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How long does a game have to be to get value from it?
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How long does a game have to be to get value from it?
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>>338311069
Any amount of time. I got about two hours of enjoyment out of HunieCam. I don't think it was worth the $7.00 it cost though.
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Depends on the price, quality of gameplay, and even the genre can play into it a bit.
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Depends on the price, i'd say a minimum of 20-30 hours for a full priced title. and even then that can be a bit low.
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>>338311069
>the eye shake when he says four
He okay?
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>>338311069
There's no definite number. It should just be long enough or replayable enough to not regret purchasing it. Its entirely subjective, though I think consensus can be made in most cases.
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At least one hour per dollarydoo of the cost
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>>338311898
Perhaps he's having an MDMA overdose, my eyes have shook when i took too much molly before.
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>FFFFFFFFFFOOOOUR HOUUORS
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>>338312093
Go away Spoole.
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i try to get one hour of entertainment for each dollar paid

might not work for australians
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$1 per hour
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$2 per hour
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>>338312176
SSSSSEEEEEVENNN DOLLLLLLLLARSSSSS
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>>338311069
What's his name again?
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>>338312680
Furious Frank
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>>338311069

depends, is it a walking simulator?
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>>338311069
30$ per 15 minutes
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>>338312680
Agitated Alejandro
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>>338312680
Four Florin Fredrico
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are mexicans usually as ugly as Joe or is he just an especially ugly beaner?
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>>338312680
Sneaky Sanchez
Hungry Hernandez
Pretentious Pete
Furious Frank
Dodgy Dave
Angry Antonio
Agitated Alfonso
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>>338312680
pissed pedro
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>>338312680
Angry Joe :/
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Depends on the game. If the game is artsy or experimental then around 30 minutes and a really cheap price tag would do.

If a game is arcade game then around an hour per dollar would suffice.

If a game like uncharted, it better have replay value (fuck you uncharted 3) or else I will buy it second hand.

If a game is strategy then if it can make me want to master its mechanics then several hours would suffice.
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>>338312680
Peeved Peter
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>>338312680
Miffed Miguel
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>>338312680
frito pendejo
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>>338311278
So 2-3 dollars the hour?
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i am thinking of a number.

It's between 3 and 5

What is it?
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>>338312943
I didn't even realize the Olsen twins had another sister.
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>>338313087
FFFFFFFFFFFFOOOOOOOOOOOOOOUUUUUUUUUUUUUURRRRRRRRRRRRRRRRRRRR??????????????
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>>338312239
Who?
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>>338312894
Are you a Canadian? If you knew real Mexicans, you wouldn't even ask that question.
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>>338313058
That's about the same as you'd be paying to see a movie, so i guess.
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As long as you're satisfied it doesn't matter. If he complains its FOOOUR HOURS then obviously he wasn't satisfied with the content of that four hours and then the price becomes a factor too
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>>338313197
old people are ugly
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Stupid question to ask, it's all about if you think the enjoyment you got out of the game was worth the money.

I would gladly pay 60 dollars for a 3 hour game if it was the most amazing fucking shit I have ever played in my life.
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>>338313403
Most people are ugly. Sexy people are only sexy because they are a minority. Several thousand years ago being fat was considered sexy because it meant you were well off and being skinny was ugly because it meant you were poor. These days it's the complete opposite, unhealthy foods are cheaper while healthierfoods are more expensive.

Humans are weird.
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>>338312680
Why do you do the same first letter thing when Angry and Joe have two different letters?
>>
why does /v/ worship an ugly mexican?
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Quality before quantity.

I'd gladly pay 100 bucks for an amazing 2 hour game with one in a life time experience. I would gladly pay 60 bucks for something like Shadow of the Colossus, Max Payne or FEAR, which are all pretty much 5-6 hours.

