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I finshed DS1 and im still hungry for more. Is the second one
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I finshed DS1 and im still hungry for more.
Is the second one worth playing ?
I heard some bad things about it .
>>
>>338380795
Play DS2 last. It isn't even a direct continuation or anything, so it isn't like you have to play them in order.

Want the same type of setting? Toss up between Demon's Souls and DS3. Demon's Souls is still very solid, but Dark Souls polished up some of the more annoying aspects (world tendency, eating tons of grass for HP). DS3 is more DS1, with a couple of downsides.

Different setting? Bloodborne.
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>>338381035
Forgot to say, they are all good games. DS2 is just the "worst" of a great bunch.
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>>338380795
>Is the second one worth playing ?
Yes.

But it's not the same kind of game as DaS1. DaS2 is a lot more punishing, and requires you to more precisely time rolls and call telegraphs, and it relies on positioning more than DaS1 did.
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It has some questionable design choices but yeah, it's a great game and totally worth playing.
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>Mfw Dark Souls kiddies pretend it's better than King's Field
millenials, ladies and gentlemen
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>>338381876
It is.
King's Field handles like a maimed donkey and you can't hit enemies without almost kissing them.
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>>338381876
King's Field definitely shows its age you fedora-tipping contrarian hipster.
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>>338382014
>>338382053
>mfw millenials
these children will never understand
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I played Dark Souls 1 for about 20m and didn't see the appeal.
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>>338380795
I beat the game last night on the SOTFS edition, is the DLC still worth doing? Kinda want to get all the crowns before NG+.
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>>338380795
Yes. Don't listen to the mob-mentality memers who call it a bad game. It's a great game even if it is the weakest in the franchise.
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>>338382172
>is the DLC still worth doing?
Yes, they're the best areas in the whole game.
>>
Its pretty good, not as good as Dark Souls 1 but still a great game, make sure you get Scholar of the First Sin, and also make sure you level ADP
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>>338382172
The DLC is literally the best part of the game.

By quite a large margin too.
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>>338382254
I have to say that some of the design choices left a lot to be desired. There were some areas that were great and some that were just awful. The enemy placements were pretty shitty and I disliked how shitty the hitboxes were.
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>>338381876
I guess you are older than 35 other wise you are also millennial faggot.
https://en.wikipedia.org/wiki/Millennials
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>>338380795
Dark Souls 2 is the Halloween 3 of the series
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>>338382138
Nice dude maybe try not marathoning it next time
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>Nashandra is easy lol
Man fuck you guys, that bitch's curse bullshit and fucking one-hit laser pissed me off, especially with how fucked up hit detection was.
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>>338382116
How does it feel knowing you'll die long before millennials?

ur such a cool hipster for claiming to have playaed King's field when in raelity u probablee played it within the last 8 years
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>>338381876
I'm 31 and I've played the King's Field series, which we aren't even talking about here. You're the one bringing up unrelated stuff for no reason, other than to make yourself feel cool. Just because it is from From doesn't make it the same thing.
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>>338382564
Destroy the smoke-like things.
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>>338382481
Ouch.
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>>338382481
That is a pretty good way of putting it.
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>>338381876
There really isn't a single Souls game that can match any of the King's Field games. Dark Souls 3 comes pretty close, at least.
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>>338380795
no, its great. Not as good as the others, but its definitely worth playing.
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>>338380795
People have very different opinions on this game, you should watch/play it yourself. In my opinion it's a lot better than 3, yet still worse than 1.
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DS2 is ranked as best Souls games among pro gamers and reviewers alike. This is due to the wide range of viable builds and introduction of excellent gameplay mechanics absent in both DS1 and 3. It also sports the largest and best designed levels in the series and runs at 60 FPS even on consoles, something unheard of in any other From Software game.

If that isn't enough, it also features an ending that actually can be called an ending.
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>>338381035
>it's a you should play them in different orders because you can episode

Never understood this meme. You're not enhancing the gameplay by playing ds2 last because none of the games are directly connected, some just pander to nostalgia more than others and fan boys eat that shit up.

After the last game was hinted to conclude the series I had this mentality but there's literally no interconnected world development and the ending is open ended and pointless just like every souls game before it.
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>>338380795
It isn't bad at all. It's better than 1 in every way, and even 3 seems to have more issues currently. Hopefully those get patched soon, but at the moment 2 is the best in series.
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>>338382827
They are too dissimilar to compare on equal footing, so yeah. Saying "There really isn't a single Souls game that can match any of the King's Field games" is accurate. You could also say "There really isn't a single King's Field game that can match any of the Souls" games, because they don't match. Simple as that.
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>>338382564
>especially with how fucked up hit detection was.
I think it's pretty obvious that a lot of shitters on this board want to blame hitboxes for every fuck up they do.

