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>That's it graphics can't ever get better than this
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You are currently reading a thread in /v/ - Video Games

Thread replies: 240
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>That's it graphics can't ever get better than this
>Said since the PlayStation 1 era

How much farther do you legitimately thing graphics will go? Will games ever reach true photorealism?
>>
>>339334319
As long as consoles exist in the houses of men, graphics will never improve.
>>
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>>339334319

Maybe in another 7 years we'll move on
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>>339334416
Good joke kid, look at all those PC exclusives that sure push the lastest hardware!
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>>339334619
Darkest Dungeon it's not a PC exclusive.
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>>339334619
This is a good bait picture.
I like the inclusion of Runescape.
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>>339334461

It's like we're going backwards
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>>339334746
>bait

Except its true, look at all PC exclusives and they are made for toaster PCs like League of legends
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>now suddenly everyone cares about graphics
yesterday everyone was shitting on the idea of great graphics with the idea that gameplay > graphics
I don't get you people
>>
>>339334319
CONSOLE WARZtm aside, I wonder if graphics will ever get too good sexually/violently or is that going to be more of a design issue if anything
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>>339334619
Please, go to shitpost on nexus, pleb.
>>
>>339334951
A game's graphic doesn't matter the same way a game's story doesn't, or gameplay, or soundtrack.

You can have a good game that has no graphics but focuses on gameplay/story etc, and you can have a good game that has no gameplay but focus on story/soundtrack etc (visual novels, firewatch, stanley's parable).

Everything matters but everything is not always necessary or makes much of a difference depending on the game.
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>>339334951
/v/ is not one person
>>
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>>339334319
No, no one ones true photorealism the same way no one wants 100% true simulation of anything: you play games to escape reality.
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>>339334319
>Will games ever reach true photorealism?

We are almost there; functionally actually there already for human faces and skin materials in stills. I can see people who don't play vidya regularly confusing a some in engine cutscenes with real camera footage provided the cutscnes aren't showing stuff like foliage

pic related, for example
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>>339334461
Nice cherrypick
>>
>>339335405
Not true, that just makes waifus better.
>>
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Does anyone else think complete photo realism would be jarring in any other situation than VR?
>>
They'll surpass it via direct neural interface. Only casuals will walk around in low rez real life.
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>>339335537
shit we are going backwards, HOW THE FUCK DID WE START GOING BACKWARDS?
>>
I think that even if home consoles could render things like Zootopia in real time, devs just wouldn't invest the time in undergoing such a huge project.
>>
These days if you want better graphics you are basically saying "I want to pay more for my video game entertainment, and I want it simpler, buggier, and delayed more often."

Graphics are not just limited by tech. They are limited by budget, team size, development time, readability, and, yes, gameplay constraints.

Can a AAA studio backed by a multi-billion-dollar publisher do it? Yes, sure. But that's a small percentage of the industry now.
>>
>>339334619
>runescape
fuck off gay retard
>>
I feel like /v/ is like a comment section on some youtube video
Which is awfully weird since there's no reason to try to get attention on an anonymous imageboard that has threads go in and out all the time
Or are (You)s actually a thing people care about...
>>
I don't think there's a need for it.
You should really only add things that serve a purpose and are necessary for the game.

If photo-realism is in the list, fine.
If you're making a game about a plumber stomping on turtles, maybe graphics aren't a priority.
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>>339334319
Unless devs have an incredible art team that scans the areas they'll include in the games and replicate the lighting, there will never be photorealism
You can have all the super sharp textures and uncanny real life shaders, but the game will always look more like CGI instead of real life
Now look at pic related
That's what I really call photorealistic
I had to check if it was real because I thought it was a background photoshopped into game footage
>>
>>339335883
Name one old game that looks better
>>
>>339336381
this
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>>339334319
Lighting has a LONG way to go still.
>>
>>339336381
every game based on humans should strive for photorealism then
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>>339335537
>implying that isn't a screen taking straight from PC development and 4k and actually looks like that on PS4 let alone run consistently at 30fps even.
>>
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>>339334319
graphics will go as far as Naughty Dog pushes them.
>>
>>339336509
It doesn't look photorealistic it looks like someone just put a snapchat filter over a video game
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Motherfucker if you think Darkest Dungeon's artstyle isn't some of the tightest shit you can get the fuck out of here.
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>>339336750
not necessarily
You can tell in this image that Lara is a human being, the graphics are doing their job at conveying that.