The only shitters saying 20-30 hour HUURRR no matter what the game is are retards in high school with probably too much time and no other interests. No, I don't want a 20-30 hour shooter because it is literally impossible for developers to create a game that is good, creative and fun for that amount of time. Even RPGs which are usually that long are filled with pointless fetch quests and walking back and forth to find quests.
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>>338314090
>>338312680
Perturbed Pedro
>>
what peeved our pedro this time?
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Single player: At least 8 hours of fun gameplay with a decent story/sense of progression tacked on. Collectibles, replay value, some padding to lengthen an otherwise short adventure is fine

Multiplayer: infinite, multiplayer games can last forever until the servers or population die
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>>338313962
>healthier foods are more expensive

Fruit and veg are dirt cheap anon. It's not the price, it's just that people are lazy and prefer to oven a pizza than actually prepare a decent meal.
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>>338315130
Depends where you live. I live in Austria and fruit and vegetables are the most expensive. Cheapest thing here is candy and beer. Plus everything is family packed so you have to buy lots of different shit plus eat it real fast otherwise it goes bad.

The only way to eat decent meals for cheap is to buy frozen vegetables.
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>>338315130
It depends where you live, that's the case in first world countries like America and Britian but in second or third world countries like Mexico most of the fruit and veg is being shipped off to first world countries, making them more expensive.
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>>338312680

Loopy Lopez
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As others have mentioned at least 1 dollar an hour. I usually shoot for 50c an hour or better tho. I won't pay 60$ for a game unless I know for sure I'll play it over 100 hours. Witcher 3 I have 140 hours and I got it and the expansion pass. I'll get my 50c.
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>>338315130
I can't remember the last time I had a handmade meal
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Bunch of underage poorfags in this threads. You all want bloated 100 hour generic open world fetch quest games, yet then you wonder why nobody wants to make something original.
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$1/hr minimum
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>>338315326
>>338315449
Yeah never thought of that I suppose.

>>338315832
How come?
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>>338315979
>>338315780
>>338312448
>>338312350
What would you rather buy and eat, both cost the same:

Option A
>delicious pizza, with the right amount of topping, sauce and crunchy, very tasty bread, but it is only 15cm wide

Option B
>family size pizza, but only 25% of it is covered with toppings, it is half baked, has sauce dripping everywhere and bread is too thin so it falls apart in your hands
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>>338313134
yeah they do and she gets naked in the oldboy remake
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>>338315924
not every game in existence is an RPG you retard.
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>>338316471
So? It's impossible to make a singleplayer shooter longer than let us say 20 hours and still keep it fresh, fun, exciting, creative.

There either isn't enough creativity, or time, or resources.
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>>338311069
long enough for me to forget that i hate my life and want to die.
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>>338316435
Depends how long the pizza has to sustain you. If it's just one of your three meals a day then the nice pizza, if it has to do you the whole day then the bigger pizza.
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>>338316435
You're making your case on a cherry picked, obviously bias extreme example though.

Every game isn't either a shorter title with 10/10 quality all the way through or a larger game that is absolute constant shit.
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>>338316435
Please no food analogy.

I buy pizza 3, it is huge as fuck with tons of good toppings and it only costs 1$ per hour to eat and then it orders me sex and lasting friendships afterwards.
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>>338311069
1 hour per dollar spent
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Star Fox 64 is an hour long and it's one of my favourite games ever. Most arcade games can be beaten in like a half hour.
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>>338312680

long-legged pissed off puerto rican
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>>338316759
Arcade games aren't nearly as expensive to play as modern titles though.
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>>338312093
This.
>CK2 hours played: 1000
>tfw I DEFINITELY have spent far less than 1000 dollars on it
>tfw each hour of play cost something like a dime of my money
>>
If your game costs as much or more than $10 per 1 hour it is overpriced.
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>>338316759
But they have replayability, the short games coming out now you'll finish and never touch again.
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>>338316435
stop eating your videogames retard
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>>338312452
Why is he crying?
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>>338316945
If an experience is good you will replay it sooner or later anyway.
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>>338317032
Because he only has seven dollars.
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>>338316435
>Witcher 3 is massive and good, easily get more than 1$ hr.

>Fallout 4 I had enjoyment for 100 hours before it got stale (yes it's not great rpg I agree it had so much potential). 1$hr.

>Dark souls 3 had amazing combat and music and bosses. I played for 125 hours got more than 1$ hr.

