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I still get urges to replay this game from time to time, using
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I still get urges to replay this game from time to time, using a new build each time.

He'll even Fallout 3 wasn't that bad in comparison to the fucking wacky fanficiton tier excuse of a game that Fallout 4 was.

Fallout thread?
>>
I've been waiting for a NV thread to ask- do all companions have a questline? I did veronica first, then I met Raul and got really curious about him. But he doesn't really do anything, other than being ironic when you go into sneak. Did I fuck up somehow or.. do you have to trigger the questline by bringing them to the right place or something? I know I could google this but it wouldn't be as fun
>>
I'm about to start Dead Money, 95 GUNZ, 93 Sneak, 40 Melee

Any tips?
>>
>>338725004
Go south.
Hit Primm
Then Nipton(or maybe the Ranger station if adventerous)
Then Novac.

I hear this is a popular route.
>>
>>338725302
I don't think that has anything to do with Dead Money
>>
>>338724815
Yeah every companion has a questline, most are triggered by witnessing events like Veronica but some are triggered purely by dialogue. So just play the game they should trigger themselves bit some triggers for certain companions are finite and require multiple of them so it might be hard to all companions without a guide but I guess that's what 2nd play through are for
>>
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>>338724210
I like how plebs think there's some pretense that fallout 3 and NV were any better than 4.

It's all the same shit and you have shit taste if you like any of them.
>>
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Just reinstalled fallout 4 a few hours ago since I needed some shootan after dark souls 3.
Would love to be able to toggle ads in that game, also change the fov.
>>
My problem with Fallout 3 and New Vegas is that melee builds are too shit.
Here goes your health until you manage to get close to the enemy
You still get fucked by other melee enemies
There goes your reliance of protection from power armor because otherwise you're too slow
Here goes not friendly-firing friendly NPCs and then getting attacked by them
And even then, most stats were also important too and the game enforced you to pick a balance of them otherwise suffer for the rest of the game.
>>
>>338725004
You should be fine since you can do dead money at level 1, also why do you have two combat skills tagged? And good luck man some people don't like DM since it's strips you of your gear and is kinda survival like and has some annoying stuff but I really like it.
>>
>>338725402
good to know, thank you. He died and I let him, because he was so boring and that's just how it happened... hope I didn't miss out on something awesome
>>
>>338725485
The RPG elements in NV were done a bit better IMHO, I mean even if you wanna go the subjective route the fact that speech rolls aren't random % like with 3 and 4 already puts it ahead. Aside from that I like the characters and overall plot/story progression in NV when compared to 3 at the very least.

That being said both 4, AND 3 are horrible, horrible RPGs, the only difference is 3 is also horrible gameplay wise while 4 is quite fun
>>
>>338725612
>also why do you have two combat skills tagged?

Fuck off with your "min max" shit in a single player game, some people want options.
>>
>>338725569
Melee in NV is laughably OP.
>>
>Go to Ranger Station Foxtrot
>Ranger talks about Red Rock Canyon and the Great Khans
>Think to myself I've never actually been there and set out going West-Southwest
>Nobody told me this was Cazador National Park
>10 Antivenoms later make it
>Finally get back to civilization and sell 40+ Cazador Poison Glands
>>
>>338725532
You can tweak FOV but I think it resets when you go to third person, try googling its been some time since I played.

Also not certain but I think the power armor has a lower FOV by default too, again you have to google
>>
>>338725706
>>338725612
Actually my tagged skills are Guns, Sneak and Lockpicking. I just leveled up Melee to have a decent chance when my SMGs are empty, I wanted a Katana but no vendor anywhere has one.
>>
>>338725696
god damn it I really regret this now. 200 years old, I bet his story is as awesome as I first assumed when I got him
>>
>>338725569
>what is sneak

Also, what would you have them change? What you're describing, maybe except the part about getting fucked by other melee enemies, is just realism desu
>>
>>338725383
How about save before you enter the bunker.
If you don't you will have to finish that shitty DLC to leave.

No need to thank me.
>>
>>338725706
Geez no need to get so defensive I was only asking as it's an odd thing to see especially those two skills together and the skill differential between them. Because the way I see it is you tag another combat skill for a back up but if it's too low you might not be able to do much damage negating it's purpose.
>>
>>338725569
I'm currently playing a melee/explosives build in NV and you're full of shit. I have no problems. Sure, Legion assassins are tough early game, but I've not really had a moment of "I can't do this" while playing. Maybe the blind deathclaw outside of Nipton. Especially after getting the knockback perk. Melee is EZ mode.
>>
>>338725569
>you still get fucked by other melee enemies

what
>>
I still occasionally listen to the Fallout 3 soundtrack after all these years. Makes me feel good, man.
>>
>pick claustrophobia perk
>can't max out skills indoors without drugs
UHM, MOJAVE-TARDS??
>>
>>338726093
>shitty DLC
That's no way to speak about the best DLC across both NV and F3.
>>
>>338724815
Raul is kinda like Ed-e in the sense that you need other NPCs to trigger his quest lines. So have him in your party when you talk to a bunch of old and busted characters and convince them that they're still useful. Like ranger Andy in Novac or that one old guy in mccaran. Afterward Raul will open up about shit
>>
https://www.youtube.com/watch?v=CSqpEWtmVdU
>>
>>338726310
DLC rankings for 3 and NV (not including 4)

OWB > DM > Point Lookout > HH > LR > The Pitt >>>> Operation Anchorage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Mothership Zeta
>>
>>338727224
Cook-cook and especially Violet are good. Hate that first guys bored voice acting though.
>>
Fallout 4 is unsalvagable. Nobody is making any overhauls for it since the core design is the way it is.
>>
>>338727437
>point lookout
>better than LR
>better than HH

fuck off, point lookout is overrated garbage.
>>
>>338727479
They're all just the regular no-name NPC voice actors

