controls isn't the input delay, it's the fact that nobody wants to stand and waggle their limbs while playing vidya. You play to relax, not to get back pains.
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>>339344963
>a bunch of vr ready games

But there aren't any
>>
It's a proof of concept for what is right now a purely enthusiast product. Doesn't mean that it's not awesome, but this is the first generation of an experimental technology, and if you get one without being fully aware of this fact then you probably shouldn't be trusted with all that money.
>>
>>339345145
I don't know what a dolalrydoo is but yeah I'm getting a 1080 probably. AMD is retarded to buy.
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>>339345341

Aussiebucks. Also, you're a moron. Look at the 970 fiasco. Think that won't happen again?
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>>339345098
>wii waggle failed
bruh

Stay poor and/or old.
>>
>>339345128

holy shit i wasted 1000 usd
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>>339340809

Gotta have games my man.

Few tech demos and god awful shoe-horning of real games to function with VR is not enough.
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>>339345280
This. Also, fuck both the shills/hypers and the nay-sayers. They either don't know shit or are just full on themselves. VR people don't need to push their things down other people's throats. No matter what they say, other people will have different opinions, and not everyone will try VR and like it in its current stage. The naysayers are also retarded in that they either haven't tried VR and don't know shit about it, or they're just overly critical/cynical.
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>>339344095
The tech is cool and can provide an amazing, immersive experience. But tech is only half the battle, and the tech is extremely expensive. You need to convince developers to make expensive video games, to do that you have to have an install base. Currently there is no, one game that makes the vive worth having. Most of the games are indie shovelware and tech demos.

Sony is set to win the VR war right now. Their headset is half the price and better designed and more comfortable. They have actual video games as launch titles. They have convinced actual video game development studios to put resources into making games for it. Their tech may be the weakest, but its still comparable.
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>>339345602
>overly critical/cynical.
or they have no perspective/imagination to see where the tech is heading.
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>>339345686
>to see where the tech is heading.

It's just games with the monitor strapped to your face. Calm your shit
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>>339345472
The 970 is a good card even despite that shortcoming. There were under a handful of occasions when that 'fiasco' even had an impact on actual gaming.

AMD is garbage in comparison even to that card.
>emulation/opengl
>energy consumption
>useful software gimmicks
>graphics(hbao+, aa methods, inspector, enb, etc)

I'm not a moron but you truly are for suggesting to anything that buying trash is okay :)
>>
>>339344283
This is the #1 reason I haven't bought into VR yet.
If people were ripping all these tech demos or early access garbage it could justify the pricetag of the original unit but not a single one of those games are worth their set price on top of it all.
>>
>>339345858

>emulation is perfectly fine, AMD processors are what you're thinking of braindead retard
>this will cost you a maximum of a couple bucks a year, and I pay my own energy bill
>closed-source proprietary gimmicks
>good
>any AMD GPU does all this as well
>>
>>339346109
>AMD processors are what you're thinking of braindead retard
Stopped reading there. Nice try shill.
>>
>>339346169

>actively saying their processors are shit
>hurr shill

.03 cents has been deposited to your Nvidicuck account.
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>>339342806
Did you ever considered a surgery?
>>
>>339346253
>actively saying their shit gpus are good
A shill.

Hell I agree AMD gpus are good, but Nvidia is objectively better in every way.
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>>339340809
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>>339342891
>House of the Dying Sun
i feel like this title is right on the border of cute and embarrassing
not sure which way its leaning
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It's early technology and there are shills but I've never seen anybody on /v/ has given a solid argument against vr. It's always oversimplifications or using examples that are decades old, before HD compact screens existed.

There are issues with movement and balance but they're being addressed by multiple parties. Yet /v/ say things like 'never' as if technology stands still. It's childish.
>>
I have a GearVR with my Galaxy S7 and it's cool and all, but I spent more time watching porn on it than playing games or anything. The VR porn that's available isn't even very good. It mostly just collects dust now.

It'll be worth getting into in like 3-5 years, but for now it's not worth the cost to the average consumer.
Also they're pretty uncomfortable to wear for more than like half an hour. Not just eye-strain but having the whole thing strapped onto your face.
>>
/v/ realized they couldn't afford it and began shitposting it to death

it's first generation enthusiast technology, nobody in their right minds expected it to be in everyone's homes within months, let alone capable of what everyone in this shit hole was hyping it up to be

yall created some unrealistic expectations for yourselves, expecting some SAO waifu shit on day one

that being said I love my gear vr, this tech is the future
>>
>>339347336
Really? You've taken all arguments into consideration?

You silly little faggot.
>>
>>339340809
No good software to make use of the hardware. VR needs a decent AAA title. Like a cawadootyVR or something along those lines. Personally, I'm looking forward to ace combat 7 in VR but thats a ways off.
>>
>>339347461
Yes I have. /v/ has nothing.
>>
I like the vive.
Have probably 20-25 hours in it so far. No AAA games on it, more like arcade style games like you'd find at dave n busters.
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>>339340809
You'll only need:
>a powerful pc
>$600-800 + tax and shipping
>the will to pay for overpriced phone games with shoehorned VR functionality because that's about all there is.
>patience, as you'll be waiting months for the thing you just paid hundreds of dollars for to arrive.
>16sq meters of clear floorspace
i'm gonna run out and get one RIGHT NOW
>>
>>339347467
I'll be surprised if Valve doesn't make HL3 their VR flagship, but it probably won't happen until their ready to release the 2nd gen Vive after working out the kinks in 1st gen.

Also all the kikebook jewing with Oculus exclusive titles is hurting VR as a whole.
>>
>>339340809
it's good but the games r honestly shit, there's like 2 games that's worth playing rest are shit like painting and simulators that get boring pretty quick
>>
So what the fuck ever happened to the 4k craze that was buzzing around last year?
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>>339348438
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>>339340809
It's been like, a few weeks.

