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What's a game genre that hasn't been invented yet?
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What's a game genre that hasn't been invented yet?
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>>338484495
OP is probably some shill from some game house trying to fish ideas for free.
>>
Second-person shooter.
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>>338484618
I'd go to reddit if I wanted good ideas.
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>>338484495
2-man character.

Two players control the same character and have the option of working together to fight against other groups of players or to solve puzzles for a moderate reward OR to jettison their control of the character just before suiciding spectacularly for even more points.

Sort of like the prisoner's dilemma, but in a video game, and you have no way of knowing if the random person you're matched with is intending to work things out or if they're going for the kill, and the difficulty in working together with the same set of controls means you can't entirely be sure, either.
>>
a first person hunting game from the perspective of the deer.
or bear.
or... pheasant, turkey, whatever.
part stealth, part wilderness parkour, part mauling a human and feeding it to your cubs.
salmon fishing minigame.
>>
Turn based FPS
>>
what a fat racoon

she should be ashamed of himself
>>
>>338484792
>>338484795
Not a genre, dipshits.
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>>338484935
isn't Valkyria Chronicles kinda like that? a turn based TPS
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>>338484628
ackshyoually

http://www.kongregate.com/games/himojii/second-person-shooter-zato
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>>338485013
You come up with something, then.
>>
>>338484795
>another meme simulation
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>>338484618
He's clearly a super cute sloth you moron.
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>>338484792
Cho'gall from HOTS
>>338484795
Evolve?
>>
>>338484935
Supa hot
>>
>>338484495
Sandbox city sim RPG mixed into one.
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>>338485084

Seeing this site reminded me of that fun time travelling robot game, thanks anon.
>>
>>338484792
Sounds similar
>2 player co-op single player 007
https://www.youtube.com/watch?v=hWDRtyq3Yhg
>>
Let's talk about sloths instead. How good are they as pets? Because I want one. What kind of climate is acceptable for them?
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Mega mech mmo

Multiple players are placed in a Single mech and each control one part of it. They must fight other teams in large arena death matches. Higher rank matches put more players in more complex mechs.
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>>338486417
Like QWOP with 12 people, I like it.

You'd get situations where one guy is just shooting missles wildly while another is just wiggling the legs on the ground as the arms try desperately to scrape their way towards the opponent.
>>
>>338486313
fuck you american cunt
stop with your exotic pet bullshit
let them live in the nature where they belong
>>
A RTS dating sim where you must sabotage your friends' dates through information gathering, false flagging and dirty tricks.
>>
Second person shooter.
>>
>>338486648
Initially, yes, that's how it'd probably look, but teams would emerge who can actually do their jobs and approach and start killing other teams. It'd be like watching hundreds of dish wash up on shore, and seeing which learn to walk.
>>
>>338486858
kek
angry brazilian spotted
>>
>>338486915

I'm trying to picture what the view will be like but it's making my brain hurt.
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>>338487085
Just imagine the camera in older resident evil games is an actual camera in game watching them.

Second person fps
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>>338486915
It actually might be kinda cool to see yourself killing people from the view of the people being shot.
>>
Oregon trail with RPG elements and turn based combat
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>>338486417
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>>338487551
That has got to be the worst .gif I have ever made. I'm sorry.
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>>338484792
>Octodad
>Surgeon Simulator
>>
>>338484495
I don't know, it hasn't been invented yet.
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>>338487551
And to think I was worrying about my hairline
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Stalking games

Where you stalk a single target for an entire game and then you kill it and the game ends.
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>>338488113
there's a bunch of games like that, just with a new target each level
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>>338484495
non-fiction
>>
are there any games about programming your own robot, not counting things like FFXII's gambit system?
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The Wharckhpoohunst
>>
>>338484495
Dunno, a game where you have to possess certain characters and stop them from doing quests with a jury of other players to rate it?
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>>338488353
Armored core doesn't actually have programming but it does have a pretty in depth robot creation.
>>
Not a genre but are there any games where it turns out you're the bad guy?
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>>338488604
FFT:A :^)
>>
>>338488604
Bioshock: Infinite and Spec Ops: The Line leap to mind.
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A first person fighter
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Mooncore
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>>338485013
That's because they haven't been invented yet, mongoloid.
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>>338487505
So it'd be an RPG.