Nashandra has no hit-detection problems and the dark beam is likely the easiest attack to dodge in the whole series.
>>
You should still play it.
It may very well be the worst in the series but it doesnt mean its a bad game.
It's still souls.
>>
>>338382972
1 & 3 are directly connected, a large part of 3 concerns what happened to Gwyndolin and Anal Londo in the aftermath of 1.
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>>338380795
https://www.youtube.com/watch?v=UScsme8didI

Everything you need to know about the game.
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>>338383092
That's true, but in an objective sense the King's Field games are much stronger entries in their genre. They do everything they set out to do perfectly, and they fully realize the ideas and goals behind them. Every game in the Souls series, on the other hand, is a collection of unfinished and half baked ideas that barely work together in a coherent way. They're still great fun, but they're a fucking mess compared to From's older, simpler games.
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>>338382972
Jesus, I want young people to learn how to communicate without sounding mentally challenged. Not everything needs to be or is about memes.

Anyway, I said "Play DS2 last" because it is the least fun. Why would you play the least fun game in an overall very fun series before the other ones?
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>>338383286
Can't argue with that.
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>>338380795
Its worth playing but it has some flaws. Nothing as bad as in the first one though
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>>338382172
DLC is the best part of DaSII.
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>>338383275
>I can think by myself or express a barely coherent idea so I need to post youtube videos

As expected from /v/
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Dark Souls 2 is one of the worst games ever made.
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>>338383286
Damn this nigga really wants to argue about shit that just doesn't matter.
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>>338383275
Outdated and subjective tripe. Stop posting this shit. Every complaint in it has either been fixed in patches, the sotfs edition or is subjective bullshit presented as fact.
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>>338380795
Didn't expect to watch this whole thing when it dropped, but it was spot on how I felt about Dark Souls 2 as a whole.
https://www.youtube.com/watch?v=UScsme8didI
>>
Dark souls 2 is fine but after you beat it and take a look back at it you kind of realize its not as great as the other games in the series
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>>338383649
see
>>338383627
And stop borrowing your opinions from e-celebs, you mindless fuck.
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>>338382967
whats the user score?
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>>338382172
Usually when people talk about DaS2 being good, they're referring to the DLC.
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>>338383275
>>338383649
Watching this, it's clear that it was made with DaS2 vanilla in mind. A lot of his complaints don't really apply anymore.
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>>338383778
Yeah, having the same opinion and then recommending a video that states it more eloquently than I can in a small post is "borrowing". Also, I didn't even noticed it was posted because I just answered OP before reading the rest of the thread.

How about you stop flipping your shit over things that don't matter?
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>>338383907
What complaints don't apply?

I played all of DS2 + dlc last month just for completionist sake and this video is still spot on. I honestly think that video doesn't go far enough.

The DLC isn't significantly better than the base game, only the bosses in it are. They still don't save the game.
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>>338382392

Enemy placement is fine in SotFS though. And it's not like DS3 doesn't fall for the whole "just throw groups of enemies at the player" mentality as well.

Anyway, play em all in order OP, just make sure you're playing DS2 Scholar of the First Sin, rather than the original DS2.
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>>338383856
This. The DLC was good. The base game, even in SotFS, is garbage. Don't listen to retards like >>338383627 and >>338383778
, SotFS made a lot of bad things even worse. This youtube guy's "critique" has many valid points, that apply even for SotFS.
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>>338383907
I'm one of the guys who posted the link. Didn't buy the DLC or SotFS because of my initial playthrough of DS2, so of course I wouldn't know that. DS2 just didn't live up to my personal hype and I didn't feel like throwing more money at it in hopes it was fixed.
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>>338383907
Not a single one of those complaints ever applied, even to vanilla. It's a bunch of irrelevant garbage from somebody who's not competent enough to get good at a video game. It's no wonder /v/ parrots his malformed opinion so much.
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>>338384124
>this complaint about dark souls 2 might also apply to other games, that excuses it

Every time with you dark souls 2 faggots
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>>338384170

What did it make worse? Scholar pretty much fixed most of the major issues besides Adaptability.
>>
My personal favorite after SotFS. Before it was pretty meh.
But yeah, give it a play, OP. I personally loved it.
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>>338383223
> a large part
You could make a similar argument that it's also a continuation of DS2 because you find development of the ladder builder npc's "story" and the stone giant tree's "story"

But really it has little impact on the main story, if there ever was supposed to be one to begin with. There's no conclusion, just more vagueness that was there before. A few familiar faces in different scenarios but it's all the same mundane formula from the previous games.

The story is not significant for how long it has been dragged on by the series. The only real advantage DS3 has over DS2 is the level design and pve is arguably improved - they learned from their mistakes. But the build balance and pvp design is worse than DS2 for sure.

And again the story is ultimately pointless.
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>>338384170
nice meme, faggot
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>>338384256


You haven't been around long have you? People praise DS3 for it's enemy placement, completely disregarding that they criticized DS2 for the exact same things. I guess it's literally okay when Miyazaki does it.
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>>338384323
>and pve is arguably improved - they learned from their mistakes
>Mash R1 to stunlock everything everywhere all the time
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You character controls feel a bit more "floaty." It's hard to explain, it just isn't as "tight."