It could look more realistic, but it's just superficial.
>>
>>339334319
>Said since the PlayStation 1 era
Reminder that Bill Gates once state unequivocally that nobody would ever need more than 512 kilobytes of RAM.
>>
>>339336931

A little dab will do ya
>>
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>>339334319
Graphics are not important.
It's all about art and design.
5 years ago we've already achieved the point where imagination is not limited by software or hardware.
The real limitation is mediocrity and laziness among developers.
>>
>>339336931
D44m has better animations
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>>339335647
Nah. We would probably get used to it pretty fast. It would probably be about as jarring as seeing the most current good looking game.

It'll be a steady segue as games begin to look better and better. The real issues arise with getting optimization and performance right. The need for higher fps and the acceptance of a standard 20-30fps is hampering progress.

Movies look good in 24fps because that's the way we've always done it. Trying to make media made for 24-30fps look good at 60fps is the problem. We should be trying to media that look good at 60-120-240fps.

I can't tell you anything about scaling but higher IS better.
I can't tell you just how high but pretending or believing it doesn't matter is as naive as a person from the 80's thinking graphics peaked then.

Believing that things are good the way they are and should stay that way is just outright idiotic. There's always room for improvement.

The future lies in precise interactivity, zero latency, looks limited only by their art-syles, and a rich atmosphere for immersion.

Defending poor performance hurts all aspects of the development cycle. Accepting mediocrity is the worst thing you can do.
>>
>>339336837
I didn't fool around with photo mode but I recall it exactly like that
Of course ND does its job well when it comes to hiding flaws
>>
>>339334319
The one on the left was not the original. the right one was.

It was used in an argument that going above the right was a case of diminishing returns, which was bullshit because the interpolated model he generated didn't use the additional polygons in adding any new definition.
>>
>>339336982

Why are old photo-textures (eg the rocks in the background) so comfy ?
>>
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Graphics peaked in 2013
>>
At this point I would rather see better optimization, larger game worlds and more artistic detail. I hate looting a store or something in a game and seeing a generic placeholder shelf with blurry cans.
>>
maybe there's already a game out there with ultra-next gen graphics and we need to wait for a powerful enough GPU to come out to run it
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>>339337446
I don't know but it's something magical, same with prerendered backgrounds.
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>>339336837
>PS4 game looks so great PCfats simply can't believe it
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>>339334619
>new ps4 games
>p.t.
fuck you that isnt funny you fucking cunt

also see:
>>339334461
>>
>>339334619
>games
>>
>>339337451
dude in 10 years you gonna look back at that image and laugh your ass off at how bad it looks


its a shame this thread is turning into a platform circlejerk
>>
>>339337427
But left is the original...

what you just said is completely predicated on it being the original.
>>
>>339337147
Still the PC development.
>>339337658
I actually only own a PS4, but nice try memeing.
>>
>>339334619
The funny thing is that Dwarf Fortress is the biggest CPU melter in that image.
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>>339337658
Could you not spout your conslewar cancer in this thread?
>>
>we've reached photorealism guise
>posts an interior screenshot/demo
>>
>>339334619
>PS4
>latest hardware

Should someone tell him?
>>
>>339337689
Also see:>>339335537
>>
What happened to those fags that made a graphics engine "beyond polygons" or something?

Was that a hoax?
>>
>>339337730
>excuses
>memes
>no retort
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>>339337758
Yea, I thought the same about Crysis.
Sadly, just running it at 4k produces some great visuals aside from textures.
>>
>>339337808
You are retarded champ
>>
>>339337930
i don't think it was a hoax so much as useless
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>>339334319
diminishing returns since 2007 and unfortunately the game play has suffered too
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>>339337451
I'm not seeing anything special in the pic you posted, considering that's Crysis 3
If that were Crysis 3 I would be in awe but that's obviously not it
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>>339337930
No, it's just not feasible for commercial applications yet because it requires some beefy fucking hardware to work.

Assuming we're thinking of the same people that is, the one I'm talking about was an Australian company. There were a bunch of armchair experts who came out and said it was fake and then Carmack took a look at it and BTFO the haters.
>>
If I wanted photorealism I would go the fuck outside. I literally could not give less of a shit about it.