But it looks like someone forgot to tell Nephi's VA he's voicing a coked up ex-Mormon with a grudge
>>
>>338727493
Nah nobody is making any overhauls for it since it's already perfect :^)
>>
>>338726173
Same here. I still listen to the soundtrack for FO3 and NV after all these years. Really picks me up.

https://youtu.be/rhp8jMykAVg
>>
>>338727615
LR is too linear, and after completing it I felt pretty disappointed. It added a lot of neat weapons and items but the whole DLC is a chore to play through multiple times. HH has excellent writing and characters but the quests were pretty bad, and I feel like it ended way too quickly. Zion was comfy though I'll give it that.
>>
>>338724815
Is it me or is Raul barely audible?
>>
Fallout 3 is much better than NV because you have more freedom. When you get out of Vault 101 you can go straight to Megaton, or you can go wherever you want to do side quests without caring about the main quests at all.

In New Vegas you have to take the route they give to you. Go south from Goodsprings to Primm, then to Nipton,then to Novac. Because if you try to go north or east from Goodsprings at low level you're guaranteed to get gangraped by cazadores and deathclaws.
>>
>>338728545
that takes barely any time at all though if all you want is to go straight to the strip
>>
>>338728383
I think it's the way he delivers his lines, it's a little too low and fast
>>
>>338728545
NV gives you more freedom endgame than 3 does. I think I prefer it that way tbqh
>>
>>338727224
I feel bad for killing Cook-Cook every time now.

He seems like a cool dude.
>>
>>338728545
Fallout 3 is much worse than NV because you have more "freedom". When you get out of Vault 101 you can go anywhere you please because everything is a levelled mess that poses no challenge

In New Vegas you're given a path to follow that increases in difficulty as you level up. You can completely disregard this, go north or east from Goodsprings and find a way around, or through, the swarms of cazadores and deathclaws. And then when you hit Vegas you can hit up all the casinos, break the bank and buy top notch weapons, armour and plenty of ammo.Or maybe use some of that ingenuity to get through mobs of stronger enemies to loot the unique weapons they're guarding. Or do whatever you like because you realize that these things are obstacles to be overcome and if the developers really wanted to force you one way you wouldn't be physically able to go any other way.
>>
Backwards compatible NV for Xbox one would be comfy af tbqh
>>
>>338729178
>rapist
>pyromaniac
>murderer
>cannibal
>cow fucker

But he makes a good stew
>>
>>338725004
You wont be sneaking much, even if you have YUP and fixed Ghost People PER. Always aim for the limbs.

And when you flip the switch in the church, it's okay to just run through without stopping. They can't catch you.
>>
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Just tried unlocking the framerate and holy shit does it break the game.
>loading screen animations sped up 10-20 times
>suddenly sprinting all over the place
>have to crouch to move with some control
>in-game animations sped up too
And speaking with NPCs are pretty broken too, they finish their animation before their sentence and you get to choose what to say next.

My GPU sounds like it's working more too so might set it back to capped. Even though it felt nice and smooth.
>>
>>338729578
Yeah I don't feel bad for him at all, am I the only one who thinks he sounds kind of like Mr. T with a slightly higher pitch?
>>
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>>338730946
What sucks ass even more is now that I have a 144hz monitor I have to cap the frame rate externally because of the fuck ups in smoothness and stability when over 60fps
>>
>>338727437
Old World Blues > Dead Money > Far Harbor > Point Lookout > The Pitt > Automatron > Broken Steel > Honest Hearts > Operation: Ancorage > Gun Runners' Arsenal > Mothership Zeta > Lonesome Road > Wasteland Workshop 1 > Courier's Stash
>>
>>338731306
Time to roll
>>
>>338725485
t. Underage pleb
>>
>>338731306
in the shadow of the vallleeyyyy
>>
>>338732264
>including GRA
>putting it that low

GRA is the best
>>
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Are there any game like New Vegas/Stalker? I've replayed both too many times, need something new.
>>
>>338732264
You lost me at OWB. Dead money is clearly the best.
>>
>>338732264
switch OWB and DM and we're cool.
>>
>>338733589
BEEP
BEEP
BEEP
>>
>>338731306
Roll aaaaaaa
>>
>>338734213
Don't act like owb is infallible. The way enemies tend to spawn right on top of you is nothing short of obnoxious, the robo scorpions are just bullet sponges at any remotely high levels, and even the stealth suit, one of the better parts of the DLC, is practically unusable thanks to the Med-X addiction.
>>
>>338734476
>Not just not picking up MedX
It's just that simple.
>>
>>338734679
Easier to just mod it out
>>
>That feel when 700 hours in Fallout New Vegas
>That feel when still replaying it because fuck Fallout 4
>That feel when i just reinstalled the game following the S.T.E.P modding guide and it took 15 hours to reinstall all the mods
>>
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>>338733456
p-please...
>>
>>338732264
>operation anchorage
>better than GRA

Bait
>>
>>338735106
I'm sorry anon, it's time for you to move on, pack your gear and go innawoods to live the dream for real
>>
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>>338724210
>>
Do raiders have really bad body odor, like that one guy in Gamestop you know the one who smells like he bathes in ball sweat and feta cheese?
>>
>>338735808
>live completely without hygiene in the middle of the desert
No, they smell like wildflowers on a cool spring morn, when the dew is still fresh
>>
>>338735538
Recommended perks to complement these perks most effectively? These are the must-have perks I'm making for a light, low-luck, Plasma Weapons character
>Math Wrath
>Plasma Spaz
>Meltdown