Other than that I find the world much more engrossing than ds 1 or 3.
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>>338384256
If people complain about something that's been in every game in the series since day 1, then it's likely that they just don't like the series, so their opinion on its merits relative to the other games in the series rendered null.
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>>338383336
>I want young people to

Reminder that if you're older than 20 you shouldn't be here
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>>338380795
Best and most balanced PvP in the series, OP. If that's something you're in to.
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>>338384323
I don't think the majority of the level design and boss fights revolve around the ladder builder npc as much as they do Gwyn's family and that plot thread.
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Aside from Manus, it's a standalone story, so feel free to jump right in.
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>>338380795

It's worth a shot, but it's not really good.

If you want a continuation to the first game's story, then play DaSIII. It's also the most active game right now so you won't miss out on a lot of co-op or PvP (If you're interested in that.).
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>>338384572
Ahh, to be young and dumb again. "You can only use a website for 2 years maximum!" Hahaha.
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>>338380795
it may be the worst in its series but i still really liked it. it had some "adventurer" vibe to it and after finishing it i felt exhausted in a cozy way
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>>338384761
>Souls multiplayer
>not rancid shit

You also left out the part where 3 is linear as fuck
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>>338384056
Did you play SotFS?

A lot of what he says is just nonsense.

Yes the level design is kinda bad, and the world doesn't make much sense when you try to put it together logically, but that really doesn't affect gameplay at all so I could give a shit.

A lot of his other complaints are just autism that doesn't matter, like the intro cinematic, or plot complaints.

Despite how much he talks about the importance of story, it's obvious that he didn't pay attention to what any NPC said, anywhere.

From there he's whining about the multiples of enemies during boss fights, despite, outside of Throne Duo or Gargoyles, most multiple bosses are some of the easiest fights in the game. Double Dragon Ride and Rat Authority is a joke, and are basically just mini-bosses.

The guy is just bad at the game from what I'm seeing, and doesn't use the tools available to deal with what's against him,

>>338384179
I only ever played SotFS, so I didn't get jew'd to shit by From.
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>>338384514
The floatyness you're describing is probably because of your character's turn rate. In ds1, your character could pivot at any angle in an instant, in ds2 your character has to spend time turning to face the direction you're pointing the thumbstick. I prefer the turn rate because the instant 180º pivots in ds1 could be exploited to make for some imbalanced maneuvers, specifically roll backstabbing and performing running attacks in the opposite direction to which you were running.
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Does DaS2 have any superbosses like 3 had Kalameet or whatever?
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>>338385436
But A team's game was only half-finished and fell apart after anal rodeo
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After playing 3 and bloodborne 2 is unplayable. and not because the wall of "broken shit" /v/ spews every thread. its just TOO DAMN SLOW. seriously, I forgot how damn slow paced the combat was in the earlier games. After 3 and BB if just feels like the entire game is "underwater combat"
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I guess it's kept pretty lowkey, but humblebundle is selling the Scholar of the first Sin steam key for 20 bucks.

I'm actually enjoying it almost as much as DaS3 desu
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>>338385536

Yea, that's quite visible on the map, after AL the interconnectivity takes a nosedive.

Was there ever a souls game without troubled development?

DS1
>made from leftover maps from DeS
>massive quality drop after first half

DS2
>Shibuya fucks the game up massively
>Tanimura has half the devtime to remake the entire game
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>>338385436
Yeah that looks impressive. but then you remember how shit some areas and bosses in das1 and especially das2 are.

Seriously its not like they unlearned how to make these levels crazy. They just decided to spend the budget differently.

I think they should be applauded because going for a non-linear sandbox is all the rage.
In fact I distinctly remember people hating das1 because it was too linear compared to skyrim.
You are the skyrimfag now.
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>>338384621
>katanas benefit the most from phantom range (specially the running R1), have straight sword tier tracking and win every trade because of the retarded counter damage that was never fixed
>2 handing any light weapon with the stone ring renders heavy weapons completely useless
>balanced
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>>338385864

>comparing Skyrim to Dark Souls

You just went fullretard. No one asked for open world Dark Souls, but when the original game let you tackle areas in a different order so as to make NG+ more fun, it's dumb to throw that completely out the window and force you to always play the same route every time. They even punish you for fighting Dancer too early.
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>>338385536
No they just spend all the money on making all the early levels connected and the boss design team got scraps.

I love the praise das1 gets for essentially being horribly mismanaged.
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>>338386050
>it's dumb to throw that completely out the window
For better bosses and better areas even if they don't connect?

No. Fuck you. I take that ANY day over das1 shit.
What do you really gain by this shit? The main argument seems to be speedrunning and being able to skip shit.
That is not a great argument. If the game gets better if it it lets you skip half of it
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>>338380795
Don't play the second one... just don't.
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>>338381876

>Using the word millennials.
>Using any word for any generation other than baby-boomers.
>Playing kings-field.