Photorealistic CG is entirely possible, just look at most modern movies. The trouble is rendering that stuff in real time, the fuckoff powerful GPU required, and how much it increases development time. But the payoff is minimal. You amaze a group of enthusiasts but the general audience is content with Half Life 2-level graphics.
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>>339334619
I know this is bait, but dwarf fortress is literally the definition of pushing the latest hardware. That shit will not run well unless you have an extremely good computer and I swear every update somehow makes it need more processing power.
>>
So I'm still not sure what photo mode is. I know for some racing game on Xbone it was bullshot mode because it upped the resolution and detail of screenshots only, does the same apply to Uncharted?

>>339337997
The textures are outdated, but the environment itself is still detailed to a retarded level, especially when you consider that all of those leaves and other flora aren't billboards.
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>>339337912
is that supposed to be impressive or what?
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>>339338281
Better looking than Crysis
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>>339334461
>whenever anyone mentions either of these games they only talk about the graphics

Are graphics the only thing these games have going for them? Are they mediocre in every other aspect?
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>>339335537
>nice clean house
>scratched old as fuck floor
Who the fuck designed this?
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>>339335519
>Plastic faces
>photorealism
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>>339338358
Only indoors unfortunately.
Which is kinda sad considering Crysis is almost a decade old.
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Never. If people demand photo-realism, we will never get good games again.
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>>339334319
>>Said since the PlayStation 1 era

Didn't the PS1 have problems even rendering 3D environments, due to technical limitations? I remember reading stuff about it not being able to handle textures and vertexes well.
>>
>>339337930

Infinite detail?

From my understanding, it's extremely good for static images, smooth animation is next to impossible/extremely time consuming though. Euclidean is busy using their technology for a wanking looking VR business which to me suggests it doesn't really have mainstream use.
>>
>>339334319
This image is retarded because those polygons are being used horribly inefficiently. With normal mapping the 2000 poly model would look just as good as the 40,000 poly model in actual gameplay, while leaving plenty of room in the budget to flesh out other details that normal mapping can't quite cover such as a tie, his collar, things like that. Making things look good requires more finesse than just throwing triangles at it until it's a perfect sphere.
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>>339334319
I think we've hit the point of diminishing returns. The leap from 7th to 8th gen wasn't nearly as great as the leap from 6th to 7th.
It seems devs just achieve "photo realism" by slapping more filters on the game while frame rate continues to suffer.
>>
>>339338426
Crysis only has good lighting, if you look at here: >>339337997

You can see the awful textures and geometry, not to mention character models and object models
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>>339338591
Actually, the geometry, flora, character models, and models in general are all quite good, especially considering, again, the game is almost a decade old.
>>
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>>339338358
K.
>>
>>339338383
Cleaning carpets and dusting off tables is a lot easier than removing all the furniture in the room, covering the walls, and restaining an entire wood floor. Then covering the newly stained floor and repainting the ugly walls

Also some people like the appearance of worn wood flooring instead of it looking like it was made yesterday
>>
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Sure, there's a limit to how many polygons you can put into a game.
But there's no limit to how much style you can put into a game.

I want to see more devs push in the direction of non-photorealism.
>>
>>339338585
I feel that there is still a noticeable difference between the PS3/360 generation, and the current generation. Character models especially tend to look better these days than they did on the old hardware.
>>
>>339335537
>nice cherrypick
>picks a single, small area rendered on a pc, something the game isn't for, when comparing it to an open-world jungle
>>
Uncharted 4 make look great, but that doesn't mean shit if it runs like trash, and would be utterly unplayable in 4k to ridiculous levels.
>>
>>339338726
Hey this looks sort of neet
>the trenchcoat asshat starts running in a circle
Nevermind
>>
>>339338669
Good for 2007, not now
>>
Are you people SERIOUSLY amazed by Uncharted's graphics? Most of the entire fucking game is scripted bullshit with very little interactivity or exploration. Of course the devs can make pretty graphics while they sit on their hands while making the gameplay and levels.
>>
>>339335537
>posts one area that looks impressive
>talks about others cherrypicking
>>
>>339338841
The game isn't finished, I'm sure they are working on a Flinstone's style infinite hallway.
>>
>Muh graphics

Great, now every game is 200GB, 60+ dollars and only has 30 hours of gameplay.