I'm thinking Commando or Gunslinger (one or the other) since I'll be shooting in VATS quite a bit. Does anyone know if Demolition Expert also improves the explosive damage from Meltdown?
>>
>>338736068
I'm pretty sure the irradiated water they roll around in will kill any germs
>>
>>338736080
>Using VATS
Lmao
>>
>>338736226
I'm really wanting to use Plasma weapons, and the only plasma-specific perk lowers the AP cost of firing them in VATS, increased by Math Wrath. Only figures I'd use VATS a fair amount
>>
>>338736080
Demolition Expert only applies to weapons

You'll probably want Action Boy/Girl if you're going full VATS. Chem Resistant too, if you want to give yourself max AP by constantly chugging four different types of Jet. Or just Logan's Loophole, why not.
>>
I take VATS perks if they fit the character theme, like Sniper.
>>
>>338736183
Mutant germs
>>
>>338736445
If you're using JSawyer, and you should, Plasma Spaz also increases plasma weapon attack rate by 20%

On top of all Plasma weapons having higher projectile speed making them less shitty to use at longer ranges
>>
>>338737306
Yep, that's what I'm using: part of the reason I finally decided on plasma > energy in this build was that mod makes Meltdown also only work with plasma weapons, which sounds fun to build a nuclear engineer who uses unstable plasma as a weapon.

>>338736802
I sort of like that idea as well: part of the reason I'm a bit wary on taking Commando is that my character is more of a scientist than a gung-ho shooter, but the bonus to VATS is just so enticing.

>>338736623
I'm thinking Chem Resistant as well, having Medicine as another tagged perk at the start.
>>
>>338737306
>Plasma Spaz also increases plasma weapon attack rate by 20%
Or, use WMX, which have 20% attack rate mods for plasma weapons.
>>
I want off Elijah's wild ride
>>
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>>338737853
Hush, no tears now

Only radios
>>
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>>338737853
>Okay, so, I need you to get these three other guys against your will to help me break into the Sierra Madre. Do NOT disobey me in any way or, the bomb collar around your neck will explode and kill you.
>Oh, and, speaking of: there are also various radios around here tuned into the same frequency as the detonator. So, don't get too close or fail to turn them off, otherwise, they'll kill you.
>This entire place is filled with a noxious gas that corrodes you with every passing moment. If you stay in it too long it'll kill you.
>Oh, or, if you fall asleep in it, it will kill you.
>OH, and, there's pockets that are a lot more thicker and deadlier. Don't go into those unless you can really take a good corroding or, else, that will really kill you.
>There's also a lot of dead people walking around in the gas. They're sort of invincible, unless you rip off a limb they keep getting up so, and there's always a lot of them around so try to avoid them or else they'll kill you.
>There are also holographic projections that will physically attack you if they see you, they are DEFINITELY invincible so stay out of their sight or, they'll kill you.
>There's lots of goodies lying around to help buuuuuuut there's also a lot of assholes I had do this before that put traps, bombs, tripwires, sometimes around useful shit that will trigger when you get close and kill you.
>Am I forgetting anything.... ah, right, if ANY of your team-mates die, all collars will explode at once and kill you.
>Have fun.

Jesus fuck I've never heard a man take so long to list so many ways I could die in this hellhole. Was there anything in Sierra Madre that wouldn't kill you?
>>
>>338727437
>>338727615
>>338732264
Lonesome road = Old World Blues > Dead Money > Far Harbor > Point Lookout > Honest Hearts > The Pit >Automatron = Gun Runners arsenal > Broken steel > Operation: Ancorage > Mothership Zeta > Wasteland Workshop 1 > Courier's Stash
Lonesome road is pretty good.
>>
>>338725485
except NV has x10000 better writing, RPG aspects and choices
>>
>>338738686
>>338738597

I honestly don't know why everybody complains about the radios. They are really easy to destroy and the collars beep for a long time before exploding. They were a minor inconvenience at best.
>>
>>338738686
>super deadly noxious mutagenic Cloud
>safe to drink if you heat it up a bit or mix it with some Pre-War junk food
>lets you see in the dark or makes you dead tough, like Buffout
>>
>>338738686
Vera keys
>>
>>338739093
There's a hologram of her in the suites that will try and kill you
>>
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>>338737770
Or both
>>
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>>338738686
>well you made it in, congrats - but everyone fucking ran off, you need to go find them AGAIN
>also there's more radios and holograms
>and dog/god is in a room full of gas, have fun

I think I have killed elijah with every weapon in the game.
>>
>>338738686
Even your companions will try to kill you.
>Dog gets fucking angry if you switch him out with God too often, tries to blow up the entire casino with you in it.
>Dean Domino gets assmad if you try and bargain with him, he'll try and kill you in the casino due to a successful Barter check

I don't know if Christine can try and kill you given she's the only one actually necessary to get into the vault but I wouldn't be surprised if she tried to kill you for forcing her down the shaft.
>>
>>338738686
Elijah.
>>
>>338738686
Just one, letting go.
>>
>>338739360
By the time you're ready for Christine to open the Vault, Elijah's had you put together a voice clip for your Pip Boy you can use instead of her
>>
>>338731306
Roll time. Nigga
>>
>>338739360
No she tries to kill you if you try and do something about elijah, I can't remember what.
>>
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>>338739392
>Elijah
>Wouldn't kill you

what the fuck am I reading?
>>
>>338738686
Vending/god machines
>>
>>338725569
Melee builds are great in 3.

Just make a character with high endurance and use the Shishkebab and you're good to go.
>>
>>338739530
>Letting go

Letting go is for poor people!

>Stuff ALL of the gold in Elijah's corpse
>Carry him all the way as I run like a bastard from the exploding vault
>Take it all out just before the elevator
>>
>>338739672
>Whatcha thinkin bout?
>I dunno just wasteland stuff
>>
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>>338738686
>>338738597
>>338737853
>>338733589
>>338734197
>>338727437
>>338739360
>>338739392
>>338739530
Do you even think this faggot..s in pic related could do anything the courier did through out new vegas, starting with the first thing that created the legend?

