What are you looking to see with competitive mode? I have not seen much discussion about it among all the overwatch threads. It didn't make it for launch because they wanted to fine tune it a bit seems the idea is very similar to LoL's ranking system.
This game doesn't seem that deep for competitive and pretty much wants you to be actively counterpicking depending on the situation.
Then again Hearthstone got esports so i dunno anymore.
>>339229523
they need to create some good method of watching maches, withiout that it will not be good "e-sport" game
>>339229523
will it have a better tick rate or is that something shills say to justify the 20 now? i don't care to the point that it's going to ruin the game for me but it'd be nice to have better things.
blizzard is going to update this after a year with a moba mode
just watch
>overwatch
>competitive
Cute
Hopefully competitive mode removes hero stacking.
Fighting 6 roadhogs is not fun.
They should first fix the netcode so that Roadhog's chain doesnt have magnetic proprieties and Hanzo's capable of headshoting by aiming 10 miles away from the head.
>>339232012
It hasn't had a 20 tick rate for multiple builds of the game.
>>339232472
Wait so it's not me that's bad with hanzo its the netcode? Or both...
>>339233872
Sever updates at a 20tick rate while player side is 60.
Blizzard intentionally designed it this way to "Favor the shooter".
Competitive shit just makes a game's community worse. Look at dark souls, a single player game with a shitty community because of its multiplayer side system.
>>339229523
Damn OP you couldn't be a more obvious shill if you tried.
>>339232472
>>339233872
The problem is the combination of both low tickrate and fuck huge hitboxes on Hanzo Arrows.