Wish people would push for aesthetics more instead.
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>>339338794
First thats not rendered on PC, second Crysis isn't open world
>>
>>339338890
Compared to a lot of other games out today, it is actually still pretty good.
It was amazing for 2007, beyond comparison.
>>
>>339334319
It's not about polygons anymore, it's about lighting. You can have amazing models, but if you put them in a crappy environment with shitty lighting, they'll look like shit.
>>
>>339338252

64bit soon brother
>>
>>339338490
They slapped the 3d capability late into development cause thzy didn't think Sega and Nintendo would use this technology or something like that
>>
>>339338968
>Great, now every game is 200GB

Your console is full of 50GB games that can't match the 8 GB Crysis, so clearly that's not a problem.
>>
>>339338252
>definition of pushing the latest hardware.

>Spending all your resources computing the movements of cats
Shit optimization isn't good design.
>>
>>339338923
And somehow it's just as much of a buggy mess as Last of Us was with audio desyncs and animations just not playing out or models just straight up despawning.

They've fallen a long way since the days of Crash and Jak.
>>
>>339335519
Too bad this is pre-rendered
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>>339339236

You're not even making a point

I'm complaining about game size bloat and you then call the bloated games bad

You're agreeing with me you fuck
>>
>>339334702
Yes it is.
>>
>>339339309
It's not actually.
>>
>>339339023
It's always funny seeing games like Half Life 2 with fullbright on.
There's also those screenshots of The Order 1886 without proper lightning and filters that show how bad textures are.
>>
>>339339421
Proof?
>>
https://youtu.be/anrvBD4aTGY
doom has some neat graphics
>>
>>339338381
Crysis is kinda generic overall outside of its graphics. Uncharted is also pretty damn generic, with most people only playing it for the story and graphics, which ended up being a problem for me in 4 when all the characters had MASSIVE uncanny valley shit going on whenever they talked to each other.
>>
>>339334319
Right now graphics are halted by the studios rather than hardware.
It got too expensive to go beyond, so all they can do is hope someone have some nice shader idea that improve it, but its a slow process.

But there is something you can do to improve graphics in matter of months:
Set autodesk on fire
This would allow new better 3D programs to exist for any length of time without getting bought out and killed and would reduce the production costs dramatically.
>>
>>339339495
>It's always funny seeing games like Half Life 2 with fullbright on.

I think I remember this one time years ago, where Valve fucked up the lighting in HL2, so it was stuck on fullbright, and it looked horrible.
>>
What games have the best water?

https://www.youtube.com/watch?v=U3acQ5dDKEs
>>
>>339339681
Modded skyrim.
>>
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>>339339495
>without proper lightning and filters
Exceot the picture has no shaders
Literally every game would suck without shaders
>>
Can anyone link me to an old video where some people were talking about building an entire game environment from millions of tiny particles or something?

I just remembered it from around the time of crysis 2
>>
>>339339520
>vulkan API
i cum everytime i see it, holy shit.
>>
>>339339513
It's not pre-rendered when it suits the agenda, it's pre-rendered when it does not suit the agenda.

There ya go, a classic tale of graphicwhores.
>>
>>339339815
I'm really glad I got that game for $7. I feel really bad for people who paid full price for it.
>>
>>339339815
It looks like MnB:Warband in that second pic.
>>
>>339339815
>Literally every game would suck without shaders
That's not even remotely true, most games don't even use advanced shading.
>>
>>339339815
>The Order
>A game
>>
>>339334319
One thing to remember is that as graphical capabilities go up, so does the difficulty in creating the assets to make use of them.

Its a damn shame the consoles have to push graphics so much with the game devs in order to sell their stuff to the normies. Increased power would be MUCH better used increasing the draw distance in games, which would improve immersion FAR more than more detailed character models would.
>>
>>339339914
Having seen the werewolf boss "fights" I have no interest in playing it
>>
>>339339867
https://www.youtube.com/watch?v=5AvCxa9Y9NU
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>>339339940
So you're saying games should only use textures and no shaders?
Do you honestly want graphics from PS2 first titles?
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>>339339495
Literally no 3D game looks good without any shaders or proper lighting you fucking retard.
>>
>>339340065
Why are you acting like a retard? I'm just calling you an idiot.
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>>339339949
Stop
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>>339339940
Since 2006 or so, every game pretty much have ambient light and projected shadows, even some on the Wii, and all WiiU nintendo titles excluding smash.
>>
>>339340049
My hero
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>>339339940
in any game where you can turn on fullbrite, do so
>>
>>339338726
If style is screen-wide obfuscating particle effects, then Japanese games have them in spades.
>>
>>339340065
Not him, but graphics could go back to N64/PS1 graphics for all I gave a shit, get back to actual gameplay instead of shiny looking shit for goldfish who forget about the game after a month filled to the brim with cinematic stories ooooh we're movies now.
>>
>>339340098
What
>>
>>339340065
Silent Hill 2/3/4 had no shaders, and they still look very good today.
>>
>>339340101
>stop