Could the sole survivor spread diplomacy, and or kill entire factions?
Could s/he survive the boomers howitzers?
Could s/he survive zion, (I mean most likely yeah...)
Could they survive hover dam?
The seria madre?
Imagine him/her trying to get dean domino and dog/god to join him to kill elijah with just (YES NO WHAT, SARCASM)
Could s/he last a few seconds in The Divide?
>>
>>338725569
>NV
>mekee
>shit

Does not compute. At all. Literally one of the most powerful builds in the game.

Shit sucks in Fallout 3, too, but it is doable.
>>
>>338740312
>that appalling lack of trigger discipline
>>
>>338740312
>Divide
with their fall apart weak power armor, and ugly slow giant peashooter guns, like the assault rifle, and combat shotgun.
>>
>>338740152
>not getting away with all the gold and locking Elijah in by using a Stealth Boy to walk out the moment he walks in
>>
>>338740152
>he didn't lock elijah in the vault

baka desu senpai
>>
>>338740312
I don't see how female sole survivor would live at all. The male was a soldier and had extensive training. She worked a desk job.
>>
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>>338728910
That's because he's voiced by this guy.
>>
>>338725004
When you take some Ghost People down, remember to hit their "corpse" with melee to dismember them. Unless dismembered, they'll rise back up.
>>
>>338740743
You can also shoot them in the head with a gun like a revolver or the holorifle as they lie on the ground.
>>
fallout 2 looks amazing
but the pregress looks a little too slow is it good ? or does it get frustrating after a while ?. i havent played any fallout games though
>>
>>338740743
They die the moment you cripple one of their limbs so it's easiest to just twat them in the head with a knife spear

Moment you cripple it, it explodes and takes them out regardless of their remaining health
>>
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>>338725485
have people that say this even played the game?

or do they just have some actual brain disorder?
>>
>>338740986
>pregress
I'LL PREGRESS YOU!
YOU!
>>
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>>338740239
Why are deathclaws so moe?
>>
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>>338741173
>>
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>>338741330
They're mutated Jackson Chameleons, which are pretty moe in their own right
>>
>>338740590
The male was a soldier during the second cold war, it's not like he saw a lot of combat, when compaired to spending weeks in the horrible places the courier went, and the sole survivor lived in a wasteland boston, not the lonely desert.
>>
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>>338741330
The one thing that Fallout 4 does best is the deathclaw designs.
>>
>>338731306
BIG IRON ON HIS HIP
>>
>>338741330

>Deathclaw Boo, what's the matter with you?
>You don't act like the other Deathclaws do
>You wear a disguise to look like human guys
>But you're not a man, you're a Deathclaw Boo
>>
>>338741603
WHAT THE FUCK..
...
what is that from?
>>
>>338741330
Why are they so sexy
>>
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>>338724210
I liked it
>>
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>>338741756
>>338741330
>I'm telling you, the new Chairmen of the Tops is a big, fat deathclaw!
>"Well, I do hear he can be pretty ruthless. Certainly wouldn't wanna pick a fight with 'im."
>>
>>338739360
>Dog gets fucking angry if you switch him out with God too often, tries to blow up the entire casino with you in it.
>Dean Domino gets assmad if you try and bargain with him, he'll try and kill you in the casino due to a successful Barter check

I actually fucking loved this so much when I found out about it. I got probably one of the worst endings and was so confused as to why, I did so many speech checks and everything.
Then I find out that they actually have really unique personalities and the shiny speech check =/= best outcome. Seriously a well done job on Obsidian's part.
>>
>>338742308
You can still convince Dog to step down if your Speech is good enough.
>>
>>338731306
Roll it
>>
>>338742463
If I remember correctly, Dog/God was the only companion who didn't turn against me. Dean and the mute chick did.
I should really replay it again and this time keep in mind how their characters work.
>>
>>338741781
Yeah, I need to know as well. So I can avoid it...
>>
>>338742625
Christine can turn against you? When?

She's pretty important for getting into the vault.
>>
>>338742972
>She's pretty important for getting into the vault
>>338739552
>>
>>338742058
As someone who always goes with House, this is accurate
>>
>>338742625
I never let Dog out so he was pissed at me, I guess. Christine never turned on me, though. Neither did Dean (I just didn't have enough Barter for his check), still shot him in the head. What a bastard.
>>
>>338742058
your bait is shit bud
>>
>>338742646
sure...
>>
can you betray all factions in NV, or are you stuck "supporting" one group in the ending scene.
>>
>>338743496
only thing that comes close to "betraying" everyone is going independent
>>
>>338742058
Pretty sure yes man is a fan fiction ending.
>>
>>338743496
You can betray all factions, that's what the 'Independent' route is. Yes-Man is the quest giver in that scenario but he does what YOU want, not the other way around

>He suggests getting the army of securitrons under the Fort
>You can choose to blow them the fuck up anyhow, Yes-Man sticks with his namesake and tells you how ''''smart'''' that was

>He suggests getting rid of the Brotherhood, the Khans
>Tell him to fuck off in both instances, keep them both around

Independent really is you supporting you above anyone else, even the Kings or the Families.
>>
>>338731306
I finally found a controller so I can stand playing it
let's roll
>>
>>338725701
Obsidian has RPG mechanics and storyline down pat. One of the most underrated studios around.
>>
>>338736080

I wouldn't recommend Meltdown if you're using plasma. That's a real great way to kill yourself or your companions.
>>
I'm gonna go Luck & Charisma for my main stats, any tips?
>>
>>338744387
I just don't like PoE at all, I want to like it but just can't. Maybe Tyranny will be good.
>>
>>338731306
Rawlins
>>
>>338739360