"VR gaming must be dead already"
Supply hasn't been able to meet overwhelming demand and most orders still haven't even been shipped yet. My Vive is coming mid June from Overclockers.

Christ anon, calm down. Why do so many people want VR to fail so desperately?
>>
>>339342247
>after all that, you need a good videocard, cpu, and anyone who's upgrading even might need a new PSU. or if they're on an older socket not supported anymore, a new mobo

Implying that you haven't had years to already sort your life out and pull together a reasonable PC.

Second hand, eBay, swap and trade, sales etc... doesn't have to cost a fortune all at once
>>
>>339342501
>I want to support VR early

This is the right attitude.

All these other wankers complaining about early adoption and rooting for VR to flop but not even trying to support it
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>>339342613
It's really not too much. How much did your monitor/TV cost ?

Just wait for when the PSVR comes out requiring a newer console and Sony fanboys rush out with their parents money to gobble it up without hesitation.
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>>339343079
Some people just don't want to listen.

Unfortunately VR is hard to explain, it has to be experienced
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>>339343905
These automobiles are noisy and impractical, they'll never catch on!
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>>339344143
>a monitor strapped to my face

Two monitors, and lenses, with head tracking and motion controls that create depth perception.

Yeah why bother?
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>>339344042
>S..should I go try it?

YES.
>>
>>339344963
Why haven't you already got a decent PC anon? Youve had plenty of time.
>>
>>339345098
Who are these sad fucks that are so furiously dead-set against new technology.

Why do you want it to fail so badly? What's wrong with you?
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You can't pirate hardware, so /v/ doesn't talk about it.
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>>339347374
>/v/ realized they couldn't afford it and began shitposting it to death

Hit the nail on the head there.

Don't worry, they'll obediently gobble it up when Sony gets around to it.
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>>339348438
Ps4k already in the rumourmill
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>>339342187
>need a fucking 40 dollar driver ontop of the already 800$ device
Sorry, what is this about needing to spend money on a driver?
>>
>>339350572
That doesn't actually run games 4k.
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>>339348981
This. Would help if bigger games had support though. Even if it's just DK2 level stuff with just the headset.
>>
>>339348981
>>Supply hasn't been able to meet overwhelming demand
You mean they made a few thousand and they managed to sell slightly more than a few thousand. This isn't a fucking phone launch.
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>>339340809
The Rift hasn't even fulfilled it's day 1 pre-orders yet, and the Vive has a decent sized delay as well.
Nobody's talking about it because nobody has one, and even then, a niche technology will always be lost on /v/ under a sea of threads about the latest FPS or assfaggots garbage.
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>>339350629
Probably talking about Vorpx. An injector app that can give limited VR support to some games. Most times it can only rig headtracking to the mouse and has no 3D enabled.
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>>339354057
Sounds like it isn't worth it. People should probably just get rid of the idea of playing their regular vidya in VR. Unless it's racing games or flight sims.
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>>339347374
I've kind of been thinking about getting an S6 and a GearVR since my phone has started increasingly shitting itself. What can you actually use it for, though? Other than the porn, I mean.
>>
Pretty cool tech, but there are no games at moment to keep me hooked.

Putting it on is a commitment,
>switch on steamVR
>put on HMD
>put on headphones
>grab controllers and lock in wrist straps

They rally need to make the button on the HMD switch it on and off somehow.

Enjoying the weapons in Hotdogs horse shoes and handgrenades the most out of all titles so far. Onward might be cool.
>>
>>339340809

No games, not worth it yet.
People are claiming that it is amazing, but truth is there's fucking nothing to play on it.
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>>339342891
>so no, no cod or BF3, unless they removing walking and everyone teleports instead
well, if developers just let people sit down with the headset on and use a controller.........
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>>339342926
>tfw I can't make any game VR
>even though Nvidia has it's shitty 3D thing that works with lots of games that never intended for 3D
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>>339355736
>put on HMD
>put on headphones
That's one of the reasons the Rift's headset still appeals more to me than the Vive's.

>They rally need to make the button on the HMD switch it on and off somehow.
With the way they're set up, there's only really two ways of doing that. One is to use a passthrough camera like the Vive already does, the other is to move the entire screen+lens assembly out of the way. I think the PSVR can do that.
A VR headset that can turn transparent with a button press would be the fucking golden grail for AR.
>>
>>339355874
..........they'd still have the sim sickness thing to deal with. You know how the Vive has this reputation of not making people sick ever? That's a consequence of the software, not the hardware.
>>
>>339342891
you forgot Raw Data.
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>>339356106
Wasn't a problem with the DK2 unless the game had shit support or design for vr.

Plus sitting down helps a lot.
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>>339343381
>It can do EVERYTHING
Can't do movement. (and never will)
Can't do high resolutions. (and will always be 2 steps behind traditional screens)
Can't do a reasonable FOV or FPS. (these might get better over time, but certainly not until the 3rd generation)
Doesn't have any of the communal aspects of a TV.
>and will be EVERYWHERE.
It's expensive, and doesn't do anything more effectively than currently existing products. It's a blue ocean market, but the ocean is filled with sharks.

I'm sure we'll see gimmick set-ups in realtor offices, and a few "full body arcade experiences" that go bust in a month because nobody wants to pay 20 bucks to walk around a warehouse more than once, and the footfall won't justify it. Maybe as an add-on to an existing park attraction like those old capsules that moved around, it'll see some success.