From being right? It's like a 2-3 hour game filled to the brim with QTEs and Cutscenes. Even fucking MGS4 has more gameplay than The Order did and by a surprisingly good amount.
>>
>>339338714
>>339338383
The overlapping carpets make me more angry
>>
>>339340192
>it's the graphics fault that devs choose to make cinematic games
>>
>>339340110
>pretty much
But not all of them and hardly any of them before then.

Don't coddle that retard, he was wrong.
>>
>>339340274
>It's like a 2-3 hour game

Stopped reading there, keep on memeing
>>
>>339340243
That's because it had god tier art direction
Do you honestly expect that level of art direction from every developer?
>>
>>339340340
Not him but it is.

Good gameplay used to sell games, good graphics now sell games.

"dude bro that game has sick graphics"
- The Majority.
>>
>>339339949

Indeed it is:

https://en.wikipedia.org/wiki/The_Order:_1886
>>
>>339340243
>Silent Hill 2/3/4 had no shaders
That's wrong idiot
>>
>>339340340
Yes it is because it sells. Just like DLC started taking over due to Devs realizing they could just pull some bullshit and idiots would still buy they crap, all thanks to Horse Armor.

Look at all the games that get touted as being glorious and amazing 10/10, 9/10 of them are nothing but pure graphics with no substance anywhere else in the game.
>>
Model complexity is going to stay static, but things like body physics and animation systems are going to improve, along with things like skin shaders and lighting detail. As well as an ability to add more detail objects, which got pretty obvious this generation. Compare Dark Souls to Dark Souls 3 and you'll see just how much more shit there is on screen.
>>
>>339340243
That's because ambient occlusion is baked into textures in these games
>>
>>339340472
>>339340516
Graphics has always been a selling point.
>>
>>339340437
Stop counting cutscenes as game time.
>>
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>>339334319
god knows companies dont want to put in the work just look at gameplay from stock watch dogs then see what its like when people care about how things look
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>>339340456
I don't expect it, but it would be nice.

It was more of an example for how games don't absolutely require shaders.

Because of shaders, a lot of lighting effects have stagnated or straight up gotten worse, because they'd rather depend on normal maps and emissives with baked lighting instead.
>>
>>339340401
Before pixel shaders, we had fixed shader pipelines used to combine textures etc, so its quite a hard thing to discuss.
Also the part where he actually fucked up is assuming that the picture without any sort of illumination is the best the shaderless model can do, when you can actually do quite a bit, including the carmack shadows and dot 3 bump map, which is how Doom III is able to pull off its special effects on the fixed pipeline of the Geforce 4MX.
>>
>>339340472
>"dude bro that game has sick graphics"
I genuinely doubt people spend 70 bucks on sick graphics
People are stupid but that's way too expensive
>>
>>339340615
No it hasn't. Some of the best games were not the front-runner of graphics when they released, not even anywhere close.
>>
>>339340514
No it isn't.
>>
>>339340715
You underestimate the stupidity of the average gamer these days.
>>
>>339340732
You must not know what shaders are.
>>
>>339340514
He's not wrong, none of them used any shaders.
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>>339340718
Yeah they have
>>
>>339340630

watchdogs was fun

more fun than gta v
>>
>>339340472
Actually is more:
"dude, my friends are on the server of this game, better buy it as well!"
-The Majority

But there is this safety net, of about 5-10 million people that go:
"OH! THIS GAME USE 100% OF THE POWER OF MY WAIFUSOLE! BETTER BUY IT!!"!
- Gaming forum vermin

While its not as large as the casual userbase, it is a trustworthy predictible fanbase that will forgive you for ANYTHING.
Just claim "THIS GAME USES 100% OF THE WII POWER!" slap some toguro glasses on it and bob's your uncle!
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>>339336509

>Sharpen filter: The Mod

The actual game has pretty solid assets though.
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>>339340826
She explain to me what shaders the game runs then.