That's not a new genre, fucknuts
>>
>>338488604
you were the bad guy all along, or you end up becoming a bad guy by the end?
>>
>>338488878

More the former, something like I am Legend.
>>
>>338488604
Lords of Shadow
>>
>>338484495
Games that are clones of my upcoming vidya
>>
>>338488604
NieR
>>
Real time chess
>>
>>338488604
[prototype]
>>
Cryptid hunting game. Like those hu ting games you see in arcades. But you hunt cryptids.
Wait, I have seen this, but it was extremely shitty and I'm pretty sure it only had the Rake.
>>
>>338484495
Discovery sandbox action game. A few games have skated around the idea (Prototype among them) but none have really nailed it.

Basically, the idea is that the player character has an immense array of incredible powers available to him right at the start, but the game doesn't teach him how to use any of them. They all have unique properties that can be used to clear certain obstacles, harm certain enemies, solve puzzles, etc., but the game never explains to the player how they work, what their properties are, or even how to execute them.

The core gameplay is like an inverse of a standard action game, where you start weak and gradually build up new powers after you've mastered your old ones; the game demands that you fuck around in the sandbox in a methodical experimental fashion, slowly sussing out how the mechanics of the game work and how they can be used to progress.

Another pitch, Secretly a Horror Game

Frog-Fractions style game, where there's a fully functional and complete game, but there's also a secondary horror game lurking behind the veil. Players who explore too far will start to discover a dark and broken world lurking behind/underneath the surface game.

I guess The Talos Principle also sort of did this, in a way, but it didn't really commit to the idea of the horrible broken god machinery being completely ancillary to the main game (in fact it sort of beat you over the head with it)
>>
>>338488604
Metro 2033
>>
>>338488604
both KoTOR's, moreso the first
>>
Racing RPG

You win races to get experience points for your car, and you can spend level up points on different car attribute points on wheels, headlights (to blind other racers), and engine power. You can spend credits in the racing item shop to buy racing armor for your driver waifu and there are dungeons you have to race in to get to the final car boss. Secret shortcuts give you the opportunity to fight supercars in brutally long endurance fight races that drop endgame racing parts if you win.
>>
>>338488604
Shadow of the Colossus
>>
>>338489248
This could be really fun if some of the powers were physics or movement based.
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>>338489330
Don't lots of racing games work this way? I know SART did
>>
>>338489330
>final car boss

If there are dungeons there should also be car wizards.
>>
>>338489330
>>338489441
Pretty sure JakX Combat Racing did the first half of that.
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>>338489441
Is that like an adventure racer?
>>
>>338489330
Need for Speed Underground 2, ModNation Racers
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>>338489149

>what is FPS
>what is mystery
>what is adventure
>what is horror
>>
>>338484495
Not-games... no wait that's phone apps.
>>
>>338484795
There is a beer simulator in the works. But I don't know if you get hunted.
>>
>>338489439
I envision lots of them being that way.

An example: you can glide, but only by jumping, crouching in air, then pressing forward+jump as you release crouch (for an anim sequence of balling up and lunging forward in midair).

The sort of thing you might accidentally do one time while wailing on the buttons but could almost never stumble upon. You'd have to realize that crouching in-air balls you up and alters input functions... Then experiment with inputs to figure out that you can glide if you do certain things just-so.
>>
>>338484495
survival horror racing game
>>
When was the last time a genre really took off anyway? Seems like we've had the same stuff for a while. MOBA'S?
>>
>>338489248
All I remember about Frog Fractions is making bug porn.
>>
>>338489112
https://en.m.wikipedia.org/wiki/Kung-Fu_Chess
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>>338484495
Strategy Porn
>>
>>338489571
Sonic All-stars Racing Transformed... I'm pretty sure vehicles had upgradeable stats and abilities, and I know that there was an "overworld" and which races you picked led you down a branching path of alternate races and such.

Also Diddy Kong Racing had racing "boss fights", side quests, etc... no upgrades though.
>>
>>338489836
MOBAs are probably the only entire genre being invented recently. Most evolve rather than straight out get invented, though. Even something like Minecraft is sort of an amalgamation of things like Harvest Moon and sandbox games, with building elements thrown in.
>>
HIUSP
>>
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>>338484795
Fucking newfags.
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>>338490060
Even MOBAs aren't strictly invented, they're basically "PvP RPGs", where the whole core loop of "grind + sidequest + upgrade + advance" is turned into a head-to-head competition.