What's it like to have a mental deficiency?
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>>338386185

It means that if you wanna tackle the bosses in a different order, you can.
If you wanna grab a certain weapon early, you can.
Dark Souls 3 became boring the third time around because I'm going through it in almost the same order every time and if I'm looking to make a certain build I cannot go and grab those items earlier.

Also why does it have to be either/or, there were great areas and great bosses in DS1 and the game was still well connected.
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>>338386050
>No one asked for open world Dark Souls
You asked for more non-linearity.
That is the extreme of it but that is the crux of the argument against das3.
You are saying you take das1 quality over a more open sandbox game like skyrim.
Dark Souls is undeniably more linear than skyrim.

It is a trade. Better quality for less openness. People who prefer Dark Souls 3 just want even better bosses and areas.
>>
Yeah, worst game in the series but it's still pretty good. DS2 apologists need to fuck off though.

>>338381876
The Ancient City is great but 1-3 are kinda wonky. Shadow Tower is better.
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>>338386390
>You asked for more non-linearity.

I asked for the same linearity as DS1. If you set a precedent in your first game, people expect something similar in the sequels.
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>>338386359
>there were great areas and great bosses in DS1 and the game was still well connected.
Not compared to das3.

Only maybe Sif and O&S could fit quality wise into BB or das3

Budget is a thing. Dark Souls 1 clearly runs out of budget. You can't take crazy early level design and just ignore the later shit. Lost Izalith is a direct result of that early focus.


Also I do not understand what the problem here is. Dark Souls 1 didn't go nowhere. They do not owe you to focus on the same shit in every game.
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>>338384231
Having just finished NG SotFS last night, and having just finished watching that video, I have to agree.

It's pretty obvious that the guy got his shit kicked in because he doesn't know how to adapt.
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I just started DaS 2 after replaying DaS and are you supposed to feel so weak at first? I remember even my first run through of DaS not feeling as completely useless against mobs as I do in DaS2.
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>>338386583
>you set a precedent in your first game, people expect something similar in the sequels.
And these people should die as far as I am concerned.

I want them to experiment with sequels. Try out a focus on a different area.
Play Dark Souls 1 again if you want.

But don't tell me Dark Souls 3 should've been more like das1. Not learning from their mistakes at all.

I finally get why people call Souls the japanese call of duty. Because of cancer fans like you!
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>>338386583
>I want the exact same game again

FUCK YOUUUUUUUU
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>>338386886
>>338386802

>I want one aspect to have the same level of quality
>WOAH YOU WANT REHASH?!
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>>338386730
If you went to Heide's Tower of Flame first you fucked up.
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>>338386637

>DS1 had only bad boss fights and DS3 has only good boss fights.

Because crystal sage and aldrich were such amazing boss fights right?
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>>338386730

Weapon stats for blunt/slash/pierce damage matter a lot more in DS2. The mace will take down those armored knights in Heide's down in two hits for example.
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>>338386730
I always felt like the difficulty wasn't particularly well balanced, early game is hard as fuck but it becomes piss easy after killing one or two bosses and having enough souls to level your stats and equipment.
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>>338387092
I mean yeah.
They weren't the best of that game but they would've stood out in dark souls 1.

Those are your bad examples? Because Bed of Chaos nigga.
>>
DaS3 is a direct step back from DaS2 but an improvement from DaS1.

Essentially, DaS3 feels like if the DaS team did a direct sequel and released it 2 years after DaS1. They learned absolutely nothing and all of the gameplay improvements from 2 were scrapped.
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>>338385424
The problem in DaS was the wide backstab angle coupled with poise letting you walk through attacks and the hornet ring increasing critical damage even more. DaS3 fixed this while keeping the old movement.
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>>338387071
>>I want one aspect to have the same level of quality
Again you have no concept of budget.
You want them to waste all the budget on early interconnection and then have meh bosses and levels again?
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What's up with this statue?
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>>338387271
>They learned absolutely nothing and all of the gameplay improvements from 2 were scrapped.
Like everything feeling like shit?
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>>338385005

That's why I said "if you're interested in that". Some people enjoy it despite it being imbalanced.

Also, why is III's linearity a bad thing? I'd rather have that than have to deal with all of II's mediocre locales.
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>>338385449
Sir Alonne
Ancient Dragon
Darklurker
Frigid Outskirts
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>>338387306

>it can only be one or the other
>companies can't manage their budget to provide even quality throughout a whole game

From is just inept at managing their projects, as evident in the second half of DS1 and the development of DS2 as a whole.
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>>338387436
DaS3 feels like shit, anon. It has that same shitty feel ported from DS1, right down to weapons feeling clumsy and slow, and weapon hitboxes being nightmarishly bad.
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>>338387436
see:
>>338384260
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>>338387561
>>companies can't manage their budget to provide even quality throughout a whole game

Bamco budget is probably a lot tighter than sony's.
I think they managed it well for das3. I mean the levels were less connected to other areas but that seemed like a conscious decision to get better bosses and quality overall and not like they ran out of money.
>>
DS2 is the Insect Armageddon of the Souls series, good game in its own right that makes some needed improvements but kind of misses the bigger picture.
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>>338380795
It's just the worst of the souls games. It's still league's better than most games.
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>>338387687

That is true, I just wish they gave you an option in NG+ to tackle them in a different order.