At best you can try and say the lighting is shader-based, but outside of that there's hardly anything.
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>>339340902
I guess FF7 for instance was an amazing piece of graphic fidelity when it released right?

>inb4 but muh cutscenes

The only thing, literally the only thing, the rest of the game looks like absolute trash which is what people fondly remember about the game beyond the Aerith cutscene.
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>>339334319
Even Capcom can't deal with this.

Project Justice had better grafix than this shit.

The decline of gaming is very real.
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>>339340789
Money is money and videogames are expensive
A game that has nothing to give except good graphics won't sell a lot and will get mixed reviews because games pointing only on graphics can only serve as a demonstration of graphics evolution
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>>339340340
It sort of is

Everyone wants the newer games to look better than the last one.

While console devs can figure out little tricks to make newer titles look better than older ones ultimately the restriction of static hardware kicks in.

There's only so much they can do to make a game look good when they're using the same hardware they were 10 years ago.

Some of those tricks is to do stuff like make maps smaller, make weapons take up more space on the screen in first person stuff, Add some more cutscenes instead of gameplay sections - maybe through a QTE in to make it look like gameplay,
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>>339340049
The main problem of that program is that it can't have animations.
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>>339341020
Yes it was you retard, the jump from FF6 to FF7 was mind blowing back then

Jesus were you even alive at the time?
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>>339341087
People don't give a crap how they spend their money anymore. I've seen tons of people, sadly tons that are willing to buy the PS4.5 just because it's new. Those same people buy new iPhones even if they have a 1 pixel difference in the camera, because it's new and fancy. These are the people that have latched onto gaming as it's gotten insanely popular over the past decade, they focus solely on graphics because it's new and shiny, gameplay itself be damned.
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>>339335537
I actually thought this was the Jew gif when I saw the thumbnail. Can someone post it?
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>>339341243
You know that most people that "get the new iphone" generally do so because its cheap due the kyubey like contracts they do with AT&T right?
PS4.5 is for the monster cable audience.
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>>339340910
for you
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>>339341202
That is a jump between generations, of course it's going to be vastly different. I said when they released they were not the front-runners of graphics, and when something such as FF7 released, no it was not the front-runner of graphics. It may have been for the FF series, but overall, no it was not. Just the same as many great classics have outsold other games despite said other games having better graphics.

Graphics buying a main focal point of all game development has been a more recent thing to sell to gamers as they eat it up like nobody's business. While true they've always eaten up, it was far less of a thing years and years ago compared to now when games weren't judged solely on how good they look, with a few games getting shit on by older players who have been gaming for 2-3 decades because the game's only merit is graphics.
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>>339341020
Games have forever been sold on graphic fidelity. The games that are remembered fondly today may not always be the most graphically impressive games, but it's literally always been a selling point. FF7 having 3D graphics and prerendered cutscenes was a huge leap and people went crazy for the graphics. People went crazy for the graphics on the god damn NES compared to the Atari. Look at games like Another World or Outcast, those were considered graphical powerhouses in their days as well.
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>>339341367
If I take your shark card will you die?
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>>339339815
Looks like a gmod mockup.
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>>339334319
Graphics have a long way to go and, yeah adding more polygons helps.

There is a lot more too it though. Pre rendered images and scenes often use the same or comparable hardware. The trouble is processing it all at once. When GPU's get better and cheaper you will start to see gameplay looking much more like pre rendered scenes. On the other side of that issue, objects in motion, clothing and player interaction with environment all look awful even in the best instances of that technology on display. That will be the next target for better graphics.
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>>339341506
I didn't buy the game
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>>339341359
PS4.5 will be the selling point for people who want a PS4 and still didn't get it and it will most likely come with bundles with popular games like Uncharted and Bloodborne
iPhones are different because contracts are cheap and changing your phone every 2 years is kind of a spoiled brat move but things change and people's needs change
Due to how gaming is viewed (at least where I live) people won't spend too much money or play them too much, so it's not really a matter of graphics
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>>339341484
The reason it seems like games were better in the past is because the only games people bother to remember were the good ones.
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>>339341619
If sony lower the price of the regular PS4 in 100 bucks like the rumors says, PS4.5 will have an almighty opponent.
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>>339340472
>Good gameplay used to sell games, good graphics now sell games.