They're the natural progression of speedrunning and other things where people find ways to "compete" in games not meant to be competitive. Someone essentially cooked the idea of "who can dominate an RPG the fastest" down into an actual head-to-head contest and the whole thing evolved from there into the lane-based balancing act it is today.
>>
>>338484495
First person Hand to hand combat.
>>
>>338489832
This
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>>338488604
Hell Night
Dangan Ronpa 2
Xenogears
Shadow of Chernobyl
The White Chamber
A Dark Room

the last one does it quite nicely for a browser game, if you're not paying attention you can beat the whole game and not realize
>>
>>338487505
Banner Saga
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>>338490418
Sounds like you never heard of Zeno Clash
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>>338490418
There were two games like this where you were a tribal dude who would punch the shit out of other native enemies. It was weird as hell but kind of fun. I'm too assed to remember the name of the series though
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>>338489330
Star Wars: Episode 1 Racer

The BEST example of this.
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>>338490581
I apologize, I've heard of xenoclash, breakdown, mirrors edge, and others. I completely goofed, I meant more along the lines of how FPS games are all about the competitive multiplayer.
That's my bad.
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>>338489056
Not a bad guy, just fighting for survival.
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>>338490418
Breakdown on the Xbox was based almost entirely around this.
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>>338490436
>you drive a shit car and have to survive being followed by some psycho in some wasteland
>fuel management
>have to keep your car in one piece

basically Duel:The Game
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>>338490830
...Punch-Out?
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>>338490891
I'd actually play that. I think it'd be pretty dull after a short while though, anything longer than a few hours would get tedious.
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>>338490860
you kill hundreds of children and civlians
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>>338485284
The Phantom Pain and Fallout 4
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>>338490970
>Punch-Out
>First person
>>
MOBAs and Sandboxes are the fairly 'recent' genre, but they are in no way new or the first.

MOBAs are pretty much RTS / Tower Defense game where you control the Hero alone, instead of the whole battalion of armies, also, teamwork.

Minecraft is no way the first sandbox, survival, creative builder with dynamic world. But it does refine the gnere and pioneered it into what we're used to today.

The voxel engine, the lego-like 100% interactive world, deep crafting system and inifinitely creative gameplay made it standout.

Both are amalgamation / refined mechanics from other genre.
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>>338491016
But he didn't know.
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>>338491019
PP really doesn't have any meaningful city sim aspects in the finished product.
>>
>>338490970
Oh wow. How silly of me to have overlooked that.
I suppose that along with other boxing games that have first person would really fit the bill.
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>>338491120
Still makes him the bad guy, just not evil.
>>
>>338489832
>>338489832
Distance definitely played with this concept

https://m.youtube.com/watch?v=LcoBoSV-m5w
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>>338491019

>Sandbox
>City SIm

not quite
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>>338490970
Punch-Out is multiplayer?
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>>338485284
Isn't that basically gmod RP crap?
>>
Competitive eroge
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>>338491230
neat
>>
>>338491373
>100 people to a server
>50 waifus
>waifus are monogamous
>>
Massively Multiplayer Online Comedy Stand-Up

You're in an open world and engage in PvP comedy via webcam with people and you have to do anything to make them laugh. First person to laugh loses and they get nothing while you get experience points and comedy gold.

Hopefully it turns into a giant jerk-off session like Uno did on XBox 360
>>
First Person Hack n slash
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>>338491373
Omeagle already exists.
>>
dragon platformers

i want a spyro hd re-make
>>
Fpss
First person school shooter.
the game would be the build up to the shooting and preparing for it
>>
>>338489716
>calling a program an "app"
STOP.
>>
>>338491478
What if you had brain problems that would stop you laughing ever.
Wouldn't that make you a god?
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>>338491489
Hexen kind of
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Is shotacon a new genre for videogames?
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Silent Hill simulator. Like Evil Genius or Tropico or Dungeon Keeper, but you manage an evil isolated town. You need to balance keeping the locals happy and not just killing each other, keeping a steady supply of tourists to hand over to your evil [god/eldritch horror/lich/alien] master, but not drawing enough attention to your town that the feds, church, or demon hunters catch on to whats going on and launch a crusade against you. The happier your 'sponser' is, the more good harvests, extended lifespans and stuff you get and the more supernatural defenses you can unlock like being able to trap people in mirror worlds, making dead bodies disappear or become undead guards of the inner sanctum etc
>>
>>338491489