>Morrowind I paid 20$ for and have over 160 hours, got my moneys worth.

Maybe you just play short games. There are plenty of good long games out there that wil get you 1$ hr.
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>>338316435
If you only eat a few bites of the pizza before throwing it out in disgust, you really only bought those few bites. If you stop playing a game that theoretically contains hundreds of hours of entertainment after only a few hours, then you've really bought only those few hours.
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>>338312093
>>338312350
>>338312448
>>338315979
>>338316754
Would you play 120 dollars then if a game is 120 hours long?

>>338317105
Those are all RPGs. Is there a linear shooter that is that long? Would you say games such as Max Payne, Resident Evil 4, FEAR (all considered one of the best shooters, so it doesn't matter if you personally thing they're shit) don't deserve to be sold at full price? Do you realize they would never be made if so as they need to recoup their budget (or at least publishers wouldnt invest into them).
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>>338317035
But they rarely are, i can't think of a $60 game with less than 10 hours of conent that was actually worth playing through again released in the last 10 years or so. Usually they have some other content there like a multiplayer mode.
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>>338317449
That is your own personal bias. I replayed plenty of shorter games.
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>>338317434
if i spend 120 on a game which i have i make sure i'll be able to get at least 120 hours out of it
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>>338317434
>Would you play 120 dollars then if a game is 120 hours long?
That's retarded because that involves spending 120 in one go. You're just giving extreme examples to try and say something isn't applicable.

Is $1000 for 1000 bottles of quality beer a good deal? Yeah, but that doesn't mean every single person will buy it.
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A game can be short as fuck if it has replayability.
Stuff like half life, cave story, journey, bleed, sin and punishment, the ps1 spyro games, super meat boy, nuclear throne...
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>>338311069
I always try to go for $1=1 hour
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>>338317532
And that is yours. I suppose we just have to agree that this whole debate is nothing but opinions and subjection.
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>>338311069
If a game doesn't have some sort of procedural generation, open world, or multiplayer. It isn't worth any money to me. I need to feel like I can play the game indefinitely, even if it's not necessarily true. For instance, I got uncharted 4 and the multiplayer isn't very good, but it has multiplayer, so I could feasibly play it again despite having cleared the story already. That's my criteria anyways.
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>>338311069
MORE THAN 2 + 2 HOURS
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>>338317032
I think it's a clip from the jewario video, or the one where he cries that about 50% of his vids got taken down.
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It depends on the game. I bought Mirror's Edge on launch for the full $60. Game was barely two hours if that. Still got my money out of it for a fun adrenaline packed (mostly) two hours. I (dad) bought Morrowind used back in 2005 or 2006 for $30 for my xbox, and I went on to spend around 2000 hours in it (my dad spent around 600 hours in it as well) and my eventual purchase of the GOTY edition when it came out. I got a hell of a lot better money-to-time ratio with Morrowind but both games are in my top ten still to this day. I've torrented games in the past I was iffy on and gotten no enjoyment from them, and ended up purchasing some afterwards that I ended up enjoying.

tl;dr It's not a matter of money to hours clocked, its a matter of enjoyment to money spent.
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>>338318049
>If a game doesn't have some sort of procedural generation, open world, or multiplayer. It isn't worth any money to me.
So you started playing games with the 360?
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>>338318398
>It's not a matter of money to hours clocked, its a matter of enjoyment to money spent.
For some a longer game translates to more enjoyment. Some people just want to get as much content as possible.
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>>338318582
>its a matter of enjoyment to money spent.
>For some a longer game translates to more enjoyment.


So then... we agree?
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>>338318526
All of those predate the XBox 360. By decades, in some cases.
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1 dollar an hour, minimum
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I settle for about as long as a yakuza game

So ~20 to 30 hours
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>>338318526
No but that was about the time that blockbuster and Hollywood video died.
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>>338318725
Yeah and not to mention you used to be able to rent videogames. fuck gamefly
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Somewhere around this
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>>338318526
Not him, but NOWADAYS MP is almost standard, with only a few games without it and procedural generation is always wellcome if the base game is good.
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>>338318526
that stuff has existed in games for decades
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>>338311069
Journey was like 2 hours long and it was worth the $10 I paid for it

When you go to a 2 hour movie in a theater, you're paying like $10

$1 does not have to equal 1 hour, that's the scale used by people with no income
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>>338311898

His eyes are trying to refocus after being closed.
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>>338318640
Joe please go.
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>>338319298
>compares a video game with a movie
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>>338311069
Supposing no shite games come out and all games are at least ok, an hour a dollar
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1 dollar = 1 hour for me.