T. Jap apologist who things press Triangle for pantyshot is "good gameplay"

https://www.youtube.com/watch?v=aYLly625cXE
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>>339340615
It's the only selling point these days.
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>>339341631
Ideas were so much better and things you could do in the past were unique in every game, that's the truth
Right now everything you do in videogames is a combination of something you've done in different games mixed with good graphics
This is the truth and it's also the reason why so many sequels come out and original ideas are always more rare
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>>339340163
>Bitching about this in a turn based RPG

Next you'll complain about sharp noises and dim lighting in horror.
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>>339341484
People had their god damn minds blown by FF7. Here's some quotes from the time.

>What is necessary during the game's normal progression is the capacity for awe. FF7's graphics are light years beyond anything ever seen on the PlayStation, making Wild Arms look like a Yarouze demo (we have nothing against Wild Arms, but FF7 is that good).

>The graphics are as "realistic" as possible, considering the genre, with each character having a distinct look.

>Squaresoft's Final Fantasy VII, it of the multimillion dollar marketing budget, comes to the PC with all of its console legacies intact: low-resolution background graphics, mouseless gamepad-centric interface, saving only at pre-determined locations and cute characters with enormous eyes and unusual hair. It also brings its strengths: detailed plot, superb 3D graphics, superior production values and a wonderful sense of design continuity.

>Most of the crucial plot elements are told via long and staggeringly beautiful 3D rendered cut scenes, some that at times best even a game like Riven in their quality.

In summary, you're an idiot.
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>>339341582

Don't you wanna be a hacker?
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>>339335537
You know UC4 is full of prebaked shit?
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>>339341878
This fucking happens in action games, too.

https://www.youtube.com/watch?v=OXHrYI1aK3M&t=1m37s

Anything by Platinum also fits the bill, too, from Star Fox Zero to Bayonetta to LELS OF NATURE. The Japanese can NOT let go of cramming a bunch of useless details on screen.
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>>339334319
Graphics of an individual model can't improve much from the current theoretical maximum. However, future tech will have more models of that high tech...
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>>339339349

I think he thinks youre a console player
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>>339338726
>le wacky anime style is great and kiwi!
fuck off. it looks fucking stupid. like autism animated
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>>339342648

Tell me more....
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>>339342186
The point was visually being impressive, not how you achieved it
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>>339342186
who cares if its prebaked?
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>>339343184
>>339343295
Shut the fuck up, give me a minute. I'm still moving my goalposts.
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Uncharted 4 looks pretty good honestly
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>>339334951

Why is Bill Nye so reddit?
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>>339343464
No. Automatically false because it's a console game. My shallow FPS with literally nothing special besides its graphics is GOAT.
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Photo-realistic graphics will require actual high resolution shots of the material such as a piece of rock, metal, paper, wood, water, rain, etc... basically using extremely high-res textures to make the game seem "realistic".

HOWEVER, because of this, the game will probably be massive in size and loading all those high textures will require an extremely powerful computer. We don't have this technology yet... we haven't even mastered 4k 60fps.
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>>339338682
Dat nordic light. That's some Dreyer shit.
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>>339334319
Can't wait for the photorealistic Witcher 5 in 10 years, especially with nude mods for what will probably be Ciri's story.
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>>339339421
you sure? doesn't look that in-game when I play it on my Xbone
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>>339343184
If it's not real time, how is it impressive?
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>>339343295
Anyone who cares about gameplay
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>>339334319
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>>339345198
>add stupid looking scratches and dents
>woah detail
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>>339344993
>fuck "smarter>harder!!1" if we don't need to brute force our way and waste performance, than it's not good!
jesus fucking christ m80
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>>339345362
It's just there to add details. Not to be good. l2r nigger.
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>>339344650
>>339339421
>>339339309
I'm pretty sure that's from an in engine cutscene and not from prerendered.