FUCK Sky KING rim
>>
>>338491707
I LOVE IT.
Fund it.
>>
See how we are just mixing up already existing genres instead of coming up with a new one? It's too damn hard. Vídeo games are recent but not THAT new.
>>
>>338491638
Problems like that and no real way to tell who laughs except the honor system is why the game would be doomed to fail
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>>338491497

win
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>>338491679
i don't want to fap to /ss/ today anon
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>>338491781

That's how we get Sandbox and MOBA anyway.
>>
>>338484495
Ecosystem multiplayer game in which you get assigned a random made up animal in a made up habitat and you have to do your best to survive while other players play predators, prey, etc.
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>>338491719
>FuckSky: King Rim
>world's first AAA analingus simulator
>>
>>338491901
This has potential.
>>
>>338491901

> what is multiplayer Horror-Survival

Just add fucking animal theme to it
>>
>>338488113

There's an illusion game, where you stalk a target and fuck her at the end of the level.
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>>338486417
I can see something like this, coop games in which you control a mecha or a space ship.

I know there are already games like Guns of Icarus or space station, all different and all about cooperating in running a ship, but it would be cool to have a futuristic non pvp experience.
>>
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Games where you play as a realistic animal are almost non existent. They're all anthro animals or cartoon animals.

Basically, animal simulators.
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>>338492093
I'd like something like Guns of Icarus but with a more space-y feel.
>>
>>338492001

did you really just samefag?
>>
Origami folding game
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>>338491901
That exists, I believe. Had you playing animals in post-apocalyptic Tokyo.... Though that might not have been multiplayer, my memory is hazy.
>>
>>338492226
Tokyo Jungle. I don't think it's multiplayer, and they were real animals, not made up ones, but yeah, the concept is similar.
>>
>>338492226
wasn't it called Concrete Jungle or something?
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>>338492226
You may be thinking about Tokyo Jungle, but that was a shit game and single player. It was more like a street fighting game than anything else.
>>
>>338484792
Psi ops mindgate retard
>>
>>338484495
That's a cute cat.
>>
Why not bring back beat-em-ups?

The Warriors was one of my favourite ps2 games.
>>
>>338492108
This is a genre I could really get into honestly.
Something like Tokyo Jungle, but way more fleshed out
>>
>>338492391
>hurr durr I've never seen a badger before
Fucking retards are probably going to get baited by this.
>>
Cartography games.

You don't fight people, you just explore a vast terrain, while avoiding dangers, and making sick maps. You have to traverse the landscape and use actual cartography tricks like finding landmarks and vantage points and navigating using stars and such.
>>
>>338492093

>non-PvP

that would really put off so many people from playing it

imagine Guns of Icarus or Blackwake and all you do is explore the world

even if you add some PvE to it, it's gonna get boring quick

UNLESS you keep expanding the hostile counters and eventually SOMEONE would want PvP implemented

in the end everyone would want an intergalactic war ala E.V.E, 64 vs 64, faction vs faction

everyone with their VR, seating and running in their virtual cockpit and deck and stations
>>
>>338492295
>>338492326

online multiplayer no. But there is local co-op
>>
I think we are all just saying game ideas at this point so:

Tycoon style game but with a hive of made up insects of some kind in which you play as the hivemind.
>>
>>338484792
First game that came to mind was lego star wars
>>
>>338484628
Thats what Resident Evil used to be, and Dino Crysis and other games.

>>338492108
There could be a lot more of them.
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>>338489961
Rance
>>
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>>338492108
>Otter level.
>Yfw you see three coyotes bearing down on your.

Could be a lot of fun. They'd have to make each animal control differently of course, and the control scheme would be integral to the success of the game.
>>
>>338492492

a-a-aare you a tardus?
>>
>>338492554
>you will never deny someone taking the sky from you
feelsbadman,jpg
>>
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Trap question.

