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Should all games have level editors to increase replayability
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File: Hotline-Miami-2-Level-Editor-1.png (1 MB, 1600x900) Image search: [Google]
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Should all games have level editors to increase replayability and suit each individual player, or is it an excuse for developers to sit back and let amateurs do their work for them?
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>>338368553
Yes
>excuse for developers to sit back and let amateurs do their work for them
Only if they don't provide a good amount of content on their own.
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This.
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>>338368553
Level design is one small part of what makes a complete game. In a game like Hotline Miami which has satisfying gameplay anyway, level editors are a nice way to increase the game's longevity and bring out some fan creativity. Timesplitters did it well also. So no, I don't think it's devs being lazy, because they've already released a complete game. However I can imagine some early access titles doing this in which case yes it would probably just be laziness.
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>>338368553
>Should all games have level editors

No.

But most of them should.

How would a level editor even work in Ace Attorney, Call of Cthulhu, Dark Souls, Stellaris, FTL ? (Just to name some games I've played in the past 2 months)

Also I don't want just any level editor, I want shit on par with Warcraft 3's map editor, quality over quantity.
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I don't know
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All Games should have Mod support even Console games
Think: Smash bros with Offcial mod Support:
now we can add Goku for Smash
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Yes, but not the Bethesda way ; have a the community do half the work for your game.
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If only more games had modding communities as dedicated as GTA's.
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I would love to have more games that could actually benefit from a level editor to have a doom builder like level designer. Where you can make anything imaginable
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>>338368553
Yes yes yes yes yes yes yes.
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>>338368553
No.

Not all games can be reduced to something simple enough that an easy level editor can reproduce. Trying to do so can kill off what the game is attempting to do, changing a good game into a shit game with a shit level editor. That's not a desirable exchange. Some games also rely on a very specific (and sometimes difficult to manage) level design in order to challenge and work properly; people making random levels can end up garbage and not worth playing as a result.

This isn't to say that level editors are a bad thing. But it does mean that not every game is going to work well with a level editor. Sometimes, it is best to let the game designers be the ones to design the game.
Thread replies: 12
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