There's a number of ways to get Christine murderously mad at you. For instance, I threatened to stuff her back in the Auto-Doc when I got annoyed at her poor communication skills. She took issue with that.
>>
>>338744631
>Charisma
Focus on non-combat stats because your companions will carry you the entire game with their higher armour and damage output
>>
>>338744646
It's old school western RPG mechanics. I loved it, perhaps because I'm older, but I can understand that older style being difficult to get into if you didn't experience them before.
>>
>>338744427
If it helps I'd probably be at a distance most times, though I understand the issue (especially if I use the Multiplas rifle) with self harm in the issue they get close. If they somehow do, I was thinking of using a weaker weapon (Plasma Defender) to offset damage to myself when they die since the damage from the explosion is relative to that of the killing-blow.

As to companions, I was going to use mainly Raul and Lily (character is fascinated by the mutates), I was thinking of getting Spray n Pray to minimize damage to Lily since she gets close to the enemies blowing up.
>>
>>338740590

The Vault Dweller and Lone Wanderer weren't explicitly trained either. I mean, it's always possible the vault trained them, but if you headcanon that then you can just as well headcanon the female SS spending some time at the range.
>>
>>338744961
Gonna try to get into it again. What difficulty you reckon I should go for? And class or whatever they are.
>>
>>338745105

The Plasma Defender is actually the source of my advice. I used it as the close-range sidearm for my laser rifle courier. Meltdown was a mistake, for my money anyway.

Though I did play on JSawyer's with fairly middling armour. Maybe your experience will be better.
>>
>>338745387

What was your original problem with the gameplay?
>>
>>338745446
Sawyer also makes Meltdown affect only Plasma weapons, so you can just use other energy gun in close combat.
>>
>>
>>338745446
Meltdown is going to be a bit of a must for my playthrough, I'm too interested in the perk and would like to make it work. JSawyer is what I'm going with on my end, is the explosion using the Plasma Defender STILL powerful enough to blow up your courier despite lower damage? Do you have high Luck / Crit chance?

If I must, I can have a laser weapon instead for when its uncomfortably close, JSawyer makes it so only plasma weapons activate Meltdown now.
>>
>>338745676

Well, maybe I was just careless. And I'm probably exaggerating the number of times I blew myself or Raul to hell in my own mind.
>>
>>338733456
Metro 2033/last light I suppose
>>
>>338736226
>intentionally gimping yourself so you can brag about how hardcore you are

Tryhard
>>
>>338731306
Let's do this
>>
>>338745387
Very Hard I've gotten so used to I can't tell if lower difficulties would make it less fun or not. I'd say start with Very Hard and, if you're forced to save-skum 3 times in a row, switch to Hard and see if it goes better, then you can switch it back up when you start to feel it gets boring.

Keep Hardcore Mode on at all times though, it really does add a lot of flavor to NV with the need to drink/eat/sleep, weighted ammo, etc.
>>
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Do you guys play with or without a capped framerate in fallout 4?
Tried unlocking it and it's a totally different game but it also kinda shits itself.

Does feel like the brakes have been removed, tho.
>>
>can't go back to F4 with the shit writing and rpg elements
>can't go back to NV because of the shit gunplay
>can't go back to 1/2 because I've played them to death for years
Waiting till some modder ports NV into F4, life is suffering
>>
>>338744961
I've played every Infinity engine game and compared to ALL of them, PoE is just ass. They went full retard with overbalancing, engagement system, needless lore dumps and cutting Avellone's dialogue was dumbest move the've made in years. Also, those backer NPCs, jesus fuck. It's still miles ahead of shit that mainstream developers produce but that's not saying much.
>>
>>338745989
I think he was asking about PoE. And I don't think Very Hard is the way to play FNV with Sawyer's mod, not at least according to Sawyer, anyway.
>>
>>338724210
I'm playing Sawyermod right now as a computer engineer soft pacifist run (will deactivate robots and hunt animals for Hardcore mode) and loving it.
>>
>>338745537
I played a ranged classs but attacking took forever and so by the time I first a second shot they were in melee and one shot me.
>>
>>338746318
>tfw played the entire game on Very Hard for a whole playthrough with JSawyer

Fuck. I thought Very Hard was what he intended. I was able to get through the most of it, mostly in part to a lot of god-tier Survival dishes to get my HP up continuously and some tricky maneuvering with my melee character, but fuck was it still tough. Deathclaws killing you in a single hit even at level 35 meant I had to luck out with crippling them fast and mercilessly.

What does Sawyer recommend for his mod as he designed it? Normal, Hard?
>>
>>338746747
He said he only tested it on Normal. I found that it gets a bit too easy at some point, but then I just installed Increased Wasteland Spawns and fiddled with that for a bit.
>>
I would probably like NV a lot more, but for some reason the cursor stops working on the pipboy after pulling it up a few times. Got tired of the main tool that I use not work properly. Uninstalled. Will probably come back to it later though and see if it starts working again
>>
>>338733456
Well Metro 2033 has similiar setting and atmosphere but it's a linear shooter. Still a good game.
>>
>>338731306
Rolling for something good
>>
>>338746869
I think I'll be okay to play on Normal next time around then. Would make things less of a headache for sure on some parts.
>>
>>338731306
rolllll
>>
>>338731306
From where you're standing this must look like a 18-carat run of bad luck... but the truth is, the roll was rigged from the start.
>>
>>338731306
Rolling

Is there a similar sheet for this for Fallout 4 by any chance? I realize the options for that are more limited but I'd be interested in seeing others' imagination
>>
>>338742058
>afraid to make their own decisions
Well yeah I'm kinda afraid if my decisions are correct when there is a guy around that can predict events and long cause-effect chains with pinpoint mathematical accuracy.