It cannot have a name if it has not been invented.
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>>338490860
>fighting for survival
>ends up killing himself and everyone else
>>
>>338492504

>what is an Adventure - Mystery game

it's just an Adventure game genre, the maps are nothing but gimmicks
>>
>>338491464
It's a cool game regardless, since it's a one-car survival-racing platformer thing (the idea is to make it to the end of the course in a short enough time that you don't overheat/run out of energy and your car doesn't explode or get sliced to pieces by saws and lasers)

But by the end it just turns into a glitch-nightmare horror game for no reason

https://m.youtube.com/watch?v=2rGSu4dysYI
>>
just make a plants vs zombies clone, improve some shit and your golden

no need to reinvent the wheel
>>
>>338492742
Just forget about that and start throwing game ideas around, OP's point is already lost.
>>
>>338492742
>Trap question.
>It cannot have a name if it has not been invented.
Bullshit, look at stuff like time machines, ion drives and FTL engines.
They've not been invented yet, but when they are we know what to call them.
>>
>>338488604
Silent Hill 2
>>
>>338492779
Who says it would play anything like an adventure game though? They could make it like an Elder Scrolls game, only without combat. You could use your maps to rank up in the cartography guild, and get paid, and use that money to buy nice houses and women and horses and better tools to make better maps.
>>
>>338489330
aldur's Gate II is the worst racing game I have ever played

First off, the acceleration is clunky and unrealistic. When you hold down the mouse/accelerate button to reach the maximum speed, this speed is actually reached within the very first second of acceleration. And then when you stop holding down the mouse/accelerate button, you come to an almost instantaneous stop. This game is probably the first racing game that I've seen that lacks simple graded acceleration/deceleration physics.

In addition to that, and if that wasn't bad enough, no matter which character/vehicle you use, the speeds are identical across the board. Now, this might have been acceptable in some older games, but racing games these days make use of different vehicles with varying strengths and weaknesses. This adds a bit of depth to the game and forces you to adapt to different tracks based on the vehicle that you're using. Not so in Baldur's Gate. Here, every character/vehicle is identical to the other and choosing one comes down to merely an aesthetic preference.

The game is also an example of how innovation can go bad. The track design, while undeniably innovative, is also the worst that I've seen in any game. The tracks are riddled with really annoying s--t tacked on for the sake of being the first game to implement the gimmick. Case in point: track obstacles that range from obtrusive foliage and buildings, to annoying NPC magicians (yes, f-----g magicians) that throw s--t at you in order to distract you. The tracks are also convoluted to the point of being more like mazes than anything else, and the twists and turns of the tracks can sometimes be so abrupt as to come to a f-----g 90 degree angle.

I haven't played the first one, but if Baldur's Gate II is any indication, this is one racing series to stay the f--- away from.
>>
>>338492938
Would your character make any noise the entire game?
>>
What about something like L.A Noire, but better and more detectivery?
>>
>>338484935
Doom RPG

phone game, but still
>>
Pacifist action game.
An action game where you have to subdue your enemies, and then convince them via debate that fighting is a waste of time.
>>
>>338492606

> RE
> Dino Crisis

Those are still 3rd person shooter dumbass
>>
>>338493030
Don't see how that matters, but sure.
>>
>>338492504
Myst, Sork
>>
>>338493103
Undertale :^)
>>
>>338489330

There is a PS1 or 2 game like that. It's literally a RPG but you play as a car and instead of battles you have races.
>>
>>338493175
Just wanted to know if I could be the Silent Cartographer
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>>338493103
how would that even work in a combat system that isn't turn based?
>>
A VR game that you can play online and play patty cake with other people and also other people can watch and rate your performance.
>>
>>338493054
the dozen odd Sherlock Holmes games Frogwares made
>>
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>>338484495

Political Simulator?

The kind of no holds barred, "Oh shit, my campaign is fucked because that 14 year old intern I sucked off back in 98 is about to leak those nude pictures of my micropenis to TMZ," hyper realism that exists in modern politics.

Starting as a poor half breed minority will get you extra points to your White Guilt stat, while rolling a WASP Ivy League Fuck class will give you a huge initial boost to your Old Money and Lineage stats.

This is a game I would like to see.
>>
>>338493181
Not adventure games. There would still be threats in the world, you'd just have to avoid them.