You'll never see VR commonplace in houses. What you might see is an AR system of glasses that can block light when you want them to, that's the next big breakthrough in wearables and normie tech.
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>>339356524
This is the post I wanted to make but then couldn't ass myself to do. Thank you.
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>>339356524
>doesn't do anything more effectively than currently existing products
Pretty sure it does VR more effectively than currently existing products.
As for how expensive it is, I take it you haven't been following Google's Daydream thing? A couple years down the line, any decent phone will have good enough sensors to do VR, and the cost of the headset will be reduced to the lenses and the straps. That's what will actually get VR in peoples' hands. The stuff you're seeing right now is just early days.
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>>339356951
>Pretty sure it does VR more effectively than currently existing products.
VR is a meaningless buzzword, brought out every couple of years to scam money from dumb kids.

>Google's Daydream thing
Cardboard has been out years. It still has ZERO market penetration, even when it costs 10 fucking bucks. Do you want to know why? Because people try it once, then put it away and never use it again. It doesn't matter how great the screens are, or the sensors. Normies don't want to play games in VR, at most they want to watch a movie in it, and when they try that, they realise that it's not worth doing.

The stuff we're seeing right now is showing off the blatant limitations of the tech. I could see people wearing AR daily, having their GPS as a real world HUD and using any flat surface as a virtual display. I can't see people willingly blocking off their vision to watch a crappy 3D movie, which is all this technology is really capable of when you boil it down. Why hasn't 3D taken the movie industry by storm after the success of Avatar? Oh right, because people saw a single 3D movie, thought it was kind of cool, and then never wanted to spend the extra 5 dollars on a ticket to watch another one.
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>>339356524
>Can't do movement. (and never will)

Well shit, Professor Anon. You better get in contact with all those companies doing R&D on the problem, so they can stop wasting their time.
>>
>>339357335
>>339357335
>Why hasn't 3D taken the movie industry by storm after the success of Avatar?
Huh. That's weird.
Because Avatar was, what, seven years ago? And I just went to my local movie theater's site and it's chock full of fucking 3D movies.
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>>339357694
You see that being in every home do you? That looks ridiculous
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>>339356554
That makes you both idiots who think technology is static.
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>>339340809
OP, you are a faggot and retarded.

>VR must be for everyone and must have a full library of the games i like and must be the exclusives from each store

This is what happens when consoletards try to enter in the PC world because they see something "cool"

Go eat a dick.
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>>339357335
>Cardboard has been out years. It still has ZERO market penetration
Cardboard is an experiment. It's not being marketed. It's literally made of cardboard.
The reason it's not being marketed is because most phones aren't good enough yet. That's also why the standards for daydream ready phones are so high.
>>
>>339357875
What are you complaining about? Put it into words because im lost
>>
>>339357694
You can't actually expect anyone to ever own one of those retarded "solutions", especially when they don't actually work for anything more than a brisk pace of walking.

>>339357738
And the vast majority of those films are 2D conversions that take literally 2 seconds to make in post and can make a studio an extra 5 dollars a ticket from the minority stupid enough to watch that trash. Over 90% of releases are still in 2D, why do you think that is?
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>>339340809
The hype was way too early, don't buy into the experience this generation, wait for Gen2 when there's a solid library and the devices have improved.

I own both headsets as well as the earlier oculus devkits for work pruposes, but I'd never recommend anyone to buy them right now unless they're the kind of person that enjoys owning the latest tech, no matter if its practical/functional
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>>339357796
>a computer on your home?
>why would you do that?
>doing phsysics calculations at home???
Count how many electronic devices are in your home.
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>>339343079
>You can fucking sit in your chair, and wear VR and be in a fucking giant imax cinema watching TV on a giant fucking screen in VR
RESOLUTION, ever heard of it?

stupid shilltastic statements like that are getting very tiresome
>>
>>339357796
>>339357979
Not until it's refined, shrunk down and cheaper, like every other developing technology in history.

Closest you could see in the homespace right now are pads like the Omni and even those are huge and expensive. But they'll get better and cheaper.
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>>339358034
Sorry, electronic devices? I was talking about that huge cumbersome joke device in your image >>339357694 and how you presented that as a possibility as to how VR could be in every home. Don't know why you took that to mean 'any electronic device' unless you were desperately scrambling for some sort of argument
>>
>>339355917
The camera is useful, but not that great. I find myself lifiting the HMD if it crashes and I need to look at the screen.

lifting the HMD to your head is annoying because it slowly slips down your brow and squeezes on your eyes, the weight is also a nuisance.

A mechanism that allows you to fold the HMD up and lock it in place like a welding mask would be great. They really need to focus on making the damn thing lighter. Still early days was tough as it is jamming all the components in there.

I agree with the rift's built in headphones being more ergonomic for slipping it on and off with ease. Having a hard strap and lighter weight over all helps with comfort but PSVR will probably win the cake for ergonomics and comfort.

I got the Vive because it was a more complete package with motion controllers and better tracking system easier to set up for roomscale from day 1 and I am already familiar with steam's ecosystem.

Plus lately I don't like how oculus have been handling things lately, their PR is a train wreck, still I hear HTC has some horrible after market support.

I don't want to support exclusivity for what is essentially a display peripheral. Buying two HMDs for your PC is beyond retarded. Hoping more Hardware manufacturers join the fray to increase adoption rate and bring down the cost with more competition.

Hardware is decent at the moment, it is the software that is lacking. Tried vorpX because I was desperate for some more content and it was just horrible. Even with smooth framerate games not designed for VR from the ground up don't blow a candle to games designed with it in mind.

Hopefully valve don't sit on their ass expecting devs on a shoestring budget to kickstart VR. They need to make something big
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>>339357956
Then keep playing on your console.
>VR is failing guys
>look at all the normies playing facebook tier shit for 60burgercoins
>look how they cant run or move
>its going to fail... i swear..
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>>339358127
>A mechanism that allows you to fold the HMD up and lock it in place like a welding mask would be great.
That's exactly how the PSVR works, I think.
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>>339357981
>wait for Gen2 when there's a solid library
There won't be a solid library because only indie devs are going to bother developing for the few thousand people who own these turds.