Independent ending is only possible because you had all the data House gathered at hand and it will all go to shit eventually because there is no House to gather that data anymore.
>>
>>338725569
I was a light armored melee build in New Vegas and I was playing on Hardcore mode and I went around wrecking most things in a few swings of a modded Katana. Melee is OP
>>
>>338747940
>pinpoint data
why did he fuck up the original delivery of the platinum chip then?
>>
>>338748096
Nobody's perfect
>>
>>338744016

>He suggests getting the army of securitrons under the Fort
>You can choose to blow them the fuck up anyhow, Yes-Man sticks with his namesake and tells you how ''''smart'''' that was

This is one reason why I have repeatedly gone independent, it's always funny when no matter how stupid you act Yes Man praises you as a genius.
>>
>>338748096
Having enourmous amount of data doesn't mean you know everything, just as knowing the odds doesn't mean they are always in your favour.

He didn't knew when the bombs are going to fall, made a prediction, was off by a few hours. That's pretty fucking pinpoint in the grand scale.
>>
>>338748096
By literally a single day, Anon. He was off by LESS than 24 hours for the delivery before the bombs hit, all things considered with everything else I'd say he did pretty fucking good with predicting how things would turn out, less than 1% margin of error.
>>
So I just started Dead Money, got the crew together, I have to say I do hate not having any of my equipment but I can see why they would take it from you. The worst part are the speakers, I can't see them and the ones I can see can't be destroyed. If I had some curatives things wouldn't be so bad, but with Small Frame my limbs are getting crippled in one punch from the Ghost dudes.
>>
>>338725706
Chill dude. I never tag any combat skill. My go-to is to tag Lockpick, Science, and Speech, then taking Good Natured and Skilled (because you earn exp so fucking fast that it doesn't matter anyway).

That's my OP as fuck start.
>>
>>338748096
This is literally like saying

>if you are so go at poker, how come you lost this single hand?
>>
>>338725485
>this b8 again
>2 theme park games and only one actual RPG
>they're all the same
>>
>>338748468
Doctors Bags from the Vending Machines and the AutoDocs in the Medical District if you're still in the Villa
>>
NV is just so goddamn comfy and you genuinely feel like you're exploring the world and taking part in it while FO4 is just those damn radiant quests.
>>
Laid back and casual reminder that Fallout 3 was pretty bad and ruined the series
>>
I loved Fallout 3, actually. NV definitely had a better story, but 3's isn't as horrible as memers make it out to be.
I don't know what the fuck happened with FO4. It feels like they had all the right pieces of a good puzzle, and then proceeded to let a downsie try to put the puzzle together.
>>
>>338748468
>The ones I can see can't be destroyed

If they're blue/sparking they're destroyable, if you're seeing red then yeah you'll need to find a computer to shut them down, but they're never too far, just look closely and don't chance too far if the collar starts beeping too fast.

Keep in mind it's not always the red/blue speakers: they're just common radios laying around, sometimes on their side or a bit hard to notice, look carefully and listen for the the static, it gets louder as you get closer to the source to turn off.
>>
>>338725706
Tags are hardly a part of roleplaying.

They are actually pretty fucking retarded and I don't get why Obsidian didn't change them to work like in F1/2.

In F1/2 they made it possible to choose 3 skills that you are going to progress faster into, which pretty much defined your playstyle.

In 3/NV it's literally flat bonus 45 points. It doesn't define anything. I could spend those points in lockpick, repair and science only to spend my entire next few level ups on guns, sneak and survival or vice versa and it doesn't make any difference whatsoever.
>>
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>>338748694

I never finished NV despite doing nearly all of the DLCs and reaching max level. If I'm going back in do you have any overhaul mods that will make it enough of a different experience to play through again?
>>
>>338748706
Your bait is over seven years old, anon. Let it go; nobody bothers falling for it anymore.
>>
>>338748706
3 ruined it, FNV restored it to former glory and beyond, then, of course, Bethesda made another one.

>>338748812
Because FNV skills cap at 100%.
>>
>>338736226
>>338745836
VATS has only ever gotten in the way. I only ever use it when something is just in my fucking face out of nowhere, and it was unnecessary in New Vegas especially.

And even if you use it frequently, the perks related to it are practically wasted perks.
>>
>>338748548
losing a single hand of poker doesn't lead to the partial destruction of the casino you're in and put you in a coma for 200 years.
>>
>>338748859
I love JSawyer and would recommend it, fixes a lot of balance / bugs.

For total overhaul I'd say Project Nevada is the best option, plus its compatible with JSawyer
>>
>>338748796
>>338748661
So is this dlc longer than Honest Hearts, and do I have to deal with these speakers the entire time?

>>338748694
>not pictured
>swarm of 20 Cazadors
>>
>>338748928
>obsidrones are really this delusional
>>
>>338748928
>Because FNV skills cap at 100%.
This is simply a matter of scale and relativity.

They could scale the amount of skill points/level or even redesign the whole scale so progressing twice faster (or even not twice, maybe just 50% faster) would be meaningful.
>>
>>338748812
>45 points
15

It defines what your character was good at before you started playing them
>>
>>338748859
just play differently nigga, NV actually makes your choices somewhat matter
>>
>>338738686
>>338739360

God i loved Dead Money.
>>
>>338748962

I'll look into those, thanks. Also not the first time I've heard of a recommendation on Project Nevada.

And JSawyer just changes raw values for balance? Like NPC health and damage values and so forth?
>>
>>338749048
I never timed it but I think it's a bit shorter. In HH there are a few side quests, plus unmarked quests that eat up a good bit of time like the Survivalist, bigger map.