It would be an open world game obviously, like TES or MGS V. You'd scout an area out look for any threats, explore, get lost, make maps, find cool shit, buy shit, talk to people in towns.

You wouldn't level up any skills or anything like that, anything that makes the game easier would be better equipment or improved player skill.

Think about any open world game, then imagine that you have to avoid the dangerous animals, and you have to make your own map, and are given very comprehensive tools to do so.

The map size would also be much larger than most modern open world games in order to ensure there was a lot for players to map out.
>>
>>338484495
Nonviolent Stylish Action

Like Devil May Cry, but instead of a hunter stylishly killing demons, you're a lumberjack stylishly chopping down trees.

Dual-wielded chainsaw frontflip 10-hit redwood topple combo! SSICK!
>>
>>338493376
Democracy is halfway that, it doesn't have any mechanics for blackmail or anything though

also if you make a renewable energy socialist utopia in a golden age of scientific progress the fundies and capitalists send an army's worth of assassins after you
>>
>>338488604
Baiten Kaitos
>>
Dancing games where the dancing is actually dynamic and done with buttons (it doesn't actually make you fucking dance). Would require skill, and wouldn't just be QTEs.
>>
>>338493709
You mean a flailing around like a mad fuck simulator?
>>
>>338493781
Yeah, but you have to flail stylishly.
>>
>>338493852
By doing what? Moves at certain times?
>>
Not now but in the future I hope they make one where you can restart your life and live it all over again.

Someone please make this.
>>
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>>338484716
>I'd go to reddit if I wanted good ideas.
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>>338493905
Yes, along with a beat. Being able to chain moves together with a good flow and rhythm, not using repeated moves too often.

Think, Tony Hawk, or SSX, only with dance moves instead of tricks, and a greater number of dance moves, and naturally rhythm based.
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>>338492938

> make it like TES
> without combat
> TES
> 3D

It's still an Adventure, Sim, or Sandbox game, or altogether, probably packaged in a 1st person shooter gameplay.

The map is just a gimmick.

You are exploring a vast 3D world, going for an adventure everytime you step into the unknown.
It may not be an Action game, it's still an Adventure game.

A purely "Map-making" game would focus on the map mechanics itself, rather than the in-game 'world' or 'environment'

Imagine you playing a guy, sitting on a desk.
You're a map-maker.
The game SCREEN would focus on the desk, on the canvas and papers, and you would do stuff on it.

That's how a purely 'Map-making" game would work.

Have you played Papers, Please?
It would play similar to that.

If you add the vast 3D world in, where majority of the game is you exploring the world AND THEN you go back home and make the maps, it's mostly an Adventure game rather than a Map-making Sim.
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>>338493909
It's called Suicide
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>>338494194
Okay then.
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>>338494194
You know cartographers DO go out into the wilderness with surveying equipment, right?

They don't just sit at a desk and draw a land-mass and go "yeah, that's probably accurate"?
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>>338494349
>They don't just sit at a desk and draw a land-mass and go "yeah, that's probably accurate"?
Have you SEEN old maps?
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>>338493267

Played MGS:V? Attack and succesfully subdue them and button prompts come up, letting you pick an option to "Interrogate" the subdued enemy.
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>>338493709

It's just a fucking Rythm game then, Jesus.
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>>338494421
sorry, my brain didn't register the 'subdue' part
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a pirate game but also you can shoot fireballs and fight tae kwon do
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>>338493267
Run away trying to not get hit, while also selecting the best responses from the 4 that appear above your head. Things you say effect the story and outcomes of events. Like alpha protocol or deus ex dialog, but in realtime combat.
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4D platformer
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>>338484495
>>338494642
A pirate simulator
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>>338494538
Except no, because you're not pressing specific buttons in time to a beat. You're doing whatever dance moves you want, and being rated for it. Pressing whatever combos you want. You'd use rhythm yes, but it wouldn't be any of that project diva bullshit where you press the button it shows you and get rated. It would be completely freestyle.

Why are the people in this thread so autistic?
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>>338494751
Sid Meier's Pirates
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>>338494741
http://miegakure.com/
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>>338484495
>>338494642
>>338494779
A pirate manager a la football manager
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>>338494349

Yes.

We're talking about game.

If you want to make a Map-making Sim game, something like Papers, Please would work better.