>>339358034
Consider how many of them cost more than 600 dollars. Maybe a couple of home appliances you use daily for multiple people, and your computer.

VR isn't anywhere near as useful as the price point implies.

For 200 dollars, I can see a few people biting, because that brings it in line with what people generally pay for a new monitor.

>>339358112
I can promise you now, nobody is going to own a fucking multi-directional treadmill.
>>
>>339358040
Not as tiresome as having one of those headsets strapped to your head for hours watching a movie. You'll be blind in no time.
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>>339358124
Protip: im not the one you quoted, you just dont understand progress.

Off course that looks like shit, but if they dont develop something (this means fool the market to buy imcomplete shit so they have money to inverst in an upgrade) you wont progress.
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>>339358112
How small can they realistically be? Until we live in a world where entire rooms will be VR, they will always have to fit a full sized (lets face it, if we talking VR a larger-than-average full sized) adult body, and have space for the adult to comfortably swing around like a retard and not break anything
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>>339358219
But that means they could develop literally anything and you would take that as a sign of progress
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>>339358219
Shit, I didn't realise companies could only make a single type of product!
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>>339358140
facebook tier shit is the domain of VR, yes
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>>339358219
>you just dont understand progress.
>gives the most laughable vague idea of 'progress'
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>>339350383
Fucking this.

/v/ is absolutely retarded when it comes to this stuff.
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>>339358234
We already have that with RoomScale VR. Difference here is the player will be stationary.
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>>339358276
If you asume people do stuff for pasion...
Enzo Ferrari is ded kid, now everything is run by jew business model, money wont spawn from nothing.
You need this to keep VR relevant, and keep the money flowing,

>its just a screen (or 2) and a tracking device
Now that the base is settled, in like 3 more years it will cost nothing.
Remember this is the 1st consumer versions of this shit since long long ago.
The last VR i remember was like 16k and it was 1280x1200 displays at 30fps with 300ms+ delay in tracking using the 1st gen of cellphone sensors, those were pretty bad, and still were that much.

Didnt you saw the article of that "VR seller" who made 8k HMD to train pilots who was totally agains "cheap" and "bad" VR devices.

everyone is moving its interest, its money interest.
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>>339358517
So how small can the device be? It's still going to require most-of it not all-of a room
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>>339358326
This is why you are a retard.

Like i said, its juts a screen and a tracking device
If you were into PC (not a consolecuck who only put a disc and push power) you will know that you can do more than that.
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>>339358529
>If you asume people do stuff for pasion...

What? I'm saying his and/or your idea of progress is to accept any shitty idea as a vague promise of good things in future, that's not progress. If it were N-Gage would have ushered in a new era of dedicated gaming phones. The product has to be decent and accessible enough to break the normie market
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>>339358450
Because we've seen more than enough "revolutionary" devices already that have flopped huge in reality.
Remember Ouya. Man, what a hit that was!
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>>339358408
>i need to spoonfeed you in how life works
This is not wiki how.
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>>339358627
Seems like you have literally no argument past epic PC meme cuckery, in which case reddit is elsewhere. Seriously, try and argue your point because theres nothing to respond to right now
>>
>>339347374
>/v/ realized they couldn't afford it
>it's first generation enthusiast technology
same excuses used by literally every idiot defending VR
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>>339358674
>If it were N-Gage would have ushered in a new era of dedicated gaming phones
Like the one we're having right now?
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>>339358720
>Your ideas of progress are laughably ill-informed, you sound like a child
>well im not going to spoonfeed you

I'm not saying give me more info, I'm saying your 'idea' of progress is so naive and vague can barely be called even an idea

So many of you guys fall back on memes instead of arguing your point, you don't even need to understand how to use the meme it seems. I hope you get on OK in the real world
>>
>>339358690
Then again, I also remember people saying that texting with a touchscreen would never catch on because it didn't offer the same tactile feedback as a phone with proper buttons. Or that tablets were a ridiculous idea that would never sell.
>>
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>>339340809
PC-only aficionados only cared about the HMD specs being superior, and always talked about their better "potential" over, say, PSVR. And how thousands of indie games and nauseating VR-convertion mods would be better. Or how VR graphics on PC are unbeatable.

And yet here we are. With no good games and $40 tech demos.
It was all bark and no bite. Unless you are a developer the price you pay for Oculus/Vive is simply way too much or what you get, and the software is way too expensive currently due to the low market penetration. From Steam stats we can see almost no one is playing some of the best MP games like Hover Junkers.

I will personally get a PSVR pretty much for Dreams, Thumper and GTSport only, because 400€ is the max I'm willing to waste on a 1st gen device. A Vive would cost me more than $1000 here, and Oculus has yet to release motion controls so it's not even an option.

No matter how much people hate AAA games or bigger AA games we actually need them. We can see how shitty VR gaming is right now with only shitty greenlight-tier indie games and EarlyAccess games.
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>>339358763
You are thinking of phones that can play games, released 10 years after the fact. Not a new era of dedicated gaming phones ushered in by the success of N Gage
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>>339358735
>convert the tracking data to trackIR data
>use 3rd party software to use the HMD outside the "library"
>can play almost any game with it
Consolecuck, keep pressing power and pressing X to pay.
Also, VR is for something with a cockpit or a FPS, anything outside that is pure bullshit.
>playing a 3rd person whatever with VR
Because of shit like this, RPG elements filtered into other games, among other cancerous shit.
>>
>>339358860
You better also factor in the cost of PS4.5 since your normal PS4 won't be able to use it.
>>
>>339358841
People underestimated how stupid normies were. Tablets are objectively completely worthless, but people use them because they need to check their facebook and they're too dumb to use a "complicated" laptop.