Halo 5's character faces look similarly good in it's in engine cutscenes, though not quite as good; you can tell it's a model quickly on the left edge of the face by the highlight

I'm not trying to start console wars shit, I'm just using another xbone game so the console being used is the control, so to speak

>>339338682
Looks great untill you zoom in
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>>339345391
>waste performance
You really don't see the benefit of non-static environments?
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>graphics thread
>90% LEAVES AND GRASS
can we get some comparisons that aren't LEAVES AND GRASS, i realize crysis did those really well but i'd like to see progress in other fucking areas someday too
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>>339345362
>I literally can't/didn't read!
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>>339345609
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>>339345519
In-engine can still be pre-rendered you know. If the cutscene is a movie file then it's pre-rendered. Given the fact that QB is 60gb, I'd say it's full of movie files.
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>>339340789
I bought until Dawn and the Order Full price.
it wasn't due to graphic it was due to the fact that I love qte games
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>>339345894
damn, if not for the janky camera movement and the part where he looks down that shit looks like it's being filmed by someone in an actual lake
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>>339345568
i do, but there are some cases where shit doesn't need to be dynamic. same reason that there is a selection of shit in games where the physics of large shit falling apart is pre-baked.
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>>339336509
>Low contrast over sharpened shitmess Reshade filter

No thanks
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>>339334619
>cherrypicking to the max and the bottom left still looks like shit even with the terrible resolution of the .jpg
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>>339345894
Is this an ENB? I need some fucking links.
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>>339346239
That kind of attitude is just going to hold back video games. Static immovable objects are a relic of the past, and every game should have a real-time day and night cycle.
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>>339346531
It's no doubt a mixture of ENB, Water mods, distance mods, and probably foliage mods.

No idea which ones as I got that webm from here ages ago.
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>>339338252
What the fuck?
Isn't dwarf fortress a fucking text adventure basically?
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>>339346748
yes, but it simulates water and magma physics as well as the ecosystem and trading routes of an entire fucking actual living world
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>>339338462
holy fuck
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>>339340243
most of these old horror games had prerendered backgrounds, it's basically a single texture with shadows and shading painted on
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>>339345894
too bad you can see the shimmering on the trees from the terrible anti aliasing that comes with ENBs
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>>339338943
The entire game looks impressive. Those who disagree simply haven't played it.
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>>339346748
Yeah except they made combat detailed enough that damage is calculated down to individual layers of skin. That kind of bullshit level of detail is crammed into every facet of the game.
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>>339345894
>>339346728
http://www.nexusmods.com/skyrim/mods/48938/?
http://www.nexusmods.com/skyrim/mods/50065/?
http://www.nexusmods.com/skyrim/mods/32246/?
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much more important question: how long did it take you to realize memory is a scam?

This is a inch-thin piece of plastic that "contains" 1,000,000 times more memory capacity than a plastic sleeve 20 times its size did 16 years ago, and 100,000 a hard drive 50 times its size did five years ago.

Memory isn't real, its sometimes made up to sell you increasingly smaller piece of plastic as an experiment to see how far human credibility will go before someone stands up and says"I'm sorry, micro micro micro SD cards with 1Yb storage so small I lost my last one under a flake of skin from my finger cannot be fucking real, end this nonsense."?

seriously, people talk about our inventiveness and progress slowing down in the 21st century but between this and SSD becoming a commonplace reality I do not fucking see the technology rape breaks coming off any time soon. Its just that like always, it won't be jetpacks and pills that turn into food, it'll be shit like this that just gets crazy.

LOOK AT THAT FUCKING THING. YOU COULDN'T FUCK A GNATS VAGINA WITH IT.

pic unrelated
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>>339334319
>wanting photorealism in games instead of highly detailed and stylized games
And yet you faggots shit on any "movie-like" game while simultaneously wishing games would turn into movies. It's fucking interactive entertainment, it doesn't need to look like real life.
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>>339340472
I agree.
>At first, it was "this game look fun"
>Now, it's "this game look good"
Muh graphix are the number one selling point of video games actually.
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>>339337997
That image is edited to further remove jaggies though.
It also run Realism mod or whatever it's called.

I know, because it's my screenshot.
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>>339339815
[x] Dark Souls 2 mode
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>>339348153
>look at the mods
>each of them require at least three other mods to work
>each of THOSE mods need their own little tree of mods to work
>one of them isn't even updated for the latest version of another mod it was supposed to be used for
>another one of them literally states "lol this is for my own ENB which I'll never release ;)"

Modding Skyrim is a neverending fetchquest for getting mods. God forbid I want to actually play the game and not use it only for screenshots. Fuck this game.
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>>339340497
>wikipedia
>current year
Thread replies: 240
Thread images: 40

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