If you want it like a fucking Skyrim-but-without combat, it's just a fucking Adventure game with map-making mechanics.

You'd spend more time adventuring and exploring, than making the actual maps.

You'd probably want some Mystery in it, yes?
Horror, no?
What about Sandbox? Crafting?
Camping by the river, gathering sticks and making campfire, spears for fishes?

In the end the fucking Map mechanics is just a fucking gimmick.

>mfw he even wanted to have a Wife, build a house and get Babies
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>>338494769
You could also deviate from the beat, filling in or pausing in order to make your dance look cooler.
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>>338494936
What's the point of making maps if you're not exploring the land that you're making a map of. That's the whole point. Your idea forgoes the most important part of map making.

The game would have to let you explore in order to make the map.
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>>338494769
So rock band 4 solos?
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>>338494769

>Why are the people in this thread so autistic?

>Pressing whatever combos you want

Oh wow.

So you want a dancing game but there is no actual accurate mechanics to tell if you danced properly, and also a ryhthm game but you can just press any combos you want?

WOW. I am autistic.
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>>338484495
the good game genre
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>>338494936
I get what you're saying about it being a gimmick, but I think you're injecting way too much of your own ideas in order to fit your description of the game.

The whole point of the game would be to make maps, and everything you do in the game would facilitate that. You'd have to explore the world yes, and that's in order to actually know what the fuck you're making a map of. The mechanics would all be there to assist you in making maps. And you wouldn't just stop and make a map at one point. You would constantly be recording data, making sketches, drawing topography, and adding this information together into your maps. This would all be done WHILE you're exploring, not at some table back home after you've gone on your grand adventure.
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>>338484495
Good
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>>338494974

> It's like a Rocksmith game but you don't actually hit the proper, accurate notes on the screen, you just attack the strings of your guitar however you want and make yourself look cool in any way you want whatsoever.
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>>338495251
You're making up your own idea of the game.

I already said, Tony Hawk or SSX, except for dancing. There would be mechanics to tell if you danced properly, because you wouldn't get as many points for stringing together moves that don't flow into each other well, or don't go with the song much.

>>338495579
There's no little meter with buttons that come up that you have to press. It's a combo based game, like a fighter, where you do combos to do dance moves, and you have to flow them together.

Christ. Did you guys never play Eddie in Tekken and just make him dance? Imagine that, but with mechanics that rate you for doing moves well or poorly, and much more styles of dancing and music.
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Reverse RTS

You play a peon who gets ordered around by an invisible AI or other player in the sky.
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>>338495836
>or other player in the sky.
Savage, Natural Selection
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>>338495836
a game like that came out recently. I forget what it's called but most people remember it for the game punishing you in the tutorial for laying on the ground in your cell outside designated sleeping hours
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>>338495396
And also, it wouldn't be an RPG. There would be no quests or side quests. You'd get money for your maps yes and earn fame in your cartography guild/community, but that's so you can buy better equipment and actually feel some sense of accomplishment for the maps you made.

It wouldn't be a game about survival, but you would have to avoid large dangerous animals and traverse dangerous terrain, because if there was no threat at all it would be less rewarding, and making the maps wouldn't be challenging at all. You wouldn't be making camp and eating to keep your stamina up or anything like that.

You would pretty much constantly be collecting data for your maps, and that would be the gameplay.
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>>338495075

And it would make it an ADVENTURE game, with a slight SIM element that is the Map-making gimmick.
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FPS Sim

It's like UT2k4's campaign mode, where you hire better and better AI to be on your team, except you're just a manager who doesn't actually fight. You just train them.
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>>338488604
Crackdown
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>>338495784

That's more of a Rythm game then.

The player character is the one dancing, not you.
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>>338496478
Adventure games typically don't have any kind of threat at all. They don't have elements of traversing terrain, and most of them are point and click.

But I honestly don't know what you consider an adventure game, because you seem to think that an open world game where you're not doing quests or killing monsters is an adventure game. That's essentially what it is. An open world game, where all the mechanics are there for map making. You can still climb and jump and run and all that, you just don't have weapons, and no one is asking you to find their lost hoe.
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>>338484716
edgy
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Fighting Game MMO
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>>338497257
There's a game in development that's doing basically that but it's not allowed to be discussed here
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Don't really know a name for it, but an MMO with stacked teams?