DS2 honestly had the best NG+, new enemies, weapons and items, modified bossfights (Duke's dear Freya was great), and you didn't have to collect souls again to go to Drangleic Castle for instance.
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>>338387476
>Frigid Outskirts

I kek'd
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>>338387756
>Worst of the souls games
>Not 3

3 is a weaker game that Bloodborne, and it's online population is dwindling even faster.
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>>338387756
But it really isn't the worst of them. Maybe DS2, but not SotFS
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>>338387679
>ascetics
They make no sense thematically.
I do understand the point but it gives you too much control over the world. It stops you from feeling like a small unimportant part of the world. Which you are.
I am reminded of that one silent hill game were you could change worlds with mirrors and it completely ruined all horror because you were in control.
>poise
Never liked poise. It is essentially handholding and is less interactivity than hyper armor.
Parries have to be timed. Blocking has to be timed. Attacking suddenly doesn'T with poise. The game becomes a lot more spammy and you can ignore what enemies are doing.
>ng+
Waste of budget.
Ng+ will never be as good as normal ng.
Now this I am going to get a lot of shit for but I don't like the ng+ changes in Das2
Because if they had them in normal NG the game would be better. Don't waste them on unbalanced ng+. Make the normal ng great.

Otherwise that list is pretty good.
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>>338388117
>The game becomes a lot more spammy

You mean like DS3 where you just spam R1 mindlessly and just stunlock everything since nothing has poise?
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>>338387847
And what do you gain from these things being in ng instead of just being in the game.

Like so many faggots wouldn't complain about das3 ng+ if lets say Champion gundyr would've been NG+ Iudex Gundyr

But what would you have gained from that. The content is the same. It is just arranged more poorly.
NG+ is not as balanced.
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>>338388229
>and just stunlock everything since nothing has poise?
Enemies still have poise. The fuck you talking about?
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>>338382967
I mostly agree with you, but best designed levels? Come on now. We all know level design was by far one of the most disappointing aspects.
>>
>>338387319
Frampt
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>>338382967
I swear this is only posted by people as an argument against professional critics.
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>>338388273

NG+ is fun because you're tackling the game again but with your fully built character, and some added difficulty.

If I want to do a Black Knight playthrough in DS3 I gotta wait till endgame to even get the armor, but can go into NG+ and go through the whole game in my fully decked out Black Knight char.

The main problem is that DS3 did it halfheartedly. DS1 NG+ was the same as NG, in DS2 you had a lot of changes, so NG+ was different, DS3 has NG+ with just a few new rings, so it's kinda pointless but it feels like you're missing out at the same time.

>>338388367

Most enemies and even some bosses do not have poise (but still have hyper armor). You can even R1 spam Watches of the Abyss since they got 0 poise.
>>
>>338380795
I'd play Demon's first, but that's just because I think its the most solid all around. If you can't play Demon's for whatever reason then playing 2 should be fine though you should probably get SOTFS version.

It has lots of flaws, but It's where the series peaked when it comes to players choices and abilities.
>>
>>338385951
Oh yeah? You prefer the giant dads from DaS1 or the quality straight swords from DaS3 more? No, far more builds were viable in the DaS2 meta. Besides, the katana phantom range is just as bad in DaS3. Don't even get me started on poise.
>>
>>338388793

DeS should definitely played first, especially since the game can feel quite clunky and unrefined if you play it last.
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>>338380795
Oh boy, it's this thread again.
>>
>>338388570
>NG+ is fun because you're tackling the game again but with your fully built character, and some added difficulty.
But it is never properly balanced.

NG+ is an extra. The difficulty curve is completely fucked.

Okay you get to wear Black Knight Armor.
But the game is not fun.
you have weird priorities if you want your build to look nice but you don't want the gameplay to be as good.

Even in DaS2 which had the most changes to NG I always would prefer a new character instead of a NG+ character.
The spider boss coming up was cool and unexpected in ng+. But you knew what it was.
If it were in NG it would've been an "Oh shit what was that?" Moment instead of just "huh? neat"

Imagine all the changes to ng+ in ng? Wouldn't the game better?
>>
>>338388570
>You can even R1 spam Watches of the Abyss since they got 0 poise.
But they have poise. Not lot but they can take one or two hits depending on your weapon size.

They get poise staggered like you would in das1.
>>
>>338389108

But the gameplay in DS2's NG+ was fine. I don't really see the problem with it.