Anything less than that is not a good value imo.
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I always do hours played / price in dollars to measure a game's worth
if the result is above 1, then the purchase was worth it, altough it doesn't necessarily means that a game with a score under 1 was a bad purchase

for example, BoI Rebirth + Afterbirth is $26
I bought both at 30% off, so something close to $15.60
I played 410 hours of it, giving the purchase a considerable score of about 26

Terraria is $10 which I bought for 90% off, so 1 dollar
I played the game for 40 minutes, hated it very much and uninstalled it, giving it a bad score of 0.7 or something

another example: Little Inferno, $10
I played 3.5 hours of it, which gives the game a score of 0,35
and even though the game has an awful score based on my rating, I stil liked it very much and don't feel buyers remorse for buying it

tl;dr: my scoring system sucks
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The way I see it, I get $20 per hour working. If a game costs say $60 that's 3 hours work for me. If I can enjoy myself, not necessarily the game length, but the enjoyment time is 10 hours or more on a $60 title I'm happy.

All you people saying $1 and hour are crazy. When I buy a full price game, I don't expect nor want to play it for 60 hours, if I reach that money/timeplayed ratio then cool, but if not then I don't really care. It's better than forcing myself to play it just because I spent money on it.
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>>338319298
>videogames are like movies
ah, you must be a fan of the order 1886
>>
>>338316657

This.

Most days I can't even into games, just sit and wish I could. I'm going to be dead tomorrow night.
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>>338318640

What's this posters name?
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>>338319298
I think I bought it at release for ~20€ and had zero regrets. It's one of the few games that I really can recommend everyone.
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>>338319764

lol
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>>338319792
>When I buy a full price game
>full price
good goy
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>>338320224
Some people work, and have a living wage, with extra cash each month set aside for "entertainment." Neetbux and/or living with your parents can throw that out of perspective I guess?
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>>338319298
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>>338320430
that's goyim for ya.

having extra cash is no excuse to not get a good deal and save a shekel
>>
I'd rather play a short 5 hour game that has varied gameplay, is innovative and constantly engaging, than a 50 hour game with little to no variety, repetitive levels or quests, and offers no innovation.
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>>338320662
>goyim don't care about money nor jews
>jews care about money & other jews
>mfw
>>
>>338320662
What else will I spend my money on? I inherited a house from my father, and I work in a field I'm happy to stay in until I retire and/or die. I might adopt at some point later in life, but I've written women off at this point. Maybe I'll luck out and android waifus will happen in my lifetime. Or maybe I'll be a retard and fall for some random girl again and this time actually lose half of everything for the rest of my life.
>>
Extra Credits did a fantastic video on this subject last week.

https://www.youtube.com/watch?v=zpp6spOs2EU
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>>338313087
3.5?
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>>338321418
personally i thought this video was better

https://www.youtube.com/watch?v=U8NNHmV3QPw
>>
$/hour is usually a good indicator.

Something like Uncharted 2 I played through once and got shit $/hour, I paid like 65 and got like 7 hours out of it.

But then something like Monster hunter 3U basically gave me enough $/hour to justify the purchase of an entire console.