VR is simple to understand. It isn't going to be the new smartphone, normies have the internet in their pocket now, they don't need it blocking their view.
>>
>>339358860
>PC-only aficionados only cared about the HMD specs being superior, and always talked about their better "potential" over, say, PSVR
They did? I thought it was pretty obvious to everyone that PSVR would outsell Vive and Rift combined. Just like how mobile VR will outsell PSVR.
>>
>>339358565
Pretty big when in use but able to dissemble and store elsewhere. Omni already does that.

>>339358690
People are just cynical because console companies 'cried wolf' so many times with their gimmick hardware. Promising that dancing in front of a infra-red sensor will "put you in the game" and all bullshit.

Like how many people dismiss VR motion controllers as being the same thing as wiimotes, when anybody who's seen a video and isn't blind can tell that isn't true.
>>
>>339358987
>Called on spewing memes
>Literally can't stop
>I-it's only for certain games anyway...

Yeah normies love flying sims. How much money have you pissed away on VR helmets?
>>
>>339358835
>give me a more deep and complex concept of advaces in society and technological improvements becase if not, progress dont exist to me

You really sound like a child.
>>
>>339358841
Remember that for every revolutionary concept that caught on there was 100 more that didn't.
Just because some ideas get lucky enough to make it doesn't mean all will. People have a really hard time understanding that.
People like you often mention how television was dismissed initially only to become as popular as it was.
In reality though, people were being harassed by new technologies that didn't catch on on a daily basis.
http://www.popularmechanics.com/flight/g462/future-that-never-was-next-gen-tech-concepts/
>>
Now that Rift shot itself in the foot with their DRM Vive is the new hotness, right? I hope Sony don't go full retard and have PSVR and Vive share formats.
>>
>>339359096
>People are just cynical because console companies 'cried wolf' so many times with their gimmick hardware. Promising that dancing in front of a infra-red sensor will "put you in the game" and all bullshit.


So why are you not cynical? Serious question, what have you seen so far that makes you believe itn VRs potential? How do you see it panning out over the next few years?
>>
>>339359032
Don't lie like that on the internet, anon. That's just rude.
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>>339340809
>SJW faggot corporate buy the oculus
>refuse any implement for porn and ban any attempt of it
>suprised its DoA
lets hope the chink is good enough to rip off this apart and let the underground Porn VR start rolling
>>
>>339359127
>>give me a more deep and complex concept of advaces in society and technological improvements

In response to:

>I'm not saying give me more info

Why are you saying the same thing again when I told you that isn't the point in very clear language?
>>
>>339340809
Simple
It came out
And people are still figuring it out

How many garbage NES games had to be released before someone with two halves of a brain figured out what genres work best on a 8 button console.

VR will expand, but no ones going to shit out THE "thing" that will make everyone want one or someone who owns one asap for a good year or two.

Its expensive
the competition is small but growing
and the craziest part is no one really knows what they want for it. Sure everyone has ideas of currently existing shit that would be enhanced by head tracking and 3D, but theres concepts brewing that we don't know we want yet.

Someone has to create the 'mario 64' of VR, so to speak.
>>
>>339359180
You clearly have absolutely no idea what you're talking about. The Rift ecosystem has plenty of problems, but somehow banning porn from working on the headset isn't one of them.
>>
>>339359105
>normies
Are you a normie that you care that much for what a souless normie can do with this shit???

keep pressing power and x to win retard.
>>
>>339358860
>We can see how shitty VR gaming is right now with only shitty greenlight-tier indie games and EarlyAccess games.
Elite dangerous? PCars? Assetto Corsa? DCS? Chronos?

It makes me laugh how people shit on the rift for not coming with motion controls then get confused why the Vive has no games and just tech demos. The whole reason they launched the Rift without them was exactly that, there's no games for it. The unquestionably best VR games that exist right now are controlled with either a wheel, a HOTAS or a gamepad.
>>
>>339359325
>called on memes twice
>the same meme again

I think all that PC building is ruining your capacity for original thought. I care about what a normie can do because we are talking about the future of VR and how integrated it will become in society. If that's not what you are talking about, read a thread.

>Keep pressing X to win
>Don't those fools know a shift key is inherently superior

Actual PC fans must be livid guys like you jumped on the bandwagon
>>
>>339359268
None. Super mario was a launch title. If the developer really knew what to do with their tech then they'd have at least one game by now.
So far all I've seen is half playable shooters and muh immersion demos.
I've seen no new, FUN games released yet that would fuel the device for more than a couple of years.
>>
>>339359231
>tell you that shit will improve, and progress will find a way to make it more "retarded normie" friendly
>your idea of progres is vage lel
>need focus about the idea of progress instead of aknowledge that you cant stop R&D

Are you 12?
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>>339359458

> I care about what a normie can do because we are talking about the future of VR and how integrated it will become in society
You should not, what are you going to do???
make a blog and cry on it?
>pc fans
More like IT crowd.
>>
Probably had something to do with the being twice as expensive as the original huckster claimed they'd be, and everybody blamed it on Zuckerberg's greed rather than the fact he was lying about how much the Rift would actually cost.

I don't think Gaben ever lied about how expensive the Vive would be.

As for why it's flopping, maybe because they're shitty, overpriced gimmick toys for rich techies? You have to have a fairly high-end PC to even be able to use a pair, and then the only "games" they have are shitty software demos like 'Train Ride Simulator' or 'Rollercoaster Simulator' instead of TEACH ME HOW TO PLAY GITAH, CIDNEY-SEMPAI! Oh, and the goggles apparently have a high chance of afflicting you with motion sickness and eye strain.
>>
>>339359440
All of those games are a million times better with a standard monitor that costs half the price. Better resolution, better frame-rate, a better FOV if you really care enough to slap a couple of 1080p monitors on the sides (while still saving money), and you get the added bonus of being able to see your fucking hands when you're stumbling around trying to find your button box or want to know where exactly your wheel is at in its turning radius instead of relying on a slowly updating model in the game.