Sort of like a combination of Evolve, Planetside and Shadow of the Collusus. With a few players being giant monsters and 100s of players being squishy humans who fight them.

I feel like it would be best set in a medivally kind of setting with catapults, spears and old fashion muskets.

If a game like this exists do tell
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Architecture physics simulator. Not like straight up WAAAAACKY physics sim that you get from most but actual serious physics that you could expect from professional-grade software (maybe with some leeway or simulation levels for people without the processing power).
Something that actual architects and engineers could potentially pull up real quick to test something out but made more for casual playing-for-fun attitude with more accessibility for anyone.

Serious-fun simulators should just be more expansive than flight sims in general.
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>>338496271

It's still an Adventure mate.

Every article in the world would classify the game as an Adventure Simulation.

The map-making is the gimmick. It's not a whole genre on its own.
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>>338495396
So etrian Odyssey without combat?
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Horror Driving
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>>338496906
Yes, but no because when people here rhythm game they think Guitar Hero, or DDR, or Project Diva, or in other words, games where buttons float to the center of the screen and you have to press them on time.It wouldn't be like that at all, not even slightly.

You would have to have rhythm yes, but it would be rhythm like El Shaddai combat, or fighting game combo rhythm. Basically, the rhythm lets you string moves together in time to the beat of the song.
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>>338497430

> that's an MMO
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>>338497435

These exist but yeah those aren't games for many reasons. Go figure.
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Turnbased, menu based MMORPG
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>>338491023
Misread that as "Fist-Person" and kekked.
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>>338497570
Horror diving!
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>>338497570
Distance
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>>338497518
I'm sure game journalists would call it an adventure game, as they wouldn't have any other word for it, but the map making wouldn't be a "gimmick". It would be the entire game and all the mechanics would facilitate it.

I don't know why you're so hung up on the fact that exploring is a part of map making. It's not the main part. You seem to think all you'd be doing in the game is walking, while occasionally pulling out a piece of paper and drawing a line.
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>>338497430
that LoTR battlefield game, where if you're on the orcs side you can become a Balrog or an olliphant, and if you're on the heroe's side you can become a trent or some thing no one cared about
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>>338484495
top-down platformer
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>>338491707
I have to make this a reality. In a form of a text-based game though, because I can't into gfx and sound. I'll post progress in "how is that game coming" threads, if there will be any progress.
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>>338497435

> Serious, accurate, professional, industrial grade SIM
> Made for casual, fun-loving player

Yeah, man. That's a huge paradox right there.

If I ask you to go download AutoCAD right now and design me a legit working engine blueprint from scratch, would you do it?

If I ask you to go download Besiege or Scrap Mechanics and design a complex engineering marvel, would you be able to?

No you don't. 'Casuals' don't even fully delve into the mechanics and physics engineering of fun games like Scrap Mechanic, and you wan't a full on industrial-grade Sim?

Dude, lookout for some crazy complex Besiege and Scrap Mechanics builds man, you need a brilliant autistic savant to beat them.
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>>338488604
Bravely Default sort of
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>>338497601

Yeah, I was right the first time, it's an effing Rythm game, not a Dancing game at all.
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A melee based fps where you buy items and armor like in counterstrike.
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>>338497901
Just a lingering thought, but yeah it wouldn't be easy to gamify. I do wonder if there's a way to bridge the gap between job-specific tools and games though. I mean things like dwarf-fort show there are people autistic enough to appreciate really esoteric gameplay but it's all dev-side to decide that sweetspot between "this is fucking work" and game.
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>>338498627
Your character dances, the whole point is to make him/her dance. You have to know the dance moves and know which moves flow well into the other moves. You don't just press a button to dance, you have to press a combo to do a certain move, and that move may or may not work well with another move, so you have to know your dance moves and how they work.

You don't actually fucking fight in fighting games. Just because you're not up on your feet and dancing doesn't mean it isn't a dancing game.
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>>338484495
an MMO FPS RTS RPG Horror Puzzle Game
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>>338498627
>>338497518
Are you two the same person?
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>This one autist who's only here to tell people why their ideas are dumb, and then changes their ideas so they fit his narrative, and then shoots them down.

Leave the thread bro, you're not helping anyone here.
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>>338498143

hory shet
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