>Imagine all the changes to ng+ in ng? Wouldn't the game better?
It depends, I think they're better placed in NG+. Using Freya as an example again, you already know the area from NG so you're just going along the path and feeling pretty safe, you know about the peasant farmers and their rolling boulders. But then Freya appears completely unexpected. The game lulls you into a false sense of safety since it's an area you know and have traversed before. It wouldn't work as well in NG since the area would be new for you and you'd be on your toes anyway.
>>
>>338389295

Pretty much all human and humanoid enemies have no poise. You've got a guy wearing Havel's on top of Archdragon Peak and he gets staggered first hit by a dagger. It's just not challenging at that point. In DS1 when fighting Havel's you could barely stagger him and were at risk of him just poising thru it and one-shotting you with his dragontooth. In DS3 I just mash R1 with my short sword and he can't do anything about it at all besides rolling away, at which point I just run up to him again and mash R1. This is unfortunately how a lot of humanoid enemies in DS3 work.
>>
>>338389447
So you admit that you are essentially rushing through the game. Even with all the changes in das2.

Maybe if there was tons of changes like that. But then again that would cost a lot.
Your argument only works if the rest of the areas and changes are not as good as the spider.
>>
>>338389643
Completely agree with havel. He should've had NPC poise.

But that is sort of how I think poise is best used. Only on npcs. Since they can't really time shit.
We time shit. Poise doesn't need thinking which makes it easier for npcs.
>>
>>338389683

>So you admit that you are essentially rushing through the game
Are you just pulling things out your ass now? Where did I say anything about rushing? I said you feel secure since you're traversing an area you already know from before, so the level of threat feels a lot lower.
And yes, it would've been better if there were more changes like that, which is why DS3 was a massive disappointment in the NG+ department, locking the best rings behind NG+ but nothing else to make it worthwhile.
>>
>>338389805

That I can agree with, NPCs should definitely have more poise. But then the player should have some poise as well, otherwise heavy armor is kinda useless. You shouldn't be able to poise through a 2H heavy attack but being staggered by a rat whilst wearing heavy armor is ridiculous.
>>
>>338389838
>And yes, it would've been better if there were more changes like that,
But if there were more changes like that you wouldn't be a false sense of safety.
you would be on your toes. Which again is your argument why the spider is better in ng+ because you are not.

Do you not understand what I am getting at?
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Am I the meme yet?
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>>338389948
>heavy armor is kinda useless.
Absorption is crazy in das3.

I love how everyone complains about the small fast weapons and is only wearing rags and not heavy armor.
Just connect the dots here. Heavy armor completely makes small weapons being used against you a joke.
>>
>>338389962

I understand what you're getting at, but you're missing the point of NG+ I think. People play NG+ because they want the extra challenge whist keeping their original character. Adding more changes to it enhances that challenge, whilst not making the base NG too difficult for other players.

>>338390112
Actually absorption is worse due to diminishing returns. You could attain 99% fire resist in DS2 for example, but can't even get close to that in DS3.
>>
>>338390227
It is worse than in das2.

you have to admit it was retarded in das2. Mid heavy armor is best in das3. In das2 the best option is havel. I don't want another game with nothing but havelfags.
>>
>>338390227
>People play NG+ because they want the extra challenge
I understand that. But I think it is wasted budget.
NG+ is never as balanced. correct? Because it can't possible be really.
It costs money to make this shit.
I rather see them make the normal game better.
I take quality over quantity.
Second playthrough will never be as good as your first so make the first the best you can.
>>
>>338384056
DS2+DLC is different than SotFS, they changed a lot from DS2
>>
Is this me or DaS2 felt like a western game?
>>
DS2 is amazing, better than 3, but 1 tops them all. Play it for yourself, you'll quickly realize that the hate for it is just a meme.
>>
DS2 has the most content of any souls game, but it is also the lowest quality.
I don't really understand how people dislike DS2 but find SOTFS to be good when they are the same and have the same base problems. The movement is just terrible, the deadzone is far too large, hitboxes are questionable on certain enemies/attacks, levels are ugly with poor art direction and this is really visible with the poor lightning engine.

Levels are tedious to play through, with a high reliance on ganks (They added more in SOTFS from the base game) etc, etc... it's all been said before.

don't fall for the
>the dlc is great
meme since they really only improved on the art direction and level design, it still has the base mechanical problems. also the dlc has some of the worst bosses/areas in the whole franchise.

The PVP has more build diversity but still feels bad because of the wonky movement.

All that said, it's still worth trying out.
>>
i never understood some complaints about dark souls 2, especially the one regarding "hordes" of enemies. i played the shit out of this game. small weapons, large weapons, bruce lee fists shit, pure magic, mixed builds, all of them, and never had any problems. why is this complaint seen so often here? the only place in which it's actually viable is the iron passage and that frozen hellhole before the two cat bosses. everything else is manageable

yes, some bosses are badly designed and bland, yes, some levels look pretty horrible and are not connected, but the "too many enemies in a small room" thing is just unfounded.
>>
>>338394123
Gamers generally prefer quantity over quality.