It's kind of sad when the major selling point is blown out of the fucking water by a 20 dollar TrackIR set-up.
>>
>>339359496
>tell you that shit will improve, and progress will find a way to make it more "retarded normie" friendly

This is a stupidly, laughably vague idea of progress, yes. As I said before, it doesn't even count as an idea because there's nothing backing it up, it's a blind belief. Yes, it's vague, and useless as an argument

>Can't stop nonsense

I'm not interested in 'stopping' anything or anyone, why would you switch to that?
>>
>>339359481
>I've seen no new, FUN games released

What is:
Space Pirate Trainer
Hover Junkers
Holopoint
Out of Ammo
The Lab
Audioshield
Budget Cuts
Vanishing Realms
Project Cars/Assetto Corsa
>>
>>339358169
I think I saw that too, I've heard reports from people claiming PSVR's tracking system is not up to snuff. Primarily the move controllers.

Having only 1 camera means you are more prone to occlusion, they are not as responsive either and seem to be lagging behind, in some demoes people where moving their hands slower in order for the tracking to register properly. Don't know if that will be improved upon or fixed.

They do have good ergonomics, decent price point, and pretty good RGB matrix OLED display instead of using pentile like rift and vive.

PS4 system specifications are fairly weak for VR though so their games will likely be limited in what they can achieve.

Vive and oculus recommend at minimum a GTX 970 or r9 290, there isn't much difference in the resolution PSVR and rift/vive are pushing. And even then they struggle
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>>339359040
I'm not talking about sales. I know everyone assumed PSVR would sell more.

I'm saying that people put way too much weight into "future potential" and "Vive screen looks way better" even though it's just 240x120 pixels bigger than PSVR's and both look mediocre anyway. Or how hyped up RoomScale is, how mindblowingly better it is over the competition, and yet every game must use teleportation as locomotion and the fad wears off pretty quick.

Basically that fresh feel you get from a new experience is gone now. Every game out there has no depth and no lasting power, they are all either tech demos or really short games, or very simple multiplayer games that no one would care to play outside of VR (which means once the honeymoon period is gone people stopped playing them)

My point is that it really doesn't matter how much better one HMD is over the other, or if it has 4 or 5 big feattures the other doesn't. Because in the end you actually need good games on your superior HMD, and if 2 out of the 3 HMDs don't have RoomScale, very few devs will actually develop from the ground up for RoomScale. If you have a killer PC that can run anything is the world, 95% of the target market won't, so devs will not make demanding games (with few exceptions) and instead opt for simpler graphics so that it'll run on slower PCs and PS4s

>>339359032
Shitposting is fun but at least be original or more subtle about it.

I'm sure you don't actually believe PSVR will only work with a PS4neo when its consumer base will always be about 10x smaller than the original PS4, and that's being generous. By the time Neo comes out the PS4 will have sold 50-60million units and the Neo will be at 3-5million at best after some months?
It would simply be suicide. Not to mention every current gameplay video is running on a base PS4 so we know it works

>>339359440
Sorry, mostly* greenlight-tier indie games.
Still would you REALLY play Elite Dangerous in VR? How the fuck would you read anything?
>>
>>339359704
GOOD QUESTION! What are those games, I haven't heard shit all about them after people initially played them.
NONE of those games have any lasting value in terms of Virtual Reality. Any features of those games that would last such as project cars can easily be instead played with a keyboard, mouse and monitor.
Really, what is it about those games that is so unique outside of a passing interest in immersion?
>>
>>339340809
Nobody has 900 bucks to spend on a collection of mini-games. How long is the combined playtime of all the VR titles? 6-8 hours?
>>
>>339359168
I heard good things from multiple source and tried it myself. While it needs time to get better resolutions and fov, the 'presence' illusion is real. It's not 'there' right now but it's better than what the consoles have shat out and will keep getting better.

So it's annoying when these threads are full of chucklefucks just chanting "NEVER EVER! NEVER EVER!", like being backward is something to be proud of.
>>
>>339359867
>outside of a passing interest in immersion

Project Cars in VR literally gives you an advantage over triple monitor and regular monitor setups.

>NONE of those games have any lasting value in terms of Virtual Reality

That's flat out bullshit. Been playing half of that list almost daily since I've had my Vive.

But go ahead and stay mad and delusional that VR won't last, poorfag.
>>
>>339342501
>Wii all over
>Price of like 3 Wii's for a headset and controller
>Some no name brand

Yea, don't think so
>>
>>339359698
>could be a military device from the 90s who was scrapped because cost effective
>could be in development for other aplications and was adapted to this new use
>this shit is right there and exits because whatever who or how, someone designed and developed the device
>waa waaa it looks like shit, you will NEVEREVER see this on homes
>retarded example of how progress work to make sure that ANYONE could understand
>This is a stupidly, laughably vague idea of progress, yes. As I said before, it doesn't even count as an idea because there's nothing backing it up
>call nonsense on others
>>
Short answer: the avarage pc set hasn't matured yet to the point of running most games on 1200p@90fps.
>>
>>339360071
>Literally rambling
>>
>>339360023
>>Project Cars in VR literally gives you an advantage over triple monitor and regular monitor setups.
Please name even a single advantage.

If you mention something dumb like "3D vision", I'm going to punch you in the dick.

Even if we pretend that you're not just a clueless retard, pCARS is a shit game and nobody should be playing it anyway, given the awful physics and focus on style over substance.
>>
>>339359664
>costs half the price
If you spend that much on a PC, and joystics to play with, you will cheap out something like that.
This is not for cheapfucks playing with a 970.... and a pc based on cost effective mind.
>>
>>339359481
Threre are fun games since 98, and you can play them anon... dont be a goy.
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>>339359867
>Really, what is it about those games that is so unique outside of a passing interest in immersion?
Not him, but that's all I want form VR. Slightly more immersion and headtracking. I don't really care for motion controller games because I already know I will get tired of them, except for modeling apps since I'm an artist.