For Dead Money I think there's less exploration involved and no side-quests, it's more straight forward throughout. The radios will be a presence throughout though, they're present both in and out of the casino
>>
>>338749196
>And JSawyer just changes raw values for balance? Like NPC health and damage values and so forth?
No
>>
>>338748904
If that's bait you're a poor excuse for a fish
>>
>>338749170

Not different enough. I've considered going melee/throwing in vanilla NV to make it a bit different but melee combat in Gamebryo games suck fucking DONGS
>>
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>>338724210
Haven't played 4 yet, is it really worse than 3? I'm more impressed than anything.
>>
>>338749196
i'd recommend just using the core and cyber shit parts of PN
then use jsawyer and vicious wastes for balance mods
make sure you install PN and jsawyer before you install vicious wastes
there's also TTW if you wanted to play FO3 in NV
>>
I keep restarting a new character, how do people stick with he same character through every DLC and every quests. Are my characters shit or do I have ADHD
>>
>>338749252
I'm hoping Lonesome Road is longer, at least you get to keep most of your equipment. Still on the fence about doing OWB, I hated the wacky 50s sci-fi shit of FO3 doubt I'll like it in NV
>>
>>338748960
Losing a single hand in poker can mean losing month of even years worth of progress for professional players, and they still decide to do it because it's the mathematically correct choice in the long run.
https://www.youtube.com/watch?v=hImQAcfJoYM


It's the same shit. Actually it's even more justifed for House since he had no choice but to make an extremaly hard prediction and hope for the best.

And his prediction turned out to be near perfect.
>>
It's weird, I burned through as much of FNV as a could and loving every minute of it. I then bought all of the DLC and completely lost interest in ever playing it again.
>>
>>338749112
They did redesign the skills already. I don't mind the way FNV does it at all, I like freeform systems.
>>
>>338749126
>15
You get 3 tags.

>It defines what your character was good at before you started playing them
It's still extremaly flawed because you can get to level 2 or even 3 right away.
>>
I pretty much shelved FO4 until recently when they made survival more like FNV's

Makes it at least somewhat more enjoyable
>>
>>338749196
That and a lot lot lot more http://fallout.gamepedia.com/JSawyer

Lots of changes to NPC's, perks, player stats, damage from weapons, DR is made a thing again on Medium/Heavy Armor, etc. No need to read through the whole thing but the biggest things to remember are:

1. Player Level Cap is now 35, not 50.
2. Health is decreased
>Original HP: 100 + (End * 20) + ([Level - 1] * 5)
>JSawyer HP: 50 + (End * 10) + ([Level - 1] * 5)
3. Carry Weight is decreased
>The default weight is lowered from 150 to 50
4. Penalties for Hunger/Thirst/Fatigue/Rads come later than before (400 instead of 250) with the additional levels coming faster after that (every 150 after instead of 250)
5. Item Scarcity is increased, especially Purified Water
6. Less than half XP granted for all quests now, XP amount is 33% higher for each level than before
>>
>>338724210
The following build will allow you to get the best possible character.
>S 5 (7)
>P 3 (5)
>E 9 (10)
>C 1 (3)
>I 9 (10)
>A 6 (7)
>L 7 (9)

Traits: Early Bird AND Small Frame, Fast Shot, or Four Eyes.

>Grab a Wasteland outfit and a hat
>Now, run to Freeside through the pass that (sometimes) has the blind deathclaw. Avoid all enemies and discovering locations.

>Arrive in Freeside and buy the Naughty Nightwear from Mick and Ralph.

>Now go to Atomic Wrangler and clean house
>Go to clinic and get intelligence upgrade
>Use Science or cash to get into the Strip
>Clean out all casinos on the strip.
>Go buy all SPECIAL upgrades

Fast Travel back to Goodsprings with following stats:
S: 6 (8)
P: 5 (7)
E: 10
C: 2 (4)
I: 10
A: 8 (10)
L: 8 (10)

And of course, since NV is a JRPG, make sure you always keep a few uniforms and hats for whatever the occasion may be.
>>
>>338748859

For gameplay:
Project Nevada, also allows you to make the game more STALKER-ish via increased damage and decreased loot
Realistic Damage Values (makes shootouts more deadly, like instant kill headshots on you and your enemies, etc)
Increased Wasteland Spawns
Gun Behavior Mod Merge - realistic reloading and other operator shit
New Vegas Restoration
any weather mod
More Perks
New Vegas Enhanced Camera

Weapon stuff:
Millenia's weapon packs
Classic Fallout Weapons
STALKER weapons
Optics of New Vegas
1st person animation overhaul
Weapons Ammo and Condition checking (available on gunetwork)

Visual stuff:
Texture mods
ENBs
Fallout Character Overhaul or New Vegas Redesigned
Interior Lighting Overhaul
IMPACT

Armor and clothes:
shitloads, but anything Dragbody does is great
Spice of Life
Holster gear and rifle holsters

Random immersion stuff:
CAM - chems alcohol and meds
Companion sandbox
Populated casinos
Readius
Bottle That Water
>>
>>338749357
Project Nevada with JSawyer's mod and NV bounties is my to go for NV playthroughs, try that. Some say that Tale of two wastelands is good for exploration of F3 areas but i doubt it fixes overall shitness of that game.
>>
>>338749946
>but i doubt it fixes overall shitness of that game.
it's at least mechanically better due to being in NV's engine
and if you just want an excuse to play more fallout it works well for that
>>
>>338749443
If you didn't like it in FO3 I'm not sure you'll enjoy it in OWB either, but OWB has some enjoyable bits. Particularly the Sink, which is possibly the most useful home in the entirety of the game, along with three great perks. Also not all of the characters are totally annoying, Mobius is pretty chill.