There is no website for movies that tells you how long it takes to understand them so you get your money's worth.
>>
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>>338390552
>NG+ is never as balanced. correct Because it can't possible be really.

Not him, but incorrect. NG+ has always been balanced.

You start ng+ with end-game year, so the hp and damage of enemies increases by a big jump, so it's fair. On subsequent ng cycles the jump is less intense, so it compensates for the fact that you have the best equipment possible by now, and the gradually gets a little bit harder as you keep leveling up.

Just to give you an idea: the jump in dificulty from ng to ng+ is bigger than the jump in difficulty from ng+ to ng+7.
>>
>>338394902
>You start ng+ with end-game year, so the hp and damage of enemies increases by a big jump, so it's fair.
But the beginning is always too easy.
NG+ Undead burg enemies are way easier than the end game of NG.

It is just different numbers really. And the NG numbers are better balanced. You are fucking insane if you think they are not.
>>
>>338386730
>>338387175
In DaS1 they hand you good equipment right off the bat because they throw the Asylum Demon at you.

In DaS2 you don't need good equipment for anything other than the Ogres, and even then just rolling can get you those things anyway.
>>
>>338394123
>the dlc has some of the worst bosses/areas in the whole franchise.
This pretty much invalidates your whole post, there was no reason to type anything.
>>
>>338395705
Not that anon but it has.
>>
I liked it more than 3.
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>>338395074
>And the NG numbers are better balanced. You are fucking insane if you think they are no

Of course they are you stupid anus ring, but you're also insane if you thing ng+ cycles are poorly balanced and uneccessary to the overall experience and replayability of the game.
>>
>>338396057
Did I say NG+ is poorly balanced or did I say it is never AS balanced?
>>
>>338395763
>Fume Knight
>Ivory King
>Harder Smelter Demon, who was already a good boss
>Sir Allone
>Avaa
>Elana
>Sinh

So what, we have the two cats fight, which is fine, and the gank squad boss, which is admittedly shit.

Then there's maybe Iron Passage for "worst area" and that's only if you don't bring a bow.

On top of that none of it is the worst in the series by a large margin.

Don't be a retard.
>>
>>338395705
>blue smelter
>3 man gank
>pets
>not some of the worst bosses

>frigid outskirts
>iron passage
>cave of the dead
>not some of the worst areas
>>
>>338396504
No good boss negates
>the dlc has some of the worst bosses/areas in the whole franchise.

I feel like you are having trouble with the english language.
Its like saying Lost Izalith is the worst area in souls and you talk about how great undead burg is.
I think you might be confused here.
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>>338396209
>Did I say NG+ Is poorly balanced?

Yes, yes you did:

>>338389108
>but it's never porperly balanced
>the curve is completely fucked
>>
>>338396784
Compared to NG yes.
I stand by that.

It isn't properly balanced compared to NG
The curve is completely fucked if you go from NG to ng+.

I though those were clear through context I understand how you could misunderstand me. My fault.
I still stand by everything I said.
>>
>>338396617
>I feel like you are having trouble with the english language.
Nigga that's you.

He clearly states multiple instances, as in PLURAL, when there's singular examples at best for both of his retarded complaints.

There's 1 area that can contend for worst, and 1 boss, and that area isn't even close to as bad as Lost Izalith's blatantly unfinished state.

The gank squad boss, which is entirely fucking optional to begin with, can contend for worse boss in the series though, but that's a single encounter out of three DLCs, and I'd still put Bed of Chaos above them, as I barely even consider that a real boss at all anyway.
>>
>>338396961
>I though those were clear through context I understand how you could misunderstand me. My fault.
>I still stand by everything I said

Fair enough
>>
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>>338396570
>playing the co-op challenge areas as if they were designed for single player running
>>
>>338397120
I think you need to focus more on the word some.

If he said the dlc overall had the worst bosses and areas I would be right there with you and complain about it.
But he said some of the worst areas and bosses. And honestly I agree. The weak points of the dlc are really weak.
>>
>>338380795
Nah forget about it desu.
>>
>>338380795
Dark Souls 2 has the best covenants and the worst everything else.

Its just too bad good covenants don't mean anything now that the online is pretty much dead
>>
>>338397479
>any souls game
>designed for co-op

The core gameplay is not even designed around multiplayer.
>>
>>338381107
>Precise rolls
>He played low agi
>>
>>338381035
>tfw you played DS 2 first and the series has pretty much only been uphill from there
>>
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Not to hate on ds2, but it has become irrelevant with the way ds3 presents its story; if you want to know what happens after lordran just play ds3, the true sequel to the first game.
>>
>>338396570
Blue Smelter and the Pets are great fights though.

You must suck.

>>338397612
But I don't agree that they're the worst in the series, that's a subjective opinon
>>
>>338398228
>But I don't agree that they're the worst in the series,
Some of the worst doesn't mean the worst.
Again you seem to be blind to the word some.