I just want stuff like pic related or this video.

https://www.youtube.com/watch?v=ytsbpjgmCmI&t=6m10s

Deep long-lasting and actually appealing (outside of the gimmick) dedicated exclusive VR games are still looong away from being a realisty, the market needs to be much bigger. For now all you get outside of indie titles is VR-compatibility with non-VR exclusive games.
>>
>>339360071
Are you ok? Is English not your first language?
>>
>>339360230
The problem is that you're not "cheaping out". There's only downsides to the current VR solutions in comparison to traditional screens.

You might as well spend 2 grand on a fucking 4k OLED curved screen or something equally idiotic, it costs more so it must be better, right?
>>
>>339360071
Take another run at that one
>>
>>339360229
'no black lines' would be my guess
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>>339360229
>pCARS is a shit game
Assetto Corsa, then.

Looking into the apex and drifting with any VR headset is infinitely better than trying to guess that shit on a monitor.

Even if we pretend that you're not just a clueless retard, you'd fucking realize how natural it is driving with headtracking and a better sense of scale, which, spoiler alert, makes you better at a simulator.
>>
>>339360320
You missed the poing by little.

If a 4k oled curved screen is the best solution aviable to play, then yes.

back then the most immersive soltion was a canopy with 3 projectors, was expensive, fragile, and not that good, most F1 teams still use this method

Now the best is a HMD, so to go full immerse, you will buy the best aviable in that moment, chaping out something because money whatever its not going to help you, save a little more, and then buy, but dont cheap out mid way.
>>
>>339359704
off the ones I have,

>Space Pirate Trainer
nice for a quick casual match every now and then, fun but by no means something I would sink a lot of time into

>Vanishing Realms
Cool RPG made by 1 guy, but it is quite short and lacking in content

>Out of Ammo
I had fun with it, still needs more polish and content for me to spend serious amount of time in though

>The Lab
Fun as fuck, but essentially a small collection demos that showcase what VR can do many of which can become their own games.

>Audioshield
bought and refunded, was boring as fuck

>Budget Cuts
THE BEST that demo was fucking amazing fun

Didn't buy hover junkers because the asking price for the content they have at the moment is too high. I bought H3VR instead their guns are miles more fun to fuck around with especially the pump action shotgun and the mp5 Laws are stricter here with regards to ownership of guns

Much less hassle to fuck around with them in a simulation they are pretty close in function to the real deal minus the smell of gunpowder and haptic feedback from recoil. But it is still essentially a more of a technical demo/simulation to goof around in shooting ranges than a full fledged game

I am also looking forward to onward which seems to have detailed gun mechanics without teleporting, but after playing games with traditional locomotion with trackpad not a big fan of that movement style

Even if it doesn't make you motion sick it feels very weird and trippy and not in a pleasant manner. I haven't gotten any motion sickness yet but I got a little dizzy after fucking around with planet side 2 in VR more so due to judder and low frame rate than the locomotion itself which didn't really feel weird for some odd reason

It looks pretty crisp and sharp rendered at 4k reticule stuck to your head movement is irritating with traditional games though. And removing head tracking makes you dizzy fast, if I move my head and the image remains the same it makes me want to barf my innards
>>
>>339359664
>All of those games are a million times better with a standard monitor that costs half the price. Better resolution, better frame-rate, a better FOV
Apples and Oranges.
>>
>>339343079
VR in like 100 years will be better than TV. When we can actually strap ourselves to the matrix. Before that, the lack of physical feedback and limited applications make it a gimmick that will not take off.
>>
>>339360212
>>339360341
>cant follow a conversation
>>339360289
Maybe not.
>>
>>339360229
Not him but why can't 3D vision be an advantage? Humans have benefited from depth perception for millions of years.

On top of that, VR gives you a great sense of scale. You'll have a feel for the size of your car for any tight spots you have to pass through.
>>
>>339360445
>>Looking into the apex and drifting with any VR headset is infinitely better than trying to guess that shit on a monitor.
If only you could buy a headtracking solution for 20 buck- oh, wait, you can, and you've been able to for years.

A sense of scale is literally meaningless for the distances we're talking about, pro drivers don't judge distances, they use visual reference points, which are a lot easier to see at 1600p+.

>>339360516
"most immersive" does not mean best. I could build myself a fucking F1 cockpit for thousands of dollars, it isn't going to make me any better at the game.

You're the one cheaping out by buying a fucking 1080p screen in 2016.
>>
>>339360565
That last post no sense to anyone but yourself
>>
>>339359180
Nothing is banned from ebiung useed on Oculus. Oculus tried to ban Vive users from playing Oculus store games.
>>
>>339340809
Well, its mainly used for porn atm.
Its a whole new way to experience porn.

I'm not so sure too many of the good gaming companies are going to risk going into VR anytime soon.

They are all waiting to see if it fails or picks up.
>>
>>339360651
>"most immersive" does not mean best. I could build myself a fucking F1 cockpit for thousands of dollars, it isn't going to make me any better at the game.

Beause this is when you stop playing shit videogames and start to play actual racing sims.

if you want to go full immerse, would you play need for speed???

Same for planes, playing DCS is a nightmare in the first tries, later you get into shit, its not like ace combat or even war thunder.
If you are gonna spend that much money to play an arcade flight game, you wont see the point.
>>
>>339358034
VR is infinitely less useful in its current state than a computer or TV. You can't just expect people to adopt shit like,
>>339357694
just because two pieces of technology ever invented were widely adopted for home use. Not to mention that PCs and TVs are not even close to that fucking huge.
>>
>>339360651
>If only you could buy a headtracking solution for 20 bucks
Not even close to the same thing. You keep your eyes fixed to one location, and rotate your head to get an approximation of movement, instead of 1:1 movement.