It's all relative.I try to get around 1$/hour in most cases, but usually that takes multiple playthroughs or be a game that has a lot to do in it.
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>>338321418
>watching extra AIDS

literally put a gun in your mouth and pull the trigger.
>>
1$ to 1 hour
i happen to have more time than money as a borderline neet
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>>338321341
oy vey, i just can't understand this wanton disregard for saving money
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>>338321542
>$/hour is usually a good indicator.
Please remove your thoughts from the internet.
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>>338311069
Depends on how much I payed for it. 10 hours for a game I got for $2.99 on sale is pretty good value; 15 hours for a $60 game is not.
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>>338321740
I save plenty. And I functionally have no one who will ever benefit from it in my life, unless my mother outlives me. (She's the listed beneficiary in my will for the time being) I've considered who I could change that to when she inevitably doesn't outlive me. I have a godson through a friend from trade school, and he's alright, for a three year old, and I ahve some cousins, but neither of them ahve ever done anything for me and vice versa, sometimes I get a warm fuzzy feeling thinking maybe in 30-50 years, I'll pass on and my godson will inherit possibly millions of cash that I've saved over my life and never spent. Or maybe I'll just build a vacation/retirement home in Colorado or something. I don't know what you should do with money when you have no expensive hobbies, no vices, and no expensive slut to waste it on.
>>
If this game was on sale for $1 and since it takes 8 hours to get one point. 10 points to see the ending, Would you consider it value for money?

https://www.youtube.com/watch?v=p9c2oHbM-3A
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>>338319453
We aren't comparing anything except money and time anon

If you're going to equate money spent to hours of entertainment, then that's the kind of retarded answer you deserve.

Price is based on how much it takes to break even, and if the regulated $60 limit is not enough to break even, that's when companies resort to DLC, microtransactions, etc, because they don't make enough back with the standard pricing.
The problem is that once that becomes an accepted practice then anyone can do it whether they need to or not because it's seen as normal and there's no transparency into development practices.

But a spent budget does not equate to simply a longer game as different games have different development processes and level of quality. Which means a shorter game can have more value per hour than 1:1. Likewise you don't choose which movies to watch in theater based around whether it's 90 minutes or 3 hours (unless you have autism) and tickets are the same price regardless.

You are arguing that a games worth begins and ends with the length of time you spend playing it, which is stupid because you can have a really long awful game.
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>>338311069
The struggle is real...
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It's a retarded metric.

I've played 5 hour games that I enjoyed much more than the 20 hours I've spent in something I quit out of boredom.

A game should just be paced really well and really good for whatever it's offering. 1 dollar per 1 hour retards are the reason why we get so much pointless padding in games, so they can have stupid ITS 8000000 HOURS OF CONTENT marketing gimmicks.
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>>338311069
replay value matters most for me, which is more difficult to quantify. If it has very little, minimum of 8$ for full price for me.
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>>338322392
>owning an iPhone
Faggot
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>>338319453
How exactly are two entertainment mediums not comparable when using a retarded metric like money spent versus hours of enjoyment?
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>>338319030
now this is autism!
>>
>>338311069
>Implying multiplayer games have "length"
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>>338319298
While everyone else rages at you, i gotta agree. If a game lasts me 6 hours but i really enjoy it, then im happy. Hell i dont know how many hours ive sunk into hearthstone but i refuse to spend any money on that game. I think its a game to game scale, not a generalized one.
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>>338322203
if i were you, i'd go for the godson option, trying to help your offspring or in your case godson get further ahead in life is probably the best thing you can achieve in our short lives. don't forget the 6 million
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>>338311069
Premise of the question is retarded, therefore any answer no matter how accurate within that premise is also retarded.

Sonic 2 is the greatest Sonic game there is, don't listen to autistic children on this, it is. Sonic 2 is the shortest Sonic game there is except for Sonic Pinball which we can pretend is not a real Sonic game along with Robotnik's Mean Bean Machine.

Some short books are classics, Battlefield Earth is long but it's Battlefield Earth(ditto Atlas Shrugged)- and so it goes for games.
>>
I make more money than I have time to play vidya so I generally don't give a fuck. It just makes it longer to finish a 50 hour game.
>>
1 dollar per hour of entertainment
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>>338311069
Length of a game is completely irrelevant. What really counts is replayability.
>>
Depends on the genre. I'll take a 4hour long campaign in an action game as long as there are things like Challenge Mode, Time Trials, etc and those modes having a ton of replay value.
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>>338311069
meme game aside, how long is rocket league?

thats a valuable game.
>>
>>338311069
at least 20 hours
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