Lonesome Road lacks Side-quests like HH has, and I feel it's slightly shorter than Dead Money at least from memory, but it is a shit-ton harder and has a great story to it as well. It really does test your end-game Courier.
>>
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>>338749917
>Min-Maxing

Why though
>>
>>338746071
>>can't go back to NV because of the shit gunplay
But anon, Fallout NV already have the Fallout 4 gunplay if you install Project Nevada
>>
>>338750170
>Lonesome Road lacks Side-quests like HH has

For the most part, its a straightforward shooter set in an apocalyptic landscape. If it had some more set pieces it could be COD: Fallout edition.

>Bad guy with bad motivation
>Forced companion
>Linear exploration, mostly in abandoned military bases, mazes of streets, and literal highways.
>Enemy Spawn Triggers
>No alternative to achieving your goal. Just walk in a straight line and kill things until you reach the end.
>>
>>338750431
Why would I want to create a character that leaves inaccessible content in the world?

Besides, Min-Maxing lets me get more XP, which lets me become horribly overpowered even faster. Not to mention that once I get to OWB, you get the lights that add SPECIAL and the Spine, Heart, and Brain perks that add a ton of resistance and SPECIAL.

Honestly, because of OWB and LR, you almost have to have a sciencey or jack of all trades character.
>>
what it comes down to is """"PLAYER FREEDOM"""".thats why fallout 4 sucked and oblivion is objectively the best bethesda game.
NV had fare more choice than 3 but both games let you do what ever you want for the most part. my favorite thing to do in a bethesda game is to stroll into a village or town and slaughter everyone there after a bit of questing. Fo4 dropped the ball on that one because its juts a first person shooter with rpg elements designed to appeal to a wider audience
>TL;DR normies ruined fallout
>>
>>338750825
>oblivion is objectively the best bethesda game
>my favorite thing to do in a bethesda game is to stroll into a village or town and slaughter everyone there
<NPC is unconscious>
No Anon, you are the normie.
>>
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>>338746071
>F4 gunplay is significantly better than that in NV or even 3
Can we stop repeating this bullshit.

Gunplay in F4 is *marginally* better than that in F3/Nv. It's still gamebryon, it's still extreamly inferior to that of even years old FPSes, it's only a *little* more fluid and has leaning.

Meanwhile NV has a *lot* better wepon variety, weapon designs/animations, and doesn't have retarded mistakes like webm related.

If you are hnoestly impatiently waiting until subpar gunplay from NV is remade into slightly less subpar gunplay in F$, I reccomend you play an FPS with character progression like Far Cry 3/4 or something and see that F4 is pretty damn shitty both as an FPS and an RPG.
>>
>>338751147
>Pipe guns
>Ejection ports that kick shells back in your face
>Fire once, reload 5 bullets
>>
how the fuck do I stop myself from cheating when on PC while whenever I played on console I never cheated
>>
>>338750812
>Why would I want to create a character that leaves inaccessible content in the world?
Because you SHOULDN'T be able to see/do everything in a single playthrough, that's what adds replayability to a game is to make different characters that'll receive a different experience each game. Games like NV do this well, making it extremely hard to be great at everything at once like All 10's SPECIAL in Fallout 3. Fallout 3 you never have a reason to play more than once since nearly all characters can be made optimal in all skills/attributes where as NV it encourages going through multiple times because you pick/choose which abilities you'll be able to use.

Even Fallout 4 does this better than Fallout 3, while it still has the Bobbleheads and a non-existent level cap It's still nearly impossible to get to all 10's with any character.
>>
>>338751147

Did the animation for reloading the entire gun play for just one bullet?

Man, just how fucking lazy have Bethesda gotten just recently? Remember when Bethesda games might not have been the best games ever, but they at least tried? Now they're not even fucking trying.
>>
>>338750812
>Why would I want to create a character that leaves inaccessible content in the world?
Maybe because being able to access all the content is immersion-breaking and breaks any and all sense of roleplaying?
>>
>>338751147

Meanwhile some guy in his mom's basement made this for NV

https://www.youtube.com/watch?v=DNOY2duwaK4
>>
>>338725569
Early game Melee in NV is hard but mid-late game and one good weapon you become death. Only build more powerful is Explosives.
>>
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>>338751147
They just didn't care

Watch the bullet when the camera turns
>>
>>338751628
>This Machine
>mags left
>mags
>>
>>338751628
Damn, that's pretty good.

I would only change the one for the revolver, hard to actually count when he rolls the cylinder this fast.
>>
>>338750969
in oblivion you can murder almost anyone, you cocksucker. and i was referencing why FoNV and Fo3 are good because you can kill most people not essential to the main story.
>>
>>338751767
>he doesn't carry spare internal magazines
It's like you are not even trying
>>
>>338751834
"Almost" anyone. The ones you can't will just fall down unconscious. Same with FO3.
>>
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>>338751834
>FO3
>people who would break their questlines
>children
>NV
>one robot that respawns so you can always end the game
>children
>ED-E in Lonesome Road
>>
>>338751689
>Early game Melee in NV is hard
>You can find Chance's Knife two minutes after exiting the doc's house
>>
Raul or Charon, who is the better Ghoul companion?
>>
>>338752136
Raul is voiced by motherfucking Machete.
>>
>>338752136
Raul would've gone into that room without needed to be modded

And then he'd make a quip about it being like a trip to the spa or something
>>
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>>338751593
>>338751407
>roleplaying

This is an unknown concept to me.
Just one of those things I never understood.
I've always entered RPGs with the goal of finding the limits of the rules.
>>
>>338752050
That's not true, like, I wouldn't list Yes Man (because there's a lore reason, kind of), but there are two adult (and very important!) characters who get "essential" tags. Hint: only temporarily, though. Can you guess them?
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