How are you not getting this.

>A sense of scale is literally meaningless
Holy shit you're actually retarded.
>>
>>339360520
>H3VR
https://www.youtube.com/watch?v=zEIzIB2Ded8

>onward
https://www.youtube.com/watch?v=OJuOyqsRzHs

Rifles really need a peripheral to make it feel more authentic, gonna try making something like this bad boy since there is nothing in the market at the moment.

I would kill for a ww2 game with accurate simulation of the gun mechanics. Firing a bolt action would be so satisfying.

Controllers + gloves would be an even greater combo.
>>
>>339360662
Lets fucking start over then

I have no issue at all having this shit on my house now, but some people dont have a room just for this
>>339357694
and despite im not the guy i posted it, hardware like this will be develop to go with VR devices and other shit, that will be smaller, and cheaper, looks like similar aproach made by omni, but also different, so the ideas are being tested.

Are we ok so far?
>>
>>339360792
I feel bad for you if you think the point of better racing sims is "immersion". It's realism of the handling. I couldn't give a shit if I'm sat in a cockpit or my mom's basement.

>>339360829
People are smart, you can understand a fucking ratio of head movement to screen movement in the span of about 2 minutes, and use it just as competently.

A sense of scale is meaningless for driving sims and the vast majority of flight sims. It provides no real advantage, this isn't switching from a controller to a FFB wheel.
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>>339355269
>People should probably just get rid of the idea of playing their regular vidya in VR.

Why? I'm too lazy to link it but it was done with Skyrim with the OR like a year ago
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>>339360803
You're just ignorant. VR is already being used for training in surgery and some forms of therapy. Solutions for moving in VR are being researched all over the place, whether you think it's useful or not.
>>
>>339360959
Don't get snotty because you can't articulate yourself clearly.

I'll speed things up: the issue is in why/how you see that technology advancing when many others in the thread are saying there isn't enough of a market to justify research and development that expensive.
>>
>>339360980
>whats the point of using hardware similar to the ones used by racing teams to train their pilots
The point is to GET GUD... that simple.

Racing sims are good or bad becasuse of physics and tire model, what can you do with them it will improve your experience.

>playing a racing sim capable of making millions calculations per second in tire temperature, deformation, shape, and health with a flat 2d screen and a 360 pad

here is an example of what a sim can do in its physics
https://www.youtube.com/watch?v=5H2zGGUdfrA
>>
>>339360980
If you think for even a moment, that a $20 DIY head tracker constructed from LEDs and a coat hanger, that limits your head movements to smaller degrees, and doesn't have a screen to follow you around is somehow the same as 1:1 perfect headtracking, with a screen filling up your view, that comes with perfect 3D to help gauge speed, scale, and distance, you're out of your mind.
>>
>>339360913
forgot link to peripheral
https://www.youtube.com/watch?v=5ERHOAuw58o

Shouldn't be too hard to hack up something similar to it.
>>
>>339360959
What? There's shit on your house? What the hell are you talking about?
>>
>>339361125
>training surgery
Are fucking retarded? The motion controls are nowhere near enough accurate to professionally train anything! Not to mention that the realism of the simulation is low as fuck. Lemme waggle my "Wiimote," I am a professional now!

Holy shit have you been drinking the coolaid. VR will be no more professionally useful than the Kinect was. (and they said that it would be professionally used as well)
>>
>>339361350
I'm not saying they're the same, I'm saying they're effectively equal from a gameplay standpoint.

It's like saying you can't possibly play a racing sim with helical gears instead of a drive belt or other such nonsense. The feel is slightly better, but the experience is the same.
>>
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Here is the most played VR game there is. Clearly it is popular as fuck, what a revolution! This is like, at least 1/10th of the popularity of the Kinect! (could actually be less, not sure)
>>
It's a fucking scam and the market thankfully flooded from the get-go to make enough stupid goyim hesitate to invest in this shit.

You don't need VR goggles for immersion. All you need is low lighting and a monitor that's not the size of your fucking iphone.
>>
>>339361552
sex sells, 180/360 panoramic porn sucks
>>
Price
System requirements
Nausea
Hard to market
Limited library and lack of a system seller.

Basically, too many speedbumps. PlayStation VR is the only chance this shit has at taking off.
>>
>>339361249
There is a background here, that are contracts.

Weeks ago, there was a thread about a guy who had a very jewicy contract with the military because he make 8k$ HMD for the army, and, like polygon defend the new ghostbusters, this guy attacked any "new" HMD because they are going to break his fucking jew business.
That motherfucker had something like the rift since 6 FUCKING YEARS AGO, and because muh military secrit, we never heard about it, only consumer version was more expensive.
Now, the same goes for any device that can inegrate with this, thats why i said that the pic device could be even from the late 90s, but "we" are just starting to see it.

Now as a personal opinion, the hook idea looks better than the other one you use only a diaper.

Im trying to find the article but i havent got luck so far, ill post it when i got it.
>>
>>339361448

>healthcare industry will be using consumer-grade HMDs and software

Now you're just being an idiot.
>>
>>339340809
It's almost as if the entire thing was a marketing ploy to get you to buy a piece of overpriced junk.
>>
>>339361448
Kinect was more useful for research projects for students than gameplay.

But for professional use there are plenty of alternatives that are far more costly yet miles more accurate.
>>
>>339361448
You've become desperate to win an argument on the internet, you're making wild assumptions and inventing things.

The training had nothing to with motion controllers. It was professional surgeons talking through operations with stereoscopic/360 cameras. Students could watch the footage with a HMD to feel what it's like being there.
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