Bed of Chaos can be the worst and the das2 dlc still can have SOME of the worst bosses.
Like bottom five or something like that.
>>
>>338396570
I don't get why people dislike the Ganksquad so much, with how much everyone complains about how boring and simple DS2 PvE is I thought they'd like "Strategize: The Fight"
>>
>>338397693
Those areas in specific are absolutely designed for co-op play.
>>
>>338398746
That is like designing a single player campaign for a fighting game.

Makes sense on paper but in the end it will be shit.
>>
>>338398228
Never said anything about them being hard.

They're bad because they are lazy. Also poor value if we want to throw that in (Fight the same boss 3 times in one DLC). Blue Smelter is identical to OG smelter except his attacks have different timings. They could have changed up his entire moveset, but no.

Pets are bad because the movset is identical to the first pet, but now there are two. They don't do anything special together. There are just two of exactly the same enemy.

And as the other anon is saying, they are among the worst in the series. Definitely not the worst, but down there.
>>
>>338397737
I wonder if they will make Drangleic DLC for DS3
>>
>>338398839
>From has literally said those areas were built around co-op

Sorry m8, you're just retarded
>>
>>338399302
It doesn't matter if they are designed around co-op.
They are still shit because they are in a game were the CORE gameplay is build around singleplayer.
>>
>>338399394
>the areas designed for a specific type of gameplay are shit because they do not match what my head tells me this game is all about

i bet you also think pvp is shit just because your headcannon tells you this game isn't designed for online play
>>
>>338398556
The only strategy it requires is walking around and doing hit and runs. It's an awful fight.
>>
>>338399394
>CORE gameplay is build around singleplayer.
Full retard.
>>
>B Team

>100s of weapons, many of them unique
>over 100 full armour sets, with many different single unique pieces
>A 4th type of magic, and a rebalance of pyromancies to make it scale but keep the ability to use it with low investment
>Power stances, adding 100s of new moves to old item classes
>New item classes, and more fleshed out old item classes like fist weapons and whips
>Many more viable builds in both pve and pvp
>Some of the best and hardest bosses in souls, Dark Lurker, Sinh the Slumbering Dragon, Smelter Demon, Fume Knight, Sir Alonne, Ivory King
>Many different types of PVP that seamlessly intergrate into the main game
>Covenants that seamlessly integrate with the gameplay of the main game
>Actual metroidvania type level choices early game (Undead copse or No-mans Wharf? Or maybe I'll try pursuer again)
>Functioning stat system (stamina isnt OP, nothing like resistance)
>NG+ having many changes from the base difficulty, there are changes up to NG+3
>A vastly improved UI, for example using a grid to display items
>Numerous QoL improvements (using multiple souls at once, 10 items on the quick bar, respeccing, pressing X/A to reveal hidden walls)
>A more interesting weight system
>A far better designed messaging system (creating messages within the menu, removal of orange soapstone, compound messages)
>Small mechanics improvements that greatly influence how the game feels (Running while locked on, aiming with crossbows, sprinting on ladders)
>Many more NPC invasions which are also unmissable because you can be invaded while hollow
>An extreme improvement over the AI of NPC invaders, some of the ones in the dlc are especially impressive
>Functioning pvp arena
>Infusing has huge QoL improvements, you can also infuse shields, bows and staffs
>Every boss drops a boss soul, and every boss soul has multiple weapon/spell posibilities
>Adjusting backstabs, mostly removing lagstabs and backstab fishing in pvp while having it function the same in pve
>>
>>338400287
>hit and runs
So 70-90% of the fights in Souls games.
>>
>>338400446
Cont

All i hear is shit like how there are tons of zones that throw multiple enemies at you, well fuck, isnt that just souls? Anyone remember the first iron pig? The 3 tree mob trap? The dogs and ninjas? The instant poise breaking packs of torch hollows? The Velka crows? The Rats? The fire dogs? The ghosts? The knife throwing things in anor londo? The 2 Titante demons in sens? The Crystal Hollows at the start of Dukes? The Bonewheels? Any part of the catacombs? I could literally go on and on.

No one ever talks about how great the whole bastille zone is (Im including sinners rise and belfry luna), which is basically 1 whole demon's soul's level, or how varied the enviroments are, or how many cool secrets there are, or the fact that theres like 30 bosses, and its like 80 hours long (Sotfs) for a new player, or how many more npc invasions there are.

Infact now that Ds3 is out there are certain things that I think Ds2 does the best out of any souls game, it has the most balanced pvp by a large margin, the best poise system, the most advanced AI, the best NG+, the best, most interesting and largest variety of weapons and the best build variety.

Even after saying all that I still prefer ds1, but to say ds2 is trash is a complete joke, it added a lot to the series, and it honestly pisses me off that powerstances and a fuck ton of other good improvements were removed from Ds3 just because.
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